Corsario's Murder's Mark

Game Master Corsario

Day 2 - Just before dawn
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Maps
Ilsurian
Umbra Carnival
Umbra Carnival Description
Thieves' Guild Map


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Corsario wrote:
Pavo "Fish" Krupt wrote:
It would probably have to be Lidia Chegarie, assuming she's a medium humanoid. I can't find much information about her other than "the popular swordmaster Lidia Chegarre;" an exert regarding Islur's Arena. If she turns out to be a gnome or something, I'll probably just settle on the next closest thing, a female warrior of some kind. Pretty is pretty and all, but he would want to be with someone who can hold her own, not someone he'll have to take care of. Someone he can trade battle stories with.

My issue with Lidia is that I want Fish to be interested in a Varisian from the Umbra Carnival, so when the time comes he will want to help the carnival.

So, what about this: he has fallen for the Umbra Carnival's fighting champion, the one he has defeated twice and lost to once.
And more, if you want, you can flesh out that NPC.
Who is she? How does she looks like? What is her fight style?
You can be as detailed or as general as you want, and I will fill out the rest.
No need for crunch, only the fleshing out is needed.
Sounds good?

That works.


Character is almost complete.

Just have to pick up some feats and then flesh out his familiar.


Roonfizzle Garnackle wrote:

Like Djack, I'm comfortable building towards the end, and filling in a gap. As I see it we have a Fighter (Switchhitter, mainly Melee), a Bard (Whip/Finesse weapons), a Knife Master Rogue, a Sorcerer and maybe an Alchemist depending on which table Aliana goes to. Two PC's in contention, with largest gap into Divine, and some in Skilled (Magic Traps? Alexite does not appear to have trapfinding, or disable device, Knife Master loses Trapfinding for Magic Traps).

I am happy to take the archaeologist or detective archetypes for the long game (should it happen). Fluff-wise, archaeologist works for the character so long as there are Azlanti ruins in the vicinity. Crunch-wise, the party loses bardic performance. The detective archetype gives up inspire courage for careful teamwork which bestows bonuses to allies for trapfinding and saves against traps, but not for attacks or damage. It also confers a trapfinding ability, but only for magical traps, not mundane traps, at 2nd level. These are the only bard archetypes that I have found that grant the rogue's trapfinding feature. I don't know that in this particular game, it would be worth the trade off.

Liberty's Edge

Probably it won't


Thank you for your detailed responses! It gives a lot more depth, and more of an idea of what you are looking for, while I mostly expected the no portions of the response, the WHY was enlightening.

I will look at Nature and Wood again, but my first glance yesterday, neither peeked my interest. That said, I had a particular concept in mind, and that may have flavored things a bit.

Djack? If you went cleric and I went Oracle, would you be more interested in the Caster, or the Martial end of things? Or did I drive you back to the drawing board?

Alexite, I THINK, mundane traps is something that anyone can do, it's magic traps that's restricted.


I'm leaning towards an archer (ranged, not melee... Dex based) of some sort.

  • Cleric of Erastil, seems so blah but grants bow proficiency
  • Cleric of Desna, love liberation and travel domains... crossbow, ranger later
  • Ranger, urban, trapfinding, divine later
  • Rogue, trapfinding, shortbow, sneak, synergize with knife master for flanking
  • Paladin, divine hunter, divine later

Comments besides "hey dude, you're all over the place!" welcome!


Djack wrote:
Comments besides "hey dude, you're all over the place!" welcome!

Good to see someone else is going with trapfinding. It's just not Alexite's thing.


Leaning towards Cleric of Desna, Urban Ranger dip 2 levels (seems natural enough) if we continue.


You know, we don't necessarily *need* trapfinding. There's always just cleverness to get us through any traps (usually by finding ways to set them off without harming anyone).


"Hey, is Bob still dead? Yeah? Okay, get his body. I think I've found a trap."

Clever like that, right? =D Who says XP stops when you die?


Lol. Love it.

I've been in trap heavy campaigns where not a single character had trap finding or disable device. Going through dungeons becomes very slow and methodical, and unless a trap is heavy on area of effect damage, you can't get through relatively unscathed.

