Crypt of the Everflame (Inactive)

Game Master Darius Silvermere


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You will get a better shot by standing higher. I do allow to sheathe your rapier while climbing up the sarcophagus, but taking out your bow is a second move action, so you can't shoot this round if you climb up the sarcophagus. You will block line of fire for Brimlii and Merkava by standing there.


Dice:
[dice=Init]d20+4[/dice][dice=Bow with PBS]d20+9[/dice][dice=Arrow with PBS]d6+1[/dice]
Male Half Elf Rogue 3 (Sniper) HP 19/21, AC 18/14/14, Fort+2/Reflex+8/Will+3, CMD 16, Init+4, Perception+12/Low-Light Vision

OK, I do not want to block line of fire from the others. I will keep my rapier in hand instead and try to go around the sacro the frogs are behind, going to the right. My first attack, if I ever get there, will be the miss I just had. So, if I can double move, I'll do that.


Male Human Lvl 3 Fighter, AC: (21/13/18), HP: 29, Fort +5 Ref +3 Will +1 (+2 vs. charm/compulsion, +1 vs. fear)

"Really? Again?"

I shoot at Frog 1

Init: 1d20 + 4 ⇒ (7) + 4 = 11
Attack with Crossbow, one handed:1d20 + 4 - 2 ⇒ (18) + 4 - 2 = 20
Damage with Crossbow:1d8 ⇒ 7

Ooh! Just 1 from a crit!


Brimlii init, crossbow, dmg: 1d20 + 1 ⇒ (17) + 1 = 181d20 + 3 ⇒ (7) + 3 = 101d8 ⇒ 8

Frog1 is heavily wounded but still alive after being hit by Merkava. Brimlii's shot misses.

(see map)


Male Half Elf Ranger 3 (Shapeshifter)

Firyin growls and charges at the frog, but loses his footing and almost falls over

Init 1d20 + 2 ⇒ (2) + 2 = 4
Att 1d20 + 6 ⇒ (1) + 6 = 7
Unarmed damage 1d3 + 3 + 1d6 ⇒ (3) + 3 + (2) = 8


Male Half-Orc Barbarian 4; HP: 45/39, AC: 18, Init+3, Perception+9 (Darkvision, Scent)

Griswald charges a frog, frog 1.

initiative 1d20 + 3 ⇒ (9) + 3 = 12
attack, power attack + charge 1d20 + 5 + 2 - 1 ⇒ (4) + 5 + 2 - 1 = 10
damage 1d12 + 7 ⇒ (7) + 7 = 14


Dice:
[dice=Init]d20+4[/dice][dice=Bow with PBS]d20+9[/dice][dice=Arrow with PBS]d6+1[/dice]
Male Half Elf Rogue 3 (Sniper) HP 19/21, AC 18/14/14, Fort+2/Reflex+8/Will+3, CMD 16, Init+4, Perception+12/Low-Light Vision

I assume my double move would have gotten me to D1, correct? If so, my attack misses badly when this turn comes around.


COMBAT ROUND 4 - see map

After Brimlii and Merkava shoot their crossbows and one frog takes another heavy hit to the body, Griswald, Nivel and Firyin clash with the angry frogs, defending their territory, but nobody is able to land a hit. Merkava prepares to move around to the back and Brimlii steps a bit closer. (frog1 is hit for 7dmg and is barely standing)

actions and comments:
Note1: you can't charge (or run) through difficult terrain. Charge from Griswald and Firyin is changed to a regular move+attack.

Note2: Because both frogs were moving closer, I didn't let Nivel run around, also because he would provoke an AOO from both frogs. I let Merkava move forward so that next turn he could move to D1 and attack frog2 the same round.

