Vivian Ferris
|
Vivian rushes forward to aid as she bellows, "Ha! Contract? From whom? Divulge or suffer the judgment of our Champion of the Light!" indicating Allister.
"SURRENDER FIEND!"
Move, then casts Bane Will DC 15, -1 to AR and saves against fear.
| Gad’larr Fireblood |
LE Medium outsider ( evil, extraplanar, fire, lawful)
Init +5; Senses darkvision 60 ft., scent; Perception +7
DEFENSE
AC 16, touch 11, flat-footed 15 (+1 Dex, +5 natural)
hp 30(#1)/ 30(#2) / 30(#3) _ (4d10+8)
Fort +6, Ref +5, Will +1
Immune fire
Weaknesses vulnerability to cold
OFFENSE
Speed 40 ft.
Melee bite +5 (1d8+1 plus 1d6 fire)
Special Attacks breath weapon (10-ft. cone, once every 2d4 rounds, 2d6 fire damage, Reflex DC 14 for half)
STATISTICS
Str 13, Dex 13, Con 15, Int 6, Wis 10, Cha 6
Base Atk +4; CMB +5; CMD 16 (20 vs. trip)
Feats Improved Initiative, Run
Skills Acrobatics +8, Perception +7, Stealth +13, Survival +7; Racial Modifiers +5 Stealth
#1 Hell Hound Bite!: 1d20 + 5 ⇒ (18) + 5 = 23
Damage+Fire: 1d8 + 1 ⇒ (6) + 1 = 71d6 ⇒ 2
Acid Reflex Save!: 1d20 + 5 ⇒ (10) + 5 = 15
#2 Hell Hound Bite!: 1d20 + 5 ⇒ (13) + 5 = 18
Damage+Fire: 1d8 + 1 ⇒ (8) + 1 = 91d6 ⇒ 2
Acid Reflex Save!: 1d20 + 5 ⇒ (2) + 5 = 7
#3 Hell Hound Bite!: 1d20 + 5 ⇒ (9) + 5 = 14
Damage+Fire: 1d8 + 1 ⇒ (4) + 1 = 51d6 ⇒ 3
Acid Reflex Save!: 1d20 + 5 ⇒ (18) + 5 = 23
| GM Fez |
Will!: 1d20 + 5 ⇒ (19) + 5 = 24
HH 1 Damage: 1d8 ⇒ 5
The demon doesn't pay much attention to Vivian and shrugs off her magic as easily as it did Qina's. The only Hell Hound that manages to bite the Babau doesn't seem to hurt it at all, and is burned by the acid on its skin in return.
Order 1st Round
Qina, Bel
Demon
Al, Viv, Gad, Brezik
Allister Sunscale
|
For a brief moment fearful awe grips Allister's heart. A devil, just like Lightbringer Naabi's stories!" Remembering his purpose and the Dawnguard's teachings, he moves toward the fiend with foolish confidence.
The paladin's blade bursts into radiant white light as he moves, shining into the demon's hollow, black eyes.
"The searing light of the Dawnguard will cleanse you from this realm, foul devil! Come, face your doom!" Just like Lightbringer said in her stories.
Move, standard action (divine bond, +1 magic bonus to greatsword), swift action (smite evil).
Dang 20ft move speed...
| Belathorian Twice Born |
Bel steps up to the creature and gives it a shove, an odd gesture were it not for the fact that his scythe was hooked behind it's heel
Trip: 1d20 + 14 ⇒ (12) + 14 = 26
Reflex: 1d20 + 2 ⇒ (18) + 2 = 20
Boom!
| GM Fez |
Qina's missiles just don't seem to be having an effect, again sliding off the protections of the demon. Belathorian's maneuver though sends it falling to its backside next to its dropped spear. It snarls and lunges upwards at him, provoking the hellhounds next to him to attack mercilessly.
It slashes with iron sharp claws and bites at Bel with blackened fangs, trying to find the weakness in his defenses.
