DM Brainiac's Ironfang Invasion: Table 1 (Inactive)

Game Master DM Brainiac

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Male Dwarf Geokineticist 17 HP 143(296)/325; AC 28/20/22 (defensive training) (+2 v goblins, +4 v giants); DR 13/Adamantine; 35% crit/sneak attack negation; Acid Resist 10 Saves +27/+19/+15; +5 init, +28 Per; 5/15 burn, 3/3 Internal Buffer

"Per'aps Navah woul' be happy ta have a couple more creatures fer her collection?" Rogar suggests, "Ah don' think she has any dragons."


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

Wulfram replied, "Getting them back to Longshadow might be tricky, but we might as well ask her if she has any ideas, should she be interested."


Navah is impressed by the efficiency in which you took out your foes. She looks upon the chained wyverns with pity. "I don't think we have the time or resources to spare to care for these creatures. Besides, most of the creatures in my menagerie are of animal intelligence. These wyverns are sentient beings, and they don't deserve to be enslaved against their will. I don't think they'll be a threat to us if left to their own devices. We should set them free."

Assuming you agree, the dragons snarl as you approach to release their chains, but do not attack. They show little gratitude, quickly flying off to the north.

"That was faster than I anticipated," Navah says. "I can use another teleport spell to take us to another camp if you are up for more combat."


"I'd like to bring more hurt to the Legion, that's for certain. We have little time left to cripple them... I suggest we attack their ammunitions."


Male Dwarf Geokineticist 17 HP 143(296)/325; AC 28/20/22 (defensive training) (+2 v goblins, +4 v giants); DR 13/Adamantine; 35% crit/sneak attack negation; Acid Resist 10 Saves +27/+19/+15; +5 init, +28 Per; 5/15 burn, 3/3 Internal Buffer

"Aye. Ah hope ye are fine wi' walking home, Navah. Ah coul' do this all day." Rogar says, dusting off a bit of debris on his arms.


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

Wulfram considered the strategic options. "I agree that the munitions camp is the best option. It's closest to Longshadow, should we need to walk back with freed prisoners."


Female Init +4; Percept +26 |AC 28, T 19, FF 23 hp 140/140 | Fort +16, Ref +17, Will +13; +2 vs. fear, +2 trait bonus vs. Disease Resist Acid 10 | Base Atk +12; CMB +15; CMD 33

"We've taken care of the air attacks that we know about. I agree we should go to the munitions camp. Let's do as much damage as we can before the attack comes."


Teleport: 1d100 ⇒ 85

Navah teleports you a short distance outside of Ecru, and you approach the conquered village. The changeling explains that the small community made most of its wealth pit-mining sulfur in the surrounding hills, which other settlements use as fertilizer and in various alchemical mixtures.

It seems that the Ironfang Legion burned most of Ecru in its invasion, leaving only a few stone buildings standing alongside the open pit mines that give the entire area the stench of rotten eggs. The town is built on several terraced levels on the rocky terrain, with a polluted creek running through the middle providing most of the water.

A simple crane with block and tackle is set up near the pit, with wooden ladders leading down to the bottom thirty feet below. A crude, 10-foot-high wall of stone encircles the village. Two cantanekrous goblins stand guard outside a wooden gate.

Map updated.


Female Init +4; Percept +26 |AC 28, T 19, FF 23 hp 140/140 | Fort +16, Ref +17, Will +13; +2 vs. fear, +2 trait bonus vs. Disease Resist Acid 10 | Base Atk +12; CMB +15; CMD 33

Eustoma shivers at landing with a second teleport during the day. She looks around, "Let's see if we can find an easier way in."

Dice Stealth: 1d20 + 12 ⇒ (11) + 12 = 23
Survival: 1d20 + 15 ⇒ (7) + 15 = 22


The wall looks relatively easy to climb over. Alternately, you could swim up through the creek and try to break open the sluice gates to get in that way. Of course, magic might give you all sorts of alternate means of entry.


"Climbing is fine. If we need to move faster, I can always make some of us fly. Sia and Nik'o, for example. They could serve as mounts. In any case, best to take out the sentry as we move in." she turns to Rogar and smiles.


