DM Alexander Kilcoyne's Slumbering Tsar (Inactive)

Game Master Alexander Kilcoyne

"Not only old dead guard Black Gates, but something greater as well. From blackest pits of pitch and bile a new guardian arose both foul and vile. Beware his breath of clinging death."

The Midnight Peddler | PC Kill Count- 0 | Promises of Revenge- 1

Group Site | Campaign Wiki | SRD Reference | The Camp | The Desolation | Ashen Waste | Dead Fields | Boiling Lands | Chaos Rift


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Male Dwarf 8th level Barbarian (Invulnerable Rager)
Stats:
Init +2 Per +12 AC 24 Tch 14 FF 22 HP 89 Fort +10 Ref +5 Will +4* Spd 30' CMB +13 (+15 Sundering) CMD 27 (29 vs. Sunder)
Raging:
Init +2 Per +12 AC 25 Tch 12 FF 23 HP 113 Fort +13 Ref +5 Will +6* Spd 30' CMB +15 (+17 Sundering) CMD 27 (29 vs. Sunder)
Skills:
Acrobatics +10, Appraise +0 (+2 nonmagic w/ precious metals or gemstones), Climb +6, Escape Artist -1, Intimidate +7, Perception +12 (+14 unusual stonework), Sense Motive +13, Stealth -1, Swim +6

I might check it out this weekend seeing as I'll likely be down a character shortly. ;)


Your Humble Narrator

Durin, was dropping out of rage tactical? Thought you still had some rage rounds left?


Male Dwarf 8th level Barbarian (Invulnerable Rager)
Stats:
Init +2 Per +12 AC 24 Tch 14 FF 22 HP 89 Fort +10 Ref +5 Will +4* Spd 30' CMB +13 (+15 Sundering) CMD 27 (29 vs. Sunder)
Raging:
Init +2 Per +12 AC 25 Tch 12 FF 23 HP 113 Fort +13 Ref +5 Will +6* Spd 30' CMB +15 (+17 Sundering) CMD 27 (29 vs. Sunder)
Skills:
Acrobatics +10, Appraise +0 (+2 nonmagic w/ precious metals or gemstones), Climb +6, Escape Artist -1, Intimidate +7, Perception +12 (+14 unusual stonework), Sense Motive +13, Stealth -1, Swim +6

I didn't drop out of rage. It is a bluff... and apparently it worked on you at least. :D

It's the old classic, "pretend you are dead" gambit. ;)

I likely won't be pretending for long but I had to try something. Hopefully his sacrifice will buy the others the time they need to defeat Kroma. :P

It would be reverse horror movie awesome if Durin pops up when Kroma least expects it and caves in his skull. :)

I'm really going to miss Durin. :P


Your Humble Narrator

Its the way you format your HP, confuses me sometimes.

Roll a bluff check please :). The bluff is believable and the target is distracted, so that's in your favor.


Male Dwarf 8th level Barbarian (Invulnerable Rager)
Stats:
Init +2 Per +12 AC 24 Tch 14 FF 22 HP 89 Fort +10 Ref +5 Will +4* Spd 30' CMB +13 (+15 Sundering) CMD 27 (29 vs. Sunder)
Raging:
Init +2 Per +12 AC 25 Tch 12 FF 23 HP 113 Fort +13 Ref +5 Will +6* Spd 30' CMB +15 (+17 Sundering) CMD 27 (29 vs. Sunder)
Skills:
Acrobatics +10, Appraise +0 (+2 nonmagic w/ precious metals or gemstones), Climb +6, Escape Artist -1, Intimidate +7, Perception +12 (+14 unusual stonework), Sense Motive +13, Stealth -1, Swim +6

I was hoping you would take pity on Durin and wouldn't make me do that. :P

Was hoping for just a straight perception check on Kroma's part. :)


Dwarf Ranger 8 (Skirmisher); Init +5; Perception +16 Sense Motive +14; Survival +13;

HOLD ON MY STOUT GINGER BROTHER, I'M COMING!


