
DM Amazing Red |

Amira steps slightly closer to the fray and once again calls upon the power of Abadar while electing to not heal the 2 enemies.
6d6 ⇒ (4, 1, 2, 2, 6, 2) = 17
Kulik will bravely stride forward and shoot one of the fiends right in the face.
Bane, PBS: 1d20 + 8 + 2 + 1 ⇒ (13) + 8 + 2 + 1 = 24
1d8 + 5 + 2 + 1 + 2d6 ⇒ (6) + 5 + 2 + 1 + (6, 2) = 22
The female twin attacks the only target available to her, Ares.
Bite: 1d20 + 15 ⇒ (12) + 15 = 27
1d6 + 2 ⇒ (6) + 2 = 8
1d20 + 15 ⇒ (5) + 15 = 20
1d4 + 2 ⇒ (3) + 2 = 5
1d20 + 15 ⇒ (17) + 15 = 32
1d4 + 2 ⇒ (4) + 2 = 6
Ares takes 14 and is bleeding.
The male twin will scratch and bite at Tanrov.
Bite: 1d20 + 15 ⇒ (10) + 15 = 25
1d6 + 2 ⇒ (2) + 2 = 4
1d20 + 15 ⇒ (14) + 15 = 29
1d4 + 2 ⇒ (3) + 2 = 5
1d20 + 15 ⇒ (4) + 15 = 19
1d4 + 2 ⇒ (3) + 2 = 5
Tanrov takes 9 and is also bleeding.
The bleed damage is 1d4 ⇒ 3
Map for end of round 2, top of round 3
Tanrov

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Rage
Ares bellows in pain and leans down to gore the sharp-toothed little devil.
Gore: 1d20 + 14 ⇒ (7) + 14 = 21
Damage: 1d8 + 15 ⇒ (5) + 15 = 20
Tanrov, too angry to feel the minor injuries, whips his massive hammer down in a crushing pair of blows.
Primary: 1d20 + 16 ⇒ (20) + 16 = 36
Damage: 2d6 + 24 ⇒ (1, 6) + 24 = 31
Iterative: 1d20 + 11 ⇒ (4) + 11 = 15
Damage: 2d6 + 24 ⇒ (2, 1) + 24 = 27
Confirming Primary: 1d20 + 16 ⇒ (12) + 16 = 28
Additional Damage: 4d6 + 48 ⇒ (2, 5, 5, 2) + 48 = 62

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"Normally, I'd bring up the definition of 'apprehend,' but uhhh, yeah." Amira thinks to herself as she nearly slips on a puddle of outsider goop.

DM Amazing Red |

Amira walks up and heals the brave bovine while Erin plays possum. Kulik lets fly another arrow.
PBS: 1d20 + 9 ⇒ (4) + 9 = 13
1d8 + 5 ⇒ (4) + 5 = 9
But he misses. Out of pain and frustration the remaining creature lays into the only creature she can, Ares.
Bite: 1d20 + 15 ⇒ (20) + 15 = 35
Confirming: 1d20 + 15 ⇒ (7) + 15 = 22
2d6 + 4 ⇒ (2, 4) + 4 = 10
1d20 + 15 ⇒ (8) + 15 = 23
1d4 + 2 ⇒ (2) + 2 = 4
1d20 + 15 ⇒ (20) + 15 = 35
1d4 + 2 ⇒ (3) + 2 = 5
Ares feels her fury, taking 19 and will bleed for 1d4 ⇒ 3 on his turn.
Map for end of round 3 top of round 4
Up next, the PCs

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Ares bellows in pain again and sweeps at the cruel little fiend with his horns.
Gore: 1d20 + 12 ⇒ (19) + 12 = 31
Damage: 1d8 + 21 ⇒ (2) + 21 = 23
Afterward, he steps back to make room for Tanrov.
He'll have to mooove back which provokes.
The young shoanti steps forward with little mercy in his eyes and smashes his hammer into the remaining foe.
Primary: 1d20 + 16 ⇒ (14) + 16 = 30
Damage: 2d6 + 24 ⇒ (4, 3) + 24 = 31
Iterative: 1d20 + 11 ⇒ (18) + 11 = 29
Damage: 2d6 + 24 ⇒ (1, 3) + 24 = 28

