D&D&D (Inactive)

Game Master Wilmannator


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Male LG Aasimar Paladin 5 / Expert (Swindler) 1 | HP: 51/61 | AC: 23 (12 Tch, 22 Fl) | CMB: +9, CMD: 21 | F: +11, R: +8, W: +11 (& resistances) | Init: +1 | Perc: +7 (darkvision), SM: +4 | Speed 20ft | Smite Evil: 0/2, Lay on Hands: 3/6, Divine Bond: 0/1 | Action points: 12, Reroll: 1/1 | Active conditions: Smite evil, divine bond (keen).

Ability score generation below!

Method I: Roll 4d6 6 times, adding the best 3 results. Arrange as desired.
Method II: Roll 3d6 12 times, take the best 6 scores. Arrange as desired.
Method III: Roll 3d6 6 times for each ability, in order (so roll 3d6 36 times, 6 times each for STR, INT, WIS, DEX, CON & CHA in that order). Take the best roll of each of the 6 rolls.


Male Human Engineer/4 (ding!)

Hey! I will take method 3.

Lockwood and I played in a game once where the order you rolled your scores in was fixed. Trying to figure out what character best fit that array of scores was challenging and a ton of fun. Sign me up for that again!


1st Ed D&D Campaign Manifesto

Cool. I should probably also have noted that I will be rolling for you! I note you didn't, which is great, but just in case the email wasn't clear enough.

Strength: 3d6 ⇒ (6, 2, 3) = 113d6 ⇒ (5, 2, 3) = 103d6 ⇒ (4, 2, 3) = 93d6 ⇒ (4, 3, 2) = 93d6 ⇒ (4, 5, 4) = 133d6 ⇒ (6, 6, 3) = 15
Intelligence: 3d6 ⇒ (3, 1, 5) = 93d6 ⇒ (5, 6, 3) = 143d6 ⇒ (6, 3, 1) = 103d6 ⇒ (3, 2, 2) = 73d6 ⇒ (2, 4, 5) = 113d6 ⇒ (1, 6, 2) = 9
Wisdom: 3d6 ⇒ (6, 3, 5) = 143d6 ⇒ (3, 4, 3) = 103d6 ⇒ (3, 6, 3) = 123d6 ⇒ (2, 2, 4) = 83d6 ⇒ (2, 6, 6) = 143d6 ⇒ (5, 1, 3) = 9
Dexterity: 3d6 ⇒ (3, 3, 1) = 73d6 ⇒ (5, 2, 5) = 123d6 ⇒ (1, 3, 4) = 83d6 ⇒ (1, 6, 6) = 133d6 ⇒ (3, 6, 4) = 133d6 ⇒ (2, 3, 6) = 11
Constitution: 3d6 ⇒ (4, 1, 1) = 63d6 ⇒ (3, 3, 3) = 93d6 ⇒ (1, 3, 5) = 93d6 ⇒ (4, 3, 5) = 123d6 ⇒ (4, 2, 1) = 73d6 ⇒ (6, 2, 4) = 12
Charisma: 3d6 ⇒ (3, 4, 3) = 103d6 ⇒ (6, 2, 2) = 103d6 ⇒ (2, 2, 4) = 83d6 ⇒ (2, 4, 2) = 83d6 ⇒ (6, 6, 5) = 173d6 ⇒ (2, 1, 5) = 8

Strength 15
Intelligence 14
Wisdom 14
Dexterity 13
Constitution 12
Charisma 17

Seems the stats get skewed towards 14ish with this method, but quite a usable character you have there!

You'll note that while the abilities are the same as Pathfinder, the ordering is different. Physical are mixed in with mental. It's the AD&D way (i.e. confusing and apparently without order).


You mentioned you would roll, I just wanted to get my choice out there for your convenience.

And I also remember when Aaron first got me into this game, I was always bummed that I could never roll well enough to qualify to play a paladin... I'll go over everything, but that might just be my choice!

-Posted with Wayfinder


1st Ed D&D Campaign Manifesto

Thanks for putting it there for my convenience, and that choice is great. Paladins are hard to qualify for, but hard to play (even more restricted in 1st Ed than other editions).

