[AP] Curse of the Crimson Throne by GMs Rutseg, Zek and Snowheart (Inactive)

Game Master Balacertar

COMPLETED

Maps
Info
Bashiel's Loot Table
Commanded creatures


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[CAMPAIGN COMPLETE: BECAME KALEM LIGHTSWORN]

Lets do it!


ASCENDED Male Human Paladin (Ghost Hunter) 16 |AC:41 T:16 FF:39 CMD:34 | HP: 141/156 | F+21 R+15 W+19 (evasion)| DR 5/evil | Init +2 | Perc +22 | GS:4/6 LoH:11/13 AB:3/4 HRW:3| Active Status:: (Aura, 10ft: +4 vs. fear, +4 vs. charm, +4 compulsion), <>

I'll go ahead either way, but I'm assuming since its a charge it doesn't provoke from the target.


Human Arcanist

Pel breathes a sigh of relief as one of the otyughs falls. There is still one to go, though. Perhaps he could get in range for a different ability this time around. Moving closer to the creature, Pel unleashes a wave of fire at it.

Move Action: Move 30 ft closer to the otyugh.
Standard Action: Use one point from my Arcane Reservoir to cast Flame Arc (one of my Arcanist Exploits) at the remaining otyugh. (DC 14 Reflex Save to halve the damage)

Flame Arc: 2d6 + 3 ⇒ (5, 5) + 3 = 13


Belial's Maps; Dispater's Maps

Hold off on the next round. I'll still need to resolve Kalem and Bashiel's actions and the otyugh's AoO and action.


Belial's Maps; Dispater's Maps

The otyugh only gets one AoO. Since Kalem posted first, I'll resolve it against him. For future reference, with respect to charging and AoOs, I'm going to say the movement out of a threatened square does provoke an AoO, regardless of whether it's part of a charge; see here for more discussion on the topic.

As Kalem and Bashiel advance on the second otyugh, it tries to bite Kalem and rip off an appendage but the wily tieflif easily dodges the lumbering creature's attack. They then follow up with a pair of deveatating attacks.

The otyugh retaliates against the two of them. It's attacks against Kalem are fruitless but one tentacle slaps into Bashiel for trivial damage but manages to lift him off the ground and pull him in, waving him about in the air like a rag doll.

Bashiel is hit by a tentacle. Only 3 points of damage but is grabbed (unless his CMD is higher than 30).

GM rolls:
Otyugh AoO (bite): 1d20 + 7 ⇒ (2) + 7 = 9 --- The dice gods are loving y'all right now
Otyugh (bite) v Kalem: 1d20 + 7 ⇒ (6) + 7 = 13
Otyugh (tentacle) v Kalem: 1d20 + 3 ⇒ (7) + 3 = 10
Otyugh (tentacle) v Bashiel: 1d20 + 3 ⇒ (13) + 3 = 16
tentacle damage: 1d6 + 2 ⇒ (1) + 2 = 3
grab chance: 1d20 + 13 ⇒ (17) + 13 = 30


[CAMPAIGN COMPLETE: BECAME KALEM LIGHTSWORN]

"Bashiel! Let go of him!"

hit: 1d20 + 7 ⇒ (2) + 7 = 9
dmg: 2d6 + 10 ⇒ (5, 2) + 10 = 17

He swung, but with Bashiel grappled it was hard to hit without hurting his comrade as well.


Maps Female CG Aasimar Arrowsong Minstrel Bard 8 / Arcane Archer 9 (CL 14) | HP 39/130 | AC 32 / T 25 / FF 28 | Fort +16 / Ref +21 / Will +21 | CMB 17 / CMD 32 | Initiative +4 (roll 2x, take highest) | Perception +32 / Disable Device +23 | Darkvision 60 feet | Bardic Performance 11/23 | Spells 1L 1/5 2L 5/5 3L 4/4 4L 4/4 5L 2/2 | Imbue Arrow 1/1 | Seeker Arrow 3/3 | Phase Arrow 2/2 | Hail of Arrows 1/1 | Acid, cold, and electricity resistance 5 / Immunity to fire, sonic / Vulnerable to cold, acid | SR 22

Zamanda moves and shoots again.

