Sonechka Alkaeva |
Norton could charge the now-sleeping Tiny Dogman. Given the distance, he could probably get there by making his horse Run and still have his actions to attack the sleeping TD. Just saying, seems like a good opportunity to me.
Sonya's next trick will be trying to Slumber TD's animal companion lynx without hitting it with an Evil Eye first.
The magpie circles around the sleeping figure and the lynx on the ground, well out of the way of the dog and cat fangs and claws.
Dolgrym Sharpaxe |
Doldrums casts Mirror Image, and pulls his axe as he 2waits on the dogs to approach.
Images created 1d4 + 1 ⇒ (3) + 1 = 4
DM Bloodgargler |
The first of the two charging mutts reaches Dolgrym, and bites at one his illusory doubles.
Most of the thylacine move toward you... many just to see what the others have torn after. Several gather around one of the two larger thylacine - the one near the fire. It peers toward you, snarls, then glances back toward Tiny Dogman - barking.
The big lynx nuzzles Tiny Dogman curiously a bit, but does not try to forcefully wake him - apparently not fully understanding.
The other larger thylacine - near Dolgrym's pit claws at Tiny Dogman's boulder... He whines and hops attempting to climb up.
You then hear a voice - coming from within the structure. A gravelly and bitter-toned female voice. "What is it Arruff?"
Norton
Furiel and the Elementals
Green
Round 5
Sonechka - sleep hex on cat
Tiny Dogman - sleeping
Dolgrym
Thylacine+cat
Norton
Furiel
Green
charging bite vs Dolgrym: 1d20 + 2 + 2 ⇒ (7) + 2 + 2 = 11
1d4 + 1 ⇒ (2) + 1 = 3
Pwis check: 1d20 + 1 ⇒ (8) + 1 = 9
RRclimb: 1d20 + 4 ⇒ (5) + 4 = 9
Y,23 climb: 1d20 + 1 ⇒ (13) + 1 = 14
Pwill vs slumber: 1d20 + 3 ⇒ (11) + 3 = 14
Dolgrym Sharpaxe |
Dolgrym swings at the closest one.
Attack 1d20 + 6 + 2 ⇒ (19) + 6 + 2 = 27
Damage 1d8 + 3 + 2 ⇒ (2) + 3 + 2 = 7
Bregor Rowain |
Move to I44.
Not wanting to give the animals a chance to flank or overwhelm Dolgrym, The Green Man moves to cut off the second one.
Attack: 1d20 + 7 ⇒ (2) + 7 = 9
Damage: 2d6 + 4 ⇒ (2, 2) + 4 = 8
DM Bloodgargler |
The first dog to reach Dolgrym catches the full strike of the ax in the ribs, and is tossed aside with the dwarf's follow through.
The second crouches under Green's swing, then springs at him - biting into his arm.
bite vs Green: 1d20 + 2 ⇒ (16) + 2 = 18
damage: 1d4 + 1 ⇒ (1) + 1 = 2
Rest of thylacine still need to go. I think Norton and Furiel still have actions from last round before the animals attack.
1d20 + 2 ⇒ (5) + 2 = 7
Bregor Rowain |
Feeling the teeth of the Thylacine's jaws close around his arm, The Green Man expects pain, but fortunately the beasts teeth scrape along the magical protection, saving him from a nasty scratch.
"Get of me! You mongrel!"
Furiel |
Furiel and Friends round 4
Furiel's two elemental companions move through the earth and find the rock just as easy to move through. They appear near their quarry on the top of the rock.
Elementals to V20 and W21 on top of the rock after full move
Furiel watches his third earth elemental arrive and sends him to flank with the dwarf.
F41 - I41
The elemental of earth swings at the attacker.
attack/damage: 1d20 + 10 ⇒ (7) + 10 = 171d6 + 8 ⇒ (5) + 8 = 13
Furiel continues to summon minions, trying to keep them from being too badly outnumbered.
DM Bloodgargler |
The nearer of the two larger thylacine approaches Green and Dolgrym, then barks. The smaller thylacine start to gather around him to advance en masse.
The woman who had spoken from within the structure now exits - with two more dogs at her side. She is wearing a hide vest and skirt with a horned leather mask. Her stretch-marked belly of loose flesh hangs over her belt.
She holds a folded net in one hand, and a wooden klar carved to look like a canine head on the other. "Dogman! What's happened Arr Ruff?"
The larger thylacine continues to try to climb up the boulder to his master.
The woman does not yet react to the presence of any of you.