Male Dwarf Geokineticist 17 HP 143(296)/325; AC 28/20/22 (defensive training) (+2 v goblins, +4 v giants); DR 13/Adamantine; 35% crit/sneak attack negation; Acid Resist 10 Saves +27/+19/+15; +5 init, +28 Per; 5/15 burn, 3/3 Internal Buffer

"Aye. Ah'll move in." Rogar nods, sneaking up as close as he can once the others are all in position and ready, unsure of how well he can approach unnoticed.

Stealth: 1d20 + 16 ⇒ (4) + 16 = 20


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

Have the 10 min/lvl spells (Barkskim, Magic Circle) run out, or are they still going?

Wulfram replied, "My flight spell lasts for hours, so I'm good. I'll stay back and wait for your signal. I'll stick out like a sore thumb when I start moving!"


They are still going.

Perception: 1d20 + 16 ⇒ (17) + 16 = 33

Unfortunately, Eustoma and Rogar don't get far before the deceptively perceptive goblins notice their approach. They shout an alarm!

Initiative:

Eustoma: 1d20 + 4 ⇒ (8) + 4 = 12
Karla: 1d20 + 6 ⇒ (17) + 6 = 23
Rogar: 1d20 + 5 ⇒ (8) + 5 = 13
Wulfram: 1d20 + 5 ⇒ (9) + 5 = 14
Goblins: 1d20 + 6 ⇒ (1) + 6 = 7

Everybody may act before the goblins!


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

Wulfram cursed under his breath when the group was spotted. He flew forward and said a prayer to bolster his allies.

Casting Bless. Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.
Wulfram is only a few inches above the ground right now.


Female Init +4; Percept +26 |AC 28, T 19, FF 23 hp 140/140 | Fort +16, Ref +17, Will +13; +2 vs. fear, +2 trait bonus vs. Disease Resist Acid 10 | Base Atk +12; CMB +15; CMD 33

"We'll that didn't go as planned." She fires three arrows into the goblins.

+1 Adaptive Longbow, Bless: 1d20 + 12 ⇒ (2) + 12 = 14
Damage, Clustered Shots: 1d6 + 6 ⇒ (4) + 6 = 10
+1 Adaptive Longbow, Bless: 1d20 + 12 ⇒ (20) + 12 = 32
Damage, Clustered Shots: 1d6 + 6 ⇒ (5) + 6 = 11
+1 Adaptive Longbow, Bless, Crit Confirm: 1d20 + 12 ⇒ (5) + 12 = 17
Damage, Clustered Shots: 2d6 + 12 ⇒ (3, 5) + 12 = 20


Melee bite +19/+14 (2d6+15 plus trip) Space 10 ft.; Reach 5 ft.. Wolf N Large animal Init +10 Senses low-light vision, scent; Perception +9 AC 42, T 17, FF 37 | hp 163/163 | Fort +18, Ref +17, Will +9 | Improved evasion

Sia moves forward into melee.

If she can get close enough to attack.

Bite, Bless: 1d20 + 14 ⇒ (20) + 14 = 34
Damage: 1d8 + 12 ⇒ (8) + 12 = 20
Trip: 1d20 + 15 ⇒ (8) + 15 = 23
Bite, Bless, Crit Confirm: 1d20 + 14 ⇒ (15) + 14 = 29
Damage: 1d8 + 12 ⇒ (5) + 12 = 17


Male Dwarf Geokineticist 17 HP 143(296)/325; AC 28/20/22 (defensive training) (+2 v goblins, +4 v giants); DR 13/Adamantine; 35% crit/sneak attack negation; Acid Resist 10 Saves +27/+19/+15; +5 init, +28 Per; 5/15 burn, 3/3 Internal Buffer

Rogar moves forward slowly, sending off a steady stream of metallic shards, one after another.

Extended Range Metal Blast, Hatred, Bless: 1d20 + 14 + 1 + 1 ⇒ (3) + 14 + 1 + 1 = 1910d6 + 23 ⇒ (5, 2, 1, 3, 1, 5, 6, 5, 1, 1) + 23 = 53


"This may very well be a longer fight than expected..." says Karla and she turns invisible, while Nik'o rushes towards the gate.

Once invisible, Karla makes her way forward.

Cast and single move for Karla, double move for Nik'o.


