DM Beckett's "The Night Marches of Kalkamedes" PbP PFS Game Day Event Game (Inactive)

Game Master Beckett

Night Marches MAP


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Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Technically its not sneak attack, but very similar. Very limited.

-Posted with Wayfinder

Liberty's Edge

male 44/44 [52/52 ]HP, [Rage:10/13 ] AC: 18[15], T: 11[8], FF: 17[14], CMD: 19[22], F: +6 , R: +3, W: -1, Init +2, Pereption +4, CN Male Nagaji Abyssal Bloodrager, +1 Large Falcata: +9, (2d6+9, 19-20x3) Rage [+1 Large Falcata +11 (3d6+14, 19-20x3)]

well darn thought i was cool lol

-Posted with Wayfinder

Scarab Sages

Male Human (Garundi) #43870-5 | Investigator 6| HP 51/51 | Init +1 | AC: 16 T:11 FF:18 | F: +4 (+4 vs Poison), R: +6 W: +7 (+1 Trans)|+1 Adam. Stinging Whip +7(1d3+2) | Perception +11 | Diplo +9 | UMD +13 | Sense Motive +14 | Spellcraft +10 |DD +12
Active:
Darkvision 6h, Barkskin 1h, Longstrider 1h

@GM..hunh. Is it some feat in the CRB or something special for the scenario, if you don't mind me asking?

Silver Crusade

male (HP 15/15 | AC 14 | T 10 | FF 14 | CMD 13 | F +1 | R +3 | W +5 | Init +0 | Per +2, darkvision 60') dwarf bard 2

Abandoning his intent to experiment with his wand, Angruf moves to the nearest thug, and swats at him with hammer in hand. Above the din of joined battle he continues to intone the ancient dwarven ode.

Round 2
Move: nearest available foe (a bit map-impaired at the moment, apologie)
Standard: attack: 1d20 + 4 + 1 ⇒ (4) + 4 + 1 = 9, damage: 1d8 + 2 + 1 ⇒ (8) + 2 + 1 = 11
Free: maintain 'inspire courage' (+1/+1 - don't forget. But it won't help with natural 1s, sry)

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Its a Feat. Ill tell you once the fight is over so not to metagame it, but notice none of the initial sling attacks got it.

-Posted with Wayfinder

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Angruf just misses.

-Posted with Wayfinder

Sovereign Court

Male Half-elf Witch 1 HP 9/9, NL 0 | AC 13, T 12, FF 11 | CMB +0, CMD 12 | F +2, R +2, W +2 | Init +8 | Perc +1 to +6 (Familiar: +10), SM +0 | Melee: Morningstar +0/1d8/19-20/x2; Ranged: Light Crossbow +2/1d8/19-20/x2

Yanbrel Perception: 1d20 + 6 ⇒ (7) + 6 = 13
Goody Perception: 1d20 + 10 ⇒ (16) + 10 = 26

The owl nudges the witch as the latter is readying another crossbow shot.

"What's that? He is?" Yanbrel turns about to see their pathfinder charge stumbling off into the forest. "Insolence!"

He dashes up to the sleepwalker. "Bad Kalkamedes! I told you to STAY!"

Move and attempt to trip.

Trip: 1d20 ⇒ 15

Silver Crusade

male (HP 15/15 | AC 14 | T 10 | FF 14 | CMD 13 | F +1 | R +3 | W +5 | Init +0 | Per +2, darkvision 60') dwarf bard 2

(Note - updated map with Angruf's position.

Liberty's Edge

Male Human Inquisitor of Erastil 9 [hp 69/69; F+11, R+12, W+11 (+2 vs. charms); AC 22/15/17; Init +7, Perception +14, Sense Motive +16]

If Yanbrel is going, I suppose it's Kargen's turn too.

Kargen evades the thug in his face and finds fires at him.

5 foot step, and attack #6
Attack (PBS, Bard): 1d20 + 5 + 1 + 1 ⇒ (6) + 5 + 1 + 1 = 13
Damage (PBS, Bard): 1d8 + 2 + 1 + 1 ⇒ (2) + 2 + 1 + 1 = 6

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

INIT:

Group 1
Yanbrel
Kargen

Group 2
Thugs

Group 3
Las
Angruf
Thoril
Moll

Angruf moves up to attack, but his swing falls just short. Yanbrel notices Kalkamedes wandering off and takes care of that little issue for the moment. Kargen shoots and drops one of the thugs that's been vexing the group. Seeing their brothers and sisters dropping, the remaining thugs Withdraw, fleeing.