RRclimb: 1d20 + 4 ⇒ (7) + 4 = 11
Y,23climb: 1d20 + 1 ⇒ (5) + 1 = 6
horned lady's percep: 1d20 + 1 ⇒ (1) + 1 = 2
end of Round 5
Norton
Furiel
Green
Sonechka Alkaeva |
Seeing the woman emerge, Sonechka the magpie changes her priorities and circles back around to curse her, as well.
Not exactly sure when her next turn is, but Sonya's actions will change from Slumber-ing the lynx to 1) Evil Eye-ing and then 2) Slumber-ing the woman.
DM Bloodgargler |
Lynx was already slumbered at the beginning of round 5. Forgot to mention it in recap, but it failed the save.
For some reason I'd mistakenly assumed earth elementals could not go through solid stone. I also forgot to take the effect of augment summoning with an auto-crit into account.
Fort save: 1d20 + 8 ⇒ (8) + 8 = 16
will save: 1d20 + 2 ⇒ (10) + 2 = 12
Furiel |
As Furiel's first elemental waits to return home, the second one slams the sleeping lynx.
cdg damage: 2d6 + 16 ⇒ (6, 6) + 16 = 28
Furiel's two minions nearer protect the group. The one he just summons moves to attack the closest enemy.
earth elemental: 1d20 + 8 ⇒ (16) + 8 = 241d6 + 8 ⇒ (2) + 8 = 10
Furiel |
Furiel sends his minion that helped Dolgrym to rush farther out, and he charges quickly to engage the next wave of attackers..
earth elemental: 1d20 + 8 ⇒ (12) + 8 = 201d6 + 8 ⇒ (3) + 8 = 11
Seeing how effective the army of earth is, Furiel continues to summon another earth elementals.
Round 5 full round last Monster Summon 2 of the day
Dolgrym Sharpaxe |
Im a bit turned around right now. Who is up in itiniative?
Dolgrym Sharpaxe |
] Dolgrym moves forward and swings at the closest dog presenting itself.
Attack 1d20 + 6 + 2 ⇒ (11) + 6 + 2 = 19
Damage 1d8 + 3 + 2 ⇒ (7) + 3 + 2 = 12
Dolgrym still has four images besides himself from the Mirror Image spell.
Norton Ambrosi |
I'm sorry I couldn't keep up with the posts. I am on the road so my chances to get online will be spotty, for next round, if the woman is stll not a threat, Norton will charge the dogs. He will not hit Dogman as long as he is asleep.
DM Bloodgargler |
Furiel's earthen minions beat a couple more animals into pulp.
Dolgrym fells and buries a dog into the mud. The other small thylacine approaching surround him, and his illusory copies. They snarl and leap at him snapping into (and dispelling two of) the false images.
On the other side of the half-circle of dogs, Norton and Murak charge in to cut off support. He misses the small mobile target, but does draw some attention away from Dolgrym. Norton spears one with his lance as they position around him.
The larger thylacine at the boulder continues to try to climb it. The female humanoid lunges toward Dogman's perch and effortlessly pulls herself to the top.
One of the brush dogs surrounding and biting at Norton and Murak is able to get through Norton's defenses.
1d4 + 1 ⇒ (1) + 1 = 2
flanking: 1d20 + 2 + 2 ⇒ (15) + 2 + 2 = 19
1d4 + 1 ⇒ (4) + 1 = 5
1d20 + 2 ⇒ (4) + 2 = 6
chance to hit Dolgrym on 1: 1d5 ⇒ 3
chance to hit Dolgrym on 1: 1d4 ⇒ 3
Nort charge: 1d20 + 8 ⇒ (1) + 8 = 9
2d8 + 4 + 2 ⇒ (1, 7) + 4 + 2 = 14
Y,23 climb: 1d20 + 1 ⇒ (7) + 1 = 8
Norton AoO: 1d20 + 6 ⇒ (10) + 6 = 16
1d8 + 2 + 1 ⇒ (3) + 2 + 1 = 6
RRClimb: 1d20 + 4 ⇒ (9) + 4 = 13
Boab climb one handed: 1d20 + 8 - 4 ⇒ (15) + 8 - 4 = 19
target NMM: 3d3 ⇒ (1, 3, 1) = 5
bite Norton: 1d20 + 2 ⇒ (1) + 2 = 3
1d4 + 1 ⇒ (4) + 1 = 5
bite Murak: 1d20 + 2 ⇒ (12) + 2 = 14
1d4 + 1 ⇒ (1) + 1 = 2
bite Norton: 1d20 + 2 ⇒ (16) + 2 = 18
1d4 + 1 ⇒ (2) + 1 = 3
Dolgrym Sharpaxe |
Dolgrym swings at the northernmost dog, trying to keep from getting overwhelmed by the rush.
