
Eustoma Hadlefoot |

"Sia retreat" Eustoma calls. Then she moves up to get into a flank with Wulfram drawing her longsword as she goes. She swings at the centaur.
Longsword: 1d20 + 4 + 1 ⇒ (19) + 4 + 1 = 24 +2 if Flanking
Damage: 1d6 + 2 ⇒ (2) + 2 = 4
Longsword Crit Confirm: 1d20 + 4 + 1 ⇒ (6) + 4 + 1 = 11 +2 if Flanking
Damage: 1d6 + 2 ⇒ (3) + 2 = 5
Sia withdraws from combat.

DM Brainiac |

Eustoma calls for Sia to retreat. As the wolf withdraws, the halfling moves in with blade drawn. She slices upward at the centaur, cutting open a gash on his underbelly.
Karla's magic missile strikes true, while Rogar misses again. The sorceress sends Nik'o in to attack, but the centaur dodges the cat's claws.
Attack: 1d20 + 7 ⇒ (7) + 7 = 14
Wulfram heals Sia before moving around to the other side of Yorc to flank him with Eustoma.
Yorc is hurting now, but with the writhing plants behind him and you surrounding him, there's no safe way for him to retreat. So he lets out a whooping battle cry as he attacks Eustoma, but the hunter's enhanced agility allows her to narrowly dodge his blade!
Longsword: 1d20 + 5 ⇒ (13) + 5 = 18
Hoof: 1d20 + 0 ⇒ (16) + 0 = 16
Hoof: 1d20 + 0 ⇒ (8) + 0 = 8
Eustoma's AC is 19 right now thanks to aspect of the tiger, so Yorc just misses!

Wulfram Bartos |

"Shame on you, Yorc, for trying to trick us with false friendship!", Wulfram admonished. He swung his heavy mace in both hands at the centaur's hind quarters.
Mwk Heavy Mace, Bless, Flank: 1d20 + 6 + 1 + 2 ⇒ (17) + 6 + 1 + 2 = 26
Damage: 1d8 + 6 ⇒ (5) + 6 = 11

DM Brainiac |

Wulfram brings his mace down hard on the centaur's back, shattering its lower spine with the heavy blow! Yorc groans as his sword falls from lifeless fingers, then he topples forward, hitting the ground with a resounding thud.
Searching the centaur's satchel uncovers a large glass bottle filled with a slimy-looking oil, along with a large sum of gold coins. He also carries a rough map with a location marked "Troglodyte Caves," and a package sealed with parchment and wax. The package contains a magical amulet and a letter:
Salutations Children of the Stone,
My emissary approaches you as a sign of respect, but by now you have seen my soldiers move unchecked across this green and fertile land. The Ironfang Legion means to make all of Nirmathas a home to those the humans would hunt, and turn those same humans into our servants and prey. You would be wise to join our alliance. There is no room for neutral parties when war is all around you, and only one side in this conflict will offer you strength and shelter.
As a sign of the protection the Legion offers, kindly accept this token of my generosity. Take your time in making your decision, but I trust you will come to the conclusion that provides your small and vulnerable tribe a future.
Kindest regards,
General Azaersi
6 doses of oil of taggit, 375 gp, magic amulet

Wulfram Bartos |

"It's a good thing he didn't get the chance to deliver this letter," Wulfram said, as he finished reading the message in the package. He examined the amulet.
Spellcraft(Amulet): 1d20 + 4 ⇒ (15) + 4 = 19

Wulfram Bartos |

"We'd best be on our way," said Wulfram, looking up at the clouds. "It won't be long before the storm's upon us."
Ready to return to the camp.

Eustoma Hadlefoot |

I've been thinking. Would the Ranger base be a good place to set up our new home? We can move further into the woods as well. What are everyone's thoughts on that?"

Rogar Befin |

"Hmmm... Ah don' think so, lass. It's too close ta Phaendar, too close ta tha Hobs. Besides, it's a bit small fer all of us, an' open besides."
Likewise ready to continue.

DM Brainiac |

Just before you make it back to camp, the sky grows dark unnaturally early as thick, black clouds blanket the sky, flickering with lightning and thunder. The wind picks up quickly and strengthens to a gale that bends the forest. Branches crack and fall from their trees. The rain begins, icy cold and stinging, slow at first but soon driving into the earth in a pounding rhythm. The storm is upon you!
Your followers scurry about the campsite, trying to keep loose articles from blowing away and wrangling your frightened animals. Aubrin staggers over to you. "This is too strong for us to be out here! We need to get to shelter!"

