Chronicles of Biston

Game Master garabbott

The year is 4700. The village of Biston has suffered much in the past, and survived, but now there are many powerful forces coming down on this place, and somebody needs to rise against them.


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Male Wandering Nomad 3

The hobgoblin sits up as the healing energy washes over him. "Thanks," he says gruffly. "Yes, I am telling the truth. What brings you here. What happened to my companions? I don't hear their idiot babbling."

Grand Lodge

M Elf Wizard (Transmuter)(Perception: +7, Init: +4, AC: 14, touch: 14, FF: 10, CMD: 14, HP: 7/7, F: +0 R: +4 W: +3, TK Fist: 6/6)

"If your companions were those goblin outside, they blocked our way into this cave. They fared no better than the Water Wraith." Calon says, nodding to the dead reptile.

"What else can you tell us about this 'deserter' and the human he was working with?" he asks as he drops the weapons in a pile with the sword. He gives one of the potions to Gaurm and holds onto the other until they decide what they are going to do with their prisoner.


Male Half-Ogre Vangaurd Commander (Warlord) 2 [HP 21/25 | AC 17/10/17 | Fort +6, Ref +0, Will +0 | Init +2; Perception +6]

Gaurm takes the potion, but looks at it for a moment before saying another quiet prayer to Torag.

Cure Light Wounds: 1d8 + 2 ⇒ (7) + 2 = 9.


Male Wandering Nomad 3

The hobgoblin nods his head slowly, "Yes they wouldn't have posed much of a problem, I see."

"I will tell you when I can. The swine I hunt deserted our company several weeks ago... after stealing something from our leader. He sent out a few scouting parties, most of which didn't return as the coward fled through Ashwood territory, but one party picked up his trail along the Skull River. Goblin tracks hiding in the brush outside Ilsurian, the Human town down the lakeshore from here. My group was sent to scout along the lake, where we... questioned several groups of locals. They talked about bandits accompanied by a goblin. Apparently the little bastard had made some friends. We tracked the fools here, apparently they've been using it as a hideout for the area, but when I got here the place was empty. Only... that," he points at the Water Wraith.

"You want my opinion? I think I know where they are, but it might be messy. If you give me a blade, I'll find them for you."

Grand Lodge

M Elf Wizard (Transmuter)(Perception: +7, Init: +4, AC: 14, touch: 14, FF: 10, CMD: 14, HP: 7/7, F: +0 R: +4 W: +3, TK Fist: 6/6)

Calon looks at him impassively, then turns to speak with the others in a whisper.

"What do you think? Do we trust him?"

Sense Motive on the Hobgoblin: 1d20 + 1 ⇒ (18) + 1 = 19


HP 17/17, AC 16

"That's not going to happen. How about you just lead us there and then we decide how you can best help?"


Male Wandering Nomad 3

You believe that the hobgoblin is telling the truth, and you can tell that he's also telling you more than he's supposed to.

At Mal's comment, he shakes his head and laughs deeply. "No, you don't get it. We don't have to go anywhere at all. I bet you find your quarry... there," he points a finger at the Water Wraith, and laughs some more.

Grand Lodge

M Elf Wizard (Transmuter)(Perception: +7, Init: +4, AC: 14, touch: 14, FF: 10, CMD: 14, HP: 7/7, F: +0 R: +4 W: +3, TK Fist: 6/6)

Calon nods and picks up the hob's sword.

"Well, I did want to know more about this creature. Hopefully I can accomplish two tasks at once." he remarks as he calmly starts dissecting the water wraith. While trying to learn as much about the creature as possible, he will pay close attention to the contents of it's stomach.


HP 17/17, AC 16

"What I want to know is why the hell it's all the way out here at all." Mal says with a shake of his head. "Water Wraiths are wetlands creatures, like crocodiles."


Male Wandering Nomad 3

Immediately Calon notices that this lizard's skin is thicker and the scales are more numerous and layered than he'd expected -- it must have been acclimated to this temperature some time ago.

He slices open the Water Wraith's gut and spills open the contents of its stomach. Through the murky, acidic waste, the shape of three distinct humanoid figures come sliding out onto the floor with a sickening splash. One of them is distinctly smaller than the others, and the hobgoblin snarling says, "There he is, the ungrateful little idiot." He rises and angrily moves to inspect the goblin if you'll allow it.