Attack 1d20 + 6 + 2 ⇒ (7) + 6 + 2 = 15
Damage 1d8 + 3 + 2 ⇒ (7) + 3 + 2 = 12
Dolgrym still has two images besides himself from the Mirror Image spell.
Furiel |
Furiel finishes summoning his last earth minion, who charges next to Green.
Appear in G44 charge to M38 to attack N37 (3 rounds left)
charge earth elemental: 1d20 + 9 ⇒ (4) + 9 = 131d6 + 8 ⇒ (4) + 8 = 12
The elemental who attacked the dogman disappears to his home plan, while the one who hit his pet attacks the woman next to him. No rounds left, will disappear at the start of next round as his friend, but is around till then
attack woman with earth elemental: 1d20 + 7 ⇒ (17) + 7 = 241d6 + 8 ⇒ (4) + 8 = 12
The earth elemental nearby attempts to do better. L39 to M38 attacking N37 (two rounds left)
attack N37 earth elemental M38: 1d20 + 7 ⇒ (11) + 7 = 181d6 + 8 ⇒ (4) + 8 = 12
The earth elemental near the dwarf will attack the closest dog and beats it with a massive blow.
earth elemental by Dolgrym: 1d20 + 7 ⇒ (20) + 7 = 271d6 + 8 ⇒ (3) + 8 = 11
earth elemental confirm: 1d20 + 7 ⇒ (16) + 7 = 231d6 + 8 ⇒ (2) + 8 = 10
And have one round left
Furiel step closer and begin to summon eagles to help out.
Monster summon 1
Sonechka Alkaeva |
The magpie continues to glide in a lazy circle around the boulder and sends a wave of soporific energy at the woman who has just climbed up.
Slumber hex on woman. -2 to save from Evil Eye, so DC 19.
DM Bloodgargler |
Norton jabs at one of the dogs circling around him, but fails to injure it. Murak bites into one of them.
Dolgrym cleaves another one into the mud.
The thylacine around the boulder continue to attempt to clamber up... likely not realizing their master hath expired. One makes it to the top, and sees the massacre, the earth elementals dematerializing, and the female humanoid dropping next to the dead dogman.
1d8 + 2 + 1 ⇒ (3) + 2 + 1 = 6
1d20 + 5 ⇒ (15) + 5 = 20
1d4 + 3 ⇒ (2) + 3 = 5
Will save: 1d20 + 2 ⇒ (8) + 2 = 10
RRclimb: 1d20 + 4 ⇒ (1) + 4 = 5
climb: 1d20 + 1 ⇒ (15) + 1 = 16
climb: 1d20 + 1 ⇒ (4) + 1 = 5
climb: 1d20 + 1 ⇒ (5) + 1 = 6
climb: 1d20 + 1 ⇒ (4) + 1 = 5
Round 7
Sonechka - Slumbered nice lady
Dolgrym - killed one
Enemy (ones around boulder took actions)
Norton
Furiel
Green
(I'd missed Dolgrym's post when I posted. I'll take the rest of the dogs actions now. Larger dog is the only one left around Green and Dolgrym.)
DM Bloodgargler |
The dogs around Norton lunge at Murak, and tear at her legs and flank.
(8 damage to Murak)
The larger thylacine with a splotchy crimson coat snaps at Green, but does not come close to tearing flesh.
bite: 1d20 + 2 ⇒ (1) + 2 = 3
1d4 + 1 ⇒ (1) + 1 = 2
bite: 1d20 + 2 ⇒ (10) + 2 = 12
1d4 + 1 ⇒ (4) + 1 = 5
flanking bite: 1d20 + 2 + 2 ⇒ (14) + 2 + 2 = 18
1d4 + 1 ⇒ (3) + 1 = 4
flanking bite: 1d20 + 2 + 2 ⇒ (19) + 2 + 2 = 23
1d4 + 1 ⇒ (1) + 1 = 2
bite confirm: 1d20 + 2 ⇒ (19) + 2 = 21
1d4 + 1 ⇒ (1) + 1 = 2
AR vs Green: 1d20 + 4 ⇒ (8) + 4 = 12
(O,32 moved to K,31 to flank Norton.)
Furiel |
Furiel's minions flank the big dog near Green (N35 and L37).