(starting map)
initiative frog1, frog2: 1d20 + 1 ⇒ (5) + 1 = 61d20 + 1 ⇒ (4) + 1 = 5
AC frogs = 12
R18:Brimlii shoots at frog1 but misses
R11:Merkava shoots at frog1 and deals 7dmg
15:Nivel moves50% behind Griswald to B4
12:Griswald moves50% to B3
6:frog1 moves50% to B2
5:frog2 jumps on sarcophage C2
4:Firyin moves50% to E5
0:Nivel ends move on C3, Firyin ends move on D3

18:Brimlii moves50% to C5
15:Nivel attacks frog1 but misses
12:Griswald attacks frog1 but misses
11:Merkava moves50% to D5
6:frog1 attacks Griswald but misses
bite, dmg: 1d20 + 3 ⇒ (2) + 3 = 51d6 + 2 ⇒ (1) + 2 = 3
5:frog2 attacks Nivel but misses
bite +higher, dmg: 1d20 + 4 ⇒ (1) + 4 = 51d6 + 2 ⇒ (1) + 2 = 3
4: Firyin attacks frog2 but misses
0:Brimlii ends move on C5, Merkava ends move on E4


Male Half-Orc Barbarian 4; HP: 45/39, AC: 18, Init+3, Perception+9 (Darkvision, Scent)

Griswald continues his assault.

initiative 1d20 + 3 ⇒ (10) + 3 = 13
Attack with power attack 1d20 + 5 - 1 ⇒ (11) + 5 - 1 = 15
Damage 1d12 + 7 ⇒ (5) + 7 = 12


Dice:
[dice=Init]d20+4[/dice][dice=Bow with PBS]d20+9[/dice][dice=Arrow with PBS]d6+1[/dice]
Male Half Elf Rogue 3 (Sniper) HP 19/21, AC 18/14/14, Fort+2/Reflex+8/Will+3, CMD 16, Init+4, Perception+12/Low-Light Vision

Nivel will attack the frog in front of him.

Attack: 1d20 + 5 ⇒ (20) + 5 = 25
Damage: 1d6 ⇒ 2

Crit: 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 2d6 ⇒ (3, 1) = 4


Male Human Lvl 3 Fighter, AC: (21/13/18), HP: 29, Fort +5 Ref +3 Will +1 (+2 vs. charm/compulsion, +1 vs. fear)

I'll move to D1, drawing my axe as I do. (I think I can get there even under difficult terrain) and swing at Frog 2

Init: 1d20 + 4 ⇒ (8) + 4 = 12
Attack with Axe:1d20 + 7 ⇒ (4) + 7 = 11
Damage with Axe:1d8 + 4 ⇒ (4) + 4 = 8

Ugh


COMBAT ROUND 5 - see map

Griswald hits the frog in front of him with a heavy blow and the animal falls unconsious, bleeding to death. Nivel is attacked again by the other frog, who bites him in the left arm, but he strikes back with his rapier and Merkava comes in from behind to deal the finishing blow. (both frogs are unconscious and dying, Nivel loses 4hp)

Brimlii decides to heal the group. (Everybody regains 1hp and 1 nonlethal damage).

Battle is over!! Each player receives 240xp.

After this fight, another hour has passed. It is now 6pm.
Life totals are: Brimlii 19/19, Fiyin 21/22, Griswald 22/25, Merkava 20/22 (2 nonlethal), Nivel 12/15 (4 nonlethal)
Brimlii has 2x channel energy, 12x cure light wounds (including healing wand) left.

round details:
initiative frog1, frog2: 1d20 + 1 ⇒ (2) + 1 = 31d20 + 1 ⇒ (17) + 1 = 18
initiative Nivel, Firyin, Brimlii: 1d20 + 4 ⇒ (4) + 4 = 81d20 + 2 ⇒ (4) + 2 = 61d20 + 1 ⇒ (12) + 1 = 13

Note: Merkava receives flanking bonus from Griswald against frog2 and so his miss turns into a hit.

(map at start of this round)
18:frog2 bites Nivel for 4dmg but can't grab
bite +higher, dmg: 1d20 + 3 ⇒ (14) + 3 = 171d6 + 2 ⇒ (2) + 2 = 4
grab: 1d20 + 3 ⇒ (4) + 3 = 7
13:Brimlii climbs sarcophage on C4
13:Griswald hits frog1 for 12dmg (frog1 unconscious)
12:Merkava moves50% to E3 and draws axe
8:Nivel hits frog2 for 6 dmg
6:Firyin attacks frog2 but misses
unarmed, dmg: 1d20 + 6 ⇒ (1) + 6 = 71d3 + 3 + 1d6 ⇒ (1) + 3 + (4) = 8
0:Merkava ends move on D1

18:frog2 no action
13:Brimlii heals everybody for 1hp
channel energy: 1d6 ⇒ 1
13:Griswald no action
12:Merkava hits frog2 for 8dmg (frog2 unconscious)
8:Nivel: no action
6:Firyin: no action

The door on the left is similar to the door you destroyed to enter this room. It is swollen from water and difficult to open. Breaking it down again seems the best way to get past it.


