Crypt of the Everflame (Inactive)

Game Master Rostam

Room 2



You stand at the center of Kassen’s town square. The bells atop the Temple of Erastil toll their midday song, echoing throughout the quiet town of Kassen. As the peals begin to fade, the first of the townsfolk make their way into the square, dressed in black, as if attending a funeral. They slowly fill the square, moving quietly across the cold, hard ground, their eyes downcast and mournful. Afterer a few moments, a murmur passes through the crowd as it slowly parts to let Mayor Uptal through. He leads the way with a tarnished silver lantern. Behind him, an old pony drags a cart laden with backpacks and supplies. Once he reaches the center of the crowd, Mayor Uptal stops and calls out to the assembled townsfolk. “Once again the winter winds blow through the Fangwood, marking the end of another harvest. There are wolves in the woods, howling at our walls, and serpents in our shadows, waiting to strike. Just as it was one hundred and seventy-four years ago, when Kassen himself left these walls to protect us, so it is today. Where are the heroes? Where are the brave folk that will venture out to Kassen’s tomb and retrieve the flame to keep this community safe for another winter?”

This is a recruitment thread for the Crypt of the Everflame module. This module starts at level one and you will be almost level 3 by the end but not quite.

My intent with this game is to take 6 people who are new to PbP through the entire module in 2-3 months.

A bit about me: I am currently running the Ironfang Incasion adventure path, and have recently stopped running a home brew city adventure with some friends due to a lack of interest on their part. Turns out not everyone loves PbP. Pity for them really.

I will be using maps in google draw.

Expectations

Read these, love these, post by these

Doomed Hero’s Guide to PbP Gaming
Building a Better Doomed Hero: Painlord’s Advanced PbP Guide

Post once a day. If you can’t post for some reason I will bot you forward. If you know you won’t be able to post in advance let us know in the Discussion section.

I will try to post everyday. If you look at my Ironfang game I can generally post 5 times per week (4 weekdays and a weekend post).

Become a tight knit group. Always have a reason to stay with the others, friendship counts.

Format your Quick Stat line like this character Prasutagus Iceni

Layout your character sheet like a Monster Stat block to the best of your abilities. The link to Prasutagus above shows the layout properly. Also, please give a 3-5 word explanation of all feats/traits etc and have the descriptions of all your special qualities spoilered at the end of the stat block. I don’t want to have to go digging for stuff over and over when a simple copy paste helps me a lot.

Rolling
The following PC rolls will always be made by me to keep things moving:
1. Initiative 
2. Perception 
3. Sense motive 
4. Saving throws 
5. Group diplomacy*
Player dice rolls of these types will be ignored, unless specifically requested by me.
I may make the following where appropriate, but you may request to make these yourself (let me know if you prefer to roll these yourself): 
1. Knowledge checks 
2. Survival checks 
3. Individual diplomacy*
Further, I may make a roll of any kind on your behalf if you do not post within the 24 hour timeframe (see above fore more on this).
* Where the group is involved in a diplomatic action and a diplomacy roll is required, I will roll using the PC with the highest modifier for the group as the primary roll and the next highest modifier for an assist. Depending upon roleplaying and other circumstances, I may allow multiple assists also, or require someone other than the PC with the highest modifier make the primary roll. Otherwise, the players roll these individually.
Finally, a convention I have adopted (mostly for rolling during combat) in PbP games that I run is as follows:
1. No rolls during combat for any checks that do not specifically require an action unless called for by the GM. Same for free actions that do not influence combat. Eg. Knowledge (dungeoneering) to identify that ooze is a free action, but this is a roll you must ask the GM to make for you (unless he has asked for it). Concentration check to cast a spell is a free action, but that's fine to roll yourself (since it forms part of your cast spell action).
2. Always roll for actions in the order in which they occur. When in doubt, roll reactions to GM first, reactions to players next and then your actions. This should help minimize players swapping over save throws for attack rolls (and the like).
3. If you do want to make an "actionless" skill check, ask the GM to roll it for you. He'll have to post to tell you the results anyway.

