DM Brainiac's Ruins of Azlant: Pretty Women and Green Men (COMPLETE!) (Inactive)

Game Master Brainiac

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Female Human Arcanist (occultist) 17 | hp 95/113 (0 thp) (0 n/l)| AC 20, tac 14, ff 18 | CMB 6; CMD 17 | F +10, R +10, W +11 | Init +2 | Per +15 | Arcane Reservoir (11/23); Consume Spells 7/8 | 1-Lvl 7/7, 2-Lvl 5/6, 3-Lvl-6/6, 4-Lvl 6/6, 5th 4/6, 6th 3/5, 7th 3/5, 8th 1/4; Active: false life; Prot v Evil

Ema nearly cheered when the destrachaun fell into the pit followed by the stalker. She moved up as she saw simon step closer to the pet and called out, "Be careful Simon, you'll risk falling in from there too!" With that she tore open a portal near the pit and an earth elemental rose from it. She looked at the elemental, pointed to the pit, and said in it's language, Terran"Jump on the creature crawling from the pit!"

The elemental looked down, saw what was coming, and rumbled as it jumped atop the climbing destrachaun, all seven hundred and fifty pounds of rock.
Slam!: 1d20 + 11 ⇒ (19) + 11 = 301d8 + 10 ⇒ (7) + 10 = 17
spikes!: 1d6 ⇒ 2
Not sure how to handle what I'm ding but I'll let you adjust the rolls as needed.

Scarab Sages

Male Half-Orc Investigator 17 | HP 146/190 | AC 23(35)(+2 vs Evil) T 14(17) FF 20(31) | Fort +15(20) Ref +18(19)(+5 vs. Traps) Will +16(Immune vs. Illusion) | CMB +18(25) CMD 31(41)| Init +3 Perc +25 (+2 Hidden, +10 Traps) | Effects: Mutagen, Barkskin, Heroism, Resinous Skin, Resist Energy (Electricity), PvE, Delay Poison, Transformation | Insp 13/13 |
Emalliandra wrote:
"Be careful Simon, you'll risk falling in from there too!"

Looking over his shoulder, Simon wavers for a moment, but manages to stay upright.

Reflex: 1d20 + 12 ⇒ (5) + 12 = 17

His voice quivering just a bit, Simon replies "Good to know."

Hooray for buffing, I guess. Saved myself from my own stupidity. Although, with a destrachan, a stalker, and an elemental in that pit, I might be able to just hop right back out.


Female Human Arcanist (occultist) 17 | hp 95/113 (0 thp) (0 n/l)| AC 20, tac 14, ff 18 | CMB 6; CMD 17 | F +10, R +10, W +11 | Init +2 | Per +15 | Arcane Reservoir (11/23); Consume Spells 7/8 | 1-Lvl 7/7, 2-Lvl 5/6, 3-Lvl-6/6, 4-Lvl 6/6, 5th 4/6, 6th 3/5, 7th 3/5, 8th 1/4; Active: false life; Prot v Evil

Naw, it's 50 ft straight down.


Female Halfling Hedge Witch (Cartomancer) 7| HP: 44/44| AC: 14 (14 T, 10 F)| CMB: +5, CMD: 14| F: +2, R: +6, W: +6| Init: +6|

Calamity laughs anxiously, as if she cannot believe the occurrences; she tosses a card at the creature as it climbs, coating it with a thick slime.

To Hit, TAC: 1d20 + 9 ⇒ (19) + 9 = 28

Cackle hex as a swift action to extend the evil eye for another round of -5 to saves, must succeed at a DC 18 Fort save or be afflicted with green slime


Ema, since you want the elemental to jump onto the destrachan, I'll make your attack a grapple check instead. Since the elemental's weight exceeds the destrachan's maximum load, it will fall.

Victrix and Simon each hit their respective foes once, wounding them but not taking them down. The half-orc's target is sickened by his strike.