As for your scores, I just noticed that you have a mental stat over 16. You know what that means? Psionic potential! See Appendix 1 if you're interested in why.

You get a 1/2 point bonus for being 1 Charisma point over 16. No other bonuses from your other mental stats. Because I'm being generous, I'll round up. Psionics on a 99 or 100!

Drum roll:
1d100 ⇒ 21

Bummer. Could have been fun.


Dang, that would have been awesome... oh well! :)

-Posted with Wayfinder


Male Surfer Brawler 21 / Healer 5

I too will take option 3 and may the odds be ever in my flavor!


1st Ed D&D Campaign Manifesto

Anything for you, Surf! Here we go...

Strength: 3d6 ⇒ (6, 5, 1) = 123d6 ⇒ (4, 4, 5) = 133d6 ⇒ (4, 1, 5) = 103d6 ⇒ (4, 6, 1) = 113d6 ⇒ (1, 6, 4) = 113d6 ⇒ (2, 3, 4) = 9
Intelligence: 3d6 ⇒ (2, 1, 4) = 73d6 ⇒ (3, 5, 2) = 103d6 ⇒ (6, 6, 2) = 143d6 ⇒ (3, 2, 6) = 113d6 ⇒ (3, 1, 1) = 53d6 ⇒ (6, 2, 1) = 9
Wisdom: 3d6 ⇒ (6, 5, 2) = 133d6 ⇒ (1, 2, 5) = 83d6 ⇒ (1, 2, 5) = 83d6 ⇒ (3, 6, 2) = 113d6 ⇒ (3, 1, 5) = 93d6 ⇒ (6, 6, 3) = 15
Dexterity: 3d6 ⇒ (4, 1, 5) = 103d6 ⇒ (3, 5, 4) = 123d6 ⇒ (2, 6, 3) = 113d6 ⇒ (4, 6, 4) = 143d6 ⇒ (1, 5, 5) = 113d6 ⇒ (5, 6, 3) = 14
Constitution: 3d6 ⇒ (1, 6, 4) = 113d6 ⇒ (3, 1, 1) = 53d6 ⇒ (1, 1, 3) = 53d6 ⇒ (2, 6, 3) = 113d6 ⇒ (3, 1, 2) = 63d6 ⇒ (5, 1, 6) = 12
Charisma: 3d6 ⇒ (4, 3, 5) = 123d6 ⇒ (5, 3, 3) = 113d6 ⇒ (3, 3, 1) = 73d6 ⇒ (3, 1, 5) = 93d6 ⇒ (4, 3, 1) = 83d6 ⇒ (4, 4, 5) = 13

Strength 13
Intelligence 14
Wisdom 15
Dexterity 14
Constitution 12
Charisma 13

Not quite as awesome as Steve's scores, but definitely decent enough for a cool character. Let me know what way you want to lean or if you need any suggestions!


Male Surfer Brawler 21 / Healer 5

Not too shabby above par and balanced...I can work with that!


Male Surfer Brawler 21 / Healer 5

I think I'll try my hand at a Human Cleric and see how that plays out.


1st Ed D&D Campaign Manifesto

Hit points: 1d8 ⇒ 5

Enjoy!


Male CG Human Bodyguard 4 | HP: 10 [49 rage]/41; DR 2/-| AC: 19 [rage]; 21 (13 Tch, 19 Fl) | CMB: +8, CMD: 21, Att +9 [+11] (2d6+7 [+9, PA, witch hunter]) | F: +6, R: +4, W: +4 [+6 rage/+9 superstition] | Init: +4 | Per: +8, SM: +1 | Speed 30ft | Active conditions: None.

Do me like I'm method 3.


1st Ed D&D Campaign Manifesto

Ryan away!

