Crimson Knights of the Black Blade (Inactive)

Game Master BloodWolven

First fight.


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Male Tiefling (Demonspawn) Paladin 4 (Hospitaler)/Oracle 1
Defenses:
AC 24 Touch 11 Flat-footed 23 CMD 20 Fort +12 Ref +7 Will +13

I am probably not going to be online over this weekend because I will be visiting my brother. Whoever thinks they know my character best is free to play him in the mean time. I will be back Sunday afternoon (EDT).


Male Human Cleric of Abadar/5 | HP: 44/44, AC: 20 | T: 10 | FF: 20 | Perception +9 | Initiative: +0, Fort +6 | Ref +1 | Will +9 | CMB: +5, CMD: 15 | Speed: 30 (20 in armor)

Will also be gone over the weekend, at the least until sunday night. Can be steered by whomever!


Male
Basic: Vital:
HP: 59/59, AC: 22 _ T: 14 _ FF: 18 _ Perception +6, Darkvision 60 ft., Initiative: +8, Fort +8 _ Ref +9 _ Will +8 , CMB: +12, CMD: 20, Speed: 60 /20 Fly(perfect)
Jann-/Bard-0

Just a heads up. Next week I'll be in indy for gencon. So I'll be around and post, it'll just be a bit in between.
-Joe


Male
Basic: Vital:
HP: 59/59, AC: 22 _ T: 14 _ FF: 18 _ Perception +6, Darkvision 60 ft., Initiative: +8, Fort +8 _ Ref +9 _ Will +8 , CMB: +12, CMD: 20, Speed: 60 /20 Fly(perfect)
Jann-/Bard-0

Just checking in since I haven't seen any new posts


Female Aasimar (Emberkin) 40/54 HP; +2 Init, +8 Percpt; AC 21/15/16; +12 Fort, +11 Ref, +14 Will;
Abilities:
Smite 1/1, Cloak 1/1, Pyro 1/1; SLAs: bless 1/1, pyrotechnics 1/1; Spells: lvl 1 4/7
Skills:
App. +8, Bluff +5, Climb +3, Diplomacy +13, Know(Arcana) +12, Know(Any) +8, Lingustics +14, S. Motive +13, Spellcraft +12, Stealth +1, Swim +3

I think Wolf is travelling at the moment. I'm assuming since the battle ended he decided to leave it where it is until he returns.

Liberty's Edge

Female Human(Varisian/Shoanti) Sorcerer(Tattooed Sorcerer)(Fey Bloodline)/4 (HP: 22/22; AC12; FF10; T12; F+3, R+4, W+6; Perc: +1, Init +2)

Yup - no posts in his other campaign I am in either for a few days.


Back, I am back! The Alaskan cruise was awesome, pics will be up later. On with the show!


No surprise there, Serra The Blessed lawful good is ready to sign on the dotted line to be bound by a contract. Don't mean to slow things up, but a horned thing wanting to sign up a chaotic PC to a contract in blood, bound by it, humm may take some persuading

Hehe


That is fine, but you must understand he is a bit frustrated with some of you.


What's getting me about this guy is when he says evil and corruption
he's coming over more like saying Evil and Chaos,
"all them souls changing there minds and feeling out side the rules"

It clear his Lawful as they come, wanting to bind us to each other,
I can see how a lawful Magufin holder would be frustrated with someone Chaotic.

"Hold still and do as your told, there are rules you know"

But I'm not going to push this any more, after what he just said that's put pay to a lot of her fears about him. So she will agree :)

Sorry guys was just playing my PC from what was being posted.

lets rock!


Its all good Keeya, I am just playing him how I built him too.


Male
Basic: Vital:
HP: 59/59, AC: 22 _ T: 14 _ FF: 18 _ Perception +6, Darkvision 60 ft., Initiative: +8, Fort +8 _ Ref +9 _ Will +8 , CMB: +12, CMD: 20, Speed: 60 /20 Fly(perfect)
Jann-/Bard-0

I'm at gen con so next day or two might be rough for descriptive post but I'll keep up


Cool gen con, if you see Simon Rogues, Steve Demcy let me know, load of other mates will be there


Good to know Hymn, I know posting when you are at a convention can be hard. Have a great time!