Karla disappears and sends Nik'o forward while Wulfram blesses the party. Rogar hurls a barrage of metal spikes at one goblin, and Eustoma finishes him off with some well-placed arrows! As the goblin falls, his body twists and changes into the form of a hulking canine beast--a barghest, like the one you fought in the forge of Fort Trevalay! Sia rushes at the other one, but can't quite reach it yet.

"Good kitty! Nice kitty!" the other goblin says, trying to charm Nik'o.

Niko must make a DC 18 Will save or be charmed! Sia can use her attack roll next round when she reaches the goblin. Everybody is up again.


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

Wulfram flew towards the remaining goblin. "Forward!", he called to his fellow party members.

Double move.


Male Dwarf Geokineticist 17 HP 143(296)/325; AC 28/20/22 (defensive training) (+2 v goblins, +4 v giants); DR 13/Adamantine; 35% crit/sneak attack negation; Acid Resist 10 Saves +27/+19/+15; +5 init, +28 Per; 5/15 burn, 3/3 Internal Buffer

Rogar continues his barrage and slow advancement, turning the stream of metal towards the surviving “goblin”.

Not including the Hatred bonus because I don’t know if it counts as a goblin.
Metal Blast, Bless: 1d30 + 15 ⇒ (3) + 15 = 1810d6 + 23 ⇒ (1, 5, 6, 4, 1, 6, 1, 4, 4, 4) + 23 = 59


Barghest!? We've underestimated them! thinks Karla as she casts another incantation and, this time, takes to the air to get a better view of the battlefield.

Casting Fly, moving 60 feet in an upward diagonal. Let me know if I see something worthwhile!


Will with Devotion: 1d20 + 4 + 4 ⇒ (19) + 4 + 4 = 27

Nik'o is unfazed and jumps at the goblin's throat!

Pounce!
Bite and Grab, charge: 1d20 + 14 - 2 + 2 ⇒ (10) + 14 - 2 + 2 = 242d6 + 8 + 4 ⇒ (5, 4) + 8 + 4 = 211d20 + 18 - 2 ⇒ (13) + 18 - 2 = 29
Claw: 1d20 + 14 - 2 + 2 ⇒ (2) + 14 - 2 + 2 = 161d6 + 8 + 4 ⇒ (5) + 8 + 4 = 17
Claw: 1d20 + 14 - 2 + 2 ⇒ (8) + 14 - 2 + 2 = 221d6 + 8 + 4 ⇒ (5) + 8 + 4 = 17
Rake: 1d20 + 14 - 2 + 2 ⇒ (8) + 14 - 2 + 2 = 221d6 + 8 + 4 ⇒ (2) + 8 + 4 = 14
Rake: 1d20 + 14 - 2 + 2 ⇒ (4) + 14 - 2 + 2 = 181d6 + 8 + 4 ⇒ (2) + 8 + 4 = 14


Nik'o pounces on the goblin, grabbing him as she sinks her teeth into him and tears at him with her claws. Rogar's blast pummels the foe even as Sia comes down and takes its head off with a critical strike from her jaws! The headless body reverts into the form of a barghest as well.

Flying invisibly over the battlefield, Karla can see down into the pit to the south. There, a pair of hobgoblin engineers oversee a dozen pale-skinned morlocks wearing smoky goggles. They swing picks at the walls of the quarry. They don't seem to be responding to the alarm.

She can also see over the wall around the town. Ecru is little more than a smattering of soot-stained stone walls and three still-standing buildings. Legion forces have draped canvas tarps over some of the ruins to create temporary shelters. A phalanx of hobgoblin soldiers has begun to assemble in the center of town. Some wield longbows while the others surround them with spears and shields at the ready.

Out of initiative for now, as the enemies plan to wait until you arrive to attack.


Female Init +4; Percept +26 |AC 28, T 19, FF 23 hp 140/140 | Fort +16, Ref +17, Will +13; +2 vs. fear, +2 trait bonus vs. Disease Resist Acid 10 | Base Atk +12; CMB +15; CMD 33

Eustoma drinks a potion of Invisibility and hustles up to the gates with the others. This might not go as well as we thought, but the Barghest.

She whispers to the others so they know she is nearby. "Should we try to lock them down with obscuring mist?


