Children of the Void (Inactive)

Game Master therealthom

part 2 of Second Darkness


1,351 to 1,400 of 1,756 << first < prev | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | next > last >>

Male Aasimar (Plumekith) Occultist (Psychodermist/Reliquarian) (AC 25/17/20; HP 52/52; Fort +9, Ref +10, Will +8; Init +8, Perception +17, CMD 22)

Tyrrol shrugs, disinterestedly.

"Well, what reasonable reason can you think of that would have prompted him to wander off in the middle of the night, to follow Clegg by himself? As you pointed out, he will not last long out there... We will be lucky if we can find his body before the scavengers get to it."


Maps, etc...

Inside the camp it's easy enough to take a burning stick from the fire. What are you using for light on the trail?


Male Aasimar (Plumekith) Occultist (Psychodermist/Reliquarian) (AC 25/17/20; HP 52/52; Fort +9, Ref +10, Will +8; Init +8, Perception +17, CMD 22)
SD DM wrote:
Inside the camp it's easy enough to take a burning stick from the fire. What are you using for light on the trail?

Tyrrol pulls a small stone from his belt pouch, and breathes on it; the stone immediately begins to shed a pale, cadaverous glow, which grows in intensity until it sheds as much light as a torch.

Satisfied, he throws it into the air, where it begins to orbit his head.

Ioun Torch.


Male Half-Elf Slayer 15th; Hp's 127/127; Perc: 35; AC 27/touch 16/FF 21, CMD: 32, Fort: +14/Ref: +18/Will: +12
Tyrrol Radanavich wrote:

Tyrrol shrugs, disinterestedly.

"Well, what reasonable reason can you think of that would have prompted him to wander off in the middle of the night, to follow Clegg by himself? As you pointed out, he will not last long out there... We will be lucky if we can find his body before the scavengers get to it."

"None. Like... none. And as far as scavengers finding him before we do... that's what I'm afraid of, my oversized ally. That's what I'm afraid of." He tells him as he peers out into the darkness.


Maps, etc...

Waiting for Lecian.


Male Human Diviner Wizard 6

Spoiler:
Stabilize: 1d20 + 1 - 3 ⇒ (18) + 1 - 3 = 16


Maps, etc...

Lecian :
1d20 + 6 ⇒ (19) + 6 = 25 Sense Motive

Clegg walks off down the path muttering, "I had to do it. I had to do it."

While you lie there it comes to you, Clegg's under some sort of compulsion. It explains his odd manner at times and his weird emotions at the beginning of this last encounter, and his "I had to" rant.

You put your hand to your chest and it comes away red with blood. The effort is too much and you fall unconscious.

Let's see. 15% chance that the party finds you before the akatas. 1d100 ⇒ 80 Darn -- no action rescue.

While you're lying there, why don't you level up? Your current hit points will remain at -x. I'm sure Mordecai will fix that up shortly.

Feel free to read the Search Partay! spoiler.

Search Partay!:

It's a cloudy moonlit night. Sometimes there's a pleasant silvery glow from the moon. Sometimes the clouds scud over it and all is dark except for Tyrrol's orbiting light. At those times you must slow down or risk tripping over the stones and roots or holes in the path.

It is during one of these dark periods that the trail rounds a large rock. As you come around the bend something, larger than a dog, lies sprawled across the path.

You've found Lecian. His chest is covered in blood and the cavernous dent in his left ribs is the reason. He is, mercifully, quite unconscious.

While I personally am a huge fan of the ioun torch, is that it? That's all the light you guys can muster? Did you ever go camping and have 4 people walk in the dark with one flashlight? Always kind of sucked for me if I was farthest from the light, especially single file. I usually saw the rocks and roots with my toes.

Oh, and you better level up now.


Male Aasimar (Plumekith) Occultist (Psychodermist/Reliquarian) (AC 25/17/20; HP 52/52; Fort +9, Ref +10, Will +8; Init +8, Perception +17, CMD 22)

Search Partay!:
When the party comes across Lecian's body, Tyrrol pulls out his pocket watch, and stares at it intently for a few moments, before glancing up with a shrug.

"Hmmm... I said that he would probably be dead, but it looks like it is not yet his time..."

Tyrrol has Low Light Vision, and the Light orison as well, so he should be fine...

...the humans in the party, not so much ;-) Having said that, a quick review of their character sheets suggests that Mordecai has a Continual Flame amulet, and the Light Orison, whilst Lothan has an Everburning Torch, so there *should* be plenty of light sources; the others just did not post about them...


