DM Aron Marczylo's Kingmaker - Part 1: Stolen Land (Inactive)

Game Master overfiend_87


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I'll take a 5 foot step to C4 and cast Bane, which should hit everyone but Kressel. DC 14 will save negates, -1 attack for all enemies.

Celestial:

"Fools, Cayden will weaken all of you that plague the land with banditry!"


Assuming those bandits attack me, I'll use Adoration on the first attack. DC 14 (will) or they lose the attack


Male Human Fighter (Armor Master) 4
Sir Bronwyn Raslov wrote:

I actually shouted that at Ganit. I figured if she sees Ganit ambushing her, it would be easy to put 2 and 2 together and figure I'm on it too. Aaand if she did that, she and her men could easily swarm me.

In an unrelated note, sorry about "that" word up there.

I got'cha. Hmm... was "that" word up there before? Hehe, I thought you were trying the bluff of the century ;) Holy crap... I pissed these guys off...

Free action to drop the bow, move action to pull out sword and shield. Fighting defensively, +2 to AC

Lukan watches as the bandits advance towards him and he drops his bow. Quickly he draws his sword with his right hand, his left hand whipping behind him and sliding his sheild onto his forearm. He lifts his shield up high and prepares for the attacks and quickly jabs at the bandit to the north of him (F11).

Scimitar Attack 1d20 + 6 - 4 ⇒ (11) + 6 - 4 = 13
Scimitar Damage 1d6 + 3 ⇒ (3) + 3 = 6


Male Human Bard 4

The outlaw murmurs to himself a simple rhyme, using it to remember the elements of that special trick he learned at a crossroads long ago. His simple gestures are easy and quick, long practiced to perfection.

Heavy rain
Pouring hard
Try in vain
t'stand upright

Standard Action: He'll cast grease covering squares H11, H12, I11, I12: the bandits on H11 and I11 must succeed on a Reflex save DC 14 or fall. Any creature walking within or through the area of grease moves at half normal speed with a DC 10 Acrobatics check. If it fails, it doesn't move, if it fails by 5 or more, it falls.

Then the outlaw moves, toward the traitor Gan, shouting as he draws his heavy blade:

You'll pay for that, Gan! Tonight the dogs will feast on your insides!

Move action: Move to H6.


Master of Gaming and Grognardia Current map

save: 1d20 + 1 ⇒ (16) + 1 = 17

The bandits remain standing in the grease and Kressel turns to you, seeing how you had moved your arms in your casting and blaming it on Ganit.

Bluff check?

Cambyle takes a step and then casts his spell which appears to take it's effect on all the bandits, though missing Kressel.

1d20 - 1 ⇒ (8) - 1 = 7

Ganit's swing misses the bandit as he doesn't manage to hit him.

Lukan manages to cut into the bandit, though he still remains standing anywhere.

I think you can only draw 1 weapon as a move action rarther than both the sword and shield.

Round 2

Order:

Catrina Stigard
Jameson Addercop IV
Bandits
Kressel
Sir Bronwyn Raslov
Cambyl
Ganit
Lukan

MAP


Female Changling(Hulking) Sorcerer - Orc Bloodline/5 - HP: 12/28; AC16,T14,FF13

Round 2
I cast sleep centered at the corner between H9 and I10. DC 15. (Should have 4 bandits in its range).
(In the middle of what looks like an animal although I have no clue what it is, I assume just something in the maps background.)

I will then move backwards to -C9(yeh, it is off the map, but within sleep range)

I begin casting another sleep.

If everyone posts the Round X at the top of each post, it makes keeping track of everything for us, and DM Aron, much easier. Sorry about essentially repeating what was posted above.


Male Half-Orc Slayer (Vanguard)/14 | AC 21 T 13 F 19 | HP 130 | F +13* R +13 W +8* | Init +11 | Perc +23*

Round 2 Init 20

Status:

HP = 17/25
AC = 18 (16 Charging)
Weapon Equipped = Lance
Speed = 35'
Challenge = 1/1
Status Effects = Mounted
Donal HP = 21 AC = 16 (14 Charging)
Status Effects = None

As the horse shaped object on the map I'd like to request you not put me to sleep.

Jameson sees Kessel attack him and attempts to slash her with his sword while ordering Donal to do the same.

"You're mine Kessel!"

Free Action Drop Sword, Challenge Kessel, Move to draw Sword, Standard to Attack Kessel.

