Crypt of the Everflame (Inactive)

Game Master Nathan Hartshorn

City of Golden Death


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Liberty's Edge

Male Human Paladin of the Dawnguard 6 | HP 34/53 | Speed 20ft | AC 19 : T 9 : FF 19 | F +10 : R +6 : W +9 | Init -1 | CMB +11 : CMD 19 | Smite Evil 1/2 : Lay on Hands 3/9 | Active Conditions: None
Extra:
Gauntlet (+11-6/1d3+5/*2), Short Sword (+11-6/1d6+5/19-20/*2), Brightfang (+13-8/2d6+7/19-20/*2), Javelin (+6-1/1d6+5/*2/30ft) | Dip +12, Heal +10, HA +12, Per +1, SM +9, Prof (S) +4 | S +5, D -1, C +1, I -2, W +1, Ch +3

Greatsword: 1d20 + 12 ⇒ (3) + 12 = 15
Damage: 2d6 + 7 ⇒ (2, 5) + 7 = 14

The great metal blade swings wildly in his hands, but his focus held by the flowing reds and yellows that lash out to lick his friends and leave blistering burns.

Allister the idiot, trying to kill fire with a blade. I'm as dumb as Baeloth always said I was...


Qina's spell again deals massive damage to the elemental, though this time the fire is snuffed completely. Combat over!

Grand Lodge

Female Human Evangelist of Glory 7 | HP 63/63 | 20ft | AC 19 : T 14 : FF 17 | F +7 : R +4 : W +9 | I +3 : P +4 | CE 3/3 : ToG 7/7 : Perform 16/16 : Spells [1]4/4 : [2]4/4 : [3]3/3 : [4] 1/1 | Active conditions: None
Shortcuts:
[dice=Great Sword]1d20+7[/dice] [dice=Damage]2d6+3[/dice]

"Well done! I think we should keep pushing, I'm worried we'll be flooded by gold if we rest." Vivian looks to the river of molten metal as she speaks.

If we're resting I'll heal with channels, if not I may use a wand.


Male Half-Orc Unchained Monk Level 7 | HP 68/68| Speed 50ft | AC 19, touch 16, FF 16, CMD 25 | Fort +7 : Ref +8 : Will +5 | Stun Fist 6/Day DC:15 (6 left)| Deflect Arrows 1/Rd | Per+10 | Ki : 5 Pts /0 Used | Cond:

Still bruised and smoking from his beating, Gad'larr shakes his head.

"We have a couple of days before the gold-trap executes...do we not? I won't argue right now if we decide to rest for a bit. I only need a couple of hours..."

He looks at Qina to see if she is flagging any.

Perception: 1d20 + 10 ⇒ (12) + 10 = 22

"What do you say Mother Dragon?"


Halfling Inactive

"Let's push on for another hour. I don't think my protection spells will last much longer than that."


Male Half-Orc Unchained Monk Level 7 | HP 68/68| Speed 50ft | AC 19, touch 16, FF 16, CMD 25 | Fort +7 : Ref +8 : Will +5 | Stun Fist 6/Day DC:15 (6 left)| Deflect Arrows 1/Rd | Per+10 | Ki : 5 Pts /0 Used | Cond:

Sorry guys....Gad'larr's too proud to ask for help, but could I get a healing spell or three?

Grand Lodge

Female Human Evangelist of Glory 7 | HP 63/63 | 20ft | AC 19 : T 14 : FF 17 | F +7 : R +4 : W +9 | I +3 : P +4 | CE 3/3 : ToG 7/7 : Perform 16/16 : Spells [1]4/4 : [2]4/4 : [3]3/3 : [4] 1/1 | Active conditions: None
Shortcuts:
[dice=Great Sword]1d20+7[/dice] [dice=Damage]2d6+3[/dice]

Vivian nods with pride and agreement, "Right! That's the spirit!"

Channel: 3d6 ⇒ (5, 4, 2) = 11
Channel: 3d6 ⇒ (6, 6, 1) = 13
Channel: 3d6 ⇒ (1, 5, 6) = 12

She pats Gad on the back healing him quite thoroughly. Then takes out the CLW wand to finish.

Tap: 1d8 + 1 ⇒ (2) + 1 = 3


Male Half-Orc Unchained Monk Level 7 | HP 68/68| Speed 50ft | AC 19, touch 16, FF 16, CMD 25 | Fort +7 : Ref +8 : Will +5 | Stun Fist 6/Day DC:15 (6 left)| Deflect Arrows 1/Rd | Per+10 | Ki : 5 Pts /0 Used | Cond:

HPs updated! Thanks Vivian.


