Paladin (Undead Scourge)/4;HP 43/43; AC 19 T 11 FF 17; Fort +9; Ref +5 Will +8; CMB +6; CMD 18; Per +1; Init +1; Spd 20ft.
Male Half-Orc Paladin (Undead Scourge) 4
LG Medium Humanoid (human, orc)
Init +1; Senses darkvision 60 ft.; Perception +1
AC 19, touch 12, flat-footed 18 (+7 armor, +1 Dex, +1)
hp 43 (4d10+8)
Fort +9, Ref +5, Will +8
Defensive Abilities orc ferocity (1/day); Immune disease, fear
Speed 20 ft.
Melee Dagger +6 (1d4+2/19-20/x2) and
. . Greataxe +6 (1d12+3/x3) and
. . Masterwork Falchion +7 (2d4+3/18-20/x2)
Special Attacks smite evil (2/day)
Spell-Like Abilities Detect Evil (At will)
Paladin (Undead Scourge) Spells Prepared (CL 1):
Str 14, Dex 12, Con 14, Int 13, Wis 12, Cha 16
Base Atk +4; CMB +6; CMD 17
Feats Pass for Human, Power Attack -1/+2
Traits Sacred Conduit, Subject of Study (Undead)
Skills Acrobatics -4 (-8 jump), Climb -3, Diplomacy +8, Disguise +4 (13 for different race while doing so)), Escape Artist -4, Fly -4, Intimidate +7, Knowledge (religion) +8, Ride -4, Sense Motive +8, Stealth -4, Swim -3; Racial Modifiers +2 Intimidate
Languages Abyssal, Common, Orc
SQ aura of courage, aura of good, lay on hands (2d6) (5/day), mercies (mercy [sickened]), Channel positive energy
Combat Gear Ring of Protection +1, +1 Keen Longsword, Oil of bless weapon (3); Other Gear Masterwork Banded mail, Dagger, Masterwork Falchion, Backpack, Bedroll, Blanket, winter, Crowbar, Holy symbol, wooden (Iomedae), Tindertwig (3), Trail rations (5), Waterskin, Whetstone,
Aura faint abjuration; CL 3rd
Slot neck; Price 8,000 gp; Weight 1 lb.
Favored by the grave-wardens of sites known to be infested with the spirits of the dead, this pendant is an iron ring strung on a necklace made from polished and discolored bones, nails, and teeth. A faint blue light limns the wearer, protecting him from attack.
Undead creatures are repulsed by this light and take a —2 penalty on all attack rolls against the wearer of a gravewatch pendant. Incorporeal undead creatures are further repulsed and instead take a —4 penalty on all attack rolls against the wearer. Undead creatures can sense this light easily, however, and receive a +4 circumstance bonus on Perceptionchecks to detect a creature wearing this pendant.
Craft Wondrous Item, protection from evil; Cost 4,000 gp.
Aura of Courage +4 (10' radius) (Su) You are immune to Fear. Allies within aura gain a morale bonus to saves vs Fear.
Aura of Good (Ex) The paladin has an Aura of Good with power equal to her class level.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Immunity to Disease You are immune to diseases.
Immunity to Fear (Ex) You are immune to all fear effects.
Lay on Hands (1d6) (5/day) (Su) You can heal 2d6 damage, 5/day
Mercy (Sickened) (Su) When you use your lay on hands ability, it also removes the sickened condition.
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.
Pass for Human +10 to Disguise yourself as a human. Can take 10 on this check in human areas.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Smite Evil (2/day) (Su) +3 to hit, +4 to damage, +3 deflection bonus to AC when used.
Subject of Study (Undead) You gain a +1 bonus on damage rolls against creatures of this type.
Background: The birth of Agrimar Vaskel (AG-ruh-MAHR VAZZ-kuhl) came as the product of his mother’s abduction by a depraved orc necromancer. Unfortunately, he never got to know her as she died during childbirth and his orc father reanimated her body as yet another undead servant. Agrimar’s life proved exceptionally harsh among the orcs, instilling him with both a fear and hatred of his cruel kin—as well as the undead commanded by his father. Fortunately, on his fourteenth birthday, Agrimar’s older “sister,” Ysabot, found and freed him. Together, they took revenge on their mother’s captors, slaying every member of the orc tribe and all his father’s undead servants. Since that time, Agrimar has devoted himself to the worship of the Goddess of Valor, operating as her willing paladin—a calling which he sought at the direction of the Professor. He came to know and trust the Professor through Ysabot, appreciative of the assistance he provided his “sister” in tracking down their mother’s abductor. Agrimar feels he owes his life to Ysabot and the Professor, fully aware things could have turned out much differently for him if not for their actions. He does anything to protect Ysabot as if she were his true sister. He has no idea of her changeling ancestry and assumes they shared the same mother.
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