Round 3 the fight is over unless you want to chase after them or to shoot.

THE BLACK EDIFICE
The light of the sinking moon washes the sub-alpine valley ahead in silvery light. A squat, stone bunker crafted of dark rock sits nestled among the low trees, its domed roof barely peeking out from above the leafy canopy. As a cloud passes over the moon, the entire structure seems to fade from view, leaving a momentary void before the moon’s light again illuminates it. Only a single entryway mars the smooth, windowless facade of the lone building. Stepping inside, Kalkamedes seems to try to struggle more to move on. As you advance, he slips by and walks towards the door, simply tries to push it upon, and when he fails continuously tries to walk into it while slamming a fist into it. Catching him once more, you find the latch, and the ancient door swings open, revealing a darkness within a darkness.

The Sihedron Entrance
A ten-foot wide stone archway, its keystone inscribed with a seven-pointed star wreathed in ancient markings, offers ingress into an unlit corridor built of cut stone blocks. Weathered script snakes its way up and down each side of the entrance. Along the floor the trail and droppings f a variety of animals indicate that this "Black Edifice" has not been totally abandon.

Linguistics DC 20 or Thassalonian:
It reads "“Enter the Black Edifice, locus of the Thrallkeepers, servants of the Runelord of Sloth.”"

Map Updated, also I'll add in anther history/nobility/arcana/bard check for some background flavor when I get a chance.

Silver Crusade

male (HP 15/15 | AC 14 | T 10 | FF 14 | CMD 13 | F +1 | R +3 | W +5 | Init +0 | Per +2, darkvision 60') dwarf bard 2

linguistics: 1d20 + 4 ⇒ (13) + 4 = 17
knowledge(history): 1d20 + 5 ⇒ (4) + 5 = 9

Angruf follows with the others, drinking in the ambiance of ancient construction.

Liberty's Edge

Male Human Inquisitor of Erastil 9 [hp 69/69; F+11, R+12, W+11 (+2 vs. charms); AC 22/15/17; Init +7, Perception +14, Sense Motive +16]

Following the attack by the thugs, Kargen pulls out a wand and proceeds to heal himself. "Anyone else, need healing?"

CLW: 1d8 + 1 ⇒ (4) + 1 = 5
CLW: 1d8 + 1 ⇒ (2) + 1 = 3

********************************

Kargen looks around the place, uncertain of why the Paladin would be seeking out an abandoned place such as this. He tries to speak to the voice.

Ok, we're here. What now? Where are you?

Liberty's Edge

male 44/44 [52/52 ]HP, [Rage:10/13 ] AC: 18[15], T: 11[8], FF: 17[14], CMD: 19[22], F: +6 , R: +3, W: -1, Init +2, Pereption +4, CN Male Nagaji Abyssal Bloodrager, +1 Large Falcata: +9, (2d6+9, 19-20x3) Rage [+1 Large Falcata +11 (3d6+14, 19-20x3)]

thoril does i think he took 9 or 12

-Posted with Wayfinder

Sovereign Court

Female Human Fighter (Cad) 3 HP 27/27, F +5, R +5, W +2, Init +3, Per +0

Moll is down 8

Moll watches the thugs go. "Begone, thou poxy bastards!" she calls after them. "Well, we handled ourselves without too many embarrassments." she says. "I took a few scratches though."

At the structure, Moll looks into the darkened interior. "Anyone got a light?" she asks.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Kalk has a candel helm last I hears. Orherwise its dark if no one has light. :)

-Posted with Wayfinder

Scarab Sages

Male Human (Garundi) #43870-5 | Investigator 6| HP 51/51 | Init +1 | AC: 16 T:11 FF:18 | F: +4 (+4 vs Poison), R: +6 W: +7 (+1 Trans)|+1 Adam. Stinging Whip +7(1d3+2) | Perception +11 | Diplo +9 | UMD +13 | Sense Motive +14 | Spellcraft +10 |DD +12
Active:
Darkvision 6h, Barkskin 1h, Longstrider 1h

Concerned about the health of the party, Las holds Kargen's hand before he can use the wand.

"Good sir, allow me to offer the benefit of Sinashakti on those who are wounded. However, I will ask those gathered if they would rather I save the healing for those times when we are under attack."

If no one objects, Las will channel heal the group before any wands are used. Going to spoiler the dice rolls so people can object without knowing the results.