Strength: 3d6 ⇒ (4, 3, 2) = 93d6 ⇒ (4, 4, 4) = 123d6 ⇒ (1, 4, 5) = 103d6 ⇒ (3, 2, 2) = 73d6 ⇒ (6, 4, 1) = 113d6 ⇒ (3, 5, 2) = 10
Intelligence: 3d6 ⇒ (3, 6, 6) = 153d6 ⇒ (6, 4, 3) = 133d6 ⇒ (2, 1, 5) = 83d6 ⇒ (4, 5, 5) = 143d6 ⇒ (2, 3, 2) = 73d6 ⇒ (1, 2, 5) = 8
Wisdom: 3d6 ⇒ (1, 3, 4) = 83d6 ⇒ (6, 4, 1) = 113d6 ⇒ (3, 4, 2) = 93d6 ⇒ (6, 1, 5) = 123d6 ⇒ (5, 5, 3) = 133d6 ⇒ (1, 6, 2) = 9
Dexterity: 3d6 ⇒ (2, 4, 4) = 103d6 ⇒ (1, 4, 6) = 113d6 ⇒ (1, 3, 6) = 103d6 ⇒ (6, 4, 6) = 163d6 ⇒ (4, 4, 3) = 113d6 ⇒ (1, 1, 6) = 8
Constitution: 3d6 ⇒ (5, 1, 2) = 83d6 ⇒ (5, 1, 3) = 93d6 ⇒ (1, 4, 1) = 63d6 ⇒ (6, 4, 1) = 113d6 ⇒ (1, 6, 2) = 93d6 ⇒ (5, 1, 4) = 10
Charisma: 3d6 ⇒ (2, 2, 6) = 103d6 ⇒ (4, 6, 2) = 123d6 ⇒ (5, 3, 2) = 103d6 ⇒ (6, 5, 2) = 133d6 ⇒ (6, 3, 4) = 133d6 ⇒ (3, 3, 6) = 12

Strength 12
Intelligence 15
Wisdom 13
Dexterity 16
Constitution 11
Charisma 13

Your thief character of your choosing is ready for race and class, sir!


1st Ed D&D Campaign Manifesto

John's away!

6 scores: 3d6 ⇒ (1, 5, 5) = 113d6 ⇒ (4, 1, 4) = 93d6 ⇒ (2, 1, 3) = 63d6 ⇒ (2, 2, 2) = 63d6 ⇒ (5, 1, 4) = 103d6 ⇒ (3, 4, 3) = 103d6 ⇒ (1, 3, 5) = 93d6 ⇒ (2, 4, 4) = 103d6 ⇒ (1, 5, 1) = 73d6 ⇒ (6, 3, 6) = 153d6 ⇒ (5, 6, 1) = 123d6 ⇒ (5, 6, 6) = 17

17
15
12
11
10
10


1st Ed D&D Campaign Manifesto

Some decent rolls there. Just realized that you (prematurely, tut tut) picked a race and class, too. Should get a decent elven magic user out of that.

Hit points: 1d4 ⇒ 4

Let me know when you have them adjusted and arranged and I'll (I'm assuming) roll for psionics.


1st Ed D&D Campaign Manifesto

Woah! What a d4 roll! I was Linda hoping for your typical 1 hp mage. They're so cute. Cast one spell and then hide, hide, hide... trembling in their boots and hoping they can finally get enough XP to level up.


17 Intelligence - obviously
15 Constitution
12 Dexterity
11 Charisma
10 Wisdom
10 Strength

Those 4 hp are SO IMPORTANT


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GM Damo the Fourth wrote:
Woah! What a d4 roll! I was Linda hoping for your typical 1 hp mage. They're so cute. Cast one spell and then hide, hide, hide... trembling in their boots and hoping they can finally get enough XP to level up.

Yeah, even with a level up, it is still dicey. see what I did there?


1st Ed D&D Campaign Manifesto

Heh. Nice. Well, your 17 intelligence qualifies you for a 10% bonus to your XP, so that'll help.

As promised, comeliness!

(Str + Con ) / 8 + Cha / 2 + 3d6 / 4

10 + 15 / 8 + 11 / 2 + 3d6 ⇒ (2, 5, 2) = 9 / 4

10.875

Your comeliness is thus 10 (we round down). You have a very plain-looking, cocky elf level 1 magic user ("prestidigitator").

@Everyone: If you want a comeliness stat, let me know and I'll calculated it using the above.