One of my favorite traps was a bridge over a pool of liquid, and there were a ton of magical items at the bottom of the pool. Turns out that once enough weight is out on the bridge, the whole thing drops into the pool. The pool of acid.

Luckily, earlier in the campaign we got ahold of a glass steel spell (gives a piece of glass the hardness of steel), and we used it on a glass quarterstaff we had commissioned. So now, we used the glass quarterstaff to reach into the acid pool and pull out some of the magic items. Then we used it - combined with some clever uses of rope - to keep the bridge from falling down so we could cross (one at a time).

Liberty's Edge

Djack wrote:
Leaning towards Cleric of Desna, Urban Ranger dip 2 levels (seems natural enough) if we continue.

If a Cleric of Desna, you will need to be a Varisian, and REALLY despised at Ilsurian.

Love it!
What trait are you thinking on?
What other rough ideas do you have about your character?

Liberty's Edge

Roonfizzle Garnackle wrote:

I will look at Nature and Wood again, but my first glance yesterday, neither peeked my interest. That said, I had a particular concept in mind, and that may have flavored things a bit.

Alexite, I THINK, mundane traps is something that anyone can do, it's magic traps that's restricted.

What is the concept you had in mind?

About traps: there are some traps, but they are the "fun" kind ("look, Bob fell in the cesspool" kind) instead of the fatal kind ("Is that Bob?"). So don't worry if you don't have a dedicated trap guy.


Corsario, I believe my character is done. Care to take a look for approval? In this profile.

Liberty's Edge

Constable Huntington wrote:
Corsario, I believe my character is done. Care to take a look for approval? In this profile.

At first sight looks like a great character, very into his role.

I had thought in "giving" the manacles in the trait, and I am very glad you brought them by yourself. The signal whistle is a nice touch too.
The armor is too oriental, we need to check that.
What about the Thrush? What is his name? What is his disposition?
Is the bad cop of the team to your good cop? The other way around? Is he the "town gossip"? The "eye in the sky" of the police force? Does he curse a lot?


Corsario wrote:
Constable Huntington wrote:
Corsario, I believe my character is done. Care to take a look for approval? In this profile.

At first sight looks like a great character, very into his role.

I had thought in "giving" the manacles in the trait, and I am very glad you brought them by yourself. The signal whistle is a nice touch too.
The armor is too oriental, we need to check that.
What about the Thrush? What is his name? What is his disposition?
Is the bad cop of the team to your good cop? The other way around? Is he the "town gossip"? The "eye in the sky" of the police force? Does he curse a lot?

Excellent questions. I knew I still had to flush out the thrush; all I had gotten to so far was that I wanted him to have a small inconspicuous bird; haven't flushed out the personality of it yet. The reason I wanted something so small is because it bothers me, personally, to see uniformed officers with any sort of animal other than a dog. In fact, there's even a scifi book series that I couldn't even finish the first book because the main character has this large cat hanging on her shoulder - even while in uniform and as an officer of the fleet - and it bugged me so much I had to walk away from it.

As for the armor; I wanted him to have something that spoke "uniform" while still giving some sort of protection. I'm also ok with no armor AC if it still means he can have a uniform.

I'll get to the rest later; at work and I can only spend a bit of time on my phone at a time.


Corsario wrote:
Djack wrote:
Leaning towards Cleric of Desna, Urban Ranger dip 2 levels (seems natural enough) if we continue.

If a Cleric of Desna, you will need to be a Varisian, and REALLY despised at Ilsurian.

Love it!
What trait are you thinking on?
What other rough ideas do you have about your character?

If you're gonna tease me like that, do I at least get to be a Half-Orc? Now that's a "rough" idea!

On the fringe of society. Was thinking enough trust so he's not killed on sight. Maybe that Merchant Translator trait. His utility to commerce and nocturnal guard duty afford him tolerance.

Liberty's Edge

That could work...
Now the question is why would anyone involve him in the module/investigation?


The idea I have been working on was contingent on Wrecker, so I’ve dropped back, and tried to come at it from a different perspective.

I’ve thus far made a framework for a Nature, a Life and a Heavens Oracle, each with slight changes to stats/skills/traits. I dropped Lore from my consideration because we have a bard, and I don’t want to step on Alexite’s toes. I haven’t worked up any real depth to fluff, as it might change drastically depending on which Mystery is my final decision.