I'm thinking the ritual may be a big orgy now.
Bathhouse, chamber, low music, Mirror Crystal over head and a pervert Knight. All we need next is low music, oil and rugs.
Its got me worried I can tell you.


LOL!


I would like everyone to check in today here as well if you can continue with the storyline. I know we are waiting on a few individuals but please feel free to talk amongst yourselves until then.

Here please post a potion you would want that is 2nd level or less and an item that is less than 500 gp.


Male Tiefling (Demonspawn) Paladin 4 (Hospitaler)/Oracle 1
Defenses:
AC 24 Touch 11 Flat-footed 23 CMD 20 Fort +12 Ref +7 Will +13

Checking in.

I guess I could probably use a potion of Delay Poison and masterwork manacles with a superior lock.


Oooh how interesting, Flame!

There was a few more things that I just remembered:

1) What do you think your role will be in the group? And in accordance with that role what two abilities would help you accomplish this? Some general roles are leader, tank, face, skills, blaster, healer, support, but there are many more.

Example 1: I believe myself to be a damage dealer/front liner. A boost of defense such as DR or AC would be suitable or the ability to rage.

Example 2: I am the scout and tracker, I would want to gain the ability to scent. To know when someone is tainted, to smell tainted and to hunt demons more effectively.

The ability should not be something someone already uses in class or as this bonus ability. Think about your character and create something along the lines of your abilities already and the previous examples.

2) If you don't have an Astral projection yet let me know so that it becomes evident during the ritual. Xenia gaseous form will not work.

3) The item selection from the previous post.

4) Your choice of location: Forest Mountain with lakes, wasteland, or abstain.


Male Tiefling (Demonspawn) Paladin 4 (Hospitaler)/Oracle 1
Defenses:
AC 24 Touch 11 Flat-footed 23 CMD 20 Fort +12 Ref +7 Will +13

1) Off-Tank/HP Healer - I have 2 things I do well: life link lets me freely donate HP to other characters and my high AC and power attack make me able to fight on the front lines of combat. With that and Selective Channel, I can keep my allies standing for a long time. My current advancement plan follows: I plan to pick up Mythic Domain if/when I reach second tier so that I can heal more people at once. I will take the rest of my levels in Paladin, picking up Extra Revelation in order to get a second channel energy pool from the Oracle side. An increase in defense would be useful to further specialize my character, but an increase in damage would also be nice to round out one of my weaknesses. As far as specifics, natural armor would be nice, as would additional uses of Smite Evil.

2) I have the fire form, but I'm not exactly sure what it does.

3) I would like a potion of Delay Poison and masterwork manacles with a superior lock. The potion is useful to have around in case we run into any poisons, while the manacles are useful if I take a prisoner.

4) Abstain


1:Blaster/ air support , no really air support, she's all about range and movement, darn hard to hit, but not a hard hitter, it's accuracy and range, . I would want her speed/Dex improved, with a talent to improve crits at range, like sniping

2: her Edalon has this gift, she uses it's hight being power when the GM calls for it. That's how she rolls.

3: invisibility draft and a magic way finder campus with slots for stones. She will need this to navigate.

4: forest mountain


Female Aasimar (Emberkin) 40/54 HP; +2 Init, +8 Percpt; AC 21/15/16; +12 Fort, +11 Ref, +14 Will;
Abilities:
Smite 1/1, Cloak 1/1, Pyro 1/1; SLAs: bless 1/1, pyrotechnics 1/1; Spells: lvl 1 4/7
Skills:
App. +8, Bluff +5, Climb +3, Diplomacy +13, Know(Arcana) +12, Know(Any) +8, Lingustics +14, S. Motive +13, Spellcraft +12, Stealth +1, Swim +3

1) I see Serra as a front-line tank (especially once her draconic heritage kicks in) and backup healer/utility. From an ability standpoint, I'm not sure what would help with that. Perhaps the ability to summon minor archons and angels to help out with utility? Probably depends on what we're lacking once everyone else has chimed in.