Slash!: 1d20 + 12 ⇒ (13) + 12 = 25
Claw!: 1d20 + 12 ⇒ (5) + 12 = 17
Crunch!: 1d20 + 12 ⇒ (1) + 12 = 13
Damage: 1d6 + 5 ⇒ (1) + 5 = 6
Only one claw manages to snag the follower of Pharasma, and it does minor damage at best. There is a nasty click in the demon's jaw as it snaps around empty air reminiscent of a set of tumblers in a lock breaking down. No bite from the demon next round...
Order 2nd Round
Qina, Bel
Demon
(AoO Bel, Hellhounds vs AC 15)
Al, Viv, Gad, Brezik
Vivian Ferris
|
Vivian hustles forward and touches Brezik on the back, "Reminds me of Jaspar's old anvil." She says with a grin and indicating to the prone demon on its back. "It seems like forever ago when you and Anthony would see who could make the most sparks and make me laugh for hours... I was just a girl then."
Casts Battle Rage onto Brezik, +2 to damage roll.
Battle Rage (Sp): Standard action touch gives melee damage rolls bonus of 1/2 cleric level.
| Gad’larr Fireblood |
LE Medium outsider ( evil, extraplanar, fire, lawful)
Init +5; Senses darkvision 60 ft., scent; Perception +7
DEFENSE
AC 16, touch 11, flat-footed 15 (+1 Dex, +5 natural)
hp: 25(#1)/ 30(#2) / 30(#3) _ (4d10+8)
Fort +6, Ref +5, Will +1
Immune fire
Weaknesses vulnerability to cold
OFFENSE
Speed 40 ft.
Melee bite +5 (1d8+1 plus 1d6 fire)
Special Attacks breath weapon (10-ft. cone, once every 2d4 rounds, 2d6 fire damage, Reflex DC 14 for half)
STATISTICS
Str 13, Dex 13, Con 15, Int 6, Wis 10, Cha 6
Base Atk +4; CMB +5; CMD 16 (20 vs. trip)
Feats Improved Initiative, Run
Skills Acrobatics +8, Perception +7, Stealth +13, Survival +7; Racial Modifiers +5 Stealth
AoO attacks!
#1 Hell Hound Bite!: 1d20 + 5 ⇒ (4) + 5 = 9
Damage+Fire: 1d8 + 1 ⇒ (2) + 1 = 31d6 ⇒ 6
Acid Reflex Save!: 1d20 + 5 ⇒ (17) + 5 = 22
#2 Hell Hound Bite!: 1d20 + 5 ⇒ (14) + 5 = 19
Damage+Fire: 1d8 + 1 ⇒ (7) + 1 = 81d6 ⇒ 3
Acid Reflex Save!: 1d20 + 5 ⇒ (14) + 5 = 19
#3 Hell Hound Bite!: 1d20 + 5 ⇒ (1) + 5 = 6
Damage+Fire: 1d8 + 1 ⇒ (7) + 1 = 81d6 ⇒ 1
Acid Reflex Save!: 1d20 + 5 ⇒ (8) + 5 = 13
Seeing the demon taking no damage from his summoned hounds, Gad steals a page from Bel!
#1 Hell Hound Trip attempt!: 1d20 + 5 ⇒ (18) + 5 = 23
Acid Reflex Save!: 1d20 + 5 ⇒ (7) + 5 = 12
#2 Hell Hound Trip attempt!: 1d20 + 5 ⇒ (15) + 5 = 20
Acid Reflex Save!: 1d20 + 5 ⇒ (17) + 5 = 22
#3 Hell Hound Trip attempt!: 1d20 + 5 ⇒ (19) + 5 = 24
Acid Reflex Save!: 1d20 + 5 ⇒ (13) + 5 = 18
"I will have my fiery friends keep him down, just hit it hard!"
| Gad’larr Fireblood |
Taking a step back to the demon, Gad tries to overwhelm the fighting creature with his martial arts!
5 foot step, Swift action to enter Dragon Style!