(AC 19, hp 33 of 37) Human Cleric (Urgathoa) 6

Partay!

Spoiler:
Mordecai indeed produces his amulet, which glows with an unhealthy nacreous green fire. He kneels before Lecian and calls upon Urgathoa to avert her hungry gaze from this meal that lies before her, before saying to the others, "Watch for whoever did this, they can't be far..."

cure light wounds healing for Lecian 1d8 + 4 ⇒ (2) + 4 = 6


Maps, etc...

Nacreous. I like it.

Lecian stirs. His eyes open and he raises his head.

Wow. that will barely get him moving. And Wellard calls me stingy! ;-)


Male Half-Elf Slayer 15th; Hp's 127/127; Perc: 35; AC 27/touch 16/FF 21, CMD: 32, Fort: +14/Ref: +18/Will: +12

Yeah, Tyrrol's right. Plus I have low-light vision as well.

"Whew! That was close. You were nearly a goner there, Lecian. Look out, Mordecai, I got this." Lothan digs in his backpack, pulling out a few potions and offering them up. "Here, take these Lecian. This oughta help."

I got a bunch a clw potions. How many you need? 3? 4? Let me know.


Male Aasimar (Plumekith) Occultist (Psychodermist/Reliquarian) (AC 25/17/20; HP 52/52; Fort +9, Ref +10, Will +8; Init +8, Perception +17, CMD 22)

Ever pragmatic, Tyrrol has but a single question for Lecian:

"What happened?"


Male Human Diviner Wizard 6

"Zincher didn't like me following him. How'd you find me out here?"


(AC 19, hp 33 of 37) Human Cleric (Urgathoa) 6

"Lothan appears to be both an amazing tracker, and to have a keen sense of when someone has been away too long and gotten into trouble." Mordecai says dryly.

"It would certainly simplify matters if we knew if your attacker was the as-yet-to-be-named person with whom we have a short and violent appointment..." he mutters softly.

Noting Lecian's condition, and gesturing for Lothan to put away his potions, he casts another healing spell, calling upon Urgathoa in Osirioni;

Spoiler:
"Pale Majesty, do not allow this mortal to fall too soon, for his heart is swayed by naive concepts of morality, and his soul would rise beyond your grasp. Allow him to burn longer in the unforgiving fires of this world, until his youthful idealism tastes of ash in his mouth, and he sees the wisdom in your path."

healing for Lecian 1d8 + 4 ⇒ (2) + 4 = 6


Male Aasimar (Plumekith) Occultist (Psychodermist/Reliquarian) (AC 25/17/20; HP 52/52; Fort +9, Ref +10, Will +8; Init +8, Perception +17, CMD 22)

Tyrrol gives Lecian an appraising look.

"So, you are saying Zincher himself attacked you? That... is interesting."

He then turns to Lothan.

"I don't suppose you can follow his trail? Together, we should fair better than Lecian did alone."


Male Half-Elf Slayer 15th; Hp's 127/127; Perc: 35; AC 27/touch 16/FF 21, CMD: 32, Fort: +14/Ref: +18/Will: +12

Lothan shrugs, "Alright, but I got plenty just in case."

"THAT'S true. No offense, Lecian. Although next time, tell us what you're up to, so we can help. You're just trying to have all the fun by yourself." He grins wryly. "Now, let's see if we can find this fool."

Perception: 1d20 + 14 + 4 ⇒ (17) + 14 + 4 = 35

Survival: 1d20 + 9 + 4 ⇒ (4) + 9 + 4 = 17


Male Human Diviner Wizard 6

"Yes, it was Zincher himself. However, I don't think he was acting of his own volition." Lecian rubs the wound in his chest. "I would've told you where I was going, but it would've been too obvious if we all followed Zincher."

Lecian is at 9/24 HP


(AC 19, hp 33 of 37) Human Cleric (Urgathoa) 6

Mordecai frowns at the stubborn wound, refusing to close up, and invokes a third healing ritual.

cure light wounds for Lecian 1d8 + 4 ⇒ (1) + 4 = 5


Male Aasimar (Plumekith) Occultist (Psychodermist/Reliquarian) (AC 25/17/20; HP 52/52; Fort +9, Ref +10, Will +8; Init +8, Perception +17, CMD 22)

Heh. It looks like Urgathoa *really* does not want to heal Lecian ;-)


Male Half-Elf Slayer 15th; Hp's 127/127; Perc: 35; AC 27/touch 16/FF 21, CMD: 32, Fort: +14/Ref: +18/Will: +12

As Mordecai heals Lecian again, Lothan looks on curiously as the wound seems to barely heal. "You sure you don't want him using one of those healing bottles of mine, Mordecai? It looks as if you're a bit off your game there, bud."


