
![]() |

As an FYI - it would help me if you note what type of weapon is used... such as '+1 cold iron falchion' or the like, just so I know everything for the purposes of DR, etc.
Electra, I am glad I guessed well!
FYI: Mephit is at 11hp taken, then...
Na'al takes a mighty swing against the mephit, connecting with the small earth creature. It collapses to the ground, but it is obviously still breathing, and you have noticed its prior wounds healing.
Now, 23hp taken!

![]() |

I don't know if this affects anything but it was a +1 heavy flail
Thank you. I did check your character sheet to verify it was magical, as it did matter.

![]() |

Lannior moves to his right and fires another arrow at the Earth Elemental.
Darkwood Composite Longbow + Inspire Courage + Point Blank Shot: 1d20 + 8 + 1 + 1 ⇒ (17) + 8 + 1 + 1 = 27
damage: 1d8 + 3 + 1 + 1 ⇒ (5) + 3 + 1 + 1 = 10
move to move, std - attack w/ pbs and precise shot.

![]() |

Continuing her bardic song, Fleur moves for a clear bow shot at the Earth Elemental.
Inspire Courage +1 to hit, damage & vs fear 2 of 17 rounds
using Point Blank
darkwood composite shortbow w/+1IC, +1 PB -4 into melee: 1d20 + 5 + 1 + 1 - 4 ⇒ (16) + 5 + 1 + 1 - 4 = 19 to hit (non-magical)
damage if hits w/+1 IC, +1 PB: 1d6 + 2 + 1 + 1 ⇒ (5) + 2 + 1 + 1 = 9

![]() |
Wasted too much time due to site. Pushing on.
Bath arrows strike true and the earth elemental crumbles into the ground as well, leaving a panting party.
Time is of the essence. route?

![]() |

Electra stashes her wands in their garter sheaths, showing some leg and then nods onward.
"Anyone wounded? If not lets continue with our job! Let us take the fiery path!"

![]() |

Indeed, the fire path much better than the cold. Lannior agrees with Electra.

![]() |
Magma bubbles to the surface throughout the area here and lava flows about in wide-ranging rivers across the burning fields. Some inactive tunnels do show signs of habitation, and the crackling sound of Ignan-speaking voices echoes against the obsidian formations.
Time Taken 2d10 + 10 ⇒ (7, 2) + 10 = 19 minutes.
Fire Path taken. Sorry for the hard push but the Site took 2 days from me and I have an urge to make up for it.
Consider all healing during the time taken to travel, take note of Buffs timings.

![]() |

Let's move carefully, no sense in ending up in a lava pool. Anyone see a clear path through. Lannior scans the area.
Perception: 1d20 + 9 ⇒ (2) + 9 = 11

![]() |

Looking around Electra smiles at Lannior.
"You are our guide Lannior!"
Perc: 1d20 + 11 ⇒ (15) + 11 = 26

![]() |
In the distance, Electra's sharp eyes spots two vaguely canine shapes that appear to be approaching you at a rather fast speed.
It's quite clear that they have spotted you and might consider all of you tasty meals.
Map Updated.
Slide 15
Na'al the Healer 1d20 + 2 ⇒ (11) + 2 = 13
Nitkiflink Stormfizz 1d20 + 6 ⇒ (18) + 6 = 24
Fleur Roseleaf 1d20 + 6 ⇒ (12) + 6 = 18
Lannior Llarm 1d20 + 5 ⇒ (18) + 5 = 23
Arboreal 1d20 + 2 ⇒ (15) + 2 = 17
Electra Firemind 1d20 + 8 ⇒ (19) + 8 = 27
Hellhounds 1d20 + 5 ⇒ (3) + 5 = 8
Round 1
Electra
Nit
Lannior
Fleur
Arboreal
Na'al
Hellhounds
Bold may Act.
No Party Buffs active.

