DM Beckett's "The Night Marches of Kalkamedes" PbP PFS Game Day Event Game (Inactive)

Game Master Beckett

Night Marches MAP


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Sovereign Court

Female Human Fighter (Cad) 3 HP 27/27, F +5, R +5, W +2, Init +3, Per +0

"Alright! Let's get this doggie across!" she says. "I've got rope on my pack and a Grappling Hook. Some of us hold him, while the rest get the ropes sorted out, then we can lower him down and then pull him up the other side."

Strength 1d20 + 3 ⇒ (9) + 3 = 12

Grand Lodge

Male 17/17 HP, AC: 16, T: 12, FF: 14, CMD: 13, F: +1 , R: +2, W: +3, Init +4, Pereption +0, Male Half-Orc Master Summoner, : +1( 1d8, x3)

"Lets throw grappling hook across from here before we go down so we throw it 30ft across instead of 70ft up the other side"

-Posted with Wayfinder

Sovereign Court

Male Half-elf Witch 1 HP 9/9, NL 0 | AC 13, T 12, FF 11 | CMB +0, CMD 12 | F +2, R +2, W +2 | Init +8 | Perc +1 to +6 (Familiar: +10), SM +0 | Melee: Morningstar +0/1d8/19-20/x2; Ranged: Light Crossbow +2/1d8/19-20/x2

Alright, let's organize this operation. Not to railroad the party, but with six of us it may take a while before we arrive at a plan naturally.

First, a few inventories and figures:

Climbing Gear:

Moll - silk rope (#1), grappling hook
Kargen - silk rope (#2)
Thoril - hemp rope (#3)
Angruf - hemp rope (#4), piton

Strength mods and Climb:

Moll - +3, +6*
Kargen - +2, +5*
Thoril - +3, +5*
Angruf - +2, +1*
Yanbrel - +0, +0
Las - +0, -2*

*These don't match the values listed on the character sheet, but I couldn't find any special Climb modifiers for anyone, so the listed figure is ranks + class skill bonus + str mod - ACP (armor only, not shields). Las would have to remove his armor to safely use a regular rope, as he already mentioned.

I thought Yanbrel had a rope as well, but apparently I got my adventuring kits mixed up. This should still be enough, however. Here is what I suggest:

The Plan:

We organize into two groups: Alpha Squadron, with the three highest Str/Climb folks (Moll, Kargen, Thoril), and Bravo Squadron, with the others (Angruf, Yanbrell, Las).


Step 1) Everyone in the party but Moll aids Kargen in grappling, and then pinning Kalkamedes.
Step 2) Cut rope #1 in half, to be fixed later. We now have ropes 1a and 1b, each 25 ft. in length
Step 2) Moll (highest CMB) ties up Kalkamedes with rope #1a. If he does not have +5 CMB or +4 Str mod, he cannot escape. If we want to be safe, we could also knock him unconscious and heal him up on the other side.
Step 3) Tie ropes #1b and #2 together, fix them to the grappling hook, and catch it on the far clifftop.
Step 4) Tie together and knot ropes #3 and #4, hitch them to the current clifftop. Bravo Squadron climbs down.
Step 5) Alpha pulls ropes #3/4 back up, while Bravo waits below.
Step 6) Alpha lowers the tied-up Kalkamedes to the bottom of the cliff with ropes #3/4, then climb down themselves.
Step 7) Yanbrel's owl familiar flies back up the cliff, cuts apart the knot with its talons, pushes the pieces over the edge. It then flies over the opposite side, checks for any hazards at the top of the cliff, and reports back to the party waiting in the chasm.
Step 8) Alpha collects the pieces of ropes 3 and 4, climbs up the far cliff on ropes 1b/2, pull Kalkamedes up behind them, then drop the rope back down.
Step 9) Bravo climbs up the far cliff.
Step 9) Angruf Mends the various cut ropes back together.

If all goes well, the party has made the passage with ropes and bodies wholly intact, and no other resources spent.

Silver Crusade

male (HP 15/15 | AC 14 | T 10 | FF 14 | CMD 13 | F +1 | R +3 | W +5 | Init +0 | Per +2, darkvision 60') dwarf bard 2

The Plan:
works for me. Angruf will be happy to help out with the tieing and splicing and 'mending'.