Fortitude: 1d20 + 9 - 5 ⇒ (14) + 9 - 5 = 18
Falling Damage Plus Spikes: 3d6 + 2d6 ⇒ (1, 3, 4) + (6, 4) = 18

Calamity arcs a card down into the pit to hit the destrachan, but it manages to resist the slime. It's unable to handle the weight of Ema's elemental as it falls and grabs a hold of it. With a bellow, it loses its grip and it plummets back to the bottom of the pit, taking the elemental and the ugothol with it!

Injured and angered, the creature lashes at the offending elemental with its teeth and claws. The stalker in the pit attacks as well.

Bite, Claws: 1d20 + 10 ⇒ (11) + 10 = 211d20 + 10 ⇒ (12) + 10 = 221d20 + 10 ⇒ (2) + 10 = 12
Damage: 2d6 + 4 ⇒ (6, 4) + 4 = 141d8 + 4 ⇒ (5) + 4 = 9
Longsword, Slam: 1d20 + 8 ⇒ (11) + 8 = 191d20 + 2 ⇒ (13) + 2 = 15
Damage: 1d8 + 4 ⇒ (6) + 4 = 10

The other faceless stalkers refrain from flanking so as not to fall into the pit. One slices into Victrix!

Longsword, Slam: 1d20 + 8 ⇒ (19) + 8 = 271d20 + 2 ⇒ (10) + 2 = 12
Crit Confirm?: 1d20 + 8 ⇒ (14) + 8 = 22
Damage: 1d8 + 4 - 3 ⇒ (3) + 4 - 3 = 4
Longsword, Slam: 1d20 + 8 ⇒ (14) + 8 = 221d20 + 2 ⇒ (2) + 2 = 4

41 damage to the elemental. 4 damage to Victrix after DR. Everybody is up!


Retired - Adventure Path Complete!

Victrix briefly flinches before continuing her assault.

Raging Power Attack: 1d20 + 13 ⇒ (6) + 13 = 19
Damage: 1d12 + 14 ⇒ (3) + 14 = 17

Raging Power Attack: 1d20 + 8 ⇒ (9) + 8 = 17
Damage: 1d12 + 14 ⇒ (5) + 14 = 19


Female Human Arcanist (occultist) 17 | hp 95/113 (0 thp) (0 n/l)| AC 20, tac 14, ff 18 | CMB 6; CMD 17 | F +10, R +10, W +11 | Init +2 | Per +15 | Arcane Reservoir (11/23); Consume Spells 7/8 | 1-Lvl 7/7, 2-Lvl 5/6, 3-Lvl-6/6, 4-Lvl 6/6, 5th 4/6, 6th 3/5, 7th 3/5, 8th 1/4; Active: false life; Prot v Evil

So if it's grappling does that mean that the destrachaun only gets the one attack?


A grappled creature can attack with its natural weapons at a -2 penalty.

Victrix's attacks kill one stalker and wound the other!


Female Human Arcanist (occultist) 17 | hp 95/113 (0 thp) (0 n/l)| AC 20, tac 14, ff 18 | CMB 6; CMD 17 | F +10, R +10, W +11 | Init +2 | Per +15 | Arcane Reservoir (11/23); Consume Spells 7/8 | 1-Lvl 7/7, 2-Lvl 5/6, 3-Lvl-6/6, 4-Lvl 6/6, 5th 4/6, 6th 3/5, 7th 3/5, 8th 1/4; Active: false life; Prot v Evil

Ema could feel when the elemental was destroyed. Between the fall and the flurry of attacks from the pair in the pit it simply couldn't maintain cohesion any longer and dissipated back into the aether. Still it had valiantly done what was needed and bought at least a little time for them to fight the stalkers. Ema smiled wickedly as a new plan came to mind and cast another spell and when she was done grease coated the area .

Not sure how I can do this but is it possible to target the grease spell over the pit and since it is a 10 foot square have it fall down and slicken the sides of the pit at the top? If not I'll center it on the new grey square so it will hopefully coat at least one side of the pit.

