Council of Thieves

Game Master Mug

"We did not fail Aroden—he failed us, though we Wiscrani held the faith! We embraced that adversity and replaced his betrayal with strength and order." —Alcini Vitaron of Alcini’s Apothecary

**Combat Map**
*Map of Westcrown*


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Female Dwarf Rogue/4; Cavalier/1
Stats:
Max hp 43 | Init +3 Per +7 (+9 stone; Darkvision 60ft) | AC 20/ T 13/FF 18 (+2 vs Aberrations) | F +5/R + 6/ W +1 (+2 vs poison, spells, spell-like) | CMB +8 CMD 20 (24 stability)

Luc-On-The-Green:

"The hammer? No, I don't think so. Though I can't really be sure/. I wouldn't be able to tell you very much about..." She pauses for a moment. "About... my kind. I managed to get my hands on it in the Dusk Markets - They said the silver warded off devils. I'm not sure how true that is... But I don't really want to test it, either."

The day goes on, and the two chat as their session comes to an end. "You can thank my mother and the streets of Westcrown for that." Ava laughs. "They taught me well. Give no quarter and expect none in return. All it takes is one moment of hesitation to end up as food for the shadow beasts." She recites the words as if reading them straight from a manual, a serious expression on her face, but lightens up once more when she finishes.

~~~

Ava smiles at Lucon's clumsiness as he fumbles with the stand. There was something reassuring about it. Something real and earnest and true, so different from the world she lived in. It gave her hope.
"Good afternoon." she says, looking towards the shopkeep. "Forgive my friend, he's had a long day."

Knowledge (Local): 1d20 + 4 ⇒ (8) + 4 = 12
Information about Calseneica

Outside
"If the letter was intercepted this morning, I think we can safely assume it was meant to be read today and carried out tomorrow." Ava says, "Though we can keep watch today as well, if it will ease your mind. This could be a good opportunity for some our less experienced Torchbearers to get some practical experience."

Dark Archive

M Human (Chelaxian) Wizard 5 (conjurer)
Stats:
Init +5 Per +4 | AC 15 (w mage armor) otherwise 11/11 | HP 35/35 | F +2/R +2/ W +5| CMB +3 CMD 15

As an aside Of course, my words come with a bit of arcane power attached.


Magnificent bull-rushing train of justice and smack-downs | Init +1 Per +2 | AC 25/12/23 or AC 21/12/19| HP 45/45 | F +6/R + 2/ W +3| +3 bravery, +1 trait bonus vs. devils CMB +8 CMD 19 | Conditions: None
Attacks:
pick one-handed power attack w/shield +8 (1d6+9) | pick two-handed power attack +10 (1d6+13/x4) | pick one handed w/shield +10 (1d6+5/x4) or two handed +12 (1d6+7/x4) | bardiche +10 (1d10+13/19-20; reach, brace) |

St. Luconsburg:
Lucon is fitted with a fine suit of full-plate armour. Standing stiff and tall, he looks almost half a foot taller, and much more regal. Over it he throws a thick woolen surcoat that hangs past his knees, covering most of the craftsmanship. "It's lighter than I expected." he muses as he traces his fingers over the ornate vambraces. "Thank you, signior." he says, reluctantly parting with his coin. "I'll be here to pick it up by weeks end." he says, making for the door. "Ermolos said he would craft me a warhammer from the finest silver. Silver! Can you believe it? I had never thought to own such a thing..." he says, bowing out into the bustling streets.


Male Human Witch/5
Stats:
(HP 22/22; Init +5; Perception +9; AC with mage armor: 19/14/16; AC without mage armor: 14/14/11; F+1, R+4, W+4; CMB +1, CMD: 15

"You're probably right, Ava, that the kidnapping won't happen until tomorrow, but what if that's not the case? Unless we all have other important things to do, I don't see the harm in going to the theater today at 4pm. That way we'd know what layout and procedures to expect tomorrow. But we'd want to go as individuals, not as a group. But if people don't like that idea, one or two of us can go in with one of the non-fighting Torchbearers, while the others await nearby. If there's trouble, we can send the Torchbearer running for help. In any event, I at least will plan on checking it out this afternoon. I don't have anything better to do."


Monk of the Upper Reach 4 | Separatist Cleric of Iomedae 1
Stats:
Init +4 Per +11 | AC 22/22/15 | HP 32/32 | F +6/R + 8/ W +9/+11 enchant| CMB +4/+7 trip CMD 25/27 trip | Redir 4/4

"We can go in pairs, perchance, with our proteges," says Enko. "While we can't bring weapons, I do recall another tanglefoot bag from Palaveen's gear, and I should be able to hide that in a purse."

He pauses for a second, looking truly puzzled.

"Do we need to bring...flowers?"


retired

Caladius chuckles softly, "A purse. Heh."


Remind me to get a job where I never have to work weekends, would you please? @Ava - All I wanted was the roll, which you got. @Corneleou - He tossed Enko the pendant earlier on.

Ava recalls hearing the name Calseneica as an up and coming actress, of great beauty and natural skill. The people seem to really love her sincere performances.

So at this point I just need to know who's doing what, where, and for how many jellybeans. Sabinus is the only one I'm relatively sure is going to Il Canzone today. Just arrive at whatever time you'd like, just tell me when and who you're arriving with. Unless otherwise stated I'm going to presume you're together and showing up about 3:30 with whatever preparations you wanted to take completed.