She attacked me with both axes but appears 10' on the map. I'm assuming she's actually next to me somewhere, otherwise I'll hit her with the lance instead of my longsword and Donal gets no attacks.

Longsword includes Higher Ground Bonus of +1 to hit and Challenge of +1 to hit and +2 damage

Ride: Fight w/ Combat Trained Mount DC 10 1d20 + 6 ⇒ (11) + 6 = 17
Longsword 1d20 + 7 ⇒ (6) + 7 = 131d8 + 5 ⇒ (7) + 5 = 12
Handle Animal DC 10 1d20 + 5 ⇒ (16) + 5 = 21
Donal Hoof 1d20 + 4 ⇒ (18) + 4 = 221d6 + 3 ⇒ (3) + 3 = 6
Donal Hoof 1d20 + 4 ⇒ (17) + 4 = 211d6 + 3 ⇒ (2) + 3 = 5
Donal Bite 1d20 + 4 ⇒ (2) + 4 = 61d4 + 3 ⇒ (4) + 3 = 7


Male Human Fighter (Armor Master) 4

It's a pain to find some rules - here it is from the PFSRD about drawing weapons with Two-Weapon Fighting Feat:

Drawing Weapons:
Draw or Sheathe a Weapon
Drawing a weapon so that you can use it in combat, or putting it away so that you have a free hand, requires a move action. This action also applies to weapon-like objects carried in easy reach, such as wands. If your weapon or weapon-like object is stored in a pack or otherwise out of easy reach, treat this action as retrieving a stored item.
If you have a base attack bonus of +1 or higher, you may draw a weapon as a free action combined with a regular move. If you have the Two-Weapon Fighting feat, you can draw two light or one-handed weapons in the time it would normally take you to draw one.
Drawing ammunition for use with a ranged weapon (such as arrows, bolts, sling bullets, or shuriken) is a free action.


Male Human Bard 4

On the first round I moved to H6, could you position me there?


Master of Gaming and Grognardia Current map
Carina Stigard wrote:

Round 2

I cast sleep centered at the corner between H9 and I10. DC 15. (Should have 4 bandits in its range).
(In the middle of what looks like an animal although I have no clue what it is, I assume just something in the maps background.)

I will then move backwards to -C9(yeh, it is off the map, but within sleep range)

I begin casting another sleep.

If everyone posts the Round X at the top of each post, it makes keeping track of everything for us, and DM Aron, much easier. Sorry about essentially repeating what was posted above.

appreciated it does make things easier if you are planning to post out of round. Also you can't move before casting a full round action like sleep just like with being unable to cast it in a surprise round. Not even a 5ft step I believe but that's debatable. Also, thanks Lukan for the rules, I thought it was only 1, even with twf which will be very helpful in the campaign I'm playing in as a human with twf and two-bladed sword.


Human Ranger 3 / Rogue 2
Stats:
HP 38/38; AC 18, touch 13, Flat Footed 15; CMD 19; Fort +3, Reflex +9 (Evasion), Will +4; Perception +11 (+1 v traps; +2 v Humans); Initiative +3

Round 2 Initiative 4

Status:
HP: 16/16
AC: 16
CMD: 16
Saves: 2/7/2
Speed: 30ft
Equipped: Scimitar (one hand)
Quiver: 10/10 Arrows
10/10 Arrows, Cold Iron
10/10 Arrows, Silver Blanched
Conditions: none

Base +3/+2, FE +2/+2, Flanking +2/1d6 sneak attack; Total: +7/+4 + 1d6

Taking a heavy breath to accustom himself to the weight of his sparsely used sword, Ganit takes another slash at the bandit Lukan had previously wounded. Standard action to attack bandit in F11, move action back to square C11

Attack: 1d20 + 7 ⇒ (18) + 7 = 25
Confirm Critical: 1d20 + 7 ⇒ (13) + 7 = 20
Damage: 1d6 + 4 + 1d6 ⇒ (1) + 4 + (2) = 7
Critical Damage: 1d6 + 4 ⇒ (2) + 4 = 6

I'm not sure If I should back up Lukan or Cambyl so I'll stay within reach of both of you for this round. Hopefully the guy I just crit-ed didn't move before my turn, though he would provoke 2 AoO's so he probably didn't.