3) Potion of Undetectable Alignment and a book of war prayers (from ACG)

Book of War Prayers: This small, leather-bound collection of war prayers features pages of fine vellum. If you have a Charisma of 13 or higher, or at least 1 rank in Perform (oratory), you can read aloud prayers from the book before battle to hearten others for the trials to come. Reading prayers for this effect takes 10 minutes. You grant those who hear your prayers a +2 morale bonus on the next saving throw against fear they attempt, as long as that saving throw is made in the next 24 hours.

4) Wasteland

Liberty's Edge

Female Human(Varisian/Shoanti) Sorcerer(Tattooed Sorcerer)(Fey Bloodline)/4 (HP: 22/22; AC12; FF10; T12; F+3, R+4, W+6; Perc: +1, Init +2)

Still here - although a bit swamped with RL at the moment.

1) Secondary fighter/scout. Decent damage, very good with flanking and setting up big hits from others - Butterfly Sting feat.
--> Had not really thought about additional skills, but I suppose sneak damage, as a rogue, and trap finding would be useful and inline with the character. I have not looked into exactly what she is going to take for Mythic powers, but it will be in line with this. Darkvision and/or low light vision would also be helpful.

2) Not exactly sure about the Astral Form, don't have one yet. I think that some type of Fluid Form would be good. Being able to take the form of water essentially to allow her to pass through extraordinarily small spaces. Eventually, she could be able to shift to the plane of water and move quickly through that plane before returning to the material plane at a different location.

3) Potions - Energy Resistance would be good. Not sure what else would be useful - Star Charts would be nice. Also, an everburning torch would not hurt since I do not have darkvision.

4) Forest/Mountain with Lakes


Male Human Cleric of Abadar/5 | HP: 44/44, AC: 20 | T: 10 | FF: 20 | Perception +9 | Initiative: +0, Fort +6 | Ref +1 | Will +9 | CMB: +5, CMD: 15 | Speed: 30 (20 in armor)

1) Healer/Combat Support. He's got decent AC and attack, plus inflict and cure spells. Back that up with Protection Domain and some nifty abilities that make battlefield control a possibility.

2) Already got it.

3) Potion of Eagle's Splendor and another Elixir of Truth (Donovan's big on those)

4) Forest/Mountain


Male
Basic: Vital:
HP: 59/59, AC: 22 _ T: 14 _ FF: 18 _ Perception +6, Darkvision 60 ft., Initiative: +8, Fort +8 _ Ref +9 _ Will +8 , CMB: +12, CMD: 20, Speed: 60 /20 Fly(perfect)
Jann-/Bard-0

1) What do you think your role will be in the group? And in accordance with that role what two abilities would help you accomplish this? Some general roles are leader, tank, face, skills, blaster, healer, support, but there are many more.

I would say Hymn is a little bit of everything? He can fill the roll of tank/bodyguard/skill monkey/(Face provided Keeya makes him be nice)/scout. Boost to defense would be nice. Seeing that he has taken a different role(More of a bodyguard) than his war-lording before.

2) If you don't have an Astral projection yet let me know so that it becomes evident during the ritual. Xenia gaseous form will not work.
I should be good.

3) The item selection from the previous post.
Potion of Tongues and the Flute Hymn carries.

4) Your choice of location: wasteland


Cool gem I take it that temp con loss

As for Zanthias, how about a Sin eater, he can take on the guilt of others


Female Aasimar (Emberkin) 40/54 HP; +2 Init, +8 Percpt; AC 21/15/16; +12 Fort, +11 Ref, +14 Will;
Abilities:
Smite 1/1, Cloak 1/1, Pyro 1/1; SLAs: bless 1/1, pyrotechnics 1/1; Spells: lvl 1 4/7
Skills:
App. +8, Bluff +5, Climb +3, Diplomacy +13, Know(Arcana) +12, Know(Any) +8, Lingustics +14, S. Motive +13, Spellcraft +12, Stealth +1, Swim +3

Sorry for the short posts, but I'm sick atm and not really energetic enough to write anything lengthy up.


