Heretic

Yanbrel Gossrith's page

90 posts. Organized Play character for Zahmahkibo.


Race

Half-elf

Classes/Levels

Witch 1 HP 9/9, NL 0 | AC 13, T 12, FF 11 | CMB +0, CMD 12 | F +2, R +2, W +2 | Init +8 | Perc +1 to +6 (Familiar: +10), SM +0 | Melee: Morningstar +0/1d8/19-20/x2; Ranged: Light Crossbow +2/1d8/19-20/x2

Gender

Male

Size

Medium

Age

28

Alignment

CN

Deity

Sivanah

Strength 10
Dexterity 14
Constitution 12
Intelligence 20
Wisdom 10
Charisma 7

About Yanbrel Gossrith

Half-elf Witch 1
CN Medium humanoid (elf, human)
Init +8; Senses low-light vision; Perception +1 (add +2 when familiar is within 5 feet, +3 in low light or darkness)

DEFENSE
AC 12, touch 12, flat-footed 10 (Dex +2)
hp 8 (1d6+1+1)
Fort +2, Ref +2, Will +2

OFFENSE
Spd 30 ft.
Melee morningstar +0 (1d8, 19-20/x2)
Ranged light crossbow +2 (1d8, 19-20/x2) or
splash weapon +3 ranged touch (varies)
Space 5 ft.; Reach 5 ft.

Special Attacks evil eye (DC 15, 5 rounds)
Spells
1st – cause fear, sleep, mage armor
0 – detect magic, read magic, guidance
Patron Insanity

STATISTICS
Str 10 (+0), Dex 14 (+2), Con 12 (+2), Int 20 (+5), Wis 10 (+0), Cha 7 (-2)
Base Atk +0; CMB +0; CMD 12
Feats Alertness (when familiar is within 5 feet), Improved Initiative
Traits Elven Reflexes, Resilient
Skills Heal +4, Knowledge (arcana) +9, Knowledge (history) +9, Knowledge (nature) +9, Knowledge (planes) +9, Perception +1/2/3/6, Spellcraft +9
Languages Common, Elf, Celestial, Draconic, Gnoll, Goblin, Sylvan

Combat Gear Alchemist's fire (3), Morningstar, Crossbow, Bolts (18)
Other Gear Pathfinder’s kit (dagger sharpened with whetstone), spell component pouch, candle Helmet, chalk (10), candle (10), scroll box with scrolls of (air bubble, beguiling gift charm person, comprehend languages, delay disease, detect secret doors, hypnotism, sow thought, karmic blessing, unseen servant), blue book: absalom, pathfinder's chronicle: arcana, spring-loaded wrist sheath with wand of infernal healing, masterwork backpack, scrivener's kit, ink, pickpocket's outfit, earplugs, manacles

Familiar Spells Stored 0 – all; 1st – cause fear, cure light wounds, ear piercing scream, enlarge person, mage armor, mount, obscuring mist, unseen servant

Special Abilities
Racial
Arcane Training Can use witch spell trigger and spell completion items as if one level higher.
Keen Senses +2 to Perceptipn
Dual Minded +2 to Will saves

Familiar: Goody the Owl:

N Tiny animal
Init +3; Senses low-light vision; Perception +10
DEFENSE
AC 16, touch 15, flat-footed 13 (+3 Dex, +2 size, +1 NA)
hp 4 (1d8)
Fort +2, Ref +5, Will +2
OFFENSE
Speed 10 ft., fly 60 ft. (average)
Melee 2 talons +5 (1d4–2)
Space 2-1/2 ft.; Reach 0 ft.
STATISTICS
Str 6, Dex 17, Con 11, Int 6, Wis 15, Cha 6
Base Atk +0; CMB +1; CMD 9
Feats Weapon Finesse
Skills Fly +7, Perception +10, Stealth +15; Racial Modifiers +4 Perception, +4 Stealth

Special Abilities
Alertness
Empathic Link
Improved Evasion
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