
Maya Watersby |

Maya nods to Baron Okerra. "That's more than enough for now. I trust we can count on your support once we've dealt with Lotheed?"

Katria Delaval |

Katria breathes out a sigh of relief. They seem to have gotten the two most important people in the region -- other than Bartelby, of course -- to help or at least not oppose them.
She wonders if there's anything more they can do or if it's time to go to Lotheedar for a final confrontation. She gulps a little nervously at that thought.

Liam of Kozan |

"Thank you, My Lord. I too hope there will not be a fight, but if there is one, know that we will be most merciful to any who remain loyal to the Count. I take my leave."
Once outside, he remarks to the others, "We should send our agents out to get word of our reputation. See if we have enough support in the other towns to make our move. While I do not doubt that Stachys is on our side, the country is much bigger than that."

DM Brainiac |

Once you return to Stachys, your agents report a large groundswell of support for your cause among the people of Meratt. The time for confronting Bartelby is rapidly approaching.
Indeed, the letter that arrives from Martella Lotheed indicates as such:
Well met, loyal friends. Word even in Cassomir is that your actions in Meratt have left a memorable impression on that stodgy old county; I can't wait to see what else you may yet accomplish.
I have met with various contacts and settled misunderstandings here in Cassomir, and I believe we have come to an agreement with Grand Duchess Tiberan. She is prepared to validate our seizure of the county but needs certain conditions to be fulfilled. First, you must obtain the original charter granting the Lotheed family stewardship of the land. It will be kept in the library, near my brother's office on the second floor, and I believe Gul Gusairne would carry the only key (or more likely, hide it near his room, the weasel). Grand Duchess Tiberan also requires both Count Lotheed and his acting seneschal to abandon the property. She was nonspecific as to how.
Unrelated to Duchess Tiberan's needs, I have also learned my Great Uncle Panivar has established a teleportation circle to come and go at will from the royal apartments in the tower. Panivar is an extraordinarily gifted wizard and a man utterly without remorse, and I cannot stress how vital it is to destroy his access to the estate before word of this seizure reaches him in the south. Once you begin your attack, I doubt you will have more than a week before he returns.
Good luck, agents. May Taldor endure!
Martella Lotheed
You may each level up to 6 and then take a Persona Phase!

Katria Delaval |

Katria reads the note over and looks around at her companions.
"Well, what do we do now? Should we try to sneak in and get the key and charter, and destroy the teleportation circle?" she asks. "Or do you think we can do this another way..."

Liam of Kozan |

"When it is time to make our move, I think we should confront the Count openly, if we have enough support. We could try stealth, but I think our claim would be more secure if we were direct. If there isn't a rush, we can try to gain a little more support before making our move. But we will need to move quickly to find Gul Gusairne before he can dispose of the charter."
I don't think we have the money to make further improvements, and we wouldn't get that much from the Community Organization action.
Liam considers what actions to take regarding his public persona.
Attaining Sagacity Rank 6 is a DC 27 check, which is quite hard even with Inspired. Should probably look to boost Sense Motive more in the future.
He works with the Town Council on the charter, but they are at an impasse this time. Drive Legislation to boost Sagacity to Rank 6.
Sense Motive DC 27, Inspired, +2 skill bonus from Persona: 1d20 + 10 + 2 ⇒ (12) + 10 + 2 = 24
Sense Motive DC 27, Inspired, +2 skill bonus from Persona: 1d20 + 10 + 2 ⇒ (7) + 10 + 2 = 19

Maya Watersby |

"I have to agree with Liam. Even if it's only a slim chance, we need to try to settle this openly and peacefully, for appearance's sake, if nothing else. We should make haste to the key and the charter if peace proves to be elusive. It sounds like as long as we destroy the teleportation circle within a few days' time, we should be fine.
"Perhaps we should speak with Lady Paril on our way to the Palace? If there's any hope of avoiding fighting Bartelby and Gusairne, she's probably our only chance. Maybe 'abandon' for Gusairne can just be him going to work at the Temple of Abadar instead."
-----
Maya holds a party in celebration of those in New Towne being able to return to their proper homes. She tries to be extra extravagant, if only to ensure as much support as possible from the people.
Going for Charm Rank 6
Diplomacy, DC 27: 1d20 + 22 ⇒ (15) + 22 = 37
Success! Advanced Operations unlocked!