Character Creation – The game is Core only

Level - 1st
Races – Core Only
Classes – Core Only
Hit Point – Full at first level, average +1 there after
Alignment – Any non-evil
Equipment – Average, plus everyone starts with 5 days’ worth of rations, a small tent, a winter blanket, a full waterskin,. The party also starts with 50 feet of hempen rope, a box containing tinder and three tindertwigs, a labeled potion of cure light wounds, three torches, a grappling hook, and a small bottle of local brandy.

Background – You should be from the town of Kassen. Create a reasonable backstory, but don’t put too much effort in as its for a short game.

Who I am Looking For

I am looking for 6 would be adventurers to take up the towns call. All six slots are reserved for people who are new to PbP. If you are not sure if you are new to PbP you probably are. If you want to make sure before starting to create a character ask and I will let you know.

Also, if you are new to Pathfinder in general (say have played for less than 2-3 years online or offline) or are not great with the rules, mention that to me. Then I will know who needs more help with character generation.

Recruitment will remain open until Friday, February 23. I will post selections by Monday February 26. I will be reviewing submission as they come until Tuesday, February 20, any characters submitted after that time are not guaranteed a review.

One more thing, I plan on running this module on repeat, with the exact same rules and setup to help new players get an entire game in start to finish. I will be reserving two of the 6 slots for people who are applying for the second time, because if you are still unable to get into a game after 2-3 months and are still trying I want to reward your persistence.


Hi DM Rostan,

I have recently been accepted into a RotR campaign but I would still consider myself new to PbP. I am interested, was wondering if archetypes of core classes are still acceptable?

Thanks,
Aipaca


Aipaca wrote:

Hi DM Rostan,

I have recently been accepted into a RotR campaign but I would still consider myself new to PbP. I am interested, was wondering if archetypes of core classes are still acceptable?

Thanks,
Aipaca

You can go ahead and submit a character, I will still consider you new.

My main point for this game is to help people get a game completed to show case how they do PbP and learn some of the standards of play.

Please use only stuff from the Core Rulebook, I should have been more specific, that's my bad.

@EVERYONE I realized I forgot this in the original post, but we are using a 20 point buy for character generation.


Interested...I'll start working on a character sheet.


I'm interested, and am completely new to PbP games, so I have a question about the character sheet. Do you want it posted here in the thread under a spoiler, or under some sort of alias here on the boards (as I've seen other people link)? Or something else entirely?

I've been curious about playing a PbP for a while, but was always super apprehensive about jumping in as I'm sure no one wanted to answer noob questions... but you posted a noob game, so you kinda asked for it :)


Here's Famfrit's submission of Wonderful. Just have to work out the specific's of her backstory. I have a general idea. Should have that all done by tomorrow.


'Sani wrote:

I'm interested, and am completely new to PbP games, so I have a question about the character sheet. Do you want it posted here in the thread under a spoiler, or under some sort of alias here on the boards (as I've seen other people link)? Or something else entirely?

I've been curious about playing a PbP for a while, but was always super apprehensive about jumping in as I'm sure no one wanted to answer noob questions... but you posted a noob game, so you kinda asked for it :)

I suggest using a spoiler, simply because making an alias for every submission can end up in a massive level of bloating of unused alias'.

Feel free to ask all the noob questions you'd like, I'm running this game to help people learn to PbP.


Wonderful wrote:
Here's Famfrit's submission of Wonderful. Just have to work out the specific's of her backstory. I have a general idea. Should have that all done by tomorrow.

I think you added up the point buy as:

Str 12+2 = 14 - 2 points
Dex 12 = 12 - 2 points
Con 12 = 12 - 2 points
Int 12 = 12 - 2 points
Wis 16 = 16 - 10 points
Cha 12 = 12 - 2 points

Total is 20 point buy.