Your Humble Narrator

No need. Arachiel and Durin put out a hideous amount of damage on that turn! (Remember bonus HP is based off charisma, doesn't bode well for Dwarf Lich's :) ).

Barak's crit was utterly crucial though. Marcus wouldn't likely have been able to get that magic missile off if the summoning spell had gone through- and would have used another Harm spell to completely heal himself on his turn.

Quite in awe of your dice rolls there!


Male Dwarf 8th level Barbarian (Invulnerable Rager)
Stats:
Init +2 Per +12 AC 24 Tch 14 FF 22 HP 89 Fort +10 Ref +5 Will +4* Spd 30' CMB +13 (+15 Sundering) CMD 27 (29 vs. Sunder)
Raging:
Init +2 Per +12 AC 25 Tch 12 FF 23 HP 113 Fort +13 Ref +5 Will +6* Spd 30' CMB +15 (+17 Sundering) CMD 27 (29 vs. Sunder)
Skills:
Acrobatics +10, Appraise +0 (+2 nonmagic w/ precious metals or gemstones), Climb +6, Escape Artist -1, Intimidate +7, Perception +12 (+14 unusual stonework), Sense Motive +13, Stealth -1, Swim +6

My bluff roll WAS quite impressive. :D

But yes we continue to walk the razor's edge between victory and utter annihilation. :P


Human Fighter lvl1 = Per +6 = AC 17 (19 with shield raised); Fort +6, Ref +5, Will +4 = HP 15/19 = Skills Acrobatics +0, Athletics +7, Diplomacy +6, Intimidation +6, Lore: Iomedae / Thyr +3, Religion +4, Survival +4

I gotta say you boys DO put out some hurt. Dang!


To be frank I think the whole game day has been one big luck fest on our part. But no complaints from me.

Has to be the most complex PBP battle I've seen (or was it the jujus). Kudos Alex, just kudos.


Dwarf Ranger 8 (Skirmisher); Init +5; Perception +16 Sense Motive +14; Survival +13;

Bring on the Dragons. Hoorah! Totally agree with the luck though.


Male Human Wizard (Conjurer [Teleportation]) 7 (8)

Was thinking about level 8 changes and realised that I already determined those sufficiently long ago that I'd forgotten. Assume we still have to head back to the Camp rather than hang out at the fortified hill.

Its funny we should be a goodly way to 9 after all that. Are we still good with Paizo sources other than UM/UC? What about ACG?


Your Humble Narrator

Good question. These still apply-

Quote:


Core rulebook and APG are permitted sources, although the following classes are banned without exception- Alchemist, Gunslinger, Magus, Summoner, Ninja, Samurai. Cavaliers are permitted but there are a significant amount of dungeons and thus may want to consider an archetype that de-emphasises the mounted combat or playing a small race. The spell Bestow Grace is banned, and the Vital Strike feat automatically upgrades to the next feat in the chain at the appropriate BAB. Archetypes and feats from UM and UC are generally permitted but check with me first before committing to one, especially a feat chain. All player companion books are generally OK. Equipment from UM and UC generally banned.

ACG spells are no-no. Feats and archetypes may be approved but run them by me first. I'm most concerned by spell-bloat and I apply that philosophy to the games I run.


Human Fighter lvl1 = Per +6 = AC 17 (19 with shield raised); Fort +6, Ref +5, Will +4 = HP 15/19 = Skills Acrobatics +0, Athletics +7, Diplomacy +6, Intimidation +6, Lore: Iomedae / Thyr +3, Religion +4, Survival +4

Thane Fenris wouldn't happen to have another +2, Holy, Wounding, Heavy Flail lying around, now would he? :D


Your Humble Narrator

Hes given the gifts according to his (subjective and specific) own judgement; they are to be distributed between your group's own judgement really.