We lost our GM?


Female Aasimar (Emberkin) 40/54 HP; +2 Init, +8 Percpt; AC 21/15/16; +12 Fort, +11 Ref, +14 Will;
Abilities:
Smite 1/1, Cloak 1/1, Pyro 1/1; SLAs: bless 1/1, pyrotechnics 1/1; Spells: lvl 1 4/7
Skills:
App. +8, Bluff +5, Climb +3, Diplomacy +13, Know(Arcana) +12, Know(Any) +8, Lingustics +14, S. Motive +13, Spellcraft +12, Stealth +1, Swim +3

What makes you say that?


Male Human Cleric of Abadar/5 | HP: 44/44, AC: 20 | T: 10 | FF: 20 | Perception +9 | Initiative: +0, Fort +6 | Ref +1 | Will +9 | CMB: +5, CMD: 15 | Speed: 30 (20 in armor)

Wolf seems to have been inactive for a couple days, but I'm sure he'll be back. Life happens.


Sorry folks, I have had a sour stomach that kept me in bed for a couple days and just recovering from it besides my other normal duties during the weekend.

Keeya, yes temporary con loss. Easily restored using lesser resto or resting.

Sin eater? A creature? Would you mind either explaining or giving me the link to your idea.


GM Wolf, I found this Flying boat image From Thur Very much what I had in mind.

I think its fits well, The flight panel's are folded up, They are covered in an Alco-may-ic-cal substance [Known only to Air-Ship Writes] that repulses air. [Levitation] A small air eliminate linked to the Skiff then pushes it throw the air. Its like a large long boat with a small roof [cabin] at the back. No weapons and can carry 2 tones. Its made to ferry between Air ships. We can all fit in but mounts would be a problem, I would say 2 max. The covered section at the back is a kind of small cabin for stowing things and or sleeping 2. There is a small seat between the flight panel's for the Crew piloting the Sky skiff. It will flout in water, but the flight panel's have to be moved along the body, takes about 5 mins.

Size 3 1/2 feed deep in its draft [hight] with the covered back giving another 1 1/5 feet to hight, 30' with flight panel's full extended. Length 35 feet from steam to stern, hull Width 15'.

Name: The Breeze
Crew: 1
DR10: Hull 15hp inch
Equipment:
1x Set of basic ship write tools for basic repairs
1x Rope ladder
4x Mooring ropes 50'

All in all a basic run around craft, not the thing you fly into a storm or risk in ship to ship combat.


also has a fold up mast, two sails, 4 ors so that Xenia can Captain it when in the water.

The skiff is not meant to said in bad weather in the air, it is safer on water, also it uses less power.

Air speed 35 nots but the power source needs down town every 2 days say. 8 hours.

Water speed 25 nots and power is wind and arms.


That works great Keeya, It will be just a bit larger.

Adjustments:
Carry capacity 10 tons.
50 feet from steam to stern, hull Width 20 feet.
8 oars

Liberty's Edge

Female Human(Varisian/Shoanti) Sorcerer(Tattooed Sorcerer)(Fey Bloodline)/4 (HP: 22/22; AC12; FF10; T12; F+3, R+4, W+6; Perc: +1, Init +2)
GM Wolf wrote:

That works great Keeya, It will be just a bit larger.

Adjustments:
Carry capacity 10 tons.
50 feet from steam to stern, hull Width 20 feet.
8 oars

Lol - which makes some of my comments less applicable. Oh well.


Cool then we can split the sailing, Sky and water and the size to have captains. I'll be 1st mate in water you captain hehe, get an eye patch and parrot I say hehe.


Taking a 20 takes at least 2 hours each level and some major dedication.

Or just make a perception check for each level.


I will be away for the weekend, I am pretty sure I will have no internet. Unless they put up a tower in Packwood or Randal, and still then it likely will not reach the camp grounds. I will be heading off Friday afternoon and likely be back Monday afternoon. Last vacation before plunging back into substituting.