Male Half-Orc Barbarian 4; HP: 45/39, AC: 18, Init+3, Perception+9 (Darkvision, Scent)

"If nobody has another idea.." Griswald heaves his axe and positions himself to smash the door with his axe.


Dice:
[dice=Init]d20+4[/dice][dice=Bow with PBS]d20+9[/dice][dice=Arrow with PBS]d6+1[/dice]
Male Half Elf Rogue 3 (Sniper) HP 19/21, AC 18/14/14, Fort+2/Reflex+8/Will+3, CMD 16, Init+4, Perception+12/Low-Light Vision

Be my guest. Nivel says, rubbing his wound. We must find this woman soon.


Male Half-Orc Barbarian 4; HP: 45/39, AC: 18, Init+3, Perception+9 (Darkvision, Scent)

Griswald will start chopping the door.


Male Half Elf Ranger 3 (Shapeshifter)

Firyin shakes his head at the frog corpses "Is this the right of passage for all lantern bearers?"


It doesn't take long to destroy the door and before you opens a long flooded corridor (see map). The water level is about 1 foot. (normal terrain for movement)


Male Half-Orc Barbarian 4; HP: 45/39, AC: 18, Init+3, Perception+9 (Darkvision, Scent)

Griswald will take a sniff and listen for a moment to see if he hears anything. If everything seems clear he will begin to head down the corridor.

Perception 1d20 + 7 ⇒ (3) + 7 = 10


Dice:
[dice=Init]d20+4[/dice][dice=Bow with PBS]d20+9[/dice][dice=Arrow with PBS]d6+1[/dice]
Male Half Elf Rogue 3 (Sniper) HP 19/21, AC 18/14/14, Fort+2/Reflex+8/Will+3, CMD 16, Init+4, Perception+12/Low-Light Vision

Does the corpse have anything of value on it? I do not want to be infected by anything so if I can't search it without that risk, I won't.

I will then enter the hallway looking for nasties.

Perception: 1d20 + 12 ⇒ (13) + 12 = 25


Male Human Lvl 3 Fighter, AC: (21/13/18), HP: 29, Fort +5 Ref +3 Will +1 (+2 vs. charm/compulsion, +1 vs. fear)

While everyone is investigating and stuff, I coup de grace the frogs.


Investigating the corpse, you notice a ring made of gold and set with a single aquamarine on the man’s right hand. Tied to his belt is a pouch that contains 24 gp in coins, identical to those found on the corpse beside the Gray Lake.

The body has been rotting for some time and portions from the abdomen, chest and legs have disappeared.

Merkava kills the frogs.

Griswald smells fresh air mixed with the scent of mold coming from the north.


Dice:
[dice=Init]d20+4[/dice][dice=Bow with PBS]d20+9[/dice][dice=Arrow with PBS]d6+1[/dice]
Male Half Elf Rogue 3 (Sniper) HP 19/21, AC 18/14/14, Fort+2/Reflex+8/Will+3, CMD 16, Init+4, Perception+12/Low-Light Vision

Can we have Brim cast detect magic on these items we just found? Anything found in the hallway?


Male Half-Orc Barbarian 4; HP: 45/39, AC: 18, Init+3, Perception+9 (Darkvision, Scent)

"There is a scent of fresh air coming from the north."

Griswald waits for everyone to finish their task before proceeding.


By using detect magic, Brimlii senses a faint magical aura on the ring. So far all you see in the hallway to the north is water and stone walls.