Male Human Wizard (Conjurer [Teleportation]) 7 (8)
DM Alexander Kilcoyne wrote:

Good question. These still apply-

Quote:


Core rulebook and APG are permitted sources, although the following classes are banned without exception- Alchemist, Gunslinger, Magus, Summoner, Ninja, Samurai. Cavaliers are permitted but there are a significant amount of dungeons and thus may want to consider an archetype that de-emphasises the mounted combat or playing a small race. The spell Bestow Grace is banned, and the Vital Strike feat automatically upgrades to the next feat in the chain at the appropriate BAB. Archetypes and feats from UM and UC are generally permitted but check with me first before committing to one, especially a feat chain. All player companion books are generally OK. Equipment from UM and UC generally banned.
ACG spells are no-no. Feats and archetypes may be approved but run them by me first. I'm most concerned by spell-bloat and I apply that philosophy to the games I run.

Thanks GM. Does that leave ACG classes available if someone dies?

--------------------------------------

Holy +6 weapon batman. Throws the item distribution completely out of whack but a nice problem to have (we'll have to work out something but we're still buying items out of treasure shares in theory).

Can those who want to submit claims do so please (I think we can count Durin on already having done so for the breasplate).

Marcus already has a + 2 resistance cloak so I make no claim on that, from memory Telurion had a +2 as well. Anyone not got one at all?

------------------------------------------

In terms of the dwarves offer, I may not have the geography right but I assume this would take some weeks (if not months). Its been a really long game day in real time but we still had the dwarven ghost to sort out and Marcus at least would be reluctant to leave Vincent alone in his tower and the other former PCs in the camp with vengeful gnomes and so forth running around.

Not that Lara would know any of this.


Male Human Wizard (Conjurer [Teleportation]) 7 (8)

It probably should have but only just occured to me that we only have 3 out of 6 of the original players left and its likely been at least 18 months since we discussed treasure sharing.

Basically if you want to "claim" anything just say so. If this can't be resolved via discussion then remaining claimants roll off (I don't recall this occuring yet).

When the party gets a chance to sell items (and shop) you "pay" for your items out of a notional share of the group total (with some allocated for consumables / party items). So PCs who miss out on claims get more gp to compensate and everybody ends up about the same.

I have no reason to believe we will be to sell things generally before I get teleport at level 9 so don't worry too much about this. Just putting your hand up for things you think suit you best has worked fine so far.


Your Humble Narrator

ACG classes can be discussed on case by case basis, not honestly had the time to look them over as I would like yet.

It would be a few weeks to go to the Dwarf Halls and back. I have honestly assumed your mission would take precedence; but it made sense IC for the Thane to offer.


Human Fighter lvl1 = Per +6 = AC 17 (19 with shield raised); Fort +6, Ref +5, Will +4 = HP 15/19 = Skills Acrobatics +0, Athletics +7, Diplomacy +6, Intimidation +6, Lore: Iomedae / Thyr +3, Religion +4, Survival +4

I definitely throws the loot distribution completely off... A weapon like that is worth what? 80k gold? Which is around the cash of an 11th level character :D

I am aware that this is a Frog God Games, so things aren't as 'black and white', but still, grabbing an item like that, apart from the IC honor it is (DANG! It belonged to a king!) may mean you get no gold or picks on loot for a veeeeery long time :P

Perhaps some things should be considered 'off the loot chart'?

And by the way, will we be level 8 after we rest?


Male Human Wizard (Conjurer [Teleportation]) 7 (8)

We'll work something out (like we did with the gem of seeing) but it could well be another year or more in real time before we hit level 9 so personally I'm not going to lose any sleep over it.

We are easily level 8 but I don't see anything from the GM altering his previous confirmation that we would need to return to the Camp.


Human Fighter lvl1 = Per +6 = AC 17 (19 with shield raised); Fort +6, Ref +5, Will +4 = HP 15/19 = Skills Acrobatics +0, Athletics +7, Diplomacy +6, Intimidation +6, Lore: Iomedae / Thyr +3, Religion +4, Survival +4

I was under the impression a good night sleep would suffice, but you are probably right Marcus.