Karla Teg |
Karla feels a pit in her stomach on the long walk back. Her hopes had proven wasted, and the forest was turning against them. Was there no option but to flee? It seemed so...
"I wish we could put a sign on every tree, one that tells the inhabitants to fight against the Hobs instead of amongst them! I wish this whole place would fight back. I guess they think the Hobs will leave them be after they get us. How stupid can they be?!"
As they reach the camp, things are turning to a mess: "I'll be with the animals! By the gods, if the cages don't hold..." she comments, rushing away on tired legs, with Nik'o fast on her heels.

Wulfram Bartos |

Wulfram surveyed the situation at the camp, trying to judge their protection against the storm and whether there was any better location close by.
Survival, taking 10: 10 + 7 = 17
Are we near the hunter's cabin?
"We found a scroll of Plant Growth," he said. "Thickening the forest and underbrush might help cut the wind."
Spellcraft (Plant Growth): 1d20 + 4 ⇒ (15) + 4 = 19
"There's also Calm Animals on the scroll; that could help if the livestock is panicking."

Wulfram Bartos |

"The hunter's cabin is near here," Wulfram said. "Let's take shelter there. I should mention that there were bear traps set around it; I think we disarmed them all, but it's possible that we missed one.
"I also saw a cave in this area, but other animals may be sheltering there from the storm. We could run into a bear or something."
Wulfram can assist with managing the animals if needed.

DM Brainiac |

Though the animals are panicking, enough of your followers are skilled at handling them that they are able to wrangle them into some semblance of order. The mother wolf proves to be more ornery, but Edran calms her down with a soothing song long enough for Felicia to get a muzzle and leash on her. The giant gecko is more docile and accepts guidance easily.
Wulfram leads the way, and though the howling winds and drenching rain makes travel difficult and unpleasant, you soon reach the hunter's cabin. You squeeze inside the building, whose walls and roof are sturdy. Outside, you can hear the storm continue to rage, but you are safe from the danger.
After a few more hours, just before sunset, the storm abates. The dark clouds move on, and it is safe to emerge once more.
"It's a good thing you found this place earlier," Aubrin says. The rest of the group agrees and take turns shaking your hands or patting you on the back, grateful to have you as their guides and protectors.
"Were you able to make contact with the Rangers?" Aubrin asks once the excitement has died down.

Wulfram Bartos |

Wulfram helped to tend to the animals at the cabin, calming them as best he could.
"The base was abandoned," Wulfram said, with a trace of sadness. "It looks like they left a good two weeks ago. We found a partially burned letter in the fireplace; from what we could make out, they were recalled to Fort Trevalay. Do you know where that is?"
After listening to Aubrin's reply, Wulfram pulled out the map and message they had found on the centaur. "On our way back, we were attacked by a centaur named Yorc; he was looking to collect on the bounty on our heads. He was carrying this; it seems that the Ironfang are trying to get the troglodytes to ally against us. It's a good thing he never delivered his message." He showed the map to Aubrin, and studied it to see where the troglodyte caves were located.

DM Brainiac |

Aubrin shakes her head. "Unfortunately, no. I don't know all of the Rangers' hideaways. I trained briefly at a different place, Fort Nunder, but it's far from here. Once we've secured the woods and made sure we won't be tracked, we can try heading there for more clues."
She looks at the map. "The troglodytes' caves are only about eight miles northeast of here. We could get there in two days while foraging, or one with a full day's march. Eliminating them would remove a dangerous threat from the reason, and their caves would make an excellent base for us to set up a semi-permanent home."

Rogar Befin |

"Ah say we take tha Troglodytes. Ah like tha idea o' being in caves- easier ta defend- and we can also take out them at tha same time. Perhaps tha group takes two days ta forage on their way while we go ahead an' clear out tha caves, so it's ready fer the rest o' tha group when they arrive." Rogar posits.

