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I'll take Barkskin and CLW potions, an Antitoxin, and a Sunrod.
"Be well, Lore Defender. We will do as you say and see you again before long."
The Silver Warden strides into the cave.
I think Blood Eagle was directing his post at the now-dead snakes.
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The Lightning Agent breathes heavily as he enters the cave. Damned Minotaurs. He rifles trough the Lore Defenders bag as if she is already dead.
I will take the wand of burning hands; scroll of obscuring mist and scroll of mage armor.

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"Agreed," "O" sighs, taking turn in looking through the backpack. "I believe these may be the only things I'll need for now."
Wand of CLW and a sunrod have been taken from the backpack.

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Ill try an Acid Splash.
Hit. Roll damage.
Perception: 1d20 + 10 ⇒ (15) + 10 = 25
Choice: 1d100 ⇒ 36
The minotaur stares straight at Blood Eagle for a moment and then makes the choice to follow the vaguely more annoying Lore Defender. Quickly, the sounds of trampled undergrowth fade further into the forest and are soon gone.
The group makes their way through the vine-covered entrance and into the darkness within. Once inside the mouth of the cave, it opens up into an expansive cavern that twists and turns into the belly of the mountain.
It's dark unless you've got some way around that. Torch-bearers? What would you like to do?
The narrow tunnel twists and turns for several hundred feet before slowly opening to a wider passage. A large hole spans the cave’s width and stretches ten feet down the path. At the bottom of the 20' deep pit lies a small bundle of cloth.

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Silver Warden activates the Sunrod and ties it to his right forearm.
He hands a rope to one of the other vigilantes and then climbs down the pit to retrieve the cloth.
Climb, acp: 10 + 8 - 2 = 16
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Sorry, must have been a glitch with Wayfinder. I posted that for the snakes, and not sure where the damage roll went. It wouldn't update the page, either, so not sure what happened there.
-Posted with Wayfinder

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The Wasp takes the potion of vanish and feather step, the acid, an alch. fire, holy water and a smokestick. He looks ridiculous carrying it all around, so he puts it back in the sack.
"How about I just carry the sack, and you call out what you need when you need it?"
He will try on the pair of eyeglasses, though.

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The Wasp takes the potion of vanish and feather step, the acid, an alch. fire, holy water and a smokestick. He looks ridiculous carrying it all around, so he puts it back in the sack.
"How about I just carry the sack, and you call out what you need when you need it?"
He will try on the pair of eyeglasses, though.
Putting on the eyeglasses, The Wasp appears to be yet another mild-mannered citizen of Absalom.
Sorry, had to have something like that in there. ;)

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The Wasp takes the potion of vanish and feather step, the acid, an alch. fire, holy water and a smokestick. He looks ridiculous carrying it all around, so he puts it back in the sack.
"How about I just carry the sack, and you call out what you need when you need it?"
He will try on the pair of eyeglasses, though.
Anyone mind if I grab: potions of cure light wounds x1, alchemist’s fire x1, holy water, thunderstone, & sunrods x1? I'm so used to being able to spontaneously heal, and it's been a long time since I've played an honest level 1, 0XP character.
He will try on the pair of eyeglasses, though.
Was thinking the same thing.
I'll crack one of the sunrods and begin to cautiously head into the cave, looking back at Lord Defenders glorious battle and feeling like a smuck as we scurry into our little hole.
Always hated this part of the scenario. Basically feels like the author telling you combat is bad.

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The Union's Blade looks at The Lore Defender, and then back into the cave, before doing as he was bade and making his way in. He uncaps a sunrod, and draws his massive sword.
Let us be quick about this place, and perhaps we can finish in time to assist Lore Defender. Who wishes to lead the way?

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Silver Warden has already climbed down to retrieve the cloak.
"Does anyone have an idea of how to secure a rope on the other side of this pit?"
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Union's Blade catches up with Silver Warden, and hands him a grappling hook attached to 50 feet of rope.
Perhaps we can use this.

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"That should do."
Silver Warden throws the grappling hook up the other side. Once he feels he has secured it, he climbs up the other side. Once there, he looks around, then helps the others cross the pit.
Grappling Hook: 10 + 5 = 15
Climb, acp: 10 + 8 - 2 = 16
Perception: 10 + 4 = 14

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Union"s Blade keeps the back end of the rope from falling into the pit while the others cross, and then crosses himself, and has a look around.
Climb: 1d20 + 7 ⇒ (6) + 7 = 13
Perception, Aid: 1d20 + 5 ⇒ (7) + 5 = 12

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"What would happen if we fell in this pit anyway?"
The mild-mannered normal guy takes a look in the pit. Perhaps these glasses will help...
Perception: 1d20 + 7 ⇒ (14) + 7 = 21

