DM CD's Unrest in Atlus

Game Master Vethcyr


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Martin' eagle swoops down and plucks Hascya out of the water, but not before the ship's captain lands one final blow, stabbing Hascya's leg as he is lifted from the water (4 damage).

Captain AoO vs Hascya: 1d20 + 10 ⇒ (16) + 10 = 26
Damage: 1d4 + 2 ⇒ (2) + 2 = 4

Damn, this guy is doing quite well for a character who was never intended to be in melee.

As Martin's healing will prevent Hascya from going unconscious for more than a moment (remember that the healing also removes the five points of nonlethal damage in addition to restoring the sixteen hit points), Hascya may act on his turn. He will, however, start thirty feet south of his previous position due to the eagle's movement.


HP: -11/31, 1st: 5/6, 2nd: 4/5, 3rd: 2/3, Mage Armor Active

Well that worked out quite nicely compared to how it could have gone.
In that case Leto simply continues to concentrate. "We need something bigger than the single explosive! We need to clear the ship! I have a plan but I need the ship clear for it to work!" His eagle flies closer to the ship (I'm a little unclear on how far away he is now. Is he 200ft plus 50 ft or just 200ft away from the ship?) He remains well out of gunshot range however.


Waiting on Hascya.


HP 81/87 (95 max w rage) Rage 18/18

I think Hascya's going to decide it's time to stop trying to solo the entire encounter unarmed.

End rage; no actions.


Leto flies closer to the ship, keeping the illusion of flames active. He is now about 100 feet above the ship.

Martin and his eagle fly to Hascya's rescue, with Martin healing Hascya.

Held gently by the eagle, Hascya calms down, (becoming fatigued).
Also, by my reckoning you're at 18 HP.

The helmsman throws the metal box overboard, where it rapidly begins to sink. He dashes to the cannon at the bow of the ship, shouting as he goes "Stop fleeing! The fires aren't real!" A few more men clamber out of the ship, but the crew's exodus appears to be slowing down.

Meanwhile, Hascya's eagle swoops low and plucks the ship's captain out of the water, allowing the man to swing himself up onto its back (the eagles are trained to rescue people at sea). Dropping his dagger as he does so, the ship's captain quickly settles himself into the saddle, shakes his pistol, and fires at Martin (yes, really). His shot connects, hitting Martin in the arm (8 damage). Seeing the action unfold, the crewmen in the water cheer and cry out "Captain's fighting the assassins!"

Fight them in the seas and in the air!
The Sorcerer's Inferno

Hascya, Martin, and the captain are about 120 feet south of the ship where Leto is.

DM Rolls:
Captain ride check to mount (difficult): 1d20 + 13 ⇒ (8) + 13 = 21 Success
Captain shot vs Martin: 1d20 + 9 ⇒ (8) + 9 = 17 Hit vs Touch
Damage: 1d8 + 6 ⇒ (2) + 6 = 8


M Human Paladin 2, Ranger 6

Metal box?


Mentioned last round.


HP 81/87 (95 max w rage) Rage 18/18

Waiting on Leto and Martin


HP: -11/31, 1st: 5/6, 2nd: 4/5, 3rd: 2/3, Mage Armor Active

Sorry about that guys

Can I tell if it is slowing down because more of them don't believe in the flames? Or is it because there are simply fewer of them?

Leto continues to concentrate on the flames and shouts to the others "Can you take the bastard out? I need to get below decks!


Impossible to say unless you go belowdecks.


M Human Paladin 2, Ranger 6

Martin's Eagle will double move, getting closer to the ship, leaving behind the pirate captain.


HP 81/87 (95 max w rage) Rage 18/18

Hascya calls out to his eagle. The man you are carrying is our foe. Friend, throw him back into the sea!

Is this Diplomacy or Handle Animal? Also, how far am I from that Eagle (specifically, am I within 35 feet of the captain)?


HP 81/87 (95 max w rage) Rage 18/18

Based on Cd'A's communicated answers.