Il Canzone (same day)

The small theater/club is squished in between two tall residential buildings, and leaves much to be desired for size, but it has character. Gaudily dressed men and women mill around out front chatting and drinking happily. There are several groups, some wearing darker, nondescript clothing, probably the stage-crew, and the divas and stars among them looking over their little flocks like jealous crows. Calseinica is nowhere to be seen outside the building. There doesn't appear to be much of a security presence at the door, it seems much too carefree and innocent a place for that.


Monk of the Upper Reach 4 | Separatist Cleric of Iomedae 1
Stats:
Init +4 Per +11 | AC 22/22/15 | HP 32/32 | F +6/R + 8/ W +9/+11 enchant| CMB +4/+7 trip CMD 25/27 trip | Redir 4/4

Discuss here or in the Round Table thread?


Either's fine with me. I almost always prefer the game thread and in character posts... but sometimes that just takes awhile and it's difficult to use IC language. Up to you.


Monk of the Upper Reach 4 | Separatist Cleric of Iomedae 1
Stats:
Init +4 Per +11 | AC 22/22/15 | HP 32/32 | F +6/R + 8/ W +9/+11 enchant| CMB +4/+7 trip CMD 25/27 trip | Redir 4/4

Eh, I'll just move it along and drop another 2 gp as well

Between Dellano's and Il Canzone, at The Torchbearers:

Enko appears in the temple. His still brand new monk's robes have been augmented by a simple decorative sash of deep blue black, showing the Nine Stars of Old Westcrown, giving a bold look to the usually nondescript monk. He walks to Mathalen and begins to speak without any greeting or opening.

"It appears we have a mission for you. The theatre Il Canzone, in two hours. We are to scout for assailants against an actress. Do you have a dress? Also, we shall need some flowers--I shall find those and meet you here in 1 hour."

Enko arrives, looking splendid in robes and deep blue-black sash, chaperoning his winsome charge, Mathalen, who carries a bouquet of lilies and snowdrops carefully and is bedecked in a dress.


Male Human Witch/5
Stats:
(HP 22/22; Init +5; Perception +9; AC with mage armor: 19/14/16; AC without mage armor: 14/14/11; F+1, R+4, W+4; CMB +1, CMD: 15

Sabinus will also spend some funds on a wardrobe update, but nothing so flashy. He arrives at about 3:20pm, dressed far less creepily than usual, in restrained but reasonably stylish Westcrani garb appropriate for low nobility. He even brushes his hair and washes his face, although he doesn't trim his nails. He first does a tour of the complete block, in an effort to discern whether there are alleys or other apparent access points to the theater. At around 3:30pm he arrives in front and leans against a wall watching the goings on and watching out for Calseneica. His bat Tycho hangs inconspicuously from a roof overhang across the street.

Does there seem to be a performance scheduled? Are people coming in and out of the bar, or is the crowd waiting to gain access to inside? If one can enter to get drinks, Sabinus will do that, giving the inside a once over, looking for Calseneica and trying to get a sense of the building layout. If there is an observable rear to the building, he may want to keep watch over that.

Dark Archive

M Human (Chelaxian) Wizard 5 (conjurer)
Stats:
Init +5 Per +4 | AC 15 (w mage armor) otherwise 11/11 | HP 35/35 | F +2/R +2/ W +5| CMB +3 CMD 15

The Viscount is always dressed fashionably, so he will fit in quite well among the well-to-doers.

In preparation for the abduction, he casts mage armor and summons forth his unseen servant.


Male Human Witch/5
Stats:
(HP 22/22; Init +5; Perception +9; AC with mage armor: 19/14/16; AC without mage armor: 14/14/11; F+1, R+4, W+4; CMB +1, CMD: 15

Sabinus will also cast mage armor.


Female Dwarf Rogue/4; Cavalier/1
Stats:
Max hp 43 | Init +3 Per +7 (+9 stone; Darkvision 60ft) | AC 20/ T 13/FF 18 (+2 vs Aberrations) | F +5/R + 6/ W +1 (+2 vs poison, spells, spell-like) | CMB +8 CMD 20 (24 stability)

On the Town:
Ava gets measured and fitted for a fine chelaxian parade breastplate before heading into town to find a tailor. There she'll get a suit of fine clothing made for her, one of fine black silks decorated with silver, to be worn along with her new armour. She'll also purchase a few silver rings and a choker with an opal embedded in it. If there's a place to get her hair washed and treated properly, she'll go there too.

Afterwards, she'll search for someone to help her make a banner.

Ava will sit the first day out, but also makes the suggestion that one should bring a cane or walking stick (club) if heading inside, just in case they need a weapon.


Il Canzone - Day 1 3:35

Mathalen, on Enko's arm, is doing her best to contain her excitement to be both on a mission and dressed so splendidly. Her face is composed but her cheeks are flushed and her eyes are dancing with excitement. She and Enko draw quite a few looks, but most of them are for the lovely young woman at his side. She squeezes Enko's arm tightly and asks, "What exactly are we looking for again? Oh I do hope we get to meet the Calseneica!"