Unarmed Strike + Flank!: 1d20 + 9 + 2 ⇒ (2) + 9 + 2 = 13
Damage (Magic): 1d8 + 8 ⇒ (1) + 8 = 9-Includes *Dragon Style!
+Stunning Fist! (Missed! Ability used with no effect!)
Fort DC:14
*At 4th level, the monk can choose to make the target Fatigued instead of Stunned.
+ Flurry!
Unarmed Strike+Flank + 2: 1d20 + 9 ⇒ (9) + 9 = 18
Damage (Magic): 1d8 + 6 ⇒ (2) + 6 = 8-Includes *Dragon Style!
Acid Reflex Save!: 1d20 + 7 ⇒ (8) + 7 = 15
| Brezik Arkennslag |
GRHGHhG!!!!
With a shout Brezik grabs his axe and swings it around over his head bringing it down at the prone demon.
great-axe: 1d20 + 7 + 4 + 2 ⇒ (3) + 7 + 4 + 2 = 16 ... a 3 even with flank and prone I'm pretty sure ol Brezik misses
But the axes strikes only gold encrusted dirt and stone.
Blasts!
| Gad’larr Fireblood |
I'd go ahead and roll damage Brezik, w your bonus. Earlier we only needed a 15 to hit him while he was getting up.
| GM Fez |
Yes, got up, then attacked. Figured you guys couldn't do 70 odd points of damage in a round without Al. Also Brezik, go ahead and roll damage, the hounds will have it on the ground before long.
Acid!: 1d8 ⇒ 5 Gad and Hellhound #1 will take 5 damage, Bel and Brezik are fine because their weapons have a hardness greater than 5.
Bel's weapon is the only one that has managed to pierce the demon's hide, though not very well.
Order 2nd/3rd Round
Qina, Bel
Demon -1 [prone, AC 15, SR 17]
(Damage from Brezik)
Al, Viv, Gad, Brezik
Allister Sunscale
|
Allister rushes towards the devil, gritting his teeth with anger. "Me! Try me, foul thing!"
Double move.
| Brezik Arkennslag |
Great-axe Damage: 1d12 + 2d6 + 10 + 2 ⇒ (10) + (4, 1) + 10 + 2 = 27
As Brezik pulls his weapon out of the ground he is surprised to see some of the demons blood on the blade but quickly shakes the corrosive I got off.
reflex: 1d20 + 5 ⇒ (14) + 5 = 19
| Belathorian Twice Born |
So the hounds are on tripping duty?
Bel's scythe glows slightly as he swings it once more
Swift to activate sacred weapon
Power Attack: 1d20 + 8 + 2 - 1 ⇒ (17) + 8 + 2 - 1 = 26
Damage: 2d4 + 4 + 3 + 1 ⇒ (4, 1) + 4 + 3 + 1 = 13
| GM Fez |
Belathorian and Brezik create more wounds on the demon's flesh. It snarls and looks at all of the people surrounding it. It concentrates and lowers its defenses ever so slightly, allowing everyone surrounding it to get another hit in.
Concentration: 1d20 + 10 ⇒ (3) + 10 = 13 Based on this roll even one point of damage will break its concentration and stop its SLA from going off.
Order 3rd Round
Qina, Bel
(AoO Al, Bel, Brezik, Gad)
Demon -21 [prone, AC 15, SR 17]
Al, Viv, Gad, Brezik
| Brezik Arkennslag |
Great Axe: 1d20 + 7 + 2 + 4 ⇒ (1) + 7 + 2 + 4 = 14 ...Natural 1... won't hit no matter how many situational modifiers apply.
Brezik Brings his Axe back and looks at a scorch mzark on the blade of the weapon. Thusly distracted he completely misses the fact that the Demon had left its defences down.
| Gad’larr Fireblood |
Unarmed Strike + Flank AoO!: 1d20 + 9 + 2 ⇒ (5) + 9 + 2 = 16
Damage (Magic): 1d8 + 8 ⇒ (4) + 8 = 12 -Includes Dragon Style!