As can be anticipated, but always feared, Angruf divests himself of armor for the great climbing exercise, and 'reassembles' himself at the conclusion.

climbing: 1d20 + 2 ⇒ (13) + 2 = 15
climbing: 1d20 + 2 ⇒ (13) + 2 = 15
climbing: 1d20 + 2 ⇒ (4) + 2 = 6
climbing: 1d20 + 2 ⇒ (5) + 2 = 7

--- repositioning to avoid that nasty bit at the start of the upward climb.. ----
climbing: 1d20 + 2 ⇒ (18) + 2 = 20
climbing: 1d20 + 2 ⇒ (3) + 2 = 5
climbing: 1d20 + 2 ⇒ (7) + 2 = 9
climbing: 1d20 + 2 ⇒ (9) + 2 = 11

Sovereign Court

Male Half-elf Witch 1 HP 9/9, NL 0 | AC 13, T 12, FF 11 | CMB +0, CMD 12 | F +2, R +2, W +2 | Init +8 | Perc +1 to +6 (Familiar: +10), SM +0 | Melee: Morningstar +0/1d8/19-20/x2; Ranged: Light Crossbow +2/1d8/19-20/x2

We should all probably just take 10 on climb checks, since even with a DC 10 rope, getting a 5 or less is a fall, and knotting it might use up too much length. We also still have to secure the grappling hook, I'll have Yanbrel give that a go right now since his Dex seems as good as anyone's.

With no objections: The witch folds one of the silk ropes on half to find the middle, the slices it in twain with a quick stroke of his dagger. He takes one of the new, shorter ropes and ties it fast to the end of the other, still-intact silk rope. The other end he secures to Moll's grappling hook.

Grappling hook is a thrown weapon with range inc. 10 ft, so I guess a square on the opposite clifftop would be at least 35 ft. away, in the 4th increment, for -6. A target location with 'ample' places to latch has AC 5.

Attack vs. AC 5: 1d20 + 2 - 6 ⇒ (20) + 2 - 6 = 16
Critical Hook!!!: 1d20 - 6 ⇒ (4) - 6 = -2

Well, still a hit.

"Step back please" the witch announces, as he coils up the rope. He begins whipping the hooked end around in a circle, first at his side, then rotating it over his head, before flinging it across the chasm with a grunt.

"HrrrnAAH!"

Seems I didn't proofread the step numbers very well, and we ended up with two 2s and 9s. Steps 2a and 3 have been accomplished.

Yanbrel will cast Guidance on Kargen, or whoever makes the check to grapple Kalkamedes, then try to aid.

Aid Another to grapple: 1d20 + 0 ⇒ (20) + 0 = 20

Geez. Yanbrel is seriously dedicated to the success of this plan.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

I appreciate the planning and looks good. Thanks.

With a little trouble towards the end of the climb up, everyone manages to make across safely.

Ill update the map when I get home. It should be the start of the stuff youv'e been waiting on. :)

Kargen:
"Its about time. At least someone in this ragtag band has half a brain".

-Posted with Wayfinder

Liberty's Edge

male 44/44 [52/52 ]HP, [Rage:10/13 ] AC: 18[15], T: 11[8], FF: 17[14], CMD: 19[22], F: +6 , R: +3, W: -1, Init +2, Pereption +4, CN Male Nagaji Abyssal Bloodrager, +1 Large Falcata: +9, (2d6+9, 19-20x3) Rage [+1 Large Falcata +11 (3d6+14, 19-20x3)]

Yanbrel y didn't you just grapple him your self lol

Bty Daveak fallenheart was supposed to be Thoril

Thoril will aid the grapple

Aid another: 1d20 + 3 ⇒ (4) + 3 = 7

-Posted with Wayfinder

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

I didn't even notice, ha ha.

NEW MAP

Over the course of another two hours, the rough, mountainous scrubland gradually flattens and gives way to thicker copses of trees sustained by a series of chilly, narrow streams. Kalkamedes’s trail meanders northward, into an overgrown area that offers plenty of easy cover and some difficulty in maneuverability.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Know Local DC 15+:
You are entering an area claimed by a group of thugs that call themselves the Gorgon’s Privateers. They are not particularly special, just a common group of thugs that like to ambush travelers.

DM Init & Perception Rolls:

Angruf: 1d20 ⇒ 12
Kargen: 1d20 + 5 ⇒ (12) + 5 = 17
Las L.: 1d20 + 1 ⇒ (12) + 1 = 13
Moll: 1d20 + 3 ⇒ (2) + 3 = 5
Thoril: 1d20 + 2 ⇒ (9) + 2 = 11
Yanbrel: 1d20 + 8 ⇒ (20) + 8 = 28
[spoiler=DM Perception Rolls]
Angruf: 1d20 + 2 ⇒ (5) + 2 = 7
Kargen: 1d20 + 7 ⇒ (16) + 7 = 23
Las L.: 1d20 + 6 ⇒ (12) + 6 = 18
Moll: 1d20 + 0 ⇒ (1) + 0 = 1
Thoril: 1d20 + 7 ⇒ (2) + 7 = 9
Yanbrel: 1d20 + 6 ⇒ (4) + 6 = 10

________________________________________________________________________

Surprize Round:
Kargen
<attackers>
Las

Kargen and Las:
As you are walking, you notice a few humans in dark garb hidden amongst the trees just in front of you. 6 in total, the thugs are waiting for you talk get a little closer then will strike. Kargen sees them in time to get an action off before they do, but Las will get a suprze round action after they act.

