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Hello. Since the game has filled up, I figured it would be a good idea to set up a place for everyone to meet up, discuss their characters, ask any questions they may have, or otherwise hang out until the game is ready to start.
Please be aware, the game is full. Only the seven players that already signed up should be here.

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Archetypes: broodmaster summoner, clone master alchemist, gravewalker witch, pack lord druid, master summoner, reincarnated druid, sanguine wildblooded, synthesist summoner, undead lord cleric, vivisectionist alchemist archetypes are not legal for play.
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This is not my call, and to be honest, it's one I've fought against for a while, as I've long wanted a Cleric with some sort of Pet mechanic. But, it is what it is, and we have to follow the rules, regardless of how we feel about them.-
You can find the full text HERE, scrolling literally all the way to the bottom. You may still play a Non-Evil, dark Cleric of Necromancy, just not an Undead Lord Cleric.

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Batpony reporting! I'm rebuilding this guy into a cleric of Adabar! Let me know if the party needs something different though.

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Chaosorbit reporting in with Carrick Castermill. Iomeadean Paladin 3.
You have my profile/stat block updated sometime tomorrow.
Info:
Chaosorbit
Carrick Castermill
90071-4
Silver Crusade
No Day Job

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player: JAF0
character: Night Hunter
pfs #52335-14
faction: grand lodge
day job, brewer: 1d20 + 8 ⇒ (11) + 8 = 19

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player: Batpony
character: Oret
pfs #222036-06
faction: Silver Crusade
Day Job : None
I've got his stats all updated, only thing left is his equipment. Playing him as a melee battle cleric, and a righteous one, by law of course.

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One thing about Night Hunter - I am playing him in a face-to-face game today... if he survives of course, he will be 3rd level by this evening... I hope that's not a problem... if it will be, let me know.

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So far it looks like we have:
Alex Mack - Brunhilde Olafsdottir (3)
Velaron De Stinzite - Glexit Nenroy (1) <rebuild>
GM Aarvid - Omar Posada (3)
Chaosorbit - Carrick Castermill (3)
JAF0 - Night Hunter (2)
Batpony - Oret Terra (1)
kuey - (2)
With the exception of Glexit who needs to rebuild, everyone's character looks good on a casual inspection.
If you have not already, please try to copy "quick combat stat" as well, if you have not already done so.
To do this, simply right click on your character's name and open in a new tab. locate the "Race" and "Class/Level" text boxes near the top left, below your picture, if you have one for the character.
Inside those, simply type in something like:
HP/HP Max || AC: T: FF: CMD: || Fort: Refl: Will: || <in the Race section>
Init: Perception: || Alignment Gender Race Class(s) Level(s) || and your most common type of attack/damage <in the Class/Level section>
Making sure to fill in the numbers that are pertinent to you. It DOES NOT have to follow that exact format, but please do include all of the above information in there.
Additionally, can I get everyone to read through my DM avatar, for a (bit of a long) guideline for how I run. I know a few of you I'm familiar with, and if I've run for you in the past, nothing has really changed. In particular the way I post initiative can be confusing if you are not familiar with what I'm doing.
Tomorrow I'll print out the scenario at work, and I've already begun to prep the maps, npcs, and chronicle sheets.

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I've also opened up the gameplay thread for dotting.

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What does everyone think of a channel negative energy cleric? Had considered it while I was putting him together but believe negative energy gets in the way more than be useful.

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fyi: Night Hunter is now 3rd lvl...

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Player:Valeron De Stinzite
Character:Glexit Nenroy
PFS:99740-3
Faction:Dark Archives
Day Job:None
He is all finished, hopefully. I'll make my profile look pretty when I get the chance.

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This is kuey, reporting. Sorry I forgot that I had signed up. :P
Hikari is a ranged inquisitor.
Name: kuey
Character: Hikari Hayashi
PFS: 215076-6
Faction: Sovereign Court
Day Job: profession(scribe), masterwork tools: 1d20 + 6 + 2 ⇒ (8) + 6 + 2 = 16
The profile has not been updated with his latest chronicle. Expect to get it done in a couple of days.

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What does everyone think of a channel negative energy cleric? Had considered it while I was putting him together but believe negative energy gets in the way more than be useful.
Well you would definitely want to have selective channeling! Seems like it could be powerful, but would have some drawbacks; like against undead or in larger crowds where you couldn't select out everyone.

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Yeah! I think the drawbacks would be too high though for this guy, dump cha so I cant even have selective channeling, and oreads are too slow to be able to move around to use that effectively.
@GM, I've updated his equipment, spent about 90.7gp incremental over the 150gp starting gold. Also going to spend 2PP for the wand of CLW!

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What does everyone think of a channel negative energy cleric? Had considered it while I was putting him together but believe negative energy gets in the way more than be useful.
My personal belief is that Channeling itself just does not do a very good job. It's best between levels 1 and about maybe level 3 or 4. It's essentially a downhill battle from level 1 onwards, and while Channeling Negative energy holds up a tiny bit longer, it's still inevitably going to fall way, way behind. Even if you absolutely max it out, 1d6 per 2 levels is laughable, and really only extends it's usefulness by a level or two.
If you can not devote a great deal of resources to it, I personally wouldn't even bother. At least for Positive Energy you have a not great off screen ability to summon a semi-unlimited supply of Wands of Cure Light Wounds for off screen healing. Negative Energy starts out stronger, but becomes much more useless quickly.
Just my experience. For NPC's, and you may notice you really don't encounter a whole lot of high level evil Clerics as boss monsters, it's essentially a way to not risk a TPK if people roll poorly. And this is coming from someone who loves the idea of the Cleric Class, just not Paizo's take on them.