Channel Heal results:

Channel 2: 1d6 ⇒ 3
Channel 3: 1d6 ⇒ 1 Using beneficent Touch to reroll this 1. One use per day
Channel 3: 1d6 ⇒ 3
Channel 4: 1d6 ⇒ 6

12 points total, 3 channels left.

Sovereign Court

Female Human Fighter (Cad) 3 HP 27/27, F +5, R +5, W +2, Init +3, Per +0

"Thank you, Las. I have no objection to being healed by your god." Moll says with a smile.

Liberty's Edge

Male Human Inquisitor of Erastil 9 [hp 69/69; F+11, R+12, W+11 (+2 vs. charms); AC 22/15/17; Init +7, Perception +14, Sense Motive +16]

Right, so 2 charges go back into the wand

Kargen picks up a small twig and casts a spell on it. Immediately the tip begins glowing as bright as a torch.

Cast Light.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

The dark stoned corridor only leads one way, and then turns t the right. A small step down leads to another room, and within you can see a strange Thassilonian statue and the leg of a large furry animal that seems to be gnawing on something. As you turn the corner, it seems to stop, as if smelling something new and sensing the light, freezes. The room smells sour, musky.

Init, (but that doesn't mean you need to fight):

Angruf: 1d20 ⇒ 16
Kargen: 1d20 + 5 ⇒ (3) + 5 = 8
Las L.: 1d20 + 1 ⇒ (7) + 1 = 8
Moll: 1d20 + 3 ⇒ (6) + 3 = 9
Thoril: 1d20 + 2 ⇒ (8) + 2 = 10
Yanbrel: 1d20 + 8 ⇒ (8) + 8 = 16
Kalkamedes: 1d20 + 1 ⇒ (4) + 1 = 5

1d20 + 3 ⇒ (20) + 3 = 23


Group 1
<animal>

Group 2
Yanbrel
Angruf
Thoril

Group 3
Moll
Kargen
Las
Kalkamedes

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Kargen:
"Hmm, she's a cuty. . .", but your not sure if the sensation is being sarcastic or not.

Silver Crusade

male (HP 15/15 | AC 14 | T 10 | FF 14 | CMD 13 | F +1 | R +3 | W +5 | Init +0 | Per +2, darkvision 60') dwarf bard 2

'Ah, I'd imagine this group will not winkle the beastie out of its lair, but will hack it down in its home. May as well help make it quick and painless.'

Angruf preps his crossbow for use next round.

Round 1
Full: load crossbow

Liberty's Edge

male 44/44 [52/52 ]HP, [Rage:10/13 ] AC: 18[15], T: 11[8], FF: 17[14], CMD: 19[22], F: +6 , R: +3, W: -1, Init +2, Pereption +4, CN Male Nagaji Abyssal Bloodrager, +1 Large Falcata: +9, (2d6+9, 19-20x3) Rage [+1 Large Falcata +11 (3d6+14, 19-20x3)]

Hand on his great sword Thoril will hold to see if anyone else or it attacks us first
[ooc]He doesn't want to get introuble again

-Posted with Wayfinder

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Thoril:
It was just flavor, I thought it was pretty funny personally, and the potions where nothing special. One had a special bottle that would let it be used once as a dagger or as a caltrop, but thats it. :)

-Posted with Wayfinder

Liberty's Edge

Male Human Inquisitor of Erastil 9 [hp 69/69; F+11, R+12, W+11 (+2 vs. charms); AC 22/15/17; Init +7, Perception +14, Sense Motive +16]

Kargen glances around the group. "Anyone experienced in working with animals? Or have something to possibly scare it away?"

You're not helping. How about telling us where we are. We're trying to get Kalkamedes to you.

Silver Crusade

male (HP 15/15 | AC 14 | T 10 | FF 14 | CMD 13 | F +1 | R +3 | W +5 | Init +0 | Per +2, darkvision 60') dwarf bard 2

"I'm not much for training, but I can probably 'fascinate' it for a short time - at least through novelty value. I haven't found any good 'next step' from there yet though."

Sovereign Court

Female Human Fighter (Cad) 3 HP 27/27, F +5, R +5, W +2, Init +3, Per +0

"Uh, try to bait it with some food?" Moll offers, readying her Guisarme.