I did look at some Archetypes, and while I expect to not have one, I’m willing to take Seeker (Gives Trapfinding!) if Djack would like, (If you wanted Paladin say). As for … Creative trapfinding ideas … Corsario wants HERO’s. Not Hobo’s. Another Archetype I liked the look of (And have about a 2% chance of it being approved) is that of Spirit Guide (It has a minor overlay of Shaman’s Wandering Spirit, effectively allowing a splash of another mystery, changeable daily). What I liked about it MOST, was the fact that it does allow for a second mystery, even in a significantly reduced fashion.

I have not picked up a new 1st level spell to replace the two that did not pass muster.

Spells Known:
0 Det Magic
0 Purify Food and Drink
0 Create Water
0 Light
1 CLW
1 ???

Basic Skills: Diplomacy, Heal, Sense Motive, Spellcraft

Basic framework, first choice:
Heavens, Lame, Awesome Display (No actual effect until 2nd level). Cha 17+2, Traits: River Merchant Translator, Irrepressible (You can use your Charisma modifier in place of your Wisdom modifier when attempting Will saving throws against charm and compulsion effects.) Perception, Linguistics, Knowledge Geography.

2nd Choice: Life, Lame, Channel. Cha 16+2, Traits River Merchant Translator, and either Devoted Healer (Whenever you take 20 on a Heal check to treat deadly wounds, you restore an additional 1d4 hit points to those you aid. ) or a Beneficent Touch? Faction? Trait (I’ve never played PFS, so unsure how that works) (Once per day, when you cast a spell or use a class ability that heals hit point damage, reroll any 1s that appear on the dice and take the new roll (even if it is another 1).) Knowledge Nature, Geography, Linguistics

3rd Choice: Nature, Lame. Bonded Mount Cha 16+2, Traits Ashwood Lumberjack and either Irrepressible (You can use your Charisma modifier in place of your Wisdom modifier when attempting Will saving throws against charm and compulsion effects.) or Thoroughbred (If you gain a horse as an animal companion or mount as one of your class abilities, its base speed increases by 5 feet and it gains a bonus trick that does not count against the normal limit of tricks known by the animal.) Profession (Lumberjack), Climb, Knowledge Nature OR Ride.


Corsario wrote:

That could work...

Now the question is why would anyone involve him in the module/investigation?

Based on the River Merchant Translator campaign trait, his mother works with the carnival as cook.

  • Perhaps his mother is threatened, is in danger or was hurt, which draws him in
  • His cross linguistic/cultural prowess can help calm a situation
  • He would offer healing too those injured carnival or local
  • He's a loner, trusted by business clients and making a living. Any constable worth her... would correctly ascertain he's not disrupting his own livelihood. With no connections, he doesn't fit the profile of the perpetrators. The devil you know... Besides, easier to keep an eye on him that way
  • Because he's protecting his interest, he doesn't come off as wanting to help for any kind of reward or profit. Free help

Hooks:

  • Could be the rogue's or fighter's regular healer
  • Acts as courier (Desna, travel domain) for anyone bard, etc...
  • Ranges collecting rarer herbs, plants for the herbalists
  • Synergy with oracle nature/wood
  • Divination, Abjuration or crowd control for constable during investigations


Corsario wrote:
Constable Huntington wrote:
Corsario, I believe my character is done. Care to take a look for approval? In this profile.

At first sight looks like a great character, very into his role.

I had thought in "giving" the manacles in the trait, and I am very glad you brought them by yourself. The signal whistle is a nice touch too.
The armor is too oriental, we need to check that.
What about the Thrush? What is his name? What is his disposition?
Is the bad cop of the team to your good cop? The other way around? Is he the "town gossip"? The "eye in the sky" of the police force? Does he curse a lot?

So my character is definitely a good cop, and doesn't like bad cop routines - but is willing to threaten with legal action in order to get someone to cooperate if he absolutely must.

His familiar (a thrush, which is a common small bird like a robin, for those that don't know) isn't something he flaunts. He tries to keep it a bit secret, with the bird telling him gossip it hears and things it sees around town. Don't think Iago. Think a little small bird whispering in your ear.

