DM Berwick's Serpent's Skull Adventure

Game Master Lost Gamer

Continuing a great game with some great players.


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CG Male human (half-elf) rogue (thief) 2
Vitals:
AC 19 | HP: 17/24 | Fort: +4, Ref: +10, Will: +7 | Perception: +7
DM Berwick wrote:
Isandril, Jonagher (you may use your previously posted rolls if you choose), Origen, Bran, Torden, Yuuwa are up for their ROUND 4 actions

Yes. Apply the previous posted rolls to creature #2 as Jonagher positions himself to help Torden.


Male High Elf Wizard (Bladesinger) 2; AC 13 (unarmored; 16 with mage armor); HP 13/13; Str +1, Dex +3, Con +2, Int +6, Wis +4, Cha +2 (advantage vs. charm); Init +3; Darkvision 60 ft., Perception +4 (Passive 14), Insight +4 (Passive 14)

I forgot to include the -2 penalty to attack and damage rolls for being sickened. Please adjust accordingly your DMness.

The Exchange

F Human Cleric/ 3

Yuuwa grunts with grim satisfaction, before dodging to N9 and avoiding another attack from her pet beastie. "Thats right. Stay focused on me. HeeYa! Someone feel free to flank bugger, I need to check on the other passengers!"
4th round
Move Action: 5' step in N9
Standard attack: Another Icicle Bolt (#3 of 6)
Yuuwa's forth round action directed at Beastie#1
Ranged Touch Attack 1d20 + 1 - 2 ⇒ (18) + 1 - 2 = 17
Dmg 1d6 + 1 ⇒ (6) + 1 = 7

Shh continues to move backwards towards the unconscious people. M8 Putting herself between those unable to defend and any beasts.
5th round
Move Action: 5' step to M8
Standard attack: Another Icicle Bolt (#4 of 6)
Directed at Beastie#1 (if still alive) or #6
Attack 1d20 + 1 - 2 ⇒ (6) + 1 - 2 = 5
Dmg 1d6 + 1 ⇒ (2) + 1 = 3


Male (hps 18/18) Human Sorceror 3 (Abberant Bloodline)

Round 4

"Thanks, Yuuwa!" Origen glances to the south, where Torden faces off against two of the creatures. He moves to get a better shot, then fires a bolt of acid at the nearer one. Unfortunately, it fails to connect.

OOC and Rolls

Spoiler:

Origen will delay till after Bran's action. He'll then take a move action to move to Bran's old position at P10. His standard action will be to fire an acidic ray at Creature #2.

Acidic Ray: 1d20 + 3 - 3 ⇒ (4) + 3 - 3 = 4
Damage, if relevant: 1d6 + 2 ⇒ (3) + 2 = 5


Male Dwarf Bard/3

Spoiler:
Thanks Erik.
CONFOUND IT! i just changed this and already forgot about it. At first I headed to the drum in order to fascinate the things, then realized the combat would mean that is of no use.

Round 4 edit

"Form a circle! Gain your bearings! Stand your ground!" Torden yells, still trying to shake the effect of whatever put him to sleep and eventually on the beach. He worries that Jonagher might soon find himself pinched (in more ways than one), so he begins babbling loudly and waving his arms.

Cast lesser confusion on creature #2--due to its proximity to Jonagher


Male (hps 18/18) Human Sorceror 3 (Abberant Bloodline)

For Torden

Spoiler:

Just FYI, if you take the APG's Academic option, you lose Inspire Courage and a number of other abilities in exchange for, e.g., Naturalist. See p. 80-81 at the end of each new ability's description.


Male Human Fighter/5
Isandril Velahrn wrote:
I forgot to include the -2 penalty to attack and damage rolls for being sickened. Please adjust accordingly your DMness.

+1 Dammit!


Male Why's it always got to be that way? DM 14

Important change from 3.5: 5 ft. step NEVER provokes AoO! Sorry about that, thought I had you all in a cascading AoO o' DOOM! Hee hee!

The creature Isandril steps up to lashes out with both claws and tail as Isandril closes to attack it. His lashes out at nothing with a claw and the stinger, but connects with the other claw. Attack hits! -1 HP; 16/17 HP

Isandril thrusts twice, in rapid succession, and the creature just barely dodges out of the way. Attack misses!

Jonagher:
I am going to assume you take a 5 ft. step up to S9 to attack creature #2? This seems to make the most tactical sense based on your earlier post "positions himself[sic] to help Torden."

As Jonagher steps up, the creature turns and strikes out with two claws and a stinger, catching nothing but shadow and wind as Jonagher dances past each attack.

Jonagher moves forward to one of the creatures menacing Torden, and strikes out with his short sword. His blade finding flesh beneath the chitin. Attack hits!

As Bran steps forward, both the creatures he was moving towards lash out with a full assault of claw and stinger. The creature on his right misses completely, but the creature on his left connects with an errant claw attack, causing a minor flesh wound. Attack hits! 1 claw, -1HP 17/18 HP

Bran steps forward, slashing at the creature his blade is rebuffed by the creature's shell. Attack misses!

As Origen moves past Yuuwa to stand where Bran had, the two creatures on either side take advantage of his distraction to stike out with stinger attacks. But he dances out of the way of both attacks. Both AoO miss!

Origen dodges past the incoming stinger attacks, and fires a bolt of acid at the creature coming at Torden. The acid misses and puddles in the sand and hisses and smokes. Attack misses!

As Torden starts casting, the creature on his left lashes out with a stinger attack to take advantage of his distraction. It misjudges the distance and fails to connect. AoO Misses!

Torden babbles and waves his arm at the creature facing Jonagher to no effect.

Torden:
Please roll me a Knowledge(Nature) or Bardic Knowledge check either one as a free action. Also, in the future, when casting spells, please list a DC for the save. Thanks! :-)

Yuuwa's icicle bolt pins another creature to the ground. Killing it instantly.