Scarab Sages

Male Human (Garundi) #43870-5 | Investigator 6| HP 51/51 | Init +1 | AC: 16 T:11 FF:18 | F: +4 (+4 vs Poison), R: +6 W: +7 (+1 Trans)|+1 Adam. Stinging Whip +7(1d3+2) | Perception +11 | Diplo +9 | UMD +13 | Sense Motive +14 | Spellcraft +10 |DD +12
Active:
Darkvision 6h, Barkskin 1h, Longstrider 1h

With no clue about how to deal with the animal, Las casts Guidance on Angruf

Liberty's Edge

Male Human Inquisitor of Erastil 9 [hp 69/69; F+11, R+12, W+11 (+2 vs. charms); AC 22/15/17; Init +7, Perception +14, Sense Motive +16]

"Not a bad idea, Moll. If we can lure it out, then maybe Angruf can try to fascinate it. Last resort is to kill it, I suppose." Kargen digs into his pack for some rations and hands it to Las.

Las, you've got the highest Cha. I'm sure there's a untrained handle animal check in here somewhere.

Scarab Sages

Male Human (Garundi) #43870-5 | Investigator 6| HP 51/51 | Init +1 | AC: 16 T:11 FF:18 | F: +4 (+4 vs Poison), R: +6 W: +7 (+1 Trans)|+1 Adam. Stinging Whip +7(1d3+2) | Perception +11 | Diplo +9 | UMD +13 | Sense Motive +14 | Spellcraft +10 |DD +12
Active:
Darkvision 6h, Barkskin 1h, Longstrider 1h

Unfortunately, HA is trained only. Diplomacy doesn't work on creatures of 3 or less INT. With no Ranger or Druid, we don't have a lot of options.

Liberty's Edge

Male Human Inquisitor of Erastil 9 [hp 69/69; F+11, R+12, W+11 (+2 vs. charms); AC 22/15/17; Init +7, Perception +14, Sense Motive +16]

Ah, you're right. Not sure I agree with that rule (seems like anyone can try to soothe an animal just like anyone can try to hide), but it's looking more and more like we may have to kill it. Still, no harm in trying.

Kargen tosses the bit of ration out towards the animal, hoping to lure it out.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Ill update the map when I get home.

"You can see the animal flinch as it lands, but stays mostly frozen in place for a moment. Not seeing an attack, it becomes a bit curious and a large head pops around the corner to sniff thr food.

Its a massive skunk, and once it sees the party it drops the food in its mouth and moves back into a defensive position, its tail raised and ready, though it still doesnt attack.

-Posted with Wayfinder

Sovereign Court

Male Half-elf Witch 1 HP 9/9, NL 0 | AC 13, T 12, FF 11 | CMB +0, CMD 12 | F +2, R +2, W +2 | Init +8 | Perc +1 to +6 (Familiar: +10), SM +0 | Melee: Morningstar +0/1d8/19-20/x2; Ranged: Light Crossbow +2/1d8/19-20/x2

"Oooh, how curious," the witch coos.

Knowledge shotgun to identify, Guidance before each.

Nature: 1d20 + 9 + 1 ⇒ (20) + 9 + 1 = 30
Arcana: 1d20 + 9 + 1 ⇒ (16) + 9 + 1 = 26
Planes: 1d20 + 9 + 1 ⇒ (15) + 9 + 1 = 25
History...?: 1d20 + 9 + 1 ⇒ (4) + 9 + 1 = 14

Scarab Sages

Male Human (Garundi) #43870-5 | Investigator 6| HP 51/51 | Init +1 | AC: 16 T:11 FF:18 | F: +4 (+4 vs Poison), R: +6 W: +7 (+1 Trans)|+1 Adam. Stinging Whip +7(1d3+2) | Perception +11 | Diplo +9 | UMD +13 | Sense Motive +14 | Spellcraft +10 |DD +12
Active:
Darkvision 6h, Barkskin 1h, Longstrider 1h

Las backs off making sure to stay out of the targeting line of that tail.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Yanbrel:
The skunk is just a larger version of a normal skunk, similar to a dire creature. It can, 2/day launch a ranged attack that will nauseate or sicken those it hit, but nothing else really special about the creature beyond a normal animal. Not really sure what else to put, if you have any questions, using the rule of thumb for 1 question ofr each 5 points you beat the dc, that's 5 questions if you want.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Steep stairs descend into this room, whose only other entrance is sealed by a massive set of iron double doors that block passage to the east and rest upon a dais of glistening black stone. To the west stands a statue of an elderly, robed man carved from the same dark stone, and in his hand he brandishes a slender golden wand that points toward the door. Ancient script winds around the statue’s round base, and dried leaves, dirt, and small animal bones are scattered about the room.

Before the door is a raised dais with another Thassilonian inscription etched into the stone above it.

Linguistics dc 20:
“Those that would dare believe they are strong enough to oppose us shall learn that their strength is their weakness and our weaknesses are our very strengths.”