![]() |

After last combat
clw wand: 1d8 + 1 ⇒ (6) + 1 = 7
Arboreal also zaps himself with his wand of mage armor
this combat
Once agian Arboreal begins a combat casting summon monster
we appear to be on slide 15. Is that red stuff actual lava and is it hot. Arboreal also trise to remeember what he knows about hellhounds
knowledge planes: 1d20 + 7 ⇒ (12) + 7 = 19

![]() |

Drawing her wand Electra shoots a magic mote toward the left enemy.
KnowPlanes: 1d20 + 14 ⇒ (1) + 14 = 15
MagicMissle: 1d4 + 1 ⇒ (4) + 1 = 5

![]() |

Drawing his spear Nit rushes in front of everyone, bracing it into the hard magma for the incoming hounds.
"They are closing in fast!"
Readied attack +1 Longspear; Inspire; PA: 1d20 + 6 + 1 - 1 ⇒ (5) + 6 + 1 - 1 = 11
Damage: 1d6 + 4 + 1 + 2 ⇒ (1) + 4 + 1 + 2 = 8

![]() |

Waiting until Fluer begins to sing, Lannior moves to get a clear shot and lets loose an arrow at the lead hound.
Darkwood Composite Longbow + Inspire Courage: 1d20 + 8 + 1 ⇒ (19) + 8 + 1 = 28
damage: 1d8 + 3 + 1 ⇒ (5) + 3 + 1 = 9

![]() |
Round 1
Electra
Nit
Lannior
Fleur
Arboreal Mage Armor
Na'al
Hellhound Red 16/30
HellHound Yellow 30/30
Bold may Act.
Bardic Inspire Courage: +1 to hit, damage and fear saves.
Yes. The ground is actual magma. Environmental Hazards in effect.
Between Arboreal and Electra, the creatures before you are Hellhounds.
Immune to Fire but weakness to cold, they have the abilty to breathe out fire and have a nasty bite.
The lead Hound takes a battering as Electra's magic and Lannior's magic and arrow hits it and it yelps in pain while trying to growl and intimidate its foes. Not a very good combination as Fleur's song picks up in tempo lending everyone the strength to fight harder.
Nit on the other hand seeing that the hounds would likely come running to the first, prepares for thie inevitable attacks.

![]() |
Round 2
Electra
Nit
Lannior
Fleur
Arboreal Mage Armor
Na'al
Hellhound Red 16/30
HellHound Yellow 1/30
Bold may Act.
Bardic Inspire Courage: +1 to hit, damage and fear saves.
Yes. The ground is actual magma. Environmental Hazards in effect.
Rolling for N'al 1d20 + 10 + 1 ⇒ (8) + 10 + 1 = 191d10 + 8 + 1 ⇒ (5) + 8 + 1 = 14
Slide 15
Rolling for Lannior Darkwood Composite Longbow: 1d20 + 8 + 1 ⇒ (13) + 8 + 1 = 221d8 + 3 + 1 ⇒ (6) + 3 + 1 = 10
Running over the Magma plumes with smoke trailing from gaping maws, the hounds leap over to attack with one getting a punishing blow from Na'al and the other Avoiding Nit's prepared Attacks.
Lannior without bating an eyelid, raises his bow and takes a shot, sending a quivering shaft into the shoulder of the Hound attacking Nit.

![]() |

Nit steps back and stabs his spear at the yellow Hellhound.
+1 Longspear; Inspire; PA: 1d20 + 6 + 1 - 1 ⇒ (3) + 6 + 1 - 1 = 9
Damage: 1d6 + 4 + 1 + 2 ⇒ (4) + 4 + 1 + 2 = 11
Though he has a hard time landing his spear as Nit is more apt at keeping watch where he is placing his feet.
Don't want to stop in lava....

![]() |

Using the wand to shoot at the same Hellhound again Electra fires another Magic Mote mm: 1d4 + 1 ⇒ (2) + 1 = 3

![]() |
The attack that was rolled, was that from round 1 or round 2?
Round 1 attack rolled.
Round 2 is yours to roll.Round 2
Electra
Nit
Lannior
Fleur
Arboreal Mage Armor
Na'al
Hellhound Red 16/30
Bold may Act.
Bardic Inspire Courage: +1 to hit, damage and fear saves.
Yes. The ground is actual magma. Environmental Hazards in effect.
Slide 15
Nit is unable to get a good hit in but Electra dispatches the canine with a single magical bolt of force!