The other two figures are obviously human. Chunks of flesh are ripped out and missing from all the bodies, which were obviously ambushed, drained, and unceremoniously eaten.

Sorry for the long wait, guys! Settling back in to the swing of things is taking a while.

Also, I asked a question about the game in Discussion, if you all wouldn't mind swinging over there to check it out.


Male Half-Ogre Vangaurd Commander (Warlord) 2 [HP 21/25 | AC 17/10/17 | Fort +6, Ref +0, Will +0 | Init +2; Perception +6]

Do we have any idea what the people we are looking for look like?


Male Wandering Nomad 3

I don't think so, no. You do know that one of them was smaller, though -- potentially goblin-sized.

Grand Lodge

M Elf Wizard (Transmuter)(Perception: +7, Init: +4, AC: 14, touch: 14, FF: 10, CMD: 14, HP: 7/7, F: +0 R: +4 W: +3, TK Fist: 6/6)

Calon motions to Malcom to stop the hobgoblin. "Wait a moment, we are looking for certain items."

He methodically searches the bodies as well as the stomach, then allows the hob to examine the body as he cleans himself off with the water in the trough.


Male Wandering Nomad 3

The bodies' items are relatively intact, and he retrieves all of the goods and places them on the floor next to the gore. All three bodies have leather pouches filled with some money and other valuables, and each of the bigger bodies had a dagger strapped to it. This is what you find:

2 daggers
84 gold pieces
49 silver pieces
1 set of masterwork thieves' tools
1 set of broken masterwork manacles
1 iron key (same metal and style as the chest on the other side of the room)
5 dark red, shaped stones

The hobgoblin sits impatiently but silently and watches you collect each item into the pile. He stirs briefly when its clear that you've finished, but continues to keep his mouth shut and wait, knowing that he's got little choice in the matter.

Sorry again... I'm getting settled in back home and it took me a while to get here. This weekend I'm going back on the road briefly to see some family, but should be around for a few days and even over the weekend will likely have internet access.


HP 17/17, AC 16

Mal picks up the manacles and immediately starts checking the damage and testing the hinges.

Picking up one of the tools from the tool kit he stuck it into the locking mechanism and realigned something.

Craft to Repair: 1d20 + 6 + 2 ⇒ (19) + 6 + 2 = 27

Something clicks into place. Mal smiles.

I'll take the manacles and the tools. I think I'm the only one in the current group with Disable Device.

Grand Lodge

M Elf Wizard (Transmuter)(Perception: +7, Init: +4, AC: 14, touch: 14, FF: 10, CMD: 14, HP: 7/7, F: +0 R: +4 W: +3, TK Fist: 6/6)

Calon spreads his hands and mutters મેજીક શોધો as he looks at the items recovered, then picks up the money, the stones and the key. He looks at the stones in the torchlight for a moment and then walks over to the chest to open it.

"You can take a look now." he says to the Hob.

If the key does not work, he will call Malcom over to see if he can 'finesse' the lock.

Cast Detect Magic
Appraise: 1d20 + 3 ⇒ (16) + 3 = 19
He will pass 21 gp, 24 sp, and a gem to each person when they leave.


Male Half-Ogre Vangaurd Commander (Warlord) 2 [HP 21/25 | AC 17/10/17 | Fort +6, Ref +0, Will +0 | Init +2; Perception +6]

Gaurm simply stands near the entrance to the cave, making sure they are not surprised by any more arrivals.


Male Wandering Nomad 3

Calon:
As you cast the routine Detect Magic, you immediately notice something magical in the pile. Focusing down on them, you feel a strange sucking sensation at the edge of your mind. You detect a very strong magical aura coming from only one of the blood-red gems; an almost overwhelming abjuration aura with a weaker side of enchantment.

Grand Lodge

M Elf Wizard (Transmuter)(Perception: +7, Init: +4, AC: 14, touch: 14, FF: 10, CMD: 14, HP: 7/7, F: +0 R: +4 W: +3, TK Fist: 6/6)

Calon picks up the gem from the pile and studies the dweomer intently, trying to determine the gem's true purpose.

Spellcraft to identify magic item: 1d20 + 8 ⇒ (15) + 8 = 23


HP 17/17, AC 16

Mal knew enough about magic to have a rough idea when someone was seeing something that he just couldn't, and he knew that not everyone could see the same sorts of invisible auras.

