Count of the March (Inactive)

Game Master djdust

The fate of the world pivots around a trading post in the Verduran Forest

Date: Sunday, Gozran 8, 4718 AR
Campaign Info
Campaign Map
Battle Maps
Party Inventory and Loot Tracker


2,151 to 2,200 of 3,572 << first < prev | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | next > last >>

dirge bard 5 | hp 48/48 | ac 18 (t 12 ff 16) | ini 7 | per 5| f 4 r 6 w 5 | spells 1/5 0/3 | perform 9/16| clw 3|

"Why? Why, in what sense? Why he's missing? He was attacked by something spiderlike in a quarry nearby while exploring with Khari. Why are we looking for him? These folks need the Baroness' goodwill for diplomatic reasons, and I'm hoping to ply my trade to help her feel better. Maybe then I'd be able to work the district successfully."

Moira hums the "I once was lost/ but now I'm found" stanza from the old Varisian folk song "Amazing Grace."


Female Human Cavalier (Green Knight) 4 | HP [29/40] {Temp: 25/36} | AC 19, Touch 11, Flat-Footed 18 | Fort +8, Ref +3, Will +2 | Perception +0 (+2 Forest), Sense Motive +7 | Initiative +5 (+7 Forest)

Fenchurch's mind skates past Moira's perplexing comments about her trade, filing that away as an item to ask after later.

"Spider-like? It could be connected to those ettercaps I ran into on the way here, and such abominations are a blight on the woods. If two of my responsibilities have crossed paths, it will be a sign from the Verduran that I am where I am supposed to be."

Standing straight again, she announces: "I'm coming with you. Both for your protection and to investigate these creatures."


Male Human Kineticist 3 HP 30/30 AC 15(17)/12 Touch/13(15) FF Init + 7 Perc + 6 Saves F-7/R-5/W-1 CMD 15

Iagon watches Khari through the conversation, trying to gauge her reactions and temper. There seems to be something more to her, and this situation, but he's not quite attuned to such things, and is having trouble wrapping his head around it.

Sense motive: 1d20 ⇒ 16

He shrugs...maybe she is just a frightened girl...

He steps over to Fenchurch, and gives her a nod. If you are working on behalf of the Verduran, then you are welcome. And, if you know anything about these....ettercaps...please let us know on the way there. With a glance around at the others, he motions. If no one has anything else, let's go. We've much to do, apparently.


campaign info | maps

Khari stands dutifully lose to Liamae, eyes repeatedly scanning over the refined elf. "The hills were north of town. I might be able to lead you there." She points in a roughly northwardly direction.

Iagon can’t seem to define anything about Khari that confirms his odd feeling. She does seem to be weirdly obsessed with Liamae at the moment.

Captain Ortego, who has been following you around, stands off to the side, "It seems you folks have your work cut out for you. I sort of feel I owe it to you to tag along, but it is my duty to report back to base. I should travel back to Arenway with the merchant and his boy."

Brother Braldon, too, seems to be making his departure, but before he goes, mentions, "We have some items that might prove useful on your journey back at the House of Abadar, or I’d be happy to accompany you and provide healing… for a fee."


Male Human Kineticist 3 HP 30/30 AC 15(17)/12 Touch/13(15) FF Init + 7 Perc + 6 Saves F-7/R-5/W-1 CMD 15

Thank you Captain, but you've been through enough. Return back to Arenway, please....maybe you can take some time off. Either way, godspeed and save travels.

He turns to Brother Braldon. I'd hate to have you along only to see you get hurt Brother. But, we may be interested in a purchase. Is there a discount since we're in service to your baroness?


Female Elf Occultist (Silksworn) 4 | HP 24/24| AC 18 (flat-footed 14, touch 14) | CMD 15| Fort +5, Ref +7, Will +4 | Init +4; Perc +9 (low-light vision), Sense Motive +6 | Spells 2/2, 4/4

Liamae blushes at Kharis' intense interest in her, the elf's pale skin turning a pretty shade of pink. "That would be very helpful, darling. We appreciate your assistance."