Master of Gaming and Grognardia Current map

the sleep spell goes off, effecting the weakest first, knocking out four of the bandits who are now asleep.

save: 1d20 - 1 ⇒ (4) - 1 = 3

They are prone and whilst sleeping helpless. If anyone is tempted to coup de grace be sure to remember it's a full round action that provokes an attack of oppitunity. Just to let you know in case you didn't know.

As Jameson challenges Kressel he misses with his sword, however Donal manages to kick her hard in the face with a hoof in her face, breaking her nose and knocking her flying to the ground.

Bandits appear shocks to see Kressel wounded and one some appear to launch into a frenzy.

One bandit moves into flanking against Lukan, however both are unable to hit him with their weapons and their swords miss, one more wildly than the other.

attack: 1d20 + 4 ⇒ (15) + 4 = 19

attack: 1d20 + 4 ⇒ (3) + 4 = 7

One of the bandit leaves, fleeing to the bandit camp and crying out.
"Kressel's down! Ambush!" he dissappears into the camp in the distance as he raises the alarm. Another bandit decides to step in and take a stab at Cambyl.

attack: 1d20 + 2 ⇒ (15) + 2 = 17

damage: 1d6 + 1 ⇒ (3) + 1 = 4

DM:

Kressel bleeding: 1d20 - 6 ⇒ (15) - 6 = 9

Bleeds 1 point.


Master of Gaming and Grognardia Current map

updated map


Male Half-Orc Slayer (Vanguard)/14 | AC 21 T 13 F 19 | HP 130 | F +13* R +13 W +8* | Init +11 | Perc +23*

Round 3 Init 20

Status:

HP = 17/25
AC = 18 (16 Charging)
Weapon Equipped = Sword
Speed = 35'
Challenge = 0/1
Status Effects = Mounted
Donal HP = 21 AC = 16 (14 Charging)
Status Effects = None

"Well done Donal!"

Jameson wheels Donal around and attempts to peel one of the bandits off Lukan.

Attack G10

Ride: Fight w/ Combat Trained Mount DC 10
1d20 + 6 ⇒ (2) + 6 = 8

Longsword Higher Ground
1d20 + 6 ⇒ (5) + 6 = 111d8 + 3 ⇒ (7) + 3 = 10

Handle Animal DC 10
1d20 + 5 ⇒ (7) + 5 = 12

Donal Hoof
1d20 + 4 ⇒ (17) + 4 = 211d6 + 3 ⇒ (2) + 3 = 5

Donal Hoof
1d20 + 4 ⇒ (8) + 4 = 121d6 + 3 ⇒ (2) + 3 = 5

Donal Bite
1d20 + 4 ⇒ (14) + 4 = 181d4 + 3 ⇒ (4) + 3 = 7

Failed my Ride check, only Donal gets to attack.


Did the guy attacking me make his will save for Adoration?


Master of Gaming and Grognardia Current map

updated KM Map

Here's the map, assuming you map out after defeating the bandits and oops, let me roll on the save as I forgot about it.

1d20 - 1 ⇒ (19) - 1 = 18 think that succeeds.


Female Changling(Hulking) Sorcerer - Orc Bloodline/5 - HP: 12/28; AC16,T14,FF13

Round 3 - Init 22
How far away is the runner? He appears to be off the map, but if he is within 120ft (actually 130 since is is a 10 foot radius) I will cast the sleep on him. If not, I will decide on a position once the other finish beating people up.


Round 2, init 4

Also, don't forget to subtract on atatcks for Bane :) That was a hard one to cast

Cambyl Curses in Celestial yet again. He shouts at the bandit:

Spoiler:
Foul bandit, you dare to strike me!?

Attack: 1d20 + 3 ⇒ (10) + 3 = 13
Damage: 1d6 + 2 ⇒ (5) + 2 = 7


Male Human Fighter (Armor Master) 4

ROUND 2
Trying to go when my turn comes so I can see what these bandits are doing. Should the one bandit who moved to flank me incur an AoO since he is in difficult terrain? I have two options: 1. If it is difficult terrain I will roll my AoO. 2. If it is not difficult terrain then I will 5ft to F11. Any way it goes, I will still full attack.

