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For what seems to be years, all you have experienced is silence. Perhaps you were taken during the first year of conflict, or maybe even just a last minute pick after the decades of deliberation by the Neutrals. Either way, you now dwell in the darkness of your mind. Your body does not move as you sleep in the Void, but during the short bursts of consciousness you think you have, you feel weightless.
Now, you feel a shift. Gravity takes its hold on you once again, pulling you down back to the surface of the.. a world. Flashes of memory rush through your mental being, from your first memories as a child up to the moment you were taken by the gods. They remind you of your task... your commitment to serve them... or die trying.
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The flashes of memory end with a bright light, forcing you awake. You lie down on a large boulder where a symbol of your deity etched upon its surface. Stalactites and stalagmites protrude all around, blocking much of your view but you manage to see one exit to the small chamber you are in. A few holes on the ceiling extend to what seems to be the surface, allowing light to spill into the room in small rays of light only a few inches in diameter.
You feel lost, and do not know where to go exactly, but you know your task as a voice from memory echoes:
"Find the others, each one holds a key to find the Pantheon."
Feel free to role play a bit. Once you're ready, pick a direction (left or right) and roll a d100 and Perception.

Azi Dahaka |

"Ow, my aching..." Azi began to hiss in Vishkanya before his vision suddenly oriented to the cavernous room. 'Where am I?' he wondered 'And better yet, where am I going?' The vague answer his mind received was enough for him. He would get to the bottom of this; or hopefully to the surface.
As he stood himself up, he found that his legs were still weak from his stasis. They wobbled, and he fell to his knees. Looking down at them, Azi saw something that jogged his memory a little. Inscribed in the stone he was upon was a familiar image; a snake's skull framed by the skeleton of a self-devouring serpent. It all made sense now. He had come here to serve Ydersius. The memories that came flooding back upon his arrival had all led up to this point. "Is it finally time for us to unite?" he asked the stone rhetorically.
With his purpose here realized, Azi stood once again, this time with strength and confidence. He didn't know who these 'others' were, but if finding them was his goal, then that was all he needed to know. Seeing no way to discern a true direction in this cavern, he decided that going left was just as good as going right. After a bit of stretching, he hopped off the stone, gave a few quick test-jabs at the air, and then headed toward the left path.
Roll: 1d100 ⇒ 42

Bobbity |

Silence. Silence was boring. It meant nothing was happening. It was the opposite of chaos. Bobbity hated it. But this was his mind so he could do what he wanted right? You bet. So for years he filled his mind to the brim with noise, lights and actions. Anything and everything he could think of and even a few things he couldn't strangely enough. It made the neutrals who would look in on him from time to time question the choice of the elder god. Then they remembered who Azathoth was, the Primal Chaos. Of course this demented little thing would be its champion.
When the Halfling alchemist gains consciousness on the stone table, his arm immediately shoots into the air and he snaps his fingers. "That's what happened. I killed them." He then sits up and takes in his surroundings. That doesn't tell him much really. But then he looks down at the stone table. Etched across its surface is a mass of tentacles and mouths with no apparent order. "Azy?" the Halfling questions. This must be the symbol of the Azathoth, the being the Shoggoth told him about.
When a voice in his head tells him to find the others it joins the rest of the voices and is quickly drowned out. Still, Bobbity hops off the table and heads for the exit. There seem to be two paths to take and no discernible advantage to either. So he heads back into the chamber and breaks off the tip of one of the stalactites. He then stands in the hall and tosses it into the air, giving it a spin.
1d3 ⇒ 3
It lands with the tip pointing back into the chamber. Throwing his hands in the air Bobbity cries out, "The tip has spoken!" He then goes back into the chamber and sits on the table, idly swinging his legs.
1d100 ⇒ 61
Perception: 1d20 + 8 ⇒ (16) + 8 = 24

Mistress Morgana |

"Finally, free from that slumber. I remember just i was just about to exact my revenge, then nothingness."
Morgana examines her surroundings but she is unable to discern where she is or where she should go. She however does see a symbol with three daggers within a circle pointing outward.
Calistria, you are a tricky one. I suppose we should bring some pain and suffering to those fools who think they can decide how we should live our lives. Now where are the others. Need to finish this task, if I want my revenge.
Morgana exits the chamber and heads to the right.
Perception: 1d20 + 1 ⇒ (16) + 1 = 17
1d100 ⇒ 73
Standard action Consume Spell to add a point to her Arcane Reservoir