She turns to the newcomer, the tall, armored woman. "Pleased to make your acquaintance, Fenchurch. I am Liamae of Kyonin, and this is the Princess Túrante Poicellë. We welcome you to our group! I am certain your skills will come in handy, as we tend to encounter danger on a distressingly regular basis!"


dirge bard 5 | hp 48/48 | ac 18 (t 12 ff 16) | ini 7 | per 5| f 4 r 6 w 5 | spells 1/5 0/3 | perform 9/16| clw 3|

Moira gives Ortego a farewell hug. "I want to see your vineyards someday, so don't go downriver just the three of you, alright? Wait until it's safe."

Moira turns to Braldon. "How much for a Wand of Cure Light Wounds? Got any scrolls of Lesser Restoration? And maybe, before we go... how much for a Lesser Restoration spellcasting service? I'm not used to stumbling around sober."


Female Human Cavalier (Green Knight) 4 | HP [29/40] {Temp: 25/36} | AC 19, Touch 11, Flat-Footed 18 | Fort +8, Ref +3, Will +2 | Perception +0 (+2 Forest), Sense Motive +7 | Initiative +5 (+7 Forest)

Fenchurch grits her teeth a bit at having to deal with the Abadarans, but says nothing.


Female Human Cavalier (Green Knight) 4 | HP [29/40] {Temp: 25/36} | AC 19, Touch 11, Flat-Footed 18 | Fort +8, Ref +3, Will +2 | Perception +0 (+2 Forest), Sense Motive +7 | Initiative +5 (+7 Forest)

Fenchurch nods respectfully towards Liame and Túrante.

"I am happy to assist," she grunts, pulling her backpack on and checking to make sure everything is properly buckled and tied.

"Never met a princess before," she half-whisperes.


campaign info | maps

Braldon smiles and nods and approaches Moira, "Seeing as how I’m sure you will be spending your money here in town, I’ll be happy to make a deal. Ten percent off what I have on hand.”

Brother Braldon’s Impromptu Discount Clerical Shoppe:

Casting Lesser Restoration, 54gp
Wand of Cure Light Wounds, 675gp
3x Scroll of Lesser Restoration, 135gp each
3x Potion of Cure Light Wounds, 45gp each

Looks like the party has 1015gp to spend. Also there’s a CLW wand with 27 charges listed in the group inventory.


dirge bard 5 | hp 48/48 | ac 18 (t 12 ff 16) | ini 7 | per 5| f 4 r 6 w 5 | spells 1/5 0/3 | perform 9/16| clw 3|

If I knew about that 27 charge wand, I forgot about it... would totally have burned a charge instead of a spell this morning! I'll carry it as the party healer, I guess! Also, does the party gold include M's unspent starting cash? I have 285 GP on my sheet that I can't quite account for, but I think that's what it is. Either way, we should probably have at least once scroll:

Moira accepts the decent price and purchases a LesserRester spellcast:

d4: 1d4 ⇒ 4

She attempts a happy little jig!

Perform: Dance: 1d20 + 9 ⇒ (1) + 9 = 10

Well, maybe she still needs some time to get over the side effects... she trips and stumbles into party in alpha order: 1d4 ⇒ 1 Iagon--assuming he grabs her before she falls...

She smiles up at him, "Sorry, Iagon! Maybe it takes a minute to take effect?"

After writing the above, I remembered that skill checks don't fail on a 1, and a 10 is a success for Perform: Dance, but I kinda liked it, so I'm gonna leave it there!

Moira then buys a scroll of Lesser Restoration, looking doubtfully at the divine script and shaking her head. "Spellcraft isn't my strong suit, but maybe if I have enough time, I can make it happen."


campaign info | maps

I’m happy to trade a wand charge for a spell slot. I’m not sure about the 285, maybe leftover from character creation? I guess it’s yours to spend.

Braldon is sure to write Moira up a receipt of purchase. He bids farewell with a wave of his white-gloved hand.

Ortego returns the hugs, "I hope to see you all again, soon." She walks back off to the Wise Piper, where Attai also stayed behind. He said something about needing to reconnect to his cards.

So, off you go, through the north side of town and into the woods, heading towards the southernmost foothills of the Verdant Slopes. Uufanes told you the forest to the east of the mountains has become darkened with blight, and Lilacea directed Iagon to seek a grove of Treants on the western slopes. But, for now, Khari is trying to lead you to where she last saw Arnholde Devy alive.

At first, you follow a game trail along Rogue Creek to the northeast, but then break off on another trail leading into the woods to the northwest. Soon enough, the trail disappears among the forest floor.

Let’s see those skill checks.