![]() |

My intention was to cast mage armour straight after the first fight and summon monster first round as the mage armour spell lasts an hour when cast from a wand
Arboreal finishes his spell and an eagle appears net to the hell hound and attacks
bite: 1d20 + 3 + 1 ⇒ (6) + 3 + 1 = 10
claw 1: 1d20 + 3 + 1 ⇒ (9) + 3 + 1 = 13
claw 2: 1d20 + 3 + 1 ⇒ (8) + 3 + 1 = 12
bite damage: 1d4 + 2 + 1 ⇒ (1) + 2 + 1 = 4
claw 1 damage: 1d4 + 2 + 1 ⇒ (3) + 2 + 1 = 6
claw 2 damage: 1d4 + 2 + 1 ⇒ (2) + 2 + 1 = 5
Arboreal then moves up and fires an acid dart at his foe
acid dart vs touch into melee: 1d20 + 4 + 1 - 4 ⇒ (17) + 4 + 1 - 4 = 18
acid dart damage: 1d6 + 1 ⇒ (4) + 1 = 5

![]() |

Fleur maintains her bardic song as she fires an arrow at the yellow hellhound, unfortuanly it has soft from Arboreal .
Free: continue bard song 4 of 17
darkwood composite shortbow w/ +1 IC, +1 point blank, -4 cover: 1d20 + 5 + 1 + 1 ⇒ (5) + 5 + 1 + 1 = 12 to hit
damage if hits w/+1 IC, +1 on: 1d6 + 2 + 1 + 1 ⇒ (5) + 2 + 1 + 1 = 9

![]() |
Time taken 1d6 + 4 ⇒ (6) + 4 = 10
Arboreal summons forth a majestic eagle that attempts to harry the hound but perhaps the difference in the plane made a difference as it fails to land any hit. Fleur's shot is fouled by the appearance of the eagle as her shot goes wide but Na'al slams his flail down on its skull, silencing it.
Swiftly exiting the place, the party realises that the spell casted on them prior to entering the Asteriod is doing its work as the effects of being in such a place in barely noticeable.
A crashed vessel of shining metal stands in sharp contrast to the lurid reds and blacks of the igneous landscape. Scorch and claw marks ravage the hull, but a fiery propulsion system seems mostly intact and juts toward the stars at an angle.
A Gnome pathfinder agent in robes and flowers on his head for some obsure reason approaches you.
"Ahhh Nice to see some other pathfinders around here. We got here an interesting sight here you see. Despite the damage, the engines as fasr as I can tell is surprisingly intact but I'll need help in exploring how to restart this. If we can get it working, it might cause the asteroid to spin again, distributing the light more evenly and regulating the surface temperatures to a safer degree."
Stopping abruptly, he grins.
"I forget myself. I am Whims Josser."
Within, the failing electronic systems provide dim lighting, and a dying artificial gravity system raises the gravity to half that on Golarion (merely doubling jumping distances and range increments).
As he speaks, 8-foot-tall walking corpses still wear their damaged and unsealed pressure suits arise and as one looks at you. The bodies are burned beyond any recognition, while unholy flames dance in their empty eye sockets.
"Oh." Whims deadpans.
"Company"
Na'al the Healer 1d20 + 2 ⇒ (16) + 2 = 18
Nitkiflink Stormfizz 1d20 + 6 ⇒ (4) + 6 = 10
Fleur Roseleaf 1d20 + 6 ⇒ (1) + 6 = 7
Lannior Llarm 1d20 + 5 ⇒ (16) + 5 = 21
Arboreal 1d20 + 2 ⇒ (4) + 2 = 6
Electra Firemind 1d20 + 8 ⇒ (20) + 8 = 28
Skeletal Champions 1d20 + 5 ⇒ (1) + 5 = 6
Round 1
Electra
Lannior
Na'al
Nit
Fleur
Skeletal Champions x3
Arboreal.
Bold may act.
Slide 16
Knowledge (religion) to identify.
The gnome slides off to engage another larger group with bright swathes of flame.
"I'll deal with those if you'll handle these."

![]() |

No one is bold :-(
Electra takes a step back and casts disrupt undead at the middle sceleton
DU: 1d20 + 4 ⇒ (19) + 4 = 231d6 ⇒ 3

![]() |

Assuming I'm behind Na'al, can't move myself on my phone.
Lannior fires an arrow realizing it likely won't be that effective.
bow+pbs: 1d20 + 8 + 1 ⇒ (13) + 8 + 1 = 22
damage: 1d8 + 3 + 1 ⇒ (8) + 3 + 1 = 12

![]() |

"Mercy it looks like we have some woik to do"
Na'al steps up to blue and takes a swing with his heavy flail
flail: 1d20 + 10 ⇒ (8) + 10 = 18 damage: 1d10 + 8 ⇒ (8) + 8 = 16

![]() |
Round 1
Electra
Lannior
Na'al
Nit
Fleur
Skeletal Champions Red HP: 14/17
Skeletal Champions Green HP: 17/17
Skeletal Champions Blue HP:10/17
Arboreal.
Bold may act.
Slide 16
Knowledge (religion) to identify.
I knew I missed something.
Electra fires a ray of some sort and it cackles along the Body of the Middle one.
Lannior manages to fire an arrow which chips off a part of the suit but Na'al, distracted by the shot misses as he avoids it.