Your group walks along the golden path, following the trail of the cultists closely. After another half hour of walking (27 minutes for those of you keeping a closer eye on time) you come to yet another intersection, this one before some of the most intact buildings you've seen so far. Ahead you can barely make out a bridge crossing the widest gold channel you've seen so far.


Male Half-Orc Unchained Monk Level 7 | HP 68/68| Speed 50ft | AC 19, touch 16, FF 16, CMD 25 | Fort +7 : Ref +8 : Will +5 | Stun Fist 6/Day DC:15 (6 left)| Deflect Arrows 1/Rd | Per+10 | Ki : 5 Pts /0 Used | Cond:

Perception: 1d20 + 10 ⇒ (16) + 10 = 26

Stealth: 1d20 + 10 ⇒ (16) + 10 = 26

Gad moves up carefully, already entering Dragon Style, expecting another monster or trap!

Grand Lodge

Female Human Evangelist of Glory 7 | HP 63/63 | 20ft | AC 19 : T 14 : FF 17 | F +7 : R +4 : W +9 | I +3 : P +4 | CE 3/3 : ToG 7/7 : Perform 16/16 : Spells [1]4/4 : [2]4/4 : [3]3/3 : [4] 1/1 | Active conditions: None
Shortcuts:
[dice=Great Sword]1d20+7[/dice] [dice=Damage]2d6+3[/dice]

Vivian scans the scene, the buildings for snipers, the storefronts for ambush parties. She doesn't like how quiet it is... "We cross the bridge expecting another Champion to appear on it, and remember they explode. Gad, Brezik, want to scout ahead for traps? Wait for us all to enter the bridge space together though.. There's something weird in the air..."

Perception: 1d20 + 4 ⇒ (9) + 4 = 13


Stats:
N Samsaran Male Warpriest 7 | HP: (62/62) | AC: 18 (T: 11, F: 17) | CMB: +8, CMD: 19 | F: +7, R: +3, W: +7 | Init: +1 | Perc: +3 | Speed 20ft | Effects:

At last, Paizo.com has not been kind to me, apologies for my absence

Bel enchants his blade with frost and divinity once more, prepared for the attack he knew was coming. He could feel that Pharasma's blessings
were wearing thin, he had few spells left to call upon.

Sacred weapon and Lesser water blessing

Liberty's Edge

Male Human Paladin of the Dawnguard 6 | HP 34/53 | Speed 20ft | AC 19 : T 9 : FF 19 | F +10 : R +6 : W +9 | Init -1 | CMB +11 : CMD 19 | Smite Evil 1/2 : Lay on Hands 3/9 | Active Conditions: None
Extra:
Gauntlet (+11-6/1d3+5/*2), Short Sword (+11-6/1d6+5/19-20/*2), Brightfang (+13-8/2d6+7/19-20/*2), Javelin (+6-1/1d6+5/*2/30ft) | Dip +12, Heal +10, HA +12, Per +1, SM +9, Prof (S) +4 | S +5, D -1, C +1, I -2, W +1, Ch +3

Allister assumes his position next to Qina, now hoping that she will guard him in the battles to come.

After so many encounters, the paladin rests the flat of the blade on his shoulder and scans for potential trouble.

He also searches for any gold-plated items that could be easily picked up while on their trail.

Perception: 1d20 + 1 ⇒ (1) + 1 = 2


Male,Dwarf Unchained Rogue, 7 | Hp: 80| AC:17 T:11 FF:16 | CMD:19(+4vs trip and bullrush) | Fort:+5 ,Ref:+7 ,Will:+3 ,( +2 reflex vs. traps, +2 fort vs poison and spells ) | Init:+1 | Perc:+11 (+2 traps, +2 stone work, +2 avoid surprise)
Injuries:
0 lethal; 0 nonlethal / 80 Hitpoints
current conditions:

stealth: 1d20 + 11 ⇒ (9) + 11 = 20

Brezik sees the intersection and stops... Every time we see one of these intersections we set off some sort of summoning trap. You know what. Fool me once shame on you. Fool me twice shame on me. Fool me three times and I'm a blasted idjit . You guys settle in for a minute. I'm finding this trap.