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

Wulfram waited while everyone moved up. When he heard Eustoma's whisper, he replied, I have a Fog Cloud spell I can cast, as well as a Stinking Cloud. Just keep in mind that the fog cloud stays around for almost 10 minutes; I can't dismiss that one!

"I'm probably going to try to encircle a group of the enemy with a wall of fire. Stay within 30 ft of each other while we get ready. When we're good to go, I'm going to give everyone I can see a Blessing of Fervor."[/b]


Male Dwarf Geokineticist 17 HP 143(296)/325; AC 28/20/22 (defensive training) (+2 v goblins, +4 v giants); DR 13/Adamantine; 35% crit/sneak attack negation; Acid Resist 10 Saves +27/+19/+15; +5 init, +28 Per; 5/15 burn, 3/3 Internal Buffer

"Ah coul' jus' wall up tha gates if ye give a minute." Rogar says, "Per'aps we shoul' all take ta tha air and turn invisible fer this attack? We coul' deal a good amount o' damage if they don' know we're attacking." Rogar suggests.


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

"Just remember that I can't give you the blessing if I can't see you," Wulfram replied.


Karla flies back down and reports to her companion the state of things inside, though she remains invisible, with Nik'o curiously sniffing the air around her.

"I too can do a few things to keep those archers busy. And I can remain invisible doing so. I'll take to the air as soon as we decide and rain down discomfort to keep them separated and unable to act as one. For starters, I could just confuse them before you show up, see if their discipline holds. Then we trample in. What do you say?"

If they agree, Karla will fly up, invisible, activate her fey bloodline invisibility, then cast confusion on the group of hobgoblins. Will DC 19.


Female Init +4; Percept +26 |AC 28, T 19, FF 23 hp 140/140 | Fort +16, Ref +17, Will +13; +2 vs. fear, +2 trait bonus vs. Disease Resist Acid 10 | Base Atk +12; CMB +15; CMD 33

"Dealing with them confused or blinded sounds like a fine idea. I'll only be invisible until I attack. It should help me get closer."

I like the confusion and the wall of fire idea.


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

Wulfram moved closer to the walls. "Let me know when you're all all ready, and I'll cast the blessing," he said.

Just before casting Blessing of Fervor, Wulfram will cast Righteous Might, and then fly up over the walls.
Righteous Might makes him large, and gives him DR 5/Evil, as well as a +4 size bonus to strength and constitution.
Wulfram will be AC 24 (25 vs evil, and 27 with the Blessing of Fervor bonus). The natural armor enhancement bonus from Righteous Might won't stack with Barkskin.


Male Dwarf Geokineticist 17 HP 143(296)/325; AC 28/20/22 (defensive training) (+2 v goblins, +4 v giants); DR 13/Adamantine; 35% crit/sneak attack negation; Acid Resist 10 Saves +27/+19/+15; +5 init, +28 Per; 5/15 burn, 3/3 Internal Buffer

Rogar downs a flight potion before the fight starts, but also creates a small staircase going under the gates, in the hopes that it won't be seen by the hobgoblins, while still being big enough for the oversized animals they used for fighting.

Do we have another invisibility potion that Rogar can use?


Karla flies up, invisible. Once she has the archers and soldiers within reach, she switches her fey ability on to remain invisible, then casts Confusion on as many as possible, but concentrating on the group behind the front line if she can't cover all of them. Then, not waiting, she moves to another position, in case they heard her casting.

Range is 200 ft or so. 15-ft radius burst. Will DC 19: 1-25% normal; 26-50% does nothing except babble; 51-75% deals 1d8+Str to self; 76-100% attack nearest.


The soldiers inside the town are a troop, so they make saves as a single creature.

Will: 1d20 + 12 ⇒ (12) + 12 = 24

The hobgoblins cry out as they feel Karla's magic assaulting their minds. Gritting their teeth, they manage to find off the confusion, their intense training regimen granting them exceptional willpower.

Everybody else can take a surprise round action. I will add the troop to the map a little later on this morning.


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

Wulfram said to Eustoma, "Grab on to me if you want a lift! I can set you on top of the wall if you like." He flew up 20 ft to the top of the wall.