Know History DC 15 or Arcana/History/Nobility DC 20:
That statues depicts the High Gorelock Ahm’Jugarian, a mid-ranking Thrallkeeper who was once the custodian of the Black Edifice, and an extremely powerful and ruthless mage of the Thassiloian disciplie of Sloth (necromancy & transmutation) magic, from thousands of years ago. The golden wand in the statues hand must be important, as they where known for using traps that where not "traps", and this place would not be left so unguarded. . .

Yanbrel, you may use your above roll for Arcana.

Silver Crusade

male (HP 15/15 | AC 14 | T 10 | FF 14 | CMD 13 | F +1 | R +3 | W +5 | Init +0 | Per +2, darkvision 60') dwarf bard 2

Knowledge (arcana): 1d20 + 1 ⇒ (13) + 1 = 14
Knowledge (history): 1d20 + 5 ⇒ (11) + 5 = 16
Knowledge (nobility): 1d20 + 3 ⇒ (8) + 3 = 11
Linguistics: 1d20 + 4 ⇒ (9) + 4 = 13
Knowledge (nature): 1d20 + 1 ⇒ (7) + 1 = 8

"I'll fascinate it long enough for us to pass beyond it. Leave some food here, and hopefully it will move away from us, and toward the food. Wish me luck, and find some tomato juice just in case..."

Angruf swaps his crossbow for his balliset, and moves slowly and carefully to the bottom of the steps, leaving room for the rest of the party (and Kalkamedes) to pass by him.

drat.. and not even enough knowledge(nature) to realize a skunk is a badger-like critter, never mind what register and tempo it prefers its lullaby music... <sigh>
Initiate 'bardic performance (fascinate) (DC13)' on 3.. 2..

Sovereign Court

Male Half-elf Witch 1 HP 9/9, NL 0 | AC 13, T 12, FF 11 | CMB +0, CMD 12 | F +2, R +2, W +2 | Init +8 | Perc +1 to +6 (Familiar: +10), SM +0 | Melee: Morningstar +0/1d8/19-20/x2; Ranged: Light Crossbow +2/1d8/19-20/x2

Yanbrel steps up around the corner to gain a better vantage.

"A skunk of some sort, obvious, I should hope I don't need to tell you all what those are capable of," he rambles, "but what's it doing here?"

He looks to the statue next to the best.

"And this monument, haha! Yes, Ahm'Jugarian it must be." Witch and owl nod together, leaving it unclear who is mimicking whose movements.

"High Gorelock, Thrallkeeper of the Black Edifice, potent master of Thassilonian Sloth magic, hoho! How marvelous. And his golden wand, I wonder. The warlocks of Thassilon did so love their traps. Who wants to test it?" He draws a pair of copper pennies from his purse. "Two to one on survival."

Silver Crusade

male (HP 15/15 | AC 14 | T 10 | FF 14 | CMD 13 | F +1 | R +3 | W +5 | Init +0 | Per +2, darkvision 60') dwarf bard 2

"Let's worry about surviving the traps of the ancients after we convince Mr. Uncomfortably Odiferous over there to shift off and give us some alone time."

Liberty's Edge

Male Human Inquisitor of Erastil 9 [hp 69/69; F+11, R+12, W+11 (+2 vs. charms); AC 22/15/17; Init +7, Perception +14, Sense Motive +16]

Knowledge, Arcana: 1d20 + 4 ⇒ (2) + 4 = 6 Nope

Kargen readies his bow in case Angruf's music doesn't work. Erastil might not like him killing a creature he doesn't intend to eat, but in this case, it's necessary.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Skunks Will Save: 1d20 + 2 ⇒ (5) + 2 = 7

It locks eyes with Angruf, allowing others to move past it. Kalkamedes simply walks by, heading to the dais, and then the door, but can not open it. The others move by, then take a few threatening motions, breaking the Fascinate, causing the skunk to bolt. It thinks about taking attacking Angruf on the way past, but in it's fight or flight, the flight instinct prevails and it simply rushes past. Kalkamedes again tries to push against the doors, but they do not budge.
As you approach him, as soon as you step on the dais, your feel strange. Some sort of magical assault that leaves you drained suddenly.

Las and Yanbrel:
You feel no different, though you can certainly feel some sort of magic happening.

Throil and Moll:
As soon as you step foot on the dais, you feel a magic assault you physically. Al of the sudden, your gear weighs you down to the point that it requires all of you effort to simply take a single step. You are absolutely defenseless, unable to even raise your arms, much less the weapons in them.