A more efficient way is:

Str 14 = 14 - 5 points
Dex 12 = 12 - 2 points
Con 12 = 12 - 2 points
Int 12 = 12 - 2 points
Wis 14+2 = 16 - 5 points
Cha 12 = 12 - 2 points

Which is an 18 point buy, leaving you with two more points. Unless you are attached to the extra Charisma or Intelligence, I would make them a 10 and have the following:

Str 14 = 14 - 5 points
Dex 14 = 14 - 5 points
Con 14 = 14 - 5 points
Int 10 = 10 - 0 points
Wis 14+2 = 16 - 5 points
Cha 10 = 10 - 0 points

OR

Str 16 = 16 - 10 points
Dex 12 = 12 - 2 points
Con 12 = 12 - 2 points
Int 10 = 10 - 0 points
Wis 14+2 = 16 - 5 points
Cha 11 = 11 - 1 points


I would be really interested in this since i never played a PbP game, but sadly I already gm'ed this module on a table and I have too good of a memory. If by any chance you do this again with another module, I would join for sure. Good luck to the rest!


Ok, DM Rostam, please feel free to check it out. Made a few changes. Should be good now.


Whelp, here's my submission!

Spoiler:

Mabya
Human Fighter 1
CG medium Humanoid (human)
Init +2 Per +0 Sense Motive +0

DEFENSE
AC 17, touch 12, flat-footed 15 (+5 armor, +2 dex)
HP 15 (1d10 +2 Con +3 Toughness)
Fort +4, Ref +2, Will +0

OFFENSE
Speed 30 ft. (20 ft in armor)
Melee +5 Greatsword (2d6+6) or +4 Greatsword(Power Attack) (2d6+9)

STATISTICS
Str 18, Dex 14, Con 14, Int 10, Wis 10, Cha 10
Base Atk +1; CMB +5; CMD 18
Feats: Weapon Focus(Greatsword), Toughness, Power Attack.
Skills: Knowledge(dungeoneering) +4, Climb +8
Languages: Common

Gear: Greatsword, Scale mail, 5 days’ worth of rations, a small tent, a winter blanket, a full waterskin, a backpack, a flint and steel, bedroll, (2) flasks of alchemist fire, (2) flasks of acid, 11 gold, 9 silver.

Light Load 100 Medium Load 200 Heavy Load 300
Total Carried 78 lbs

Growing up in Kassen, Mabya was never the brightest or most popular of the towns children, but she was one of the strongest. That strength coupled with a willingness to use it in others defense meant that she never lacked for friends. Meaner children soon learned that neither she nor anyone near her was to be bullied unless they wanted a black eye or a bloody nose. This landed Mabya in trouble quite often, but it never dissuaded her from acting the next time she felt she needed to.

As she grew she channeled her strength into learning swordwork, and she shifted her focus from protecting other children towards someday protecting the entire town. Wolves and bandits are worse than bullies, and she knows that she's strong enough to do something if they threaten her town.


Zamdoc wrote:
I would be really interested in this since i never played a PbP game, but sadly I already gm'ed this module on a table and I have too good of a memory. If by any chance you do this again with another module, I would join for sure. Good luck to the rest!

I plan on starting another as soon as this one is finished. I am finding that a lot of people seem to have played Crypt of the Everflame as well.

Wonderful wrote:
Ok, DM Rostam, please feel free to check it out. Made a few changes. Should be good now.

Looks good.

'Sani wrote:

Whelp, here's my submission!

** spoiler omitted **

Looks good.

Just to let those who have applied know, I'll run the game even if only two of you have submitted characters.


Bump for visibility. Looking like the party will be short handed.


Hi DAM Rostan, would you allow unchained rogue?


Aipaca wrote:
Hi DAM Rostan, would you allow unchained rogue?

Yes you can use the unchained rogue in place of the normal rogue. Thanks for bringing it up I forgot to mention it.


Pathfinder Maps, Pathfinder Accessories, Pawns, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

I'd like to offer a ranger for this game, but I can't finish the character until Saturday night. Would also be wiloing to do a cleric if that's more useful


CrystalSeas wrote:
I'd like to offer a ranger for this game, but I can't finish the character until Saturday night. Would also be wiloing to do a cleric if that's more useful

Recruitment ends on the 23, so Saturday is fine with me.

And play what you would like to. The module isn't exactly a meat grinder.