Sabinus is able to walk right into the theater without anyone questioning him. He does get several curious looks however, but none approach the dark stranger. The witches reconnaissance reveals a wide alley running behind the buildings, and one smaller one on either side of the two residential building hemming in Il Canzone. Each of the residential buildings and Il Canzone have rear entrances, Il Canzone's is a larger sliding door, presumably to allow easier access for stage props and sets during the creation or breakdown of a show. The main room dominates the first floor, with a single hallway running behind the stage and the bar, presumably leading to the rear entrance you spotted during your walk around the block. A stairway leads up to the second floor, but is blocked by a loose-hanging velvet rope, more a symbolic barrier than anything. A staff member is letting VIP folks up onto the second floor, which leads to a 10' wide balcony, wrapping around the theater walls and overlooking the first floor, Corneleous is offered a place on that second floor if he'd like.

There aren't any performances scheduled, but a lone bard is singing a slow, powerful and emotive song about war and death up on the stage. Well dressed men and women, mostly young, are entering and exiting constantly. The conversation is loud and bright, women teetering and young men boasting of exploits, and bottles and glasses of wine are moving quickly around the place.

The Viscount is greeted by a thin and cheerful young proprietor, and granted all the deference due one of his rank. He's offered a choice table and waited on with more than some vigor by the staff.

None of you see Calseneica inside or outside at 3:35.

More updates coming as we finalize locations and arrival times (or the lack of these) from Caladius and Lucon. :) Also, who has the pendant?


Also be free to be making perception checks, those of you who are there. I think I prefer that method, at least for this encounter, rather than me posting spoilers. Because then you 'know' to roll for it and this way feels more mysterious to me. Thanks!


Male Human Witch/5
Stats:
(HP 22/22; Init +5; Perception +9; AC with mage armor: 19/14/16; AC without mage armor: 14/14/11; F+1, R+4, W+4; CMB +1, CMD: 15

On the assumption that he would be too conspicuous if he hung around out back, Sabinus will stand by the bar, trying to keep an eye on the hallway leading to the back door. He will also position Tycho hanging from an overhang on a building to the rear, to alert Sabinus if there is a disturbance in the rear. I think that seems possible within the scope of the emphatic link they share.

Does the alley behind the building continue to run along the rear of other buildings, such that one could access the back from a separate street without passing along the side and front of the theater? Or does one need to access the rear alley by one of the side alleys? Does my question make sense?


Monk of the Upper Reach 4 | Separatist Cleric of Iomedae 1
Stats:
Init +4 Per +11 | AC 22/22/15 | HP 32/32 | F +6/R + 8/ W +9/+11 enchant| CMB +4/+7 trip CMD 25/27 trip | Redir 4/4

Enko's eyes widen for a moment at Mathalen's arm squeeze and proximity, but he regains his composure. "We are to look for Calseneica, and more importantly, we are to look for anyone who moves towards her in a suspicious manner. If you see that, let me know first, by...an arm squeeze.". Enko collects his thoughts. "We will then move to intercept and give the potential assailant the flowers, pretending to mistake him for an actor."

Enko then leads Mathalen into the foyer, to mingle, sip wine, and to wander out again, repeating as necessary in the standard partygoer fashion.

Perception: 1d20 + 9 ⇒ (7) + 9 = 16

He does his best to play up being the serene Brother Laberan, recently arrived in town, and introducing his charge, Mathalen, a philosopher.

"Yes, of Iomedae...of course it is the disciplines of Law that govern us all...no, I hadn't heard, and they attacked tieflings? Oh, yes, the tailor suggested something befitting Old Westcrown; I am fond of the Nine Stars myself...Mathalen, mind that fellow, he looks like he wants to offer you his handkerchief..."

Enko listens more than speaks and keeps his senses peeled for hidden messages in the crowd.

Sense Motive: 1d20 + 9 ⇒ (1) + 9 = 10
too much wine and arm candy...


@Sabinus - I think Tycho could emote alarm and danger-sense to you, I don't know if he'd recognize certain men or disguises but certainly a disturbance is within his realm of understanding. Your question does make sense. It's not a closed in -3 sides of a square- alley. The wide alley behind the theater and houses runs along the entire block and continues on past other streets for several blocks both directions.

@Everyone - If you're pretending to be someone(s) other than yourselves I need a disguise or a bluff check.

Enko doesn't notice anything out of the ordinary... not that this scene is one he'd normally find himself, but specifically no suspicious looking folks or groups are present. The portly actor with wine splattered down his front chortles to himself at Enko's last comment, his neck skin flapping awkwardly under his chin. His deep voice has a whiney, drawn-out quality to it, "I think these 'Torchwearer' fellows are completely insensible! Running around like children, swinging sticks and battling foes? Completely foolhardy and totally incomprehensible! Wouldn't you say?" a few stray droplets of wine finding their way onto your and Mathalens faces.


Male Human Witch/5
Stats:
(HP 22/22; Init +5; Perception +9; AC with mage armor: 19/14/16; AC without mage armor: 14/14/11; F+1, R+4, W+4; CMB +1, CMD: 15

Sabinus does not try to pretend he is anyone else. He's not very comfortable with small talk with strangers, so he doesn't engage anyone in conversation. If approached and questioned, by the bartender or someone else, he'll say, "I'm studying here in Westcrown and I heard this was a good place. I don't know much about theater. What's playing right now?" If pressed for specific background details he'll say truthfully, "I came down from Egorian to study with a Westcrani wizard, although I don't think I have much knack for being a wizard. I'm much happier exploring the town than studying."

