Corsario's Jade Regent (Inactive)

Game Master Corsario

Corsario's Jade Regent Adventure Path
Brinestump Caverns map


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Liberty's Edge

Kingmaker Exploration Map
Avan the Aloof wrote:
Move Action to get up, Swift Action to Enter Snapping Turtle Style, 5 foot step towards skeleton and finally Standard action to attack.

Taking it into account for Round 3... AFTER the skeleton action...

Scarab Sages

PFS# 76925-28 Male Tengu Swashbuckler (Guiding Blade) 2/ Fighter (Tactician) 1 | HP: 22/22 | AC: 16/13/13 | Fort: +3 | Ref: +5 | Will: +1 | Init: +3 | Perc: +8 | CMB: +4 | CMD: 17 | Wakazaki: +6; 1d6+1|L.bow: +6; 1d8| C.Life 3/day +2|
Skills:
Acro: +8| App: +2| Climb: +1| Bluff: +6| Dip:+6| DD: +3| Disguise:+2| EA: +2| Intim: +6| Heal +1| K.(Loc):+7| K.(Dun/Eng/Nob):+6| Linguis:+10| Perf (Sing):+6:|Ride:+2| SM: +5| Spell:+2| Stealth: +5| Survival: +5|

Galford's blade hit into his target and a flick using leverage and his weight sends the skeleton into pieces literally. His light steps with his twirling blades sends him into the closest foe!! His blade rising and falling into intricate patterns.

Round 2 Action
Fighting Defensively AC +2 for total 21 1d20 + 3 - 4 ⇒ (13) + 3 - 4 = 121d10 + 3 ⇒ (8) + 3 = 11
Sneak Attack if any 1d6 ⇒ 3


Sybil slowly takes her new mace from her belt, still undecided about which ennemy to attack. After a moment, she decides to move toward the skeleton that Dao and Irnk (from what I gathered so far) are attacking. However, she stop right out of the undead's reach.

Liberty's Edge

Kingmaker Exploration Map

The mace Sybil mentions is not the Flail Irnk got back, right?
Round 2 - Enemies
The skeleton flanked by Galford and Irnk seems unafraid and keeps attacking the Goblin Paladin.
Attack: 1d20 ⇒ 16
Damage: 1d6 ⇒ 3
On the other side of the battle the prone skeleton makes a dexterous jump getting back on it's bony feet. It moves his skull as to look towards Apex and opens its jaw... then it takes a 5' step towards Avan and quickly lets a skeletal open hand attack him trying to connect on his heart.
Attack: 1d20 + 6 ⇒ (12) + 6 = 18
Damage: 1d6 + 4 ⇒ (4) + 4 = 8
Round 3 - Heroes
Avan receives the hit square on the chest, but unfazed attacks the skeleton and connects, making it lose a couple of ribs.
Both of them stand in front of each other, their martial postures perfect, measuring their opponent now that the first strikes have connected.
Avan has acted, so now is the turn for the rest of you.

Scarab Sages

PFS# 76925-28 Male Tengu Swashbuckler (Guiding Blade) 2/ Fighter (Tactician) 1 | HP: 22/22 | AC: 16/13/13 | Fort: +3 | Ref: +5 | Will: +1 | Init: +3 | Perc: +8 | CMB: +4 | CMD: 17 | Wakazaki: +6; 1d6+1|L.bow: +6; 1d8| C.Life 3/day +2|
Skills:
Acro: +8| App: +2| Climb: +1| Bluff: +6| Dip:+6| DD: +3| Disguise:+2| EA: +2| Intim: +6| Heal +1| K.(Loc):+7| K.(Dun/Eng/Nob):+6| Linguis:+10| Perf (Sing):+6:|Ride:+2| SM: +5| Spell:+2| Stealth: +5| Survival: +5|

Galford continues his dance of steel, this time his blade not scoring any hits.
Fighting Defensively AC +2 for total 21 1d20 + 3 - 4 ⇒ (7) + 3 - 4 = 61d10 + 3 ⇒ (2) + 3 = 5


Female Sylph Wizard 2

Apex, seeing that the skeleton on Avan wasn't terribly affected by her attack, and that Avan has it under control, sends her cyclone after the one Irnk and Sybil are attacking.
If it falls down, hit hard before it can get back up!!