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"Not all of it..." Amira says, looking at the really gory maul. She then looks to the bull, who is apparently rubbing his wounds all over these semi-new robes. "Please, stop bleeding all over me..." she states quietly as she pokes the bull for another heal to stop unneeded bleeding.
For Ares: 1d8 + 1 ⇒ (8) + 1 = 9
She then follows up on Tanrov to do the same (though he's not trying to nuzzle up against Amira.*)
For Tanrov: 1d8 + 1 ⇒ (5) + 1 = 6
Amira then makes yet another business offer-like statement, interspersed with wand use command words. Now that that's out of the way, I want to make it known I now have the ability to bestow minor spell use on one individual. It uses my spells, but would be far more handy if we get into a tight situation like that. I have one use and can give out a number of spells to the one person. All I ask of the recipient that you sign on this document saying you won't break any of Abadar's tenets with the spells in question, because that'll remove all of MY abilities. It's all in writing here..." Amira states, pulling a 11"X17" sheet of parchment, filled all the way to the .5" borders with readable text.
Amira will use all your wands, charging the Devemvirate the standard Skilled Labor fee. If anyone runs out on their wand, Amira will use hers; just lemme know the charges. At the end of this session, I REALLY need to buy that Infernal Healing wand...
After thinking about how much her deity has bestowed upon her this day, Amira casts both 3rd level spells as cures on Ares and Erin.
Ares: 3d8 + 7 ⇒ (3, 3, 2) + 7 = 15
Erin: 3d8 + 7 ⇒ (5, 8, 7) + 7 = 27

DM Amazing Red |

And I almost forgot, loot.
Scroll(Displacement), Scroll(Keen Edge), 100 gp, and a ring of mind shielding.
There are four exits to this room including the one you came in through. The door to the east opens to what seems to be a bedroom, presumably for the twins which is where you find said loot. The door to the south reveals a kitchen and a general barracks area, though no-one or no-thing of interest is here. The door to the west opens to reveal a spacious room that is bare except for a polished wooden desk at its north end. A comfortable padded chair sits behind the desk, while two less luxurious chairs flank either side of it. A banner of a flying crow hangs on the wall behind the desk. Two tables abut either wall. Each table has heavy gouges in its surface, as if blades have been embedded in it temporarily. The double doors to the south are partially ajar while the doors to the west are closed. Which door do you wish to go through first. I will tell you right now both doors are unlocked and untrapped.

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Save the 3rd level slots Amira. We’re not out of the woods yet and we might need the big chunks of healing the 3d8 provides in a fight. I don’t mind burning out my wand.
CLW for Ares: 1d8 + 1 ⇒ (6) + 1 = 7
CLW for Ares: 1d8 + 1 ⇒ (8) + 1 = 9
CLW for Ares: 1d8 + 1 ⇒ (6) + 1 = 7
CLW for Tanrov: 1d8 + 1 ⇒ (3) + 1 = 4
CLW for Tanrov: 1d8 + 1 ⇒ (7) + 1 = 8
CLW for Tanrov: 1d8 + 1 ⇒ (8) + 1 = 9
”Let’s keep going. We still need to find those papers!”
Tanrov recalls Ares into his armor again. Poor Ares, he’s only summoned to get pummeled. He gets healed but his affections aren’t returned. Truly it is a tragic tale.
Tanrov heads for the southern doors.