Normal Init:

Group 1
Yanbrel
Kargen

Group 2
<attackers>

Group 3
Las
Angruf
Thoril
Moll

Only Yanbrel and Kargen get to act in the Surprize Round. But after that, please utilize the normal Init, and I will be going by Groups.

Sovereign Court

Male Half-elf Witch 1 HP 9/9, NL 0 | AC 13, T 12, FF 11 | CMB +0, CMD 12 | F +2, R +2, W +2 | Init +8 | Perc +1 to +6 (Familiar: +10), SM +0 | Melee: Morningstar +0/1d8/19-20/x2; Ranged: Light Crossbow +2/1d8/19-20/x2
DM Beckett wrote:
Only Yanbrel and Kargen get to act in the Surprize Round.

I'll go by the bolded part first and assume that's Las and Kargen. Does/did Yanbrel's familiar get a perception roll (+10)?

Liberty's Edge

Male Human Inquisitor of Erastil 9 [hp 69/69; F+11, R+12, W+11 (+2 vs. charms); AC 22/15/17; Init +7, Perception +14, Sense Motive +16]

Voice:
Kargen thinks back to the voice in his head. Are you the one compelling Kalkamedes in his nightly trips? If you tell me where we're all going, then perhaps it will help us get there faster.

Knowledge, Local: 1d20 + 5 ⇒ (15) + 5 = 20

Suddenly Kargen is jolted out of his thoughts by the sights of shadows moving in the forest. He shouts out, "Ambush! Thugs among the trees! We need to protect Kalkamedes!"

The Hunter of Erastil steps forward and utters a quick prayer to Old Deadeye. Instantly, a shimmering field surrounds him.

5 foot step and cast Shield of Faith. AC is now 19.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||
Yanbrel Gossrith wrote:
DM Beckett wrote:
Only Yanbrel and Kargen get to act in the Surprize Round.

Yes, sorry. Las and Kargen.

Yanbrel Gossrith wrote:
I'll go by the bolded part first and assume that's Las and Kargen. Does/did Yanbrel's familiar get a perception roll (+10)?

1d20 + 10 ⇒ (7) + 10 = 17 barely fails

Kargen:
"If I bloody well knew where we were going, I'd get a real hero to carry me there and we'd already be fine and on our way back. Now kill these twerps and lets get a move on. If you can handle that."

Liberty's Edge

male 44/44 [52/52 ]HP, [Rage:10/13 ] AC: 18[15], T: 11[8], FF: 17[14], CMD: 19[22], F: +6 , R: +3, W: -1, Init +2, Pereption +4, CN Male Nagaji Abyssal Bloodrager, +1 Large Falcata: +9, (2d6+9, 19-20x3) Rage [+1 Large Falcata +11 (3d6+14, 19-20x3)]

just so you are tracking i am not flat footed even though i have not activated.

-Posted with Wayfinder

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Good to know.

-Posted with Wayfinder

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Thug 1 vs Kargen: 1d20 + 3 ⇒ (19) + 3 = 22 <HIT>
Damage: 1d4 + 2 ⇒ (2) + 2 = 4

Thug 2 vs Moll: 1d20 + 3 ⇒ (9) + 3 = 12 <MISS>
Damage: 1d4 + 2 ⇒ (1) + 2 = 3

Thug 3 vs Kargen: 1d20 + 1 ⇒ (20) + 1 = 21 <HIT>
Damage: 1d4 + 2 ⇒ (3) + 2 = 5

Thug 4 vs Thoril: 1d20 + 1 ⇒ (11) + 1 = 12 <MISS>
Damage: 1d4 + 2 ⇒ (4) + 2 = 6

Thug 5 vs Yanbrel: 1d20 + 3 ⇒ (11) + 3 = 14 <HIT>
Damage: 1d4 + 2 ⇒ (1) + 2 = 3

Thug 6 vs Kalkamedes: 1d20 + 3 ⇒ (14) + 3 = 17 <HIT>
Damage: 1d4 + 2 ⇒ (1) + 2 = 3