Dice & Actions:

  • Creature #7: Held Action, attack any hostile that steps up to attack it.
  • Creature #7: Claw attack vs. Isandril: 1d20 + 0 ⇒ (1) + 0 = 1 MISSES
  • Damage if applicable: 1d2 - 1 ⇒ (1) - 1 = 0
  • Creature #7: Claw attack vs. Isandril: 1d20 + 0 ⇒ (16) + 0 = 16 HITS
  • Damage if applicable: 1d2 - 1 ⇒ (2) - 1 = 1
  • Creature #7: Stinger attack vs. Isandril: 1d20 + 0 ⇒ (17) + 0 = 17 MISSES
  • Damage if applicable: 1d2 - 1 ⇒ (2) - 1 = 1
  • Creature #4: Held Action, attack any hostile that steps up to attack it.
  • Creature #4: Claw attack vs. Bran: 1d20 + 0 ⇒ (8) + 0 = 8 MISSES
  • Damage if applicable: 1d2 - 1 ⇒ (1) - 1 = 0
  • Creature #4: Claw attack vs. Bran: 1d20 + 0 ⇒ (10) + 0 = 10 MISSES
  • Damage if applicable: 1d2 - 1 ⇒ (2) - 1 = 1
  • Creature #4: Stinger attack vs. Bran: 1d20 + 0 ⇒ (16) + 0 = 16 MISSES
  • Damage if applicable: 1d2 - 1 ⇒ (2) - 1 = 1
  • Creature #5: Held Action, attack any hostile that steps up to attack it.
  • Creature #5: Claw attack vs. Bran: 1d20 + 0 ⇒ (12) + 0 = 12 MISSES
  • Damage if applicable: 1d2 - 1 ⇒ (1) - 1 = 0
  • Creature #5: Claw attack vs. Bran: 1d20 + 0 ⇒ (17) + 0 = 17 HITS
  • Damage if applicable: 1d2 - 1 ⇒ (2) - 1 = 1
  • Creature #5: Stinger attack vs. Bran: 1d20 + 0 ⇒ (6) + 0 = 6 MISSES
  • Damage if applicable: 1d2 - 1 ⇒ (2) - 1 = 1
  • Creature #1: AoO Stinger attack vs. Origen: 1d20 + 0 ⇒ (7) + 0 = 7 MISSES
  • Damage if applicable: 1d2 - 1 ⇒ (2) - 1 = 1
  • Creature #4: AoO Stinger attack vs. Origen: 1d20 + 0 ⇒ (8) + 0 = 8 MISSES
  • Damage if applicable: 1d2 - 1 ⇒ (2) - 1 = 1
  • Creature #6: AoO Stinger attack vs. Torden: 1d20 + 0 ⇒ (15) + 0 = 15 MISSES
  • Damage if applicable: 1d2 - 1 ⇒ (1) - 1 = 0
  • Creature #2: Held Action, attack any hostile that steps up to attack it. (Jonagher)
  • Creature #2: Claw attack vs. Jonagher: 1d20 + 0 ⇒ (10) + 0 = 10 MISSES
  • Damage if applicable: 1d2 - 1 ⇒ (2) - 1 = 1
  • Creature #2: Claw attack vs. Jonagher: 1d20 + 0 ⇒ (3) + 0 = 3 MISSES
  • Damage if applicable: 1d2 - 1 ⇒ (1) - 1 = 0
  • Creature #2: Stinger attack vs. Jonagher: 1d20 + 0 ⇒ (5) + 0 = 5 MISSES
  • Damage if applicable: 1d2 - 1 ⇒ (1) - 1 = 0

Players:

  • Isandril: 16/17 HP; AC 17. Touch 13, FF 14; Sickened
  • Jonagher: 18/18 HP; AC 16, Touch 13, FF 13; Sickened
  • Bran: 17/18 HP; AC 17, Touch 12, FF 15; Sickened
  • Origen: 13/13 HP; AC 12, Touch 13, FF 10; -1 Dex; Sickened
  • Torden: 15/15 HP; AC 15, Touch 11, FF 14; Sickened
  • Yuuwa: 15/16 HP; AC 15, Touch 10, FF 15; Sickened

Secret info, stay out:

  • AC 14, Touch 12, FF 13
  • Creature #1: DEAD: Yuuwa
  • Creature #2: 3/4 HP
  • Creature #3: DEAD: Yuuwa
  • Creature #4:
  • Creature #5:
  • Creature #6:
  • Creature #7:
  • Creature #8: DEAD: Jonagher

For reference: AC is 14, touch AC is 12 on these creatures.

Some of the dice rolls don't match up, I forgot that creature #1 had already taken its turn, so disregard all the rolls, the results posted above and the status of the attacks (i.e. Hits, Misses) in the rolling section are still valid.


Male Why's it always got to be that way? DM 14

Round 5

Creature #2:
The creature fighting Jonagher lashes out with its claw attacks. Snapping at nothing with both. Attacks miss!

Creature #4:
The creature in front of Bran moves quickly and snaps at Bran's shins. It's claws snap shut on Bran's armor. Attack misses!

Creature #5:
Waving it's claws menacingly, the creature between Bran and Isandril moves and snaps at both. Both of it's attack miss as the creature tries to focus on too many targets. Attacks miss!

Creature #6:
The creature back near Torden, rushes towards the gear pile that Torden is next to, and lashes out with both claws. It's claws catch on the gear next to Torden. Attacks miss!

Creature #7:
The creature in front of Isandril, circles to his left, and strikes out with both claws. It also misses with all attacks! Attacks miss!

