Desert Giant

The Lightning Agent's page

39 posts. Organized Play character for Tyranius.


Full Name

The Lightning Agent

Race

Human (1.0A) Vigilante (Warlock) | HP 9/9 | AC 17; T 13; FF 10 | F +1; R +5; W +3 | CMB +0; CMD 13 | Init +5 | Perc +5

Classes/Levels

Spells (1) 1/3 | Wands CLW 50/50

Strength 10
Dexterity 16
Constitution 13
Intelligence 16
Wisdom 12
Charisma 10

About The Lightning Agent

The Lightning Agent

Human vigilante 1
CN Medium humanoid (human)
Init +5; Senses Perception +5

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Defense
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AC 13, touch 13, flat-footed 10 (+3 Dex)

hp 9 (1d8+1)

Fort +1, Ref +5, Will +3

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Offense
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Speed 30 ft.

Melee dagger +0 (1d4/19-20) or

unarmed strike +0 (1d3 nonlethal)

Ranged shortbow +3 (1d6/×3)

Vigilante Spells Prepared (CL 1st; concentration +6)
1st—mage armor , shocking grasp
0 (at will)— acid splash , detect magic , light, ray of frost

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Statistics
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Str 10, Dex 16, Con 13, Int 16, Wis 12, Cha 10

Base Atk +0; CMB +0; CMD 13

Feats Point-blank Shot, Precise Shot

Traits focused mind, reactionary

Skills Acrobatics +4, Diplomacy +4 (+8 when in your social identity), Disguise +0 (+20 to appear as part
of polite society while in your social identity), Intimidate +4, Knowledge (arcana) +7, Knowledge (history)
+7, Knowledge (local) +7, Knowledge (planes) +7, Perception +5, Spellcraft +7, Stealth +7, Use Magic
Device +4

Languages Common, Dwarven, Elven, Gnome

SQ alternate identity, seamless guise, social grace, social talent (social grace), vigilante specialization
(warlock)

Combat Gear potion of cure light wounds , wand of cure light wounds , acid (2), alchemist's fire; Other
Gear arrows (20), dagger, shortbow, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), ink,
black, inkpen, mess kit, pot, soap, spell component pouch, torch (10), trail rations (5), waterskin, 435 gp

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Tracked Resources
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Acid - 0/2
Alchemist's fire - 0/1
Arrows - 0/20
Dagger - 0/1
Potion of cure light wounds - 0/1
Torch - 0/10
Trail rations - 0/5
Wand of cure light wounds - 0/50

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Special Abilities
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Alternate Identity You can assume different identities.

Focused Mind +2 to Concentration checks

Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.

Precise Shot You don't get -4 to hit when shooting or throwing into melee.

Seamless Guise (Ex) +20 circumstance bonus to appear as part of polite society.

Social Grace (Diplomacy) +4 circumstance bonus to selected skill while in your social identity.
p2

------------------- SKILLS--------------------
+1 skill point for Favored Class
Acrobatics
Disguise*
Stealth*
Knowledge Local*
Knowledge Arcana*
Knowledge Planes*
Knowledge History*
Spell craft*
UMD*
Perception*
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Acrobatics +4
Appraise +3
Bluff +0
Climb +0
Diplomacy +0
Disguise +4
Escape Artist +7
Fly +3
Heal +1
Intimidate +0
Knowledge Arcana +7
Knowledge History +7
Knowledge Local +7
Knowledge Planes +7
Perception +5
Ride +3
Sense Motive +1
Spell craft +7
Stealth +7
Survival +1
Swim +0
Use Magic Device +4