Unless someone in the party intervenes Brezik will spend the next 20 minutes taking 20 on perception checks looking for a trap.


You mean two minutes, right?

Allister finds lots of random detritus in the roads, rocks, bent forks, broken plates, damaged armor, and other mundane things typically found in a golden city, except these are all gold.

Brezik's keen eye however discovers there is indeed a trap, designed to summon, around the edges of each intersection. Allow me to jump to the map and remove the piece hiding 'Trap' from the red square... Should you wish to avoid more combat Brezik can easily tell you where to step.


Male Half-Orc Unchained Monk Level 7 | HP 68/68| Speed 50ft | AC 19, touch 16, FF 16, CMD 25 | Fort +7 : Ref +8 : Will +5 | Stun Fist 6/Day DC:15 (6 left)| Deflect Arrows 1/Rd | Per+10 | Ki : 5 Pts /0 Used | Cond:

"Excellent work Brezik! Let's move on quickly then?"

Liberty's Edge

Male Human Paladin of the Dawnguard 6 | HP 34/53 | Speed 20ft | AC 19 : T 9 : FF 19 | F +10 : R +6 : W +9 | Init -1 | CMB +11 : CMD 19 | Smite Evil 1/2 : Lay on Hands 3/9 | Active Conditions: None
Extra:
Gauntlet (+11-6/1d3+5/*2), Short Sword (+11-6/1d6+5/19-20/*2), Brightfang (+13-8/2d6+7/19-20/*2), Javelin (+6-1/1d6+5/*2/30ft) | Dip +12, Heal +10, HA +12, Per +1, SM +9, Prof (S) +4 | S +5, D -1, C +1, I -2, W +1, Ch +3

As they move through the city, Allister will pick up any small items with minimal or no damage that are coated in gold, such as forks, tankards, tools, and other mundane household or adventuring items.

When Brezik spots the trap, the paladin grins. Where would I be without them? No doubt still kicking around where I started, looking for trouble, feeling sorry for myself. If Lightbringer Naabi could see me now...

Diplomacy: 1d20 + 11 ⇒ (20) + 11 = 31

"Well done, Brezik. You do your family proud." The young paladin smiles at his friend, then turns to the others. "Just look how far we've come, friends. You honor Kassen!"

Ooh, look at that! A golden bucket! Allister bends down and picks it up with a smile. Only one hole, too! Luck is with me.


You advance down the street for another two minutes when a sudden clanging of shields and weapons resounds in the ruins. A pack of flaming, gold-plated skeletons bearing golden scimitars rise up from the nearby ruins and advance on your position!

SECRET ROLLS!:
Bel: 1d20 + 3 ⇒ (10) + 3 = 13
Qina: 1d20 + 9 ⇒ (6) + 9 = 15

Only Allister is surprised at their sudden appearance, the others in the group sensing something about to happen. Just that poor perception roll really...

Initiatives!:
Al: 1d20 - 1 ⇒ (19) - 1 = 18
Gad: 1d20 + 2 ⇒ (6) + 2 = 8
Brezik: 1d20 + 1 ⇒ (13) + 1 = 14
Bel: 1d20 + 1 ⇒ (17) + 1 = 18
Viv: 1d20 + 3 ⇒ (2) + 3 = 5
Qina: 1d20 + 4 ⇒ (1) + 4 = 5
Golden Burning Skeletons: 1d20 + 3 ⇒ (16) + 3 = 19

Order 1st Round
(Surprise Skeletons)
(Surprise Bel, Brezik, Gad, Qina, Viv)
Skeletons
Al, Bel, Brezik, Gad, Qina, Viv


Male Half-Orc Unchained Monk Level 7 | HP 68/68| Speed 50ft | AC 19, touch 16, FF 16, CMD 25 | Fort +7 : Ref +8 : Will +5 | Stun Fist 6/Day DC:15 (6 left)| Deflect Arrows 1/Rd | Per+10 | Ki : 5 Pts /0 Used | Cond:

"Irori's wisdom! There must be something to say about greed in all of this...!"

Swift action: Dragon style!

Moving forward, Gad charges his nearest foe with his sword!