Wulfram will delay until Eustoma grabs hold, if she wants a ride.


Female Init +4; Percept +26 |AC 28, T 19, FF 23 hp 140/140 | Fort +16, Ref +17, Will +13; +2 vs. fear, +2 trait bonus vs. Disease Resist Acid 10 | Base Atk +12; CMB +15; CMD 33

Wulfrlam feels two small hands grab his waist, and a small voice say, "I'd like that ride."


Male Dwarf Geokineticist 17 HP 143(296)/325; AC 28/20/22 (defensive training) (+2 v goblins, +4 v giants); DR 13/Adamantine; 35% crit/sneak attack negation; Acid Resist 10 Saves +27/+19/+15; +5 init, +28 Per; 5/15 burn, 3/3 Internal Buffer

Assuming we all have Blessing of Fervor active at this point.

Rogar rises into the air, trailing earth and stone into a spiraling column extending below him, "Ah, thi' feels weird!" he comments as his feet leave solid rock for the first time in quite a while.
Half-move into the air and Gathering Power.


Eustoma grabs hold of Wulfram as the enlarged shaman flies up over the wall. Rogar rises up as well, gathering earthen energy from the ground beneath him. Nik'o and Sia use Rogar's burrow to squeeze under the wall and come up on the other side!

Initiative:
Eustoma: 1d20 + 4 ⇒ (19) + 4 = 23
Karla: 1d20 + 6 ⇒ (20) + 6 = 26
Rogar: 1d20 + 5 ⇒ (4) + 5 = 9
Wulfram: 1d20 + 5 ⇒ (14) + 5 = 19
Phalanx Troop: 1d20 + 8 ⇒ (16) + 8 = 24

Karla and Nik'o may act now in the first full round of combat before the enemies go.


Karla remains invisible (2/11) as she casts another incantation, this time opening a gaping hole in the midst of the troops!

Casting Spiked Pit (red outline), Ref DC 18: 50 ft deep; Damage from fall and from spikes: 5d6 + 2d6 ⇒ (3, 2, 3, 3, 2) + (2, 6) = 21


Nik'o with a growl pounces at the foremost soldier.

Bite and Grab and charge: 1d20 + 14 - 2 + 2 ⇒ (2) + 14 - 2 + 2 = 162d6 + 8 + 4 ⇒ (4, 5) + 8 + 4 = 211d20 + 18 - 2 ⇒ (15) + 18 - 2 = 31
Claw: 1d20 + 14 - 2 + 2 ⇒ (11) + 14 - 2 + 2 = 251d6 + 8 + 4 ⇒ (4) + 8 + 4 = 16
Claw: 1d20 + 14 - 2 + 2 ⇒ (3) + 14 - 2 + 2 = 171d6 + 8 + 4 ⇒ (3) + 8 + 4 = 15
Rake: 1d20 + 14 - 2 + 2 ⇒ (14) + 14 - 2 + 2 = 281d6 + 8 + 4 ⇒ (6) + 8 + 4 = 18
Rake: 1d20 + 14 - 2 + 2 ⇒ (4) + 14 - 2 + 2 = 181d6 + 8 + 4 ⇒ (6) + 8 + 4 = 18


Reflex: 1d20 + 8 ⇒ (17) + 8 = 25

Proving quite agile, the soldiers leap away from the pit as it suddenly appears, avoiding falling in. Nik'o pounces on the troop and tears at them, though their tight shield wall blunts the force of her claws. They suffer light injuries.

The troop jabs at the big cat with their spears, hooking them beneath her feet and tripping her as well! Meanwhile other soldiers fire a volley of arrows at Nik'o' Wulfram, and Rogar. They move to avoid the pit.

Troop Damage: 3d6 + 5 ⇒ (6, 3, 2) + 5 = 16
Trip: 1d20 + 16 ⇒ (15) + 16 = 31
Volley Damage: 4d6 ⇒ (3, 3, 5, 6) = 17

16 damage to Nik'o, and she is knocked prone. She, Wulfram and Rogar take another 17 damage from arrows (Reflex DC 20 for half).

Everybody is up again.