He whispered a prayer to Abadar and watched Calon and the gemstone he held, his eyes faintly flickering with light colors around his pupils.

Detecting Alignment on the stone, just in case it has one


Male Wandering Nomad 3

Calon doesn't know what the stone could possibly be, but Malcom detects an evil aura around it.


Male Wandering Nomad 3

Seeing hesitation once the pile was completed, the hobgoblin asks, "Can I inspect the corpse and its belongings, now?"

EDIT: Oops I forgot about Calon opening the chest earlier.

Inside the chest Calon finds several more items and large bags of coins and another bag of valuable jewelery. He finds a total of:

320 gp
1 emerald bangle (100 gp)
2 golden wedding bands(65 gp each)
1 masterwork silver shortsword
20 silver-tipped arrows
3 scrolls wrapped up and tied with dirty twine
1 locked box w/ no key, inscription: Property of A. Riel

Kyrra:
You immediately recognize the shortsword and arrows as equipment from the Knights of the Sword and Sickle.


Female Human Ranger (Warden) 1

Kirra's eyes widen as she sees the contents of the chest.

"Those arrows and the sword are weapons of my order, the Knights of the Sword and Sickle. A brother or sister must have died here."

What would I roll to see if I knew the name on the box? Straight Int check?

Grand Lodge

M Elf Wizard (Transmuter)(Perception: +7, Init: +4, AC: 14, touch: 14, FF: 10, CMD: 14, HP: 7/7, F: +0 R: +4 W: +3, TK Fist: 6/6)

After checking everything for magical auras, Calon hands the weapons to Kyrra. "You should take them then."

He carefully unrolls the scrolls and attempts to read them.

Spellcraft: 1d20 + 8 ⇒ (10) + 8 = 18


HP 17/17, AC 16

"That stone ain't no good at all." Mal says, suddenly very concerned. "Whatever it is, the world would be a lot better off if it were destroyed."

Grand Lodge

M Elf Wizard (Transmuter)(Perception: +7, Init: +4, AC: 14, touch: 14, FF: 10, CMD: 14, HP: 7/7, F: +0 R: +4 W: +3, TK Fist: 6/6)

Calon looks up from the scroll at Malcom's warning.

"Don't worry, Magic in itself is not good or evil. It depends on how it it used." he says confidently.


HP 17/17, AC 16

"That might well be true, but some magic ain't exactly conducive to peace and love, you know? Also, regardless of if magic isn't good or bad, that rock is full blown dag-nasty Evil. Like the kind that comes bleeding off demons and priests of Asmodeus. I don't know what it's for, but it ain't nothin' good."


Male Wandering Nomad 3

Calon can't identify the scrolls right now. Kyrra would surely know that the last name Riel is the same last name as Norman Riel, the man you're hunting -- though with the breaks and pauses over the past months I understand that being forgotten :P

With a growl at overhearing your conversation, the hobgoblin speaks up, "That rock is more than just a rock, it's true. But it's stolen property, and it's my job to bring it back to its rightful owner."


HP 17/17, AC 16

"If you think I give a single damn about what your job is, you've got another thing coming. Right now your job is to sit there and try to be as helpful as you can so I don't decide to shoot you on principle. That rock is evil, and so are you, and as far as I'm concerned that's a good reason to make sure you never get your hands on it."

"Now what the hell is it?"


Male Wandering Nomad 3

The hobgoblin sighs deeply, closes his eyes, and visibly relaxes himself.

Sense Motive 12:
The hobgoblin is obviously not used to this sort of treatment, meaning that he's probably fairly high ranked in whatever organization or militia it is that he's a part of.

"I don't know what it is. It's as I told you, I only know that it was stolen by a deserter and I was sent to retrieve the scum and my master's property."

"But you can do with me as you please: there is still plenty of time to pay for standing in our way," the hobgoblin gives a bestial grin, showing several sharp, yellowed teeth.


Male Half-Ogre Vangaurd Commander (Warlord) 2 [HP 21/25 | AC 17/10/17 | Fort +6, Ref +0, Will +0 | Init +2; Perception +6]

Gaurm steps into the Hobgoblin's line of sight, setting the head of his massive hammer on the floor in front of him, "Save your threats, or be silenced."