Female Human Cavalier (Green Knight) 4 | HP [29/40] {Temp: 25/36} | AC 19, Touch 11, Flat-Footed 18 | Fort +8, Ref +3, Will +2 | Perception +0 (+2 Forest), Sense Motive +7 | Initiative +5 (+7 Forest)

Fenchurch takes point, her large, armored form creating a wall between the rest of the party and anything that might be coming down the path towards them. She does not draw her axe, however. Astute observers might surmise she feels more at ease the farther they travel from the town.

The lowest hanging branches snag into her tangled hair, though she appears unfazed by this. When any obvious signs of the trail vanish, she silently gestures for the party to halt.

Assuming a crouching position, she scans the forest floor carefully.

"What do you want me to see?", she whispers.

Survival: 1d20 + 9 ⇒ (9) + 9 = 18


Female Elf Occultist (Silksworn) 4 | HP 24/24| AC 18 (flat-footed 14, touch 14) | CMD 15| Fort +5, Ref +7, Will +4 | Init +4; Perc +9 (low-light vision), Sense Motive +6 | Spells 2/2, 4/4

Liamae's eyes roam among the trees, alert for danger.

Perception: 1d20 + 8 ⇒ (13) + 8 = 21


1 person marked this as a favorite.
dirge bard 5 | hp 48/48 | ac 18 (t 12 ff 16) | ini 7 | per 5| f 4 r 6 w 5 | spells 1/5 0/3 | perform 9/16| clw 3|

Confirmed: that cash was left over from character creation. I have added the wand of CLW and my one spell/day to my stat bar, and I added the transaction with Braldon to the google doc.

Moira sees her friends concentrating on their skills and starts reciting/singing an encouraging poem about finding your particular way through the forest...

Two roads diverged in a yellow wood,
And sorry I could not travel both
And be one traveler, long I stood
And looked down one as far as I could
To where it bent in the undergrowth;

Then took the other, as just as fair,
And having perhaps the better claim,
Because it was grassy and wanted wear;
Though as for that the passing there
Had worn them really about the same,

And both that morning equally lay
In leaves no step had trodden black.
Oh, I kept the first for another day!
Yet knowing how way leads on to way,
I doubted if I should ever come back.

I shall be telling this with a sigh
Somewhere ages and ages hence:
Two roads diverged in a wood, and I—
I took the one less traveled by,
And that has made all the difference.

--Human Bard Robert Frost

Inspire Competence +2 to skill checks!

While she can't inspire herself to competence, she can ransack her bardic knowledge for a tidbit that might be helpful:

Bards Know Things: 1d20 + 1 ⇒ (4) + 1 = 5

...too distracted by the lovely, dark, and deep forest, Moira's mind is a pleasant blank.


1 person marked this as a favorite.
campaign info | maps

Khari walks along with Liamae, incessantly asking questions, "Where did you s-s-study? Is your magic innate? I don’t s-s-see a s-s-spell book." She touches your silk dress, "You ARE very pretty."

When the group comes to a stop after hiking for over an hour in the woods, she looks around, "This is not the place."

Although knowledgeable of modernist poetry, Moira seems lost in the woods. But as she recites the words ‘in leaves no step trodden black’, Liamae spots just that, a muddy depression in the detritus of the forest floor. Fenchurch confirms another one, and soon distinguishes two sets of footprints, one bestial, bipedal, and the other humanoid and small. The tracks seem to be leading north.


Female Human Cavalier (Green Knight) 4 | HP [29/40] {Temp: 25/36} | AC 19, Touch 11, Flat-Footed 18 | Fort +8, Ref +3, Will +2 | Perception +0 (+2 Forest), Sense Motive +7 | Initiative +5 (+7 Forest)

Fenchurch nods at Liamae. "Good eyes," she compliments the Elf with unadorned sincerity.

"Two separate prints. One small - a child, or maybe a Halfling? The other... not human." The woodland knight takes a deep breath, exhaling slowly.

"They're headed north."


Male Human Kineticist 3 HP 30/30 AC 15(17)/12 Touch/13(15) FF Init + 7 Perc + 6 Saves F-7/R-5/W-1 CMD 15

Iagon does, indeed, catch Moira. Though, he instantly seems uncomfortable with the contact and gently pushes back to right her. He clears his throat, head down. Um...there you go...you okay? He glances over at Liamae, face read, then turns away.