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

Reflex: 1d20 + 9 ⇒ (16) + 9 = 25 Half damage for 8, reduced to 3 by DR 5/evil

Wulfram dodged some of the arrows, and the power of his spell prevented most of the remaining damage. He waited for his allies to shoot, and then invoked a prayer to the flame spirits, who caused an opaque wall of flame to surround the enemy!

Delaying to allow everyone to act before he casts an inward facing Wall of Fire (which blocks line of sight.

Fire Damage: 2d6 + 9 ⇒ (3, 5) + 9 = 17

Blessing of Fervor: Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.

AoO (20 ft reach), Righteous Might, Bless, Blessing of Fervor): 1d20 + 15 + 1 + 1 + 2 ⇒ (12) + 15 + 1 + 1 + 2 = 31
Damage, Righteous Might, Power Attack: 2d6 + 15 + 3 + 6 ⇒ (4, 2) + 15 + 3 + 6 = 30

Additional fire damage at start of troop's turn: 2d4 ⇒ (3, 4) = 7


Wulfram's Spirit Animal (Fox) | HP: 90/90 AC:23 T:14 F:21 | Saves F:6 R:7 W:11 SR:22 | Init:2 | Perc:23| CMB:12 CMD:21 (25 vs. trip) | Speed: 40ft

Pele chortled with glee, *Feel the might of the Flame Spirits!*


Melee bite +19/+14 (2d6+15 plus trip) Space 10 ft.; Reach 5 ft.. Wolf N Large animal Init +10 Senses low-light vision, scent; Perception +9 AC 42, T 17, FF 37 | hp 163/163 | Fort +18, Ref +17, Will +9 | Improved evasion

Sia bounds up and attacks the hobs. She bites

Bite, BOF: 1d20 + 15 ⇒ (13) + 15 = 28
Damage: 1d8 + 12 ⇒ (4) + 12 = 16
Trip: 1d20 + 17 ⇒ (6) + 17 = 23


Female Init +4; Percept +26 |AC 28, T 19, FF 23 hp 140/140 | Fort +16, Ref +17, Will +13; +2 vs. fear, +2 trait bonus vs. Disease Resist Acid 10 | Base Atk +12; CMB +15; CMD 33

Eustoma lets loose with a Burst of Nettles.

Damage: 3d6 ⇒ (3, 5, 3) = 11
DC 17 Reflex save for half damage. If they don't save they take 1d6 acid damage next round.


Male Dwarf Geokineticist 17 HP 143(296)/325; AC 28/20/22 (defensive training) (+2 v goblins, +4 v giants); DR 13/Adamantine; 35% crit/sneak attack negation; Acid Resist 10 Saves +27/+19/+15; +5 init, +28 Per; 5/15 burn, 3/3 Internal Buffer

The Blessing of Fervor was active before we make the Ref save, correct? We can choose our active Blessing before the Volley?


Correct, Rogar.


Those troops use different rules for attack, right? They're a bit like swarms?

Karla, still invisible (3/11), pouts as the troops managed to avoid her spell once more. They were quite well organized and acted as one, she thought. Watching the wall of fire build up, she summons another pit. This time positioning it inside the enclosure.

See if they can get out of that one!

Casting Spiked Pit (red outline), Ref DC 18: 50 ft deep; Damage from fall and from spikes: 5d6 + 2d6 ⇒ (3, 3, 5, 3, 5) + (2, 2) = 23


Reflex: 1d20 + 10 ⇒ (18) + 10 = 28

Nik'o feels the power of Wulfram's faith and uses it to attack from the ground.

Bite and Grab, prone, BoF: 1d20 + 14 - 2 - 4 + 2 ⇒ (18) + 14 - 2 - 4 + 2 = 282d6 + 8 + 4 ⇒ (5, 6) + 8 + 4 = 231d20 + 18 - 2 - 4 + 2 ⇒ (11) + 18 - 2 - 4 + 2 = 25
Claw: 1d20 + 14 - 2 - 4 + 2 ⇒ (16) + 14 - 2 - 4 + 2 = 261d6 + 8 + 4 ⇒ (5) + 8 + 4 = 17
Claw: 1d20 + 14 - 2 - 4 + 2 ⇒ (5) + 14 - 2 - 4 + 2 = 151d6 + 8 + 4 ⇒ (6) + 8 + 4 = 18

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