Here is my submission of an Unchained Rogue, laconic and sly, Greysor studied under an old adventurer turned innkeeper in the town, and believes he is much more ready for adventure than he actually is. Talks a good game though.

Also DM Rostan, if feinting is going to be ineffective against the majority enemies that we will be facing, would you possibly let me know and I'll change that aspect of him? Appreciate it in advance.

Crunch:

Greysor Mason
Human Unchained Rogue 1
CG Medium Humanoid (Human)
Init +3 Per +5 Sense Motive +5
--------------
DEFENCE
AC 16, touch 13, flat-footed 13 (+3 armor, +3 dex)
HP 9 (1d8 +1 Con)
Fort +1, Ref +5, Will +1
--------------
OFFENSE
Speed 30 ft.
Melee Rapier +3 (1d6; 18-20x2) or Sap +3 (1d6; 20x2) or Dagger +3 (1d4, 19-20x2)
Ranged +3 Sling (1d4; 20x2)
Special Abilities Sneak Attack +1d6, Improved Feint, Trapfinding, Finesse Training
--------------
STATISTICS
Str 10, Dex 16, Con 13, Int 14, Wis 12, Cha 14
BAB +0; CMB +3/+0; CMD 13
Feats Combat Expertise, Improved Feint
Skills:
Acrobatics: 7 (3 Dex + 1 rank + 3 class)
Appraise: 2 (2 Int)
Bluff: 6 (2 Cha + 1 rank + 3 class)
Craft: 2 (2 Int)
Climb: 0 (0 Str)
Diplomacy: 2 (2 Cha)
Disable Device: 8 (3 Dex + 1 rank + 3 class + 1 rogue)
Disguise: 6 (2 Cha + 1 rank + 3 class)
Escape Artist: 3 (3 Dex)
Fly: 3 (3 Dex)
Heal: 1 (1 Wis)
Intimidate: 6 (2 Cha + 1 rank + 3 class)
Knowledge (Dungeoneering): 5 (1 Int + 2 rank + 3 class)
Perception: 5 (1 Wis + 1 rank + 3 class)
Perform: 2 (2 Cha)
Ride: 3 (3 Dex)
Sense Motive: 5 (1 Wis + 1 rank + 3 class)
Sleight of Hand: 7 (3 Dex + 1 rank + 3 class)
Stealth: 7 (3 Dex + 1 rank + 3 class)
Survival: 1 (1 Wis)
Swim: 0 (0 Str)
Use Magic Device: 6 (2 Cha + 1 rank + 3 class)
Languages Common, Undercommon, Goblin
--------------
Gear Rapier, Dagger, Sap, Sling, Sling Bullets (10), Studded Leather Armour, flasks of acid (2), thief's tools (common), dungeoneering kit (common), backpack (common), 5 days worth of rations, a small tent, a winter blanket, a full waterskin, 24 gold, 9 silver

Light Load 33 lbs.; Medium Load 66 lbs.; Heavy Load 100 lbs.
Total Carried Weapons & Armour: 31 lbs.; Backpack: 60 lbs.


Aipaca wrote:

Here is my submission of an Unchained Rogue, laconic and sly, Greysor studied under an old adventurer turned innkeeper in the town, and believes he is much more ready for adventure than he actually is. Talks a good game though.

Also DM Rostan, if feinting is going to be ineffective against the majority enemies that we will be facing, would you possibly let me know and I'll change that aspect of him? Appreciate it in advance.

** spoiler omitted **...

I advise swapping out feint for something else.


DM Rostam wrote:
Aipaca wrote:

Here is my submission of an Unchained Rogue, laconic and sly, Greysor studied under an old adventurer turned innkeeper in the town, and believes he is much more ready for adventure than he actually is. Talks a good game though.

Also DM Rostan, if feinting is going to be ineffective against the majority enemies that we will be facing, would you possibly let me know and I'll change that aspect of him? Appreciate it in advance.

** spoiler omitted **...

I advise swapping out feint for something else.