Las and then Group 1 (Yanbrel & Kargen) are up

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Crit Confirm: 1d20 + 1 ⇒ (9) + 1 = 10
Crit Damage: 1d4 + 2 ⇒ (3) + 2 = 5

Scarab Sages

Male Human (Garundi) #43870-5 | Investigator 6| HP 51/51 | Init +1 | AC: 16 T:11 FF:18 | F: +4 (+4 vs Poison), R: +6 W: +7 (+1 Trans)|+1 Adam. Stinging Whip +7(1d3+2) | Perception +11 | Diplo +9 | UMD +13 | Sense Motive +14 | Spellcraft +10 |DD +12
Active:
Darkvision 6h, Barkskin 1h, Longstrider 1h

At first Las is happy to see the fellow travelers. A few ??? hits later, Las is not so happy.

"Well, that's no way for humans to greet strangers on the road!!"

Las presents his holy symbol and heals his companions. "Let Sinashakti protect all good travelers...almmmmmmm..."

Channel Positive(Heal): 1d6 ⇒ 5

If the terrain between Thoril and the thugs is considered difficult, Las will use Caravan Bond and put Agile Feet (ignore difficult terrain for one round) on Thoril as a free action

Can we see what they are wearing and what they are attacking us with?

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Right now, slings. They are wearing some sort of leather armor that's been painted black, and it looks like they all have light maces and saps at their belt.

Now that they have attacked, they are clearly visible, (if you would be able to see them in the dark).

Sovereign Court

Male Half-elf Witch 1 HP 9/9, NL 0 | AC 13, T 12, FF 11 | CMB +0, CMD 12 | F +2, R +2, W +2 | Init +8 | Perc +1 to +6 (Familiar: +10), SM +0 | Melee: Morningstar +0/1d8/19-20/x2; Ranged: Light Crossbow +2/1d8/19-20/x2

GM:
I just got into GMing myself, so I'm taking every chance to rectify my rules knowledge. Thanks to Las it doesn't matter either, but is there something letting the bandit hit Yanbrel on a 14, when he should have cover and 15 FF AC?

"Oh?" The witch looks down at the feathered shaft suddenly protruding from his thigh.

"Goody, do you see this?" He nudges awake the familiar than had fallen asleep on his shoulder. "Terrible owl. Night time!"

Yanbrel reaches down and yanks the arrow from his leg. "It stings, you know." Suddenly a pulse of energy thrums through his flesh, reknitting the dripping wound. He looks over to where Las has dropped to the ground.

"How thoughtful. But the poor fellow exhausted himself."

He draws his crossbow from his pack, locks in a quarrel, and steps up next to Moll. "Help me spot one," he whispers to the bird on his shoulder.

Draw crossbow, load crossbow, 5-foot step E.

Liberty's Edge

male 44/44 [52/52 ]HP, [Rage:10/13 ] AC: 18[15], T: 11[8], FF: 17[14], CMD: 19[22], F: +6 , R: +3, W: -1, Init +2, Pereption +4, CN Male Nagaji Abyssal Bloodrager, +1 Large Falcata: +9, (2d6+9, 19-20x3) Rage [+1 Large Falcata +11 (3d6+14, 19-20x3)]

Thoril will drop the rope and charge to his current locationsince it is an open area i believe i can charge like that because there is nothing blocking the straight line there.if not let me know i will he can charge to a different guy and i will move him there.and attack.

Attack: 1d20 + 8 + 2 ⇒ (4) + 8 + 2 = 14

Extra +2 For charge

Damage: 1d10 + 4 ⇒ (4) + 4 = 8

Damn LOW ROLLS

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

your stats say FF 11. Did I miss something? Also thry are using slings not arrows. :)

-Posted with Wayfinder

Sovereign Court

Male Half-elf Witch 1 HP 9/9, NL 0 | AC 13, T 12, FF 11 | CMB +0, CMD 12 | F +2, R +2, W +2 | Init +8 | Perc +1 to +6 (Familiar: +10), SM +0 | Melee: Morningstar +0/1d8/19-20/x2; Ranged: Light Crossbow +2/1d8/19-20/x2

Whoops. Yeah, submitted that before I saw the update, just assumed they were using longbows. Well, Insanity patron, free license to hallucinate. I was thinking 15 because there are like five people between the thug and Yanbrel, so he'd get +4 from cover.