Thoril and also Moll suddenly begin to sweat as they step upon the dais, as if all of their strength is gone, and the burden of their armor, gear, and own body weight is too much. They freeze in place, still able to move, but they seem unable to walk further, and nearly fall to their knees.

Scarab Sages

Male Human (Garundi) #43870-5 | Investigator 6| HP 51/51 | Init +1 | AC: 16 T:11 FF:18 | F: +4 (+4 vs Poison), R: +6 W: +7 (+1 Trans)|+1 Adam. Stinging Whip +7(1d3+2) | Perception +11 | Diplo +9 | UMD +13 | Sense Motive +14 | Spellcraft +10 |DD +12
Active:
Darkvision 6h, Barkskin 1h, Longstrider 1h

Las casts Detect Magic and tries to determine what is going on.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

The entire dais radiates nearly overwelming magic, causing a slight headache (fluff). It leaves you feeling a bit dirty. The statue's wand also radiates magic.

-Posted with Wayfinder

Scarab Sages

Male Human (Garundi) #43870-5 | Investigator 6| HP 51/51 | Init +1 | AC: 16 T:11 FF:18 | F: +4 (+4 vs Poison), R: +6 W: +7 (+1 Trans)|+1 Adam. Stinging Whip +7(1d3+2) | Perception +11 | Diplo +9 | UMD +13 | Sense Motive +14 | Spellcraft +10 |DD +12
Active:
Darkvision 6h, Barkskin 1h, Longstrider 1h

Noticing that the magic is coming from items, Las attempts to use Spellcraft to identify them

Spellcraft wand: 1d20 + 4 ⇒ (17) + 4 = 21
Spellcraft dias: 1d20 + 4 ⇒ (12) + 4 = 16

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

The wand is oddly Ray of Enfeeblement, and easily slips from the stone hand.

-Posted with Wayfinder

Scarab Sages

Male Human (Garundi) #43870-5 | Investigator 6| HP 51/51 | Init +1 | AC: 16 T:11 FF:18 | F: +4 (+4 vs Poison), R: +6 W: +7 (+1 Trans)|+1 Adam. Stinging Whip +7(1d3+2) | Perception +11 | Diplo +9 | UMD +13 | Sense Motive +14 | Spellcraft +10 |DD +12
Active:
Darkvision 6h, Barkskin 1h, Longstrider 1h

Putting one and one together, Las makes a suggestion.

"I'm guessing that wand and the statute are some how behind what's affecting Moll and Thoril. Someone needs to grab the wand, but I'm thinking it won't be so easy as walking up there and taking it. The dias is magical so it could be a trap?"

Las look for traps without touching the statute, wand, or dias.

Perception Take 20=26

Silver Crusade

male (HP 15/15 | AC 14 | T 10 | FF 14 | CMD 13 | F +1 | R +3 | W +5 | Init +0 | Per +2, darkvision 60') dwarf bard 2

"So... who's a lariette expert?"

Liberty's Edge

Male Human Inquisitor of Erastil 9 [hp 69/69; F+11, R+12, W+11 (+2 vs. charms); AC 22/15/17; Init +7, Perception +14, Sense Motive +16]

Noting that it did nothing to him and Angruf, Kargen says. "Maybe it has something to do with magical ability. Or lack of it."

If Las doesn't see any traps, then Kargen will reach for the wand.

Silver Crusade

male (HP 15/15 | AC 14 | T 10 | FF 14 | CMD 13 | F +1 | R +3 | W +5 | Init +0 | Per +2, darkvision 60') dwarf bard 2

@kargen - angruf hasn't hopped up on the dais yet.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

I'm just assuming that everyone has hoped up (and down if they wish) and have all had the effects occur to see what happens.

Silver Crusade

male (HP 15/15 | AC 14 | T 10 | FF 14 | CMD 13 | F +1 | R +3 | W +5 | Init +0 | Per +2, darkvision 60') dwarf bard 2

Angruf retrieves one of his own wands, holding it ready. "Oy Kergan, use all that 'tall' and give me a boost up. I'm going to swap wands with this statue. If we're lucky, we can use this to our advantage."

Assuming Kergan will boost him up, and that Angruf is dexterous enough, Angruf swaps his wand of cure light wounds for the wand in the statue's hand.

"If we're lucky, High Gorelock, Thrallkeeper of the Black Edifice here will power this platform with the magic of the wand. If we're even luckier, the wand won't be drained."

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