MW 9 Ring Sword +Charge!: 1d20 + 10 + 2 ⇒ (13) + 10 + 2 = 25
Damage: 1d8 + 4 ⇒ (6) + 4 = 10


Male,Dwarf Unchained Rogue, 7 | Hp: 80| AC:17 T:11 FF:16 | CMD:19(+4vs trip and bullrush) | Fort:+5 ,Ref:+7 ,Will:+3 ,( +2 reflex vs. traps, +2 fort vs poison and spells ) | Init:+1 | Perc:+11 (+2 traps, +2 stone work, +2 avoid surprise)
Injuries:
0 lethal; 0 nonlethal / 80 Hitpoints
current conditions:

Brezik hastily pulls a hammer and tosses it one handed.

throwing hammer: 1d20 + 4 ⇒ (4) + 4 = 8

The hammer goes nowhere near his intended target.

Grand Lodge

Female Human Evangelist of Glory 7 | HP 63/63 | 20ft | AC 19 : T 14 : FF 17 | F +7 : R +4 : W +9 | I +3 : P +4 | CE 3/3 : ToG 7/7 : Perform 16/16 : Spells [1]4/4 : [2]4/4 : [3]3/3 : [4] 1/1 | Active conditions: None
Shortcuts:
[dice=Great Sword]1d20+7[/dice] [dice=Damage]2d6+3[/dice]

Surprise round correct? If not she'll move as well.

Vivian attempts to rally everyone's spirits at the sight of the rising skeletons, "The golden dead are rising! As we did in the Crypt, we shall in Xin Grafar! Silence to the undead! Justice to the evil! Only the True Flame shall burn eternal!"

Casts Bless.


Halfling Inactive

Holding her ground, Qina raised her arm and aimed her finger at the undead directly in front of her. Concentrating as she whispered the arcane words, she closed one eye to take aim.

Disrupt Undead, point blank, bless: 1d20 + 7 + 1 + 1 ⇒ (19) + 7 + 1 + 1 = 28 Ranged Touch, precise shot
Positive energy, point blank: 1d6 + 1 ⇒ (1) + 1 = 2

Shooting at green


Stats:
N Samsaran Male Warpriest 7 | HP: (62/62) | AC: 18 (T: 11, F: 17) | CMB: +8, CMD: 19 | F: +7, R: +3, W: +7 | Init: +1 | Perc: +3 | Speed 20ft | Effects:

Bel moves forward past Brezik and takes a better look at the skeletons.

Move straight forward to within a 5ft step of the skelies

Know:Religion: 1d20 + 11 ⇒ (1) + 11 = 12
Anything worth noting?


Gone for the weekend then unable to access Paizo for a bit so... We'll move along, but with how spotty the website has been things may seem a bit slow until everything is sorted.

For Bel: The fact that these skeletons are on fire is interesting, but you can't really remember what that means from a danger standpoint.

The skeletons are not appreciative of the monk in their midst and move to attack him as much as possible, except for the one at the end red who heads towards Brezik "thinking" him a closer target.

Slash (Gad)!: 1d20 ⇒ 20
Slash (Gad)!: 1d20 ⇒ 8
Slash (Gad)!: 1d20 ⇒ 20
Claw (Gad)!: 1d20 - 3 ⇒ (8) - 3 = 5
Claw (Gad)!: 1d20 - 3 ⇒ (9) - 3 = 6
Confirm 1: 1d20 ⇒ 18
Confirm 2: 1d20 ⇒ 5
Damage: 2d6 ⇒ (2, 1) = 3

Slash (Brezik)!: 1d20 ⇒ 6

The sheer number of attacks allow some of them to slip through Gad'larr's defenses and cut him with gold plated sword edge. The sole skeleton that attacks Brezik is unable to get through his defenses.

Order 1st Round
Skeletons (black: -5, g: 0, blue: 0, r: 0)
Al, Bel, Brezik, Gad, Qina, Viv

Grand Lodge

Female Human Evangelist of Glory 7 | HP 63/63 | 20ft | AC 19 : T 14 : FF 17 | F +7 : R +4 : W +9 | I +3 : P +4 | CE 3/3 : ToG 7/7 : Perform 16/16 : Spells [1]4/4 : [2]4/4 : [3]3/3 : [4] 1/1 | Active conditions: None
Shortcuts:
[dice=Great Sword]1d20+7[/dice] [dice=Damage]2d6+3[/dice]

The site has been a bit bogged down, I'm hoping it's Starfinder changes but who knows.

Vivian steps up and continues her rant at the likely apathetic foes, "Now crumble before the living and heed the inevitable, your golden sheen does not please the Lord in Iron!!" Her armor begins to glow brighter and brighter until an aura explodes from her person and engulfs the four skeletons.