For his normal day to day operations, the bird would be flying about or pecking at the ground, looking inconspicuous (who pays attention to a small bird?). Then when the two of them are out of sight, they'll converse about what's been seen or heard. If people know about the bird, they'll keep an eye out for it and won't say things they would normally say in from of the police. So he uses it more as a spy than anything else.

I need to think on the birds own personality, and would be glad if anyone wanted to give their own input on the personality or even a name.

Liberty's Edge

Roonfizzle Garnackle wrote:

Basic framework, first choice:

Heavens, Lame, Awesome Display (No actual effect until 2nd level). Cha 17+2, Traits: River Merchant Translator, Irrepressible (You can use your Charisma modifier in place of your Wisdom modifier when attempting Will saving throws against charm and compulsion effects.) Perception, Linguistics, Knowledge Geography.

Sounds nice... sounds Desnan... I'll say go for it.

Liberty's Edge

Djack wrote:
  • Perhaps his mother is threatened, is in danger or was hurt, which draws him in
  • His cross linguistic/cultural prowess can help calm a situation
  • He would offer healing too those injured carnival or local
  • He's a loner, trusted by business clients and making a living. Any constable worth her... would correctly ascertain he's not disrupting his own livelihood. With no connections, he doesn't fit the profile of the perpetrators. The devil you know... Besides, easier to keep an eye on him that way
  • Because he's protecting his interest, he doesn't come off as wanting to help for any kind of reward or profit. Free help

Hooks:
  • Could be the rogue's or fighter's regular healer
  • Acts as courier (Desna, travel domain) for anyone bard, etc...
  • Ranges collecting rarer herbs, plants for the herbalists
  • Synergy with oracle nature/wood
  • Divination, Abjuration or crowd control for constable during investigations

I was thinking in something like that. You are despised by everyone, EXCEPT Arhaneem Braeton, one of Ilsurian's wealthiest citizens and merchants, which is your boss / protector / father figure.

It is good to be the boss darling.

Liberty's Edge

bookrat wrote:

His familiar (a thrush, which is a common small bird like a robin, for those that don't know) isn't something he flaunts. He tries to keep it a bit secret, with the bird telling him gossip it hears and things it sees around town. Don't think Iago. Think a little small bird whispering in your ear.

For his normal day to day operations, the bird would be flying about or pecking at the ground, looking inconspicuous (who pays attention to a small bird?). Then when the two of them are out of sight, they'll converse about what's been seen or heard. If people know about the bird, they'll keep an eye out for it and won't say things they would normally say in from of the police. So he uses it more as a spy than anything else.
I need to think on the birds own personality, and would be glad if anyone wanted to give their own input on the personality or even a name.

I love it! Sounds good. The bird is really a "secret agent".

Want to make it "dramatic"?
Your character thinks the bird is his dead wife, helping and protecting him.


Corsario wrote:
Djack wrote:
  • Perhaps his mother is threatened, is in danger or was hurt, which draws him in
  • His cross linguistic/cultural prowess can help calm a situation
  • He would offer healing too those injured carnival or local
  • He's a loner, trusted by business clients and making a living. Any constable worth her... would correctly ascertain he's not disrupting his own livelihood. With no connections, he doesn't fit the profile of the perpetrators. The devil you know... Besides, easier to keep an eye on him that way
  • Because he's protecting his interest, he doesn't come off as wanting to help for any kind of reward or profit. Free help

Hooks:
  • Could be the rogue's or fighter's regular healer
  • Acts as courier (Desna, travel domain) for anyone bard, etc...
  • Ranges collecting rarer herbs, plants for the herbalists
  • Synergy with oracle nature/wood
  • Divination, Abjuration or crowd control for constable during investigations

I was thinking in something like that. You are despised by everyone, EXCEPT Arhaneem Braeton, one of Ilsurian's wealthiest citizens and merchants, which is your boss / protector / father figure.

It is good to be the boss darling.

But, it didn't come all of a sudden. Would like the following Alternate Racial Traits...

City-Raised Half-orcs with this trait know little of their orc ancestry and were raised among humans and other half-orcs in a large city. City-raised half-orcs are proficient with whips and longswords, and receive a +2 racial bonus on Knowledge (local) checks. This racial trait replaces weapon familiarity.