Attack Orange: 1d20 + 6 ⇒ (1) + 6 = 7

But she is too hasty and trips over her own feet, shooting the arrow harmlessly into the ground.


hp: 30/31; AC 19+2 (AC 15 ff 12 t 13); fort 3, ref 8, will 3; bab 3, melee 3, ranged 6; CMB 3, CMD 16; init +4; perc +11; insp 6/7; panache 5/5; harrow pts 2/2 | daemon-spawn tiefling investigator (empiricist)/3 swashbuckler (inspired blade)/1
skills:
acro 8, appraise 9, bluff 9, diplo 9, disable 12, escape 3, kn arc 9, kn dung 8, kn eng 8, kn hist 8, kn local 8, kn planes 9, kn rel 10, kn nob 9, kn nature 8, perc 12, sm 5, splcrft 9, umd 9

Like Zamanda, Quin aims and tries to hit without harming Bash or Kalem...

to hit: 1d20 + 5 - 4 ⇒ (11) + 5 - 4 = 12
dmg if hits: 1d6 ⇒ 3


Human Arcanist

I’ll stick with my previous post for this round’s actions.


ASCENDED Male Human Paladin (Ghost Hunter) 16 |AC:41 T:16 FF:39 CMD:34 | HP: 141/156 | F+21 R+15 W+19 (evasion)| DR 5/evil | Init +2 | Perc +22 | GS:4/6 LoH:11/13 AB:3/4 HRW:3| Active Status:: (Aura, 10ft: +4 vs. fear, +4 vs. charm, +4 compulsion), <>

@Snow Looks like one of my players pulled a fast one on me years ago WRT not provoking AoOs from your charge target. And I've been using a house rule ever since!

"AGGHHHHH!" Bashiel squirms in place, but finds the creature's tentacle to have an iron grip. Rather than struggle against it, he drops his now-useless bardiche, draws a longsword, and stabs the tentacle grabbing him.

Longsword: 1d20 + 8 - 2 ⇒ (5) + 8 - 2 = 11
Longsword dmg: 1d8 + 5 ⇒ (1) + 5 = 6


Male Elf Cleric/7 7d8+(14 con)+(7 fc)=Hit Points 59/59. Initiative: +6. Perception +4 Speed: Walk 30 ft. AC: 19 (+2 vs. evil) (Touch 12, Flat-footed 17, CMD 18, FCMD 16). Saves: Fortitude: +7, Reflex: +4, Will: +7.

When the first otyugh falls Varor moves in to engage the other while it is preoccupied with Bashiel.

Scimitar: 1d20 + 4 ⇒ (7) + 4 = 111d6 + 1 ⇒ (3) + 1 = 4
Fort: 1d20 + 4 ⇒ (17) + 4 = 21


Belial's Maps; Dispater's Maps

Bashiel, your player clearly isn't the only one! No worries. And how's this... I was about to say you could only use a light weapon if grappled, went for the cite...and couldn't find it. How many years have I been playing with a 3.5 holdover? Yeesh.

The party, concerned about accidentally hitting their comrade, is cautious with their attacks and the enraged otyugh is able to deflect one after the other. However, already. Adult wounded from Kalem and Bashiel's earlier attacks, it finally succumbs to Pel's blast of flame. It collapses to the ground, its grip on Bashiel released, and begins sliding back into the hole from which they burst forth.

Gradually, the screaming and hysterics from the commoners begins to subside and several come up offering their thanks and gratitude including one mother clutching at her toddler-son.

Reflex save, grappled Otyugh: 1d20 + 2 - 2 ⇒ (20) + 2 - 2 = 20


Maps Female CG Aasimar Arrowsong Minstrel Bard 8 / Arcane Archer 9 (CL 14) | HP 39/130 | AC 32 / T 25 / FF 28 | Fort +16 / Ref +21 / Will +21 | CMB 17 / CMD 32 | Initiative +4 (roll 2x, take highest) | Perception +32 / Disable Device +23 | Darkvision 60 feet | Bardic Performance 11/23 | Spells 1L 1/5 2L 5/5 3L 4/4 4L 4/4 5L 2/2 | Imbue Arrow 1/1 | Seeker Arrow 3/3 | Phase Arrow 2/2 | Hail of Arrows 1/1 | Acid, cold, and electricity resistance 5 / Immunity to fire, sonic / Vulnerable to cold, acid | SR 22

Zamanda smiles at the thanks, but hurries west quickly, worried that this delay has allowed someone else to get to Trinia first.


hp: 30/31; AC 19+2 (AC 15 ff 12 t 13); fort 3, ref 8, will 3; bab 3, melee 3, ranged 6; CMB 3, CMD 16; init +4; perc +11; insp 6/7; panache 5/5; harrow pts 2/2 | daemon-spawn tiefling investigator (empiricist)/3 swashbuckler (inspired blade)/1
skills:
acro 8, appraise 9, bluff 9, diplo 9, disable 12, escape 3, kn arc 9, kn dung 8, kn eng 8, kn hist 8, kn local 8, kn planes 9, kn rel 10, kn nob 9, kn nature 8, perc 12, sm 5, splcrft 9, umd 9

Quinlan will spend a moment fielding the attention from the crowd, allowing the rest of the group to head to see Trinia unimpeded... "You're welcome.. these brave heroes just did what anyone with the proper training and weapons would do. Now, please, get to your homes or businesses and be safe. Korvosa will prevail, my friends." Once he can get free of the crowd, he follows the rest.