They swing earthen fists at the dog. One and two rounds left for the two earth elementals
attack/damage/attack2/damage: 1d20 + 9 ⇒ (10) + 9 = 191d6 + 8 ⇒ (3) + 8 = 111d20 + 9 ⇒ (7) + 9 = 161d6 + 8 ⇒ (3) + 8 = 11
The one helping Dogrym moves to help Norton before returning to his home plane.
move to M34 attacking N33: 1d20 + 7 ⇒ (14) + 7 = 211d6 + 8 ⇒ (4) + 8 = 12
The first eagle moves to help Norton 2x move to O30 as Furiel begins summoning another divine eagle.
N Small celestial animal
Init +2; Senses darkvision 60 ft.; Perception +9
DEFENSE
AC 14, touch 13, flat-footed 12 (+2 Dex, +1 natural, +1 size)
hp 5 [7] (1d8+1) [1d8+3]
Fort +3 [+5], Ref +4, Will +2
SR 5
Celestial - Resist Acid, Cold, and Electricity 5
Fiendish - Resist Cold and Fire 5
OFFENSE
Speed 10ft., fly 80 ft. (average)
Melee 2 talons +3 [+3] (1d4) [1d4+2], bite +3 [+3] (1d4) [1d4+2]
Special Attacks Smite evil/good
STATISTICS
Str 10 [14], Dex 15, Con 12 [16], Int 2, Wis 15, Cha 7
Base Atk +0; CMB -1 [+1]; CMD 11 [13]
Feats Weapon Finesse
Skills Fly +8, Perception +10; Racial Modifiers +8 Perception
SPECIAL ABILITIES
Smite evil/good 1/day as a swift action (adds CHA bonus (+0) to attack rolls and damage bonus equal to HD (+1) against evil/good foes; smite persists until target is dead or the celestial/fiendish creature rests).
Augment Summoning: Items in brackets [] represent the spell being cast by a character with the Augment Summoning feat.
Bregor Rowain |
I KNOW I already posted...must have got eaten...
The Green Man snarls right back into the jaws of the large Thylacine before him, then he lets out a blood curdling roar and swings his mighty Earthbreaker at his foe.
Rage 1/9
Attack:[/ooc] 1d20 + 8 ⇒ (3) + 8 = 11
Damage: 2d6 + 7 ⇒ (5, 2) + 7 = 14
DM Bloodgargler |
One of the remaining earth elementals bludgeon the crimson-coated thylacine to death.
Another destroys its target by Norton.
N,33 and M,36 dead
Norton spears one of the dogs who'd torn at Murak's flank, and drives it into the mud.
K,31 dead
Murak unleashes a flurry of hoof strikes and bites.
Two of the dogs sustain serious injuries - including the one between Murak and the summoned eagle.
M and N,31 both down to 2hp
(small dogs are AC13 7hp)
1d8 + 3 ⇒ (4) + 3 = 7
1d20 + 5 + 2 ⇒ (7) + 5 + 2 = 14
1d4 + 3 ⇒ (2) + 3 = 5
1d20 + 5 ⇒ (15) + 5 = 20
1d6 + 1 ⇒ (4) + 1 = 5
1d20 + 5 ⇒ (3) + 5 = 8
1d6 + 1 ⇒ (2) + 1 = 3
Round 8
Sonechka
Dolgrym
Enemy
Norton
Furiel
Green
Bregor Rowain |
In his rage, The Green Man is quite eager to land at least one telling blow in this combat, and as the enemies quickly run out, he homes in on the next one in a fearsome charge.
Charge O32, 2/9 Rounds rage used.
Attack: 1d20 + 10 ⇒ (16) + 10 = 26
Damage: 2d6 + 7 ⇒ (2, 1) + 7 = 10
Sonechka Alkaeva |
Sonechka glides closer and sends a wave of calming emotions at the dog that managed to climb up onto the rock with the dead man and the sleeping woman.
DC 17 Slumber hex on the thylacine that is up on the boulder.
Dolgrym Sharpaxe |
Dolgrym continues his attempt to cleave through all the opposing dog creatures. I can't see the map tonight. If there are no opponents left near him, he will either double move to get closer, or move and Attack any closely.
Attack 1d20 + 6 + 2 ⇒ (12) + 6 + 2 = 20
Damage 1d8 + 3 + 2 ⇒ (6) + 3 + 2 = 11
DM Bloodgargler |
Dolgrym reaches one of the dogs harassing Norton, and fells it with a clean strike.
The other who was strafing away from Murak, answers Green's rising growls and darts for him. The creature springs at Green and nips at his thighs without causing injury.