Making him civilized-ish.

Scavenger Some half-orcs eke out a leaving picking over the garbage heaps of society, and must learn to separate rare finds from the inevitable dross. Half-orcs with this racial trait receive a +2 racial bonus on Appraise checks and on Perception checks to find hidden objects (including traps and secret doors), determine whether food is spoiled, or identify a potion by taste. This racial trait replaces the intimidating trait.

Life was hard.

Toothy Some half-orcs' tusks are large and sharp, granting a bite attack. This is a primary natural attack that deals 1d4 points of piercing damage. This racial trait replaces orc ferocity.

You can take the boy out of the wild, but you can't take the wild out of the boy.


Corsario wrote:
Djack wrote:
  • Perhaps his mother is threatened, is in danger or was hurt, which draws him in
  • His cross linguistic/cultural prowess can help calm a situation
  • He would offer healing too those injured carnival or local
  • He's a loner, trusted by business clients and making a living. Any constable worth her... would correctly ascertain he's not disrupting his own livelihood. With no connections, he doesn't fit the profile of the perpetrators. The devil you know... Besides, easier to keep an eye on him that way
  • Because he's protecting his interest, he doesn't come off as wanting to help for any kind of reward or profit. Free help

Hooks:
  • Could be the rogue's or fighter's regular healer
  • Acts as courier (Desna, travel domain) for anyone bard, etc...
  • Ranges collecting rarer herbs, plants for the herbalists
  • Synergy with oracle nature/wood
  • Divination, Abjuration or crowd control for constable during investigations

I was thinking in something like that. You are despised by everyone, EXCEPT Arhaneem Braeton, one of Ilsurian's wealthiest citizens and merchants, which is your boss / protector / father figure.

It is good to be the boss darling.

As a note, he wouldn't be despised by my character. They wouldn't be friends, but my character also wouldn't hate him for his race. Caveat: unless Djack is also a criminal or scoundrel of some sort; then my character wild be very cautious of him (but still wouldn't hate or despise him).

Another caveat: they could be friends if we wanted to make it so.


Corsario wrote:
bookrat wrote:

His familiar (a thrush, which is a common small bird like a robin, for those that don't know) isn't something he flaunts. He tries to keep it a bit secret, with the bird telling him gossip it hears and things it sees around town. Don't think Iago. Think a little small bird whispering in your ear.

For his normal day to day operations, the bird would be flying about or pecking at the ground, looking inconspicuous (who pays attention to a small bird?). Then when the two of them are out of sight, they'll converse about what's been seen or heard. If people know about the bird, they'll keep an eye out for it and won't say things they would normally say in from of the police. So he uses it more as a spy than anything else.
I need to think on the birds own personality, and would be glad if anyone wanted to give their own input on the personality or even a name.

I love it! Sounds good. The bird is really a "secret agent".

Want to make it "dramatic"?
Your character thinks the bird is his dead wife, helping and protecting him.

Yes! Secret agent is a perfect description!

I had thought about him believing it was his wife, but I'm not sure I want the delusional character for this campaign. Also, with him thinking it was his wife (or even if it really was!) it would go against the back story of him joining the Sheriff's dept *because* his wife was killed in an unsolved murder. I like that aspect more, and to me makes it a bit more dark. The whole "I think my familiar is really my dead wife" is more of a comedy trope than a serious murder mystery/noir trope.


2 people marked this as a favorite.

Crush:

Pavo spent several years practicing in the arena. She caught his attention the first time he saw her. She was graceful, fighting in a way to utilize her speed and quickness. She obvious knew to play to her strengths. She had more sense than most he fought. She didn’t fight but others’ rules, she battled her way. He watched her many times without even realizing it. So when it was time for them to square off for the Carnival, he knew what to expect. He had studied her; her routine, where she went after her feints, how she tried to attack. He drew her in, knowing that when she feinted high she would really be attacking low. He used it to his advantage. Being a performer, he drew the competition out and played it up for the crowd. This only seemed to drive her effort harder. He finally won, the crowd cheered, and she was impressed. So much so that she turned the tables the following year.