Later, following Fenchurch's lead, Iagon stoops down to look at the tracks himself. He glances at Fenchurch, still a bit hesitant with trust it seems.
Survival: 1d20 + 7 ⇒ (17) + 7 = 24

Verifying the information, he then gestures to the north. Well, get ready everyone...I'm hoping that this ends up better than our rescue missions seem to, but...well, if it's spiders my hopes are fairly thin.


Female Elf Occultist (Silksworn) 4 | HP 24/24| AC 18 (flat-footed 14, touch 14) | CMD 15| Fort +5, Ref +7, Will +4 | Init +4; Perc +9 (low-light vision), Sense Motive +6 | Spells 2/2, 4/4

Earlier

When Iagon looks at Liamae after catching Moira, the elf grins and gives him a thumbs up!

Now

Liamae walks close beside Khari, enjoying the attention. "I was trained in the courts of Kyonin, but my magic doesn't come from books. I draw arcane power from my fabulous clothes and jewelry!" She spins around to show off her fancy, revealing duds.

When Khari calls her pretty, she blushes again. "Thank you. You are too, you know." She brushes a finger against the woman's cheek.

After the tracks are discovered, Liamae uses the wand of mage armor to protect herself. "Ready! Let's do this thing!"


Female Human Cavalier (Green Knight) 4 | HP [29/40] {Temp: 25/36} | AC 19, Touch 11, Flat-Footed 18 | Fort +8, Ref +3, Will +2 | Perception +0 (+2 Forest), Sense Motive +7 | Initiative +5 (+7 Forest)

Fenchurch stands. At Liamae's call to action she rolls her shoulders and stretches her neck from side to side in order to loosen her muscles for potential trouble down the road.

Now she draws her axe.


campaign info | maps

Armored and tense, Fenchurch and Iagon lead on, each helping the other find the trail when it becomes murky. You hike through the wood, over increasingly rough terrain. It becomes hilly, but overall you might feel as if you’re gaining in elevation. The trail becomes difficult to follow in this terrain as it meanders through and between the hills. For the most part you end up following a creek bed, and Khari recognizes it.

After about an hour you come across a clearing. Khari gasps, "This is the place!"


dirge bard 5 | hp 48/48 | ac 18 (t 12 ff 16) | ini 7 | per 5| f 4 r 6 w 5 | spells 1/5 0/3 | perform 9/16| clw 3|

Moira starts stretching and practicing vocal exercises.

"Do re mi fa so la ti do... me me me... re mi do!"

She draws her sword and slips on her buckler as she runs through scales and rolls her neck.

She looks ready.


Male Human Kineticist 3 HP 30/30 AC 15(17)/12 Touch/13(15) FF Init + 7 Perc + 6 Saves F-7/R-5/W-1 CMD 15

Iagon halts and tries to pierce through any cover as he looks around for danger.
Perception: 1d20 + 6 ⇒ (14) + 6 = 20

He puts a hand out for Fenchurch to stop, then picks up a small stone or branch, and throws it into the clearing to see if...well, it explodes.


Female Elf Ranger (Guide, Trapper) 1/Wizard (Exploiter) 4 | HP 11/35 | AC 16 (20 mage armor) T 13 FF 13 | Fort +4 Ref +6 Will +4 | Initiative +5 | Perception +11 (+12 vs. traps or in forests) | Arcane Reservoir 5/7

Túrante has been mostly quiet during this whole exchange, as it seems that the team has a good lead. Once the team is out in the hills she takes a more active role up front, but she draws back once Khari indicates that they've found their destination.

"Now where?" she asks, scanning the boundaries of the clearing. "Trapdoor? From the surrounding woods?"

Perception: 1d20 + 9 ⇒ (20) + 9 = 29
Survival: 1d20 + 6 ⇒ (1) + 6 = 7


Female Human Cavalier (Green Knight) 4 | HP [29/40] {Temp: 25/36} | AC 19, Touch 11, Flat-Footed 18 | Fort +8, Ref +3, Will +2 | Perception +0 (+2 Forest), Sense Motive +7 | Initiative +5 (+7 Forest)

Fenchruch's grip tightens on her emerald-hued axe. She allowed the others to scan the perimeter: Fenchurch knew these woods like a home, but she didn't have elf eyes.