Casts Archon's Aura. Will DC is 17 for each of them to avoid a -2 to attack and AC.


Male,Dwarf Unchained Rogue, 7 | Hp: 80| AC:17 T:11 FF:16 | CMD:19(+4vs trip and bullrush) | Fort:+5 ,Ref:+7 ,Will:+3 ,( +2 reflex vs. traps, +2 fort vs poison and spells ) | Init:+1 | Perc:+11 (+2 traps, +2 stone work, +2 avoid surprise)
Injuries:
0 lethal; 0 nonlethal / 80 Hitpoints
current conditions:

Um... apparently molten gold doesn't kill skeletons?

Obviously shaken by having to fight undead once again Brezik misses with his half-hearted swing and then ducks around behind his opponent.

great axe: 1d20 + 7 ⇒ (2) + 7 = 9
acrobatics: 1d20 + 9 ⇒ (11) + 9 = 20 hopefully that's enough to avoid an aoo.

Get him AL!!!


Male Half-Orc Unchained Monk Level 7 | HP 68/68| Speed 50ft | AC 19, touch 16, FF 16, CMD 25 | Fort +7 : Ref +8 : Will +5 | Stun Fist 6/Day DC:15 (6 left)| Deflect Arrows 1/Rd | Per+10 | Ki : 5 Pts /0 Used | Cond:

Taking his scratches from the gold-coated creatures, Gad'larr smiles and lashes out at the monstrosities in front of him with his entire body!

With a swift front kick on Green...
Unarmed Strike+Bless: 1d20 + 9 + 1 ⇒ (17) + 9 + 1 = 27
Damage (Magic): 1d8 + 8 ⇒ (4) + 8 = 12-Includes Dragon Style!

...and a spinning back fist to Blue...
+ Flurry!
Unarmed Strike: 1d20 + 9 + 1 ⇒ (7) + 9 + 1 = 17
Damage (Magic): 1d8 + 6 ⇒ (3) + 6 = 9-Includes Dragon Style!

Spending 1 ki for an extra attack!
...he finishes his spin and side kicks at Black!
+ Flurry!
Unarmed Strike: 1d20 + 9 + 1 ⇒ (3) + 9 + 1 = 13
Damage (Magic): 1d8 + 6 ⇒ (3) + 6 = 9-Includes Dragon Style!


Yep, that's enough to avoid the AoO

Were Gad not protected by Qina's spell the whole body assault might be more damaging to himself than his opponents. However, with the spell still going strong he destroys the two pushing in on him from the north, but only manages to graze the last with his foot, allowing it to remain standing. The two fallen skeletons explode into light and fire, though they are luckily far enough away from unprotected members of the party to do no damage with their explosions.

Will Black!: 1d20 + 1 ⇒ (1) + 1 = 2
Will Red!: 1d20 + 1 ⇒ (12) + 1 = 13

AC is 14 now. Vivian's menacing aura beats against the skeletons making their attacks and defenses unsure and weak.

Order 1st Round
Skeletons (black: -5, r: 0)
Al, Bel, Brezik, Gad, Qina, Viv


Stats:
N Samsaran Male Warpriest 7 | HP: (62/62) | AC: 18 (T: 11, F: 17) | CMB: +8, CMD: 19 | F: +7, R: +3, W: +7 | Init: +1 | Perc: +3 | Speed 20ft | Effects:

Belathorian spins his scythe and slings the blade forward towards the ribcage of the (red) skeleton...

Power Attack: 1d20 + 8 ⇒ (12) + 8 = 20
Damage: 2d4 + 4 ⇒ (3, 3) + 4 = 10

Liberty's Edge

Male Human Paladin of the Dawnguard 6 | HP 34/53 | Speed 20ft | AC 19 : T 9 : FF 19 | F +10 : R +6 : W +9 | Init -1 | CMB +11 : CMD 19 | Smite Evil 1/2 : Lay on Hands 3/9 | Active Conditions: None
Extra:
Gauntlet (+11-6/1d3+5/*2), Short Sword (+11-6/1d6+5/19-20/*2), Brightfang (+13-8/2d6+7/19-20/*2), Javelin (+6-1/1d6+5/*2/30ft) | Dip +12, Heal +10, HA +12, Per +1, SM +9, Prof (S) +4 | S +5, D -1, C +1, I -2, W +1, Ch +3

Gazing in wonder at the gold-plated skeletons, Allister is snapped back to reality by Brezik's shout.