![]() |

k(religion): 1d20 + 6 ⇒ (19) + 6 = 25
Sharing what she knows or surmises about the skeleton, Fleur draws melee weapon and begins inspiring courage in her fellow pathfinders.
Bardic Inspire Courage +1 to hit, damage and fear saves. 5 or 17 rounds

![]() |

Nit shifts around beside Na'al and stabs at the blue skeleton.
+1 Longspear; Inspire; PA: 1d20 + 6 + 1 - 1 ⇒ (2) + 6 + 1 - 1 = 8
Damage: 1d6 + 4 + 1 + 2 ⇒ (2) + 4 + 1 + 2 = 9
The electronics board sends sparks out causing Nit to shield his eyes.

![]() |
Round 2
Electra
Lannior
Na'al
Nit
Fleur
Skeletal Champions Red HP: 14/17
Skeletal Champions Green HP: 17/17
Skeletal Champions Blue HP:10/17
Round 1
Arboreal.
Bold may act.
Slide 16
Bardic Inspire Courage +1 to hit, damage and fear saves.
Fleur sings the information of what she knows to her party members. About their resistance to damage to all but blunt weapons, immunity to cold and how much weight they have lost since their deaths.
Nit distracted by both Sparks and Song, misses.
In the distance, you can hear a cackle as a burst of heat eliminates a group of similar foes.
The creatures advanced towards their targets!
Blue vs Na'al 1d20 + 7 ⇒ (3) + 7 = 101d8 + 3 ⇒ (6) + 3 = 9
Red vs Fleur 1d20 + 7 ⇒ (17) + 7 = 241d8 + 3 ⇒ (5) + 3 = 8
Green Vs Electra 1d20 + 7 ⇒ (20) + 7 = 271d8 + 3 ⇒ (4) + 3 = 7
Green Vs Electra confirming? 1d20 + 7 ⇒ (18) + 7 = 251d8 + 3 ⇒ (3) + 3 = 6
Their blades raised and brought down in a violent slash as one.
Na'al's armor absorbs the blow while Fleur bleeds from a cut in her shoulder.
Electra on the other hand is left clutching a deep wound across her chest, the blood staining her clothes.

![]() |

Arboreal steps behind Electra and pulls out a cure light wounds wand and delivers healing to Electra clw wand: 1d8 + 1 ⇒ (8) + 1 = 9
"Keep it busy until the others can get here. And try not to over pitch the high notes a mere sword scratch is no excuse"

![]() |

Electra will take a five foot step back and cast invisibility on herself!

![]() |
Round 2
Electra 13 dmg
Lannior
Na'al
Nit
Fleur
Skeletal Champions Red HP: 14/17 AC: 21
Skeletal Champions Green HP: 17/17 AC: 21
Skeletal Champions Blue HP:10/17 AC: 21
Arboreal.
Bold may act.
Slide 16
Bardic Inspire Courage +1 to hit, damage and fear saves.
Electra steps back and disapears with a spoken word!
Arboreal whips out his wand and heals Fleur of her wounds, flesh knitting up swiftly as its magic goes to work.
Na'al is confused as to why his attacks seem to have no effect and he realises that his foe has being subtley blocking his flail and thus he has not hit it at all!

![]() |

Continuing her inspiring song, Fleur swings her club at the red space skeleton.
Bardic Inspire Courage +1 to hit, damage and fear saves. 6 or 17 rounds
club w/+1bard: 1d20 + 4 + 1 ⇒ (13) + 4 + 1 = 18 to hit
damage if hits w/+1 bard: 1d6 + 2 + 1 ⇒ (3) + 2 + 1 = 6

![]() |

Nit gets frustrated that he isn't able to land a single blow. He deccides to try a different approach and moves into a flanking position with Na'al
+1 Longspear; Inspire; PA: 1d20 + 6 + 1 - 1 + 2 ⇒ (8) + 6 + 1 - 1 + 2 = 16
Damage: 1d6 + 4 + 1 + 2 ⇒ (5) + 4 + 1 + 2 = 12