Bernal Iacomo |

"Seeing as Baroness Voinum has agreed to arrange for the guard to be off-duty when we need it to be, it sounds like stealth needn't be considered. We have the support of the people, and that's all the claim I think we need. I believe if Lotheed willingly abdicates, Gusairne will surrender to us peacefully as well, but I agree it might be best to seek a mandate from Abadar by way of Lady Paril. As loyal as Gul might be to Lotheed, he is more loyal to his patrol deity."
Before the Heirs set out to their confrontation in Lotheedar, Bernal rallies the people of Stachys to make their voices heard in support of the champions of the people and against the tyrannical Lotheed. The protest is a success, but does not emphasize Bernal's heroic role in the coup as much as he'd have wanted.
Organize Protest (Diplomacy), DC 25: 1d20 + 13 ⇒ (10) + 13 = 23

Katria Delaval |

Back in Stachy, Katria will set out to deliver a lecture, about what's next for Stachys, and how the people of the village can continue to improve it.
Giving a lecture to try to boost Genius rank to 6; applying +2 skill bonus from Persona, plus inspiration
Knowledge (local), DC 27: 1d20 + 13 + 1d6 + 2 ⇒ (8) + 13 + (5) + 2 = 28 success (barely)! Genius rank 6, +2 agents, advanced operations

DM Brainiac |

From the comfort of the Betony Estate, you discuss your plans to move against Bartelby.

Maya Watersby |

Maya does a double take to make sure she’s not seeing things. Deciding that she’s not going crazy, or at least has failed to exhibit signs of that thus far, the bard studies the woman while also trying to maintain her discussion with the rest of the group.
The halfling does her best to learn what she can about the figure before revealing the woman’s presence to the rest of the group.
Knowledge (local): 1d20 + 11 ⇒ (16) + 11 = 27 (To try to confirm the woman’s identity)
Perception: 1d20 + 9 ⇒ (7) + 9 = 16 (To learn what Maya can about the woman from a distance. And since she seemingly appeared out of nowhere, to also see if the woman bears any resemblance to the Night Swan.)

DM Brainiac |

The image looks exactly like Veleto Lotheed, down to the last mole on her cheek. She doesn't bear much resemblance to the Night Swan. As you watch, the image shifts subtly, as if moving closer to listen more intently to your companions' conversations.
You recall a few obscure stories about creatures called trompe l'oeils. They are life-sized portraits animated by powerful magic or occult phenomena. Able to move and talk, these constructs can also step out of their frames to become three-dimensional beings. They can then enter other paintings, merging with the images portrayed within. It's possible you are looking at a trompe l'oeil now.

Liam of Kozan |

Liam is intrigued but puzzled. He points the fresco out to the group. "Something odd is going on. There could be magic at work here, but I am no scholar of the arcane. Can you Detect Magic and examine it, Katria? We should also find the Domovoi and see if they saw anything. "

Maya Watersby |

Maya quickly explains what she knows about the fresco. (See DM Brainiac’s last spoiler)
Then she says, “Maybe we should try talking to it? If it’s a spy for Bartelby or something else, we need to know before we move on Lotheedar.”

Katria Delaval |

"Oh, yes, of course," Katria replies, checking the picture for magic. Her mind flashes to a spell that allows people to inhabit pictures, which is what could be happening here if it's not a monster.
She also tries to think about what more they know about the Duchess, and if that's possible.
Knowledge (nobility): 1d20 + 7 ⇒ (5) + 7 = 12 Do we know for sure the real duchess is still alive? Could she have been replaced by this if it's a monster?
"If it is a spy, our clock may have started now," she whispers.

DM Brainiac |

Katria doesn't recall much about Duchess Veleto. The elusive noblewoman has been out of the public eye for quite some time.
As you study the strange figure to try to learn more about it, it suddenly steps forward out of fresco, growing to full life-sized in the blink of an eye! Veleto smiles slyly at you. "Ah, it looks like you've found me, at last. It seems the jig, as they say, is up."
She smooths the lines of her dress before continuing. "I've heard you plotting to usurp my dullard of a nephew. Don't worry, your secret is safe with me--provided you give me what I want. Bartelby has kept me cooped up in that palace for far too long. I miss the thrill of the great game of politics. I miss interacting with people. I want to feel alive again... To feel loved." She eyes Bernal with a hungry look. "Surely that is not too much to ask, is it?"

Liam of Kozan |

Liam blinks in surprise as the Duchess herself emerges from the painting.
What is going on here?
At her interest in Bernal, he turns to the swashbuckler.
"Bernal? Is there something you want to tell us?"

Maya Watersby |

Maya scratches her head at 'Duchess Veleto.' The bard is starting to second guess herself, but decides to wait before voicing her thoughts.
Still, she focuses on Veleto to try to discern the truthfulness of the Duchess's words.
Sense Motive: 1d20 + 19 ⇒ (4) + 19 = 23 (Seeing if she's telling the truth and/or if it seems like she's actually a trompe l'oeils as Maya suspected.)