Toppling Magic Missile Trip: 1d20 + 5 ⇒ (7) + 5 = 12
Magic Missile Damage: 1d4 + 1 ⇒ (2) + 1 = 3


Sybil still stands behind the reach of the undead. However, she uses he mace to deflects attacks aimed at Dao. Well, she tries.

Aid another: 1d20 - 1 ⇒ (1) - 1 = 0 Lame!!!! Cant't wait to see what an aid another fumble will result in.


Female Sylph Wizard 2

Youre going to whack Dao in the head. I just know it.


Or it slips from her hand, bounces of a wall, returns to her and knocks off one of her readied bombs.

Scarab Sages

PFS# 76925-28 Male Tengu Swashbuckler (Guiding Blade) 2/ Fighter (Tactician) 1 | HP: 22/22 | AC: 16/13/13 | Fort: +3 | Ref: +5 | Will: +1 | Init: +3 | Perc: +8 | CMB: +4 | CMD: 17 | Wakazaki: +6; 1d6+1|L.bow: +6; 1d8| C.Life 3/day +2|
Skills:
Acro: +8| App: +2| Climb: +1| Bluff: +6| Dip:+6| DD: +3| Disguise:+2| EA: +2| Intim: +6| Heal +1| K.(Loc):+7| K.(Dun/Eng/Nob):+6| Linguis:+10| Perf (Sing):+6:|Ride:+2| SM: +5| Spell:+2| Stealth: +5| Survival: +5|

But I've being good!!! I Haven't got time to prime up pranks!!!

Liberty's Edge

Kingmaker Exploration Map

Apex Magic missile almost destroys the skeleton, but whatever bones it has remaining stand upright!
Fun Times! Well, the Skeleton is in fact trying to attack Irnk... so...
Sybil moves to defend Galford, and in her movements bumps into him!
You both have a -2 to attack next turn, and need a move action to disentangle!
I will wait for this afternoon's Irnk post. Get it, Paladin!
Another question: Avan... you are not a "eastern style" Martial Artist, right? More like a "Down and Dirty" one?


Actually Avan's style is a mix of things, Baji Quan(a type of Kung fu that focuses on hard strikes, even at close range when one doesn't have room to gain momentum), Muay Thai kick-boxing, Karate and as you put it "down dirty", his teacher and the many fights of the gladiatorial arena shaped this fighting style. Sorry for the rant, I am sorta of a martial arts enthusiast.

Liberty's Edge

Kingmaker Exploration Map

The best way of having a Martial Artist character! Hope you like what I will try to do. I am skipping Irnk and continuing with the other Skeleton.
The Skeleton facing Avan takes a step back (5' movement), and repeats the salute it did, but this time it holds the "bowing" position.


Is it round 3 for the enemies now? Or can the heroes act because its their 4th round?


Male Goblin Paladin 2 HP 20/22, +3 Init, AC 18/ 14t/ 15ff, F +6 R +5 W +4, Per -1, 60' Darkvision

As Sybil attempts & fails to assist Dao and himself against the skeletal figure between them, Irnk swings his own weapon in a wide arc...

Flail attack: 1d20 + 3 + 2 ⇒ (4) + 3 + 2 = 9...
See what I mean?!

Which completely fails to connect.

Liberty's Edge

Kingmaker Exploration Map

Round 2 - Enemies
The skeleton flanked by Galford and Irnk keep attacking the Goblin Paladin.
Attack: 1d20 ⇒ 2
Damage: 1d6 ⇒ 6
On the other side of the battle the Skeleton facing Avan takes a step back (5' movement), and repeats the salute it did, but this time it holds the "bowing" position.
That is its round 2 action.
Round 2 - Heroes
Your turn!


Male Goblin Paladin 2 HP 20/22, +3 Init, AC 18/ 14t/ 15ff, F +6 R +5 W +4, Per -1, 60' Darkvision

Flail attack: 1d20 + 3 + 2 ⇒ (3) + 3 + 2 = 8...
Seriously? Seriously?! You were asking about my rolls Sybil?