Dice & Actions:

  • Creature #2: Claw 1 attack vs. Jonagher: 1d20 + 0 ⇒ (9) + 0 = 9
  • Damage if applicable: 1d2 - 1 ⇒ (1) - 1 = 0
  • Creature #2: Claw 2 attack vs. Jonagher: 1d20 + 0 ⇒ (14) + 0 = 14
  • Damage if applicable: 1d2 - 1 ⇒ (1) - 1 = 0
  • Creature #4: Claw 1 attack vs. Bran: 1d20 + 0 ⇒ (11) + 0 = 11
  • Damage if applicable: 1d2 - 1 ⇒ (1) - 1 = 0
  • Creature #4: Claw 2 attack vs. Bran: 1d20 + 0 ⇒ (4) + 0 = 4
  • Damage if applicable: 1d2 - 1 ⇒ (2) - 1 = 1
  • Creature #4: Claw 1 attack vs. Isandril: 1d20 + 0 ⇒ (4) + 0 = 4
  • Damage if applicable: 1d2 - 1 ⇒ (2) - 1 = 1
  • Creature #4: Claw 2 attack vs. Bran: 1d20 + 0 ⇒ (14) + 0 = 14
  • Damage if applicable: 1d2 - 1 ⇒ (1) - 1 = 0
  • Creature #6: 5 ft. step to R8
  • Creature #6: Claw 1 attack vs. Torden: 1d20 + 0 ⇒ (4) + 0 = 4
  • Damage if applicable: 1d2 - 1 ⇒ (1) - 1 = 0
  • Creature #6: Claw 2 attack vs. Torden: 1d20 + 0 ⇒ (5) + 0 = 5
  • Damage if applicable: 1d2 - 1 ⇒ (2) - 1 = 1
  • Creature #7: 5 ft step to S11
  • Creature #7: Claw 1 attack vs. Isandril: 1d20 + 0 ⇒ (13) + 0 = 13
  • Damage if applicable: 1d2 - 1 ⇒ (1) - 1 = 0
  • Creature #7: Claw 2 attack vs. Isandril: 1d20 + 0 ⇒ (5) + 0 = 5
  • Damage if applicable: 1d2 - 1 ⇒ (2) - 1 = 1

Isandril, Jonagher (you may still use your previously posted roll if you choose), Origen, Bran, Torden, Yuuwa are up for round 5 actions


Male High Elf Wizard (Bladesinger) 2; AC 13 (unarmored; 16 with mage armor); HP 13/13; Str +1, Dex +3, Con +2, Int +6, Wis +4, Cha +2 (advantage vs. charm); Init +3; Darkvision 60 ft., Perception +4 (Passive 14), Insight +4 (Passive 14)

Blaming his waking up from unconcsiousness only moments ago for his lack of aim, the elven warrior once again attacks with both swords.

Round 5

Like before, both attacks aimed at 7 (S12). If dead after the first one, then the second attack goes to 5 (Q12).

Main hand:
Melee attack (masterwork short sword) 1d20 + 4 - 2 ⇒ (6) + 4 - 2 = 8
Damage (piercing) 1d6 + 2 - 2 ⇒ (4) + 2 - 2 = 4

Off-hand:
Melee attack (masterwork short sword) 1d20 + 4 - 2 ⇒ (12) + 4 - 2 = 14
Damage (piercing) 1d6 + 1 - 2 ⇒ (6) + 1 - 2 = 5

The Exchange

F Human Cleric/ 3

Copy and pasted from Yuuwa's previous post:Her 5th round action of total uselessness but good intentions.;-)

Yuuwa continues to move backwards towards the unconscious people. M8 Putting herself between those unable to defend and any beasts.
5th round
Move Action: 5' step to M8
Standard attack: Another Icicle Bolt (#4 of 6)
Directed at Beastie#6
Attack 1d20 + 1 - 2 &#8658; (6) + 1 - 2 = 5
Dmg 1d6 + 1 &#8658; (2) + 1 = 3

Realizing she is no longer directly threatened, she examines the gear pile in preparation for her 6th round actions.


Male Human Fighter/5

Bran hisses in more anger than pain from the nick and the trickle of blood running down his arm. He brings his longsword up and down, swinging with all his might, hoping to end at least one threat.

Attack on closest foe: 1d20 + 5 ⇒ (12) + 5 = 171d8 + 3 ⇒ (7) + 3 = 10


CG Male human (half-elf) rogue (thief) 2
Vitals:
AC 19 | HP: 17/24 | Fort: +4, Ref: +10, Will: +7 | Perception: +7

Yes. Go ahead and use Jonagher's final pre-roll against the nearest crustacean. Seeing that Torden still appears to be unarmed, Jonagher is doing his best to protect the dwarf from getting hit.


Male Dwarf Bard/3

Knowledge (Nature) 1d20 + 7 ⇒ (1) + 7 = 8

question for DM:
I fear I need to revert to my hammer--is it a full round action to claim it? Does that action provoke?


Male (hps 18/18) Human Sorceror 3 (Abberant Bloodline)

Wary of the creatures' long stingers, Origen steps back toward Yuuwa. Then he casts a familiar-sounding spell. Suddenly, the creatures fighting Torden and Jonagher must scrabble for their footing as the sand is covered with slippery grease.

Origen takes a 5' step to O9. His standard action is to cast grease on R7, R8, S7, S8. Because of his delay last round, he's now after Bran in the order.


Male Why's it always got to be that way? DM 14

Round 5

Isandril swings with both swords, missing with his first attack, but connecting with his second. He skewers the creature to the ground, its green blood running out upon the sand. 2nd Attack Hits! Creature #7 is dead!

Jonagher lashes out with his blade, and buries it into the creature in-front of him. It shudders once, and goes limp. Attack hits! Creature #2 is dead!

Bran brings his blade down in a vicious chop, and cuts a creature in half. Attack hits! Creature #5 is dead!