Silver Crusade

male (HP 15/15 | AC 14 | T 10 | FF 14 | CMD 13 | F +1 | R +3 | W +5 | Init +0 | Per +2, darkvision 60') dwarf bard 2

know(local): 1d20 + 1 ⇒ (17) + 1 = 18

"These roadside thugs actually have enough of a reputation to have their name known. Gentlemen, meet Gorgon's Privateers - a local smash-and-grab club. They may well clear off with some moderate encouragement." Angruf looks whistful, "Though I have been looking for an opportunity to experiment with my wand of color spray..."

Liberty's Edge

Male Human Inquisitor of Erastil 9 [hp 69/69; F+11, R+12, W+11 (+2 vs. charms); AC 22/15/17; Init +7, Perception +14, Sense Motive +16]

Two stones slam into Kargen, one narrowly missing his eye and the other his throat. Lucky shots he thinks, hoping that it was more luck than skill.

"My turn, now." He moves quickly towards them, trying to use the trees as some cover, while drawing an arrow. He lines up a shot at one and let's it fly.

Attack #2
Attack (PBS): 1d20 + 5 + 1 ⇒ (9) + 5 + 1 = 15
Damage: 1d8 + 2 + 1 ⇒ (1) + 2 + 1 = 4

Sovereign Court

Female Human Fighter (Cad) 3 HP 27/27, F +5, R +5, W +2, Init +3, Per +0

Knowledge: Local 1d20 + 7 ⇒ (16) + 7 = 23

Moll says, "I don't think they have a real Gorgon to their name, so let's teach them a lesson, shall we?" as she advances, her Guisarme held at the ready.

Double move.

Scarab Sages

Male Human (Garundi) #43870-5 | Investigator 6| HP 51/51 | Init +1 | AC: 16 T:11 FF:18 | F: +4 (+4 vs Poison), R: +6 W: +7 (+1 Trans)|+1 Adam. Stinging Whip +7(1d3+2) | Perception +11 | Diplo +9 | UMD +13 | Sense Motive +14 | Spellcraft +10 |DD +12
Active:
Darkvision 6h, Barkskin 1h, Longstrider 1h

Kargen, Las healed you for 5 points.

Liberty's Edge

Male Human Inquisitor of Erastil 9 [hp 69/69; F+11, R+12, W+11 (+2 vs. charms); AC 22/15/17; Init +7, Perception +14, Sense Motive +16]

Right, thanks!

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Init:

Group 1
Yanbrel
Kargen

Group 2
<attackers>

Group 3
Las
Angruf
Thoril
Moll

Kargen and Las spot the danger just in time. The follower of Ol'Deadeye calls on divine protection and warns the others of the ambush, while the priest of the open road calls on his healing rain to help after they lob a small volley of sling bullets.

The witch readies his crossbow and steps into position while Kargen looses an arrow, hitting one of the thugs solidly in the shoulder and drawing blood. Most of the thugs draw their slings and instead move and draw Light Maces, going for flanks as much as possible.

Thug 1 tries to slip past Thoril, but is cut down for his trouble

Thoril's AoO:

1d20 + 10 ⇒ (6) + 10 = 16
.

Thug 2 then just steps up and attacks.
Attack Thoril: 1d20 + 4 ⇒ (1) + 4 = 5 <MISS>

Thug 3 attacks Moll with a sling after advancing a bit.
Attack: 1d20 + 3 ⇒ (8) + 3 = 11 <MISS>
Damage: 1d4 + 2 ⇒ (4) + 2 = 6

Thug 4 veers of to the left and hurls a bullet at Kargen (cover).
Attack: 1d20 + 3 ⇒ (7) + 3 = 10 <MISS>
Damage: 1d4 + 2 ⇒ (4) + 2 = 6

Thug 5 steps into flank with another one and tries to bash Thoril.
Attack: 1d20 + 6 ⇒ (10) + 6 = 16 <MISS>
Damage: 2d6 + 2 ⇒ (2, 4) + 2 = 8

And finally Thug 6 goes after Kargen, swinging a Light Mace.
Attack: 1d20 + 4 ⇒ (19) + 4 = 23 <MISS>
Damage: 1d6 + 2 ⇒ (2) + 2 = 4

Moll advances and Thoril charges (slightly out of order).

still need actions for Round 1 for Las and Angruf.