Avan, have you looked any into Pankration or Capoaria?
Granted, of the two, Pankration sounds like it would be more your, or at least your character's thing...


Female Sylph Wizard 2

Having exhausted her spells for the day, Apex sends her staff at the skeleton attacking Irnk.
Hand of the Apprentice: 1d20 + 3 ⇒ (6) + 3 = 9
Damage: 1d6 - 1 ⇒ (1) - 1 = 0

I'm running out of magic!! We have to stop them quick before someone gets hurt!


Female Sylph Wizard 2

Wow. Just wow.

Liberty's Edge

Kingmaker Exploration Map

The Skeleton a avoids all of your attacks!


Why does it keep bowing? Its leaving itself open to attacks...is it a salute of some kind? Avan let out a tired sigh, before he stood up straight slammed his fist into his open palm and stood still for a few moments, then dropped back into stance. The stillness of Avan was broken when he shifted forward in a few quick steps. Once within range he slid his foot which had its outer side facing his foe forward, and moved the weight of his entire body along the slide, attempting to land a blow with his shoulder, not ending his attacks there he raised his left leg swiftly and aimed a knee at the ribs of the skeleton, which was succeeded by a palm strike from his left hand and finally he slid his right foot forward once more but this time he landed an extended palm strike instead of another shoulder blow.

5 Foot step towards skeleton and Flurry of Blows, if he's farther than then just a normal attack.

Attack Roll: 1d20 + 2 ⇒ (12) + 2 = 14

Damage Roll: 1d6 + 3 ⇒ (5) + 3 = 8

Attack Roll: 1d20 + 2 ⇒ (16) + 2 = 18

Damage Roll: 1d6 + 3 ⇒ (2) + 3 = 5

@Irnk I've done some reading about Pankration before and may incorporate it when I get Avan started on grappling, as it seems to fit him more than jiu jitsu, Capoaria just doesn't seem to fit the hard hitting rough style I am going for, in my opinion I think it fits a Dexterity focused monk better but that is just my opinion.


Sybil is barely able to maintain her cool while she tries, with numerous jerking motions, to disentangle herself from Dao. Yet, she seem to remain in control enough to avoid obvious openings for the skeleton to strike them.

Shaking, she takes a step forward and places herself in right accross Irnk, making sure the undead is right in the middle between her and the goblin.

Mace connection: 1d20 - 1 - 2 + 2 ⇒ (13) - 1 - 2 + 2 = 12
Mace smashing: 1d8 - 1 ⇒ (6) - 1 = 5

Move action to disentangle, 5 foot step to approach the skeleton, standard action to attack.

Liberty's Edge

Kingmaker Exploration Map

Sybil moves away from Galford and attacks the skeleton, but she also misses.
The Skeleton facing Avan maintains the salute, but as soon as Avan salute and assume combat position it also do it. It moves sideways to avoid Avan shoulder, and rolls to try to get his back, and the uses it's bony hands to parry the other attacks, moving with lightning speed.
At the en of Avan attack it moves 5' back, and retrieves an scroll from inside the remnants of his clothing.
It stands straight (it's flat-footed), and extends the scroll towards Avan, as if giving it out to him.
That was Avan's skeleton Round 3 action, we are still waiting for Galford and the other skeleton.

Scarab Sages

PFS# 76925-28 Male Tengu Swashbuckler (Guiding Blade) 2/ Fighter (Tactician) 1 | HP: 22/22 | AC: 16/13/13 | Fort: +3 | Ref: +5 | Will: +1 | Init: +3 | Perc: +8 | CMB: +4 | CMD: 17 | Wakazaki: +6; 1d6+1|L.bow: +6; 1d8| C.Life 3/day +2|
Skills:
Acro: +8| App: +2| Climb: +1| Bluff: +6| Dip:+6| DD: +3| Disguise:+2| EA: +2| Intim: +6| Heal +1| K.(Loc):+7| K.(Dun/Eng/Nob):+6| Linguis:+10| Perf (Sing):+6:|Ride:+2| SM: +5| Spell:+2| Stealth: +5| Survival: +5|

Galford rolls his great blade over his shoulder and using that momemtum to catch its hilt with his now free hand and jerks.