Gaurm looks to Malcom, "Are you sure the stone is, in itself, an evil thing?"


HP 17/17, AC 16

"Abadar doesn't tend to tell me wrong about these sorts of things." Mal says with a shrug.

Grand Lodge

M Elf Wizard (Transmuter)(Perception: +7, Init: +4, AC: 14, touch: 14, FF: 10, CMD: 14, HP: 7/7, F: +0 R: +4 W: +3, TK Fist: 6/6)

Calon puts the stone and scrolls away with a sigh. "Why don't I just take it back to town where I can do a bit more research on it. If it is dangerous, I can find a way to destroy it."

He puts the coins and jewelry back in the sack and picks both it and the box up.

"What are we going to do with him? I do not think he is going to give up on getting this gem back." he asks indicating the Hob with a nod of his head.


Male Half-Ogre Vangaurd Commander (Warlord) 2 [HP 21/25 | AC 17/10/17 | Fort +6, Ref +0, Will +0 | Init +2; Perception +6]

"I have an easy solution. Give me the evil stone."


HP 17/17, AC 16

Mal shrugs. "Bein' an evil bastard ain't actually against the law. I don't think he's done anything he could be put on trial for. Don't like it, but we might as well send him back home."

Grand Lodge

M Elf Wizard (Transmuter)(Perception: +7, Init: +4, AC: 14, touch: 14, FF: 10, CMD: 14, HP: 7/7, F: +0 R: +4 W: +3, TK Fist: 6/6)

"That's the problem. I do not think he is going to go home, he has already threatened that he is going to get the stone back. Even if he does go back, he will probably return with reinforcements.

The only options I can see are either we kill him now and hope that others from his tribe do not come after us, or we see if we can destroy the stone right now in front of him so he has nothing to retrieve. Which still would not rule out him seeking revenge.

Unless anyone can come up with another option?"


Male Half-Ogre Vangaurd Commander (Warlord) 2 [HP 21/25 | AC 17/10/17 | Fort +6, Ref +0, Will +0 | Init +2; Perception +6]

"As I said, hand the stone to me. Then there will be no further conflict over the stone."

Gaurm has a look of confidence on his face as he extends his left hand palm up. His right hand firms its grip on the huge hammer.


HP 17/17, AC 16

Mal shrugs. 'Alright. Give it to him."

Grand Lodge

M Elf Wizard (Transmuter)(Perception: +7, Init: +4, AC: 14, touch: 14, FF: 10, CMD: 14, HP: 7/7, F: +0 R: +4 W: +3, TK Fist: 6/6)

Calon takes out the stone and looks at it sadly for a moment. He hated the thought of any magic being destroyed; there was always new things to learn, new paths of enchantment that one might never have thought of taking before.

Reluctantly, he hands the stone to Gaurm while giving a spiteful look at the Hob. He was to blame for this...


Male Half-Ogre Vangaurd Commander (Warlord) 2 [HP 21/25 | AC 17/10/17 | Fort +6, Ref +0, Will +0 | Init +2; Perception +6]

Gaurm takes the stone in his hand and looks to the hobgoblin, "I am sorry that your mission must be a failure, but we do not allow evil to exist where we can eradicate it." With a silent prayer to the Forgefather, Gaurm releases the destructive energy into the stone.

Artificer's Touch (ignores hardness): 1d6 + 2 ⇒ (2) + 2 = 4.

A fine red powder drifts down from Gaurm's closed fist.


Male Wandering Nomad 3

Actually, I looked up the domain power, and the Artificer's Touch only ignores damage reduction or hardness up to your cleric level, which isn't nearly high enough to destroy this stone.

That does, however, allow for an interesting twist...

Gaurm:
You confidently close your eyes and gather the Forgefather's divine presence close, then release the divine magic into the red gem. You first sense something wrong when you feel Torag's smiting power repelled by the stone. It was simply... rejected. Then suddenly, surely by the very will of your patron himself, the divine energy flares up defensively around you in a fortuitous effort to shield you as the gem slips from your fingertips. What follows is a violent, fiery rage, and a booming, raspy voice that you feel reverberating inside your head, speaking angry words in a tongue you do not recognize.
"คุณไม่สามารถเป็นไปได้ว่าที่

The air around you suddenly grows hot and the smell and sting of smoke pries at your senses. You open your eyes confusedly and see your companions staring at you; then the world blows up and you are blasted back away from where the red stone lay.