Maxson Stal |

"It is time!" A voice and flash of light wakes Maxson from his sleep. "It’s time" a small grin slow rises to one corner of maxsons cheek. To serve Nemyth Vaar was all Maxson ever wanted He has lived his whole life in the very image of Vaar. And now, finily, Vaar has finally acknowledged him.
The symbol of Nemyth Vaar that are etched along the bolder glow as Maxson starts to move. Unable to lift his self-off the bolder, Maxson starts to feel the glowing runes burning his skin . It’s as if the light from them are seeping into his very soul. Maxson struggles for a minute before giving himself to the pain.
"Arise, Arise my death knight and do my bidding" Lying on his back maxson rolls off the boulder. The dark red light that was bleeding out the symbols flashes and fades completely out as he stands. Every musle acks with pain from but maxson pays no mind to them. "I am Maxson Stal, Death knight for the church of Nemyth Vaar. Lord Nemyth has task me to ignite the world into chaos and madness and its time. For I am his chosen one." Maxson lifts a wicked long sword high in to the air. The grin starts to turn into a smile and chaotic laughter fills the room. Then as suddenly as the feelings of joy came, it was gone."I must find the others."
"Hmmm, left or right." Without any hesitation maxson starts to walk to the left. Sword and shield readily for what ever my lie ahead.
Perception: 1d20 + 2 ⇒ (2) + 2 = 4
D100: 1d100 ⇒ 7
hopefully the low rolls are out the way now haha.

Bobbity |

If anyone comes across Bobbity's room while walking they will hear high-pitched singing coming from within.
Singing: 1d20 + 2 ⇒ (5) + 2 = 7
"I've got a lovely bunch of coconuts, deedeedeedee.
There they are, all standing in a row
Big ones, small ones, some as big as your head
Give them a twist a flick of the wrist
That's what the showman said. Whoo"
It goes on and on until someone comes to find him.

DFang |

You notice that one of your pockets seem be faintly lit from within. It's the smooth black orb that was given to you by your deity, and is now emitting a faint purplish glow. Turning it around however, you realize that there is a dark spot upon its surface, which seems to stay on one direction no matter how you turn the marble around. For now, it is positioned slightly to the left but forward nonetheless.
You hear rumbling echoes of sound from the entrance of your chamber. It's not clear enough to understand, but you feel like it came from the right side of the tunnel.
You may continue your search, but please keep rolling.
-Posted with Wayfinder

Bobbity |

I assume we have our stuff? And I guess since the sound came before he made his decision to stay in the room he would follow it to the right. I am half tempted to go with what I posted earlier and stay in the room until someone comes along but I don't wish to be that difficult early on. Do expect very strange choices from Bobbity though. He is highly chaotic.
Bobbity follows the rumbling to the right, still singing poorly.
1d100 ⇒ 80
perception: 1d20 + 8 ⇒ (3) + 8 = 11

Maxson Stal |

1d100: 1d100 ⇒ 7
percep: 1d20 + 2 ⇒ (1) + 2 = 3

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Sorry for the late response, I got held up with a family errand.
@Bobbity: Yes, you do have all your stuff.
Much sooner than expected though, as soon as Bobbity turned right from his chamber, he bumps into Maxson and almost knocked him down in the process.
Azi still feels lost at the moment and unsure where he is.
Forgot to mention this earlier since your rolls met the requirements. It's a similar discovery by Maxson earlier, but points to a different direction:
You notice that one of your pockets seem be faintly lit from within. It's the smooth black orb that was given to you by your deity, and is now emitting a faint purplish glow. Turning it around however, you realize that there is a dark spot upon its surface, which seems to stay on one direction no matter how you turn the marble around. For some odd reason however, the spot persistently points to your left although the tunnel only goes forward and back.
Everyone may continue their search by stating direction and rolling.