Wulfram Bartos |

Wulfram talked to Kining to get her scouting report, before planning the next day's activities.
"A dwarf who wants to live underground? I'm shocked!", Wulfram said with a grin. In a more serious tone he said, "It's too bad they're not amenable to negotiation. Perhaps there are some who are different, but the ones we met seemed determined to be our enemies."
Wulfram is OK with the idea of going to the caves — he just wants to see if Kining found something else that requires the party's immediate attention.

DM Brainiac |

Will do the NPC rolls for the day later, but Kining doesn't find anything dangerous to report for her scouting.
As you discuss your plans around the campfire, you notice the optimistic mood among your followers. They sing songs, tell stories, and thank the gods for their blessings. They talk confidently about finding a new home soon.
Aubrin approaches you with a smile. "We wouldn’t have made it this far without you," she says. "Everyone wants you to know how much we appreciate what you've done for us. We're going to keep pulling together until we find a place to call home. With you on our side, we will find that home. In the meantime, I’ve got something to show you."
Aubrin picks up a staff and holds it upright in both hands. A crossbeam has been tied to the top of the staff and a green scarf hangs down like a banner. Two bristly pine branches lie across the top, tied down to the crossbeam with twine. "We decided we needed a symbol," she says proudly. "Something to rally us. What do you think?"
Everybody has reached level 3!

Wulfram Bartos |

After a short period of contemplation, Wulfram healed most of Sia's remaining wounds.
Filling my open spell slot with Cure Light Wounds; I'd prefer not draw down Eustoma's wand too fast, and I think we're OK for provisions. I assume that this will be cast at lvl 2, and that I'm lvl 3 in the morning.
Cure Light Wounds, Frontier Healer (Sia): 1d8 + 2 + 1 ⇒ (7) + 2 + 1 = 10
"I think it looks great!", Wulfram replied, as Aubrin revealed the new banner. "The spirit of Phaendar endures, and will never be conquered!"

Rogar Befin |

"Ah like it. Wha' should we call it?" Rogar looks at the banner with appreciation as he practices his powers, trying to improve his precision and range.

Karla Teg |
"Wonderful! Just wonderful work! How about... Phaendar's Defiants?" Karla asks.
Later, she'll turn her new understanding of the flow of magic to help set up the camp's defensive positions. She'll work until she's exausted all of her magic, then go back to help with the animals.
Casting Expeditious Construction four times to set up some defense walls.

DM Brainiac |

"Phaendar's Defiants... I like it!" Aubrin says with a grin. "Come, friends. Jet's about to ration out some of the spirits we found at the Taproot. Let's raise a glass to Cayden Cailean and celebrate our survival!"
During the celebration, each of you can attempt a DC 10 Diplomacy, Intimidate, Perform (oratory), or Profession (soldier) check. Each success inspires one NPC follower of your choice (except Aubrin or Edran), generating a promotion. For every 5 by which you succeed at your check, you generate one additional promotion.
A promotion allows an NPC to retrain to another NPC class (most often allowing Commoners to retrain into Adepts, Aristocrats, Experts, or Warriors), or to gain a level in their current class. An NPC cannot retrain into a base class unless a PC specifically selects that character as a companion with options such as the Leadership feat. An NPC cannot be promoted to be higher level than the PCs.

DM Brainiac |

Link to survivors, provisions, and loot spreadsheet. You can also find the link in the Campaign Information tab. I've given a few details about some of the survivors throughout this thread, but you can pick any of them to flesh out more if you'd like.

Wulfram Bartos |

Wulfram gladly accepted his mug of grog. As he listened to Aubrin lead the initial toast, he realized he really should say something. I've fought vicious hobgoblins, an undead horror and a bloodthirsty centaur; I've faced down a charging wild boar. Why am I afraid to lead my friends in a toast? Fighting his nerves, he rose to his feet and lifted his mug. "I'd like to propose a toast to Jet, whose management of our food stores, and creative use of the ingredients at hand, has kept us fed with good, hearty meals. To Jet!"
Diplomacy, taking 10: 10 + 5 = 15
"I'd also like to recognize the diligent scouting done by Kining, who has warned us of dangers and discovered opportunities for us here in Fangwood (at some cost to her unfortunate pack). To Kining!"
Perhaps a controversial choice, but she's been an effective scout, and is our crafting specialist. Raising Jet and Kining a level each in their current classes.