AoO:
Scimitar Attack 1d20 + 6 ⇒ (14) + 6 = 20
Scimitar Damage 1d6 + 3 ⇒ (4) + 3 = 7

Full attack on the one I hit before:
Scimitar Attack 1d20 + 4 ⇒ (18) + 4 = 22
Scimitar Damage 1d6 + 3 ⇒ (3) + 3 = 6
Possible Crit:
Scimitar Attack 1d20 + 4 ⇒ (10) + 4 = 14
Scimitar Damage 1d6 + 3 ⇒ (2) + 3 = 5
If that kills him, then switch to the other one:
Shield Attack 1d20 + 3 ⇒ (16) + 3 = 19
Shield Damage 1d4 + 1 ⇒ (2) + 1 = 3


I'll keep using Adoration for each of his attacks, just to make life difficult for him.


Human Ranger 3 / Rogue 2
Stats:
HP 38/38; AC 18, touch 13, Flat Footed 15; CMD 19; Fort +3, Reflex +9 (Evasion), Will +4; Perception +11 (+1 v traps; +2 v Humans); Initiative +3

Ooooo poop. I see what happened here, my last post should just be ignored because the bandit I rolled against moved from F11 => G10 (I'm guessing it was a 5' step so no AoO's for us Lukan) making me lose both flanking and my crit. :( Lesson to be learned: Wait until after the enemy's turn to post your actions.

Round 2 Initiative 4

Status:

HP: 16/16
AC: 16
CMD: 16
Saves: 2/7/2
Speed: 30ft
Equipped: Scimitar (one hand)
Quiver: 10/10 Arrows
10/10 Arrows, Cold Iron
10/10 Arrows, Silver Blanched
Conditions: none

Base +3/+2, FE +2/+2, Flanking +2/1d6 sneak attack; Total: +7/+4 + 1d6

The opponent he failed to hit with his last attack moves past him to get an upper hand on Lukan who is quickly becoming swarmed by the enemy. Moving onto the next target is not quite as easy. Tumbling on the ground, Ganit attempts to offset the foolish bandit attacking the soldier from behind. Rolling Acrobatics checks to move through threatened square F12 without provoking an AoO, ending in square G13; Standard action to attack the bandit in G12.

Acrobatics vs Bandit's CMD: 1d20 + 7 ⇒ (7) + 7 = 14

Attack: 1d20 + 7 ⇒ (8) + 7 = 15
Damage: 1d6 + 4 + 1d6 ⇒ (5) + 4 + (2) = 11


Male Human Fighter (Armor Master) 4

Pretty sure you can't 5-foot in difficult terrain so we could get that AoO because he would have to actually move.
EDIT: Yup, you can't.

Ruling:
Take 5-Foot Step

You can move 5 feet in any round when you don't perform any other kind of movement. Taking this 5-foot step never provokes an attack of opportunity. You can't take more than one 5-foot step in a round, and you can't take a 5-foot step in the same round that you move any distance.

You can take a 5-foot step before, during, or after your other actions in the round.

You can only take a 5-foot-step if your movement isn't hampered by difficult terrain or darkness. Any creature with a speed of 5 feet or less can't take a 5-foot step, since moving even 5 feet requires a move action for such a slow creature.

You may not take a 5-foot step using a form of movement for which you do not have a listed speed.

:


Male Human Bard 4

Whispering quick words to reassure himself ("You're good steel, do not fail me now. Strike true and we'll live to see another day."), Bron subtly channels a tiny spark of magic into the blade.

Swift action: Arcane Strike feat (+1 to damage, weapon is considered magic).

Bron moves swiftly, using the chaos of combat to obscure his purpose. As he nears his target, he projects his body to his left, while striking with his sword in a broad and low stroke to the back of the legs of the bandit flanking Lukan.

Move to G9. Standard: Attack the bandit at G10.

Bastard sword attack (+2 flanking bonus): 1d20 + 5 ⇒ (16) + 5 = 21 for 1d10 + 4 ⇒ (1) + 4 = 5 damage.


Master of Gaming and Grognardia Current map
Carina Stigard wrote:

Round 3 - Init 22

How far away is the runner? He appears to be off the map, but if he is within 120ft (actually 130 since is is a 10 foot radius) I will cast the sleep on him. If not, I will decide on a position once the other finish beating people up.

I assume he is as he ran 120 ft 4x base speed.


Female Changling(Hulking) Sorcerer - Orc Bloodline/5 - HP: 12/28; AC16,T14,FF13

Round 3

Then I will move to E4 and help Cambyl - I think the others should have those 2 under control.