ASCENDED Male Human Paladin (Ghost Hunter) 16 |AC:41 T:16 FF:39 CMD:34 | HP: 141/156 | F+21 R+15 W+19 (evasion)| DR 5/evil | Init +2 | Perc +22 | GS:4/6 LoH:11/13 AB:3/4 HRW:3| Active Status:: (Aura, 10ft: +4 vs. fear, +4 vs. charm, +4 compulsion), <>

Bashiel disentangles himself from the grimy, sewer-y tentacles, takes a look at himself, and sticks to reassuring and waving at the citizens from a distance. With a quick "Thanks Quin" he gathers his gear and joins the rest of the group. "I've never heard of otyughs bursting up to the surface like that. You don't think that this has something to do with what was happening at All the World's Meat? They were feeding sewer creatures there, and then there was the powder that we never identified..." He shakes his head.

"It can wait for later, we have that girl to track down."


Maps Female CG Aasimar Arrowsong Minstrel Bard 8 / Arcane Archer 9 (CL 14) | HP 39/130 | AC 32 / T 25 / FF 28 | Fort +16 / Ref +21 / Will +21 | CMB 17 / CMD 32 | Initiative +4 (roll 2x, take highest) | Perception +32 / Disable Device +23 | Darkvision 60 feet | Bardic Performance 11/23 | Spells 1L 1/5 2L 5/5 3L 4/4 4L 4/4 5L 2/2 | Imbue Arrow 1/1 | Seeker Arrow 3/3 | Phase Arrow 2/2 | Hail of Arrows 1/1 | Acid, cold, and electricity resistance 5 / Immunity to fire, sonic / Vulnerable to cold, acid | SR 22

What happened at All the World's Meat? Who was feeding sewer creatures? Zamanda is bewildered by this new information. After hearing Bashiel say that it can wait for later, she agrees and continues to hurry towards their goal.


[CAMPAIGN COMPLETE: BECAME KALEM LIGHTSWORN]

Kalem watched approvingly as Quin handled the crowd, as he wiped the gore off of his hammer and began following Bashiel.

"Devargo." he replied, to Zamanda's question, as if though that was enough to answer it completely. As they moved, he said "Once saw a mage. Had a spell he called presteegation. Let him clean himself right quick. Really wish I could cast magic right bout now." He said he looked down in disgust of where the otyugh touched him.


Maps Female CG Aasimar Arrowsong Minstrel Bard 8 / Arcane Archer 9 (CL 14) | HP 39/130 | AC 32 / T 25 / FF 28 | Fort +16 / Ref +21 / Will +21 | CMB 17 / CMD 32 | Initiative +4 (roll 2x, take highest) | Perception +32 / Disable Device +23 | Darkvision 60 feet | Bardic Performance 11/23 | Spells 1L 1/5 2L 5/5 3L 4/4 4L 4/4 5L 2/2 | Imbue Arrow 1/1 | Seeker Arrow 3/3 | Phase Arrow 2/2 | Hail of Arrows 1/1 | Acid, cold, and electricity resistance 5 / Immunity to fire, sonic / Vulnerable to cold, acid | SR 22

Zamanda casts Prestidigitation to clean Kalem's clothing.


[CAMPAIGN COMPLETE: BECAME KALEM LIGHTSWORN]

Kalem flashes her a smile. "Thank you. Much obliged."

Dark Archive

Human Mesmerist 17 | HP 195/195 | AC 27; Tch 13; FF 24 | F +15; R +17; W +24 | CMB+17; CMD 30 | Speed 30 ft | Init +3 | +1 Sap: +18 (1d6+6) | Perc +26

Ilsa considers Bashiel's insight about All the World's Meat. "If the creatures weren't being fed anymore, perhaps they looked for food elsewhere...like, here, for example," she concedes.

"This place is getting worse and worse. Let's do what we can to help."

She follows the others toward Trinia's neighborhood.


hp: 30/31; AC 19+2 (AC 15 ff 12 t 13); fort 3, ref 8, will 3; bab 3, melee 3, ranged 6; CMB 3, CMD 16; init +4; perc +11; insp 6/7; panache 5/5; harrow pts 2/2 | daemon-spawn tiefling investigator (empiricist)/3 swashbuckler (inspired blade)/1
skills:
acro 8, appraise 9, bluff 9, diplo 9, disable 12, escape 3, kn arc 9, kn dung 8, kn eng 8, kn hist 8, kn local 8, kn planes 9, kn rel 10, kn nob 9, kn nature 8, perc 12, sm 5, splcrft 9, umd 9

Once the crowd has begun to disperse or at least leave the party alone, Quinlan follows, doing his best to catch up.