The young paladin steps forward and attacks with all his might.

Greatsword, Power Attack, Flank: 1d20 + 12 - 2 + 2 ⇒ (18) + 12 - 2 + 2 = 30
Damage: 2d6 + 7 + 4 ⇒ (5, 6) + 7 + 4 = 22

Greed, and disgust for the undead, helps to guide his blade with divine fury.


Bel and Al's combined attack breaks the skeleton down in yet another fiery explosion. Qina's spell again takes the brunt of the attack, and only a single skeleton remains.

Order 1st Round
Skeletons (black: -5)
Al, Bel, Brezik, Gad, Qina, Viv


Halfling Inactive

Slipping closer to the bridge, Qina aimed her trusty finger at the remaining skeleton and mentally pulled the trigger.

Disrupt Undead, point blank shot: 1d20 + 7 + 1 ⇒ (17) + 7 + 1 = 25
Positive Energy, point blank: 1d6 + 1 ⇒ (3) + 1 = 4


Qina drops the last skeleton and allows your group to move on. With another two minutes of travel you'll make it to the bridge you spotted earlier.


Male Half-Orc Unchained Monk Level 7 | HP 68/68| Speed 50ft | AC 19, touch 16, FF 16, CMD 25 | Fort +7 : Ref +8 : Will +5 | Stun Fist 6/Day DC:15 (6 left)| Deflect Arrows 1/Rd | Per+10 | Ki : 5 Pts /0 Used | Cond:

Good to have you back!

Gad approaches the bridge cautiously, keeping his eyes open for more traps and guardians.

Perception: 1d20 + 10 ⇒ (19) + 10 = 29

Stealth: 1d20 + 10 ⇒ (2) + 10 = 12


SECRET ROLLS!:
Here?: 1d2 ⇒ 2
Stealth: 1d20 + 22 ⇒ (12) + 22 = 34

Gad'larr doesn't see or hear anything either on the bridge or on the other side of the large canal.


Male,Dwarf Unchained Rogue, 7 | Hp: 80| AC:17 T:11 FF:16 | CMD:19(+4vs trip and bullrush) | Fort:+5 ,Ref:+7 ,Will:+3 ,( +2 reflex vs. traps, +2 fort vs poison and spells ) | Init:+1 | Perc:+11 (+2 traps, +2 stone work, +2 avoid surprise)
Injuries:
0 lethal; 0 nonlethal / 80 Hitpoints
current conditions:

perception : 1d20 + 11 ⇒ (9) + 11 = 20...+2 or +4 vs traps and/or stonework
Stealth: 1d20 + 12 ⇒ (11) + 12 = 23

Seeing Gad approach the bridge Brezik takes a position on the opposite side of the path from him trying to kkep an eye out for whatever danger may appear next.


About a minute goes by with nothing noticeably happening on the bridge or the other side of it.

Gad or DC 22 Perception:
You do hear a faint whumf sound come from the other side of the bridge, close to the ruins. It sounds like a lot of displaced air from a distance, though you're not sure what to make of it. Unless you succeed on a DC 15 spellcraft or Kn. (Arcana) check, where you can guess it is from a teleportation effect.


Stats:
N Samsaran Male Warpriest 7 | HP: (62/62) | AC: 18 (T: 11, F: 17) | CMB: +8, CMD: 19 | F: +7, R: +3, W: +7 | Init: +1 | Perc: +3 | Speed 20ft | Effects:

Perception: 1d20 + 3 ⇒ (10) + 3 = 13

Bel calls forward to where the 'scouts' crouch

"No traps Brezik? No foes either? Should we press on?"


Male Half-Orc Unchained Monk Level 7 | HP 68/68| Speed 50ft | AC 19, touch 16, FF 16, CMD 25 | Fort +7 : Ref +8 : Will +5 | Stun Fist 6/Day DC:15 (6 left)| Deflect Arrows 1/Rd | Per+10 | Ki : 5 Pts /0 Used | Cond:

"I heard SOMETHING. I'm just not sure what it was.

Moving to investigate the unknown sound better, Gad will move across the bridge.