Origen steps back and casts a familiar and effective spell. The sand is suddenly darker, coated with a slippery surface. The creatures eight legs dance suddenly, but it maintains its footing. Creature makes save!

Torden:
First, you realize that this is what is known academically as a Eurypterid, or more commonly as a sea scorpion. They are known for their single-mindedness that protects them from various mind-affecting effects (such as lesser confusion).

And, retrieving any item from the pile is just a standard action. Though I do believe that it provokes an attack of opportunity.

Also, I need a round 5 action from you. The check I called for was a free action, so I still need a standard and a move equivalent.

Yuuwa steps back, placing herself between the unconscious folks and the creatures, and fires off another icicle. It flies wide and thuds into the sand. Attack misses!

Dice Rolls:

  • Creature #6: Ref save vs Grease (DC 14): 1d20 + 1 ⇒ (13) + 1 = 14
    [list]

Secret info, stay out:
[list]
  • AC 14, Touch 12, FF 13
  • Creature #1: DEAD: Yuuwa
  • Creature #2: Dead: Jonagher
  • Creature #3: DEAD: Yuuwa
  • Creature #4:
  • Creature #5: DEAD: Bran
  • Creature #6:
  • Creature #7: DEAD: Isandril
  • Creature #8: DEAD: Jonagher
  • You guys are making headway! And...I just realized that I have been doing poisons wrong, however since the mistake is in your favor, it stands as it was with no retcon. I shall be more attentive in the future.

    Just need a round 5 action from Torden, and then we shall continue.

    EDIT: MAP


    Male Human Fighter/5

    (Assuming #5 is still alive when Bran's turn comes around...)

    Bran pivots to his right and brings his sword around at waist-level, hoping to slice his next foe like his previous one.

    Sword attack: 1d20 + 5 ⇒ (6) + 5 = 111d8 + 3 ⇒ (4) + 3 = 7


    Male Dwarf Bard/3

    Distraught at the lack of effect from his spell, Torden takes a step back from the creature P7 . Then he turns and searches for his warhammer in the pile of items.

    "Guess I'll have to smash the brain out of ya," he mutters. His heart races as he fears the beast might sting him whilst he searches.


    Male Why's it always got to be that way? DM 14

    Here I was waiting for y'all to post, and then I realized that you were waiting on me with the baddies...apologies. I will get that up and us into round 6 asap.


    Male Why's it always got to be that way? DM 14

    Tail end of Round 5

    As Torden jumps back to put distance between him and the creature, it lashes out with its stinger as his gaze searches the pile quickly for his hammer. The stinger thumps in the sand where Torden's feet just where. Attack of Opportunity misses!

    Torden finds his hammer, and holds it comfortably as he drops into a more martial stance.

    Round 6
    Creature #4
    The creature in front of Bran lashes out with its tail again, and hits the sand between his feet. Attack misses!

    Creature #6
    The creature near Torden moves towards him, claws raised up for the attack. It dances for a moment on the sand, legs working furiously to maintain footing, and it inches its way through the area to stand before Torden and lash out with both its claws. Missing with both. Both attacks miss!

    Rolls & Actions:
    • ROUND 5 ROLLS
    • Creature #6: AoO on Torden with Stinger: 1d20 + 0 ⇒ (6) + 0 = 6
    • Damage if applicable:1d2 - 1 ⇒ (2) - 1 = 1
    • ROUND 6 ROLLS
    • Creature #4: Attack with Stinger on Bran: 1d20 + 0 ⇒ (2) + 0 = 2
    • Damage if applicable:1d2 - 1 ⇒ (1) - 1 = 0
    • Creature #6: Acrobatics check to move through Grease area to Q7, DC 10: 1d20 + 1 ⇒ (7) + 1 = 8
    • Creature #6: Claw 1 attack vs. Torden:1d20 + 0 ⇒ (12) + 0 = 12
    • Damage if applicable:1d2 - 1 ⇒ (1) - 1 = 0
    • Creature #6: Claw 2 attack vs. Torden:1d20 + 0 ⇒ (6) + 0 = 6
    • Damage if applicable:1d2 - 1 ⇒ (1) - 1 = 0

    Updated Map

    Okay, Round 6 actions from the crew.

    As a minor note, feel free to read through the Rolls & Actions section when and wherever I post them. It's kinda dry reading, but you are more than welcome too it if you choose.


    Male High Elf Wizard (Bladesinger) 2; AC 13 (unarmored; 16 with mage armor); HP 13/13; Str +1, Dex +3, Con +2, Int +6, Wis +4, Cha +2 (advantage vs. charm); Init +3; Darkvision 60 ft., Perception +4 (Passive 14), Insight +4 (Passive 14)

    Having dealt with the creature menacing him, Isandril looks around to see if there are any more left and sees one of them in combat with the human warrior. The elf quickly makes his way there, intending to flank it and end the fight.

    Round 6

    Moving to O13 and attacking 4 (O12). Unless I am mistaken, Isandril and Bran are now effectively flanking the creature so I am including a +2 bonus to attack. If I am wrong, please adjust accordingly.

    Main hand:
    Melee attack (masterwork short sword) 1d20 + 4 + 2 - 2 ⇒ (6) + 4 + 2 - 2 = 10
    Damage (piercing) 1d6 + 2 - 2 ⇒ (6) + 2 - 2 = 6


    Male Human Fighter/5

    Sensing his new companion's motive, Bran turns to the creature and attacks with his longsword. "Take him while I distract him, Isandril!"

    Longsword attack for Round 6 on #4: 1d20 + 5 ⇒ (11) + 5 = 161d8 + 3 ⇒ (6) + 3 = 9


    Male High Elf Wizard (Bladesinger) 2; AC 13 (unarmored; 16 with mage armor); HP 13/13; Str +1, Dex +3, Con +2, Int +6, Wis +4, Cha +2 (advantage vs. charm); Init +3; Darkvision 60 ft., Perception +4 (Passive 14), Insight +4 (Passive 14)

    "Ha! It would seem it has happened the other way around, friend," Isandril quips as, while his own strike misses the creature, Bran manages a telling blow against it.