Green's earthbreaker hits squarely between the dog's shoulder blades and flattens it.
The small dog atop the boulder shakes of its fatigue. It sniffs at the dogman's corpse, bites and tugs on his wrist.
Norton AoO: 1d20 + 6 ⇒ (5) + 6 = 11
Will save: 1d20 + 1 ⇒ (16) + 1 = 17
wis check: 1d20 + 1 ⇒ (19) + 1 = 20
Dolgrym Sharpaxe |
Dolgrym moves toward the maskd wearing female, preparing to slice away should she wake up and not cooperate with the group.
Sonechka Alkaeva |
The magpie glides in and lands on the rock near the sleeping woman. After a moment, its form shimmers like water and suddenly Sonechka is sitting on the rock with her feathered black cloak concealing all of her but her head. She smiles her chilly smile at Dolgrym. "That was exciting, wasn't it? Should we wake this one up or just kill her quietly in her sleep? Let her just drift off, forever dreaming?" The raven haired woman sighs. "I wonder what she's dreaming about."
DM Bloodgargler |
The woman looks near-human under the mask. She wears a fur cloak of mottled greys and blacks, fine studded armor, and a Klar made of a solid piece of ironwood which looks like a wolf's head with small but sharp up-turned horns. As you gently disarm her, you find the klar is "fused" to her skin.
Her mask and several tattoos bear markings of Lamashtu... Demon Mother, Mother of Monsters. DC17+ The klar is likely a boon from her goddess.
She looks to be another Fey-touched human.
The late Tiny Dogman is most definitely dead... what's left is rather gruesome. You hear no sound coming from the small structure - yet to be investigated. You have a few hours before it will start getting dark.
Dolgrym Sharpaxe |
Nature 1d20 + 10 ⇒ (16) + 10 = 26
Religion 1d20 + 8 ⇒ (3) + 8 = 11
"That's another of those fey touched humans right there."
Sonechka Alkaeva |
Know:Religion: 1d20 + 6 ⇒ (14) + 6 = 20
Sonechka grimaces at the mask and the woman's tattoos. "She is consecrated to the Mother of Monsters. " She gestures at the klar. "That is a blessing from the Demon Queen, a boon granted to her most fervent followers." The usually calm and collected witch shakes her head, looking angry. "She is irredeemable and dangerous. Killing her before she wakes is definitely the right thing to do."
Dolgrym Sharpaxe |
"If there is nothing in particular we need from her, ending her is probably in our best interest."
Bregor Rowain |
"I find myself reluctantly agreeing.
Certain people have alliances to or sworn obedience to things to dangerous and disgusting to pardon or pity."
Sonechka Alkaeva |
Sonechka nods at the others and draws out a wavy bladed ceremonial dagger she wouldn't dream of using in combat. Still sitting calmly next to the sleeping woman on top of the boulder, she slits the woman's throat from ear to ear, careful to tilt the blood spray away from herself to keep from getting covered in it.
"I suppose we should investigate this one's lair." She gestures at the gory remains of the Dogman. "He may have something useful in there. And should we take some token back to the Old Beldame to prove his demise?"
DM Bloodgargler |
His...
A riding crop
Hide Armor
Ring
Hers...
Fur cloak
Studded armor
Net
Mask
"Good good. On one hand of the dogman you will find a ring. Bring to me the one that bears it. We, of course, never had this discussion... we have never met... you never crossed to this side of the veil. It is my word which whispers from the dark into Vesket's ear, and I will not speak of this."
"If our business is complete, please return on the path toward the lantern's light. I will claim no guilt for what becomes of those who stray or linger."
Sonechka Alkaeva |
Remembering the Beldame's order, once the sleeping woman is dead she turns to the Dogman and begins cutting off the hand that bears a ring.
Sonya can try Detect Magic + Spellcraft to ID the properties of the items. Hopefully one roll is okay, otherwise I can roll 6 more times.
Spellcraft check: 1d20 + 12 ⇒ (9) + 12 = 21
DM Bloodgargler |
The only item which proves difficult to discern is the ring.
Dogman's riding crop - Wand of Wartrain Mount 23 charges
+1 Hide Armor
+1 Amulet of Natural Armor
Ring - Haunted Fey Aspect ... plus some other stuff. Strong Aura.
+1 Net (Manticore Mane)
+1 Studded Armor
Fur Cloak of Theft Detection
Mother's Mask - The mask grants the wearer the scent ability, but she can use it only
to sense creatures "in heat". Each type and species of creature has
its own scent, granting the wearer a +4 competence bonus on checks made
to identify the creature.