Perception: 1d20 + 10 ⇒ (4) + 10 = 14

Stealth: 1d20 + 10 ⇒ (11) + 10 = 21

Grand Lodge

Female Human Evangelist of Glory 7 | HP 63/63 | 20ft | AC 19 : T 14 : FF 17 | F +7 : R +4 : W +9 | I +3 : P +4 | CE 3/3 : ToG 7/7 : Perform 16/16 : Spells [1]4/4 : [2]4/4 : [3]3/3 : [4] 1/1 | Active conditions: None
Shortcuts:
[dice=Great Sword]1d20+7[/dice] [dice=Damage]2d6+3[/dice]

Vivian scans as well.
Perception: 1d20 + 4 ⇒ (5) + 4 = 9
"Huh, it is a large enough cavern for a breeze, all this heat needs to go somewhere.. Every bridge has had a challenge though, we should prepare for one here as well. "

Liberty's Edge

Male Human Paladin of the Dawnguard 6 | HP 34/53 | Speed 20ft | AC 19 : T 9 : FF 19 | F +10 : R +6 : W +9 | Init -1 | CMB +11 : CMD 19 | Smite Evil 1/2 : Lay on Hands 3/9 | Active Conditions: None
Extra:
Gauntlet (+11-6/1d3+5/*2), Short Sword (+11-6/1d6+5/19-20/*2), Brightfang (+13-8/2d6+7/19-20/*2), Javelin (+6-1/1d6+5/*2/30ft) | Dip +12, Heal +10, HA +12, Per +1, SM +9, Prof (S) +4 | S +5, D -1, C +1, I -2, W +1, Ch +3

Allister walks behind Qina at the rear of the group.

While he walks, the paladin picks the gold-plated globs from his plate armor and drops them into his backpack. In his left hand he holds the hilt of his greatsword, the blade resting on his shoulder.


Sudden Stab!: 1d20 + 12 ⇒ (1) + 12 = 13

Gad moves across the bridge and dodges as a golden spearblade thrusts out of the ruins next to him. The blade cracks against a nearby column cracking the gold plating off the iron and damaging the blade beneath.

An emaciated figure, looking like a horned human skeleton smothered within a bone-tight hide of slimy leather, steps out of hiding. It hisses out words that make your insides squirm and your brains feel hot. "මගේ කොන්ත්රාත්තුව සම්පූර්ණ කිරීමට ගතවන කාලය."

Infernal or DC 15 Linguistics:
Time to fulfill my contract.

I'll update the map later tonight...

Initiatives!:
Al: 1d20 - 1 ⇒ (12) - 1 = 11
Viv: 1d20 + 3 ⇒ (5) + 3 = 8
Gad: 1d20 + 2 ⇒ (5) + 2 = 7
Bel: 1d20 + 1 ⇒ (20) + 1 = 21
Brezik: 1d20 + 1 ⇒ (2) + 1 = 3
Qina: 1d20 + 4 ⇒ (20) + 4 = 24
Demon: 1d20 + 5 ⇒ (11) + 5 = 16

Order 1st Round
Qina, Bel
Demon
Al, Viv, Gad, Brezik

DC 16 Kn. (Planes):
This is a Babau demon, more commonly known as a blood demon. They are commonly used as assassins and foot soldiers by mortals who summon them.

DC 21 Kn. (Planes):
In addition to standard demonic defenses (immunity to electricity and poison, resistance to standard iron weapons, acid, freezing, and flaming attacks) blood demons have their skin. It secretes an acidic slime that corrodes anything it comes into contact with almost immediately. Even one flaw in a weapon's forging will leave it susceptible to the acid. Reflex saves to avoid getting the acid on weapons or yourself when you hit the demon. The acid will deal 1d8 damage, if it exceeds the weapon's hardness it will automatically give it the broken condition.

Grand Lodge

Female Human Evangelist of Glory 7 | HP 63/63 | 20ft | AC 19 : T 14 : FF 17 | F +7 : R +4 : W +9 | I +3 : P +4 | CE 3/3 : ToG 7/7 : Perform 16/16 : Spells [1]4/4 : [2]4/4 : [3]3/3 : [4] 1/1 | Active conditions: None
Shortcuts:
[dice=Great Sword]1d20+7[/dice] [dice=Damage]2d6+3[/dice]

Kn(Planes): 1d20 + 5 ⇒ (17) + 5 = 22

Vivian squirms at the sound of the beast's voice hisses in her head.

"A f!%$ing Babau! COLD IRON! Forget elemental attacks, this thing is as evil as they come with acidic skin that will chew us and our weapons all up!" Vivian calls out at she is caught on her heals but it.


