GM Holly |
This thread is for out-of-character discussion. Use the gameplay tab attached to this campaign for in-character discussion/comments. See this thread for formatting suggestions to improve your in-character commentary.
Character creation: 10 June
First session: 08 July
20 points for ability scores
Max hp at first level
Max gold per starting class
Min 4 + INT skill points/level
2 traits (campaign traits optional)
Suggested starting backgrounds:
You are a member of the Pathfinder Society sent to investigate the odd weather.
You have been sent by the government of Taldor to investigate the same.
You grew up in/around the village of Heldren in Taldor.
If you want to play a witch, especially a "winter witch," or someone from Irrisen, let me know so we can talk about how to make you background work well in the campaign.
GM Holly |
Once you have decided on a character, create an alias with the name and put your basic character info in the "classes/levels" field. Something like: Race Class Lvx | HP: x/x | AC: x
Please also add your perception, trap finding, and sense motive modifiers as well!
kadance |
Just checking in to let you know that I plan to be at all those sessions.
I'm probably sticking with the pyro-kineticist (who is currently a pathfinder, so that works). I'll get a proper alias set up once we're closer to starting.
GM Holly |
Really up to folks what roles we need filled for my char. I have a swash a gunslinger, a monk, and a non blasts wizard in the deck. I love them all, but the gunslinger or the wiz would be my pref. Especially if not using the homebrew firearms rules.
Trying to avoid homebrew rules; will have enough troubles making the 4 person AP work for 8, let alone adding new rules.
GM Holly |
So I tried to create an alias with what info I have atm, but it seems like only my PFS character is present, I couldn't where to add, and the Profile section seems like a better fit. This is unless of course the profile section is that for the same PFS character alias.
Go to "my account" and look about halfway down on the left for "messageboard alias"
GM Holly |
Also, Christy says she's going to play a Winter Witch.
Was she thinking to be from Irrisen? I suppose I can probably just ask her tomorrow, but do you think she might be willing to take on the back story of one of the NPCs featured in the first 2 books? Then I could just write out that NPC.
kadance |
So, we have...
Winter Witch (has some healing), UNK
Wizard (I heard he's not a blaster type), UNK
Sorcerer, Sylvan (riding a mammoth), Halfling
Rogue, Tengu
Bloodrager, Half-orc
Ranger (Ranged attacker), Elf
I don't know if Kelly is even planning on playing.
I'll look into something with at least some healing for my character. Leaning toward druid right now.
kadance |
For our Winter Witch, here's some suggestions:
The GM will allow the Scarred Witch Doctor archetype to stack with the Winter Witch archetype if you're interested in playing Half-Orc
The metamagic feats Rime Spell, Intensify Spell, and Reach Spell could be useful.
The trait Watershaping (available with the Adopted trait) would likely be good too.
GM Holly |
So, we have...
Winter Witch (has some healing), UNK
Wizard (I heard he's not a blaster type), UNK
Sorcerer, Sylvan (riding a mammoth), HalflingRogue, Tengu
Bloodrager, Half-orc
Ranger (Ranged attacker), ElfI don't know if Kelly is even planning on playing.
I'll look into something with at least some healing for my character. Leaning toward druid right now.
Play a druid. Caster party! You'll be fine.....!
Mulligansley |
So.. a good feat people may want to look at getting: Rugged Northerner. I know am at level 1 and I don't get many feats.
Prerequisites: Con 13, Survival 1 rank.
Benefit: You treat extreme cold conditions (Pathfinder RPG Core Rulebook 442) as severe cold, and severe cold as cold weather conditions. You are not impacted at all by normal cold weather conditions. In addition, you do not become fatigued by frostbite or hypothermia.
kadance |
Yeah, that could be a life saver. Of course, with a sorcerer, a wizard, and a druid (my current character concept), we may have enough Endure Elements to go around (note: the winter witch won't need it).
kadance |
Think of it like this: The area around the bad guys won't be too crowded since there's only three of us in melee (if David is still going for a ranged ranger).
Now, do we want a stegosaurus with us?
kadance |
It's a very good way to play a ranger, though I don't know the last time he updated it, so there could be some options available not included in the guide. Treantmonk's a solid source of advice.
GM Holly |
I was considering using treatmonk's switch hitter build, human. lmk what you think.
I was actually planning to suggest that to you if you decided to stick with Ranger. I had one generally following that plan for a couple levels until Chris TPK'd us! Was really good.
GM Holly |
I tried searching, but does Paizo Msg Boards only allow their own avatars? Can we not upload our own?
No, you can't upload your own. This is the internet; if you think about that for a minute, you'll likely agree that's a good idea...
GM Holly |
I figure if you post it without specifying the target audience, then it's for public knowledge. Is that not the case?
I suppose I could have held back the descriptions of places until someone went there, but I don't think it spoils anything. If someone rolls high enough to gather info, I would post it behind a spoiler. You could read it, but your character wouldn't know unless the character that made the check told him. Same as if it was said at the table, you know? I'd consider this basically the same as that.
kadance |
The Bearded: Taldor’s royalty and senatorial classes are know as “the bearded,” a term reflective of their protected legal status as the only males in Taldor who can legally grow beards (though this becomes less of an issue the farther you travel from Oppara).
(Chris's Note: Heldren is 200+ miles from Oppara, about as far as you can get and stay in Taldor)
Wearing a beard is a symbol of status, and the level of extravagance poured into a man’s beard is representative of his personal wealth and power. It’s not uncommon for Taldans to portray Abadar, Aroden, or Cayden Cailean with beards, as it is hard for them to imagine male gods not possessing enough power to earn the right to wear one. This is not to say that any may with a day’s worth of scruff is thrown in jail or onto a slave galley—intent is the key, and long cheek whiskers or a scraggly beard are clearly not attempts to rise above one’s station . It is only when a man of lower class starts to groom and oil his beard (particularly a goatee or chin-beard) in the manner of nobles that others start to take notice and guards are inclined to take action. Furthermore, foreign dignitaries, dwarves, and gnomes are all but exempt from this scrutiny, as Taldor is a human nation and the intent of the law is to keep the Taldan peasant class from putting on airs, not to alienate beard-wearing merchants and diplomats of other races or countries.
Also, here's a lovely map of Taldor. Heldren is located in the south, on the edge of the Border Wood: Taldor