    CG Male human (half-elf) rogue (thief) 2
    Vitals:
    AC 19 | HP: 17/24 | Fort: +4, Ref: +10, Will: +7 | Perception: +7

    Jonagher gingerly picks his way through the greasy sand, past the recently slain creature and then behind the other one threatening Torden.

    Moving half speed through the grease area of effect to R7. Acrobtics check vs. DC 10... 1d20 + 7 ⇒ (13) + 7 = 20

    "Never fear," the half-elf quips to the dwarf, "Help has arrived!" He thrusts forward with his blade to catch their opponent by surprise.

    Flanking bonus of +2 should offset the sickened condition of -2.
    Melee sneak attack from flanked position... 1d20 + 4 ⇒ (19) + 4 = 23
    Damage with sneak attack bonus and sickened penalty, if applicable... 2d6 - 2 ⇒ (4, 2) - 2 = 4

    EDIT: Confirm critical threat... 1d20 + 4 ⇒ (19) + 4 = 23
    Additional critical damage, if applicable... 1d6 ⇒ 2

    The Exchange

    F Human Cleric/ 3

    Yuuwa picks out her shield and trident from the loosely stacked pile. Donning the shield and holding the trident, she will move as her next action (round 7) to O6 to shield the unconcious passenger from the battle between Torden, Jonagher and the giant scorpion.

    Round 6 actions
    Standard action: Picking up and arming herself with Trident
    Move Action: Donning Shield.

    AC increased by 1. Now to AC 15 (+4 Chainshirt, +1 Shield)


    Male Dwarf Bard/3

    Round 6
    Torden doesn't wait to see the result of Jonagher's deft strike.
    "Here beastie!" he calls, as he brings his hammer down on the scorpion-like thing.
    Warhammer strike (+2 bonus) (-2 sickened) (+0) 1d20 ⇒ 19
    Damage if applicable 1d8 + 1 ⇒ (4) + 1 = 5


    Male (hps 18/18) Human Sorceror 3 (Abberant Bloodline)

    Origen looks around the battlefield, ready to send a bolt of acid toward any of the scorpion-like creatures that still stand.

    DM Berwick, please use his rolls from Wednesday night's post in the OOC thread. But given the way that everyone else rolled, I doubt he'll need to cast.


    Male Why's it always got to be that way? DM 14

    I will update a little later this morning...after some sleep...but I just wanted to pop in and say...GREAT JOB! I am going to have to increase their hardiness and their individual CR's next time, rather than just increase the numbers. Thank you guys for this. See you soon,

    Me


    Male Why's it always got to be that way? DM 14

    Isandril circle's around the creature, and with it's attention divided, it gets skewered by Bran's slashing attack with his longsword.

    Creature #4 DEAD!

    Torden turns, and bashes apart the creature's head! Creature #6 DEAD!

    END OF COMBAT ROUNDS

    Minor notes:

    • Flanking requires that you be on diametrically opposite corners of a creature, the rule has to do with tracing an imaginary line from one attacker and the other, and only counts if the line bisects opposite sides or corners. Core, Pg. 197
    • The creature's are not actually dead, but I kinda of doubt that y'all are going to revive them as they bleed out...cooking them is another option, but I am going to assume that you do not revive them for whatever reason.

    Kills, Good Job Team!:
    • Creature #1: DEAD: Yuuwa
    • Creature #2: Dead: Jonagher
    • Creature #3: DEAD: Yuuwa
    • Creature #4: DEAD: Bran
    • Creature #5: DEAD: Bran
    • Creature #6: DEAD: Torden
    • Creature #7: DEAD: Isandril
    • Creature #8: DEAD: Jonagher

    Soon after Torden's hammer decidedly ended the battle, the waves of nausea pass, and you hear the other people on the shore begin to stir. All of them seem in a similar state to you when you woke up, and a few start vomiting on the sand.

    The Sickened condition passes, Origen no longer feels the sting of the poison or its effects, and the other passengers are waking up.


    Male (hps 18/18) Human Sorceror 3 (Abberant Bloodline)

    "Is everyone all right?"

    "Does anyone know how we got here? My last memory is eating Cookie's glop in the captain's cabin. After that, it's all a blank."

    As he talks with his friends, Origen walks to the equipment pile and reclaims his hat. After donning it, he looks around to see if the noise of fighting has attracted any more of the creatures.

    Perception: 1d20 + 6 ⇒ (18) + 6 = 24

    Then he helps check that all the other passengers are only unconscious, not dead.


    Male High Elf Wizard (Bladesinger) 2; AC 13 (unarmored; 16 with mage armor); HP 13/13; Str +1, Dex +3, Con +2, Int +6, Wis +4, Cha +2 (advantage vs. charm); Init +3; Darkvision 60 ft., Perception +4 (Passive 14), Insight +4 (Passive 14)

    Sheathing his swords, Isandril moves to the pile of equipment and reclaims his daggers, as well as the rest of his gear.

    "What has happened?" The elf moves from one person to another, helping anyone who seems in need of aid to stand up. "I remember standing guard on the ship's deck and I think I remember eating one of the cook's concoctions. And... that is about it, I think."

    "What about the rest of you?" As he talks, he looks at the various people gathered, especially the humans, half-elf and dwarf who had boarded the ship as a group. "And what about the Captain?"

    'At least my head seems to have cleared up,' he thinks to himself as he looks around, taking in his surroundings.