Perception: 1d20 + 7 ⇒ (10) + 7 = 17


The bartender wipes some glasses with a clean towel as he listens, "I think it's Blithe Betty playing here this weekend, but as your from out of town let me give you a tip... This isn't the place to see the good stuff, it's mostly just kids putting on their own stuff for each other and occasionally we'll someone like a Viscount, and he points at Corneleous, "or some other director coming to look for fresh talent." He sighs heavily as the conversation turns towards the city itself, "Theater is one of the few draws these days, truly a thing to behold here in Westcrown. Didn't used to be that way, but that was long ago." He moves off to fill several orders.

Sabinus also fails to notice anything out of place or suspicious in the loud and crowded room.

3:40 - No sign of Calseneica


retired

Work has been slammed - I'll provide a fuller, more narrative post later tonight after dinner and everything else.

After the discussion with the group, Caladius is eventually persuaded that he can't just wear his worn, dirty leathers under his newly acquired breastplate. He awkwardly requests the Viscount join him, as he has zero experience with tailors, fashion, or what "clashing colors" actually means. It's obvious the whole time that the tiefling is both uncomfortable having had to ask for help and also uncomfortable being so far out of his element.

@Corneleous - if you get a chance prior to my next posting, feel free to play this up however you like. I'm not sure if it'd be funnier to go the route of She's All That or to turn him into a garrishly dressed fop. =P


Flextime Corneleous at the Torchbearer safehouse w/Tamili:
When you start laughing, it surprises Tamili so much she stops crying immediately, and stares at you incredulously. When you begin to praise he spell-casting and the reassurance that her aim will improve, she brightens right back up and throws her arms around you in a hug, her last few tears dampening your shoulder but drying her eyes. She pulls back with bright eyes, "I'm dangerous?" and she giggles, "I've never had anyone say that to me before. Thank you Corneleous!" and she rededicates herself to learning the craft.

Flextime Enko @ Il Topo Grasso:
"But of course! I offer up my finest room for you!" He proceeds to bustle about, showing you to a spacious room, furnished with a comfortable bed and quilts, and then the other rooms in the place of lesser but decent quality. "You shall have your pick good sir, with my gratitude!"

Flextime Caladius @ safehouse w/Larko:
As the silence drags on Larko's shoulders slump lower and lower, and it takes a few seconds after you compliment his efforts for him to realize you said something positive. But he takes your advice to heart, still imperfect, but trying to find his rhythm and the second shot is much better. He continues to improve through the time you're working with him, and despite his blistering fingertip and aching arm is loathe to end the instruction. "Thank you Mr Caladius, you've been great teacher. I hope one day to add my bow to yours in liberating Westcrown from its oppression.

Flextime Sabinus w/Arael:
Arael puts an understanding hand on your shoulder for a moment as you relate the sad tale of your family and then your coven. "Also I must thank your families misfortune, for you may not have made your way to the Torchbearers, and we'd all be the lesser for it." He looks up at the high walls and around at those gathered inside, "I too hope we do not come under assault, having experienced it once, it is not something I wish to repeat. Did you ever find out how your Coven was discovered?"


Male Human Witch/5
Stats:
(HP 22/22; Init +5; Perception +9; AC with mage armor: 19/14/16; AC without mage armor: 14/14/11; F+1, R+4, W+4; CMB +1, CMD: 15

Flextime Sabinus w/Arael:
"Pavaleen admitted that he instructed some of the Bastards to create a disturbance that would lead the Dottari to where the coven was meeting. He indicated that he did so on instructions from this mysterious Council, but he claimed not to know the Council's motives in scattering the coven. I can only assume that the Council perceived an accumulation of power in the coven as a threat to their authority even though, frankly, we had little involvement in Westcrani affairs, at least as far as I knew. Which reminds me, I would very much appreciate it if you would keep your ears out for any information about the members of the coven, especially my mentor Ersa. I'm pretty sure she and most of the others escaped, and I imagine most or all voluntarily exiled themselves from the city. My kind can best operate outside the urban environment anyways."


Monk of the Upper Reach 4 | Separatist Cleric of Iomedae 1
Stats:
Init +4 Per +11 | AC 22/22/15 | HP 32/32 | F +6/R + 8/ W +9/+11 enchant| CMB +4/+7 trip CMD 25/27 trip | Redir 4/4

"Blessings upon you," says Enko to the actor, pausing to dab at his face. "Brother Laberan, and this is my charge, the signorina Mathalen." Enko bows slightly.

Mug, re: Enko room/plans:

Regarding getting the room, Enko is also poking about to see who is an Iomedaean in town. In prepping for more monkliness and clericalness in higher levels, I'm thinking Enko may look for a place to both train with some people (Mathalen) and engage in some not-quite-heretical-but-certainly-not-Asmodean-Disciplines reading and teaching. If this place has a so-so room but also a courtyard or flat roof, perfect. :)


retired

Flextime w/ Larko:
"Hmm. Good. Just 'Caladius' is fine though. Or 'Rend'. No need for this 'Mister' stuff, Larko. Arael and Enko and Corneleous and them all love to talk, but it'll be swords and arrows that free Westcrown, not fancy words. We're done for today, but keep practicing your breathing. It helps." He pats Larko on the shoulder awkwardly then silently walks with him back to the main area.

I'm falling asleep as I type - I'll try again for a good post regarding our save-the-damsel mission in the morning.