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Approximately 30 feet beyond the pit and out of sight around a corner is a long, 3-foot-wide wooden plank that rests against the cave’s wall.
Map Updated
The tunnels continue on, leading deeper beneath the Kortos Mounts until they eventually open into a large cavern. What must have once been beautifully carved reliefs and inscriptions have since weathered heavily, their features dulled and softened to the point that it is hard to distinguish what each once depicted. A wide tunnel exits the cavern on its far side, and blue-burning torches line the passageway’s walls.
Please make one of the following rolls: Knowledge (history or religion), Linguistics, Appraise, or Perception
1d12 ⇒ 5
1d12 ⇒ 3
1d12 ⇒ 12
1d12 ⇒ 7
Fisherman
Craftsman
Thief
Merchant

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I was also a bit annoyed to see how few Know skills the Zealot gets, while it seemed the Warlock got all the good, (more useful) ones. I kind of think that all Vigilantes should get Know Local, History, and Engineering, not to mention, um, um INTIMIDATE!!!
Know Religion: 1d20 + 5 ⇒ (6) + 5 = 11

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Perception: 1d20 + 4 ⇒ (18) + 4 = 22
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Knowledge Religion: 1d20 + 6 ⇒ (9) + 6 = 15
Walking with the group, "O" takes a look at the reliefs and inscriptions, trying to figure out what they are.
Maybe the Zealot is more of a cleric from a temple that wants to influence their deity's work without having the temple look bad? A priest or clergy member during the day that deals with the public, and doing the dirty work for the temple at night? Edit: Oops, used my soon to be normal board alias!

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Knowledge History: 1d20 + 7 ⇒ (18) + 7 = 25
The Lightning Agent looks over the inscriptions. He clears away years of dust and believes he finds something recognizeable.
yea and then as the warlock I end up getting 10 skill points with the class extra skill which is nuts. You would think at minimum Knowledge Local would be a big one that would fit the flavor.

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Perception: 1d20 + 5 ⇒ (13) + 5 = 18
I may have... ummm.... Not taken any knowledge skills. What a superhero dude I am, huh?

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With the number of superheroes and villains that have post-graduate degrees, you'd think more of you would take ranks in some sort of Knowledge. :)
Who's laughing about the chaps now? ;)
Petraglyphs on the walls show the 12 guises of Aroden which are meant to illustrate his hopes for humanity. They are starting to crumble in places and several are completely illegible at this point. You can make out some of the shapes which show:
The Merchant is depicted weighing and trading coins of different sizes, a reference to the holy text’s proverb that peace brings trade and prosperity to all people.
Petraglyphs on the walls show the 12 guises of Aroden which are meant to illustrate his hopes for humanity. They are starting to crumble in places and several are completely illegible at this point. You can make out some of the shapes which show:
The Craftsman is depicted creating shoes, pots, jewelry, and other moveable goods, referencing Aroden’s delight at seeing his people express their ingenuity in creating new products from raw materials.
The Merchant is depicted weighing and trading coins of different sizes, a reference to the holy text’s proverb that peace brings trade and prosperity to all people.
Petraglyphs on the walls show the 12 guises of Aroden which are meant to illustrate his hopes for humanity. They are starting to crumble in places and several are completely illegible at this point. You can make out some of the shapes which show:
The Craftsman is depicted creating shoes, pots, jewelry, and other moveable goods, referencing Aroden’s delight at seeing his people express their ingenuity in creating new products from raw materials.
The Merchant is depicted weighing and trading coins of different sizes, a reference to the holy text’s proverb that peace brings trade and prosperity to all people.
The Thief is depicted stealing a gem from a shop while whispering a prayer, an allusion to a passage saying that larceny—though illegal—is a form of praise, for anything worth stealing is also worthy of praise for its craftsmanship.
Petraglyphs on the walls show the 12 guises of Aroden which are meant to illustrate his hopes for humanity. They are starting to crumble in places and several are completely illegible at this point. You can make out some of the shapes which show:
The Thief is depicted stealing a gem from a shop while whispering a prayer, an allusion to a passage saying that larceny—though illegal—is a form of praise, for anything worth stealing is also worthy of praise for its craftsmanship.
Petraglyphs on the walls show the 12 guises of Aroden which are meant to illustrate his hopes for humanity. They are starting to crumble in places and several are completely illegible at this point. You can make out some of the shapes which show:
The Fisherman is depicted hauling in an enormous catch of small fish to take back to Absalom, illustrating Aroden’s declaration that a great host of creatures could accomplish a great task, whether that be taming the wilds or feeding a nation.

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I do, in theological studies of Sarenrae! I'm more of a test taker than a studious person though.
"Hmm, it seems that thus carving is very similar to Aroden's depiction of the merchant. I should let the temple know as it may be a clue of former sites of worship of him." "O" mentions towards the others, while resting his hand on the scene.

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Union's Blade points.
And there is the thief, showing that The Thief is depicted stealing a gem from a shop while whispering a prayer, an allusion to a passage saying that larceny—though illegal—is a form of praise, for anything worth stealing is also worthy of praise for its craftsmanship.

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The Craftsman is depicted creating shoes, pots, jewelry, and other moveable goods, referencing Aroden’s delight at seeing his people express their ingenuity in creating new products from raw materials.
The Lightning Agent stops mid sentence as he points to the water. What do you suppose that is?