Diplomacy 1d20 + 2 + 2 ⇒ (11) + 2 + 2 = 15


Leto keeps the flames going aboard the ship.

Martin directs his eagle to fly towards the ship, carrying Hascya with him.

Hascya squawks something at his former eagle.

The captain manages to keep control of the eagle, and directs it to pursue Martin and Hascya. As he flies over the cheering crewmen, he calls down, "Stay strong and keep treading water! I'll get you rescued as soon as possible!" As he nears the ship, he fires his pistol twice more, striking Martin (10 damage) and Hascya (8 damage). He shouts at you, "Surrender yourselves and face justice, murderers!"

There is a loud explosion from the bow of the vessel as the helmsman pulls the cord on the long cannon. The ball, not aimed for anything in particular, flies out into the dark night. The man then shimmies down the ladder to go belowdecks, disappearing from sight. No more crewmen bail out from the vessel.

Map

DM Rolls:
Captain handle animal check: 1d20 + 6 ⇒ (12) + 6 = 18 Wins opposed roll
Captain shot 1 vs Martin: 1d20 + 9 - 4 ⇒ (14) + 9 - 4 = 19 Hit vs Touch
Damage: 1d8 + 6 ⇒ (4) + 6 = 10
Captain shot 2 vs Hascya: 1d20 + 9 - 4 ⇒ (10) + 9 - 4 = 15 Hit vs Touch
Damage: 1d8 + 6 ⇒ (2) + 6 = 8
Cannon misfire chance: 1d20 + 3 ⇒ (16) + 3 = 19


HP: -11/31, 1st: 5/6, 2nd: 4/5, 3rd: 2/3, Mage Armor Active

Leto lands on the ship, concentrates on the flames and clambers belowdecks.


Leto/Anyone who goes belowdecks:
You descend the ladder into the ship's middle deck. The deck is filled with hammocks, and at the back there are four cannons in storage (neither pictured due to clutter). The ladder continues down to another deck (but Leto at least is out of movement). A wooden door stands closed at the front of this deck, blocking off access to a small room. A few feet ahead of you, you see the helmsman, and behind you are two musketeers.

Map


M Human Paladin 2, Ranger 6

Well screw this. There's a reason i hate guns in DND and that reason is largely due to multiple firing bastard swords at range vs touch ac. I know there is the wizard argument, but frankly wizards run out of spells, while guns ammo is abundant.

Martin grits his teeth, "Ok Hascya, we got to do something about this armed maniac.

What would be required to try and jump on this guy's eagle?


There are a couple of options:
Jumping tackle: DC 15 acrobatics check to reach eagle/rider, followed by a grapple check to grab hold. Grabbing the eagle would allow you to cling onto it, while grabbing the rider would drag him from its saddle and put you both in the water.

Jumping bull rush: DC 15 acrobatics check followed by bull rush attempt vs rider followed by DC 20 ride check. Success here will let you jump to the eagle, shove the captain from the saddle and into the water, followed by quick-mounting the eagle.
Melee: Turn your eagle around, fly into melee range and take a swing at him with your sword.


M Human Paladin 2, Ranger 6

Martin turns his bird around, and flings himself from it's back, diving towards the captain.

Lay on hands as a swift action:1d6 ⇒ 3

Acrobatics this sh*t:1d20 + 1 ⇒ (15) + 1 = 16
Grapple:1d20 + 10 ⇒ (8) + 10 = 18

Seeing himself falling towards the water, Martin sucks in a big gulp of air, before plunging into the icy cold water.


HP: -11/31, 1st: 5/6, 2nd: 4/5, 3rd: 2/3, Mage Armor Active

DM:

Chris, quick question I just thought of. Since I interacted with the spell would that mean, based on my wording of the illusion would I appear to be on fire and screaming?


HP 81/87 (95 max w rage) Rage 18/18

Hascya clambers up into the saddle of the Eagle he's in. He casts a spell, and Martin, struggling with the captain in the water, grows to twice his size.