Scarab Sages

Male Half-Orc Investigator 17 | HP 146/190 | AC 23(35)(+2 vs Evil) T 14(17) FF 20(31) | Fort +15(20) Ref +18(19)(+5 vs. Traps) Will +16(Immune vs. Illusion) | CMB +18(25) CMD 31(41)| Init +3 Perc +25 (+2 Hidden, +10 Traps) | Effects: Mutagen, Barkskin, Heroism, Resinous Skin, Resist Energy (Electricity), PvE, Delay Poison, Transformation | Insp 13/13 |

Switching his study to the remaining stalker, Simon lashes out.

Sword,Hero,Study: 1d20 + 9 + 2 + 4 ⇒ (11) + 9 + 2 + 4 = 26
Damage?,Study: 1d8 + 4 + 4 ⇒ (8) + 4 + 4 = 16

Releasing his studied strike, Simon waits for the creature to fall. Sickened for a round regardless

Strike: 3d6 ⇒ (5, 6, 5) = 16

If it is still standing:
Simon attacks again

Sword,Hero: 1d20 + 4 ⇒ (17) + 4 = 21 Damage?: 1d8 + 4 ⇒ (2) + 4 = 6

If it is dead:
Simon sheathes his sword

Either way, Simon takes a step away from the pit.


I'll allow it, Ema

As Ema coats the sides of the pit with grease, Simon executes the faceless stalker near him with a studied strike! He sheathes his sword and steps away from the pit's edge.

Calamity is up!


Female Halfling Hedge Witch (Cartomancer) 7| HP: 44/44| AC: 14 (14 T, 10 F)| CMB: +5, CMD: 14| F: +2, R: +6, W: +6| Init: +6|

Calamity keeps up the nervous laughter and throws another card at the thing in the pit, trying to trap it even further.

Shadow Trap, DC 16 Will, -5 to everything


Will: 1d20 + 12 - 5 ⇒ (20) + 12 - 5 = 27
Acrobatics: 1d20 + 1 ⇒ (11) + 1 = 12
Climb: 1d20 + 19 - 5 ⇒ (11) + 19 - 5 = 25
Spikes: 1d6 ⇒ 6

The destrachan resists the shadow trap and manages to keep its balance through the grease. It maintains a firm grip on the spikes as it starts clambering up the walls of the pit again, desperate to escape, the ugothol clinging to its back once more.

The destrachan climbs up 30 feet again. Everybody is up!


Retired - Adventure Path Complete!

Victrix drops her axe, draws her glaive and prepares to hack up the first creature to emerge from the pit...

Raging Power Attack: 1d20 + 13 ⇒ (1) + 13 = 14

Raging Power Attack: 1d20 + 8 ⇒ (18) + 8 = 26
Damage: 1d10 + 14 ⇒ (5) + 14 = 19


Female Human Arcanist (occultist) 17 | hp 95/113 (0 thp) (0 n/l)| AC 20, tac 14, ff 18 | CMB 6; CMD 17 | F +10, R +10, W +11 | Init +2 | Per +15 | Arcane Reservoir (11/23); Consume Spells 7/8 | 1-Lvl 7/7, 2-Lvl 5/6, 3-Lvl-6/6, 4-Lvl 6/6, 5th 4/6, 6th 3/5, 7th 3/5, 8th 1/4; Active: false life; Prot v Evil

Ema called out, "If anyone has acid flasks or alchemical fire you might want to chick them down the pit!" With that she cast one more spell as the hardest part of the fight was still to come so she cast another spell, this time on her friends, before retreating back up the hall a ways.
We are all hasted.

Scarab Sages

Male Half-Orc Investigator 17 | HP 146/190 | AC 23(35)(+2 vs Evil) T 14(17) FF 20(31) | Fort +15(20) Ref +18(19)(+5 vs. Traps) Will +16(Immune vs. Illusion) | CMB +18(25) CMD 31(41)| Init +3 Perc +25 (+2 Hidden, +10 Traps) | Effects: Mutagen, Barkskin, Heroism, Resinous Skin, Resist Energy (Electricity), PvE, Delay Poison, Transformation | Insp 13/13 |

Did the destrachan escape the elemental's grapple?


The elemental was destroyed last round.


Retired - Adventure Path Complete!