Liberty's Edge

male 44/44 [52/52 ]HP, [Rage:10/13 ] AC: 18[15], T: 11[8], FF: 17[14], CMD: 19[22], F: +6 , R: +3, W: -1, Init +2, Pereption +4, CN Male Nagaji Abyssal Bloodrager, +1 Large Falcata: +9, (2d6+9, 19-20x3) Rage [+1 Large Falcata +11 (3d6+14, 19-20x3)]

Thoril will take 5ft step and attack

Attack: 1d20 + 8 ⇒ (3) + 8 = 11

Damage: 1d10 + 4 ⇒ (8) + 4 = 12

-Posted with Wayfinder

Scarab Sages

Male Human (Garundi) #43870-5 | Investigator 6| HP 51/51 | Init +1 | AC: 16 T:11 FF:18 | F: +4 (+4 vs Poison), R: +6 W: +7 (+1 Trans)|+1 Adam. Stinging Whip +7(1d3+2) | Perception +11 | Diplo +9 | UMD +13 | Sense Motive +14 | Spellcraft +10 |DD +12
Active:
Darkvision 6h, Barkskin 1h, Longstrider 1h

Light on his feet, Las moves behind a clump of trees and calls upon his patron,
"Sinashakti, grant this woman the luck of the gods,"

Las bestows a bit of luck onto Moll.

Bit of Luck:
For the next round, any time the target rolls a d20, he may roll twice and take the more favorable result.

Moll, remember, TWF is going to be a lot better with bit of luck

Liberty's Edge

male 44/44 [52/52 ]HP, [Rage:10/13 ] AC: 18[15], T: 11[8], FF: 17[14], CMD: 19[22], F: +6 , R: +3, W: -1, Init +2, Pereption +4, CN Male Nagaji Abyssal Bloodrager, +1 Large Falcata: +9, (2d6+9, 19-20x3) Rage [+1 Large Falcata +11 (3d6+14, 19-20x3)]

low roles every time...killing me

-Posted with Wayfinder

Silver Crusade

male (HP 15/15 | AC 14 | T 10 | FF 14 | CMD 13 | F +1 | R +3 | W +5 | Init +0 | Per +2, darkvision 60') dwarf bard 2

Angruf steps forward, drawing his hammer. He begins to declaim an ancient dwarven epic. Although in ancient dwarvish, the rolling, sing-song tone of the epic tale inspires Angruf's companion to match the deeds of the ancient dwarves.

Round 1
Status: HP 15/15 | AC 14 | T 10 | FF 14 | CMD 13 | F +1 | R +3 | W +5 | Init +0
Free: draw hammer
Move: 20' move
Standard: initiate 'inspire courage'

Liberty's Edge

Male Human Inquisitor of Erastil 9 [hp 69/69; F+11, R+12, W+11 (+2 vs. charms); AC 22/15/17; Init +7, Perception +14, Sense Motive +16]

I think Thug 6 does indeed hit Kargen. 4 more damage to the archer.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

you are right. Id messed up one of the dice codes and had to go rewrite it, so it actually added the new roll to the last one and pushed all the original tols up. I forgot to recheck.

-Posted with Wayfinder

Sovereign Court

Female Human Fighter (Cad) 3 HP 27/27, F +5, R +5, W +2, Init +3, Per +0

Moll feels her fate shifting and swings her Guisarme at the nearest thug's legs. "You stales have picked the wrong marks." she says.

Trip attack on the thug. 1d20 + 5 ⇒ (9) + 5 = 14
Luck Re-roll 1d20 + 5 ⇒ (14) + 5 = 19

She then drops the Guisarme and draws one of her shortswords, stepping up to the fellow.

Sovereign Court

Male Half-elf Witch 1 HP 9/9, NL 0 | AC 13, T 12, FF 11 | CMB +0, CMD 12 | F +2, R +2, W +2 | Init +8 | Perc +1 to +6 (Familiar: +10), SM +0 | Melee: Morningstar +0/1d8/19-20/x2; Ranged: Light Crossbow +2/1d8/19-20/x2

Sorry, bit confused. Where are we in the turn order?

Liberty's Edge

Male Human Inquisitor of Erastil 9 [hp 69/69; F+11, R+12, W+11 (+2 vs. charms); AC 22/15/17; Init +7, Perception +14, Sense Motive +16]

Right, back to me. Sorry.

Kargen backs away from the thug attacking him and draws and arrow. But instead of shooting it at him, he aims for the man fighting with Thoril.

5 foot step back and Attack #5
Attack (PBS, Bard): 1d20 + 5 + 1 + 1 ⇒ (17) + 5 + 1 + 1 = 24
Damage (PBS, Bard): 1d8 + 2 + 1 + 1 ⇒ (5) + 2 + 1 + 1 = 9

Sovereign Court

Male Half-elf Witch 1 HP 9/9, NL 0 | AC 13, T 12, FF 11 | CMB +0, CMD 12 | F +2, R +2, W +2 | Init +8 | Perc +1 to +6 (Familiar: +10), SM +0 | Melee: Morningstar +0/1d8/19-20/x2; Ranged: Light Crossbow +2/1d8/19-20/x2

Guess I'm up too then.