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Ok, right now, I see 5 out of the 7 have dotted in Gameplay. I've printed the scenario, and will begin reading it tonight.
Mainly, right now, I'm not clear on just who is fully updated and ready to go. So, can I have everyone post that they are updated and/or ready.
Once that's done, I should be pretty close to ready to start.
Additionally, I've already made an Init roster for the game. If you need to make any character changes, from right now, please let me know (once completed) if your Init changed.

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Ok, updated!
Hikari's initiative is +6. Sorry, the +4 was a remnant from level 1, as I hadn't played him in a PbP since then.
Would like to purchase a wand of heightened awareness using 2 pp (factored into character sheet already) before the start of the scenario.

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I'm ready to go!
Noted on your comments, I was looking into the holy vindicator sector as well as channel foci into my weapon using channeling to supplement my fighting. Plus I built this guy cause I was interested in the concept. But all good feedback I'll keep in mind. Thanks!

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I may do a few cosmetic updates to his profile; but nothing of importance will change.
Carrick is ready to roll.

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I will work on my profile to get it looking nice, but everything is there except my backstory. I'll get that in there tomorrow. Other then that, I'm ready to go.

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I dotted - I just deleted it so as not to clutter the thread... still works though.

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Ok... I know I said I was ready, but after taking the GM's comments and doing more research I slightly tweaked him to be a negative energy channeler with channel smite feat. All stats is updated, and re-ready to go! My Init has changed from 1 to 0.

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No worries. Just about ready on my end, so I expect to be ready for the kick off by tomorrow. I inherited two other games and also trying to finish off two others at the same time.

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Moving this back to discussion to keep things clear in gameplay
I agree the channeling to hurt the most injured person in the party is not 'helping'.
As stated by Carrick above, be sure to pick [selective channeling] if making a negative channel build - otherwise do not use it near the party.

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That's fair. Never had the intention to really use it as channel but more for channeling it into weapon via smite. Saw the "opportunity" and wanted to try my luck since there was a large number of enemies. Would have offered my wand as well after. My bad if people disagree with that action. Be sure to roleplay your frustrations at me :)

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Thing is all our opponents in this fight will likely die from a single hit anyhows. So shaving of a few HP doesn't do us any good. Shaving a few HPS off other PCs can end with them being dead and never coming back in case of a crit.
While Carrick is a Paladin and likely up to full HP on a swift action next turn and these guys are using bites so they can't crit often that prolly won't happen.
Still the trade off of the negative channel wasn't really beneficial under the given circumstances.

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Granted PVP is not allowed in PFS, but I interpret that as intentional. He thought he had an advantageous position with the negative channel and he used it. Honestly I think it's just making it more fun. No harm and no foul in trying to use your abilities when you think you have the advantage.

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No complaints here!!! Let's kill the buggers!

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And for the record, I think negative channel builds can work. My home group had 3 in one party and destroyed everything. The key was selective channels and/or asking. Just like asking rogue with evasion if ok to fireball them

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Noted everyone's feedback! Will bear that in mind in future.

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Hey Carrick I'm about 100% certain that using LoH with a light shield is legit. See here.

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It is. You can transfer your weapon to and back your Light Shield hand as a free action, doing both in the same round, (allowing Clerics to cast spells for example).

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That's sweet, my other pally always carried a heavy shield, so it was always, drop the sword on a weapon cord business. So I didn't know that. Thanks

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Hello. I hope everyone had a good Christmas/Holiday, and made out with some good loot. :)
I figured posting would slow down, but I plan on jumping back in either today or tomorrow and getting things going. Assuming everyone is good to go. I know people tend to travel and have busy schedules right now, so I don't mind waiting a bit too.

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Had a good christmas break! Hope the same for the rest. I'm right back in! :)

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Tomorrow sounds great!

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Sorry, holiday things keeping me a little busy lately.
@DM - I think we are setting up in that round and a half.
So, surprise round: move back to door.
Round 1: <contigent>Is door open and will stay open on own?
If yes, proceed to current location with longsword drawn.
If no, jab dagger under door to prop open, then move to current position.
That what you are looking for?
Sort of, I guess. The basic idea is that you enter the room, see a giant tumor thing, and shortly after that, hear sounds coming from behind it, (out of view). I assume you send the most stealthy person to go take a look who then comes back to report back. After that point, if you do not make any noise, you sort of have as long as you want. It seems clear that they are not really paying attention as they literally feast on the massive necrotic tumor.
The door, (entrance into the room you came through), should stay open without any difficulty, though it could be closed normally. I didn't realize that everyone was moving back outside of the room (I didn't look at the map for actions), so I just wasn't clear on what everyone was doing.
So, the thing is, them acting at all seems pretty contingent on them realizing there is a threat, which at this point they do not. So, you can do any particular prep you want, (especially if you close the door to cut down on the noise). You could, in theory, even try to send a sneaky character forward to check out whatever that hidden door might be, and possibly even simply sneak by them all.

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Ok, I think we've decided that those with ranged attack will attempt to strike first. That would draw the undeads to them, who will flee back into the previous room. Hikari has struck, but I think his arrow is definitely a miss. :(

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no range here, just waiting at the door to beat them to a pulp!

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Ok. Sorry everyone. I'm working on updating now. I'm a Medic in the army, and didn't get a lot of time off for these holidays, but things should be back to normal now.

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Just for everyone's info, I'll be travelling tomorrow until Sunday, I still have mobile access and the hotel should have wifi so I intend to update daily as per normal.

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Are we waiting on anything? Just want to make sure we're not keeping GM waiting.