So technically, the answer to that question is 'yes'. ;)

Scarab Sages

Male Half-Orc Investigator 17 | HP 146/190 | AC 23(35)(+2 vs Evil) T 14(17) FF 20(31) | Fort +15(20) Ref +18(19)(+5 vs. Traps) Will +16(Immune vs. Illusion) | CMB +18(25) CMD 31(41)| Init +3 Perc +25 (+2 Hidden, +10 Traps) | Effects: Mutagen, Barkskin, Heroism, Resinous Skin, Resist Energy (Electricity), PvE, Delay Poison, Transformation | Insp 13/13 |

Simon pulls out his crossbow, but doesn't move to the pit yet. Instead, he drinks another extract. Immediately, a stream of wasps start streaming from his mouth.

The wasps head down the pit, stinging the stalker and destrachan.

Pull crossbow, Vomit Swarm(wasps)

Swarm: 2d6 ⇒ (4, 2) = 6 Poison and Distraction, as usual


Female Halfling Hedge Witch (Cartomancer) 7| HP: 44/44| AC: 14 (14 T, 10 F)| CMB: +5, CMD: 14| F: +2, R: +6, W: +6| Init: +6|

Calamity keeps laughing nervously, attempting to tether the creature yet again.

Same deal as last round; Shadow trap DC 16, -5 to saves


Will: 1d20 + 12 - 5 ⇒ (13) + 12 - 5 = 20
Fortitude: 1d20 + 9 - 5 ⇒ (2) + 9 - 5 = 61d20 + 9 - 5 ⇒ (13) + 9 - 5 = 17
Climb: 1d20 + 19 ⇒ (5) + 19 = 24
Spikes: 1d6 ⇒ 1

The destrachan resists the shadow trap again. The wasps poison it but fail to distract it. Bloodied from many wounds, the monster finally makes it out of the pit. The ugothol clinging to it jumps off to attack Victrix,

Longsword: 1d20 + 8 ⇒ (17) + 8 = 25
Damage: 1d8 + 6 - 3 ⇒ (7) + 6 - 3 = 10

Undeterred, the aasimar slices at the destrachan, hitting once.

10 damage to Victrix. Everybody is up!


Female Human Arcanist (occultist) 17 | hp 95/113 (0 thp) (0 n/l)| AC 20, tac 14, ff 18 | CMB 6; CMD 17 | F +10, R +10, W +11 | Init +2 | Per +15 | Arcane Reservoir (11/23); Consume Spells 7/8 | 1-Lvl 7/7, 2-Lvl 5/6, 3-Lvl-6/6, 4-Lvl 6/6, 5th 4/6, 6th 3/5, 7th 3/5, 8th 1/4; Active: false life; Prot v Evil

Seeing that the creature had finally mad it out of the pit Ema cast a spell and sent a flurry of magical bolts at it.
Magic Missile: 4d4 + 4 ⇒ (3, 4, 3, 4) + 4 = 18
Since it seems to have ended adjacent did it make it's save to not fall back in?


Right, well, the missiles finish it off anyway.

As Ema's missiles slam into the destrachan, the tough beast finally falls! Only one faceless stalker remains.

Scarab Sages

Male Half-Orc Investigator 17 | HP 146/190 | AC 23(35)(+2 vs Evil) T 14(17) FF 20(31) | Fort +15(20) Ref +18(19)(+5 vs. Traps) Will +16(Immune vs. Illusion) | CMB +18(25) CMD 31(41)| Init +3 Perc +25 (+2 Hidden, +10 Traps) | Effects: Mutagen, Barkskin, Heroism, Resinous Skin, Resist Energy (Electricity), PvE, Delay Poison, Transformation | Insp 13/13 |

I'm assuming the stalker should be adjacent to Victrix, so I'm just going to hope this action is valid

Watching the destrachan fall back into the pit, quite lifeless, Simon looks at his crossbow and shrugs.

Allowing the wasps to continue flying to the bottom of the pit, he quickly studies this latest stalker, moves to a position opposite the pit and attempts to push the stalker back into the pit.