Or Iagon's surprisingly sharp senses for a fellow human. She gave the man a cursory look of assessment before turning her eyes back to their surroundings. There was certainly more to him than his unassuming appearance would indicate. She dimly remembered an offhand comment from Moira... he commands wood? This she would have to see.


campaign info | maps

Well the first thing anyone notices is the absence of any human remains. The clearing is, well, clear. There are signs of maybe a struggle, and Túrante does spot an errant crossbow bolt lodged into a nearby tree.

GM Screen:

1d20 + 11 ⇒ (13) + 11 = 24
1d20 + 3 ⇒ (8) + 3 = 11

Iagon’s rock lands with a thud in the middle of the clearing. No explosions, alarms, or traps go off. However, from the underbrush across the way can be heard a low growling, followed by "Shh, shh."


Female Elf Ranger (Guide, Trapper) 1/Wizard (Exploiter) 4 | HP 11/35 | AC 16 (20 mage armor) T 13 FF 13 | Fort +4 Ref +6 Will +4 | Initiative +5 | Perception +11 (+12 vs. traps or in forests) | Arcane Reservoir 5/7

Túrante crouches and turns back toward Iagon and Fenchurch. She makes an odd gesture with her hands, holding one low and extended palm up with one finger out, the other coming down over in a circle, palm inward with similarly one finger down—a hand symbol for "ambush."


Female Human Cavalier (Green Knight) 4 | HP [29/40] {Temp: 25/36} | AC 19, Touch 11, Flat-Footed 18 | Fort +8, Ref +3, Will +2 | Perception +0 (+2 Forest), Sense Motive +7 | Initiative +5 (+7 Forest)

Fenchurch's initial impulse is to stride directly into the clearing and demand the hidden show themselves. A moment's consideration, however, and she reminds herself Khari is with them and tempting peril with a noncombatant present would be irresponsible.

She nods to Túrante and begins slowly moving to her left around the outskirts of the clearing, taking in the lay of the land.

What's the terrain? I would like to know if I'll be able to make a charge.


dirge bard 5 | hp 48/48 | ac 18 (t 12 ff 16) | ini 7 | per 5| f 4 r 6 w 5 | spells 1/5 0/3 | perform 9/16| clw 3|

Moira keeps between Khari and the clearing, her sword at the ready, her shield in a high guard position, poised to burst into song at the first sign of trouble.


Female Elf Occultist (Silksworn) 4 | HP 24/24| AC 18 (flat-footed 14, touch 14) | CMD 15| Fort +5, Ref +7, Will +4 | Init +4; Perc +9 (low-light vision), Sense Motive +6 | Spells 2/2, 4/4

Liamae draws her bow and nocks an arrow, ready for combat to commence!


campaign info | maps

It is a forest clearing, roughly 30ft in diameter. Should be room enough to charge across. Not difficult terrain.

Khari is wide eyed in excitement, she stands by Liamae, fingers twitching.

As Túrante and Fenchurch begin moving around the outer edge of the clearing, a voice from the brush calls out.

In Draconic:
"Hak! No! Stay! Bad Hak!"

But then, a man-sized, bipedal, carnivorous dinosaur leaps out of the bushes and pounces on Iagon’s thrown rock!

Initiative:

Iagon: 1d20 + 7 ⇒ (14) + 7 = 21
Fenchurch: 1d20 + 7 ⇒ (3) + 7 = 10
Liamae: 1d20 + 4 ⇒ (6) + 4 = 10
Moira: 1d20 + 7 ⇒ (7) + 7 = 14
Túrante: 1d20 + 5 ⇒ (1) + 5 = 6
Dinosaur: 1d20 + 3 ⇒ (18) + 3 = 21
???: 1d20 + 2 ⇒ (7) + 2 = 9
Khari: 1d20 + 7 ⇒ (6) + 7 = 13

Round 1: Bold May Act!
Iagon

Dinosaur
Moira
Khari
Fenchurch
Liamae
???
Túrante

I think we can TotM this one, unless y’all reeeeeeally want a map.

Iagon, there’s a dinosaur before you, whadya do?


Male Human Kineticist 3 HP 30/30 AC 15(17)/12 Touch/13(15) FF Init + 7 Perc + 6 Saves F-7/R-5/W-1 CMD 15

Iagon lets out a harsh whisper. What in the hells?