Rogar Befin |

Diplomacy (untrained): 1d20 - 1 ⇒ (20) - 1 = 19
What a Nat 20! I guess I should put some ranks into profession (soldier) if this will be a regular occurrence.
Rogar spends some time with Jace and Karrga, coaching them in the ways of Torag to deepen their faith.

DM Brainiac |

Jet raises her glass to Wulfram. "Remember, small sips. Let's try to make the alcohol last. I don't know how long it will be before we an acquire more," she says with a smile.
Kining seems surprised when her apprentice toasts her next. "Yes, well, don't think I'm doing all of this out of the goodness of my heart," the dwarf mutters. "I'm keeping a detailed list of all of my scouting sorties, and I expect to be fairly compensated for my time when this is all done." It's difficult to tell if she's joking or not.
Several of your other followers seem inspired to further their abilities or learn new ones, and eventually the night's revelry comes to an end. In the morning, you march east towards the troglodytes' caves, trusting Aubrin to lead your followers at a slower pace and catch up to you in a couple of days.
The journey takes most of the day, and it is late afternoon when you reach the destination marked on the map. There, beneath a tree-covered ridge, you see multiple cavern entrances, but most are mere fissures in the rock, too small to access. A bit of search reveals a low but wide cave entrance screened by hanging roots big enough to allow passage. It is pitch dark, and a pungent smell wafts from the caves.
Eustoma can back post to indicate which NPCs she wants to promote, pending the outcome of her skill check.

Wulfram Bartos |

1st lvl Spells: Bless, Cure Light Wounds, Gentle Breeze
2nd lvl Spells: Bull's Strength, Fog Cloud
"We'll see you in a couple of days," Wulfram said to Aubrin as the party prepared to depart. "Hopefully, our new home will be ready when you arrive!" He bid the camp goodbye and set our on the journey to the caves.
After a full day's march, the group arrived at the caves. "Is everyone ready to enter the caves now?", Wulfram asked.
Assuming that the answer is "yes", Wulfram will cast Gentle Breeze on himself, which will hopefully protect him against the troglodyte's stench.

Karla Teg |
The whole trip, Karla has remained silent, but as they reach their destination, she can no longer contain her doubts: "What do we know of Troglodytes? I mean, we are about to attack them to try to take their homes. There's probably families living there. All they've done is obey some misleading stones, no?"

Wulfram Bartos |

Wulfram listened to Karla's questions: they were thoughts he had struggled with as well. "I understand your misgivings, Karla," he said. "I would prefer to make peace with them. I know little of them, apart from our earlier encounter with them. Aubrin told of the Chernasardo Rangers being attacked by a troglodyte tribe, and of them killing and eating wounded rangers. She described them as cruel and completely evil. Perhaps not all of them are like that, but what if they are?
"We do know that the Ironfang Legion is trying to get them to ally against us. The message we intercepted will not be the last. If they were to join with the Hobgoblins, I fear that we will not be able to stand against them. Those Phaendar survivors who are not enslaved will be killed. I'm afraid to gamble all their lives based on the hope of the troglodyte's good intentions."

Rogar Befin |

Disclaimer: Practical dwarf here. The opinions expressed by the character do not necessarily align with the opinions held by the player.
Rogar looks at the sky and sighs, "Oh, Torag above! We cannae keep taking so many o' our foes into tha camp. Firs' tha wolf, then tha lizard, and now tha troglodytes? If nothin' else, the smell migh' cause a rebellion with our refugees, and then we 'ave ta guard them day and night. An' if we let them go, then they jus' join tha Hobs and 'elp them find us and fight us. We cannae afford ta let any o' them go."

Wulfram Bartos |

"I know a ritual that will help me determine the truthfullness of a creature's statements," Wulfram replied. "If we take a prisoner, I should be able to tell if it is making false promises to save its own skin."
Focused Scrutiny gives me a +10 on Sense Motive checks regarding a single creature. I would have to wait and memorize it next day, if we wanted to question someone.

Rogar Befin |

"But a prisoner still needs guards, and ta be fed. As we are, we'll run ou' o' food in three days. If a Trog is telling tha truth about not wanting ta die, tha' still doesn' help us that much."