Dark Archive

M Human (Chelaxian) Wizard 5 (conjurer)
Stats:
Init +5 Per +4 | AC 15 (w mage armor) otherwise 11/11 | HP 35/35 | F +2/R +2/ W +5| CMB +3 CMD 15

The Viscount on the Town:

perception 1d20 + 1 ⇒ (8) + 1 = 9

knowledge local 1d20 + 8 ⇒ (1) + 8 = 9
knowledge nobility 1d20 + 8 ⇒ (5) + 8 = 13
Diplomacy 1d20 + 1 ⇒ (19) + 1 = 20 +2 if they're devil worshipers

The Viscount has his eye and spectacles on the lookout for suspicious/infamous folk. In the mean time, he makes sure to attend to his station- hobnobbing only the way a hobnob snob could hob nob. The diplomacy check is if he meets someone of similar (or higher) station to befriend in his revelry.

I believe the Viscount was most interested in the pendant. Detect magic and knowledge arcana1d20 + 10 ⇒ (11) + 10 = 21 or knowledge Spellcraft1d20 + 10 ⇒ (8) + 10 = 18 to examine it for powers/properties.


retired

Caladius emerges from the tailor's shop feeling absolutely absurd in his new garments. Courtier's Outfit + jewelry -80gp Glowering grumpily at the Viscount, he stomps off toward Il Canzone to see if this Calseneica is there to be found.

At Il Canzone
Diplomacy (gather information): 1d20 - 2 ⇒ (9) - 2 = 7
Perception: 1d20 + 8 ⇒ (19) + 8 = 27

The Viscount did his work well, but sadly it seems that no amount of fine fabric can hide the tiefling's ill temper. Uncomfortable and more self-conscious than he can recall being in years and years, Caladius doesn't respond well to the admiring looks he receives. His mood darkens with each encounter, as attention is always something he's tried to avoid. Getting nods, approving or otherwise, leaves him on edge. Despite this, he still manages to walk through the crowd and ask a few people of Calseneica, "Hey. What do you know about Calseneica? What? Yeah, I'm sure she's lovely. No, I don't care for your dress. Are you going to tell me about Calseneica any time soon? No? Ok, I'm done with you." and "Hey. You. You seen Calseneica before? Uhhh... no, I'm not stalking her. I'm... I'm just a fan is all. Right. And I've never seen her before. No, I don't think that's weird. You're no help. Go away." and "Uhhh... hi. Do you know what Calseneica looks like? Not as pretty as your neice? I don't care about your neice. I just-. Can you-. Oh will you shut up about your neice already!"

It doesn't take long before the tiefling is utterly frustrated and angry. He finds his way over to a corner seat at the bar, orders a strong drink, "What do you have that's strong AND good? And it costs how much? Just give me something strong then," and then turns his attention to watching the crowd rather than mingling with it.


Cornelous, are your rolls for Il Canzone? or literally just out and about on the town? And Caladius, loving the new duds. lol!

Caladius's appearance is well received, but his abrupt manner is not. His traversal through the room leaves a wake of confused, annoyed, sneering and awkward looks. But once he settles into his corner and observes he sees several noteworthy things.

First, he notices that all of the groups of actors and socialites intermingle and socialize with each other. They'll remain contained for a short time or a long time, but eventually each group will have an exchange of people. One group of stagehands, clad in dark colors, is the exception to this observation. Three men and a woman seem to continually split up and roam the room, but then regather back into their same group rather than linger amongst the others. The womans activities differ in that each time they split up, she goes outside for several moments before returning inside to gather with her small group. There are quite a few people outside who desire to do their socializing in the outside air, and Caladius recalls seeing many stagehands outside as well among the more well-to-doers.

At 3:50 an excited patron rushes inside and shouts to the room at large, "She's here! and a raven-haired beauty waltzes into the room surrounded by admirers and fellow actors. From the buzz of conversation and whispers conversations you pick up that Calseneica had her start here in this very theater. The scuttlebutt is that her rise to stardom has been sudden and unexpected, but she has such natural talent that most everyone believes she deserves the chance at greatness. Not everyone is happy by her arrival, casting dark and jealous looks her direction, but these dark glances seem relatively harmless or at least not deadly malice.

Corneleous:
You determine the magic pendant is apparently a unique creation of blended magic containing scrying, locate person, alarm, message, and several other elements.


retired

Are there a mix of races present or is just humans with Caladius being the only tiefling/non-human?


Male Human Witch/5
Stats:
(HP 22/22; Init +5; Perception +9; AC with mage armor: 19/14/16; AC without mage armor: 14/14/11; F+1, R+4, W+4; CMB +1, CMD: 15

At Calseneica's arrival, Sabinus focuses less on her, and more on looking around to see if anyone is acting suspiciously (expressions of envy not being particularly suspicious).

Perception: 1d20 + 7 ⇒ (1) + 7 = 8 Rats. Dazzled by her beauty I guess. She must be a gnome.


Monk of the Upper Reach 4 | Separatist Cleric of Iomedae 1
Stats:
Init +4 Per +11 | AC 22/22/15 | HP 32/32 | F +6/R + 8/ W +9/+11 enchant| CMB +4/+7 trip CMD 25/27 trip | Redir 4/4

Enko scans the crowd.

"Let us get near her," he says to Mathalen.

Perception: 1d20 + 9 ⇒ (14) + 9 = 23

Dark Archive

M Human (Chelaxian) Wizard 5 (conjurer)
Stats:
Init +5 Per +4 | AC 15 (w mage armor) otherwise 11/11 | HP 35/35 | F +2/R +2/ W +5| CMB +3 CMD 15

The Viscount would climb the highest point on the social ladder, so if Ill Calzone is the peak of the ladder, he'd schmooze him up.