It was late during one practice. He had been tired from drinking the night before and a little hung over. He slipped towards the end of a long sparring round and his opponent snuck in a lucky blow taking him off his feet. He landed flat on his back. When he eventually sat up, he noticed her sneaking out of the stands. He wondered how long she had been watching.

When they met again in the arena, she clearly had been doing her homework. She seemed to know where he was going before he did. She led him to where she wanted him and he didn’t even know it. When she defeated him, he was angry and embarrassed at first. Then he got over himself and his pride and realized he was impressed. He also swore to himself to improve and not make the same mistake again. He trained even harder the following year; stopped practicing at the arena and began training regiments out on the boats while the fishing lines and net were out. It helped with his balance as well. Not wanting to risk falling overboard in heavy armor, he trained in lighter armor. He was much more agile and worked on his balance and maneuverability. He did not want to lose at the Carnival for two straight years to the same person.

When the third match ended, he was standing victorious. He was also smitten. Over the next few months, he came to realize that this woman had been all he had really thought about, all he focused on for the last few years. She had become one of the most important people in his life, his drive, almost, and they’d never really even spoken. He vowed to himself that win or lose next time, he was going to buy her a drink, and for the first time that he could remember, he looked forward to seeing somebody.


So my basic character development plan is:

He starts off as someone jaded against large governments and militarized - especially the ones who are more oppressing like cheliax, but he believes even "good" large governments and military arenoppressing if only because they focus on the whole and miss little things.

While he himself is very disciplined (aka lawful), he believes in Individual freedom just as much as keeping the peace and sacrificing for the greater good. I made him LG vs NG because of his own strong deviation to law and order for himself, even while he believes that others are free to choose their own path - so long as they do it peacefully and respect the law.

He's also diligent in his duties *because* someone else wasn't diligent in solving the murder of his wife, Cheyenne. He wants to help people find peace in concluding the story of their sorrows, as well as protect the peace. He's not content to just find someone to take the blame - he wants to find the person who actually did it (unlike some of his compatriots in the sheriff's dept).

Due to the murder and due to his lack of faith in others to do right, he has become suspicious of many, but he doesn't let his thoughts known, which has led to people liking him even if he doesn't like them as much. To this day, he still hasn't gotten over his wife. I plan on making him grow in this area - to become more open and more accepting of others - to open himself up to friendship and perhaps even love if it fits right.

However, this is my plan for his own side story, and as a player I would like to keep the main focus on the actual storyline. As it stands, he is well respected by the community - both Ilsurian and the Varisians. But that doesn't mean that any given PC will like him from the start. I am hoping to work with any other player to hep grow and foster friendships between them as the adventure progresses (and even into the campaign!).

I have no real plan on how any of this shall be accomplished, but this is how I hope my character will develop over time.

Liberty's Edge

Djack wrote:

But, it didn't come all of a sudden. Would like the following Alternate Racial Traits...

City-Raised Half-orcs with this trait know little of their orc ancestry and were raised among humans and other half-orcs in a large city. City-raised half-orcs are proficient with whips and longswords, and receive a +2 racial bonus on Knowledge (local) checks. This racial trait replaces weapon familiarity.
Making him civilized-ish.
Scavenger Some half-orcs eke out a leaving picking over the garbage heaps of society, and must learn to separate rare finds from the inevitable dross. Half-orcs with this racial trait receive a +2 racial bonus on Appraise checks and on Perception checks to find hidden objects (including traps and secret doors), determine whether food is spoiled, or...

Sounds good.

The Alternate racial traits are ok.
And yes, with hard work and perseverance managed to win Arhaneem Braeton trust and protection, becoming one of his most trusted workers.

Liberty's Edge

bookrat wrote:
I had thought about him believing it was his wife, but I'm not sure I want the delusional character for this campaign. Also, with him thinking it was his wife (or even if it really was!) it would go against the back story of him joining the Sheriff's dept *because* his wife was killed in an unsolved murder. I like that aspect more, and to me makes it a bit more dark. The whole "I think my familiar is really my dead wife" is more of a comedy trope than a serious murder mystery/noir trope.

I had thought on that as a mystery.