(AC 19, hp 33 of 37) Human Cleric (Urgathoa) 6

Mordecai throws his hands up, his healing spent, and rises, giving Lothan an unamused look, making a Varisian gesture with his thumb that sums up his reply.


Maps, etc...

The path continues on.

Why is everyone still 4th level? Didn't I suggest that you guys level up? Prepped casters your new slots remain empty until your next prep time, since we're leveling on the fly.

Lothan are putting a point into survival?


Male Half-Elf Slayer 15th; Hp's 127/127; Perc: 35; AC 27/touch 16/FF 21, CMD: 32, Fort: +14/Ref: +18/Will: +12

Lothan shrugs, as he has no idea what Mordecai means by that gesture, and takes out a potion. "You want one of these Lecian? It's all yours if you want it." He holds it out for him to take.

Check OOC please.


Maps, etc...

Lothan picks up Clegg's trail again. The man is keeping to the path. While that makes it easier to predict where the next trace should be, the trail is hard=packed and traces are faint.

You needed that extra point to follow Clegg's trail.

The trailing edge of the clouds clears the moon and its half-light steadies. The beat of the breakers on the beach at the foot of the cliff marks time.

You've come well down the long slope toward the ghost tower when Lothan stops. A few second's work and he spots where Clegg left the path. The man turned toward the cliff and his trail does indeed plunge over the lip of the precipice.

How about some perception checks?


Male Aasimar (Plumekith) Occultist (Psychodermist/Reliquarian) (AC 25/17/20; HP 52/52; Fort +9, Ref +10, Will +8; Init +8, Perception +17, CMD 22)

Perception: 1d20 + 13 ⇒ (17) + 13 = 30.


(AC 19, hp 33 of 37) Human Cleric (Urgathoa) 6

Perception 1d20 + 11 ⇒ (10) + 11 = 21


Male Half-Elf Slayer 15th; Hp's 127/127; Perc: 35; AC 27/touch 16/FF 21, CMD: 32, Fort: +14/Ref: +18/Will: +12

Perception: 1d20 + 15 + 2 + 2 ⇒ (3) + 15 + 2 + 2 = 22 +2 Human/+2 Terrain


Male Human Diviner Wizard 6

Perception: 1d20 - 1 ⇒ (4) - 1 = 3


Male Half-Elf Slayer 15th; Hp's 127/127; Perc: 35; AC 27/touch 16/FF 21, CMD: 32, Fort: +14/Ref: +18/Will: +12

Will roll for Kuva since he's gone. Seeing how he won't be leveling up, I went ahead and added +1 to his Perception for a total of +11. Just because I think that's what he would do with at least one of his skill points. That's what I would do anyway. :) Just subtract 1 if this is no good.

Kuva's Perception: 1d20 + 11 ⇒ (13) + 11 = 24

And this is also assuming he's with us. If not, then just disregard completely.


Maps, etc...

Kuva's on guard duty. He'll stay in camp to keep an eye on things for you, cover if anyone notices you're gone, etc.

You're just about to drop over the edge of the cliff onto the narrow trail when 3 out of 4 of you hear the soft scuffle of feet on gravel. Someone, or something, is coming up the trail.


Male Aasimar (Plumekith) Occultist (Psychodermist/Reliquarian) (AC 25/17/20; HP 52/52; Fort +9, Ref +10, Will +8; Init +8, Perception +17, CMD 22)

"Right, then, gents. It sounds like we have company."

Tyrrol then prepares to brain whatever, or whomever, is coming up the trail.

Stealth: 1d20 - 4 ⇒ (14) - 4 = 10.


Maps, etc...

Tyrrol draws aside from the path to wait in concealment.

Anyone else?


Maps, etc...

DM stuff:
C.P. 1d20 + 6 ⇒ (3) + 6 = 9
St Le 1d20 + 4 ⇒ (11) + 4 = 15
St Lo 1d20 + 14 ⇒ (13) + 14 = 27
St M 1d20 + 1 ⇒ (12) + 1 = 13

Init

Lecian 1d20 + 4 ⇒ (3) + 4 = 7
Lothan 1d20 + 5 ⇒ (9) + 5 = 14
Mordecai 1d20 + 5 ⇒ (17) + 5 = 22
Tyrrol 1d20 + 1 ⇒ (19) + 1 = 20 ; 1d20 + 1 ⇒ (13) + 1 = 14
Zincher 1d20 + 1 ⇒ (10) + 1 = 11

The bulk of Zincher's upper body rises up over the edge of the cliff. He places his hands on the edge and stiff-arms himself up to swing one leg, then the other over the edge. Then he starts to stand.