Perception scanning the crowd 1d20 + 1 ⇒ (3) + 1 = 4


@Caladius - you're the only tiefling you see, but that could just be your more obvious features. Mostly human, some elves and/or half-elves. No dwarfs, gnomes, half-orcs or halflings present.

Enko and Mathalen make their way closer to Calseneica, but are blocked partially from getting too close by the gathered admirers around her. Unfortunately they fail to notice the same group of suspicious folks that Caladius did.

Corneleous engages another Viscount he recognized in conversation about the lovely Calseneica and her history. It turns out she's got a vicious and one-sided rivalry with Visbaronettess Delour Aulamaxa. The story goes that it began during the popular opera The Winter of White Roses. When Aulamaxa was caught in an accident involving a horse-drawn carriage and a panicked imp, she spent the production’s premiere in the care of several priests of Abadar, barely able to walk, and Calseinica took the stage in her place. When Calseinica’s portrayal of the domineering, scheming Witch of Roses took Westcrown’s critics by storm, the director arranged for her to perform for all of the productions and fired Visbaronetess Aulamaxa from the part.

Caladius, as he's spotted the group already, notices that the standout group of stagehands has started working their way slowly and unobtrusively towards Calseneica. Another man has entered in from outside, this one dressed in dark colors but also more finely than the other four and he stands near the door - seeming to be waiting for something.

It's now 3:55.


retired

As the crowd closes in on Calseneica, Caladius catches Sabinus' eye and holds it for a moment before looking at the stagehand nearest to the diva. Then, still angry from how difficult just asking a simple question of these people proved to be, he sets his glass down with force before rising from his chair. The tiefling then proceeds to unapologetically bull his way through the crowd "Move. One side. Coming through. Out of the way. Watch it, lady," and over to the front door, but he adjusts his route so that he intercepts Enko and Mathalen. He whispers to Enko as he forces his way by, "Hands are looking kind of grabby today." Once he breaks free from the press of bodies, he shakes his head in renewed frustration and exits the building. Once outside, he tries to blend in with the general crowd and look as unobstrusive as possible as he seeks a parallel alley that will let him loop around to the back of Il Canzone.

Bluff (pass a secret message): 1d20 + 2 ⇒ (17) + 2 = 19

Bluff result equal to or greater than 15:
"The stagehands are going to grab Calseneica."

Bluff result is 10-14:
Enko isn't sure what Caladius is trying to convey.

Bluff result < 9:
"You done pawing at Mathalen yet?"Enko may take this as jealousy on Caladius' part.

Stealth: 1d20 + 9 ⇒ (16) + 9 = 25


Nothing to see here #1: 1d20 + 2 ⇒ (8) + 2 = 10
Nothing to see here #2: 1d20 + 2 ⇒ (9) + 2 = 11
Nothing to see here #3: 1d20 + 2 ⇒ (6) + 2 = 8
Nothing to see here #4: 1d20 + 4 ⇒ (13) + 4 = 17
Nothing to see here #5: 1d20 + 7 ⇒ (10) + 7 = 17

Nothing to see here #2.2: 1d20 + 1 - 5 ⇒ (15) + 1 - 5 = 11
Nothing to see here #3.2: 1d20 + 1 - 5 ⇒ (13) + 1 - 5 = 9
Nothing to see here #4.2: 1d20 + 8 - 5 ⇒ (19) + 8 - 5 = 22
Nothing to see here #5.2: 1d20 + 2 - 5 ⇒ (20) + 2 - 5 = 17

A few of the stagehands are in the vicinity of Caladius, Enko and Mathalen when the exchange of information goes down, and the womans eyes get large as she hears and deciphers the rangers message. "They're on to us!" she screams in a shrill voice which cuts through the clamor. The woman starts to reach into her pocket, going for something concealed inside.

Init & map coming soon.


retired

Well... shoot!


    Init:
  • Sabinus
  • Corneleous
  • Stagehand5
  • Stagehand4
  • Caladius
  • Lucon
  • Stagehand2
  • Enko & Mathalen Why don't you dictate her actions and I'll roll for her.
  • Stagehand1
  • Stagehand3

**Map - Il Canzone**

Round 1 bad guys:
#5 will cast something and a gust of wind connects from himself by the door to Rebecca near the stage. It'll push patrons and actors and down. Its gust of wind. #4 will throw a vial of something at Caladius's feet which will create a vaporous cloud to the west of the wind tunnel.


Monk of the Upper Reach 4 | Separatist Cleric of Iomedae 1
Stats:
Init +4 Per +11 | AC 22/22/15 | HP 32/32 | F +6/R + 8/ W +9/+11 enchant| CMB +4/+7 trip CMD 25/27 trip | Redir 4/4

Round One! Fight!:

"Caseleneica! Beware the stagehands! Mathalen. We will flank if possible. You will take total defense only."

Enko flips over the heads and shoulders of any and all theatregoers to land next to Caseleneica.

Acrobatics: 1d20 + 10 ⇒ (12) + 10 = 22

Whomever attacks at her will be met with a Redirecting Trip.

Trip: 1d20 + 7 ⇒ (7) + 7 = 14
plus Flank? probably not. DC15 to sicken.
AoO: 1d20 + 7 ⇒ (1) + 7 = 8 DC14 for flatfooted.
for: 1d6 ⇒ 2

Mathalen moves to flank.


retired

Which stagehands are which? Any chance we can number them on the map?