DM Amazing Red |

Eight large vertical standing crypts form a semicircle around the room. The covers face the exterior wall and most have a name and date engraved on the surface. The floor is polished white marble in the center, and black marble along an exterior circle. The area is clean and free of dust.
Trapspotter: 1d20 + 18 ⇒ (8) + 18 = 26
Erin leads the party into the room. As she does so, she hears a click as she seems to have stepped on a pressure plate. The doors shut behind you and gas starts filling the room. You feel as though there are only mere seconds before you all succumb to the poison.
Amira: 1d20 + 5 ⇒ (11) + 5 = 16
Erin: 1d20 + 5 ⇒ (19) + 5 = 24
Kulik: 1d20 + 7 ⇒ (9) + 7 = 16
Tanrov: 1d20 + 12 ⇒ (1) + 12 = 13
All of you successfully fight off the poison, though the doors are locked and you are constantly breathing in the toxins. Erin rushes to the door and jams her lockpicks into the lock to work her magic.
Disable Device: 1d20 + 14 ⇒ (20) + 14 = 34
Amira: 1d20 + 5 ⇒ (2) + 5 = 7
Erin: 1d20 + 5 ⇒ (13) + 5 = 18
Kulik: 1d20 + 7 ⇒ (10) + 7 = 17
Tanrov: 1d20 + 12 ⇒ (2) + 12 = 14
After 6 seconds the doors swing open, though it is long enough for Amira to succumb to the poison. Bags form under her eyes and she yawns reflexively. You are now fatigued and will have to save for it every turn until you make it. Every time you fail, it will get worse. The DC is 15.
The rest of you run out of the room and the gas disperses and is no longer a danger.

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"Hold your breath!" Tanrov cries out before following his own advice.
The young shoanti frantically looks for a way to open the door through the cloud of poison.
Perception: 1d20 + 5 ⇒ (1) + 5 = 6
***
Tanrov puts an arm around the ailing Abadaran.
"You feeling okay 'Mira?"
Anyone have Anti-Toxin?

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"Let me... let me try... hold on..." Amira sleepily puts forth.
Using this power to stave off the fatigue until I save or run out of terrible domain power charges.
Fort: 1d20 + 5 ⇒ (7) + 5 = 12
Fort: 1d20 + 5 ⇒ (2) + 5 = 7
Fort: 1d20 + 5 ⇒ (12) + 5 = 17 3/6 uses of Calming Touch used.

DM Amazing Red |

Nice use of your domain, forgot you had that.
Disable Device: 1d20 + 17 ⇒ (10) + 17 = 27
Erin easily takes care of the pressure plate so it can no longer reset. Searching the now poison gas-free room, you find two potions of Cure Moderate Wounds and a scroll case. Inside the scroll case is the recent deed to the Glass Menagerie.
This combined with the knowledge of the secret tunnel completes your faction mission.
After stowing the items, you open the western door to find that this opulently decorated bedroom is dominated by a huge comfortable bed along the center of the west wall. Silk privacy curtains embroidered with exotic Vudran designs flank either side of the headboard, while a dresser and wardrobe rest against the north and south walls. To the northeast is a personal table with vanity mirror and basin, and to the southeast is a small writing table. You see what looks like Sendeli Foxglove!
"She's a little slender for my taste, but she has a pretty face, don't you think?" She coos seductively. Her form then shifts to look just like Erin! "Definitely more athletic, though a little tom boyish for my taste."Next she shape-shifts into Amira. "A nice girly look, but too small and unassuming. Though it is cute in a best friend kind of way." Finally her form shifts to what must be her true form.
She has a lithe humanoid form with a scaly red skin and a viciously fanged mouth from which a long forked tongue extends. In place of arms, she has a writhing mass of three colorful vipers protruding from her silken sleeves. She wears no armor but rather a clinging black-and-red silk robe and a flashy gold-embroidered cape. "Much better. Skoras! You can come out now. Your mission is now no longer a spying one. Now it's time to kill these interlopers." She hisses. Erin can feel some movement coming from her backpack as the short sword she picked up flies out of it and transforms into a hideous red eyed serpent.
Amira
1d20 ⇒ 6
Erin
1d20 + 5 ⇒ (4) + 5 = 9
Kulik
1d20 + 6 ⇒ (19) + 6 = 25
Maelpheta
1d20 + 5 ⇒ (11) + 5 = 16
Skoras
1d20 + 3 ⇒ (5) + 3 = 8
Tanrov
1d20 + 2 ⇒ (2) + 2 = 4
Initiative Order
Kulik
Maelpheta
Erin
Skoras
Amira
Tanrov
Note: Skoras is tiny and is currently in Erin's square.