    CG Male human (half-elf) rogue (thief) 2
    Vitals:
    AC 19 | HP: 17/24 | Fort: +4, Ref: +10, Will: +7 | Perception: +7

    "Perhaps the Captain has gone inland?" Jonagher surmises as he stands over the pile of equipment, "After all, someone had the foresight to gather our things here. And, given our lack of collective memories, I'd say someone likely pulled us ashore as well. The only question remaining is...where did they go? And why did we wind up here?"


    Male High Elf Wizard (Bladesinger) 2; AC 13 (unarmored; 16 with mage armor); HP 13/13; Str +1, Dex +3, Con +2, Int +6, Wis +4, Cha +2 (advantage vs. charm); Init +3; Darkvision 60 ft., Perception +4 (Passive 14), Insight +4 (Passive 14)

    "Well, if we are talking about a shipwreck, this is as good a place as any, I suppose," Isandril jokes. "But I do not recall any details if that is indeed the case. Was the ship attacked? Or was it simply a matter of bad weather or hitting a reef?"

    "Although," the warrior thinks for a moment before continuing, "how is it that we seem to remember only as far as dinner and then nothing? Surely if there was trouble, someone should remember as much?"

    "I believe we should do a headcount and see who is present and accounted for. It should be a good place to start, yes?"


    Male (hps 18/18) Human Sorceror 3 (Abberant Bloodline)

    "Yes, let's do a headcount." Origen gestures at the pile of equipment. "And then an inventory of what we have, especially weapons, food, and water."

    "If the ship wrecked, I don't see why we wouldn't remember it. Perhaps we were drugged, then abandoned here. But why would anyone do such a thing?"

    The Exchange

    F Human Cleric/ 3

    Yuuwa looks at the gear haphazardly put into one pile, the passengers and selected crew ashore, uninjured and recovering with same symptoms, the lack of flotsam and jetsam from the ship and draws only one conclusion. "We were marooned. Those scurvinous dawgs put something in the glop. We aren't in a slaver's hold nor feeding the fish, so besides at a loss for the why, there was some mercy shown. We need an inventory of Food, Water and gear. While I may be the ranking person here, I will soon be out of my element and will pass the mantle of leadership to someone more suited for land exploration."
    Yuuwa takes a long 360 degree scan of the horizon and landmarks trying to identify their location or any ships out at sea.

    Knowledge Geo 1d20 + 8 ⇒ (18) + 8 = 26
    Perception 1d20 + 4 ⇒ (20) + 4 = 24

    Edited for shock. Holy Molee! Darn good rolls!


    Male Why's it always got to be that way? DM 14

    Origen, Jonagher, Torden, Bran:
    As you think back, you last clear memory is of sitting down to dinner aboard the Jenivere. After then, there's nothing but a confusing jumble of images, remembered as if in a dream - feelings of nausea, panic, fear, and drowning. Though the logical conclusion would be that you washed ashore, you are not particularly wet.

    Isandril and Yuuwa:
    As you think back, you last clear memory is of eating the evening meal on duty aboard the Jenivere. After then, there's nothing but a confusing jumble of images, remembered as if in a dream - feelings of nausea, panic, fear, and drowning. Though the logical conclusion would be that you washed ashore, you are not particularly wet.

    As you scan the battlefield, it is easy to see that there are in fact tracks in the sand, but without skill in reading them, everything seems a mess from the recent battle with the house cat sized crustaceans.

    Survival Check DC 15:
    As you examine the tracks in the beach, you can detect a set of humanoid footprints leading to and from the water along with a fair number of furrows leading up to where you awoke, perhaps suggesting that someone dragged you and your gear up from the water's edge.

    Perception Check DC 10:
    As you scan the northern horizon, you can spot a familiar-looking ship. There is the Jenivere, listing to port, partially submerged, and with her hull a gaping ruin as she leans against a jagged cliff side among several sharp rocks.

    Heal Check DC 15:
    While exposure to the elements and the ordeal of surviving a shipwreck can account for some of the sickness that the group has been suffering, you can also confirm that the group is suffering the aftereffects of being Poisoned. It also explains the lack of memory about the last several hours.

    Knowledge (geography) or Profession (sailor) DC 12:
    After studying the sky, the weather, the surround scenery, and some common-sense deductions about what you knew of the course, you suddenly realize that you have likely wrecked on none other than Smuggler's Shiv!

    If you have made the previous check K(geo) or Prof(sailor) then, and ONLY then, please make the next one.

    Knowledge(geography, history, or local) or Profession (Sailor) DC 10:
    Smuggler’s Shiv is a notorious island north of Eleder. It’s not shown on most maps, but is rightfully feared by those who ply the waters of Desperation Bay. The island is named not only for the knife-like shape of its coastline, but for its uncanny habit of wrecking ships that draw too near—mostly smugglers eager to avoid detection by Sargava’s navy.

    Knowledge(geography, history, or local) or Profession (Sailor) DC 13:
    It’s commonly believed that the shores of Smuggler’s Shiv are haunted by the ghosts and ghouls of the sailors who have died on the jagged rocks and reefs surrounding the island. These rumors are supported by reports of several failed attempts to establish long-lasting colonies on the remote island.

    Knowledge(geography, history, or local) or Profession (Sailor) DC 16:
    When Sargava was first settled, Chelish engineers erected a lighthouse on the Shiv’s southwest shore. The light was intended to warn approaching ships of the dangerous waters and, eventually, was to have been the first building in a small colony. The light and all plans for colonization were abandoned just before completion amid rumors of curses, haunts, and cannibalism.

    Knowledge(geography, history, or local) or Profession (Sailor) DC 20:
    Rumors hold that a group of shipwrecked Chelish soldiers, survivors of an attempted Thrune invasion of Sargava some 70 years ago, were stranded on the island. The rumors claim that they degenerated into a cannibalistic society, and that their descendants scour the isle’s shores for shipwreck victims to add to their meals.

    Jonagher:
    As you look about the beach, you see the tracks in the sand, but nothing goes further inland as far as you can see around the cove.