He sets down in the brush, his hand held low and ready. He begins to focus, setting a few of the twigs in the area to shaking.

I know it's anticlimactic...but we came here to fight creepy crawlies, not dinos. He's readying a blast, should the creature turn their way with intent.


dirge bard 5 | hp 48/48 | ac 18 (t 12 ff 16) | ini 7 | per 5| f 4 r 6 w 5 | spells 1/5 0/3 | perform 9/16| clw 3|

Heading up to the Cascades from Thurs-Sun. If we enter serious combat, Moira's moves will likely be 1. Start singing (Inspire Courage) 2. Start swinging (longsword attacks) 3. Use Cure wand on anyone who goes down 4. (special): Saving Finale cast on anyone who fails a serious-looking save. Adjust as you see fit, Wylde!

Combat might not be necessary if this draconic-speaker is cool. I'd always prefers to talk it out. If we can defuse this situation, we should. In that case, M's diplomacy is +9! Anyone got Draconic?


campaign info | maps

The dinosaur picks the rock up in its mouth and tosses it playfully aside. The voice in the bushes continues:

Draconic:
"Hak, Hak! What are you doing!?"

Then, in the common tongue, "Please don't hurt Hak! I'll come out, just don't hurt us!"

Moira may opt for diplomacy; Fenchurch, Liamae you have the opportunity to take a different route.

Round 1: Bold May Act!
Iagon
Dinosaur
Moira
Khari
Fenchurch
Liamae

???
Túrante


Female Human Cavalier (Green Knight) 4 | HP [29/40] {Temp: 25/36} | AC 19, Touch 11, Flat-Footed 18 | Fort +8, Ref +3, Will +2 | Perception +0 (+2 Forest), Sense Motive +7 | Initiative +5 (+7 Forest)

Fenchurch's shoulders relax and her grip looses, allowing her axe to fall to her side held in a single hand. But she does not stow it.

K. Nature: 1d20 + 7 ⇒ (14) + 7 = 21 To see if the Wood ever taught Fenchurch anything about dinos.

"I think we may have stumbled into less of an ambush, and more of a simple hunter going about his day. Show yourself, and I think we will all be much more comfortable without this coming to blows."

Diplomacy: 1d20 + 7 ⇒ (5) + 7 = 12

Don't want to steal Moira's thunder, and she's first in Initiative, so we can take my roll as an assist attempt to her Diplomacy.


Female Elf Occultist (Silksworn) 4 | HP 24/24| AC 18 (flat-footed 14, touch 14) | CMD 15| Fort +5, Ref +7, Will +4 | Init +4; Perc +9 (low-light vision), Sense Motive +6 | Spells 2/2, 4/4

”Indeed! There is no reason we cannot be civil about all this,” Liamae adds. In Draconic, she says, ”We are all friends here!”

Diplomacy: 1d20 + 9 ⇒ (15) + 9 = 24


dirge bard 5 | hp 48/48 | ac 18 (t 12 ff 16) | ini 7 | per 5| f 4 r 6 w 5 | spells 1/5 0/3 | perform 9/16| clw 3|

No thunder stolen! Let's go with Liamae's roll--here's my assist!

"Yes, what they said! We wouldn't hurt a fly..."

Diplomacy: 1d20 + 9 ⇒ (2) + 9 = 11

She swats a mosquito on her neck, coming perilously close to decapitating herself.

"...at least, not one that didn't attack us first!"


Female Elf Ranger (Guide, Trapper) 1/Wizard (Exploiter) 4 | HP 11/35 | AC 16 (20 mage armor) T 13 FF 13 | Fort +4 Ref +6 Will +4 | Initiative +5 | Perception +11 (+12 vs. traps or in forests) | Arcane Reservoir 5/7

Túrante brings her bow down and puts her arrow back in the quiver in a show of good faith as well. She raises her hands slowly to indicate that she does not mean to fight.

Diplomacy (aid): 1d20 + 6 ⇒ (11) + 6 = 17


campaign info | maps

Combat Averted!

Dinosaurs are not uncommon in the vast Verduran. This one appears to be an adolescent Allosaurus. Fun fact via Wikipedia, Allosaurus means ‘different lizard’ referring to its unique concave vertebrae!