I rolled Initiatives to save time. Order of actions below.

Mordecai
Tyrrol
Lothan
Zincher
Lecian

The five of you are basically in a line in this order: Zincher, Tyrrol, Lothan, Lecian, Mordecai. Because of the cliff edge, only 3 of you can engage Clegg in melee and no flanking possible. You all get 1 action in the surprise round; Clegg gets none. T, Lothan, and M, please also get your first full round actions, designating which actions are surprise round, and which are first round.


(AC 19, hp 33 of 37) Human Cleric (Urgathoa) 6

Mordecai hisses, "I'm not sure if the bounty was dead or alive, so if we can just knock him out, that would be fine."

His morningstar takes on a life of its own, borne aloft on spectral winds to strike at Clegg.

Surprise round, Hand of the Acolyte powered morningstar attack 1d20 + 6 ⇒ (5) + 6 = 11
B/P damage 1d8 + 1 ⇒ (8) + 1 = 9

The morningstar only graces his hand a moment before he sends it forth again, as he attempts to move it with more finesse, frustrated by it's lack of accuracy.

Regular initiative, Hand of the Acolyte powered morningstar attack 1d20 + 6 ⇒ (9) + 6 = 15
B/P damage 1d8 + 1 ⇒ (7) + 1 = 8


Maps, etc...

The maceflies wide on its first pass, but Clegg is surprised and freezes.

The second pass (assuming its needed) knocks him on the shoulder and he reels back.


Male Aasimar (Plumekith) Occultist (Psychodermist/Reliquarian) (AC 25/17/20; HP 52/52; Fort +9, Ref +10, Will +8; Init +8, Perception +17, CMD 22)

Surprise Round:

Tyrrol shrugs, but acquiesces to Mordecai's request.

Not needing any further prompting, as soon as Clegg's head and shoulders appear above the lip of the cliff, Tyrrol takes a swing!

+1 Consecrated Ancestral Heavy Flail: 1d20 + 11 ⇒ (15) + 11 = 26, for 1d10 + 19 ⇒ (4) + 19 = 23 Non-Lethal Magical Bludgeoning damage.

Round 1:
Then, before Clegg has a chance to act, he delivers a blow to Clegg's shoulder, which narrowly misses taking his head clean off.

+1 Consecrated Ancestral Heavy Flail: 1d20 + 11 ⇒ (20) + 11 = 31, for 1d10 + 19 ⇒ (4) + 19 = 23 Non-Lethal Magical Bludgeoning damage.

+1 Consecrated Ancestral Heavy Flail (Crit Confirmation): 1d20 + 11 ⇒ (6) + 11 = 17, for 1d10 + 19 ⇒ (7) + 19 = 26 *ADDITIONAL* Non-Lethal Magical Bludgeoning damage.

Tyrrol frowns.

"Yr wyf yn ymddangos i fod allan o'r arfer o beidio lladd pobl."

Aklo:
"I seem to be out of practice at *not* killing people."


Maps, etc...

Tyrrol's flail smashes into Zincher's head which snaps back hard. The crime lord seems stunned.

Not "stunned" as in a condition, but "stunned" as in a shot like that is a good reason for Clegg to take it while two more people and presumably Mordecai and Tyrrol again, beat on him.

That was impressive. We'll see if the round 1 blow is needed.


Male Aasimar (Plumekith) Occultist (Psychodermist/Reliquarian) (AC 25/17/20; HP 52/52; Fort +9, Ref +10, Will +8; Init +8, Perception +17, CMD 22)

You may need to PM the others; my dot for this game disappeared - I only noted your Wednesday post, because I have started to sporadically check my campaigns, even when they don't list 'new posts'.


Male Half-Elf Slayer 15th; Hp's 127/127; Perc: 35; AC 27/touch 16/FF 21, CMD: 32, Fort: +14/Ref: +18/Will: +12

Thanks for heads up, Thom. I did lose my dot. I've tried to remind myself to check my threads as Luke does, but I just flat out forget to.

Lothan thinks that's crazy talk but just shrugs and says, "Okay, if you're sure." He then draws his blade and swings with the flat of it.

Surprise round: Draw Longsword.