Human Arcanist

Pel lowers his hand from preparing to cast another spell as the second beast falls.

Korvosa isn't becoming more dangerous by the day, Pel thinks. It's becoming more dangerous by the hour.

"I, too, would like to know more about what happened at All the World's Meat, but that conversation will have to wait for another day."

Pel hurriedly follows the others toward Trinia's tenement.


ASCENDED Male Human Paladin (Ghost Hunter) 16 |AC:41 T:16 FF:39 CMD:34 | HP: 141/156 | F+21 R+15 W+19 (evasion)| DR 5/evil | Init +2 | Perc +22 | GS:4/6 LoH:11/13 AB:3/4 HRW:3| Active Status:: (Aura, 10ft: +4 vs. fear, +4 vs. charm, +4 compulsion), <>

"Exactly what I was thinking Ilsa, though I have a few guesses as to how the powder relates."

As they move through the streets, Bashiel tries to shake loose some of the sewage picked off the otyughs before finally giving up and asking "Zamanda, would you be able to do the same thing for me as you did for Kalem, once we get there? I don't want to give our friend any bad impressions."


Maps Female CG Aasimar Arrowsong Minstrel Bard 8 / Arcane Archer 9 (CL 14) | HP 39/130 | AC 32 / T 25 / FF 28 | Fort +16 / Ref +21 / Will +21 | CMB 17 / CMD 32 | Initiative +4 (roll 2x, take highest) | Perception +32 / Disable Device +23 | Darkvision 60 feet | Bardic Performance 11/23 | Spells 1L 1/5 2L 5/5 3L 4/4 4L 4/4 5L 2/2 | Imbue Arrow 1/1 | Seeker Arrow 3/3 | Phase Arrow 2/2 | Hail of Arrows 1/1 | Acid, cold, and electricity resistance 5 / Immunity to fire, sonic / Vulnerable to cold, acid | SR 22

Zamanda casts Prestidigitation to clean Bashiel's clothing.


ASCENDED Male Human Paladin (Ghost Hunter) 16 |AC:41 T:16 FF:39 CMD:34 | HP: 141/156 | F+21 R+15 W+19 (evasion)| DR 5/evil | Init +2 | Perc +22 | GS:4/6 LoH:11/13 AB:3/4 HRW:3| Active Status:: (Aura, 10ft: +4 vs. fear, +4 vs. charm, +4 compulsion), <>

"Thanks" He gives the aasimar a grin "I'm starting to think after all this is over, I might try to learn some magic myself. It's convenient, to say the least. Though 'amazing' might be more correct."


Male Elf Cleric/7 7d8+(14 con)+(7 fc)=Hit Points 59/59. Initiative: +6. Perception +4 Speed: Walk 30 ft. AC: 19 (+2 vs. evil) (Touch 12, Flat-footed 17, CMD 18, FCMD 16). Saves: Fortitude: +7, Reflex: +4, Will: +7.

Varor, after talking to the townspeople and making sure that none of them were injured, catches up with the rest of the party, "There's not actually much of a story to All the World's Meat. It was being used as a chop shop to get rid of dead bodies by feeding them to whatever would eat them. And plenty of people are going hungry right now." He says sadly.


Belial's Maps; Dispater's Maps

It's not overly difficult finding 42 Moon Street and, once you're away from the scene of the fight with the otyughs, you're able to do so without much notice. You find the address in a densely built section of the city, a place where, at ground level, direct sunlight is a rarity. Above, jury-rigged catwalks, overhanging roofs, lines of laundry, and homemade bridges of rope and boards create a cluttered tangle, a multi-level mess of gutters, upper floors, and rooftops. This is the slum above—a sprawl known as the Shingles.

Most of the people in this area take little notice of you but, should you loiter for too long, you suspect that will change.


Maps Female CG Aasimar Arrowsong Minstrel Bard 8 / Arcane Archer 9 (CL 14) | HP 39/130 | AC 32 / T 25 / FF 28 | Fort +16 / Ref +21 / Will +21 | CMB 17 / CMD 32 | Initiative +4 (roll 2x, take highest) | Perception +32 / Disable Device +23 | Darkvision 60 feet | Bardic Performance 11/23 | Spells 1L 1/5 2L 5/5 3L 4/4 4L 4/4 5L 2/2 | Imbue Arrow 1/1 | Seeker Arrow 3/3 | Phase Arrow 2/2 | Hail of Arrows 1/1 | Acid, cold, and electricity resistance 5 / Immunity to fire, sonic / Vulnerable to cold, acid | SR 22

Someone have climb skill? I only have a +2, but we probably need someone on the roof, not just this lower exit.