There is a movement in the underbrush, then appears a single green-scaled kobold, wearing leather armor and holding a spear, albeit nonthreateningly, above her head. She stops at the edge of the clearing. The allosaurus turns to look at her and wags it’s tail.

"I don’t want to hurt anyone. My name is Nighttail the Glib, and I, uh, think I know what you are looking for."


Male Human Kineticist 3 HP 30/30 AC 15(17)/12 Touch/13(15) FF Init + 7 Perc + 6 Saves F-7/R-5/W-1 CMD 15

Iagon's eyes narrow as he stands up. The few stirring twigs drop back down to the ground. You know what we're looking for? Please, enlighten us.


Female Human Cavalier (Green Knight) 4 | HP [29/40] {Temp: 25/36} | AC 19, Touch 11, Flat-Footed 18 | Fort +8, Ref +3, Will +2 | Perception +0 (+2 Forest), Sense Motive +7 | Initiative +5 (+7 Forest)

While the others question Nighttail, Fenchurch stows her greataxe and carefully approaches Hak. Crouched to minimize her size and head lowered to appear less threatening, she makes a series of muted chirps and coos to put the allosaurus at ease. When she's close enough, she produces a piece of dried meat from her rations and offers it to him.

"What do we have here? I think we have a good little dino."

Beast Tongue (AKA Wild Empathy): 1d20 + 4 ⇒ (17) + 4 = 21


campaign info | maps

Nighttail lowers her spear, "You haven;t heard of me?" she asks, shoulders sinking dejectedly. "You are from the human village, yes? I was there! I helped the dragonslayers defeat Rhoagaz. Well, me AND Hak." She looks a little nervous as Fenchurch approaches the carnosaurian, but Hak takes a step toward Fenchurch and sniffs the morsel of meat, then snatches it out of her open palm. As Fenchurch counts her fingers to make sure they’re all still there (they are), Hak lowers his head and nuzzles against her arm, tail whipping behind him playfully.

Nighttail seems to ease up and smile, "Let me explain. I found the Blood Vow tribe after my own tribe was wiped out by a festering pox. They were ruled by Rhoagaz, who pledged loyalty to Aeteperax the dragon. I told the Blood Vow ‘why play slaves to this dragon? Kobolds should be their own masters!’, but they did not listen. Instead, the tied me up and locked Hak away. Of course, when they killed the wizard and collapsed the human tower, they brought their own demise. The dragonslayers freed me and Hak when I promised to help. With Rhoagaz defeated, I took the remaining Blood Vow and promised the dragonslayers we would leave and never return.”

"We went north and found the Hangtooth tribe, who took us in. But they were the same. Instead of a dragon, they worshipped devils. Again, I told them, ‘Kobolds are strong and smart! We should be our own rulers!’ But the Devilspeaker branded me a traitor and kicked me out." Nighttail lifts up the left sleeve of her armor and reveals an X-shaped burn scar. "Since then, me and Hak have been living on our own, free, out here in the woods."

"But then, I tracked down a war party of Hangtooth heading south. I followed them here. I saw the whole thing, how they killed the human." She stops and looks beyond Liamae at Khari, "Yes. You were there."

"I knew this too would bring about their demise. I know the humans would send more warriors to hunt them down, and here you are." Nighttail half smiles.

"The war party is camped out in some caves next to a waterfall, just up in the hills," she jerks a thumb over her shoulder. "I can show you, but, me and Hak, we live in peace now. No more bloodshed. Maybe one day, Kobolds will be able to rule themselves, and not play puppets to dragons and devils. But until they do, they only invite death and destruction." Nighttail shakes her head, disappointedly.


dirge bard 5 | hp 48/48 | ac 18 (t 12 ff 16) | ini 7 | per 5| f 4 r 6 w 5 | spells 1/5 0/3 | perform 9/16| clw 3|

Moira sheathes her sword, stashes her buckler, and puts an arm around Khari, thinking how little hope there is for Arnholde now.

To Nighttail, she says: "My tribe was also wiped out by a pox. It's something that changes you, isn't it? But it does teach you a little about family. I buried mine. We're here to recover the body of that human the Hangtooth killed, a favor for his mother. Others may come to defeat the Hangtooth, but that's not our goal. We'd be grateful for any help you can offer us. Also... do you know where the dragonslayers have gone? We never met them, but the humans of the town say that they are missing."