Bull Rush,Heroism,Study: 1d20 + 8 + 2 + 4 ⇒ (9) + 8 + 2 + 4 = 23

If it falls into the wasps: 2d6 ⇒ (1, 2) = 3


Retired - Adventure Path Complete!

Victrix roars and turns her anger on the last ugothol standing.

Raging Power Attack: 1d20 + 13 ⇒ (2) + 13 = 15

Raging Power Attack: 1d20 + 8 ⇒ (20) + 8 = 28
Crit?: 1d20 + 8 ⇒ (9) + 8 = 17
Crit Damage: 3d12 + 42 ⇒ (8, 4, 1) + 42 = 55

That oughta do it.

Scarab Sages

Male Half-Orc Investigator 17 | HP 146/190 | AC 23(35)(+2 vs Evil) T 14(17) FF 20(31) | Fort +15(20) Ref +18(19)(+5 vs. Traps) Will +16(Immune vs. Illusion) | CMB +18(25) CMD 31(41)| Init +3 Perc +25 (+2 Hidden, +10 Traps) | Effects: Mutagen, Barkskin, Heroism, Resinous Skin, Resist Energy (Electricity), PvE, Delay Poison, Transformation | Insp 13/13 |

I think it is more fun to push him back into the pit :P


Do both!

Victrix's second swing bisects the ugothol across the waist. As it teeters on the edge of the pit, Simon shoves it in. Its two bloody halves separate and bounce off the walls of the pit before becoming impaled on the spikes at the bottom!

Darth Maul style! Combat over.


Retired - Adventure Path Complete!

Victrix comes down from her rage high and laughs. "Well. That'll do!"

TEAM FATALITY.

Scarab Sages

Male Half-Orc Investigator 17 | HP 146/190 | AC 23(35)(+2 vs Evil) T 14(17) FF 20(31) | Fort +15(20) Ref +18(19)(+5 vs. Traps) Will +16(Immune vs. Illusion) | CMB +18(25) CMD 31(41)| Init +3 Perc +25 (+2 Hidden, +10 Traps) | Effects: Mutagen, Barkskin, Heroism, Resinous Skin, Resist Energy (Electricity), PvE, Delay Poison, Transformation | Insp 13/13 |

Concentrating on the wasps, Simon sends them out of the pit and through the other exit of the room.

Breathing heavily, he puts away his crossbow and begins looking around the room, starting with the fountain.

"Good work, Ema. I suddenly feel quite useless."


Female Human Arcanist (occultist) 17 | hp 95/113 (0 thp) (0 n/l)| AC 20, tac 14, ff 18 | CMB 6; CMD 17 | F +10, R +10, W +11 | Init +2 | Per +15 | Arcane Reservoir (11/23); Consume Spells 7/8 | 1-Lvl 7/7, 2-Lvl 5/6, 3-Lvl-6/6, 4-Lvl 6/6, 5th 4/6, 6th 3/5, 7th 3/5, 8th 1/4; Active: false life; Prot v Evil

Ema was relieved to see that the last stalker got cut in half and dropped down the pit. She moved closer and said, "Stand back from the pit." Once they were back from it Ema focused and first dismissed the grease she'd conjured and then caused the pit to go away. The bodies shot up as the pit dissipated and they were orced back to reality before thudding back down to the ground. "There, that's better."

Ema smirked at Simon's compliment and said, "Why Simon, a compliments? I might die of shock!" She tried to keep a straight face at her comment but ultimately broke out into a giggle. She looked at everyone and asked, "So how badly hurt are we?"

Scarab Sages

Male Half-Orc Investigator 17 | HP 146/190 | AC 23(35)(+2 vs Evil) T 14(17) FF 20(31) | Fort +15(20) Ref +18(19)(+5 vs. Traps) Will +16(Immune vs. Illusion) | CMB +18(25) CMD 31(41)| Init +3 Perc +25 (+2 Hidden, +10 Traps) | Effects: Mutagen, Barkskin, Heroism, Resinous Skin, Resist Energy (Electricity), PvE, Delay Poison, Transformation | Insp 13/13 |

Suddenly remembering that he got stabbed in the back, Simon drinks an extract.