    Thank you for jumping to some rolls, everyone go ahead and make what checks you can, and Origen and Yuuwa can use those rolls for the info above.

    Yuuwa for the win on those dice rolls!

    Also, don't feel shy about throwing out a Knowledge roll concerning anything, including things you are fighting. Knowledge is power!

    Seperate Survival DC 15 check:
    You realize that without a campsite, resting people will be much more exposed to the elements, wildlife, bugs, and other dangerous elements on the isle.


    Male High Elf Wizard (Bladesinger) 2; AC 13 (unarmored; 16 with mage armor); HP 13/13; Str +1, Dex +3, Con +2, Int +6, Wis +4, Cha +2 (advantage vs. charm); Init +3; Darkvision 60 ft., Perception +4 (Passive 14), Insight +4 (Passive 14)

    Distracted by his predicament, Isandril notices the various tracks in the sand but is unable to get any information from them, especially the mess the fight with the creatures has caused.

    "I seem to remember a jumble of images after having dinner on the ship. Sensations mostly... Nausea, panic and a feeling of drowning," he says as he tries hard to think back on his last few moments on the Jenivere.

    Survival 1d20 + 6 ⇒ (3) + 6 = 9
    Perception 1d20 + 5 ⇒ (4) + 5 = 9
    Survival 1d20 + 6 ⇒ (6) + 6 = 12

    You know, I am beginning to think electronically-rolled dice hate me almost as much as real ones... :-P


    Male (hps 18/18) Human Sorceror 3 (Abberant Bloodline)

    "I remember roughly the same thing as you, Isandril. Nausea and jumbled, dreamlike images, but nothing solid. But for shipwreck survivors, our clothes are remarkably dry. No, Yuuwa's right. We were left here."

    Origen points to the north. "See that? The Jenivere may have abandoned us, but her voyage has ended here too. I would suggest checking the wreck as soon as we can manage. It may have clues as to what happened--and more supplies."

    Survival 1d20 - 1 ⇒ (17) - 1 = 16
    Survival 1d20 - 1 ⇒ (20) - 1 = 19
    Heal 1d20 - 1 ⇒ (12) - 1 = 11

    I'll say that Origen knows Isandril's name (like Yuuwa's) from our months together aboard the ship.


    Male (hps 18/18) Human Sorceror 3 (Abberant Bloodline)

    Origen slaps at an insect. "These things will eat us alive if we don't have a campsite up soon. We need to have shelter."

    As he begins to search for his pavilion tent in the pile of gear, he notices something on the ground. "Say, does that look like a drag mark to you, Bran?" Despite the many footprints from the combat, it does seem as if something was dragged to the pile from the water.

    Origen conveys the information spoilered for the Survival and Perception checks, so take a look.


    Male High Elf Wizard (Bladesinger) 2; AC 13 (unarmored; 16 with mage armor); HP 13/13; Str +1, Dex +3, Con +2, Int +6, Wis +4, Cha +2 (advantage vs. charm); Init +3; Darkvision 60 ft., Perception +4 (Passive 14), Insight +4 (Passive 14)

    Isandril listens carefully to Origen's observations before adding, "Furthermore, this was not simple unconsciousness or sea sickness we experienced. Although hitting our heads is not exactly unusual during a shipwreck and might account for our condition, our collective loss of memory indicates something else."

    The elf pauses for a moment to let his words sink in before continuing, "We were most likely poisoned. And not with a simple sleep-inducing substance, since both... Jonagher, is it?... and myself would be unaffected by something like that."

    Heal 1d20 + 1 ⇒ (20) + 1 = 21


    Male Dwarf Bard/3

    Bardic Knowledge
    1d20 + 3 ⇒ (8) + 3 = 11
    If successful
    1d20 + 3 ⇒ (15) + 3 = 18
    If successful
    1d20 + 3 ⇒ (20) + 3 = 23
    If successful
    1d20 + 3 ⇒ (5) + 3 = 8

    To this point in the aftermath, Torden has quietly studied their surroundings.
    "We ain't wet. And I doubt I'd have been able to swim over here from the ship anyway. Someone brought us here."

    Torden stares out at the wreckage of the [i]Jenivere[\i].

    "Our sea voyage has ended on Smuggler's Shiv. I read about it on our journey down. I didn't think much of it at the time, thinking we'd do our blasted best to avoid it. Nonetheless the lay of the land indicates that's where we are. This place is haunted. Pirates are likely to be the best sort we'll find on these shores.

    Oh, and another thing," he adds, scouting around for his knives and other belongings. "Them things are sea scorpions. I read about them too, but it wasn't until my attempt to confuse the thing failed that I recalled. There's likely to be plenty more o' them about."

    The Exchange

    F Human Cleric/ 3

    Short and brief today, and the postmonster was hungry for my first attempt. Sorry for lack of roleplaying/flavortext.
    Survival 1d20 + 3 ⇒ (19) + 3 = 22
    Perception 1d20 + 3 ⇒ (9) + 3 = 12
    Heal 1d20 + 7 ⇒ (17) + 7 = 24
    K Geo or Prof 1d20 + 8 ⇒ (11) + 8 = 19
    K Geo or Prof 1d20 + 8 ⇒ (17) + 8 = 25
    Last Survival 1d20 + 3 ⇒ (6) + 3 = 9

    Concur with the others:
    Yuuwa reveals her knowldge along with Torden. She gathers what gear she has, hopes it is all her possessions (not that it was much). Distributes the rest among the passengers and indicates that a scavenging trip to the wreck is in order for additional supplies and possibly survivors. Once she is packed and things are organized, she'll head along shore to the Jeniever without further ado.


    Male (hps 18/18) Human Sorceror 3 (Abberant Bloodline)
    Torden Ironcask wrote:
    ". . .I doubt I'd have been able to swim over here from the ship anyway. Someone brought us here."