Female Human Cavalier (Green Knight) 4 | HP [29/40] {Temp: 25/36} | AC 19, Touch 11, Flat-Footed 18 | Fort +8, Ref +3, Will +2 | Perception +0 (+2 Forest), Sense Motive +7 | Initiative +5 (+7 Forest)

Fenchurch pats Hak on the head appreciatively before standing again and joining the conversation.

"Dragonslayers? There was a dragon in these parts?", her brow furrows slightly, frustrated that she wasn't aware of such significant news. Perhaps she should make visits to the Lodge more often to better keep up on current events.

"I don't have any desire to kill anyone we don't have to. It was foolish of them to murder a human so close to their village, but that's no reason to condemn the whole tribe. Perhaps we can work out a deal with them?"


campaign info | maps

Nighttail smiles nervously and rubs the back of her scaly head, "I don’t think they will listen to me, but I can try."

She shakes her head to Moira’s question about the dragonslayers, "This is closest I’ve been to human village since they killed the dragon."

"Well, I will take you to the waterfall, ok?" she ducks back into the forest the way she came.


Female Human Cavalier (Green Knight) 4 | HP [29/40] {Temp: 25/36} | AC 19, Touch 11, Flat-Footed 18 | Fort +8, Ref +3, Will +2 | Perception +0 (+2 Forest), Sense Motive +7 | Initiative +5 (+7 Forest)

Fenchurch looks to her new compatriots. "A murder, a displaced tribe of kobolds, and a missing band of dragonslayers. Are all of your days this exciting?"

Before anyone can answer, she gestures in the direction Nighttail departed. "Shall we?"

If we're concerned about marching order, Fenchurch will re-draw her greataxe and take lead.


dirge bard 5 | hp 48/48 | ac 18 (t 12 ff 16) | ini 7 | per 5| f 4 r 6 w 5 | spells 1/5 0/3 | perform 9/16| clw 3|

"You don't know the half of it. I'll tell you about the fungal arachnid undead humanoids, army of hobgoblins, and pyre frigate sometime. That was yesterday morning. Yesterday evening was an incognito evil forlarren witch. Sometimes it feels like a single day lasts for weeks."

"Let's go!"

Moira falls in with the rest of the party, drifting towards the back of the pack.


campaign info | maps

GM Screen:

1d20 + 3 ⇒ (18) + 3 = 21

Perspectives:

Fenchurch: 1d20 + 2 ⇒ (6) + 2 = 8
Iagon: 1d20 + 6 ⇒ (18) + 6 = 24
Liamae: 1d20 + 8 ⇒ (3) + 8 = 11
Moira: 1d20 + 3 ⇒ (9) + 3 = 12
Túrante: 1d20 + 10 ⇒ (18) + 10 = 28

Nighttail and Hak lead you through the underbrush downhill a bit until you are following the creek north again. The terrain becomes more hilly and rugged, and you soon notice the valley starts to narrow with a rocky ridge closing in on your west. After about 30 minutes, you hear the sound of rushing water echoing off the cliff side.

The forest clears a bit ahead into a small meadow. A second cliff rises before you just behind the meadow, and you can see the creek spilling out from between a narrow gorge formed now by the two cliffs on either side.

Nighttail crouches down behind a bush just short of the clearing, "The waterfall and cave are just through that," she points at the narrow gorge. "Kobolds alway have sentries," she says, "Probably up on cliffs."

Sure enough, Iagon and Túrante spot a kobold sniper perched atop the ledge on lookout.

Map is Up! The cliffs are 20 ft tall, rough rock face. So far you see the one kobold sentry, whadya do?


Female Human Cavalier (Green Knight) 4 | HP [29/40] {Temp: 25/36} | AC 19, Touch 11, Flat-Footed 18 | Fort +8, Ref +3, Will +2 | Perception +0 (+2 Forest), Sense Motive +7 | Initiative +5 (+7 Forest)

A thought occurs to Fenchurch only now that they've reached the kobold's encampment.

"Uh, do any of us speak kobold?"

She looks to Nighttail. "Are we likely to get anywhere with them speaking common?"


campaign info | maps

Kobolds typically speak Draconic. Nighttail speaks Draconic, and Common. She can likely translate, but think fast what you want to say before you are spotted.

2,151 to 2,200 of 3,572 << first < prev | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Count of the March: Gameplay All Messageboards

Want to post a reply? Sign in.