"Prophet" |

Prophet blinks and comes to consciousness slowly. She opens her eyes and glances around without moving, noticing that she feels much more rested and nourished than she expected, given her last memories before arriving here...
She rises quickly, her greatsword freed from its half-scabbard on her back in an instant, held before her as she spreads her legs into a balanced fighting stance and looks around the room. Glancing to her feet, she sees a familiar symbol, one that is echoed in ink etched across her skin: a sword in a mountain. Gorum.
The half-memories, half-dreams of whatever came between her run across the plains and her awakening in this room unfold in her mind, and she slowly brings the sword to her side, relaxing ever so slightly. Then, stepping down from the boulder, she begins searching for the others.
Perception: 1d20 + 6 ⇒ (15) + 6 = 21
100: 1d100 ⇒ 21

Bobbity |

Whatever Maxson might have said to protest the halfling careening into his leg were lost where said halfling cries out "Don't move!" in a panicked, yet high-pitched tone. "I might explode," he says in almost a whisper. Its now that you can see that he has a bandoleer of colorful chemicals that might very well be volatile. The pint-sized alchemist stays very still. The look of unease seems genuine. He moves in small increments towards his vest as if he might go off at any minute. The way he moves you think he might actually go off. Then "BOOM!" he exclaims.
He then proceeds to laugh hysterically for a few moments. But as quickly as he starts he stops laughing and turns deadly serious. "But seriously, who are you? Where am I? Whats going on? Is there a buffet?" He asks the questions rapid fire with barely a breadth between words.

Maxson Stal |

"What in the 9 hells ....." maxson stops mid sentence when the tiny loud....Thing! ,yells out "Don’t move!'. Stunned by the thought of it trying to command him, maxsons face twisted from shock to anger to concern when he realizes that this pint size crazed halfling (if you can call him a halfing, more like a forthling) really is, a walking bomb. Ignoring the haflings bombardment of questions ,maxson takes a step back to better look at his new friend here and realizes there no Good arua coming from the halfing.
" Great, a walking time bomb. . I am Maxon stal, please tell me you’re not the one of the others one i am suppose to find?"

Bobbity |

"Oh you," Bobbity says waving his hand at Maxson. Or is it Maxon. Your profile name says Maxson." He even preens a little like a shy girl around her crush. "Did the voices tell you to find people too? Do you have a key? Do I have a key?" He then pats himself thoroughly looking for something that should be there.
If necessary:
Perception: 1d20 + 8 ⇒ (4) + 8 = 12
and
what ever the d100 is for: 1d100 ⇒ 11

Mistress Morgana |

"I see finding my way is not going to be as easy as following directions from this orb. If this was simple, I suppose anyone could have been chosen.
Morgana will continue moving forward taking the next available left turn.
1d100 ⇒ 36

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Perhaps just to give everyone a clue, the d100 is the chance for you to be in the correct lighting condition to 'see' something for a certain Perception event to occur. Although you're character is not supposed to know that it should be in a certain lighting. Perception also works for many other things in this scenario as normal.
In this case, d100 no longer applies for Morgana since she has found it already but Perception can still help her by detecting movement, echoes, footsteps, etc.
Morgana continues to move forward, dripping water from stalagmites occasionally falling upon her clothing. As if anticipating her desire to turn, the tunnel curves slightly towards the left.
Azi Perception: 1d20 + 6 ⇒ (5) + 6 = 11
You arrive at a T-section of the tunnels. As you turn a corner to the left, passing under one of the larger gaping holes from above, the brighter illumination causes you to notice that your left breast pocket seems darker as if light was being sucked inside.
Inside your pocket is the smooth black orb that was given to you by your deity, and is now emitting a faint purplish glow. Turning it around however, you realize that there is a dark spot upon its surface, which seems to stay on one direction no matter how you turn the marble around. For now, it is points backward to the other direction of the T-section of the tunnel earlier, although this dark spot is slightly tilted to the right as well.
As you were patting down yourself, you felt a lump in your bandolier that does not comform to the shape of a potion or vial. Rather it is much smaller than that. Taking it out would reveal a smooth black orb that was given to you by your deity, and is now emitting a faint purplish glow. Turning it around however, you realize that there is a dark spot upon its surface, which seems to stay on one direction no matter how you turn the marble around. For you, this dark spot points forward, to the wall in front as you exit your chamber. Ever so slowly, this spot moves to the left but stops after a few seconds.
The statement above is based on the assumption that you're facing forward, parallel to the exit of your chamber.
Prophet promptly moves out of her chamber in silence and trust with Gorum. Heading left, she does not find anyone and eventually comes to a Y-section where she must choose to either go left or right (you came out of the lower part of the Y). As you ponder your next step, you hear the faint rumbling of shifting earth from somewhere above-behind you, although it abruptly stops when you turn around to look into the stalactite covered ceiling of the tunnels.