Liam of Kozan |

"Ah... well, he um...propriety, you see, uh...decent and wise of you, Bernal..."
Liam blushes.
"How do you go in and out of the frescoes? Is it a spell? That perhaps your archmage husband taught you?"

Maya Watersby |

Maya isn't sure what to make of the woman.. or portrait. But she knows their time frame may have just been accelerated. In any case, the bard isn't interested in indulging the Duchess more than necessary.
"Are you merely here seeking a new paramour, Duchess Veleto, or can we assist you in some other way that would satisfy your needs?"

Liam of Kozan |

Liam will try to discern if Veleto is speaking the truth.
Sense Motive: 1d20 + 10 ⇒ (6) + 10 = 16
He isn't even as successful as Maya was, so for politeness's sake he will decide to believe her.
"You don't have to go back to the Palace. You can stay in our frescoes here and join in our conversations to feel alive and included. We must be away on our errands soon, but perhaps the Domovoi can speak with you. They have seen many things in this estate, and I imagine they would love to hear about the Palace of Birdsong."
Do we want to ask her about the layout of the Palace?

Maya Watersby |

I'm not sure we should trust her just yet. Maybe if we can be sure she won't interfere, or that she'll stay in our estate.
"Forgive my mistrust, Duchess Veleto, but is there some personal detail or artifact you can share to confirm your identity? Before we discuss... sensitive... matters, we need to be sure of who we're dealing with, and that said person can be trusted. Would you mind humoring a Wit?"
Sense Motive: 1d20 + 19 ⇒ (7) + 19 = 26 (For the truthfulness of whatever reply she gives, specifically whatever 'personal detail or artifact' she offers, if she does actually do so.)

Katria Delaval |

Katria's mind flashes back to their introduction to the duchess, along with what they know from Martella's letter. Does it make sense that the wife of Bartleby's powerful uncle would really be locked away? She isn't sure.
Any luck on my detect magic? Still trying to figure out if it really is magic she's using or if she may be a monster as Maya initially suspected.
And, yes, either way we should ask about the palace layout. If it is a construct and not really the duchess, maybe Bernal can sleep with her without remorse, if that helps? :)

Liam of Kozan |

Despite his priestly nature, Liam is not primarily flustered at the morality of this situation as much as at the danger. He is thinking Oh crap, how do we get out of this? Considering that her husband is a powerful wizard. If Bernal sleeps with her, the wizard finds out and kills him. If Bernal rejects her, she gets the wizard to kill him out of anger at being spurned. Maybe Bernal just needs to string her along on a long drawn-out courtship until we find out what is going on with the husband.

Katria Delaval |

I think we still need to figure out her true nature. Is she really the duchess or not?
Do we know anything more about the duke and duchess?
Knowledge (nobility): 1d20 + 7 + 1d6 ⇒ (17) + 7 + (5) = 29 inc. one use of inspiration

DM Brainiac |

Sorry Katria, I thought I had answered earlier. Veleto has magic armor on under her dress and a magic rapier at her belt, but there are no other auras.
"Of course. This is my wedding ring--a symbol of the eternal love and affection my husband and I share, even while we may be apart." She holds forth her hand, displaying a platinum band with a gleaming diamond set into it.
Maya can sense something off about the duchess's reply. There's an odd hollowness to her words, as if her emotions are superficial.
Katria knows that Duke Panivar Lotheed VI is the patriarch of the Lotheed family and a powerful archmage. He is notoriously reclusive and leaves most noble duties to his other family members while he performs magical research in an unknown location.
Duchess Veleto Lotheed is Panivar's wife. She was a legendary spy in her youth, but after she married and became a mother, her role shifted to that of grand dame of the Opparan social scene. She retired from the public arena many years ago amid rumors of failing health and mounting dementia.

Katria Delaval |

"Duchess, would you mind if we take a moment to talk?" Katria asks.
I think we've got some pieces of information, but not all of us know it. Maybe we'll get a chance to share? Figures I actually have message, but not really a great way to use it right now.

Liam of Kozan |

"You are an honored guest in our home, Your Grace. We shall see that you are not left without company."
Liam calls down the hall, down the stairs to the basement, and perhaps into a cupboard or cabinet if he still can't find them.
"Wink? Blunk? Nodd? Can you bring some tea and cakes for our guest? Perhaps a deck of cards?"
Then he will withdraw with Katria and the others for consultation.

Doritan Umbreal |

I'll assume the first part of the conversation is just all of us sharing information, and that it's already happened.
Doritan, thoroughly confused by all this magic talk, shakes his head, "So, you're saying she's a Trompe l'oeil? Some kind of magic painting? Or at least, something like that? Is she actually alive then?" he asks.