DM Amazing Red |

Knowledge(Planes): Maelpheta is a Marai Rakshasa and Skoras is her familiar a Ratkavarna Rakshasha.
Marai Rakshasas can bite you with all 6 of their snake arms inflicting damage and can confuse the victim if a will save is failed. Also once every few rounds, the snake arms can shoot rays of different types of elemental energy that all cause different conditions such as sickened, burning, nausea, stagger, stun, or prone. They also a high amount of Spell Resistance like all Rakshasas. Her familiar has the ability to turn into mundane objects and its bite can cause wisdom damage.

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Rock-sha-sha! Shnakes make crazy and hurt!
KULIK moves to opposite diagonal of Tanrov, then invokes the blessings of Desna to embolden his allies.
Bless in effect. +1 morale bonus to attack rolls and saves vs. fear.

DM Amazing Red |

Maelpheta's snake arms hiss at the divine spell being cast. They then spit magic at all of you!
These are all versus touch
Amethyst Viper versus Erin: 1d20 + 16 ⇒ (16) + 16 = 32
Cold Damage: 1d8 ⇒ 3
Crimson Viper versus Amira: 1d20 + 16 - 4 ⇒ (13) + 16 - 4 = 25
Fire Damage: 1d8 ⇒ 6
Emerald Viper versus Kulik: 1d20 + 16 ⇒ (20) + 16 = 36
Acid: 1d8 ⇒ 2
Magenta Viper versus Tanrov: 1d20 + 16 ⇒ (10) + 16 = 26
Electricity: 1d8 ⇒ 2
Turquoise Viper versus Amira: 1d20 + 16 - 4 ⇒ (13) + 16 - 4 = 25
Sonic: 1d8 ⇒ 8
Violet Viper versus Kulik: 1d20 + 16 ⇒ (18) + 16 = 34
Force: 1d8 ⇒ 6
Confirming: 1d20 + 16 ⇒ (2) + 16 = 18
1d8 ⇒ 2
Amira Fort save vs burning: 1d20 + 5 ⇒ (16) + 5 = 21
Amira Fort save vs stunned: 1d20 + 5 ⇒ (15) + 5 = 20
Erin Fort save vs sickened: 1d20 + 5 ⇒ (19) + 5 = 24
Kulik Fort save vs nausea: 1d20 + 7 ⇒ (7) + 7 = 14
Kulik Fort save vs prone: 1d20 + 7 ⇒ (17) + 7 = 24
Tanrov Fort save vs staggered: 1d20 + 12 ⇒ (14) + 12 = 26
Amira takes 6 fire and 8 sonic and is stunned for 1 round. Erin takes 3 cold damage. Kulik takes 4 acid and 6 force and is nauseated for 1 round. Tanrov takes 2 electrity.
Erin is up next followed by Skoras who is in her square.

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KULIK has the solo tactics class ability and his teamwork feat is Shake it Off. There are three allies next to him, so he should get a +3 on that Fort save. Dunno if 17 is enough, but still.

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"At least I do not look like something that slithered out of a swamp!"
Erin retorts while swinging at the serpent that emerged from her pack.
Attack 1 1d20 + 7 ⇒ (1) + 7 = 8
Damage 1 1d6 + 4 + 3d6 ⇒ (5) + 4 + (1, 2, 5) = 17 (Flat Footed)
Attack 2 1d20 + 7 ⇒ (15) + 7 = 22
Damage 2 1d6 + 2 + 3d6 ⇒ (2) + 2 + (3, 2, 6) = 15 (Flat Footed)

DM Amazing Red |

Erin's first swing misses wildly but her second one connects and almost cuts the poor snake-like creature in half. It reacts by leaping up and biting Erin back.
1d20 + 8 ⇒ (6) + 8 = 14
But he fails to pierce the rogue's armor.
Next up, Tanrov and Kulik. Amira is stunned for her first turn.