Bobbity |

"Ooooooooooooooh," Bobbity says as he examines the orb. He rolls it around for a moment and watches the black spot as it stays at a single point.
He then holds up to his ear and whispers, "Tell me your secrets." When no answer is forth coming he gets a little annoyed and shakes it.
"What is it boy? Is there something that way? Well fetch," he commands, hurling the orb at the wall in the direction it is pointing.
perception: 1d20 + 8 ⇒ (2) + 8 = 10
Are the walls curved?

Maxson Stal |

"stop fooling around... I cant even process what your asking, much less what's going on, before your on to the next thing. And now your playing with a rock " maxson words trail off as what he thought was a rock comes rolling back to bobbity. He pull out his orb to compare it to bobbitys. "were do you get this ??" maxson picks up bobbitys orb in one hand and hold his on in the other and starts to examining them.
Perception: 1d20 + 2 ⇒ (14) + 2 = 16

"Prophet" |

Prophet turns to look at the source of the sound, but it dies as she turns. Frowning, she raises the sword to rest on her shoulder, making it easier to bring the weapon to bear should a fight start. Turning to back to the path, she takes another left, continuing to stride down the halls.
Perception: 1d20 + 6 ⇒ (20) + 6 = 26
1d100 ⇒ 86

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Comparing the two orbs, they seem to point at the same direction and would intersect at some point. This direction however is gradually moving to the right but still into the wall...
After a short while, you hear some commotion (shout, scream, battle?) to the right side of the tunnel.
As Morgana follows the tunnel, she sees two figures far ahead in the tunnel illuminated by the rays of light from above. The smaller creature seems to going wild and throws something at the wall in front of him.
Before Morgana can react, one of the stalagmites starts to move and two strands of earth dig into the ground which seems to immediately bulk up as rock 'grow' upon its surface.
Perception: 1d20 + 4 ⇒ (18) + 4 = 22
This creature does notices your presence almost immediately and turns away from the two figures ahead.
Initiative Earth Elemental: 1d20 - 1 ⇒ (14) - 1 = 13
Initiative Maxson: 1d20 + 2 ⇒ (12) + 2 = 14
Initiative Bobbity: 1d20 + 5 ⇒ (5) + 5 = 10
Initiative Morgana: 1d20 + 3 ⇒ (11) + 3 = 14
Initiative Prophet: 1d20 + 2 ⇒ (4) + 2 = 6
You eventually hear the sounds of a battle echoing front of you.
You may run through the tunnels, but you can't join them until after Round 2.
Surprise Round: Morgana then Earth Elemental. (Map will be up in a few moments)
Knowledge, Planes: 1d20 + 9 ⇒ (4) + 9 = 13
Morgana knows that it is a small variant of an Earth Elemental.

Mistress Morgana |

Ice begins to coalesce on Morgana's finger tips, growing larger until the ice launches it self towards the elemental. Morgana takes a step back hoping to keep as much distance as possible between her and the elemental.
DC 13 Fort save to negate Stagger
Ice Missile vs touch AC: 1d20 + 4 ⇒ (11) + 4 = 15
Damage: 1d4 + 1 ⇒ (3) + 1 = 4

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Fort Save: 1d20 + 4 ⇒ (7) + 4 = 11
The large shard of ice hits the elemental's rocky skin which quickly frosts over as the sheer cold slows it down, a few chunks of frozen rock falling out of place. Still, it does not hesitate to pursue its original targets.
Surprise Round over. Next to Act: Max, Morgana

Maxson Stal |

"Bobbity, catch!. maxson tosses bobbity his ball back.put it away for now. I think we have company around the corner. a evil half smile rises across maxsons face.
With his bastard sword drawn, maxson charges to were the sounds of battle are coming from. as the element comes into view maxson roars "DEATH IS COMING"
Charge: 1d20 + 6 ⇒ (20) + 6 = 26
Crit confer: 1d20 + 6 ⇒ (2) + 6 = 8
Dam: 1d10 + 5 ⇒ (2) + 5 = 7
assuming I can charge element I do, if I cant I just move as close as I can and attack.

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@Maxson: For this instance, charging is OK.
We're still waiting for Morgana, but I'll bot for her if she hasn't posted by the same time of her previous turn.
Maxson's bastard sword clangs loudly against the rocky exterior of the elemental. Whether by luck or guidance, it cuts into one of the thin sheets of stone covering the elemental and slices off an arm.