Karla Teg |
Karla at first stiffens, then relents: "Rogar is probably right, but let's see what we find ahead first. I agree that the darkest of hearts cannot be redeemed, but, should we find such a rare pearl, then perhaps we should at least think about what's best. Not just for us, but for this forest." she replies, half conceding the point.
Then she adds: "Ok, enough talking as though we have just won the day. If these Troglodytes are as fearsome as most say, then we cannot take anything for granted. How do you wish to proceed? Do we have someone who can scout ahead of the group? Tell us where they are, how many there are? Should we observe first?" She had moved away from the point of contention, drawing the conversation towards the here and now.

Wulfram Bartos |

"I think Rogar is the only one of us who has any hope of remaining undetected while scouting ahead," Wulfram replied. "As far as I know, the rest of us need light to see, which would give us away, unless the tunnels are already lit."

DM Brainiac |

Rogar Survival: 1d20 + 1 ⇒ (2) + 1 = 3
Rogar slips into the cave, trying to be stealthy. Beyond the tangle of roots shading the cave entrance, a narrow tunnel slopes sharply down. The tips of tree roots protrude from the ceiling like stained teeth. Faint light from outside catches on a streak of cloudy teal crystal running along the length of one wall. Bulbous brown and purple fungal growths sprout from the ground, and an unpleasant, faintly sulfurous odor hangs in the air.
The ceiling is only four feet high, and the dwarf has to hunch over a bit to move. He draws near a purple mushroom that grows nearly to the ceiling, but as soon as he gets within ten feet of it, it emits a piercing shriek! The sound echoes through the cave, no doubt alerting the troglodytes of his approach!

Rogar Befin |

Rogar quickly steps to the side of the cave wall (hopefully within a crevasse of some sort) and raises a thin wall of stone to conceal most of him (while still giving himself a crack to peek out of). He then waits until the troglodytes come to investigate, hoping they'll dismiss the sound as a false alarm when they don't see anyone.
Using Kinetic Cover to gain total concealment against the wall of the cave.
Stealth: 1d20 + 7 ⇒ (16) + 7 = 23

Wulfram Bartos |

Wulfram cursed under his breath as he followed the others down the small tunnel. He was hunched over, moving forward in a crouch, trying not to bang his head on the roof of the claustrophobic passageway (and not always succeeding). When he heard the high pitched alarm of the mushroom ahead, he could do little but wait for the actions of those ahead of him.
Wulfram is 6'6", so he's probably squeezing at this point; he may have to leave his longspear behind if the tunnel turns sharply. He will let the the others go ahead of him, since he probably won't be much use fighting in such a camped space. He will have cast light on something carried by someone going ahead of him.

Rogar Befin |

Once he's satisfied that the troglodyte is gone, he blasts the alarm mushroom with a stone, hopefully silencing it, before continuing.
Kinetic Blast: 1d20 + 6 ⇒ (20) + 6 = 262d6 + 10 ⇒ (2, 4) + 10 = 16
Well, that was a wasted 20. Oh well.
Stealth: 1d20 + 7 ⇒ (16) + 7 = 23

DM Brainiac |

The mushroom explodes into pulp, allowing the rest of the group to pass by without setting off another alarm. Rogar stays ahead of the others and out of the range of Wulfram's light as he peeks into the next cavern.
The ceiling rises here to almost eight feet in height. A cylindrical mass of roots hangs from the exact center of this room. The roots have been braided together to form a cradle holding a giant violet crystal as big as a human head. Sparkling veins of crystal line the walls. Two troglodytes stand guard under the crystal, clutching their clubs tightly as they keep a close eye on the entrance. Neither one notices Rogar yet, though there is no more cover or concealment once he steps out of the tunnel.
They're about 30 feet away from Rogar.

Rogar Befin |

Rogar creeps back to the rest of the group, raising a Kinetic cover to block light at the mouth of the tunnel, but far back enough that it's not visible.
"Two trogs ahead. Ah blocked our light fer niw, by' we need ta extinguish it before we attack" he tells them.

Karla Teg |
Karla nods at the Dwarf. This is beyond her. She's never don anything even close to this, attacking a defended and guarded position.
"I'll do my best to help. My illusion has softened them back in the woods. Perhaps we should be opening with this?" she offers.
"But, like Rogar said: I can't see in the dark. that will be an issue."

Wulfram Bartos |

"Without light, you'd have to fight them by yourself," Wulfram replied to Rogar. "We could briefly cover it, if you want to take a surprise opening shot."