"Hey." Yanbrel pokes the somnabulating pathfinder with the side of his crossbow. "Stay."

Satisfied that his message has been received, the witch goes bounding off towards the melee, owl still perched stolidly on his shoulder, and fires off a quarrel at the nearest bandit.

Move SE, E, E, SE, SE, attack #2. Moll is moving out of turn order I think, so when Yanbrel takes his shot she should still be 10 feet away and the thug still on his feet.

Attack vs. Thug 2: 1d20 + 2 ⇒ (1) + 2 = 3
Damage: 1d8 ⇒ 2

Scarab Sages

Male Human (Garundi) #43870-5 | Investigator 6| HP 51/51 | Init +1 | AC: 16 T:11 FF:18 | F: +4 (+4 vs Poison), R: +6 W: +7 (+1 Trans)|+1 Adam. Stinging Whip +7(1d3+2) | Perception +11 | Diplo +9 | UMD +13 | Sense Motive +14 | Spellcraft +10 |DD +12
Active:
Darkvision 6h, Barkskin 1h, Longstrider 1h

Yanbbrel accidentally shoots her owl.

Sovereign Court

Male Half-elf Witch 1 HP 9/9, NL 0 | AC 13, T 12, FF 11 | CMB +0, CMD 12 | F +2, R +2, W +2 | Init +8 | Perc +1 to +6 (Familiar: +10), SM +0 | Melee: Morningstar +0/1d8/19-20/x2; Ranged: Light Crossbow +2/1d8/19-20/x2

Two of my PCs have rolled crossbow attacks today, and two have come up nat 1. What are the odds? (A: 1/400.) Just gonna stick with Evil Eye from here on.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||
Yanbrel Gossrith wrote:
Two of my PCs have rolled crossbow attacks today, and two have come up nat 1. What are the odds? (A: 1/400.) Just gonna stick with Evil Eye from here on.

The Paizo Dice Rollers are notorious for their bad rolls. My first PbP (I think) a party of six all rolled Nat 1's on a Perception check in a row. Normally, a lot of the times I roll for NPC or monsters, I see a few crits an then max damage, so you've been fairly lucky this time.

@ Everyone: basically when your group comes up, just post you action, and I'll try to adjust for it in a sort of round summary. Group 1 just went, so it's back to group 2 (the enemies), and right after that is Group 3 once more.

INIT:

Group 1
Yanbrel
Kargen

Group 2
<attackers>

Group 3
Las
Angruf
Thoril
Moll

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Thug 2 holds off for a moment after being tripped, awaiting one of her allies to come to her aid.

Thug 3 charges Thoril, now flanking with Thug 5, bashing at Thoril as he quickly tries to dodge and parry both incoming attacks.
Attack: 1d20 + 8 ⇒ (11) + 8 = 19 <HIT>
Damage: 2d6 + 2 ⇒ (6, 4) + 2 = 12

Thug 4 likewise sweeps in trying to flank Moll, where Thug 2 begins to stand up, drawing first an AoO from Moll.
AoO to Thug 2: 1d20 + 11 ⇒ (14) + 11 = 25 <HIT>
Dmg: 1d6 + 4 ⇒ (5) + 4 = 9 <and almost drops them>

Thug 2 then stands, and both attack Moll.
2 Attack: 1d20 + 6 ⇒ (4) + 6 = 10 <MISS>
Damage: 2d6 + 2 ⇒ (5, 3) + 2 = 10
4 Attack: 1d20 + 8 ⇒ (13) + 8 = 21 <HIT>
Damage: 2d6 + 2 ⇒ (6, 2) + 2 = 10

Thug 5 again strikes at Thoril, sweeping around in an unorthodox motion with the mace.
Attack: 1d20 + 6 ⇒ (11) + 6 = 17 <MISS>
Damage: 1d6 + 2 ⇒ (3) + 2 = 5

Finally, Thug 6 moves in for the kill swipes at Kargen
Attack: 1d20 + 4 ⇒ (9) + 4 = 13 <MISS>
Damage: 1d6 + 2 ⇒ (6) + 2 = 8

Group 3 is up once more.

Perception DC 15:
And to make matters that much worse, it seems that Kalkamedes, no longer being held by anyone in all the excitement in now wandering off on his own. . .