Dice:
[dice=Init]d20+4[/dice][dice=Bow with PBS]d20+9[/dice][dice=Arrow with PBS]d6+1[/dice]
Male Half Elf Rogue 3 (Sniper) HP 19/21, AC 18/14/14, Fort+2/Reflex+8/Will+3, CMD 16, Init+4, Perception+12/Low-Light Vision

Without knowing whst the ring does Nivel will pocket that and the gold fot now. I will follow Gris down the hall.


As you make your way through the corridor, you come upon a large flooded chamber (see map). The water is 1 foot deep.

Against the north wall, there's a small dry area where a large wheel is set into the floor, attached to chains that rise up into the ceiling.

A thick layer of slick, black mold covers the carvings on the walls of this chamber.

Water is trickling from a hole in the middle of the ceiling, which also looks like the source of the fresh air.


Dice:
[dice=Init]d20+4[/dice][dice=Bow with PBS]d20+9[/dice][dice=Arrow with PBS]d6+1[/dice]
Male Half Elf Rogue 3 (Sniper) HP 19/21, AC 18/14/14, Fort+2/Reflex+8/Will+3, CMD 16, Init+4, Perception+12/Low-Light Vision

What do you guys make of this? I'm not sure this helps us any, looks like a dead end. We may need to go back and visit the actual tomb itself.


Male Human Lvl 3 Fighter, AC: (21/13/18), HP: 29, Fort +5 Ref +3 Will +1 (+2 vs. charm/compulsion, +1 vs. fear)

"Wasn't there something about turning the wheel to open the gate? I think we need to turn that thing to get the porticullis in the other room to open. That horrible fog room. Also, weren't those sarcophagi back there? Should we, uh, check them? Brim, is there some sort of prayer you can say so we don't tick any spirits off?"


Brimlii says that unfortunately he has no magic or special knowledge to help with spirits and other undead.


Male Half-Orc Barbarian 4; HP: 45/39, AC: 18, Init+3, Perception+9 (Darkvision, Scent)

"That gate that was blocking the undead thing?" Griswald cringes.


Dice:
[dice=Init]d20+4[/dice][dice=Bow with PBS]d20+9[/dice][dice=Arrow with PBS]d6+1[/dice]
Male Half Elf Rogue 3 (Sniper) HP 19/21, AC 18/14/14, Fort+2/Reflex+8/Will+3, CMD 16, Init+4, Perception+12/Low-Light Vision

Perhaps so Merk. I guess we'll need to go down there and see what happens.

Nivel will start to head down the the wheel. One of you guys ought to be able to get this thing moving. Nivel will give it the once-over first.

Perception: 1d20 + 12 ⇒ (8) + 12 = 20


Male Half-Orc Barbarian 4; HP: 45/39, AC: 18, Init+3, Perception+9 (Darkvision, Scent)

"I know I'm good at moving heavy things but I'd rather be with Nivel if the undead becomes loose..."


Just in time, Nivel notices a large pit in the center of the room (see map), with a narrow stone bridge that crosses it in the middle.

The water is not clear, because of dirt and moss on the surface and you have no idea how deep the pit could be.


Dice:
[dice=Init]d20+4[/dice][dice=Bow with PBS]d20+9[/dice][dice=Arrow with PBS]d6+1[/dice]
Male Half Elf Rogue 3 (Sniper) HP 19/21, AC 18/14/14, Fort+2/Reflex+8/Will+3, CMD 16, Init+4, Perception+12/Low-Light Vision

Here is a path, lets all move across if it makes you feel better.


Male Human Lvl 3 Fighter, AC: (21/13/18), HP: 29, Fort +5 Ref +3 Will +1 (+2 vs. charm/compulsion, +1 vs. fear)

"I'll take the wheel. Do you guys want to go to the other area and position yourselves? Then I can start. Or just start now?"

Like NIvel, I am leaving home for a week, but I will not have access to the game. Play me as best you can.. Try not to kill me..


Dice:
[dice=Init]d20+4[/dice][dice=Bow with PBS]d20+9[/dice][dice=Arrow with PBS]d6+1[/dice]
Male Half Elf Rogue 3 (Sniper) HP 19/21, AC 18/14/14, Fort+2/Reflex+8/Will+3, CMD 16, Init+4, Perception+12/Low-Light Vision

Hmm, perhaps we should go over there and face that creature as he is released as opposed to having to find him afterwards.