Round 1

Non-lethal damage

+1 Cold iron Longsword: 1d20 + 7 + 2 - 4 ⇒ (12) + 7 + 2 - 4 = 17
Damage: 1d8 + 2 + 2 ⇒ (1) + 2 + 2 = 5


Male Human Diviner Wizard 6

Lecian sheathes himself in a shimmering suit of magical force.


Maps, etc...

The party gangs up on Zincher. Tyrrol's second blow knocks the big man back over the edge of the cliff. He slides a short distance down the narrow track before stopping with his head and left arm hanging of the trail.


Male Aasimar (Plumekith) Occultist (Psychodermist/Reliquarian) (AC 25/17/20; HP 52/52; Fort +9, Ref +10, Will +8; Init +8, Perception +17, CMD 22)

Tyrrol moves forward to retrieve Zincher, and once he has brought him back over the edge of the cliff, unceremoniously dumps him on the ground, and starts to search him.

"Shall we take him back to our 'contact' at the camp, our investigate what he has been up to? Personally, I would rather *not* be lugging a lot of 'dead weight' around..."


(AC 19, hp 33 of 37) Human Cleric (Urgathoa) 6

Mordecai mutters an invocation to stabilize the man, if he yet lives.

Heal check to get an idea how close to death he is. 1d20 + 7 ⇒ (5) + 7 = 12

"I am curious what he was up to, out here. The night is dangerous, even in Riddleport, and far more so here. To be venturing away from his men alone is very suspicious, and it must have been a matter of great potential reward to motivate him to take such a risk."


Male Half-Elf Slayer 15th; Hp's 127/127; Perc: 35; AC 27/touch 16/FF 21, CMD: 32, Fort: +14/Ref: +18/Will: +12

"I can drag his sorry butt back if you want me to. No prob. As long as I get to literally drag him back." He says, grinning. "You know, like face down. Whaddaya say, fellas?" He asks with probably a bit too much anticipation.


Male Aasimar (Plumekith) Occultist (Psychodermist/Reliquarian) (AC 25/17/20; HP 52/52; Fort +9, Ref +10, Will +8; Init +8, Perception +17, CMD 22)

Tyrrol shrugs.

"Just try not to cause too much permanent damage when you do so; I presume that whomever our employer is working for, they would prefer to be able to talk with him, and not just with Speak with Dead..."


Male Half-Elf Slayer 15th; Hp's 127/127; Perc: 35; AC 27/touch 16/FF 21, CMD: 32, Fort: +14/Ref: +18/Will: +12

Lothan gives a look of defeat. "Alright, alright. Maybe I'll just kick 'im a time or two on the way there." He brightens up at the idea. "Yeah, that'll work. A few rib shots won't kill 'im." As Lothan moves to go pick him up, he gives him a swift kick to the chest. "That's for nearly killin' Lecian, you freakin' jerk of a scumbag. And also for everything else you've done that's bad. Yeah, you don't look so tough now, do you? Freakin' jerk." He kicks him once more for good measure just before he bends down, grabs an arm in each hand, turns and stands up while pulling Zincher's arms up over his shoulders from behind him, allowing the unconscious man's feet to drag. "Alright, let's get this over with." He says as he starts back.


Maps, etc...

Back.

You drag an unconscious Clegg back to camp. When you get close you can see slivers of the central fire through small gaps between logs in the palisade.

Now what?


Male Half-Elf Slayer 15th; Hp's 127/127; Perc: 35; AC 27/touch 16/FF 21, CMD: 32, Fort: +14/Ref: +18/Will: +12

"Alright, Tyrrol, now what do we do with him? Is someone suppose to meet us here or what?"


Male Aasimar (Plumekith) Occultist (Psychodermist/Reliquarian) (AC 25/17/20; HP 52/52; Fort +9, Ref +10, Will +8; Init +8, Perception +17, CMD 22)

Tyrrol shrugs.

"I'll head back to camp, and get Akron. He can decide what to do with Clegg."

He then turns towards the camp, and sets off in search of Akron.


(AC 19, hp 33 of 37) Human Cleric (Urgathoa) 6

"Probably for the best that we don't drag him into the camp in front of all his dubiously 'loyal' men. We can wait here until Tyrrol returns." Mordecai says quietly to Lothan and Lecian.

"If we don't have a chance to put him to the question, we could track back during the day to get an idea what he was doing over by the bluff..."

1,351 to 1,400 of 1,756 << first < prev | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Children of the Void All Messageboards

Want to post a reply? Sign in.