Crypt of the Everflame (Inactive)

Game Master Rostam

Room 2


51 to 76 of 76 << first < prev | 1 | 2 | next > last >>

Human Wiz 1 | HP 11/11 |AC 16 16 14 | HoA 7/7 | CMB +0 CMD +12 | F:1 R:2 W:3 | Init +2 | Perc +5

Leveling up questions:
Hit points:

Roll? Full? (+6 and +10) Half rounded down (+3 and +5)? Half rounded up (+4 and +6)

Right now I went with full because of the 2 person party, but can change that easily


Go with full hit points. It gives me a bit more leeway to avoid a TPK.


Busy tonight, will update tomorrow


Half-elf Ranger 2 | HP 22/24 (nonlethal -6) | AC 18/13/15 | CMB +5| CMD 18| F:4 R:6 W:1 +2 vs enchantment; immune sleep| Init +3| Per +11

Just a note:
Even though the map doesn't go that far, Marguerite used a double move to be sure she was as far from the skeletons as possible. She's really, really hoping that they don't want to follow her outside the crypt.


Ok. Just waiting on Anton's move now.


I will eb travelling this weekend, you probably won't hear from me until Sunday but I might find time to post.


Half-elf Ranger 2 | HP 22/24 (nonlethal -6) | AC 18/13/15 | CMB +5| CMD 18| F:4 R:6 W:1 +2 vs enchantment; immune sleep| Init +3| Per +11

Thanks for the heads up


Human Wiz 1 | HP 11/11 |AC 16 16 14 | HoA 7/7 | CMB +0 CMD +12 | F:1 R:2 W:3 | Init +2 | Perc +5

1d20 + 3 ⇒ (18) + 3 = 21


Half-elf Ranger 2 | HP 22/24 (nonlethal -6) | AC 18/13/15 | CMB +5| CMD 18| F:4 R:6 W:1 +2 vs enchantment; immune sleep| Init +3| Per +11

Thanks for the assist. Could you critique how we handled that scene?

The only thing I'm seeing that might have made a difference is Anton staying at the entrance rather than getting behind the skeletons.

The choice of Hand Of The Apprentice (+5) instead of Disrupt Undead (+2) for a +3 difference seems smart. They both do 1d6 damage.


Half-elf Ranger 2 | HP 22/24 (nonlethal -6) | AC 18/13/15 | CMB +5| CMD 18| F:4 R:6 W:1 +2 vs enchantment; immune sleep| Init +3| Per +11

Also, trying to figure out everyone's current status

Anton started the 2nd encounter with 12/15 hp.
He takes 4 dmg now at 8/15 hp
Then he takes 14 damage. Now at -6
Then he fails a Fort Save for 1 more damage. Now at -7
Then he makes his save which stops further damage, leaving him at -7

But, he's stabilized, so his condition is "disabled", correct?

Maguerite started 2nd encounter with 23/24 hp.
She takes 4 dmg. and is at 19 hp.
Then she takes 12 dmg and is at 7 hp
Then she takes no damage and is still at 7 hp.
And then she takes one more set of hits for another 12 dmg which would leave her at -5 hp, if I've done this correctly.
(I think I missed a hit point update in my profile earlier this week.)

So Marguerite is unconscious?

Anton has stabilized, so he is conscious and able to use the wand on Marguerite?


Human Wiz 1 | HP 11/11 |AC 16 16 14 | HoA 7/7 | CMB +0 CMD +12 | F:1 R:2 W:3 | Init +2 | Perc +5

I don't think Anton can use the wand at all, that was why he handed it over Marguerite.
I thought going negative on hit points rendered one dead. I also thought that "stable" meant only that I was no longer bleeding out and certainly not that I was standing & mobile - that was why I took so long to take a turn while I was stable didn't think there was anything I could do so my turn was just a pass.
In hindsight, sending Anton into the crypt was not a good move. With one or two people in the party it probably would've worked, though Anton probably would still have gotten pretty banged up.