Is she really his wife?
Is it another thing?
The thrush talks to him, and help him, but he isn't sure if it is his dead wife or not.
But it is your call, if you prefer not to go that direction, I have another idea, and help with the "what do I do with my familiar..." issues.
He doesn't have "one" familiar. All of the birds help him. All of the birds in Ilsurian are "his familiar".
So it's not like there is one specific bird linked to him. All birds do, some time or other.
Rule wise is like he only has one, but story wise is all of them.
Like that?


Corsario wrote:
bookrat wrote:
I had thought about him believing it was his wife, but I'm not sure I want the delusional character for this campaign. Also, with him thinking it was his wife (or even if it really was!) it would go against the back story of him joining the Sheriff's dept *because* his wife was killed in an unsolved murder. I like that aspect more, and to me makes it a bit more dark. The whole "I think my familiar is really my dead wife" is more of a comedy trope than a serious murder mystery/noir trope.

I had thought on that as a mystery.

Is she really his wife?
Is it another thing?
The thrush talks to him, and help him, but he isn't sure if it is his dead wife or not.
But it is your call, if you prefer not to go that direction, I have another idea, and help with the "what do I do with my familiar..." issues.
He doesn't have "one" familiar. All of the birds help him. All of the birds in Ilsurian are "his familiar".
So it's not like there is one specific bird linked to him. All birds do, some time or other.
Rule wise is like he only has one, but story wise is all of them.
Like that?

I love the idea of "all the little birdies help him out" and was actually thinking of asking about that in the event that he makes it to level 7, when his familiar gains the ability to speak with animals of its own kind.

So it would basically be, mechanics-wise, that he only has one bird helping him out at any given time, but from an outsider's point of view the bird keeps changing.

Even with that, I've grown on the idea of small birds, like thrushes and jays and finches, rather than the larger birds of prey.

Liberty's Edge

Exactly, little spies.

Liberty's Edge

In case you don't know Rennaivx character, Aliana Merali, will play in the "Novices" game, so we have our 6 players here, and Cultellis don't have a sister anymore.


bookrat wrote:

I love the idea of "all the little birdies help him out" and was actually thinking of asking about that in the event that he makes it to level 7, when his familiar gains the ability to speak with animals of its own kind.

So it would basically be, mechanics-wise, that he only has one bird helping him out at any given time, but from an outsider's point of view the bird keeps changing.

Even with that, I've grown on the idea of small birds, like thrushes and jays and finches, rather than the larger birds of prey.

Make sure to ask them for help picking up all of the lentils so I can call you Cinderella

Djack wrote:
City-Raised Half-orcs with this trait know little of their orc ancestry and were raised among humans and other half-orcs in a large city. City-raised half-orcs are proficient with whips and longswords, and receive a +2 racial bonus on Knowledge (local) checks. This racial trait replaces weapon familiarity.

Another whip wielder? It'll be like dueling banjos, but with more mach one!


I thought of that... And I really have no idea why city raised would confer whip proficiency. I took it for longsword.

It actually doesn't fit the motif/character much, and is mechanically useless as he's not a melee character nor a tripper.

DM - How about this?

Fey Thoughts (1 RP): Select two of the following skills: Acrobatics, Bluff, Climb, Diplomacy, Disguise, Escape Artist, Fly, Knowledge (nature), Perception, Perform, Sense Motive, Sleight of Hand, Stealth, Swim, or Use Magic Device. The selected skills are always class skills for the character. This trait replaces racial weapon familiarity.

Thinking - Acrobatics & Knowledge (nature). Representing freedom, activity, mobility and... nature, the wild.


Out for the day, RL gaming, Sigil I think. Thinking cap is on!

Liberty's Edge

Djack wrote:

DM - How about this?

Fey Thoughts (1 RP)

I liked City Raised better


Corsario wrote:
Djack wrote:

DM - How about this?

Fey Thoughts (1 RP)
I liked City Raised better

I like the flavor of City Raised, it's just all but useless mechanically.

Can we at least swap longsword for rapier or short sword so it's finessible if ever takes Weapon Finesse?


So what's the party composition?

Liberty's Edge

Djack: When that time comes, we can.
For now don't worry about it.
The rest: I am checking details, let me see.


Djack here. Will be re-using Orne alias, maybe with a different avatar.

Re doing profile as currently he's a Barbarian!


I feel like I still need to do something for my character, but I can't think of what it is I need to do.


bookrat wrote:
I feel like I still need to do something for my character, but I can't think of what it is I need to do.