Now for psionics! Int 17 means you get +2 1/2 to your roll, aiming for 100. I rounded up for Steve, so I will for you also. That means you need 97+.

Drum roll:

1d100 ⇒ 96 -- Oh! So close.


That would have been so awesome


Yes please on the comliness stat!

Leaving towards human paladin, silk leaving that open to change, but will settle on it soon

-Posted with Wayfinder


1st Ed D&D Campaign Manifesto

I should hold off until your race (and thus ability scores) are finalized. I'll roll your hp, too, when it's all decided.


Male Human Retail Manager 9 / Musician 8

I'll take Method 1.


1st Ed D&D Campaign Manifesto

1d6 ⇒ 11d6 ⇒ 31d6 ⇒ 31d6 ⇒ 1 -- 7
1d6 ⇒ 11d6 ⇒ 61d6 ⇒ 41d6 ⇒ 1 -- 11
1d6 ⇒ 41d6 ⇒ 41d6 ⇒ 31d6 ⇒ 2 -- 11
1d6 ⇒ 61d6 ⇒ 61d6 ⇒ 51d6 ⇒ 1 -- 17
1d6 ⇒ 41d6 ⇒ 51d6 ⇒ 51d6 ⇒ 4 -- 14
1d6 ⇒ 51d6 ⇒ 31d6 ⇒ 21d6 ⇒ 6 -- 14

Slightly more varied results! In order, that's:

17
14
14
11
11
7

Enjoy, and let me know when you've got a class and I can do your hit points. If the 17 goes on a mental stat, I'll also roll for psionics.


Male Surfer Brawler 21 / Healer 5

Ok I'll bite , what is comielinessescence?!


Male Human Engineer/4 (ding!)

Soooo.....

Reading up on the Paladin. If I choose that, then per the rules, I cannot associate with anyone of non-good alignment. I can only adventure with anyone that is non-evil neutral for 1 mission at best.

Seems extremely limiting to the choices of everyone else, and therefore a bit selfish. Phenomenal Cosmic Power!!! **eeeetiee beetie player space**

So... Hard Pass.

Human Druid it is!!!

Hopefully being a sub-class of cleric doesn't step on Surf's toes. Monk would have been cool, but short on Wisdom and Dexterity. C'est la vie!


Male Human Engineer/4 (ding!)

Side note... after reading the benefits and restrictions of the Paladin class, no wonder everyone thinks of them as *Lawful Stupid* - It was built into the rules. Yeesh!


1st Ed D&D Campaign Manifesto

Comeliness is linked to above and included in my manifesto... but if you're lazy:

HERE

Steve... you don't necessarily know the alignment of those you travel with. They'll likely do their best to hide it from any given paladin. Also, sometimes you have reasons to do things that go beyond your own personal choice... eg. your lord demands it of you and you are required to obey (and as a result, probably have to follow up with a member of the clergy and having them cast atonement spells on you).

Again, though, this is all only required if you know their alignment. It's not exactly broadcast... and provided they 'behave', for the most part, all will be well.

Don't pass on the paladin just because the RP is hard. I find this kind of internal conflict to be quite classic from a D&D perspective. See Raistlin and Caramon's relationship in the Dragonlance Chronicles. Great stuff.


1st Ed D&D Campaign Manifesto

For John's character, GM's eyes only:

Any mention of this - casual, out of character or otherwise - will trigger EXPLOSIVE RUNES. At your level, you cannot survive it.

1: 1d100 ⇒ 95
2: 1d100 ⇒ 10
3: 1d100 ⇒ 90
4: 1d100 ⇒ 12
5: 1d100 ⇒ 44
6: 1d100 ⇒ 43
7: 1d100 ⇒ 74
8: 1d100 ⇒ 30
9: 1d100 ⇒ 3
10: 1d100 ⇒ 28
11: 1d100 ⇒ 43
12: 1d100 ⇒ 25
13: 1d100 ⇒ 4
14: 1d100 ⇒ 9
15: 1d100 ⇒ 58
16: 1d100 ⇒ 86
17: 1d100 ⇒ 39
18: 1d100 ⇒ 62
19: 1d100 ⇒ 88
20: 1d100 ⇒ 56
21: 1d100 ⇒ 31
22: 1d100 ⇒ 39
23: 1d100 ⇒ 36
24: 1d100 ⇒ 3
25: 1d100 ⇒ 82
26: 1d100 ⇒ 57
27: 1d100 ⇒ 13
28: 1d100 ⇒ 70
29: 1d100 ⇒ 5
30: 1d100 ⇒ 19