Attack-D4 Bandit:1d20 + 1 + 2 ⇒ (3) + 1 + 2 = 6 --> Attacking with claws, +2 Flank
Damage:1d4 + 1 ⇒ (1) + 1 = 2


Master of Gaming and Grognardia Current map

Sir Bronwyn will have to redo his action due to my own lack of research in difficult terrain. The AoO kills the bandit.

Cambyl cuts deep into the bandit, dealing a mortal wound, though he is still standing.

Lukan Slashes out with his Scimitar, slicing open the bandit's throat and the body drops to the floor spilling out a pool of blood.

Also Ganit will have to many another choice too since that bandit is dead.


Female Changling(Hulking) Sorcerer - Orc Bloodline/5 - HP: 12/28; AC16,T14,FF13

So did the one that ran away from Cambyl move less than 120' since this is difficult terrain? If he is less than 120' from me, I would prefer casting the sleep and not moving.


Human Ranger 3 / Rogue 2
Stats:
HP 38/38; AC 18, touch 13, Flat Footed 15; CMD 19; Fort +3, Reflex +9 (Evasion), Will +4; Perception +11 (+1 v traps; +2 v Humans); Initiative +3

Aron, would you mind posting an updated map for me? I'm not entirely sure who's alive and what actions are available haha. Thanks!


Human Ranger 3 / Rogue 2
Stats:
HP 38/38; AC 18, touch 13, Flat Footed 15; CMD 19; Fort +3, Reflex +9 (Evasion), Will +4; Perception +11 (+1 v traps; +2 v Humans); Initiative +3

It looks like Bronwyn, Lukan and Jameson attacked the bandit in G10. Lukan specified that if his attack dropped G10 he would switch to the next one (perhaps the guy at H11?). My last action was against the bandit in G12 and that would have been resolved before Lukan's attack. If this is the case, Jameson/Donal's attack would just be oriented against one of the many bandits around him since he is next after Lukan. I'm just a little confused is all so please correct me if I'm wrong.


Master of Gaming and Grognardia Current map

updated map

just read up on the rules and the bandit should instead be at Q3


Human Ranger 3 / Rogue 2
Stats:
HP 38/38; AC 18, touch 13, Flat Footed 15; CMD 19; Fort +3, Reflex +9 (Evasion), Will +4; Perception +11 (+1 v traps; +2 v Humans); Initiative +3

Round 2 Initiative 4

Status:

HP: 16/16
AC: 16
CMD: 16
Saves: 2/7/2
Speed: 30ft
Equipped: Scimitar (one hand)
Quiver: 10/10 Arrows
10/10 Arrows, Cold Iron
10/10 Arrows, Silver Blanched
Conditions: none

Base +3/+2, FE +2/+2, Flanking +2/1d6 sneak attack; Total: +7/+4 + 1d6


Tumbling on the ground, Ganit attempts to offset the foolish bandit attacking the soldier from behind. Rolling Acrobatics checks to move through threatened square F12 without provoking an AoO, ending in square G13; Standard action to attack the bandit in G12.

Acrobatics vs Bandit's CMD: 1d20 + 7 ⇒ (10) + 7 = 17

Attack: 1d20 + 7 ⇒ (7) + 7 = 14
Damage: 1d6 + 4 + 1d6 ⇒ (5) + 4 + (1) = 10


Male Human Bard 4

Just put me up near Cambyl, flanking that bandit, and redirect that attack against that guy.


I think I'm right in the fact that all the bandits are down or asleep? at least until the others return?

"Is anyone hurt?" Cambyl shouts. "That is, other than me?" He chuckles, and takes a long pull at his wineskin, wincing slightly.


Female Changling(Hulking) Sorcerer - Orc Bloodline/5 - HP: 12/28; AC16,T14,FF13
Cambyl wrote:

I think I'm right in the fact that all the bandits are down or asleep? at least until the others return?

"Is anyone hurt?" Cambyl shouts. "That is, other than me?" He chuckles, and takes a long pull at his wineskin, wincing slightly.

Think there are 2 still up, one in front of you and one with Lukan. The other 4 are napping.


I think Ganit's attack would take care of the one by Lukan, and Bronwyn's attack the one neare me. If I'm wrong, I'll attack again.


Master of Gaming and Grognardia Current map

Both bandits fall down bleeding out, one from Ganit shoving a sword through and the end appearing out of his chest whilst Sir Bronwyn cuts down the other with such ease and perfect fighting style.