Liam of Kozan |

I think I missed earlier that Maya had shared the knowledge in the April 10 6:51 spoiler. But she did, so everybody check that.
Liam keeps his voice low.
"Yes Doritan, that she is a 'living' painting seems most likely. But not truly alive. If Duchess Veleto had failing health and worsening dementia years ago, she doesn't seem like somebody several years further down that road. A bit, uh, eccentric, you might say, but not particularly senile.
If the Duke had the ability to heal her, he'd have done so, and she'd have returned to society. So he turned her into a living painting? Or crafted this construct to replace her after she died, and gave it a semblance of her memories and personality? Either way, I don't think she really knows what has happened to her. And asking or telling her could be upsetting. I think we play along, let her stay here, treat her as an honored guest, and move on with our plan."

Maya Watersby |

After Liam speaks, Maya says, “Veleto’s words rang hollow when she spoke of her wedding ring. Even if she is really the Duchess, I’m not sure we can trust her. It’s a bit bizarre that she would show up right here, right now. We may have to detain her here till we’re finished at the Palace. I don’t know if the Domovoi will be enough to ensure she doesn’t wander off.”
DM, based on what Maya knows, is there a way to determine if someone is a trompe l’oeil? Do they bleed like real people or is there anything else that might give them away?

Liam of Kozan |

"You raise a good point, Maya, but our options are few. I'm not saying we should trust her. I'm saying we should give her what she wants so she doesn't have a reason to betray us. I do believe she is genuine about feeling lonely. So maybe by providing some company we can keep her here willingly. Who else can we trust to entertain her? Onora? Festo?
I don't know what abilities she might have by virtue of the Duke's magic. How did she slip into our home undetected? Could we even keep her here against her will? I don't know."

Katria Delaval |

"I don't detect any magic on her, just items that she's carrying," Katria adds. "I would think if she really were using a gift from Duke Panniver, she herself would radiate magic."
Listening to the others, she offers, "I could try to cloud her mind, but that's not foolproof. Most constructs would likely not be affected by that, but some might; and sometimes it just doesn't work." i.e. creatures make their saves
"But also, even if she isn't really the duchess, maybe she can give us some information on the palace? It doesn't sound like she likes Bartelby anymore than anyone else does."

Maya Watersby |

Maya nods at Katria’s suggestion. “Perhaps we can get information from her. It’s worth a try. But if she isn’t actually the Duchess, I don’t know if we can trust any of the information she gives.
“I can try to charm her if we want to figure out if she’s really Veleto. It won’t work if she’s a construct. Worst case, we just apologize afterwards. I would rather know for certain if we can.”

Katria Delaval |

So do we have a plan? We have a couple ways that might work to check if it's the duchess or a monster, but other than that, just a high DC Perception check. Other thoughts? We could try just offering her sanctuary *from Bartelby* if she gives us information; it doesn't really matter whether she's the real thing in that case.

Liam of Kozan |

Liam is wary of the consequences of prying and upsetting her, so doesn't really want to check. He's pretty sure she is in fact a trompe l'oeil because she doesn't seem to be in late-stage dementia. And if the duchess were truly healed, she wouldn't have stayed out of the public eye. But if she were a not-all-there facsimile? That checks out.
Offering her sanctuary from Bartelby sounds fine. Getting the layout of the Palace could be helpful. Between all of our Sense Motives we should have a decent chance of picking up on any deception on her part.

Maya Watersby |

I also think she's likely a trompe l'oeil. I like the idea of learning as much as we can from her. My main concern would be whether or not she would actually stay at our estate when we leave. Hopefully we can get a good idea about that from our Sense Motive checks. As nice as the Domovoi are, I don't think they could keep her there if she wants to leave. If we decide we can't trust her, we may have to restrain her... or kill her, depending on her reaction.

Katria Delaval |

OK, that sounds like a plan then. Let's proceed as if she is a trompe l'oeil (I also agree that that's likely) but act like we don't know it. We'll offer her sanctuary from Bartelby in exchange for information about the palace.
What do I actually know about trompes l'oeil? Are they evil? Knowledge (arcana): 1d20 + 11 ⇒ (20) + 11 = 31

Doritan Umbreal |

Since we definitely couldn't keep her here if she really wanted to, our best bet really is to play along, maybe even promise to bring her along with us when we go. Getting more out of life does seem to be her primary motivator, after all, and being in the middle of a revolution certainly would provide that.

DM Brainiac |

Trompe l'oeils usually have the same alignment as their creators. They sometimes become evil and seek to eliminate and replace the subjects they depict. When a trompe l’oeil is destroyed, it reforms 2d4 days later on its original canvas. The only way to permanently destroy a trompe l’oeil is to destroy the original canvas before the creature reforms.