1d10 ⇒ 5
1d10 ⇒ 4 1d10 ⇒ 10
1d10 ⇒ 10


Male Human Retail Manager 9 / Musician 8

Yeah, Steve, a comparison is like, what if you and some friends suddenly met up with a Police officer to check out a crime scene or something. You would mind your manners, be polite, not speak out of turn, not be overtly jerkish or assholish, because you were near a cop.

Paladins of old are like that.

So everyone else would likely be on their best behavior around you, and if they werent then that would be your opportunity to let them know.


Meh... I don't know.

I'll think about it, it just sounds way less fun than it did before.

If I can come up with a way for it to sound fun, I'll reconsider.

-Posted with Wayfinder


Male Surfer Brawler 21 / Healer 5

Ok I'm in for some comeliness essence iness...ess.

And us lazy folks would thank you but that takes energy...


1st Ed D&D Campaign Manifesto

@Steve:

Let me know, mate.

@John:

John's starting cash: 2d4 ⇒ (2, 4) = 6 -- 60 gp, decent for a magic user!

Please use the PHB to look through your starting equipment (as noted in my email, your initial spellbook is 'free').

@Surf:

Surf's starting cash: 3d6 ⇒ (5, 4, 5) = 14 -- 140 gp, tidy!

@Everyone:

I will be using the full accounting method for material spell components. You can buy any spell component you like from your starting cash. I would like to estimate its weight (in GP weight). I will also be including various spell components in appropriate areas (overland and underground areas), as well as having common ones available for sale at various settlements and with traveling vendors you might meet.

In short, you shouldn't suffer from opportunities to gain components, but you do still need to expend cash, effort in finding / extracting them, and (above all) accounting for them. You can begin play with up to 5 of each material component that does not have a listed cost (eg. mistletoe) and we can say that you scrounged it up during your apprenticeship.

I will also be using rules for encumbrance, so do keep in mind how much your components weigh. Going around with 5 bits of guano mixed with sulphur is all well and good, but after 5 fireballs, you'll need to find more. Going around with 50... and you're going to need to account for how you can carry that much bat sh*t and sulphur. You'll also need to explain why you smell so bad... and may suffer a penalty to your charisma.

Yep, it's gonna be that kind of game... the kind of game where a group of 3 cp chickens attached to your belt by a series of strings has several advantages:

  • They can move under their own steam, and thus doesn't count against encumbrance.
  • They are quite a bit cheaper than trail rations, tastier and less prone to spoilage.
  • Once left at camp, they can still be summoned to aid you in combat by virtue of a Animal Summoning spell... perhaps further enhanced by Animal Growth to create an army of giant chickens.
  • Judicious use of Speak With Animals can turn your humble chicken into a decent spy, provided those it was sent to spy upon do not eat it.
  • Plucking the chicken can provide a good supply of spell components for the Fly spell. It can also be used for the Fear spell if your chicken is white, otherwise the hen's heart will do as a component for that spell.


1st Ed D&D Campaign Manifesto

Cyrus'd!

Surf's cleric's comeliness:

(Str + Con ) / 8 + Cha / 2 + 3d6 / 4

13 + 12 / 8 + 13 / 2 + 3d6 ⇒ (5, 3, 3) = 11 / 4 = 12.375

Comeliness: 12


1st Ed D&D Campaign Manifesto

Actually, since he's human either way, Steve's character's comeliness:

(Str + Con ) / 8 + Cha / 2 + 3d6 / 4

(15 + 12) / 8 + 17 / 2 + 3d6 ⇒ (6, 2, 2) = 10 / 4 = 12.375

Comeliness: 14


1st Ed D&D Campaign Manifesto

@Aaron:

Comeliness? If you want:
Str + Con ) / 8 + Cha / 2 + 3d6 / 4

(17 + 15) / 8 + 6 / 2 + 3d6 ⇒ (2, 1, 2) = 5 / 4 = 8.25

Comeliness: 8 -- Quite appropriate.