CLW: 1d8 + 5 ⇒ (5) + 5 = 10

"I'll survive."

Looking down the hallway and realizing now that the other entrance probably goes right back to the stairs on the other side of the statue, Simon slaps his forehead.

"We could have simply avoided this entire encounter. We were already in and past the thing. Oh well, at least now we don't have to worry about it coming up from behind us."


Retired - Adventure Path Complete!

"Knowing our luck, they'd have shown up as reinforcements later." Victrix shrugs.

She looks over at Ema. "Took a couple of hits. They're not that bad--nothing I haven't felt before."

Scarab Sages

Male Half-Orc Investigator 17 | HP 146/190 | AC 23(35)(+2 vs Evil) T 14(17) FF 20(31) | Fort +15(20) Ref +18(19)(+5 vs. Traps) Will +16(Immune vs. Illusion) | CMB +18(25) CMD 31(41)| Init +3 Perc +25 (+2 Hidden, +10 Traps) | Effects: Mutagen, Barkskin, Heroism, Resinous Skin, Resist Energy (Electricity), PvE, Delay Poison, Transformation | Insp 13/13 |

Seeing nothing of interest in the entryway, Simon proceeds to the door he can see near the entrance.

Perception(Traps): 1d20 + 22 + 1d6 ⇒ (18) + 22 + (4) = 44
Disable: 1d20 + 27 ⇒ (8) + 27 = 35


Simon's inspection doesn't reveal any traps, but his keen eyes spot a well-concealed secret door in the wall a few feet south of this door.

The normal door opens onto a spacious office adorned with finely crafted but timeworn marble furniture. A locked strongbox is set on the desk. Simon is able to pop the lock. Inside, he finds an extend metamagic rod and a pair of fine silk slippers that turn out to be slippers of the triton.

The secret door opens up onto a small storage room, crammed full of jars and scientific equipment, smells of salt and slime. The storage room contains a fully stocked alchemist’s lab as well as the following alchemical items: three vials of antitoxin, one vial of alchemical glue, three vials of armor ointment, 5 doses of bloodblock, and four sunrods. There are also 15 full jars of aboleth mucus extract in the room.

Aboleth Mucus Extract:
Price 100 GP

This jar contains 6 ounces of alchemically preserved aboleth mucus. When 1 ounce of the extract is applied to a living creature’s mouth, nose, and throat (a full-round action), the target loses its ability to breathe air but gains the ability to breathe water for 1 hour. An unwilling target can attempt a DC 14 Fortitude save to negate the effect. If additional doses are applied to the same creature, the duration of the effect extends by 1 hour for each ounce used, to a maximum of 3 hours.


Retired - Adventure Path Complete!

"...alright, what's all this then?" Victrix steps into the room and looks around.

Scarab Sages

Male Half-Orc Investigator 17 | HP 146/190 | AC 23(35)(+2 vs Evil) T 14(17) FF 20(31) | Fort +15(20) Ref +18(19)(+5 vs. Traps) Will +16(Immune vs. Illusion) | CMB +18(25) CMD 31(41)| Init +3 Perc +25 (+2 Hidden, +10 Traps) | Effects: Mutagen, Barkskin, Heroism, Resinous Skin, Resist Energy (Electricity), PvE, Delay Poison, Transformation | Insp 13/13 |

"Various alchemical objects. None of it is all that useful, but these jars of slime are actually prepared aboleth mucus.

They will allow someone to breathe water for an hour, though they'll lose the ability to breathe air. They could be useful if we have to spend a long time underwater.

My armor allows me to breath water, but I'll hold on to one in case I get separated from it. The rest of you should take at least one. We can put the rest of it into the bag of holding."

Scarab Sages

Male Half-Orc Investigator 17 | HP 146/190 | AC 23(35)(+2 vs Evil) T 14(17) FF 20(31) | Fort +15(20) Ref +18(19)(+5 vs. Traps) Will +16(Immune vs. Illusion) | CMB +18(25) CMD 31(41)| Init +3 Perc +25 (+2 Hidden, +10 Traps) | Effects: Mutagen, Barkskin, Heroism, Resinous Skin, Resist Energy (Electricity), PvE, Delay Poison, Transformation | Insp 13/13 |

"One of the spellcasters should take this rod, and the slippers will also allow someone to breath water and provide an excellent swim speed. Any of you would benefit from that, so speak up."