Male Half-Orc Unchained Monk Level 7 | HP 68/68| Speed 50ft | AC 19, touch 16, FF 16, CMD 25 | Fort +7 : Ref +8 : Will +5 | Stun Fist 6/Day DC:15 (6 left)| Deflect Arrows 1/Rd | Per+10 | Ki : 5 Pts /0 Used | Cond:

Linguistics: 1d20 + 3 ⇒ (16) + 3 = 19

Startled by the creature's sudden appearance, Gad steps back.

"Contract...? Assassin! He's been sent here to kill us!"


Map updated


Stats:
N Samsaran Male Warpriest 7 | HP: (62/62) | AC: 18 (T: 11, F: 17) | CMB: +8, CMD: 19 | F: +7, R: +3, W: +7 | Init: +1 | Perc: +3 | Speed 20ft | Effects:

Linguistics: 1d20 + 7 ⇒ (2) + 7 = 9

You know what they say about fortune!

Bel moves up alongside Gad, drawing his scythe as he does so.

Double Move


Halfling Inactive

Vivian's words kept Qina from panicking. This creature was stuff of nightmares. Big claws, acid skin, and evil as could be, sweat beaded on her brow as the creature attacked Gad.

The Captain's orders echoed through her head. She started to raise her finger, but hearing the order about forgetting about elements forced Qina to think. She drew out her wand of magic missiles instead and loosed the force missiles at the creature.

Caster Level check: 1d20 + 3 ⇒ (11) + 3 = 14
Force Damage: 2d4 + 2 ⇒ (1, 3) + 2 = 6


The missiles seem to dissipate before reaching the demon who just grins maliciously. He drops his broken spear and drools while flexing his claws. It staggers forward to savage Gad'larr and Belathorian.

Claw (Gad)!: 1d20 + 12 ⇒ (18) + 12 = 30
Bite (Gad)!: 1d20 + 12 ⇒ (7) + 12 = 19
Claw (Bel)!: 1d20 + 12 ⇒ (17) + 12 = 29
Damage (Gad): 1d6 + 5 ⇒ (2) + 5 = 7
Damage (Bel): 1d6 + 5 ⇒ (1) + 5 = 6

It manages to catch both in its claws leaving bloody furrows.

AC is 19, if you hit make a DC 18 Reflex save or the weapon takes 1d8 acid damage. If that surpasses the weapon's hardness it gains the broken condition.

Order 1st Round
Qina, Bel
Demon
Al, Viv, Gad, Brezik


Male Half-Orc Unchained Monk Level 7 | HP 68/68| Speed 50ft | AC 19, touch 16, FF 16, CMD 25 | Fort +7 : Ref +8 : Will +5 | Stun Fist 6/Day DC:15 (6 left)| Deflect Arrows 1/Rd | Per+10 | Ki : 5 Pts /0 Used | Cond:

Hating to do it, Gad takes a step back from the creature and reaches his free hand up to his golden collar!

Activating my Golden Collar of the Inferno! (Single use magic item) to summon 1d3 Hell Hounds...behind the Babau!! Good thing Devils and Demons HATE each other! =)

With a flash of Infernal Runes the collar activates and with multiple 'Whumps' and puffs of smoke, three Hell Hounds appear behind the Demon!

Summon Monster(Hell Hound): 1d3 ⇒ 3

Hell Hounds added to map! GM how do you want to do it? Want me to roll for them, or do you? You might be easier and faster to handle it, but I can fake it if I need to do so! =)


Male,Dwarf Unchained Rogue, 7 | Hp: 80| AC:17 T:11 FF:16 | CMD:19(+4vs trip and bullrush) | Fort:+5 ,Ref:+7 ,Will:+3 ,( +2 reflex vs. traps, +2 fort vs poison and spells ) | Init:+1 | Perc:+11 (+2 traps, +2 stone work, +2 avoid surprise)
Injuries:
0 lethal; 0 nonlethal / 80 Hitpoints
current conditions:

Great-Axe: 1d20 + 4 - 4 ⇒ (18) + 4 - 4 = 18

Brezk advances towards the fight, pulling a hammer and tossing it at the Demon, just missing it.

Babau? Huh... looks like a Porcupine with Mange to me. Hahaha

Short stubby Dwarven legs left me just shy of getting into melee this round.

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