Acid Save: 1d20 + 7 ⇒ (17) + 7 = 24
With a simple stomping motion, Gad'larr bashes the demon in the jaw. He may have even loosened a tooth!
Hell Hounds AoO attacks!
#1 Hell Hound Bite!: 1d20 + 5 ⇒ (12) + 5 = 17
Damage+Fire: 1d8 + 1 ⇒ (3) + 1 = 41d6 ⇒ 3
Acid Reflex Save!: 1d20 + 5 ⇒ (10) + 5 = 15
+
#2 Hell Hound Bite!: 1d20 + 5 ⇒ (5) + 5 = 10
Damage+Fire: 1d8 + 1 ⇒ (1) + 1 = 21d6 ⇒ 3
Acid Reflex Save!: 1d20 + 5 ⇒ (8) + 5 = 13
+
#3 Hell Hound Bite!: 1d20 + 5 ⇒ (1) + 5 = 6
Damage+Fire: 1d8 + 1 ⇒ (4) + 1 = 51d6 ⇒ 5
Acid Reflex Save!: 1d20 + 5 ⇒ (17) + 5 = 22
Allister Sunscale
|
AoO
Greatsword: 1d20 + 12 + 1 + 3 ⇒ (17) + 12 + 1 + 3 = 33
Damage: 2d6 + 7 + 1 + 5 ⇒ (4, 6) + 7 + 1 + 5 = 23 Bypasses DR
If the enemy is an outsider with evil subtype, damage on first successful attack increases to +2/paladin level (10 total).
Allister Sunscale
|
Allister presses the attack and swings again at the prone devil.
"I warned you, fiend! Now DIE!"
Greatsword: 1d20 + 12 + 1 + 3 ⇒ (5) + 12 + 1 + 3 = 21
Damage: 2d6 + 7 + 1 + 5 ⇒ (5, 2) + 7 + 1 + 5 = 20
| Gad’larr Fireblood |
LE Medium outsider ( evil, extraplanar, fire, lawful)
Init +5; Senses darkvision 60 ft., scent; Perception +7
DEFENSE
AC 16, touch 11, flat-footed 15 (+1 Dex, +5 natural)
hp: 20(#1)/ 30(#2) / 30(#3) _ (4d10+8)
Fort +6, Ref +5, Will +1
Immune fire
Weaknesses vulnerability to cold
OFFENSE
Speed 40 ft.
Melee bite +5 (1d8+1 plus 1d6 fire)
Special Attacks breath weapon (10-ft. cone, once every 2d4 rounds, 2d6 fire damage, Reflex DC 14 for half)
STATISTICS
Str 13, Dex 13, Con 15, Int 6, Wis 10, Cha 6
Base Atk +4; CMB +5; CMD 16 (20 vs. trip)
Feats Improved Initiative, Run
Skills Acrobatics +8, Perception +7, Stealth +13, Survival +7; Racial Modifiers +5 Stealth
Seeing their enemy weak, the Hounds move in to attack again!
#1 Hell Hound Bite!: 1d20 + 5 ⇒ (2) + 5 = 7
Damage+Fire: 1d8 + 1 ⇒ (2) + 1 = 31d6 ⇒ 4
Acid Reflex Save!: 1d20 + 5 ⇒ (6) + 5 = 11
#2 Hell Hound Bite!: 1d20 + 5 ⇒ (18) + 5 = 23
Damage+Fire: 1d8 + 1 ⇒ (7) + 1 = 81d6 ⇒ 6
Acid Reflex Save!: 1d20 + 5 ⇒ (5) + 5 = 10
#3 Hell Hound Bite!: 1d20 + 5 ⇒ (7) + 5 = 12
Damage+Fire: 1d8 + 1 ⇒ (6) + 1 = 71d6 ⇒ 6
Acid Reflex Save!: 1d20 + 5 ⇒ (2) + 5 = 7
Still no damage!
| Gad’larr Fireblood |
Gad moves in with deadly precision again.
Unarmed Strike: 1d20 + 9 ⇒ (15) + 9 = 24
Damage (Magic): 1d8 + 8 ⇒ (3) + 8 = 11-Includes Dragon Style!