HP 81/87 (95 max w rage) Rage 18/18

I have been informed that Martin missed his jump. Retconning.

Hascya clambers up into the saddle of the Eagle he's in. He casts a spell under his breath. The captain needs to make a Fort Save, DC 13. (Technically, he can choose to skip the save, since the spell is "harmless", IIRC)

If he fails:
The captain grows to twice his size (and likely at least four times his weight), overcoming the ability of the eagle to keep him aloft. They plummet towards the water below.


Leto climbs down the ladder into the lower decks of the ship.

Martin makes an ill-timed leap at the captain, missing entirely and splashing into the sea.

Hascya casts a spell, causing the captain to grow too large and heavy for the eagle to carry. They plunge into the sea with a squawk and a shout.

The captain drops his pistol out of shock at the impact, but recovers quickly and draws his cutlass. He slashes at Martin, scoring a serious blow (12 damage after confirmed critical and underwater combat penalties), but loses the weapon in the process. The ship sails away from you, still uncontrolled. From belowdecks, you hear a cry of "Don't let him near the magazine!"

Underwater Combat Rules

Martin, before you take any actions next turn, I need you to roll a free action Swim check, DC 15, to see what penalties (if any) you take.

Map

Leto:
You appear to be on fire and screaming.

The three men draw cutlasses as you climb down the ladder. "He's an intruder," the helmsman declares, but whatever else he would have said is cut off as one of the other men shouts "Don't let him near the magazine!" The helmsman steps next to the ladder, putting you between him and one of the soldiers. All three attack you.

The helmsman scores a deep slash across your gut (confirmed critical plus sneak attack for 17 damage in total. You also lose 2 hit points at the start of your turn due to bleed). The soldier opposite the helmsman also manages to slash you (6 damage). The third man fails to connect with his weapon.

Map


DM Rolls:
Captain fort save: 1d20 + 6 ⇒ (1) + 6 = 7
Captain swim check: 1d20 + 6 ⇒ (3) + 6 = 9 Off balance
Captain cutlass vs Martin: 1d20 + 10 - 2 ⇒ (19) + 10 - 2 = 27
Crit confirm: 1d20 + 10 - 2 ⇒ (10) + 10 - 2 = 18 Confirmed vs current AC
Crit Deck: 1d52 ⇒ 22 Lean into the blow - Triple damage, but lose weapon
Damage: 3d8 + 6 ⇒ (4, 8, 7) + 6 = 25 Halved due to using a slashing weapon in the water = 12 damage
Helmsman attack vs Leto: 1d20 + 6 + 2 ⇒ (19) + 6 + 2 = 27
Crit confirm: 1d20 + 6 + 2 ⇒ (18) + 6 + 2 = 26
Crit deck: 1d52 ⇒ 28 Gut Slash - Double damage, 1d4 bleed
Damage: 2d6 + 2 ⇒ (4, 4) + 2 = 10
Bleed damage: 1d4 ⇒ 2
Sneak attack damage: 2d6 ⇒ (6, 1) = 7
Soldier 1 vs Leto: 1d20 + 4 + 2 ⇒ (17) + 4 + 2 = 23
Damage: 1d6 + 1 ⇒ (5) + 1 = 6
Soldier 2 vs Leto: 1d20 + 4 ⇒ (7) + 4 = 11


HP 81/87 (95 max w rage) Rage 18/18

Twohey is skeptical about my decisions...


M Human Paladin 2, Ranger 6

To be fair, I didn't miss entirely, I just wasnt able to get a hold of him. Also, wait did he follow me down? Im really confused about the captain's actions. We were in mid flight, I turned around and jumped on him. What did he and his bird do? Also, when did the water go from being calm to rough? I missed that part of the description.


Hascya enlarged the captain, which made him too heavy for the eagle to carry. They crashed into the water next to you. The water was always rough - Hascya and the captain were rolling swim checks earlier.