Half-elf Ranger 2 | HP 22/24 (nonlethal -6) | AC 18/13/15 | CMB +5| CMD 18| F:4 R:6 W:1 +2 vs enchantment; immune sleep| Init +3| Per +11

Yeah, I'm still quite confused about the "dying, unconscious, dead" stuff.


Sorry busy weekend.

The only thing that made the fight harder than it should have been was Anton moving deeper into the room. I was trying to show that the skeletons wouldn't enter the sun so you had an easy out, but it obviously didn't work.

As for dying, unconscious, dead:

At 0 hp you are disabled - you can take a move action without penalty, but any standard or other strenuous action makes you lose 1 hp and go to -1.

At -1 hp to - Constitution Score hp you are generally unconscious, some things races/feats can stay conscious though. You are also either stable or bleeding out. If you are bleeding out you lose 1 hp per turn. If you are stable you will eventually regain consciousness if you roll a good enough fort save.

You die at a number of negative hp equal to your constitution score.

I obviously did the math wrong and thought Marguerite would still be at 5 hp. Lets pick up the game with Marguerite at 5 hp and Anton unconscious at -7 hp.

Let me know if you've got more questions about anything.


Half-elf Ranger 2 | HP 22/24 (nonlethal -6) | AC 18/13/15 | CMB +5| CMD 18| F:4 R:6 W:1 +2 vs enchantment; immune sleep| Init +3| Per +11

Works for me.

And a million thanks for continuing to keep this game going. I'm learning so much!


Half-elf Ranger 2 | HP 22/24 (nonlethal -6) | AC 18/13/15 | CMB +5| CMD 18| F:4 R:6 W:1 +2 vs enchantment; immune sleep| Init +3| Per +11

Marguerite is at 5/24 hp; Anton is at 1/15; there are 5 charges left in the wand, which, with average* dice rolls, will give us 25 points; we need 33 hp between us just to get back to full hp.

*And the AI behind these dice hates me


Sorry guys, mothers day didn't go as planned so I didn't have time to get a post up on the weekend. Im running an irl game today so I will update tomorrow.


Half-elf Ranger 2 | HP 22/24 (nonlethal -6) | AC 18/13/15 | CMB +5| CMD 18| F:4 R:6 W:1 +2 vs enchantment; immune sleep| Init +3| Per +11

It's good. Mothers Day can be a fraught experience


Half-elf Ranger 2 | HP 22/24 (nonlethal -6) | AC 18/13/15 | CMB +5| CMD 18| F:4 R:6 W:1 +2 vs enchantment; immune sleep| Init +3| Per +11

I'm assuming that the rooms further in the crypt are totally dark, and Marguerite's low-light vision won't be any use unless we also have a functioning light source, correct?


Correct


Half-elf Ranger 2 | HP 22/24 (nonlethal -6) | AC 18/13/15 | CMB +5| CMD 18| F:4 R:6 W:1 +2 vs enchantment; immune sleep| Init +3| Per +11

Is there a link to the new map?


Forgot to post it. Will do so when I get home.


Sorry guys, bit of a busy week and this game is the one that's suffering for it. I should get a post up on Thursday.


I'll be camping all weekend so you most likely won't hear from me until Monday.


Half-elf Ranger 2 | HP 22/24 (nonlethal -6) | AC 18/13/15 | CMB +5| CMD 18| F:4 R:6 W:1 +2 vs enchantment; immune sleep| Init +3| Per +11

Not a problem


Still struggling with time a bit. Sorry guys.


Having just posted in gameplay, I have now read a PM from CrystalSeas.

It is probably best that we declare the game at an end and free you two up to more easily try other games.

I am sorry I haven't been able to get to this game as often as expected. I was apparently at my capacity before starting it, which is good to know for the future even though it isn't much consolation for the both of you.

I have enjoyed having the two of you as players and wish you luck in finding more games.

1 to 50 of 76 << first < prev | 1 | 2 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Crypt of the Everflame Discussion All Messageboards

Want to post a reply? Sign in.