Male Human Witch/5
Stats:
(HP 22/22; Init +5; Perception +9; AC with mage armor: 19/14/16; AC without mage armor: 14/14/11; F+1, R+4, W+4; CMB +1, CMD: 15

Round One:
Sabinus will stand, point at the stagehand who yelled out to raise the alarm, and use the slumber hex on her (DC 15, 3 rounds). If the passage next to Sabinus leads to the back of the theater, he'll move one square up to more firmly block the hallway.


Monk of the Upper Reach 4 | Separatist Cleric of Iomedae 1
Stats:
Init +4 Per +11 | AC 22/22/15 | HP 32/32 | F +6/R + 8/ W +9/+11 enchant| CMB +4/+7 trip CMD 25/27 trip | Redir 4/4

Round 1 addendum:

Enko intends to wind up directly south of Il Divina Diva. Mathalen won't be able to flank, so I'll have her go south-south east to eventually flank with Caladius (depending on what he does)


Yeah I'll get them numbered. The girl is 4 and 5 is the guy to the south by the door.

Round 1 Badguys part 2:

For their part, stagehands 1 2 and 3 will probably react to your actions and attack the nearest Torchbearer with weapons unknown. :)

**Map - Il Canzone (edited)**


retired

Headed out the door now, but Caladius' intentions for when I get home are to body slam some fool stagehand who hasn't acted before him.


retired

Round 1:

HP: 32/32
AC: 11 (11 T / 11 FF) ... if grappled -> 9 (9 T / 9 FF)

Ongoing Effects: favored community, possibly grappled

Caladius looks down at his feet as the woman's vial shatters on the ground. He looks back up, scowls at her, "Hey! What do you think you're doing? These shoes were stupidly expensive, lady!" and rushes in on her. 5 ft step down and to the right

Combat Maneuver (Grapple): 1d20 + 7 ⇒ (18) + 7 = 25 vs target's CMD
This provokes an AoO, but unless she either has a weapon equipped in her non-vial-throwing hand or Improved Unarmed Strike, I don't think she gets to take it.

Success gives us both the grappled condition. If she fails to break the grapple on her turn (a standard action), I get a +5 to my grapple checks on subsequent rounds.

Grappled Condition:

Grappled: A grappled creature is restrained by a creature, trap, or effect. Grappled creatures cannot move and take a –4 penalty to Dexterity. A grappled creature takes a –2 penalty on all attack rolls and combat maneuver checks, except those made to grapple or escape a grapple. In addition, grappled creatures can take no action that requires two hands to perform. A grappled character who attempts to cast a spell or use a spell-like ability must make a concentration check (DC 10 + grappler's CMB + spell level), or lose the spell. Grappled creatures cannot make attacks of opportunity.


Magnificent bull-rushing train of justice and smack-downs | Init +1 Per +2 | AC 25/12/23 or AC 21/12/19| HP 45/45 | F +6/R + 2/ W +3| +3 bravery, +1 trait bonus vs. devils CMB +8 CMD 19 | Conditions: None
Attacks:
pick one-handed power attack w/shield +8 (1d6+9) | pick two-handed power attack +10 (1d6+13/x4) | pick one handed w/shield +10 (1d6+5/x4) or two handed +12 (1d6+7/x4) | bardiche +10 (1d10+13/19-20; reach, brace) |

Flex Time:
Rather late into the proceedings you'll spy Lucon at the door with a woman by his side. You hear heated words from the doorman and Lucon, but they're silenced by a few soft-spoken words and a curtsy from the woman, as she takes Lucon's arm and steers him inside, with no small amount of reluctance on his part.

The woman walks in boldly, looking delighted at her surroundings. She is dressed in a brightly coloured marigold dress, the handspun cotton a far cry from the silk gowns of her peers, but somehow no-less flattering. Real marigolds and blue bellflowers adorning her long tresses of hair. tied up in an elaborate birds-nest. A silver songbird broach set with a rather large sapphire adorns her neck, but her husband wears no such finery.

Lucon is clearly dressed in the clothes of a craftsman. His beard has been trimmed and his hair combed and his white shirt is clean, but he wears only a copper wedding ring and his faded velvet doublet is several years out of fashion and far-too tight around the waist.

He fusses with his doublet, making a beeline for his friends with his eyes cast down. His wife, however, surveys the theatre with an airy delight, smiling up at her husband. Lucon has a look on his face that Ava has seen there a hundred times or more. The look of a man who can't believe his luck.

"Sorry we're late. Bugger nearly wouldn't let me in the door..." he murmurs apologetically, trying to flatten down his sizable waist. "Have you met my wife, Rebecca?"

_____________________________________________________________________

Lucon will spend the rest of the afternoon staring into his cup of wine, sheepishly avoiding the curious glances of the other patrons and looking exceedingly grateful when Caladius gives up and makes his way to the bar. Rebecca has her eyes fixed on the stage, content by her husband's side, commenting on the beauty of the costumes and how long it has been since she's been to the theatre.

Round 1:
Lucon starts to his feet as Rebecca is hit by the gust of wind, his fists curling and his eyes darting frantically about the room "Wh... What's happening! Are you okay?" he says, over his shoulder, leaving himself wide open before turning to the battle at hand, glaring at the stagehands and gritting his teeth. He'll stand his ground over his wife and ready an attack should any be foolish enough to get in range of his fists.

Unarmed Strike + 6 - 1d3 + 6 ⇒ (3) + 6 = 9 Improved Unarmed Strike - shouldn't provoke

Nice pants, Caladius.