Retired - Adventure Path Complete!

Victrix stares at the bottles of mucus, her face paling.

"...ewwwwwww."

"...maybe Calamity should have the slippers? I mean, I've already got my water mobility covered, really."

Scarab Sages

Male Half-Orc Investigator 17 | HP 146/190 | AC 23(35)(+2 vs Evil) T 14(17) FF 20(31) | Fort +15(20) Ref +18(19)(+5 vs. Traps) Will +16(Immune vs. Illusion) | CMB +18(25) CMD 31(41)| Init +3 Perc +25 (+2 Hidden, +10 Traps) | Effects: Mutagen, Barkskin, Heroism, Resinous Skin, Resist Energy (Electricity), PvE, Delay Poison, Transformation | Insp 13/13 |

Looking down the hallway to the submerged portion of the temple, Simon thinks that the water breathing items might be useful pretty soon, though he wonders what state the colonists will be in if they are in that temple.

Heading to the open doorway at the end of the hallway, he cautiously takes a look inside.


Battered steel chests lie scattered across the floor of this vault, their contents strewn throughout the room. The thick stone walls are reinforced with steel bars and look nearly impenetrable, but the door to the vault has been torn off the hinges. Simon doesn't see any creatures in the chamber.

Survival DC 23:
The way the coins and other valuables are scattered suggests that whoever looted the place must have grabbed only the most obviously valuable items but was in too much of a hurry to be thorough, leaving a considerable amount of treasure strewn throughout the room.

Scarab Sages

Male Half-Orc Investigator 17 | HP 146/190 | AC 23(35)(+2 vs Evil) T 14(17) FF 20(31) | Fort +15(20) Ref +18(19)(+5 vs. Traps) Will +16(Immune vs. Illusion) | CMB +18(25) CMD 31(41)| Init +3 Perc +25 (+2 Hidden, +10 Traps) | Effects: Mutagen, Barkskin, Heroism, Resinous Skin, Resist Energy (Electricity), PvE, Delay Poison, Transformation | Insp 13/13 |

Kip is the only one who has put any points into Survival, I think.

"I don't know what tore that door off the hinges, but I hope we never meet it."

Looking around, he sees no other doors to check. [b]"I guess it is time to get wet.

Heading toward the stairs, Simon slides into the water quietly. As he does, his form blurs as he carefully looks around.

Stealth,Shadow: 1d20 + 19 + 5 ⇒ (2) + 19 + 5 = 26
Perception: 1d20 + 17 + 1d6 ⇒ (12) + 17 + (3) = 32


The submerged stairs lead down to a large set of doors. Beyond the doors, a row of caryatid columns divides a long, flooded corridor. The sculpted figures are covered in spiny yellow coral and tentacled pink polyps, partially hiding their facial features and intricately detailed hairstyles, and giving them an eerily inhuman quality. An opening in the east wall leads into another hall.

Knowledge (engineering, geography, or local) DC 22:
You notice many similarities between the caryatid columns here and those in modern Absalom, Cheliax, and Taldor, where some nobles consider it fashionable to imitate Azlanti architecture.

Knowledge (nature) DC 25:
The coral growing over the statues is venomous. It reacts to changes in water pressure and extends its spines when a creature is nearby.

Scarab Sages

Male Half-Orc Investigator 17 | HP 146/190 | AC 23(35)(+2 vs Evil) T 14(17) FF 20(31) | Fort +15(20) Ref +18(19)(+5 vs. Traps) Will +16(Immune vs. Illusion) | CMB +18(25) CMD 31(41)| Init +3 Perc +25 (+2 Hidden, +10 Traps) | Effects: Mutagen, Barkskin, Heroism, Resinous Skin, Resist Energy (Electricity), PvE, Delay Poison, Transformation | Insp 13/13 |

Simon scans the figures with his deathwatch eyes to see if any of them are constructs.