Scarab Sages

Male Human (Garundi) #43870-5 | Investigator 6| HP 51/51 | Init +1 | AC: 16 T:11 FF:18 | F: +4 (+4 vs Poison), R: +6 W: +7 (+1 Trans)|+1 Adam. Stinging Whip +7(1d3+2) | Perception +11 | Diplo +9 | UMD +13 | Sense Motive +14 | Spellcraft +10 |DD +12
Active:
Darkvision 6h, Barkskin 1h, Longstrider 1h

Moll gets two rolls on her AoO from Bit of Luck. I say this because she could crit.

Las figured that Thoril wanted to go down swinging so he decided to try and help him as best he could.

Las moved to put the dwarf in range and bestowed the luck of Sinashakti on him. If Thoril could kill one, he might survive.

"Thoril protect yourself, the luck of the Sinashakti will guide your hand!"

Bit of Luck on Thoril

Perception: 1d20 + 6 ⇒ (5) + 6 = 11

Liberty's Edge

male 44/44 [52/52 ]HP, [Rage:10/13 ] AC: 18[15], T: 11[8], FF: 17[14], CMD: 19[22], F: +6 , R: +3, W: -1, Init +2, Pereption +4, CN Male Nagaji Abyssal Bloodrager, +1 Large Falcata: +9, (2d6+9, 19-20x3) Rage [+1 Large Falcata +11 (3d6+14, 19-20x3)]

Thoril will hold till after moll...moll if you five foot over unbetween the other two you should be able to take out guy on ground and provide me flanking so i can take out this guy that just hit me

-Posted with Wayfinder

Sovereign Court

Female Human Fighter (Cad) 3 HP 27/27, F +5, R +5, W +2, Init +3, Per +0

AoO Re-roll 1d20 + 8 ⇒ (10) + 8 = 18 No crit

Moll sidesteps and draws her second blade while stabbing at the thug that had formerly been on the ground.

5ft SE, draw sword, attack. 1d20 + 8 ⇒ (5) + 8 = 13 Probably misses.

Liberty's Edge

male 44/44 [52/52 ]HP, [Rage:10/13 ] AC: 18[15], T: 11[8], FF: 17[14], CMD: 19[22], F: +6 , R: +3, W: -1, Init +2, Pereption +4, CN Male Nagaji Abyssal Bloodrager, +1 Large Falcata: +9, (2d6+9, 19-20x3) Rage [+1 Large Falcata +11 (3d6+14, 19-20x3)]

Thoril will take a 5ft step flank with mole

Rage attack: 1d20 + 12 ⇒ (10) + 12 = 22

Damage: 1d10 + 7 ⇒ (9) + 7 = 16

-Posted with Wayfinder

Liberty's Edge

male 44/44 [52/52 ]HP, [Rage:10/13 ] AC: 18[15], T: 11[8], FF: 17[14], CMD: 19[22], F: +6 , R: +3, W: -1, Init +2, Pereption +4, CN Male Nagaji Abyssal Bloodrager, +1 Large Falcata: +9, (2d6+9, 19-20x3) Rage [+1 Large Falcata +11 (3d6+14, 19-20x3)]

Reroll attack: 1d20 + 12 ⇒ (17) + 12 = 29

-Posted with Wayfinder

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Small retcon. In the last attacks, Thug 4 that charged at Moll did not flank with the other Thug, which means Moll actually takes 2 less Damage. Slightly altered the map.

Thoril and Moll both hit, striking down one more thug.

Angruf and then back to Group 1 and Round 3.

Liberty's Edge

male 44/44 [52/52 ]HP, [Rage:10/13 ] AC: 18[15], T: 11[8], FF: 17[14], CMD: 19[22], F: +6 , R: +3, W: -1, Init +2, Pereption +4, CN Male Nagaji Abyssal Bloodrager, +1 Large Falcata: +9, (2d6+9, 19-20x3) Rage [+1 Large Falcata +11 (3d6+14, 19-20x3)]

[ooc] you no what's sad the guy that hit me was using a bigger version of my weapon and i still did more damage lol

-Posted with Wayfinder

Scarab Sages

Male Human (Garundi) #43870-5 | Investigator 6| HP 51/51 | Init +1 | AC: 16 T:11 FF:18 | F: +4 (+4 vs Poison), R: +6 W: +7 (+1 Trans)|+1 Adam. Stinging Whip +7(1d3+2) | Perception +11 | Diplo +9 | UMD +13 | Sense Motive +14 | Spellcraft +10 |DD +12
Active:
Darkvision 6h, Barkskin 1h, Longstrider 1h

Thoril, at first I thought they were using two-handers as well, but then I realized they are using sneak attack, so it's really 1d6 and then another 1d6 because you are flanked.

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