So, cover the exits, right? Who is talking the way in?


Human Arcanist

Pel nods at Zamanda. "Yes, we should cover as many exits as we can, though it may be difficult to find them all given how dense and cluttered this place is."

He pauses for a moment at his own words. His parents would never have let him come to a place like this when he was younger. Yet, here he is, in the heart of Korvosa's slums. So be it. He never had seen eye-to-eye with his mother and father.

"I can give one or two of you a safer entrance. Depending on where exactly Trinia's flat is, you may be able to get fairly close without being spotted at all. What I'm referring to is basically a shortened version of invisibility. Brief, but still quite useful. Say the word and I can cast it on one or two of you."

Pel doesn't mention the fact that he actually has the arcane acumen to cast three more spells that day. He wants to keep one in reserve, just in case. In case of what? Considering the beasts that erupted out of the ground earlier, the reserve spell is for the inevitable unknown. Even with the beasts, their trip to Trinia's had seemed too smooth and too easy. He needs to be ready should their circumstances change.

Pel's referring to being able to cast Vanish on one or two of you if/when you go inside.


ASCENDED Male Human Paladin (Ghost Hunter) 16 |AC:41 T:16 FF:39 CMD:34 | HP: 141/156 | F+21 R+15 W+19 (evasion)| DR 5/evil | Init +2 | Perc +22 | GS:4/6 LoH:11/13 AB:3/4 HRW:3| Active Status:: (Aura, 10ft: +4 vs. fear, +4 vs. charm, +4 compulsion), <>

Bashiel squints up at the mess of catwalks above. "Yes, cover the exits. This is the Shingles, right? Hm." He looks at the sides and back of their target building, trying to estimate the heights of any adjoining platforms, passageways, or buildings.

"I could attempt to talk my way in, but I've been scolded for my... straightforwardness, before."

~YOU CAN SAY THAT AGAIN BASHI! HYEEEH!~

"Maybe its best some of you try it. More than one would be safer, but also more suspicious. I'll try to get up to a higher level. If anyone wants to escape capture in the Shingles, they'll try to take to the roofs. And I want to be up there beforehand, not struggling with a rope afterward. Might be worth having two up there, just to cover more of the exits."


Male Elf Cleric/7 7d8+(14 con)+(7 fc)=Hit Points 59/59. Initiative: +6. Perception +4 Speed: Walk 30 ft. AC: 19 (+2 vs. evil) (Touch 12, Flat-footed 17, CMD 18, FCMD 16). Saves: Fortitude: +7, Reflex: +4, Will: +7.

"I'll try the direct approach alone," Varor says. "She might be more willing to talk to a priest, and one who's not being flanked."


Maps Female CG Aasimar Arrowsong Minstrel Bard 8 / Arcane Archer 9 (CL 14) | HP 39/130 | AC 32 / T 25 / FF 28 | Fort +16 / Ref +21 / Will +21 | CMB 17 / CMD 32 | Initiative +4 (roll 2x, take highest) | Perception +32 / Disable Device +23 | Darkvision 60 feet | Bardic Performance 11/23 | Spells 1L 1/5 2L 5/5 3L 4/4 4L 4/4 5L 2/2 | Imbue Arrow 1/1 | Seeker Arrow 3/3 | Phase Arrow 2/2 | Hail of Arrows 1/1 | Acid, cold, and electricity resistance 5 / Immunity to fire, sonic / Vulnerable to cold, acid | SR 22

Zamanda nods, but steps inside the building anyway, to get away from curious eyes on the street. She remains by the front door.

That's assuming this is a multiple-residence building. If it is single-residence, let me know.


hp: 30/31; AC 19+2 (AC 15 ff 12 t 13); fort 3, ref 8, will 3; bab 3, melee 3, ranged 6; CMB 3, CMD 16; init +4; perc +11; insp 6/7; panache 5/5; harrow pts 2/2 | daemon-spawn tiefling investigator (empiricist)/3 swashbuckler (inspired blade)/1
skills:
acro 8, appraise 9, bluff 9, diplo 9, disable 12, escape 3, kn arc 9, kn dung 8, kn eng 8, kn hist 8, kn local 8, kn planes 9, kn rel 10, kn nob 9, kn nature 8, perc 12, sm 5, splcrft 9, umd 9

Quinlan hurries to catch up with the group and stays outside watching the windows in case Trinian tries to escape that way. One diplomat (BAshiel) inside he figures should be enough.