![]() |
Round 3
Electra 13 dmg
Lannior
Na'al 10 dmg
Nit
Fleur 9 dmg
Skeletal Champions Red HP: 14/17 AC: 21
Skeletal Champions Green HP: 17/17 AC: 21
Skeletal Champions Blue HP:10/17 AC: 21
Round 2
Arboreal Mage Armor 8 dmg
Bold may act.
Slide 16
Bardic Inspire Courage +1 to hit, damage and fear saves.
Fleur and Nit both hit hard but the skeletons take advantage of their bony exterior to ward off the blows!
Lannior attempts to take a shot!
Shoot, PBS, Inspire Darkwood Composite Longbow: 1d20 + 8 + 2 ⇒ (16) + 8 + 2 = 261d8 + 2 ⇒ (3) + 2 = 5
Unfortunately his arrow does nothing except to bounce of his target's head.
One takes a swing at Na'ah!
Blue Attack 1d20 + 7 ⇒ (17) + 7 = 241d8 + 3 ⇒ (7) + 3 = 10
This time its blades scores across Na'al's chest.
Fleur's opponents simply swings without looking.
Red Attack 1d20 + 7 ⇒ (11) + 7 = 181d8 + 3 ⇒ (6) + 3 = 9
Its blade comes away streaked with moist red...........
Seeing no other target then Arboreal, the final one steps in as well swinging its blade as it does so.
Attack 1d20 + 7 ⇒ (12) + 7 = 191d8 + 3 ⇒ (5) + 3 = 8
The blade slams into the Elf's side......

![]() |

@gm - I think I should have done 3 more damage last attack d8 +3+2... thanks for botting me
Lannior takes aim at the skeleton nearest Fleur.
bow+pbs+ic: 1d20 + 8 + 1 + 1 ⇒ (17) + 8 + 1 + 1 = 27
damage: 1d8 + 3 + 1 + 1 ⇒ (3) + 3 + 1 + 1 = 8

![]() |

"Thanks little one, now we'll show them we really mean business"
flail: 1d20 + 10 + 2 + 1 ⇒ (4) + 10 + 2 + 1 = 17 damage: 1d10 + 1 + 1 ⇒ (9) + 1 + 1 = 11
Na'al wonders what he has done to annoy the gods. Maybe its dis freaking asteroid that we're on.

![]() |

Arboreal calls forth another charge of his wand but this time tries to hit the skeleton with it
melee touch atack: 1d20 + 3 ⇒ (4) + 3 = 7
clw wand: 1d8 + 1 ⇒ (6) + 1 = 7
will dc 11 for half
"Geraniums!" he calls out in exasperation

![]() |

Seeing that Arboreal's wand might be a bit effective against the skeletal champions Nit draws his own from his sheath and steps in to the skeleton.
Wand of CLW Melee Tch; Inspire: 1d20 + 6 + 1 + 2 ⇒ (6) + 6 + 1 + 2 = 15
Damage: 1d8 + 1 ⇒ (8) + 1 = 9

![]() |

Cringing from the sword slash, Fleur maintains her singing and swings her club again at the red shirt skeleton, but her wound ruins her aim.
Bardic Inspire Courage +1 to hit, damage and fear saves. 7 or 17 rounds
club w/+1bard: 1d20 + 4 + 1 ⇒ (1) + 4 + 1 = 6 to hit
Dice=damage if hits w/+1 bard] 1d6 + 2 + 1 [/dice]

![]() |
Round 3
Electra 13 dmg
Lannior
Na'al 10 dmg
Nit
Fleur 9 dmg
Skeletal Champions Red HP: 11/17 AC: 21
Skeletal Champions Green HP: 14/17 AC: 21
Skeletal Champions Blue HP:6/17 AC: 21
Round 3
Arboreal Mage Armor 8 dmg
Bold may act.
Slide 16
Bardic Inspire Courage +1 to hit, damage and fear saves.
Man those rolls are pretty tough.
Will Saves VS DC 11
1d20 + 3 ⇒ (15) + 3 = 18
1d20 + 3 ⇒ (9) + 3 = 12
Arboreal pushes his wand towards his foe but his foe resists!!
Lannior slams an arrow through a joint causing it to crack!
Na'al with urgency drving his swings now fails to connect and his foe looks as if it was grinning but with no skin on its skull, it's hard to tell.
Nit taking a leaf from Arboreal, considering his treetop orgin thus ironic, does the same thing but though it resists, visible cracks can now be seen on this one.

![]() |

Moving to a safe spot Electra fires another magic mote at the skeleton that attacked her, using her wand, loosing her invisibility.
MM: 1d4 + 1 ⇒ (3) + 1 = 4