Change silken armor?


Pavo "Fish" Krupt wrote:
bookrat wrote:
I feel like I still need to do something for my character, but I can't think of what it is I need to do.
Change silken armor?

Hmm.. Never did get a final decision on that. There are only two armors that do not give an arcane spell failure chance: silken ceremonial armor and armored kilt. I wanted a uniform that protected him, and ceremonial armor just screams "protective uniform." Plus the armored kilt is just meh. Plus, it's more expensive than the kilt.

I can make a few arguments for why t should be allowed:

1) It's easy to reflavor as non-eastern
2) even with that, he's from Magnimar which is a huge trading port city
3) Ilsurian is also a port city and would have trade.
4) it's from one of the books that's allowed for this campaign.

Edit: there's also the Haramaki, but that definitely feels too oriental.


Apply middle age modifiers? Or is your age more flavor than anything. I'm just guessing since you eluded to forgetting to do something.


Nickadeamous wrote:
Apply middle age modifiers? Or is your age more flavor than anything. I'm just guessing since you eluded to forgetting to do something.

I did that. :)

-1 to all physics stats (which hurts because I'm making this character more likely to engage in melee than use spells) and +1 to all mental stats.

But yeah, I think I have everything, it's it's a feeing I have.

Maybe it's character description.

Oh! I know! I was going to describe my bird, but now it's changed to many different birds so the description is no longer necessary.


Home from RL game. Checked off something from my Gaming Bucket list (Swallowed whole by a big Dinosaur. A bit of confusion on if it was a T Rex or an Allosaur, but either way, I SO should have died).

Party make up
Bard
Sorcerer
Cleric > Ranger?
Rogue
Oracle (Me)
Fighter

On the way home, I was Inspired.
Orlin "Stormborn" Sawyer. Heavens Oracle, with the lame curse, and Ashwood Lumberjack trait. Wordcaster (Authorized source list)

Born on a stormy night, after years of trying, with greatness foretold by a Harrow reading. I spent much of my youth, climbing on EVERYTHING, to get a better view of the stars. "Where's Orlin?" "Did you look up?" This is strange, given the accident that twisted his right leg, leaving him with a pronounced limp (Lame). Yet, heavensward he still looks. This proved to be a useful skill as a Lumberman, climbing trees, and spending nights outdoors, looking at the stars.

This heavens-gazing proved useful, as I deciphered what appeared to be a few words spelled out in the stars, and felt them resonate within. During my first year Lumbering, we were behind schedule bringing in wood for a big order, and we were exhausted. I spoke one of the words I had seen, and we were no longer tired. And the word was good. Two years ago, there was an accident where a heavy limb fell and broke one of my fellows legs, I spoke, and he was saved. My fellows find me strange, but respect my quiet competence, slow step, and unflagging endurance.

To Do: Apparently both archetypes are approved, so I need to step back and pick one.

Djack? Did you want a second person with Trapfinding, at first level, or did you think we're fine with just you having it covered?

If Djack's got traps covered covered, I'll take Spirit Guide as an Archetype, otherwise, I'll pick up Seeker.

My thought on it is, that even with our differences, a divine caster is still very similar to a divine caster, and Wordcasting would completely differentiate things.

Feats: Metaword Mastery (+3 uses of meta words, and either Lengthy or Distant) and Fast Learner (Human, 2 of: Skill point, Hit point, Word <highest level as Favored Class Bonus, primarily Skill Point and a Word)

Words:
Boost (Meta)
0
Decipher
Force Block
Sense Magic
Soothing Touch
Cramp
1
Lesser Cure
Wrack

Gear:
Healer's Kit (50 gp)
Quarterstaff (free)
-Armor? Climbing supplies?


I was thinking of trading out one of my feats for weapon focus (club) for his policeman's billy club. But you need a +1 BAB. Dang. Oh well, I have my 3rd level feat, at least.


bookrat wrote:
I was thinking of trading out one of my feats for weapon focus (club) for his policeman's billy club. But you need a +1 BAB. Dang. Oh well, I have my 3rd level feat, at least.

Bludgeoner would be a good one for the concept. And the nonlethal Metamagic one.

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