Knowledge(Geography) T10: 10 + 10 + 3 = 23
Knowledge(Nature) T10: 10 + 13 + 3 = 26

Popping his head back above the water, he reports to the others.

"The first room seems clear. There are statues in the middle covered by venomous coral. Don't get too close to them."

Ducking back underwater, Simon hugs the wall as he swims slowly toward the opening past the statues.

Stealth,Shadow: 1d20 + 19 + 5 ⇒ (19) + 19 + 5 = 43
Perception: 1d20 + 17 + 1d6 ⇒ (5) + 17 + (6) = 28


Retired - Adventure Path Complete!

Victrix watches Simon enter the water with more than a little trepidation. She then takes one of the jars of aboleth mucus, winces, and chugs the whole thing down before racing after him.

The effect is almost immediate--when she tries to breathe on land, there's... nothing. When she inhales in the water, it feels like cool air.

She doesn't spend too long appreciating it before getting after Simon, deftly swimming through the water.

F$!$ it, I need some more practice swimming with arms and legs instead of a tail anyway.

Scarab Sages

Male Half-Orc Investigator 17 | HP 146/190 | AC 23(35)(+2 vs Evil) T 14(17) FF 20(31) | Fort +15(20) Ref +18(19)(+5 vs. Traps) Will +16(Immune vs. Illusion) | CMB +18(25) CMD 31(41)| Init +3 Perc +25 (+2 Hidden, +10 Traps) | Effects: Mutagen, Barkskin, Heroism, Resinous Skin, Resist Energy (Electricity), PvE, Delay Poison, Transformation | Insp 13/13 |

Seeing Victrix enter the water, Simon gets the pirate eyepatch out and hands it to her. So she can activate Touch of the Sea


Retired - Adventure Path Complete!

Victrix slips the eyepatch on with a nervous chuckle and a half-hearted "Arr!"


The rest of you hang back for now while Simon scouts ahead. He carefully pushes open doors at the end of the hall and peeks through. This domed chamber has multiple exits and large niches in its northeast and northwest sides. Three openings in the south wall lead to a ruined and submerged courtyard, and a staircase on the north side of the chamber leads down to a larger chamber.

A group of five skum stand guard in this chamber. Four are unarmed, while the fifth wears a chain shirt and grips a longspear. None of them notice the stealthy investigator.

Simon also spots several traps in the room, designed to impale victims with spines of glasslike coral.

Scarab Sages

Male Half-Orc Investigator 17 | HP 146/190 | AC 23(35)(+2 vs Evil) T 14(17) FF 20(31) | Fort +15(20) Ref +18(19)(+5 vs. Traps) Will +16(Immune vs. Illusion) | CMB +18(25) CMD 31(41)| Init +3 Perc +25 (+2 Hidden, +10 Traps) | Effects: Mutagen, Barkskin, Heroism, Resinous Skin, Resist Energy (Electricity), PvE, Delay Poison, Transformation | Insp 13/13 |

Returning to the group once again, Simon pops his head out to talk to them.

"The second room has guards. Five skum, nothing that is worrying, though one of them looks more capable than others we have encountered. There are also traps, so keep to the left when we enter the room. I'll try to disable the one right in front of the doors before joining the battle."

Simon waits for the women to decide who will wear the slippers and what other precautions will be taken.

@GM Are min/level spells still active?


Minute per level spells have expired but longer ones are still in effect.

Scarab Sages

Male Half-Orc Investigator 17 | HP 146/190 | AC 23(35)(+2 vs Evil) T 14(17) FF 20(31) | Fort +15(20) Ref +18(19)(+5 vs. Traps) Will +16(Immune vs. Illusion) | CMB +18(25) CMD 31(41)| Init +3 Perc +25 (+2 Hidden, +10 Traps) | Effects: Mutagen, Barkskin, Heroism, Resinous Skin, Resist Energy (Electricity), PvE, Delay Poison, Transformation | Insp 13/13 |

Got it. My Cat's Grace and Freedom of Movement are gone. I will drink my second Shield extract.

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