Acid Reflex Save!: 1d20 + 7 ⇒ (2) + 7 = 9
+ Flurry!
Unarmed Strike: 1d20 + 9 ⇒ (12) + 9 = 21
Damage (Magic): 1d8 + 6 ⇒ (1) + 6 = 7-Includes Dragon Style!
Acid Reflex Save!: 1d20 + 7 ⇒ (11) + 7 = 18
| Belathorian Twice Born |
This whole combat is going to descend into "hold him down until Al gets here" isn't it
Power Attack: 1d20 + 8 - 1 ⇒ (18) + 8 - 1 = 25
Dammage: 2d4 + 4 + 3 + 1 ⇒ (2, 3) + 4 + 3 + 1 = 13
| Gad’larr Fireblood |
Now wait a minute! I did a whole 1 point of damage to him this round! Wait for Al....*grumble-grumble*...
| GM Fez |
Acid!: 1d8 ⇒ 7 Hellhound 2 and Gad take this damage
With the demon down on the ground it is easy to rain blows upon it. Allister's holy light burns through all of the demon's defenses and allow him deeper strikes. It is not long before the demon lies in a pool of its own blood. It does not disappear as a summoned creature would, ensuring its true death. Combat Over!
| Brezik Arkennslag |
Upon the dispatching of the demon Brezik immediately pulls out a piece of rough cloth and sets to polishing his axe blade looking for damage. Apparently satisfied With his own weapon he looks to his allies.
Even its blood is nasty... let me see your weapons so I can check em for damage.
| Gad’larr Fireblood |
The Hellhounds disappear in a puff of infernal smoke, as the magic guiding them here fades out...
Gad raises his smoking hands, revealing the painful acid burns he got.
"That was different. We need to be better prepared the next time we face such summoned creatures. It was an assasin. But who contracted it? Has it been waiting for a thousand years for someone to cross the bridge? Or was it set here specifically for us?"
| Belathorian Twice Born |
Bel walks over to Gad and takes the half-orcs burned hands in his.
"The Razmirans. They must have come this way, if it was waiting it would have stopped them."
Without mentioning it he takes a salve from his pack and begins bandaging the burns.
Heal: 1d20 + 10 + 2 ⇒ (1) + 10 + 2 = 13
As he tends the wounds a healing energy washes over Gad
Fervor Healing: 2d6 ⇒ (3, 3) = 6
Allister Sunscale
|
Now dead, the devil strikes in Allister a sense of childlike wonder, as if the villain from one of his mother's nighttime stories had come to life. "Did you guys see that thing?"
The paladin's stands proudly over the slain fiend, knowing there is now a little less evil in his world. "Did the Razmirans send him to get us, or did they have to fight one too?"
He tries to shake the acidic blood off his blade and saddens when he sees the tarnish it has caused, then gladly passes it over to Brezik for care.
As always, Allister's mind strays from their goal. "I wish I wasn't so slow. You all move so fast, I feel like a big metal turtle."
| Gad’larr Fireblood |
Listening to Allister for a moment, Gad gets an idea and smiles while clapping the righteous man on the shoulder.
"Maybe after this little adventure we can do something to fix that. There are magic items that improve speed and such. We just need to find you one, or have one made. Agreed?"
Allister Sunscale
|
"Wow, there are? Agreed." The thought makes him happy.
Realizing his hunger, Allister takes out a ration from his pack and begins to snack as he steps back and forth over the slain devil doing whatever he can to be productive.
Vivian Ferris
|
Vivian has her mace raised over her head and rushes in as the demon is pummeled by Allister.
"Wow, I think this might be our first proper demon guys. Good job! Yet another success at the hands of lying them prone and laying in with perseverance. Beautiful tactics guys, Gorum is proud." For a second her eyes wander up to Al's great sword as she mentions Gorum, then back to the corpse. "It looks so much uglier than the sketches in the books.." She kneels down to inspect it, wrinkling her nose to the acidic smell. Thinking HCl
"So they know we're on their tail.. maybe within sight.. That knowledge likely is pushing them harder. We're not drained yet, are we? This road isn't too tough for us, the burdens aren't that heavy." She looks around at the City of Golden Death. "No Crypt, that's for sure. Doesn't even have one of those muddy hill traps." She grips her mace tight and clanks it against her shield.
