Pharasma

Wonderful's page

18 posts. Alias of Famfrit.


Classes/Levels

Cleric of Pharasma 1 [HP 13] [AC 18/12/16] [F/R/W +4/+2/+5] [CMB +2; CMD 13] [Init: +2] [Perc: +4]

Strength 14
Dexterity 14
Constitution 14
Intelligence 10
Wisdom 16
Charisma 10

About Wonderful

Personality: Snarky and Dry
Life Philosophy: Fate is Inexorable

Wonderful
Human Cleric of Pharsma 1
N Medium humanoid (human)
Init +2; Senses Perception +4
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Defense
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AC 18, touch 12, flat-footed 16 (+5 armor, +1 shield +2 Dex)
hp 13 (1d8+2)
Fort +4, Ref +2, Will +5
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Offense
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Speed 20 ft (in medium armor)
Melee +2 shortspear (1d6+2)
Ranged +1 shortspear (1d6+2)
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Statistics
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Str 14, Dex 14, Con 14, Int 10, Wis 16, Cha 10
Base Atk +0; CMB +2; CMD 13
Feats Extra Channel, Toughness
Skills Knowledge(Religion) +5, Perception +4, Sense Motive +7; (-5 Check Penalty)
Languages Common, Celestial
SQ Channel Energy (1d6) 6/day; Rebuke Death 6/day; Gentle Rest 6/day
Other Gear 5 days’ worth of rations, a small tent, a winter blanket, a full waterskin, 50 feet of hempen rope, a box containing tinder and three tindertwigs, 2 potions of cure light wounds, three torches, a grappling hook, and a small bottle of local brandy, scale mail, light steel shield, shortspear, ceremonial dagger. 28gp
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Special Abilities
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Aura: None
Channel Energy
Regardless of alignment, any cleric can release a wave of energy by channeling the power of her faith through her holy (or unholy) symbol. This energy can be used to cause or heal damage, depending on the type of energy channeled and the creatures targeted.
Channeling energy causes a burst that affects all creatures of one type (either undead or living) in a 30-foot radius centered on the cleric. The amount of damage dealt or healed is equal to 1d6 points of damage plus 1d6 points of damage for every two cleric levels beyond 1st (2d6 at 3rd, 3d6 at 5th, and so on). Creatures that take damage from channeled energy receive a Will save to halve the damage. The DC of this save is equal to 10 + 1/2 the cleric’s level + the cleric’s Charisma modifier. Creatures healed by channel energy cannot exceed their maximum hit point total—all excess healing is lost. A cleric may channel energy a number of times per day equal to 3 + her Charisma modifier. This is a standard action that does not provoke an attack of opportunity. A cleric can choose whether or not to include herself in this effect.
A cleric must be able to present her holy symbol to use this ability.

Domains Healing, Repose
Rebuke Death (Sp):
You can touch a living creature as a standard action, healing it for 1d4 points of damage plus 1 for every two cleric levels you possess. You can only use this ability on a creature that is below 0 hit points. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Gentle Rest (Sp): Your touch can fill a creature with lethargy, causing a living creature to become staggered for 1 round as a melee touch attack. If you touch a staggered living creature, that creature falls asleep for 1 round instead. Undead creatures touched are staggered for a number of rounds equal to your Wisdom modifier. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
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Spells
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0light, detect magic, read magic
1stcure light wounds (d), detect undead, shield of faith
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Backstory
An orphan adopted by one of the local priests, she was so named in irony with respect to her witty and sarcastic, but sometimes harsh personality. "Well, aren't you just wonderful," the priest would often reply to her in turn, and eventually the name stuck. Still she was a great help to have around, and despite the adopted (not sure if there is an NPC who might fit this role for father/mother) following another faith, they let her choose her own.
Wonderful chose to follow Pharasma, as that has truly been the only one whose work she has seen done on any consistent basis, the constant cycle of birth and death being very apparent, particularly in a town where everyone knows everyone. She helps in the town as a midwife and assists with funerals.
But why has the Lady of Graves seen fit to bring her to this small village? How will her destiny unfold? Whatever it might be, she’s resigned to follow along as a small branch in a mighty river, curious to see where the current brings her.