Silver Crusade

Male Angel-Blooded Aasimar Paladin of Ragathiel 2nd | AC: T: FF: | HP: / | F: + R: + W: + | CMB: + CMD: l Init: + | Perc: +

Then perhaps a quick return to the camp should be our first order of business before continuing on in the Wastes.

As to the gifts from the Thane, the only thing Arachiel would be interested in would be the cloak, but given the fact that his save totals are pretty good as is (courtesy of the Divine Grace class feature), it may make more sense for survival of the party as a whole for someone else to have it.


Your Humble Narrator

You'd need a return to camp to level, simply because even your Desolation outpost is not considered "safe" enough by yours truly to do so :). Thane Fenris' home would be another location in which you could do so.

I haven't worked out the XP but 99% sure you have enough for Level 8.


Male Human Wizard (Conjurer [Teleportation]) 7 (8)

We'd passed over against the ju jus as I recall.

So thats:

Breastplate

Durin

Cloak

Arachiel (weak)
Barak (weak ? )

Flail

Telurion (?)


Dwarf Ranger 8 (Skirmisher); Init +5; Perception +16 Sense Motive +14; Survival +13;

Barak has no need for the armour or flail but would like to upgrade his cloak if possible. However he got the sweet bracers so he won't ask too hard.


Human Fighter lvl1 = Per +6 = AC 17 (19 with shield raised); Fort +6, Ref +5, Will +4 = HP 15/19 = Skills Acrobatics +0, Athletics +7, Diplomacy +6, Intimidation +6, Lore: Iomedae / Thyr +3, Religion +4, Survival +4

Well.... Ok, put me down for a claim on that flail. I'll just get it out of your hands. Heavy thing and all...


Male Human Wizard (Conjurer [Teleportation]) 7 (8)

Just waiting on claims from Lara then I think.

Don't be shy about putting your hand up (one great thing about this game and the preceding SS game is that noone has ever been prissy about loot).


Female Human (Taldan) Bard 8 (archaeologist) Portrait

Lara could probably use the cloak- two of her saves are pretty low.

Silver Crusade

Male Angel-Blooded Aasimar Paladin of Ragathiel 2nd | AC: T: FF: | HP: / | F: + R: + W: + | CMB: + CMD: l Init: + | Perc: +

Looking at Lara's saves, I think it is a really good idea for her to have the cloak.


Your Humble Narrator

To be fair, delving Tsar is an archaelogist's dream so shouldn't be a hard sell for Lara!


Male Human Wizard (Conjurer [Teleportation]) 7 (8)

OK I took Barak's claim as weak enough that he wouldn't want a roll off so cloak goes to Lara subject to his confirmation please.

Flail and breasplate go to Telurion and Durin.

Not sure if DM waiting for us to complete to update?


Your Humble Narrator

No, we're all waiting on me, apologies.


Dwarf Ranger 8 (Skirmisher); Init +5; Perception +16 Sense Motive +14; Survival +13;

My claim was weak good call Marcus.


Human Fighter lvl1 = Per +6 = AC 17 (19 with shield raised); Fort +6, Ref +5, Will +4 = HP 15/19 = Skills Acrobatics +0, Athletics +7, Diplomacy +6, Intimidation +6, Lore: Iomedae / Thyr +3, Religion +4, Survival +4

Guys, just a heads up to say I will be travelling on work for the whole next week - not really sure what kind of internet access I'll have, so can't guarantee any posting, but I'll try to drop a line whenever I can. Best bot me as needed though.


Dwarf Ranger 8 (Skirmisher); Init +5; Perception +16 Sense Motive +14; Survival +13;

I will be away this weekend back monday


Human Fighter lvl1 = Per +6 = AC 17 (19 with shield raised); Fort +6, Ref +5, Will +4 = HP 15/19 = Skills Acrobatics +0, Athletics +7, Diplomacy +6, Intimidation +6, Lore: Iomedae / Thyr +3, Religion +4, Survival +4

Bumping because... Well... Its been a while...