[CAMPAIGN COMPLETE: BECAME KALEM LIGHTSWORN]

Kalem stayed behind with everyone else, merely saying "Go ahead Varor. It's your show. We'll watch outside."

Dark Archive

Human Mesmerist 17 | HP 195/195 | AC 27; Tch 13; FF 24 | F +15; R +17; W +24 | CMB+17; CMD 30 | Speed 30 ft | Init +3 | +1 Sap: +18 (1d6+6) | Perc +26

We certainly don't have a shortage of potential faces here.

Ilsa looks around. Places like this were not unfamiliar to her. "I wonder if I might be able to find some information. Maybe if I ask around without looking like I'm part of a group, I can find something out. You go ahead and try this route...I'll see what I can find."

Ilsa tries to find some information from some of the locals, but it seems tougher than she thought it would be.

diplomacy (gather info): 1d20 + 10 ⇒ (3) + 10 = 13


Human Arcanist

Pel is a bit surprised when Varor decides to walk into the tenement on his own. If Trinia had murdered the queen, it could be dangerous to go in alone. Perhaps a contigency plan is in order.

"I'm going to see if I can find a vantage point above the building, in case she decides to bolt. If no one else is going in, I think we should go ahead and spread out."

Assuming no one objects too much, Pel will try to quickly find a way to get on top of the tenement.


[CAMPAIGN COMPLETE: BECAME KALEM LIGHTSWORN]

Take 10 perception for a 14. Kalem will just stay outside.


Belial's Maps; Dispater's Maps

Wheeee! Lots of activity. Okay, let me try to put this in order:

Bashiel: Going up. Give me a climb check (DC 10).
Ilsa: Gather Info - diplomacy 13
Kalem: Guard outside - perception 14
Pel: Going up. Climb check (DC 10) or spell?
Quinlan: Guard outside
Varor: Heading inside for diplomacy
Zamanda: Guard outside (Correct, it is a multi-family residence. A tenement, to be precise.)

Will narrate once I have rolls on the above-bolded parts.


ASCENDED Male Human Paladin (Ghost Hunter) 16 |AC:41 T:16 FF:39 CMD:34 | HP: 141/156 | F+21 R+15 W+19 (evasion)| DR 5/evil | Init +2 | Perc +22 | GS:4/6 LoH:11/13 AB:3/4 HRW:3| Active Status:: (Aura, 10ft: +4 vs. fear, +4 vs. charm, +4 compulsion), <>

Bashiel joins Pel in attempting to reach higher ground. If there is an accessible way up (a ladder, ramp or other obvious entrance) he'll take that. Otherwise, he'll look for a secluded alleyway and use his knotted rope and grappling hook to climb up to the Shingles. Once he's up top he'll meet back up with Pel to determine how best to keep watch.

Bashiel will take 10 on his climb attempts, getting a 10 (with his +0 to climb in armor).


Human Arcanist

Pel's pretty terrible at climbing, so he would go with Bashiel, if possible. With Bashiel's grappling hook, it looks like it should just be a DC 5 check to get up there, assuming we have a wall to brace against. Taking 10, that gives Pel an 8 on the check.


Maps Female CG Aasimar Arrowsong Minstrel Bard 8 / Arcane Archer 9 (CL 14) | HP 39/130 | AC 32 / T 25 / FF 28 | Fort +16 / Ref +21 / Will +21 | CMB 17 / CMD 32 | Initiative +4 (roll 2x, take highest) | Perception +32 / Disable Device +23 | Darkvision 60 feet | Bardic Performance 11/23 | Spells 1L 1/5 2L 5/5 3L 4/4 4L 4/4 5L 2/2 | Imbue Arrow 1/1 | Seeker Arrow 3/3 | Phase Arrow 2/2 | Hail of Arrows 1/1 | Acid, cold, and electricity resistance 5 / Immunity to fire, sonic / Vulnerable to cold, acid | SR 22

That's incorrect, at least as far as I intended. I wanted to wait *inside* near the front door. Trying not to attract attention.


Belial's Maps; Dispater's Maps

K. With people this spread out, I'm going to have to think about how to handle this one. I'm also functioning on 4 hours of sleep so if I don't have something up tonight I'll have it up as soon as possible tomorrow.