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Tanrov taps his chestpiece summoning his massive companion into the room.
The bull snorts and then stamps on the snake menacing Erin.
Rage
Gore: 1d20 + 12 ⇒ (13) + 12 = 25
Damage: 1d8 + 21 ⇒ (1) + 21 = 22
Afterward, both shoanti and beast close on the snake-armed creature.

DM Amazing Red |

Kulik still has a move action if he would like to take it.
The mighty bull-y crushes Skoras and you hear a sickening crunch. "You should give up. It is hopeless, in fact everything is hopeless for you. Your only inevitable conclusion is oblivion." Maelpheta says as she casts a spell and pure darkness washes over everyone except Amira(and Kulik if he wants to retroactively move)
Concentration: 1d20 + 14 ⇒ (15) + 14 = 29
Ares: 1d20 + 6 ⇒ (20) + 6 = 26
Erin: 1d20 + 5 ⇒ (11) + 5 = 16
Kulik if he doesn't move: 1d20 + 7 ⇒ (6) + 7 = 13
Tanrov: 1d20 + 7 ⇒ (6) + 7 = 13
1d4 ⇒ 1
Ares fights off the emotions. Emotions were for the weak and hornless! Everyone else is feeling the sadness though and takes a -2 penalty on attack rolls, saving throws, ability checks, skill checks, and weapon damage rolls.
Erin up and the rest of the party. You no longer have any conditions on you.

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Damn my lack of horns. =(
Continue Raging.
Tanrov hefts his hammer (although a little slower).
"What did you do?" the young shoanti demands.
Ares, uninterested in explanations about magic, shoves his horns into the snake-armed woman. Tanrov follows suit with his hammer.
Gore /w Bless: 1d20 + 13 ⇒ (17) + 13 = 30
Damage: 1d8 + 21 ⇒ (5) + 21 = 26
Primary /w Sad and Bless: 1d20 + 15 ⇒ (12) + 15 = 27
Damage: 2d6 + 22 ⇒ (1, 6) + 22 = 29
Iterative /w Sad and Bless: 1d20 + 10 ⇒ (6) + 10 = 16
Damage: 2d6 + 22 ⇒ (3, 5) + 22 = 30

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"I may be hopeless, but I believe today oblivion will be claiming you."
Erin murmurs sadly under the effects of the spell, then lithely moves around the room up behind the creature and strikes out at it.
Attack 1 1d20 + 8 ⇒ (7) + 8 = 15 (Flank, Despair, Bless)
Damage 1 1d6 + 2 + 3d6 ⇒ (3) + 2 + (4, 3, 4) = 16 (Despair, Flank)

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KULIK would not have moved, so his despair is indeed crushing. LOL
I believe Erin has moved into flank. KULIK will activate a justice judgement on the abomination and fire away at the rakshasa (within Point Blank Shot range).
attack: 1d20 + 8 + 2 + 1 + 1 - 2 - 4 ⇒ (8) + 8 + 2 + 1 + 1 - 2 - 4 = 14 (Judgment, bless, PBS feat, crushing despair, cover)
damage: 1d8 + 4 ⇒ (1) + 4 = 5

DM Amazing Red |

Depressed Acrobatics: 1d20 + 10 ⇒ (16) + 10 = 26
Erin attempts to roll into a more favorable position, but her heart isn't in it so she leaves an opening for Maelpheta to strike.
Bodyguard: 1d20 + 15 ⇒ (20) + 15 = 35
AOO: 1d20 + 17 ⇒ (6) + 17 = 23
However Tanrov's hammer blocks a snake from biting his friend. She lashes out at the fiend but she cannot pierce her thick hide. Kulik calls upon Desna to guide his bow, but his shot is easily dodged. "Big words for such a little girl. Maybe you should hang back and hide behind your boyfriend here." She taunts.
Amira up next.