Male Half-Orc Barbarian 4; HP: 45/39, AC: 18, Init+3, Perception+9 (Darkvision, Scent)

"I'm with you on that. Lets smash it."


Ok so you are going to split up before turning the wheel? Is Merkava staying alone and all others will go into the fog to stand close to the gate?

Map with gate.

Map with wheel.


Male Half-Orc Barbarian 4; HP: 45/39, AC: 18, Init+3, Perception+9 (Darkvision, Scent)

"Someone stay with Merk, either Brim or Fir. I don't like the idea of him coming back alone."


Dice:
[dice=Init]d20+4[/dice][dice=Bow with PBS]d20+9[/dice][dice=Arrow with PBS]d6+1[/dice]
Male Half Elf Rogue 3 (Sniper) HP 19/21, AC 18/14/14, Fort+2/Reflex+8/Will+3, CMD 16, Init+4, Perception+12/Low-Light Vision

I can stay with Merk just to be safe. Gris and the others could go, though I'd like to see what Fir has to say.


Male Half Elf Ranger 3 (Shapeshifter)

We need you with the main party for traps, and Firyin is a little scarier in combat. I'll go

Firyin nods and makes his way over, covering Merk's back


Dice:
[dice=Init]d20+4[/dice][dice=Bow with PBS]d20+9[/dice][dice=Arrow with PBS]d6+1[/dice]
Male Half Elf Rogue 3 (Sniper) HP 19/21, AC 18/14/14, Fort+2/Reflex+8/Will+3, CMD 16, Init+4, Perception+12/Low-Light Vision

Nivel will go with the party and wait for the gate to be raised, rapier drawn.


Male Half-Orc Barbarian 4; HP: 45/39, AC: 18, Init+3, Perception+9 (Darkvision, Scent)

Regarding Merkava and Firyin "Be safe, may Old Deadeye spare an eye to watch your backs while we cannot."

Griswald has his axe ready by the gate.


As Merkava and Firyin move towards the wheel, Nivel, Griswald and Brimlii start making their way back to the gate. (see map)

While Merkava studies the wheel, Firyin watches his back.

Firyin:
Suddenly you notice the water in the pit is moving, probably from some creature right below the surface and you get ready to face what could come out.
You have time to silently warn Merkava. You could also shout immediately to call the others back for help.
Firyin perception: 1d20 + 9 ⇒ (15) + 9 = 24


Male Half Elf Ranger 3 (Shapeshifter)

Firyin nudges Merkava, then points to the water


Merkava turns around and gets his axe and shield ready.

At that moment, a man sized, worm like creature emerges from the pit.

Firyin:
You have never seen this creature before. You just notice that it has a big mouth full of teeth and looks dangerous.
Firyin knowledge nature: 1d20 + 5 ⇒ (3) + 5 = 8

Brimlii, Griswald, Nivel are only able to run back to assist if Firyin or Merkava would start to loudly shout for help.


Male Half Elf Ranger 3 (Shapeshifter)

Firyin brings his hands up and crouches, beginning to move south so if it attack either one they can easily flank it


The worm lunges out of the water and attempts to bite Firyin.

You may roll for initiative, attack, damage. I will assume you only do a 5ft step south as to not provoke AOO.


Dice:
[dice=Init]d20+4[/dice][dice=Bow with PBS]d20+9[/dice][dice=Arrow with PBS]d6+1[/dice]
Male Half Elf Rogue 3 (Sniper) HP 19/21, AC 18/14/14, Fort+2/Reflex+8/Will+3, CMD 16, Init+4, Perception+12/Low-Light Vision

I am assuming no call for aid was made so we are continuing to make our way to the gate.


Male Half Elf Ranger 3 (Shapeshifter)

Attack 1d20 + 6 ⇒ (20) + 6 = 26
Confirm 1d20 + 6 ⇒ (13) + 6 = 19
Damage 1d3 + 1d4 + 3 ⇒ (2) + (3) + 3 = 8

Firyin quickly reacts, laying into the beast

edit: init 1d20 + 2 ⇒ (14) + 2 = 16

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