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"Yes, I see those carvings as well."
Silver Warden turns at Lightning Agent's statement. "Oh. Hm." He approaches the pool to get a better look.
Perception: 10 + 4 = 14

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Union approaches with his massive blade resting on his shoulder.
Hail! Who might you be?
Perception: 1d20 + 5 ⇒ (8) + 5 = 13

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The Lightning Agent stealthily creeps up to the creature and peers over his shoulder to see what he is doing.
Stealth: 1d20 + 7 ⇒ (19) + 7 = 26
Always wanted to sneak up and scare the gillman

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I'll Stealth up right behind Lightning and peer over his (Lightning's) shoulder.
Always wanted to scare a player character.
Stealth: 1d20 + 5 ⇒ (15) + 5 = 20

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The gillman moves to stretch and glimpses two severe looking men lurking over his shoulder. He startles and quickly swims backward to the far wall. His eyes are wide and he is poised like a caster of some variety ready to use a spell.
Those of you not scaring the life out of a man of the waves notice the small city and this section of the cavern in more detail.
The soft light of the surrounding fungus mixes with the flickering glow of the nearby torches to reveal a grand chamber. A large pool of water along the chamber’s southern edge reflects the blue and green radiance to illuminate the massive stalactites that cling to the ceiling overhead. Two other tunnels branch off from this area, leading to the east and west.
Rising up from the pool is a column of rock with steeply sloped sides and a flat top, as if someone had sawn off the top of a massive stalagmite. A miniature city carved from this same stone occupies nearly the entire surface. Tiny trinkets such as ancient coins, polished semiprecious stones, and ornately braided loops of string are scattered throughout the diorama, and pale cave frogs clamber atop it. The smooth cavern floor is covered in gravel and pebbles along the edge of the pool, and several foot-long centipedes prowl among the gravel in their search for prey.

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Union's Blade stomps toward the man in the water, blade raised high, and speaks in a demanding voice.
I am the Union's Blade, defender of the people, bringer of justice to the corrupt, and equalizer of unbalanced rights! Who are you?

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As the Gillman jumps, just a second before I can startle Lightening with my own mockery of his sneaky prank, I scream, not entirely unlike a little girl, and suddenly run off to the east tunnel.

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Silver Warden shakes his head. He addresses the figure. "Be you friend or foe?"
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Raising up a hand as he's about to talk to the man in the water, Blood Eagle's scream startled "O"! Face turning a pale shade of white, the man panics for a second, before running off in the direction of Blood Eagle. "We shouldn't be running off alone, come baaaaack!"
Okay, that got a hearty chuckle from me while at work. I hope everyone else can handle the diplomacy stuff as we split the party.

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The Wasp steps forward, hands out to show no weapons.
"We mean you no harm! We are only here to explore, and if you don't mind, would like to share stories with you."
Diplomacy: 1d20 + 3 ⇒ (3) + 3 = 6 Yep. That should do it.

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After watching each of your faces intently as you speak, the annoyed gillman has had enough of this. He jumps up and stands atop the water as if it were solid as stone. He does not appear to want to talk to you and makes simple a shooing motion for all of you to go away.
Meanwhile, back in the Halls of Justice east tunnel Blood Eagle cackles gleefully as he sprints along. The fairly straight tunnel takes a hard left turn at the end.
Actions?

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Union puts his sword down.
You have a way with water. Might you be a gillman? We are members of the pathfinder society, sent here to discover what secrets this cave has. Judging by the reliefs we found on the walls on the way in, it has a great significance indeed. Might you help us understand it better? I apologize for our... bursting in earlier.
Diplomacy: 1d20 + 6 ⇒ (19) + 6 = 25

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I am currently chasing down Blood Eagle and The Lightning Agent, so there's that. Also, Superfriends! Now we need some people to make the Wonder Twins... Also, if they aren't carrying any light sources, I'll cast Light on my Tonfa.

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I believe we should all have a light-enable crest on our shirts so we can put our hands on our hips and strut into the dark tunnel, chest puffed out, lighting the way.

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Silver Warden frowns as his companions run down the tunnel.
"I must apologize for the behavior of my companions. We met only yesterday."
Diplomacy, aid Union's Blade: 1d20 + 4 ⇒ (9) + 4 = 13

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Sorry, not sure if people are waiting on me. I was assuming that unless something happened, I was going to come right back. If I'm not mistaken the only actual difference between my Social and Vigilante identity is that one can cast two crap spells, so I figured I'd kind of swap them around a bit, and my "Social" identity is actually the heroic version. I can't tell if it's the class or Level 1 (I try really hard to avoid level 1 play these days), but it just seems so boring, <not the game/scenario, it's the character>, so trying to keep things interesting.

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The gillman asks in the voice of someone who has never heard speech, "Are you explorers and pillagers? Or just lost circus performers?" The intent staring he's been doing at your faces while each of you speaks plus the manner of his voice lead you to believe he's probably deaf. That and he doesn't seem to have a high regard for you thus far.