Gaurm holds the stone in his palm and goes into a meditative pose. He is silent for a few seconds, then you hear him gasp deeply as his shoulders suddenly sag. The stone falls with a clatter to the ground and the room is burst open unexpectedly with furious fire.

Reflex DC 18 for everyone: 3d6 ⇒ (4, 6, 1) = 11 Successful save takes half.

Maybe we should also do an initiative roll...

GM Screen:
2d20 ⇒ (9, 4) = 13


Female Human Ranger (Warden) 1

Responding on pure animal instinct, Kyrra starts moving even as the stone falls from Gaurm's fingers, spinning as she moves, the flames washing past her.

Reflex1d20 + 5 ⇒ (19) + 5 = 24
Initiative1d20 + 7 ⇒ (5) + 7 = 12

Takes 5 damage


Male Half-Ogre Vangaurd Commander (Warlord) 2 [HP 21/25 | AC 17/10/17 | Fort +6, Ref +0, Will +0 | Init +2; Perception +6]

oops.

Reflex: 1d20 + 1 ⇒ (9) + 1 = 10.
Initiative: 1d20 ⇒ 7.

I hate my dice...

Stunned by the results of his attempt to destroy the stone, Gaurm simply stares at the explosion as it washes over him, flinging him back towards the cave entrance.


HP 17/17, AC 16

Reflex: 1d20 + 3 ⇒ (18) + 3 = 21

Sonofa!" Mal curses as he hits the ground protecting his head and letting the worst of the blast wash over him.

Initiative: 1d20 + 5 ⇒ (10) + 5 = 15

Rolling to his back he drew down on the hobgoblin, sure that the creature was going to take the opportunity to go for the stone and run.

"Don't even think it, Hob."

If I can, readied action to shoot the hobgoblin if he goes for the stone.


Male Wandering Nomad 3

Sorry, the Reflex save should be 13, not 18... dunno where that number came from.

Grand Lodge

M Elf Wizard (Transmuter)(Perception: +7, Init: +4, AC: 14, touch: 14, FF: 10, CMD: 14, HP: 7/7, F: +0 R: +4 W: +3, TK Fist: 6/6)

Calon feels a strange shift in the eldrich energies of the stone and leaps back a split second before it explodes. He avoids the worst of the flames, but is still singed badly.

He stands up, his hand ready to fling a bolt of force at the Hob, who surely was expecting this. He hadn't tried to stop them because he knew what would happen.

I knew this was a bad idea. My teachers back at the Academy had continually told me to always be sure of what I was dealing with, before trying anything with unknown magic.

Reflex: 1d20 + 4 ⇒ (17) + 4 = 21
Initiative: 1d20 + 4 ⇒ (3) + 4 = 7

HP: 7/12


Male Wandering Nomad 3

Initiative order:

Mal
Hobgobling
Kyrra
Calon
Gaurm

As the smoke and shockwave settles, the Hobgoblin springs to his feet and launches into a wild dash for the stone! Malcom is prepared, however, and a plume of smoke floods the air as he fires his pistol. Take your shot!


HP 17/17, AC 16

Activating Judgement of Destruction for +1 to damage.

Touch Attack vs. Flat Footed: 1d20 + 4 + 1 ⇒ (8) + 4 + 1 = 13
Damage: 1d8 + 1 + 1 ⇒ (7) + 1 + 1 = 9


Male Wandering Nomad 3

Mal's bullet takes the hob in the shoulder, spinning him and dropping him like a sack of rocks to the stone floor. A new pool of blood begins spilling, adding to the scorched, gorey mess that's already there.

The smoke clears and everyone else seems to be more or less okay: at least you're all alive and transportable.

The silence having finally settled... what next?

Grand Lodge

M Elf Wizard (Transmuter)(Perception: +7, Init: +4, AC: 14, touch: 14, FF: 10, CMD: 14, HP: 7/7, F: +0 R: +4 W: +3, TK Fist: 6/6)

Calon stands and brushes the ash from his clothing. He walks to the stone, puts his hand close to see if it is still hot, then touches it lightly. If it feels safe, he pulls out a handkerchief, picks it up and puts it away in his pouch.

"We are not going to try anything else with this until I have had time to research it." he says firmly.

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