Mistress Morgana |

Morgana moves in a little closer but still keeps here distance as she readies her crossbow.
Hopefully, these others have more information or at the very least know the way out of here.

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As Morgana creeps closer, the earth elemental retaliates at the sword wielding man half-snake. It swings down his rock hard fist towards the head of his enemy.
Slam Attk: 1d20 + 6 ⇒ (18) + 6 = 24
Slam Dmg: 1d6 + 4 ⇒ (6) + 4 = 10
Maxson was nearly stunned by the blow to his head that would undoubtedly leave a humungous lump come morning, but he somehow manages to stay standing and conscious.
Amplified by the shape of the tunnels, Prophet hears a loud *clunk* and a yell as if it was next to her. Her eyes find no one however as she runs through the underground tunnels that is starting to slope downward and curving to the left.
Everyone may act except Prophet.

Mistress Morgana |

How does this thing work, I am feeling a little fuzzy from that sleep. Aim and pull the trigger right?
While she tries to recall how to use a crossbow, Morgana accidently pulls the trigger before aiming. The bolt completely misses the elemental and clatters off the cavern walls, echoing eeirly.
Light Crossbow: 1d20 ⇒ 1
Damage: 1d8 + 1 ⇒ (7) + 1 = 8
Morgana scrambles to reload the crossbow. I think I understand how to use this now.

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It has been 24hrs since my post saying everyone can act. Botting for Maxson and Bobbity for now.
"Don't block my way you big lump!" says Bobbity as his two hands dives amongst his bandoliers, grabbing a couple of vials and mixing them together before tossing it over the heads of Maxson and the elemental.
Bomb Attk vs AC5: 1d20 + 5 - 4 ⇒ (4) + 5 - 4 = 5
Fire Dmg: 1 + 3 = 4
The concoction lands just behind the earth elemental which suddenly erupts in a loud explosion of fire and debris. The earth elemental's rocky armor nearly melts from the heat, but his movement stop nonetheless as the soil holding his form together finally crumbles. Thankfully, the earth elemental took the brunt of the explosion, leaving Maxson mostly unharmed by it except for a slightly scorched tip on his bastard sword.
"SSssss... Be careful where you throw those things!! You could've killed me!" shouted Maxson over his temporary deafness due to the bomb thrown by Bobbity.
"Well you could ha-" Bobbity started with a retort before another club of stone swung out from the darkness behind him.
Perception: 1d20 + 2 ⇒ (8) + 2 = 10
Initiative: 1d20 - 1 ⇒ (12) - 1 = 11
Slam Attk: 1d20 + 6 ⇒ (10) + 6 = 16
Maxson saw how it happened when he looked back at the halfling to argue. A thick column of stone rose silently behind Bobbity as another earth elemental formed, thick rocky arms coming out from behind swinging towards Bobbity. Luckily, Bobbity was so small that he was barely in reach of the elemental's surprise attack. Its fist grazing off one stud out of Bobbity's leather armor before slamming down on the hard ground of the tunnel.
Perception: 1d20 + 6 ⇒ (11) + 6 = 17
Prophet arrives just in time to see a rocky creature punch the floor behind a raging halfling. You notice that the rock creature is very thick in the middle and is greatly armored in rocks.
End of Round 2. Turns: Maxson, Morgana, Earth Elemental, Bobbity, Prophet.

Maxson Stal |

'Bobbity SSss, don't just sit there Ssss..! Theses things mean business.' As maxson composes himself he sticks his bastard sword in the ground and pulls out his long sword and shield. Sweat starts to run down his forhead as Maxson struggles to breath. That last hit from the element almost done him in. Slowly he stubbles over behind bobbity with what energy he has left. with his shield raised level with his eyes and with his long sword held over his head as if he going to strike what come in front of him he yells. 'Come at me you lump of rock so I can put you were you belong....Beneath my feet!"

Bobbity |

Sorry for the pause. On vacation and service is worse than i thought. I don't think maxson can get behind me seeing as there is another elemental there. Also have to post from wayfinder so i can't see the map or old posts while trying to post. I will wait for the first elemental to move since i will probably be flanked. Oh well.
"I hate elementals. They don't bleed."
-Posted with Wayfinder

Maxson Stal |

Element=E
Maxson=M
you=B
dead=D
xExxxx
xMxxxx
xxxxxx
xxxxBx
xxxxxx
the one in front of me is dead. then one popped up behind you.
xDxxxx
xxxxxx
xxxxMx
xxxxBx
xxxxEx
so I turned around and came your way as much as I could. your not flanked but you are in base to base contact with the element.