That sudden movement forces the blade to descend high and down in a simple forward slash that leaves Galford free for other movements, though he sacrifices accuracy for that.

Attack with Elven Curve Blade. Defensive 1d20 + 3 - 4 ⇒ (3) + 3 - 4 = 21d10 + 3 ⇒ (2) + 3 = 5 Wow Now my dice rolls are going low.

Liberty's Edge

Kingmaker Exploration Map

Galford's attack misses, and the Skeleton keeps trying to cut down Irnk, while taking a 5' step away from Sybil, trying to break the flank.
Attack: 1d20 ⇒ 11
Damage: 1d6 ⇒ 3
Round 3 Heroes
One skeleton just broke the flank of Irnk and Galford, and got 5' away from Sybil. The other one is offering a scroll to Avan. Your turn!


Confusion filled the martial artist's head as he stared at his peculiar foe, while scratching the back of his blond mane At least it will be an interesting story to tell Shalelu and the boss He thought as he warily approached the skeleton and reached out to take the scroll from him "I don't see why you are giving it to me, but I see no wisdom in refusing your offer either" He said to the skeleton, his expression some where between interest and apathy.

I am guessing that takes all of Avan's actions for this round.

Liberty's Edge

Kingmaker Exploration Map

You are correct.
The Skeleton in front of Avan bows again, and then gets into fighthing stance again, ready to resume combat.
That is that skeleton's action for the round. We now need to see how the rest fare against the other one.


Female Sylph Wizard 2

Apex sends her staff at the skeleton attacking Irnk yet again, a look of fear and frustration apparent in her blue eyes.
Hand of the Apprentice: 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 1d6 - 1 ⇒ (4) - 1 = 3

Liberty's Edge

Kingmaker Exploration Map

And her staff connects, surprising Apex most than anyone else! The skeleton bones fly away, disjointed!
I'll say Irnk, Galford and Sybil actions for this round is to get ready to attack the last skeleton, the one facing Avan, on the next turn.So we go to next round!
Round 4 - Heroes
The single last skeleton, unarmed but quite deadly, faces all of you, unflinching.
Your turn...


Female Sylph Wizard 2

Well, Apex isn't out of tricks yet....

(Alternate Racial)Breeze-Kissed:

Breezes seem to follow most sylphs wherever they go, but some sylphs are better able to control these winds than others. A sylph with this racial trait surrounds herself with swirling winds, gaining a +2 racial bonus to AC against nonmagical ranged attacks. The sylph can calm or renew these winds as a swift action. Once per day, the sylph can channel this wind into a single gust, making a bull rush or trip combat maneuver attempt against one creature within 30 feet. Whether or not the attempt succeeds, the winds are exhausted and no longer provide a bonus to the sylph's AC for 24 hours. This is a supernatural ability. This racial trait replaces air affinity.

As the staff, born by the whirling cyclone, returns to her hand, Apex makes a motion with her arm, sweeping the air around her into a massive whirlwind in front of her, and the sends the ball of roiling wind blasting at the last skeleton!

Trip Attempt: 1d20 + 5 ⇒ (19) + 5 = 24


It wants to fight again? Avan got into stance, raised his leg in a feint high kick, but before he could continue he felt something blazing a path through the air, and towards the skeleton. Seeing that it would more than likely hinder or slam into the skeleton, he waited for it to makes it ripple on their battlefield then raised his leg higher and brought it down in an axe kick that was followed with a jumping knee strike.

Attack Roll: 1d20 + 2 ⇒ (9) + 2 = 11

Damage Roll: 1d6 + 3 ⇒ (4) + 3 = 7

Attack Roll: 1d20 + 2 ⇒ (9) + 2 = 11

Damage Roll: 1d6 + 3 ⇒ (6) + 3 = 9

Flurry of Blows, please add +4s to the attack rolls if the skeleton is prone. Wow rolled nine twice.