Round 3

Order:

Catrina Stigard
Jameson Addercop IV
Bandits
Kressel
Sir Bronwyn Raslov
Cambyl
Ganit
Lukan

MAP

I assume Catrina wanted to let off her second sleep spell on the remaining bandit as she was casting last round, correct?

save: 1d20 - 1 ⇒ (16) - 1 = 15

He appears to just shrug off the spell, but only just as he is still making his way towards the bandit camp.


Male Half-Orc Slayer (Vanguard)/14 | AC 21 T 13 F 19 | HP 130 | F +13* R +13 W +8* | Init +11 | Perc +23*

Round 4 Init 20

Status:

HP = 17/25
AC = 18 (16 Charging)
Weapon Equipped = Sword
Speed = 35'
Challenge = 0/1
Status Effects = Mounted
Donal HP = 21 AC = 16 (14 Charging)
Status Effects = None

Jameson pursues the last bandit, making sure to avoid any of the sleeping ones.

Double move 70' towards or past the last bandit, avoiding those sleeping. Ride check if necessary 1d20 + 6 ⇒ (4) + 6 = 10


Female Changling(Hulking) Sorcerer - Orc Bloodline/5 - HP: 12/28; AC16,T14,FF13

I hate doing this, but we cannot leave anyone behind us. Lets take care of these 4 nappers and then get to the camp post-haste. We need to keep anyone from reporting back to the stag lord. He will find out soon enough that this outpost was taken down, I would rather he not know who did it.

Anyone want to roll a few coup de gras to take these guys out, unless someone wants to tie them up.

I remount my horse and begin to follow James.


Human Ranger 3 / Rogue 2
Stats:
HP 38/38; AC 18, touch 13, Flat Footed 15; CMD 19; Fort +3, Reflex +9 (Evasion), Will +4; Perception +11 (+1 v traps; +2 v Humans); Initiative +3

"Tie them up," Ganit tells the others as he wipes the blood from his scimitar onto the shirt sleeve of the man it belonged to. "To themselves, to each other, to the trees; it doesn't matter. They're more valuable alive than dead. We may coax some information out of them at the least. Though it's their leader who would have the best to offer."

He approaches Kressel's limp and bloodied body and drops to a knee then attempts to stabilize her condition.

Heal check to stabilize: 1d20 + 2 ⇒ (20) + 2 = 22


"I will tie them up, how long will they stay asleep?"


Female Changling(Hulking) Sorcerer - Orc Bloodline/5 - HP: 12/28; AC16,T14,FF13
Cambyl wrote:
"I will tie them up, how long will they stay asleep?"

I figure about 2 minutes, so if you are going to tie em up, you should get to it. Or you can always give them a knock on the head so that they do not wake up.


Master of Gaming and Grognardia Current map

I assume you mean round 3 rarther than round 4 as stuff in round 3 couldn't be done. Also checked ride skin and there's nothing about moving over difficult terrain so that movement is fine.

The bandit attempts to continue to run back to the camp and Jameson just misses him as he continues running back to the camp, shouting for reinforcements.

AoO:1d20 + 6 ⇒ (6) + 6 = 12

Ganit manages to stem the bleeding. Kressel appears to be still alive, however she's unconcious and the kick from the horse had broken her nose.


Female Changling(Hulking) Sorcerer - Orc Bloodline/5 - HP: 12/28; AC16,T14,FF13

If I can get within range, I will cast sleep on the fleeing bandit. - DC15


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Human Ranger 3 / Rogue 2
Stats:
HP 38/38; AC 18, touch 13, Flat Footed 15; CMD 19; Fort +3, Reflex +9 (Evasion), Will +4; Perception +11 (+1 v traps; +2 v Humans); Initiative +3

"I figured you for a tough little tart. Be glad you're not dead yet, we've still got a use for you." Ganit tells the unconcious bandit queen. He then quickly retreats back to rumage through Felicity's saddlebags and retrieves a lengthy peice of rope. He cuts it into five roughly equal sized pieces and hands three of them Cambyl. "Move quickly. If the Orc didn't run that last one down we can expect to have four more coming after us."

He looks over disarms Kressel while she remains asleep and makes sure to keep the confiscated items well out of her reach before actually using a peice of rope to restrain her. Afterwards he will tie up the last remaining bandit after making sure he is entirely without weapons. Taking 20 on Perception to search for weapons, Total: 29.