    "Well, if we want to salvage goods from the ship, we'll need to find a boat or to have a couple of strong swimmers retrieve one, preferably soon. Perhaps we should scout the nearby area? We may find something that can float. And a campsite."

    Torden Ironcask wrote:
    ". . .This place is haunted. Pirates are likely to be the best sort we'll find on these shores.

    Origen says, "Haunted? Do you know by whom--or what?"

    Torden Ironcask wrote:
    "Them things are sea scorpions. I read about them too . . . ."

    Origen somewhat gingerly pokes at a dead sea scorpion with his foot. "Are they edible? I think that my store of wandermeal is in the pile, but it won't last long divided up among so many people. We should try to live off the land if we can."

    Origen continues to inventory his gear as he talks. With a sigh, he contributes his tent, provisions, and other expedition gear to the group store. Another obstacle. But we won't let it stop us.

    Origen also mentally tallies the other passengers, as he is curious if anyone were missing from the group on the beach, especially Ieana.


    Male (hps 18/18) Human Sorceror 3 (Abberant Bloodline)
    Isandril Velahrn wrote:
    The elf pauses for a moment to let his words sink in before continuing, "We were most likely poisoned. And not with a simple sleep-inducing substance, since both... Jonagher, is it?... and myself would be unaffected by something like that."

    "Hmm, that's an excellent point. Isandril and Yuuwa, do you think that this could have been part of a mutiny? Some of your crewmates seemed upset about our bearings. But it's hard to believe that a sailor just happened to have a sleep poison that would affect elves."


    Male High Elf Wizard (Bladesinger) 2; AC 13 (unarmored; 16 with mage armor); HP 13/13; Str +1, Dex +3, Con +2, Int +6, Wis +4, Cha +2 (advantage vs. charm); Init +3; Darkvision 60 ft., Perception +4 (Passive 14), Insight +4 (Passive 14)

    "Well, not that I know that much about poisons, but, although we may be immune to magical sleep and the like, a simple concoction that robs one of consciousness would affect us as easily as it would affect humans or even dwarves," the elf replies after a little consideration. "I am fairly certain there are a number of poisons that can do that."

    "I suppose mutiny is a possibility," he continues, "which makes what has been suggested so far even more of a valid idea. We should indeed scout the area, as well as make our way to the ship. Certainly, clues are bound to present themselves once we start looking for them."

    "Besides," Isandril adds in the end, "it will provide a good opportunity to get better acquainted with each other, especially if we are to be stuck here and depend on one another. After all, I have been on this voyage a few times now and this is the first time this has happened. Perhaps someone is after you or some other passenger?" This last question is asked in a friendly, honestly curious way, no accusations hidden behind the words.


    Male Dwarf Bard/3

    "Can't say I know if their edible," Torden says, also poking the thing with his boot. "I'd be more inclined to try a hand at fishing. Not sure I want to get on any sort of watercraft at the moment--though I'd certainly assist in the effort."

    "As to your other question Mr. Leanthris," Torden turns his attention to the interior of the island, his face sours and his tone deepens. "Shipwrecked sailors are said to haunt this place. It wasn't merely the harsh environment that turned the Chelixians away from their effort to colonize--it was the undead and tales of . . . cannibalism." Torden uses his best oratory skills to punctuate the mystery and horror.

    Turning suddenly bright. "But I got some o' me trail rations here, so hopefully I won't be pickin' at yer bones anytime soon."


    Male (hps 18/18) Human Sorceror 3 (Abberant Bloodline)

    "I suspect that you'd find me too rubbery to be palatable. But it won't come to that. We're getting out of here."


    Male Why's it always got to be that way? DM 14

    At work for another 30 minutes or so. I will post asap. You guys are doing great!


    Male Why's it always got to be that way? DM 14

    Well that took longer than expected...moving on

    Responding in the order that you posted questions and such...

    Origen:
    As you look at the wreck that was the Jenivere, you notice an outcropping of rocks that is exposed by the low tide. This could be used to get out there without having to swim.

    Yuuwa:
    As you walk toward the wreck, you notice that there is a rock outcropping the leads out to the Jenivere. It is exposed now because of the low tide, but other than this route, the only other way to get there is by swimming.

    Anyone with at least 1 rank in Survival:
    Origen asked if the scorpions are edible...everything is edible...just depends on how it is prepared.

    Origen:
    As you tally up the other survivors, you see Frik, Aerys Mavato the drunk, Gelik Aberwhinge the gnome, Ishirou the Tian refugee, Jask Derindi the prisoner (still in chains), and Sasha Nevah the bubbly red-head. You do not see Ieana, nor the rest of the crew, nor any other footprints going up the beach into the forest.

    As you begin to gather everything piled in the sand, the others seem to get over their sickness also. They grab their gear, and sullenly follow you all along the northern beach, keeping to the relative coolness of the shadows along the edge of the tree-line. They seem quiet and depressed.


    Male (hps 18/18) Human Sorceror 3 (Abberant Bloodline)

    Origen looks out at the wreck again, squinting to see better over the reflected sun. He points between the ship and the shore.

    "I think that I see some rocks over there. We may be able to cross to the ship without having to swim."

    "Perhaps we should scout for a camp close by? If we can recover something from the ship, it'd be more efficient to move it only a short distance. Also, we could better see if someone else tried to approach the ship."

    For DM Berwick

    Spoiler:

    I didn't realize that Aerys drank a lot. Did she smell of alcohol all the time, or did Origen just see her drunk frequently?

    By the way, are Origen's notes from his father missing? If they are, the poisoner--who at the moment seems to be Iseana--is in trouble with a capital T.

    Origen turns back to his companions. "By the way, have any of you seen Iseana? All the rest of us passengers are here, but not her." He mutters, "Very convenient for her."

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