retired

The codpiece really brings the whole outfit together

Dark Archive

M Human (Chelaxian) Wizard 5 (conjurer)
Stats:
Init +5 Per +4 | AC 15 (w mage armor) otherwise 11/11 | HP 35/35 | F +2/R +2/ W +5| CMB +3 CMD 15

Sorry, long day (but also the start of spring break!

Round 1:

The Viscount wastes no time in summoning forth his Lemure (enhanced with feat and trait) (summon monster II) in a protective position around the singer.


Round 1
Sabinus stands to point at the woman 'stagehand', the one who yelled out to raise the alarm, and use the slumber hex on her. He also shifts north to more firmly block the hallway. She manages to fight off the effects of his hex. Will save: 1d20 + 2 ⇒ (17) + 2 = 19

The Viscount wastes no time in beginnign the spell to summoning forth his Lemure, intending to bring it in a protective position near the singer. Will appear before your turn in Round 2.

Stagehand5: With a flourish of his hands and a word of power, a strong wind suddenly manifests inside the building, creating a line of powerful forces from the 'stagehand' by the door to the stage, toppling patrons, overturning tables, sending tableclothes and plates, dresses, capes, careening through the air to slam into the stage near Lucons wife Rebecca. The inside of the theater is instantly transformed into pandemonium, with patrons rushing forward and back, some trying to get in to see what's happening, others desparately trying to get out. The entire interior of Il Canzone is now difficult terrain to move for the next two rounds. Also moving through or against the Gust of Wind requires a DC15 Strength check or you cannot moving through/against it. Moving with it requires no check. Also ranged attacks in or through the gust take a -4 attack penalty.

Stagehand4, the woman, draws a vial of something dark and swirling, and tosses it at Caladius's feet. It explodes and releases a dense cloud which quickly fills up the west side of the room. Those on the outside of the fog can see that where the fog intersects the magic wind, it is quickly blown away. But the rest of the cloud remains intact. The would-be kidnappers seem concerned with creating mass confusion and chaos up to this point. Before the fog envelops her she smiles at Caladius, "Now you see me..."

Caladius looks down at his feet as the woman's vial shatters on the ground. He looks back up, scowls at her, "Hey! What do you think you're doing? These shoes were stupidly expensive, lady!" and rushes in on her. He easily overpowers her and the surprise on her face is evident he caught her so easily in the dense fog. She starts to struggle in earnest. Miss Chance due to concealment (high good, low bad): 1d100 ⇒ 98

Lucon starts to his feet as Rebecca is hit by the gust of wind, his fists curling and his eyes darting frantically about the room "Wh... What's happening! Are you okay?" he says, over his shoulder, leaving himself wide open before turning to the battle at hand, glaring at the stagehands and gritting his teeth. He'll stand his ground over his wife and ready an attack should any be foolish enough to get in range of his fists.

Stagehand2 moves south and grabs Caseleneica by one arm, she's fallen to the floor in fright at this point, and she mistakes the 'stagehand' for a would be rescuer, but the dark look on his face quickly convinces her otherwise.

"Caseleneica! Beware the stagehands! Mathalen. We will flank if possible. You will take total defense only." Enko flips over the heads and shoulders of any and all theatregoers in an effort to land next to Caseleneica. Strength Check DC15 to move through 50mph wind.: 1d20 ⇒ 20

Mathalen, directly in the path of the wind, just holds her ground an assumes a defensive posture like Enko advsised her. She tries to make her way south to help flank, but is unable to move against the wind. Strength Check DC15 to move through 50mph wind.: 1d20 + 1 ⇒ (2) + 1 = 3

Stagehand1 tries to fight his way to the east through the wind to reach his target. He's unable to make any progress however, and remains in place. Strength Check DC15 to move through 50mph wind.: 1d20 + 1 ⇒ (13) + 1 = 14

Stagehand3 moves north and manages to avoid Enko's attempt to trip him. He then quickly grabs Caseleneica's other arm, eyeballing the hallway which Sabinus now guards.

**MAP - Il Canzone**
Please post for Round 2! Update HP and stats if they're changed.


Magnificent bull-rushing train of justice and smack-downs | Init +1 Per +2 | AC 25/12/23 or AC 21/12/19| HP 45/45 | F +6/R + 2/ W +3| +3 bravery, +1 trait bonus vs. devils CMB +8 CMD 19 | Conditions: None
Attacks:
pick one-handed power attack w/shield +8 (1d6+9) | pick two-handed power attack +10 (1d6+13/x4) | pick one handed w/shield +10 (1d6+5/x4) or two handed +12 (1d6+7/x4) | bardiche +10 (1d10+13/19-20; reach, brace) |

"Nobody told me we were expecting trouble..." he murmurs, looking mournful for a moment. "Rebecca, are you hurt?" Lucon says, brow furrowing with worry before his eyes fix on a likely culprit and wading into the fray.

Round 2:
Lucon powers through the brunt of the wind (Strength: 1d20 + 4 ⇒ (12) + 4 = 16), pushing past the table and delivering a nose-ending punch to the unfortunate stagehand #1. A smile creeps onto his lips, but whether it's at Caladius' japes, his rescue from the drudgery of modern theatre, or the same joy he takes in a hard days work in his shop, noone can say.
1d20 + 6 ⇒ (12) + 6 = 18
1d3 + 6 ⇒ (3) + 6 = 9 (nonlethal)

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