M Human Paladin 2, Ranger 6

This explains many things.... like why he has a +10 to hit me.... thanks JC, always a bro in these rough encounters....


M Human Paladin 2, Ranger 6

Martin will attempt to push the captain further underwater,
Bullrush (kicking him down):1d20 + 10 ⇒ (5) + 10 = 15

Swim swim swim away, (towards the boat)
swim check:1d20 + 4 ⇒ (16) + 4 = 20


HP: -11/31, 1st: 5/6, 2nd: 4/5, 3rd: 2/3, Mage Armor Active

HP: 6/31
Well... F+#~

Belowdecks where the s@+# is going down:

Leto five ft steps to the right and casts scorching ray defensively into the magazine. "No matter what we will all die!"
Hit: 1d20 + 5 + 1 ⇒ (2) + 5 + 1 = 8
Dmg:4d6 ⇒ (1, 3, 3, 6) = 13


M Human Paladin 2, Ranger 6

We're not doing much better up here, trust me


Leto:
Resolving this early, because I checked the rules, and stuff is gonna happen. Also, you never rolled the concentration check to cast defensively. Doing so now.

You cast your spell, but nearly lose it as the helmsman slashes deeply into your arm with his cutlass. He shouts, "Stop, you fool!" As you stagger, bleeding from multiple wounds, you muster the last reserves of your concentration and launch the spell. The door to the magazine bursts apart, with flaming splinters and shards of wood flying into the powder room. As you gasp out, "Guys, help m-", everything goes dark.

Dialogue taken from phone call (edited to reduce likelihood of Hascya dying when ship explodes). Leto is now at -1 HP.

Cast defensively check (DC 19): 1d20 + 10 ⇒ (3) + 10 = 13 Uh oh.
Helmsman AoO: 1d20 + 6 ⇒ (15) + 6 = 21 Crap.
Damage: 1d6 + 1 ⇒ (5) + 1 = 6 That... isn't good.
Concentration to not lose spell (DC 18): 1d20 + 10 ⇒ (13) + 10 = 23 Woohoo!
Fire damage to magazine: 2d6 ⇒ (5, 3) = 8


This is the second part of Leto's turn.


HP: -11/31, 1st: 5/6, 2nd: 4/5, 3rd: 2/3, Mage Armor Active

HP: -1/33


HP 81/87 (95 max w rage) Rage 18/18

Hascya directs his eagle towards the captain and Martin, and dismisses his spell, returning the captain to his normal size.


HP: -11/31, 1st: 5/6, 2nd: 4/5, 3rd: 2/3, Mage Armor Active

DM:

F~*+. I am just. Soooooo far up s$%! creek I am about to go over the waterfalls of s@#$ creek.


Martin fails to force the captain underwater, and as he swims away, the captain lashes out with his fist. His blow connects, pummeling Martin (6 nonlethal damage).

Hascya swoops in and reduces the captain to his normal size.

Suddenly, the front half of the ship explodes. Debris and flaming bits of wood fly everywhere. The rear half rapidly begins to flood. The captain's eagle starts and surges into the air, carrying the shocked man aloft. He shouts to the crewmen in the water, "Find some wreckage and cling to it! I'll get help from the fleet!" He directs the eagle northwest.

Leto's eagle swoops low and plucks Martin from the water (you can mount it normally). Hascya and Martin, you see Leto lying still on a drifting plank. He appears to be bleeding heavily.

Leto:
Take 6 damage from the explosion. At the start of your turn, roll a Constitution check (DC 10) - not a fort save. You take a -7 penalty on this check. If you succeed, you stop bleeding and stabilize. If you fail, take 4 points of damage from bleeding.