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Ah, nevermind. Figured out he has more than a +2 to add with his Bodybuard. *shakes fist*

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Yeah, I forgot about my "you new Bodyguards have all these fancy toys" rant. In my next installment of "No-Warning Overtime," so no fun dialogue here.
Amira begins sends a terse prayer to Abadar for reimbursement for her faithfulness.

DM Amazing Red |

lol.
SR check on Maelpheta: 1d20 + 7 ⇒ (11) + 7 = 18
Amira prays to Abadar for help for her friends and to impede this foul creature. Unfortunately Maelpheta's natural Rakshasa resistances prevent any such impediment. She then lashes out with his snake arms at he attackers.
Erin: 1d20 + 17 ⇒ (17) + 17 = 34
Bodguard: 1d20 + 15 ⇒ (9) + 15 = 24
1d4 + 1 ⇒ (2) + 1 = 3
Will Save: 1d20 + 5 + 1 - 2 ⇒ (18) + 5 + 1 - 2 = 22
Erin: 1d20 + 17 ⇒ (2) + 17 = 19
Bodyguard: 1d20 + 15 ⇒ (16) + 15 = 31
Erin: 1d20 + 17 ⇒ (16) + 17 = 33
1d4 + 1 ⇒ (3) + 1 = 4
Will Save: 1d20 + 5 - 2 + 1 ⇒ (8) + 5 - 2 + 1 = 12
Ares: 1d20 + 17 ⇒ (3) + 17 = 20
Ares: 1d20 + 17 ⇒ (10) + 17 = 27
1d4 + 1 ⇒ (3) + 1 = 4
Will Save: 1d20 + 7 ⇒ (16) + 7 = 23
Ares: 1d20 + 17 ⇒ (15) + 17 = 32
1d4 + 1 ⇒ (1) + 1 = 2
Will Save: 1d20 + 7 ⇒ (6) + 7 = 13
The she-Rakshasa strikes out at both Erin and Ares inflicting 7 and 6 damage respectively despite Tanrov's best efforts, leaving them both confused for 1 round.
The PCs up next

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Confusion: 1d100 ⇒ 13
Ares bellowed as the snakes nipped at him but didn't change his target. The horns knew what to do. He lowered his head and gored again. How did humans function without horns?
Gore: 1d20 + 16 ⇒ (8) + 16 = 24
Damage: 1d8 + 22 ⇒ (2) + 22 = 24
Tanrov cast Erin a worried glance but then turned his attention back on the evil snake women.
"Do you not see the big hammer?"!
Primary: 1d20 + 16 ⇒ (15) + 16 = 31
Damage: 2d6 + 23 ⇒ (4, 1) + 23 = 28
Iterative: 1d20 + 11 ⇒ (10) + 11 = 21
Damage: 2d6 + 23 ⇒ (3, 3) + 23 = 29

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Confusion 1d100 ⇒ 8
Erin bites her lip and focuses on the combat despite all the doubt written on her face.
Attack 1 1d20 + 9 ⇒ (7) + 9 = 16 (Bless, Aid, Despair, Flank)
Damage 1 1d6 + 3 + 3d6 ⇒ (1) + 3 + (4, 2, 5) = 15 (Aid, Flank, Despair)
Attack 2 1d20 + 9 ⇒ (20) + 9 = 29 (Bless, Aid, Despair, Flank)
Damage 2 1d6 + 1 + 3d6 ⇒ (4) + 1 + (2, 6, 5) = 18 (Aid, Flank, Despair)
Crit 1d20 + 9 ⇒ (10) + 9 = 19 (Bless, Aid, Despair, Flank)
Damage 1d6 + 1 ⇒ (4) + 1 = 5 (Aid, Flank, Despair)

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Judgment still up. Lather, rinse, repeat.
attack: 1d20 + 8 + 2 + 1 + 1 + 1 - 2 - 4 ⇒ (5) + 8 + 2 + 1 + 1 + 1 - 2 - 4 = 12 (Judgment, prayer, bless, PBS feat, crushing despair, cover)
damage: 1d8 + 4 ⇒ (1) + 4 = 5