F Human Barbarian (brutal Pugilist, Drunken Brute) 11 | HP 231/187 | AC 19, T 13, FF 16 | CMD 32/35 vs grapple | F: +15, R: +6, W: +6 | Per +18 | Init +3 Rage 3/28 rnds/day Current conditions: raging, Haste, enlarge person
lexibean wrote:
I can't stop giggling, because I am fairly sure this is not what Reck intended his character for.
its called improving relations to gain allies...isn't it?
HP 9/18 | AC 16, T 12, FF 14 | Fort +2, Ref +3, Will +4 | Init +4 | Perception +4
Could be worse, Reck. One of the players in my Kingmaker campaign just left on a trip to Japan. First session he wasn't there, his character drowns. Another of the characters has nearly been married off about six times now.
F Human Barbarian (brutal Pugilist, Drunken Brute) 11 | HP 231/187 | AC 19, T 13, FF 16 | CMD 32/35 vs grapple | F: +15, R: +6, W: +6 | Per +18 | Init +3 Rage 3/28 rnds/day Current conditions: raging, Haste, enlarge person
HP 9/18 | AC 16, T 12, FF 14 | Fort +2, Ref +3, Will +4 | Init +4 | Perception +4
Sarenth is going to very subtly follow Isabella with a dustpan and a small broom to sweep up whatever is left after her meeting with ze Fuhrer . . . I mean Captain.
F Human Barbarian (brutal Pugilist, Drunken Brute) 11 | HP 231/187 | AC 19, T 13, FF 16 | CMD 32/35 vs grapple | F: +15, R: +6, W: +6 | Per +18 | Init +3 Rage 3/28 rnds/day Current conditions: raging, Haste, enlarge person
here is what i found from 3.5 days:
drinking:
Alcohol and Intoxication
More than a few adventurers enjoy hoisting a drink
or two in celebration of their latest conquest. Sometimes
characters drink more than they can handle.
This optional rule can help the DM determine just
how drunk a PC is after pounding down the ale.
Alcohol is a depressant that reduces judgment and
coordination. Every time a character consumes an
entire alcoholic beverage (a glass of wine, a tankard of
beer, or a jigger of any spirit) they make a Fortitude
save at no penalty, with the DC determined by the
type of alcohol (see the table below for examples of
different alcohol types; unique liquors have the DC
given in their descriptions). This assumes that the
character is trying to avoid getting intoxicated.
The first drink in an hour imposes no penalty on
the Fortitude save. The second drink consumed
within the same hour imposes a –1 penalty, the third
–2, the fourth –4, and so on. Obviously, a person can
space the time between drinks to reduce the chance
of getting drunk.
A character who fails a save takes 1d2 points of
temporary ability damage to both Wisdom and Dexterity.
A character who reaches 0 Wisdom passes out
unconscious. A character who reaches 0 Dexterity
collapses into a drunken wreck but remains in a
blurry state of consciousness.
If both ability scores reach 0, the character could
possibly suffer the effects of alcohol poisoning. This
requires a Fortitude save with the DC for that type of
alcohol (if different types were drunk, use the highest
DC). On a failure, the character takes 1 point of temporary
Constitution damage every 10 minutes until
death occurs, unless the stomach is purged.
Alcohol Type DC
Wine, common 11
Wine, fortified 12
Ale, weak 10
Ale, common 11
Ale, stout 12
Ale, dwarven 13
Typical spirits (whiskey, rum, gin, etc.) 11
Very strong spirits 13
Dangerously strong spirits 15
HP 9/18 | AC 16, T 12, FF 14 | Fort +2, Ref +3, Will +4 | Init +4 | Perception +4
Alcohol Rules from the Gamemastery Guide wrote:
Just like drugs, alcohol can be abused and have significant negative effects. In general, a character can consume a number of alcoholic beverages equal to 1 plus double his Constitution modifier before being sickened for 1 hour equal to the number of drinks above this maximum. Particularly exotic or strong forms of alcohol might be treated as normal drugs. Those who regularly abuse alcohol might eventually develop a moderate addiction.
Doesn't seem to contain rules for drinking contests, though.
F Human Barbarian (brutal Pugilist, Drunken Brute) 11 | HP 231/187 | AC 19, T 13, FF 16 | CMD 32/35 vs grapple | F: +15, R: +6, W: +6 | Per +18 | Init +3 Rage 3/28 rnds/day Current conditions: raging, Haste, enlarge person
i found there are rules in the Skull and Shackles book as one of the games for evening activities.
sorry Lexi I suddenly remembered when I ran the first part of this mod at a regular game session. didn't get far as we were all having troublke getting into the mod. we all enjoyed my homebrew AP instaed. (the same one I am DMing here as well...
Disregard females, aquire spellcasting. Rereading what I wrote, it might come across like Reck was dissing Noro, which isn't the case. Reck was commenting that he doesn't want to take advantage of drunk-noro. After all, how much fun is it if she's not drawing blood?
F Human Barbarian (brutal Pugilist, Drunken Brute) 11 | HP 231/187 | AC 19, T 13, FF 16 | CMD 32/35 vs grapple | F: +15, R: +6, W: +6 | Per +18 | Init +3 Rage 3/28 rnds/day Current conditions: raging, Haste, enlarge person
F Human Barbarian (brutal Pugilist, Drunken Brute) 11 | HP 231/187 | AC 19, T 13, FF 16 | CMD 32/35 vs grapple | F: +15, R: +6, W: +6 | Per +18 | Init +3 Rage 3/28 rnds/day Current conditions: raging, Haste, enlarge person
Apologies for the spotty posting. :) I'm looking for a job and making new RL friends, and also studying Thai, which is eating up big chunks of my time at the moment. :) Its all good stuff though! I'm still here.
Grrr.. So I got over being sick only for my building's internet to be down for like a week. Since I don't currently have a job, that's where I get my internet! It is FINALLY fixed. I'm sorry about the long delay, I hope you guys are still ready to go!
While we may not know the spectrum in between, can we get some kind of accounting on who is openly helpful and hostile? That seems like stuff we'd actually notice IG. I know you don't want us to just have a spreadsheet and break people down to pips on a chart, but it's tough to keep people straight over ~600 posts.
F Human Barbarian (brutal Pugilist, Drunken Brute) 11 | HP 231/187 | AC 19, T 13, FF 16 | CMD 32/35 vs grapple | F: +15, R: +6, W: +6 | Per +18 | Init +3 Rage 3/28 rnds/day Current conditions: raging, Haste, enlarge person
I think Captain harrigan has become Helpful thanks to Reck and the Captain's chosen lifestyle choices.