All good, I'll swap my feats out for Torch Bearer and Improved Initiative, if that is acceptable, leaving me with:

Crunch:

Greysor Mason
Human Unchained Rogue 1
CG Medium Humanoid (Human)
Init +7 Per +5 Sense Motive +5
--------------
DEFENCE
AC 16, touch 13, flat-footed 13 (+3 armor, +3 dex)
HP 9 (1d8 +1 Con)
Fort +1, Ref +5, Will +1
--------------
OFFENSE
Speed 30 ft.
Melee Torch +3 (1d6 + 1 fire; 20x2) or Dagger +3 (1d4, 19-20x2)
Ranged +3 Sling (1d4; 20x2)
Special Abilities Sneak Attack +1d6, Trapfinding, Finesse Training
--------------
STATISTICS
Str 10, Dex 16, Con 13, Int 14, Wis 12, Cha 14
BAB +0; CMB +3/+0; CMD 13
Feats Torch Bearer, Improved Initiative
Skills:
Acrobatics: 7 (3 Dex + 1 rank + 3 class)
Appraise: 2 (2 Int)
Bluff: 6 (2 Cha + 1 rank + 3 class)
Craft: 2 (2 Int)
Climb: 0 (0 Str)
Diplomacy: 2 (2 Cha)
Disable Device: 8 (3 Dex + 1 rank + 3 class + 1 rogue)
Disguise: 6 (2 Cha + 1 rank + 3 class)
Escape Artist: 3 (3 Dex)
Fly: 3 (3 Dex)
Heal: 1 (1 Wis)
Intimidate: 6 (2 Cha + 1 rank + 3 class)
Knowledge (Dungeoneering): 5 (1 Int + 2 rank + 3 class)
Perception: 5 (1 Wis + 1 rank + 3 class)
Perform: 2 (2 Cha)
Ride: 3 (3 Dex)
Sense Motive: 5 (1 Wis + 1 rank + 3 class)
Sleight of Hand: 7 (3 Dex + 1 rank + 3 class)
Stealth: 7 (3 Dex + 1 rank + 3 class)
Survival: 1 (1 Wis)
Swim: 0 (0 Str)
Use Magic Device: 6 (2 Cha + 1 rank + 3 class)
Languages Common, Undercommon, Goblin
--------------
Gear Torch (11), Dagger, Sling, Sling Bullets (10), Studded Leather Armour, flasks of acid (2), thief's tools (common), dungeoneering kit (common), backpack (common), 5 days worth of rations, a small tent, a winter blanket, a full waterskin, 44 gold, 7 silver, 9 copper
Light Load 33 lbs.; Medium Load 66 lbs.; Heavy Load 100 lbs.
Total Carried Weapons & Armour: 31 lbs.; Backpack: 69 lbs.


Hello DM Rostam.

I have played in the Pathfinder setting, via tabletop, through various APs for the past 4 years. I have always wanted to participate in a PbP game. I'm definitely interested as this seems like a great way to "get my feet wet" TM.

Would an unchained monk be acceptable for the game, despite having stated it is core only? I have another concept in mind if not. Thanks in advance!


Aipaca wrote:
DM Rostam wrote:
Aipaca wrote:

Here is my submission of an Unchained Rogue, laconic and sly, Greysor studied under an old adventurer turned innkeeper in the town, and believes he is much more ready for adventure than he actually is. Talks a good game though.

Also DM Rostan, if feinting is going to be ineffective against the majority enemies that we will be facing, would you possibly let me know and I'll change that aspect of him? Appreciate it in advance.

** spoiler omitted **...

I advise swapping out feint for something else.

All good, I'll swap my feats out for Torch Bearer and Improved Initiative, if that is acceptable, leaving me with:

** spoiler omitted **...

Please keep the feats core only.

@Sawce - You can use the unchained monk.

@Everyone You can use the unchained version of a core class if you want, but the class still needs to be in the core rulebook.


DM Rostam:

I was playing this module in a game that died about half-way through. And then I signed up to a PFS credit version that fizzled out once, we re-recruited, and then the GM got replaced, and technically it is still going, but very slowly. How do you feel about me submitting a character for your game?

I am considering submitting a drunken cleric of Cayden Cailean.