Dark Archive

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Human Mesmerist 17 | HP 195/195 | AC 27; Tch 13; FF 24 | F +15; R +17; W +24 | CMB+17; CMD 30 | Speed 30 ft | Init +3 | +1 Sap: +18 (1d6+6) | Perc +26

Go to bed! :)


ASCENDED Male Human Paladin (Ghost Hunter) 16 |AC:41 T:16 FF:39 CMD:34 | HP: 141/156 | F+21 R+15 W+19 (evasion)| DR 5/evil | Init +2 | Perc +22 | GS:4/6 LoH:11/13 AB:3/4 HRW:3| Active Status:: (Aura, 10ft: +4 vs. fear, +4 vs. charm, +4 compulsion), <>

Yeah, don't worry about us Snow. Better you don't wear yourself down just to keep up with PbPs.

Storytime: I did exactly that a few months ago, like a total idiot. :/
Stayed up into the early morning hours while I had a cold brewing, just so that I could finish up loot distribution and get a couple posts in on some other games. Felt pretty dumb when I got a sinus headache and a proper cold the next morning. Took half a week to clear.


Male Elf Cleric/7 7d8+(14 con)+(7 fc)=Hit Points 59/59. Initiative: +6. Perception +4 Speed: Walk 30 ft. AC: 19 (+2 vs. evil) (Touch 12, Flat-footed 17, CMD 18, FCMD 16). Saves: Fortitude: +7, Reflex: +4, Will: +7.

As varor's walking to Trinia's room in the apartment building he considers what he's doing. He could be going to confront a dangerous assassin who killed a king, or he could be about to confront a painter scared out of her mind. If she's an assassin then he's guaranteed his own death, but if she's a painter she could be terrified for her life and desperate.

However the scenario doesn't sit right with him. If she was an assassin why didn't she leave the city by now? She had a sizable head start, if she killed for money than she would have got in a sizable payout and left, and even if it was some sort of philosophical reasoning that doesn't change the fact that killing a king and not expecting consequences makes no sense. Anyone would have ran after doing such a deed. He considers all of this as he makes it to her door considering how he should proceed.

"Hello, Trinia, I'm a priest of Sarenrae, I just want to talk," He says, knocking on the door. "I know you must be in there, where else would you go? Half the city is looking for you. You don't even have to open the door, just talk to me, I want to help you."

Varor briefly wonders if he should feel bad that he's hoping he's dealing with a terrified woman.


Belial's Maps; Dispater's Maps

Bashiel and Pel are able to make it up to the Shingles with a modest amount of effort. The view of the city is entirely different, a vista of rooftops, imps and drakes, wisps of smoke. To the east, the Jeggare River and farmlands. To the west, the ocean. The air up here is cleaner, fresher. But there it is also the "slum above", with shanties built on rooftops amid jungles of chimnies, peaked roofs and eroding gargoyles. Even if fueled by desperation and poverty, it's not hard to understand how some of Korvosa is able to make the rooftops their home. After a moment to catch their bearing in the different environment, the two begin making their way back towards the tenement.

Ilsa begins to try to ask around about Trinia, but her efforts to avoid raising any alarm result in oblique questions with no particularly helpful answers.

Kalem and Quinlan take up positions outside while Zamanda goes into the building and sets up at the bottom of the stairs. Meanwhile, Varor heads up to the third floor. He is stopped periodically by other residents of the tenement who interrogate him on his purpose. He manages to deflect the interest of several but one of the last, just shy of what he suspects is Trinia's apartment, lets out a peculiar whistle after he steps away then promptly disappears behind a locked door.

While Varor arrives at the door he suspects is Trinia's and knocks, Bashiel sees a blonde waif slipping out of a window and onto the rooftop, perhaps 60' away. She looks up, sees him, recognizes she's been spotted, and flees.

What is about to follow has the potentially to get very complicated. While sitting at a table, it might take just a few minutes to resolve with a series of dice rolls but in PbP could wind up taking days as I roll then PCs roll. So, I'm going to ask that you give me a general description of characters' you let me do all the rolls and handle in narration. For Bashiel, Pel and Varor, if you want to give chase, please post your Climb and Acrobatics skills. Anyone below, unless you can pull something really interested out of your hat, you're going to be out of the chase, but if you think there's some way you can aid the chase, definitely let me know.