Keeya do you want to setup a sky encounter while I am away? Or if they go beyond the door... :)

Liberty's Edge

Female Human(Varisian/Shoanti) Sorcerer(Tattooed Sorcerer)(Fey Bloodline)/4 (HP: 22/22; AC12; FF10; T12; F+3, R+4, W+6; Perc: +1, Init +2)

I will be out for the weekend as well. Some internet access, but much less than usual as the family will require most of my time.


Male
Basic: Vital:
HP: 59/59, AC: 22 _ T: 14 _ FF: 18 _ Perception +6, Darkvision 60 ft., Initiative: +8, Fort +8 _ Ref +9 _ Will +8 , CMB: +12, CMD: 20, Speed: 60 /20 Fly(perfect)
Jann-/Bard-0

Without a map, it's hard to say where exactly I am. I apologize if I'm vague in my description of where I'm at. I don't know area around tower. You said there was a flame, so that is where Hymn is. I'm assuming since I didn't make my perception check, I haven't seen shadows/enemies. So, with that in mind Hymn is on the ground next to the flame, inspecting it.


Sorry Hymn, I will catch you up in a moment, I spaced the response earlier.

I am waiting for someone to interact with any of the given items on level 7, basically with the rest of the group nearby.


Sorry everybody the weekend has been hectic with Real Life and another cold. Still posting from my phone so I can't do anything with a map.

Serra I believe we are waiting on you. Barring that, Serra would tell Xenia there is a strong conjuration on the lock. Xenia you may act as if she told you.


Female Aasimar (Emberkin) 40/54 HP; +2 Init, +8 Percpt; AC 21/15/16; +12 Fort, +11 Ref, +14 Will;
Abilities:
Smite 1/1, Cloak 1/1, Pyro 1/1; SLAs: bless 1/1, pyrotechnics 1/1; Spells: lvl 1 4/7
Skills:
App. +8, Bluff +5, Climb +3, Diplomacy +13, Know(Arcana) +12, Know(Any) +8, Lingustics +14, S. Motive +13, Spellcraft +12, Stealth +1, Swim +3

Oops, sorry, was travelling and missed that we were waiting on me. Post in a bit.


Male
Basic: Vital:
HP: 59/59, AC: 22 _ T: 14 _ FF: 18 _ Perception +6, Darkvision 60 ft., Initiative: +8, Fort +8 _ Ref +9 _ Will +8 , CMB: +12, CMD: 20, Speed: 60 /20 Fly(perfect)
Jann-/Bard-0

Ill be posting later. Full time work and full time school has me a bit distracted. Dont worry about it Wolf, things happen! Game will go at pace we set, either way im happy to be playing.


Male
Basic: Vital:
HP: 59/59, AC: 22 _ T: 14 _ FF: 18 _ Perception +6, Darkvision 60 ft., Initiative: +8, Fort +8 _ Ref +9 _ Will +8 , CMB: +12, CMD: 20, Speed: 60 /20 Fly(perfect)
Jann-/Bard-0

Also on side note, am i still holding flame or did it go back to ground?


ok life has got in the way of things and I have some stuff to deal with.
So for the timebeing GM can you NPC my PC, She will pilot the skiff and stay with it. If and when I have time to come back ill post here.

All the best for now, Cap


Hymn you are still holding the flame.

Ok Captain Wombat.

The cold got ahold of me better than I thought, hopefully I will be rested to post more tomorrow.


been keeping and eye, this game has really slowed down, any one know why?


Male Human Cleric of Abadar/5 | HP: 44/44, AC: 20 | T: 10 | FF: 20 | Perception +9 | Initiative: +0, Fort +6 | Ref +1 | Will +9 | CMB: +5, CMD: 15 | Speed: 30 (20 in armor)

Don't know, actually, but I myself will be out for about a week. So kinda make for fortuitous timing.


Well there has not been much chatter on what you might want to do with the searching of the rooms. I have tried to give you objects to interact with but no one has done anything but talk about them. Others could join and investigate or just leave.

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