Bobbity |

Oh. Didn't see that it died. Then, after the new one mauls me, i will try and 5 foot step back and throw another bomb.
Bomb: 1d20 + 5 ⇒ (2) + 5 = 7
Damage: 1d6 + 3 ⇒ (5) + 3 = 8
-Posted with Wayfinder

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1d8 ⇒ 6
Bobbity steps back to lean against the wall and throws another bomb. As if struck by excessive caution due to the near hit of the elemental against him, his aim goes awry when he throws his next bomb at the creature. The vial passes just beneath one of its arms, falls, and explodes just between it and the newly arrived half-orc.
Fire Damage to Earth Elemental & Prophet: 1 + 3 = 4
1d2 ⇒ 2
The earth elemental looks to the explosion site and notices a new enemy sneaking behind it to attack. Before the half-orc has had her chance to attack, it charges back at Prophet instead.
Slam Attk: 1d20 + 6 ⇒ (9) + 6 = 15
Prophet easily dodges the elemental's charge however, despite the burns she felt from the explosion just moments before.
I'm using the term charge here, but the earth elemental is too near for it to gain the +2 attk bonus.
Everyone may act.

"Prophet" |

As she comes charging into the fray, Prophet suddenly stops short when the bomb explodes before her, a gout of flame singing her face and hair. She grunts as the heat washes over her, then quickly sidesteps as the elemental swings at her. Bringing her sword to bear, she gives a shout and slashes down at the being.
Power Attack: 1d20 + 5 - 1 ⇒ (16) + 5 - 1 = 20
Damage: 2d6 + 6 + 3 ⇒ (4, 1) + 6 + 3 = 14

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Wow, opening move results to a 1-hit KO! BTW Prophet, you have something called Bloodage in your quickstats ;)
Prophet's mighty swing leaves her blade in a deep gash between two thick stones on the earth elemental's craggy exterior. The elemental immediately ceases movement as the soil filling it starts to drain away from its thick humanoid form.
Prophet heaves to withdraw her greatsword from the creature, the elemental falls backward. As it crashes to the ground however, the remains of its body cracks open like an egg starting from the deep cut Prophet has made. Lying within the elemental's how inanimate body, you see a very pale human in scale mail who seems to be asleep with a heavy wooden shield atop him. In the center of the wooden shield is a small clasp wrapping around a small smooth black orb, similar to the ones Maxson, Bobbity, & Morgana has found before.
Perception, Prophet: 1d20 + 6 ⇒ (5) + 6 = 11
Perception, Morgana: 1d20 + 1 ⇒ (1) + 1 = 2
Perception, Maxson: 1d20 + 2 ⇒ (20) + 2 = 22
Perception, Bobbity: 1d20 + 8 ⇒ (4) + 8 = 12
Aside from the humanoid inside the elemental, Maxson notices pieces of metal glinting from within the two broken forms of earth elementals.
You may now roleplay your 'proper' introductions with each other beside other acts you see fit to do in the meantime.
Also, as a PbP exception to speed things up, here's a clue. Your orbs/marbles will always point to the middle intersection of all active demi-gods who has them. In other words, it simply points to the center position between all the orbs combined.
EDIT: Prophet, the damage you took is 4. The 1d2 roll is simply random target selection (I probably should have put that in a spoiler or something...). Also, Maxson will fully heal over the duration of the roleplay due to Infernal Healing.