1st Ed D&D Campaign Manifesto

Oh, and better do starting cash, too:

Aaron's starting cash: 5d4 ⇒ (3, 3, 3, 4, 3) = 16 -- 160 gp


Male Human Retail Manager 9 / Musician 8

I will forever bring 3cp chickens instead of trail rations in all adventures hereafter. Possibly even in the Star Wars game....


1st Ed D&D Campaign Manifesto

Oh did I forget to mention the disadvantages? They all stem from wily GMs who punish players for their harem of hens:

  • Chickens don't move very fast, unless you want to drag them...
  • ... which would kill some of them, making them stink and spoil.
  • Chickens need to be fed on long expeditions.
  • Chickens are noisy, making them poor companions...
    --> Magic users need periods of uninterrupted study. No problems, I'm sure all these chickens are hens... "cock-a-doodle-doo!"... didn't that merchant swear that they were all h... "cock-a-doodle-doo!"... ens. Ah, sh*t. No spells today, boys.
    --> All that noise from clucking and crowing attracts attention, lots of it. Roll twice as often on the wandering monster table...

But on the other hand, something I forgot:

  • Really fresh eggs.


Male Human Retail Manager 9 / Musician 8

I will never consider bringing chickens on an adventure ever again...


Male Surfer Brawler 21 / Healer 5

I am laughing so hard right now!!!


1st Ed D&D Campaign Manifesto

The eggs are really fresh.


1st Ed D&D Campaign Manifesto

Just realized I haven't done the hit points for Aaron's dwarf fighter yet! Can't believe I did comeliness first. Sigh. That kind of game? Heh.

Hit points: 1d10 ⇒ 9 -- Tough, hardy dwarf fighter. Typical.


Male Level 1 Human Commoner
Papasteve08 wrote:

Hey! I will take method 3.

Lockwood and I played in a game once where the order you rolled your scores in was fixed. Trying to figure out what character best fit that array of scores was challenging and a ton of fun. Sign me up for that again!

Just like Steve said, I'm all in for option 3. Let's see what I get! Super excited :)


Male Human Engineer/4 (ding!)

Ok -

So I'm still not convinced that playing a Paladin is going to be all that great for party interaction, but the thought of collecting material components for spells and tracking weight, cost, etc sounds awful. (no offense)

That nearly tipped the scale to have me choose Human Fighter, for simplicity's sake alone, but then I realized that Paladins can't cast spells until 9th level anyways, so I decided what the heck, let's give it a try.

I'm also not convinced that being the guy that everyone else changes their behavior around will be all that fantastic anyways, but I've come up with some beginning ideas on how to embrace it.

I'll just live with the consequences of ignoring my actual wisdom score and being very naive.

another thing I have been considering... The reaction of the Christian community to D&D around the time frame of this coming out was... well let's just say if they weren't so judgemental (something Christian's aren't supposed to be) then maybe they would have been able to connect with a lot more people. Funny thing is, that is exactly what I see when I see the direction on how to play a Paladin in the Player's Handbook. Be judgemental and don't associate with the "bad people". (Jesus Christ's attitude was the exact opposite of this, but the religious leadership was remarkably like the way the handbook describes what a paladin is supposed to be in this game)

So with all that said, my Human Paladin is going to be very snarky and snide, and not happy with the "religion establishment" being so closeminded and judgemental. He will do what he is supposed to because he has to, but may not be happy with it.

So bring on the penalties and atonement spells. :) Let's do this!


The more I think about it, I will be interested to see how long I hang on to my paladin- hood... maybe before it's all said and done I'll end up a human fighter after all... ha!

-Posted with Wayfinder


Male Level 1 Human Commoner

It seem like everyone has rolled some really good stats so far. I'm expecting to be the one who gets awful stats, and I'm actually kind of excited if I get to RP the anchor that weighs the group down. I can try to be comic relief if I don't have the skills to be physically useful :)

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