Rallying Channel Heal!: 3d6 ⇒ (6, 2, 5) = 13
How beat up are we? Could maybe do one more encoutner but after that I'll be channeled out and low on spells.
| GM Fez |
You've still got quite a few hours before the gold floods the city.
Moving on from the bridge and the ever-warming corpse of the demon you continue your traversal into the city. You reach the side opposite the cavern from where you entered, the only thing which tells you this being the large opening into the second ring of the city. It took 6 minutes following the Razmiran's path to reach this newest intersection, and, after avoiding stepping in the trap, will take another 2 minutes to reach the gates to the second ring at your current pace. Onwards to the second ring?
| Gad’larr Fireblood |
we continue on for now I think. But my suggestion is we rest AFTER the next encounter or two at most. Agreed? I would think we want to be at our best once we reach the trap-filled center of this place.
Perception: 1d20 + 10 ⇒ (17) + 10 = 27
Stealth: 1d20 + 10 ⇒ (20) + 10 = 30
Allister Sunscale
|
Awestruck by the beautiful golden skeletons, Allister absentmindedly wanders towards them while muttering "Wow..."
Realizing his advancement, he stops and turns to the others. "They remind me of that statue in the upper floor of the Razmir place... And of my chair, too."
Perception: 1d20 + 1 ⇒ (11) + 1 = 12
He tries to inspect the statues for signs of life or danger, but is distracted by their brilliant gilding.
| GM Fez |
After much calculating:
3 hours 11 minutes remaining on communal endure elements
Brezik has 13 minutes of resist (fire) left
Gad has 17 minutes of resist (fire) left
Al was sometime after, but I couldn't find exactly when, so probably close to 20 minutes remaining.
The skeletons begin moving and threatening your group with their halberds and look ready to attack!
Gad: 1d20 + 2 ⇒ (7) + 2 = 9
Viv: 1d20 + 3 ⇒ (7) + 3 = 10
Bel: 1d20 + 1 ⇒ (20) + 1 = 21
Brezik: 1d20 + 1 ⇒ (4) + 1 = 5
Qina: 1d20 + 4 ⇒ (8) + 4 = 12
Tar-Baphon's Ogres: 1d20 + 1 ⇒ (13) + 1 = 14
Order 1st round
Bel
Ogres
Qina, Viv, Gad, Brezik, Al
| Belathorian Twice Born |
"Al!!"
As the skeletons begin to move forward Bel strides to Al's side
"We fight the old enemy once more friends, if this is to be our last then the Necromancer with fall first! To Arms!"
He hefted his scythe and then took a double take, as if expecting another weapon in its place.
double move to Al's side
| GM Fez |
One skeleton advances with its halberd drawn, while the other steps fully in front of the gate, eye sockets intent upon you. The first skeleton swings with its halberd aiming for Allister.
Slash!: 1d20 + 9 ⇒ (4) + 9 = 13
The blade catches along Allister's armor, but doesn't penetrate.
Order 1st round
Bel
Ogres
Qina, Viv, Gad, Brezik, Al
| Gad’larr Fireblood |
Swift action to enter Dragon Style, then charging the closest ogre skeleton! I can ignore allies when I charge using Dragon style! +2 to hit and -2 AC. This should provoke an attack of opportunity however due to the ogre's reach! =/
Suddenly a blur, Gad rushes at the nearest skeleton, leaping and spinning at the last moment with a kick!
Unarmed Strike w/charge!: 1d20 + 9 + 2 ⇒ (11) + 9 + 2 = 22
Damage (Magic): 1d8 + 8 ⇒ (7) + 8 = 15-Includes Dragon Style!
OK, that 'might' hit. Let's hope.