Ilya Shukhov |
Constitution check 1d20 + 1 ⇒ (20) + 1 = 21
His eyes open wide and he gasps for air, his glance darting about the room and its occupants. He stands hesitantly, not entirely certain what to do.
You see a angular man with shoulder-length black hair and pale, tight skin. His eyes are bright red, with flecks of orange near the iris. He has a thin nose, high and sharp cheek bones, pointed ears, and a strong jaw. A pair of curved ram's horns sprout from his head and curl around his ears. Dark tattoos on his face give the visage of a skull. He is dressed in dark traveling clothes with a black hooded cloak, hiding scale mail armor underneath. He wears a sickle at his belt and a heavy wooden shield on his back. He is tall, with a slim frame and straight posture.
"You have not attacked me. That is good." His voice is flat and somber. "My last memories are of going to sleep, with restless visions of destiny. I assume you are the other champions." Sudden puzzlement crosses his face and he looks again around the room, finally at his feet. "Ah, there you are." He reaches into the loose soil that once was the 'blood' of the elemental and retrieves a medium-sized sack. He upends it, and out pours a small pile of bones. Human bones, by the look of them.
Clutching a holy symbol of Charon around his neck, he beckons the pile with his other hand. "Come, Primus. Come, Secundus. I have need of your service." Crackling black energy leaps from his outstretched hand and strikes the pile of bones. They suddenly lift into the air, knitting together and forming two figures. They are clad in rusted, dilapidated chainmail and have longbows strung across their backs.
He turns to the others. "I am Ilya Shukhov, cleric of Charon. May I have your acquaintance?"

"Prophet" |

Oh, that was my bloodage counter, yeah! It was seeing how bloody she could make things in a single day. I fixed it, as well as HP.
Grinning from the might of her attack, Prophet wrenches the sword back and cocks her head to one side as she sees the man inside the elemental. She slides the greatsword back into its place on her back and reaches around to cinch the cord that keeps it in place while the man comes to.
After Ilya speaks and introduces himself, Prophet leans against the wall. She's obviously a half-orc, her skin and hair a dull green, and she stands quite tall--perhaps only Maxson is taller. She wears scale mail that bears the marks of many fights and a long journey, though it is still in good condition, and her form is that of an athlete and a warrior. Her hair is cropped short in the back, coming just to her jawline, although the unruly bangs fall in her face. Overall, she's somewhat attractive as half-orcs go, but her body language suggests commenting on it is a bad idea.
"I am Prophet, speaker for the Iron Lord, Gorum. I take it we've all been brought here by a god?"

Bobbity |

"Kill it with fire," Bobbity says as the horned man rises from the remains of the earth elemental. Instead of a bomb, thankfully, a black orb bounces off the mans horn. "Lassy, no." He chases after the orb like a terrified child.
"Primus and Secundus? First and second? Really? That is the least imaginative names i have ever heard."
-Posted with Wayfinder

Ilya Shukhov |
My apologies, Ilya DOES NOT HAVE HORNS. I adapted his sheet from a tiefling character, and I forgot to remove that bit. No horns.
"Primus and Secundus? First and second? Really? That is the least imaginative names i have ever heard."
"Exactly. They are mindless constructs, held together by necromancy. It would be vanity to give them proper names. I still need to differentiate them, however, so I refer to them as 'First' and 'Second.' Should one of them be destroyed, another will take their place and assume their name. If more undead join my flock, they will be named Tertius and Quartus and so on."

Bobbity |

Bobbity stares at the necromancer dumbfounded. He then pinches the bridge of his nose and sighs deeply.
"Who put him on the team? Are we not the scions of chaos here?" He then points at first, "He is now Alfred." Points at second, "And he is Benjamin but people call him jimmy because Ben was already taken."
-Posted with Wayfinder

Maxson Stal |

Maxson turns and walks off to retrieve his bastard sword he left. "Well don't expect me to join your flock" hisses Maxson as he pulls his sword out of the hard ground. once reequipped he starts to walk back Bobbity but stops for a moment at the human that casted something on him. "its not wise to use magic on someone who has no clue if your friend are foe....your lucky." satisfied that his point was made he continues to were Bobbity is. " Bobbity, settle down.. " placing a hand on the halfing who seems to still be caught up in all the excitement that just happen " I hate to see you ...Go "BOOM!" as you like to put it from all your jumping around. Hahaha" a half smile comes across maxsons face. looking up at the Ilya Shukhov maxson expression changes. " things that's are dead should stay dead" he protests" But if you must know , I am Maxson Stal, Death night for the church of Nemyth Vaar." maxson stands up talk and straight as he introduces him self. "What are we doing here?"

Ilya Shukhov |
Ilya stares at Bobbity intently. "You may call them what you wish, since it doesn't really matter. Chaos is more than foolish impulsivity or gibbering madness - it can also be a deep and abiding refusal to bend to laws and axions. We must all refuse this reality to accept True Death." He turns to Maxson. "I know that we represent one of the gods, and that we are their proxies. What type of game we play is beyond me at the moment. I would suggest, however, that we are meant to assist each other. For now."