Liberty's Edge

Kingmaker Exploration Map

The skeleton tumbles as the gust of wind falling prone! Avan moves forward to kick it in the ground, but the skeleton rolls in the ground avoiding the attacks!
The skeleton is still prone and next to Avan. Awaiting of Galford, Irnk and Sybil actions.


Male Goblin Paladin 2 HP 20/22, +3 Init, AC 18/ 14t/ 15ff, F +6 R +5 W +4, Per -1, 60' Darkvision

I'm taking advantage of the lack of map to say I have a charge lane free.

As the skeletal figure falls, Irnk hurtles himself forward, leading with the flail.

Flail charge attack!: 1d20 + 3 + 2 ⇒ (17) + 3 + 2 = 22 Finally!
Flail damage: 1d8 + 1 ⇒ (1) + 1 = 2...
::Sad trombone::

Liberty's Edge

Kingmaker Exploration Map

Irnk gallantly charge forward, the sun illuminating his small figure, and he makes a brave flail attack towards the prone skeleton...
... and manages to smash one of its toes...
wah wah wah wawawawa... :D

Scarab Sages

PFS# 76925-28 Male Tengu Swashbuckler (Guiding Blade) 2/ Fighter (Tactician) 1 | HP: 22/22 | AC: 16/13/13 | Fort: +3 | Ref: +5 | Will: +1 | Init: +3 | Perc: +8 | CMB: +4 | CMD: 17 | Wakazaki: +6; 1d6+1|L.bow: +6; 1d8| C.Life 3/day +2|
Skills:
Acro: +8| App: +2| Climb: +1| Bluff: +6| Dip:+6| DD: +3| Disguise:+2| EA: +2| Intim: +6| Heal +1| K.(Loc):+7| K.(Dun/Eng/Nob):+6| Linguis:+10| Perf (Sing):+6:|Ride:+2| SM: +5| Spell:+2| Stealth: +5| Survival: +5|

Galford having seen the skeleton's actions earlier sheathes his blade.

"I believe it offered Avan A Challenge. I will not interfere." Stepping back, the curiously laidback tengu moves away from engaging the skeleton.

"It shows that it had honor in its past life and I will not deny it that for this current unlife it has." he explains.


Female Sylph Wizard 2

Apex looks shocked at Galford's words.
Yes, it's acting funny, but it might hurt Avan! Those things killed an entire village of goblins!


"Discussions of honor, can wait till after we have come out of this alive" Replies Avan, his eyes still focusing on the skeleton "If you hold back then do it for your own sake, but not mine or its sake" He continues as he encircled his downed foe.


Sybil, who had stayed next to where her last foe was slain (retrieving an extract from her backpack and drinking it), is taken aback by Dao's words.
Her thoughts are steered away from the frenzy of battle by the understanding that Avan has entered a duel. Yet, she has qualms about letting the bouncer face danger alone but cannot bring herself to break the rules of a duel. Her mind races, trying to find a way out of this.

"Throw me the scroll!!!" she finally yells to the blond man.

Last turns actions: move to retrieve object in backpack, standard to drink extract of targeted bomb admixture.
This turn: hope to get the paper and read it.

Liberty's Edge

Kingmaker Exploration Map

Sybil opens the scroll, and quickly peruse it.. What languages does she knows? I couldn't find it on her profile.
Round 4 - Skeleton
The skeleton, while still on the ground, throws a kick in the direction of Irnk, aiming flat to his chest!
Stunning Fist attack against Irnk: 1d20 + 2 ⇒ (13) + 2 = 15
Trip attack against Irnk: 1d6 + 4 ⇒ (4) + 4 = 8
But Irnk is able to avoid the attack!
Round 5 - Heroes
Your turn, it is still prone! It has AC 17 while prone.


Avan took the chance of their enemy being occupied with attacking Irnk and moved in. He stretched his arm back and brought his elbow down upon the skeleton fiercely and quickly followed the attack with a swift downward angled punch.