Your Humble Narrator

Updating today, first day off work in some time :)


Male Human Wizard (Conjurer [Teleportation]) 7 (8)
Telurion wrote:
Bumping because... Well... Its been a while...

Alex has been updating his games over last day or so. Sure he will get to us shortly.


Your Humble Narrator

Please level up to level 8 and post changes here in the OOC. You'll be spending a week of downtime in The Camp, mostly staying in your own boarding house.


Male Dwarf 8th level Barbarian (Invulnerable Rager)
Stats:
Init +2 Per +12 AC 24 Tch 14 FF 22 HP 89 Fort +10 Ref +5 Will +4* Spd 30' CMB +13 (+15 Sundering) CMD 27 (29 vs. Sunder)
Raging:
Init +2 Per +12 AC 25 Tch 12 FF 23 HP 113 Fort +13 Ref +5 Will +6* Spd 30' CMB +15 (+17 Sundering) CMD 27 (29 vs. Sunder)
Skills:
Acrobatics +10, Appraise +0 (+2 nonmagic w/ precious metals or gemstones), Climb +6, Escape Artist -1, Intimidate +7, Perception +12 (+14 unusual stonework), Sense Motive +13, Stealth -1, Swim +6

+1 level of barbarian
+10 HP (favoured bonus: +1 rage/round per day)
Ability score bonus: +1 str
8th level Rage Power: Witch Hunter +3
Skills: +1 to acrobatics, perception, sense motive and survival

Increases to class abilities:
Beast Totem to +3 natural AC
DR to 4/- and 8/lethal
Power Attack to -3/+6
Rage to 25 rounds/day
Reckless Abandon to +/-3
Superstition to +4


Male Human Wizard (Conjurer [Teleportation]) 7 (8)

Lvl 8:

+7 hp (fc)
+1 int: +1 to all int abilities (plus 2nd slot), skills
+1 BAB, +1 will
plus 3rd and 4th slot

Dimensional Steps (Sp)
At 8th level, you can use this ability to teleport up to 30 feet per wizard level per day (240ft) as a standard action. This teleportation must be used in 5-foot increments and such movement does not provoke an attack of opportunity. You can bring other willing creatures with you, but you must expend an equal amount of distance for each additional creature brought with you.

+1 to base skills
(1 spare + 7): 6 Knowledge (nature), 2 Fly

spells wall of fire, secure shelter


Human Fighter lvl1 = Per +6 = AC 17 (19 with shield raised); Fort +6, Ref +5, Will +4 = HP 15/19 = Skills Acrobatics +0, Athletics +7, Diplomacy +6, Intimidation +6, Lore: Iomedae / Thyr +3, Religion +4, Survival +4

Lvl 8:

+7 hp
Favored Class Bonus into + 1/2 on Channel Revelation
+1 STR
+1 BAB
+1 Revelation (Energy Body)
plus 2nd and 3rd slot

Energy Body (Su):

As a standard action, you can transform your body into pure life energy, resembling a golden-white fire elemental. In this form, you gain the elemental subtype and give off a warm, welcoming light that increases the light level within 10 feet by one step, up to normal light. Any undead creature striking you with its body or a handheld weapon deals normal damage, but at the same time the attacker takes 1d6 points of positive energy damage + 1 point per oracle level. Creatures wielding melee weapons with reach are not subject to this damage if they attack you. If you grapple or attack an undead creature using unarmed strikes or natural weapons, you may deal this damage in place of the normal damage for the attack. Once per round, if you pass through a living allied creature’s square or the ally passes through your square, it heals 1d6 hit points + 1 per oracle level. You may use this ability to heal yourself as a move action. You choose whether or not to heal a creature when it passes through your space. You may return to your normal form as a free action. You may remain in energy body form for a number of rounds per day equal to your oracle level.