In INNER SEA GODS there is an alternate spell rule for Clerics of Cayden Cailean that when they cast create water they instead can create "simple ale or wine" (one cup per level instead of 1 gallon per level). Would you allow that?

If so I'll get on it right away.


Peet wrote:

DM Rostam:

I was playing this module in a game that died about half-way through. And then I signed up to a PFS credit version that fizzled out once, we re-recruited, and then the GM got replaced, and technically it is still going, but very slowly. How do you feel about me submitting a character for your game?

I am considering submitting a drunken cleric of Cayden Cailean.

In INNER SEA GODS there is an alternate spell rule for Clerics of Cayden Cailean that when they cast create water they instead can create "simple ale or wine" (one cup per level instead of 1 gallon per level). Would you allow that?

If so I'll get on it right away.

Looking over your history, I can't really call you new to PbP so I will have to say no to you applying. If you happen to see me recruiting for a full AP though I encourage you to apply!


Will do.


Pathfinder Maps, Pathfinder Accessories, Pawns, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Ok, have a first draft of a ranger character

Marguerite DuBois

I just realized I spoilered a lot of stuff that you may want me to move up and unspoiler. But that's just a formatting issue.

I'm more concerned about having covered everything, and having done all the calculations correctly


So what are we looking at so far, groupwise?


Pathfinder Maps, Pathfinder Accessories, Pawns, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

The characters submitted so far:

Wonderful, Human Cleric of Pharasma 1 (Famfrit)
Mabya, Human Fighter 1 ('Sani)
Greysor, Human Unchained Rogue 1 (Aipaca)
Marguerite, Half-elf Ranger 1 (CrystalSeas)


Thank you CrystalSeas.

Sorry I haven't been more active in recruitment guys. Had a wedding to attend over the long weekend and losing the monday at work means more to do.

Thanks everyone for submissions so far and can't wait to see if anyone else makes a character.


i'm not new to PBP, but I didn't get to play much before the games fell apart. Also I haven't played in a couple years, so i'm a little rusty. Should I apply?

Dark Archive

Also what's with the Wound Points, Wound Threshold and Vigor Points in Prasutagus's stat block. Are we going to be using some rules variant?


Zelit wrote:
i'm not new to PBP, but I didn't get to play much before the games fell apart. Also I haven't played in a couple years, so i'm a little rusty. Should I apply?

You don't really have many posts on any given avatar, so yes you can apply.

I'm kind of basing new as off of amount of in game play as opposed to time spent.

Lucia Dakara wrote:
Also what's with the Wound Points, Wound Threshold and Vigor Points in Prasutagus's stat block. Are we going to be using some rules variant?

No, that should just be hit points. I copied most of my recruitment post from a recruitment post I made that did use the wound points variant, which had Prasutagus as the link. As I said just ignore that. Thanks for checking though.


Are you going to use traits?

Silver Crusade

The is Zelit. I'll touch up the background tomorrow, to sleepy right now.


Zelit wrote:
Are you going to use traits?

No, not using traits


Ok @DM Rostan, I'll change my feats to Improved Initiative and Throw Anything, and change my gear to grab a rapier and a sap again.


Hello! I know I'm cutting it very close but is recruitment still open and if so what is the best way to submit a character?


It's open until the end of the day and you can either out a stat block in a spoiler here, post as the alias or link to an alias.


Thanks for people who submitted characters.

If there are any lurkers still wanting to submit a character you have until I check in tomorrow, in about 12-14 hours.

I'll almost certain have selections ready tomorrow and we can start sunday/monday.


No surprise to anyone I an sure, but all 5 people that submitted a character can join the game.

Wonderful, Human Cleric of Pharasma 1 (Famfrit)
Mabya, Human Fighter 1 ('Sani)
Greysor, Human Unchained Rogue 1 (Aipaca)
Marguerite, Half-elf Ranger 1 (CrystalSeas)
Tainae Elensar, Wizard 1 (Zelit)

Please join me in the discussion thread.

@Digeridew - If you can get a character made and posted here sometime today I will accept you as well since I don't plan on starting until tomorrow anyway.

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