Map

DM Rolls:
Captain AoO vs Martin: 1d20 + 9 - 1 ⇒ (16) + 9 - 1 = 24
Damage: 1d4 + 2 ⇒ (4) + 2 = 6 Nonlethal
Captain swim check: 1d20 + 6 ⇒ (15) + 6 = 21
Explosion damage: 4d6 ⇒ (2, 5, 2, 1) = 10
Leto Reflex: 1d20 + 5 ⇒ (12) + 5 = 17 Success! Half Damage
Helmsman reflex: 1d20 + 6 ⇒ (17) + 6 = 23
Soldier 1 reflex: 1d20 + 2 ⇒ (15) + 2 = 17
Soldier 2 reflex: 1d20 + 2 ⇒ (12) + 2 = 14 Fail
Leto Bleed: 1d4 ⇒ 4


HP: -11/31, 1st: 5/6, 2nd: 4/5, 3rd: 2/3, Mage Armor Active

HP: -7/31 I die at -12
Roll to stabilize: 1d20 + 1 - 7 ⇒ (12) + 1 - 7 = 6 S#!+!

I take 4 more bleeding damage: HP: -11/31 One round before I die


M Human Paladin 2, Ranger 6

Rules lawyer time: You only get AOO's when not holding a weapon if you have the unarmed combat feat, otherwise your treated as not being armed to provoke AOOs. As i'm taking non-lethal damage I am assuming that this is the case.


I didn't know that. Ok, ignore that AoO.


HP 81/87 (95 max w rage) Rage 18/18

Wait, the captain stayed on the Eagle? I'd assumed he fell off the Eagle when they hit the water, otherwise I wouldn't have debuffed him... My goal was to get him in the water and keep him there.


Okay, on reflection, I will retcon him to have been dismounted from the eagle (I did roll a swim check for him, after all). Does that change your actions, Hascya?


HP 81/87 (95 max w rage) Rage 18/18

Hascya yells at the Eagle Leave the large man in the water, he will weigh you down and you will drown! Fly from here, back to our fleet!

Diplomacy 1d20 + 4 ⇒ (10) + 4 = 14 (Unless you'll give me any bonuses from the fact that the man was huge and nearly drowned the eagle.)

Hascya then casts a spell on himself (Sheild of Faith), mutters a prayer to his ancestors, and positions himself to rejoin the fray next round.

(Sorry Leto, no heals from me. The sooner I help Martin, the sooner he can lay hands on your squishy self.)


Retconned stuff - confirmed via FB that Hascya did in fact dispel the effect.

Despite Hascya squawking at the eagle as he dispelled the Enlarge person effect, the eagle nonetheless allowed the now normally-sized captain to mount its saddle again, before taking off.

Captain's opposed handle animal: 1d20 + 6 - 4 ⇒ (20) + 6 - 4 = 22 Penalty due to nearly drowning the bird.

Only change to DM's actions. END RETCON SECTION. What follows happens during the current turn.

Hascya casts his shield of faith spell and (presumably) follows the captain and his shockingly loyal eagle.


M Human Paladin 2, Ranger 6

so this is the awkward moment when I need to have 3 actions to get to leto (mount, move, and heal)

DC 20 ride check for quick mount: 1d20 + 4 ⇒ (14) + 4 = 18
no go

Mount my eagle, move action towards leto


Technically, mounts (as separate creatures) have their own actions that are separate from your own. So you can mount the bird normally (move action), have it move where you want it to go (move action from the mount), and then use your standard action to attack/cast a spell/perform other standard actions. At least, that's how I've always understood it.


M Human Paladin 2, Ranger 6

I am actually very unfamiliar with mounts. IDK if this is true, because i know if you mount moves, you only get a standard attack, and not a full round one. But it could be the case that I can mount, have it move and then use a standard. Let me look it up.


M Human Paladin 2, Ranger 6

Ok, What is my eagle's move speed? (this will actually matter a lot)


HP 81/87 (95 max w rage) Rage 18/18

I don't think you're close enough to mount your Eagle, given that I'm using it to chase the captain. The question is where Leto's Eagle is.


He's being carried by Leto's eagle. Also, they have a fly speed of 80.


M Human Paladin 2, Ranger 6

As another awkward note, I count 85 feet to leto....making me 5 feet short...


Can you area-blast lay on hands?

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