Attack Roll: 1d20 + 2 ⇒ (20) + 2 = 22

Damage Roll: 1d6 + 3 ⇒ (4) + 3 = 7

Crit Confirm: 1d20 + 2 ⇒ (17) + 2 = 19

Crit Damage: 1d6 + 3 ⇒ (3) + 3 = 6

Attack Roll: 1d20 + 2 ⇒ (7) + 2 = 9

Damage Roll: 1d6 + 3 ⇒ (1) + 3 = 4

Flurry of Blows, if I am not mistaken the skeleton takes 13 damage, and woohoo I think that's the highest damage I caused since the campaign began.

Liberty's Edge

Kingmaker Exploration Map

You are not mistaken...
The skeleton is gravely damaged by Avan hit...


Good job. This thing is a forteress of hit points.
Sybile speaks: Common, Dwarven, Varisian, Shoanti.

Scarab Sages

PFS# 76925-28 Male Tengu Swashbuckler (Guiding Blade) 2/ Fighter (Tactician) 1 | HP: 22/22 | AC: 16/13/13 | Fort: +3 | Ref: +5 | Will: +1 | Init: +3 | Perc: +8 | CMB: +4 | CMD: 17 | Wakazaki: +6; 1d6+1|L.bow: +6; 1d8| C.Life 3/day +2|
Skills:
Acro: +8| App: +2| Climb: +1| Bluff: +6| Dip:+6| DD: +3| Disguise:+2| EA: +2| Intim: +6| Heal +1| K.(Loc):+7| K.(Dun/Eng/Nob):+6| Linguis:+10| Perf (Sing):+6:|Ride:+2| SM: +5| Spell:+2| Stealth: +5| Survival: +5|

Galford looks on and observes how the rest moves in battle, his mind quickly analysing their movements. More curious on the skeleton then anything else, uncaring of how his words might sound like. The tengu is intrigued.

"Perhaps if you stop fighting long enough to show us what you're defending, maybe we can help you find your final rest?" he remarks. Throwing that at the skeleton to test if it'd response.

Liberty's Edge

Kingmaker Exploration Map

Sybil don't know the language the scroll is written on.


Irnk time for some more toe breaking action!!


Does Sybil have any action left for the turn? Was catching the paper and trying to read it long?

Liberty's Edge

Kingmaker Exploration Map

Yes, Sybil can act... the "I can't read it" was last round


Watching the fight, Sybil remembers the lost Tharjuk and the storm in her mind recedes. She stops shaking. She has reached a decision.

The alchemist takes out two vials from her pouch and waits. She waits to see whether the undead will heed Dao's remarks and stop fighting.

"Irnk, give me a clear line of sight to it." she says, calmly and with authority. "You, yield and we will find a way to put you to rest has Dao has said." she asks the undead martial artist.

Readied action to throw bomb if the skeleton prepares to attack anyone again. See spoiler.

Readied action:

Bomb throw (touch ac): 1d20 + 5 - 4 ⇒ (4) + 5 - 4 = 5 add 4 to the skeleton's AC if he has cover.
Bomb damage: 1d6 + 7 ⇒ (5) + 7 = 12 Thanks to targeted bomb admixture from last turn, this bomb cannot hurt allies.

Liberty's Edge

Kingmaker Exploration Map

The skeleton doesn't seem to stop fighting at Dao's words...

Scarab Sages

PFS# 76925-28 Male Tengu Swashbuckler (Guiding Blade) 2/ Fighter (Tactician) 1 | HP: 22/22 | AC: 16/13/13 | Fort: +3 | Ref: +5 | Will: +1 | Init: +3 | Perc: +8 | CMB: +4 | CMD: 17 | Wakazaki: +6; 1d6+1|L.bow: +6; 1d8| C.Life 3/day +2|
Skills:
Acro: +8| App: +2| Climb: +1| Bluff: +6| Dip:+6| DD: +3| Disguise:+2| EA: +2| Intim: +6| Heal +1| K.(Loc):+7| K.(Dun/Eng/Nob):+6| Linguis:+10| Perf (Sing):+6:|Ride:+2| SM: +5| Spell:+2| Stealth: +5| Survival: +5|

"Poor thing, I see that you can't stop even if you wanted too."

If Sybil shows she can't read it. Galdford will offer to try read it. Common, Tengu, Polygot, Varisian are his languages.

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