Dragonmark Heir of Deneith

Merkava's page

239 posts. Alias of Merkav.


Full Name

Merkava

Race

Human

Classes/Levels

Lvl 3 Fighter, AC: (21/13/18), HP: 29, Fort +5 Ref +3 Will +1 (+2 vs. charm/compulsion, +1 vs. fear)

Gender

Male

Size

6'2

Age

21

Alignment

NG

Location

Kassen

Languages

Common

Occupation

Tavern Security Specialist

Strength 18
Dexterity 14
Constitution 14
Intelligence 10
Wisdom 10
Charisma 10

About Merkava

Background:

Merkava learned a lot about himself, about pain, and about duty in the Crypt of the Everflame. Unlike the Everflame, Merkava felt himself waver. But, thanks to the bravery of Gris, Fiyrin, Nivel, and Brim, Merkava made it past his doubt. Then, when the spirit of Kassen filled him and helped him kill a risen Asar, Merkava knew he could never go back to a normal life.

Yes, it was dangerous. Yes, it hurt when the weapons sliced into his skin. But, he saved lives, he restored the tomb to its glory, and he brought honor back to his father and town.

Now, he was resolved to find those who had desecrated Kassen's tomb and killed the townfolk.

Feats:
(As a human fighter, and following Don Saint's rules, Merkava gets 4 feats)
- Combat Relfexes (3 total attacks of opportunity)
- Dodge (+1 to AC)
- Shield Focus (+1 to AC)
- Weapon Focus (+1 BAB on Battleaxe)
- Missile Shield (1 deflected ranged attack/round)
- Stand Still (Can make a Combat Manuever AOO to prevent people moving past me)

Traits:

- Armor Expert (Reduce AC check penalty by 1)
- Birthmark (Axe-shaped mark on his dominant right forearm, +2 saving to charm and compulsion)

Skills:

Climb (2), Swim (1), Survival (2), Stealth (1), Kn (Dungeoneering), Kn (Engineering)

Major Gear:

Chain Shirt
Bashing shield +1
MW Battle axe
MW light crossbow w/ 18 bolts
Longspear
Sap
MW shortsword
2 x throwing axe
punch dagger
club

Magic Items:

1 CLW Potion
1 Strength of Bull potion
1 Magic Weapon oil (+1)
2 Thunderstones
4 sunrods

Minor Gear:

Backpack
Candle x 5
Flint and Steel
Rations x 7
Waterskin
Whetstone
Explorer Outfit
Tindertwig x 5
Torch x 2
Belt pouch
Rope, silk 50 ft
Darts x 5

Money Dollars:

349 gp

Stat Block:

Climb +6, Swim +5, Survival +5, Stealth +0 (in armor, +3 out)
Fort +5 Ref +3 Will +1 (+2 vs charm and compulsion)
29 hp
init +2
30 spd
melee +6 (+8 battleaxe)
ranged +4 (+5 MW cross bow)
AC 21, Touch 13, Flat 17
CMB +6, CMD 18/15 flat