Hemp Rope: STR DC 23 to burst
Escape Artist DC: 23 (or 25 if you want to count Favored Enemy)

It was a bit of researching to find this but I figured I'd post a link for everyone's benefit. 3.5 players will remember that situationally useful USE ROPE skill that Pathfinder had gotten rid of was ideal for stringing up prisoners, but now we don't have to roll anything anymore. Scroll down a little ways from this link and read under the title: Tie Up. So it's basically 20 + CMB for an escape artist DC and whatever the rope's stats are for STR checks. Now you know, and knowing is half the battle! G-I-JOOOOOOOOE!!!

**Edit**
Nonlethal Unarmed Strike in case either one wakes up while I'm using the rope:

Kressel Attack vs Flat Footed: 1d20 + 9 ⇒ (16) + 9 = 25
Kressel Damage: 1d3 + 4 + 1d6 ⇒ (1) + 4 + (6) = 11

Bandit Attack vs Flat Footed: 1d20 + 9 ⇒ (17) + 9 = 26
Bandit Damage: 1d3 + 4 + 1d6 ⇒ (3) + 4 + (4) = 11

Base: +3/+2, Favored Enemy +2/+2, Helpless Opponent +4/+1d6 Sneak attack; Total: +9/+4+1d6.


Male Half-Orc Slayer (Vanguard)/14 | AC 21 T 13 F 19 | HP 130 | F +13* R +13 W +8* | Init +11 | Perc +23*

Jameson continues to ride down the bandit, making another attempt to stop him.

Charging with Longsword
Ride: Fight w/ Combat Trained Mount DC 10
1d20 + 6 ⇒ (8) + 6 = 14

Charging Mounted Longsword Higher Ground
1d20 + 8 ⇒ (3) + 8 = 111d8 + 3 ⇒ (6) + 3 = 9

Handle Animal DC 10
1d20 + 5 ⇒ (11) + 5 = 16

Donal Charging Hoof
1d20 + 6 ⇒ (18) + 6 = 241d6 + 3 ⇒ (2) + 3 = 5


"I will be quick, Ganit. I am going to heal myself, should I exclude her from the energy, or do we want her to wake up?"

Cambyl will tie up three of the bandits, and then check the remaining bandits that are down, checking to see if they are still alive, or dead. Any more alive, he will tie up as well.

If that takes too long, I won't get the channel off, otherwise, everyone will get healed, unless Ganit tells me to exclude Kressel, in which case I will.

Channel Energy: 1d6 ⇒ 2


Human Ranger 3 / Rogue 2
Stats:
HP 38/38; AC 18, touch 13, Flat Footed 15; CMD 19; Fort +3, Reflex +9 (Evasion), Will +4; Perception +11 (+1 v traps; +2 v Humans); Initiative +3

"You take care of yourself first. If you can, try to keep her from your healing trick at least until after we restrain her." He tells the young cleric as he grasps affirmingly onto his shoulder and hands him the bits of rope. "She's too dangerous to be left unchecked."


Male Human Fighter (Armor Master) 4

After the last bandit around him falls, Lukan sprints off towards the fleeing bandit.


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Male Human Bard 4

Bronwyn waits until Ganit ties the woman, and says:

"Let me handle her."

He takes her axes from the ground and puts them in his backpack, which in turn is tied to his saddle, away from the captive.

"She may still prove herself useful.", the knight says, as he props her against a tree and sits down on a stone, in front of the unconscious woman.

"Cambyl, work your magic if you will. I mean to negotiate with our guest."

Dressing his chainmail shirt, the knight looks to the companions still standing after another battle.

"I believe she will be able to provide us with some information about this Stag Lord and his workings, including maybe the location of his camp and any exploitable weaknesses. But I fully expect her to drive a hard bargain, for I guess she's not the type to yield to intimidation, torture or hollow threats. We must offer her something, and I mean that something to be her life."


Human Ranger 3 / Rogue 2
Stats:
HP 38/38; AC 18, touch 13, Flat Footed 15; CMD 19; Fort +3, Reflex +9 (Evasion), Will +4; Perception +11 (+1 v traps; +2 v Humans); Initiative +3

"You may be right about that. We'll see how far we can get without having to play that card." Ganit says as he folds his arms and looks down at the tree propped Kressel.

"O and by the way, I haven't forgotten about that little ploy of yours. 100 gold!? I ought to kick your ass you crazy bastard." Ganit says laughing as he lightly shoves Bronwyn's shoulder. "I guess they didn't think you had the money on you?"

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