Skills:
+1 to Diplomacy, Heal, Knowledge (Religion), +2 to Spellcraft

Spells:
Murderous Command, Shield Other, Dispel Magic

Silver Crusade

Male Angel-Blooded Aasimar Paladin of Ragathiel 2nd | AC: T: FF: | HP: / | F: + R: + W: + | CMB: + CMD: l Init: + | Perc: +

Level 8

+16 HP (6 class, 1 favored class, 2 CON, 7 CON Adjustment from previous levels)
+1 CON
+1 BAB/CMB/CMD
+2 Fort (Level/New CON)
+1 Will

Aura of Resolve:
At 8th level, a paladin is immune to charm spells and spell-like abilities. Each ally within 10 feet of her gains a +4 morale bonus on saving throws against charm effects.

This ability functions only while the paladin is conscious, not if she is unconscious or dead.

Skills: +1 to Diplomacy, Knowledge (Religion), Knowledge (Planes)

+1/Day Lay on Hands (4d6)
+1/Day 2nd Level Spell


Female Elf Wizard (Manipulator) 14/Archmage 6 Portrait
Arachiel Brightblade wrote:

Aura of Resolve:

At 8th level, a paladin is immune to charm spells and spell-like abilities. Each ally within 10 feet of her gains a +4 morale bonus on saving throws against charm effects.

Just so you know, I hate you. ;P


Female Human (Taldan) Bard 8 (archaeologist) Portrait

Level 8-

+1 BAB
+1 Reflex
+1 Will

+1 CHA

+7 HP (5 class + 1 CON + 1 favored class)
Rogue talent (Canny Observer)

Skills:
+2 Acrobatics
+1 Appraise
+1 Perception
+1 Sense Motive
+1 Use Magic Device
+1 Bluff
+1 Knowledge (dungeoneering)
+1 Knowledge (geography)

Spells Per Day: 4/4/2
Spells Known: 6/5/4/3 (gain Curious Serious Wounds)


Lara Evangeline wrote:

Level 8-

+1 BAB
+1 Reflex
+1 Will

+1 CHA

+7 HP (5 class + 1 CON + 1 favored class)
Rogue talent (Canny Observer)

Skills:
+2 Acrobatics
+1 Appraise
+1 Perception
+1 Sense Motive
+1 Use Magic Device
+1 Bluff
+1 Knowledge (dungeoneering)
+1 Knowledge (geography)

Spells Per Day: 4/4/2
Spells Known: 6/5/4/3 (gain Curious Serious Wounds)

Tee hee...


I meant to do that. Really.... >_>;


Male Dwarf 8th level Barbarian (Invulnerable Rager)
Stats:
Init +2 Per +12 AC 24 Tch 14 FF 22 HP 89 Fort +10 Ref +5 Will +4* Spd 30' CMB +13 (+15 Sundering) CMD 27 (29 vs. Sunder)
Raging:
Init +2 Per +12 AC 25 Tch 12 FF 23 HP 113 Fort +13 Ref +5 Will +6* Spd 30' CMB +15 (+17 Sundering) CMD 27 (29 vs. Sunder)
Skills:
Acrobatics +10, Appraise +0 (+2 nonmagic w/ precious metals or gemstones), Climb +6, Escape Artist -1, Intimidate +7, Perception +12 (+14 unusual stonework), Sense Motive +13, Stealth -1, Swim +6

"Doctor, I have this curious rash on my buttocks. Is it serious?"


Dwarf Ranger 8 (Skirmisher); Init +5; Perception +16 Sense Motive +14; Survival +13;

Hi guys I'm back.

Barak Level up.

Level 8-

+1 BAB
+1 Reflex
+1 Fort

+1 Dex

+8 HP (6 class + 2 CON)

Favoured class skill point.

Favoured Terrain - Swamp +2 Desert +2

Swift tracker.

Skills:

+1 Perception
+1 Sense Motive
+1 Survival
+1 Knowledge Geography
+2 Knowledge Nature
+2 Stealth

Deadly Aim Max -3/+6

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