GM Rolls:

2d6 ⇒ (1, 5) = 6
Doing this by the book in order to avoid an "alarm" going out.
Varor Bluff: 1d20 + 2 ⇒ (9) + 2 = 11
Resident Sense Motive: 1d20 + 3 ⇒ (8) + 3 = 11
Varor Bluff: 1d20 + 2 ⇒ (14) + 2 = 16
Resident Sense Motive: 1d20 + 3 ⇒ (6) + 3 = 9
Varor Bluff: 1d20 + 2 ⇒ (20) + 2 = 22
Resident Sense Motive: 1d20 + 3 ⇒ (5) + 3 = 8
Varor Bluff: 1d20 + 2 ⇒ (6) + 2 = 8
Resident Sense Motive: 1d20 + 3 ⇒ (5) + 3 = 8
Varor Bluff: 1d20 + 2 ⇒ (8) + 2 = 10
Resident Sense Motive: 1d20 + 3 ⇒ (17) + 3 = 20
Varor Bluff: 1d20 + 2 ⇒ (16) + 2 = 18
Resident Sense Motive: 1d20 + 3 ⇒ (11) + 3 = 14
-------------------------------
Trinia Stealth: 1d20 + 3 ⇒ (17) + 3 = 20
Bashiel Perception: 1d20 + 6 ⇒ (19) + 6 = 25
Pel Perception: 1d20 + 1 ⇒ (8) + 1 = 9
Trinia Perception: 1d20 + 7 ⇒ (16) + 7 = 23


Maps Female CG Aasimar Arrowsong Minstrel Bard 8 / Arcane Archer 9 (CL 14) | HP 39/130 | AC 32 / T 25 / FF 28 | Fort +16 / Ref +21 / Will +21 | CMB 17 / CMD 32 | Initiative +4 (roll 2x, take highest) | Perception +32 / Disable Device +23 | Darkvision 60 feet | Bardic Performance 11/23 | Spells 1L 1/5 2L 5/5 3L 4/4 4L 4/4 5L 2/2 | Imbue Arrow 1/1 | Seeker Arrow 3/3 | Phase Arrow 2/2 | Hail of Arrows 1/1 | Acid, cold, and electricity resistance 5 / Immunity to fire, sonic / Vulnerable to cold, acid | SR 22

Not for me. Unless Varor yells or something, I don't even know that something went wrong. Though that might be different for people outside... they might have a chance of seeing something happening above.

Dark Archive

Human Mesmerist 17 | HP 195/195 | AC 27; Tch 13; FF 24 | F +15; R +17; W +24 | CMB+17; CMD 30 | Speed 30 ft | Init +3 | +1 Sap: +18 (1d6+6) | Perc +26

I picture myself down on the street, having asked some questions. Perhaps from my vantage point, I can run through the street, occasionally catching a glimpse of the girl above and can shout directions to those in pursuit? Aside from that, I'm probably unhelpful unless she is within range of a spell.

perception, round 1: 1d20 + 6 ⇒ (5) + 6 = 11
perception, round 2: 1d20 + 6 ⇒ (19) + 6 = 25
perception, round 3: 1d20 + 6 ⇒ (2) + 6 = 8
perception, round 4: 1d20 + 6 ⇒ (12) + 6 = 18
perception, round 5: 1d20 + 6 ⇒ (3) + 6 = 9
perception, round 6: 1d20 + 6 ⇒ (12) + 6 = 18
perception, round 7: 1d20 + 6 ⇒ (6) + 6 = 12
perception, round 8: 1d20 + 6 ⇒ (8) + 6 = 14
perception, round 9: 1d20 + 6 ⇒ (8) + 6 = 14
perception, round 10: 1d20 + 6 ⇒ (18) + 6 = 24


Human Arcanist

Pel's climb check is -2 and his acrobatics check is +2. This may be a short chase... On the other hand, if we get within 15 ft of her, Pel would cast color spray to try to stun her.


[CAMPAIGN COMPLETE: BECAME KALEM LIGHTSWORN]

Rolling dice is fun. I'm not going to let Ilsa have it all!

Perception, round 1: 1d20 + 4 ⇒ (11) + 4 = 15
Perception, round 2: 1d20 + 4 ⇒ (17) + 4 = 21
Perception, round 3: 1d20 + 4 ⇒ (19) + 4 = 23
Perception, round 4: 1d20 + 4 ⇒ (14) + 4 = 18
Perception, round 5: 1d20 + 4 ⇒ (11) + 4 = 15
Perception, round 6: 1d20 + 4 ⇒ (3) + 4 = 7
Perception, round 7: 1d20 + 4 ⇒ (8) + 4 = 12
Perception, round 8: 1d20 + 4 ⇒ (3) + 4 = 7
Perception, round 9: 1d20 + 4 ⇒ (10) + 4 = 14
Perception, round 10: 1d20 + 4 ⇒ (18) + 4 = 22

Kalem continues to watch. With Varor inside, he stood up a bit taller and looked around with a wary eye. He hoped that the priest knew what he was doing when it came to that scimitar of his. It struck him that they should have come up with a signal incase the elf needed help. Oh well, too late for regrets. I suppose if he screams in pain that'll be my cue.

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