Castle Caldwell and Beyond: (A 5e Campaign) - The Wrecking Crew (Inactive)

Game Master Terquem

The Wrecking Crew, a special last chance arm of the Solution Society, is about to take on the first task in a one year long probation.
Can they survive, let alone succeed? | Journal where details of the setting can be learned |

Journey to Limecracker Hovel


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Male Halfling Rogue 2 | HP 15/15 | AC 17 | Saves Str +1, Dex +7, Con +2, Int +4, Wis +2, Cha +0 | Acrobatics +7; Investigation +4; Perception +4; Sleight of Hand +7; Stealth +9; | Init +5

Merrum remains quiet, since he was a guest.

I wonder if there's any money to be made here.

-Posted with Wayfinder

Dark Archive

Human gentleman Warlock 1| AC: 13 | HP: 8/10 | 1st: 1/1 | Init: +3 Perc: +0 | FX: FX:

"What did you say, Lilly? Do you know this person?"


Female Human Druid 2 | AC: 16 | HP: 18/18 | | Init: +9 Perc: +5 | Saves Str +0, Dex +2, Con +2, Int +4, Wis +5, Cha +3 | Spells/day = 3

A troubled look crosses Lilly's visage. No. I have never been to this circle before but hope to see someone I have heard of. That is not her. Sorry if this contradicts what I said before. I was a little geographically challenged. :)


male

Just as Lilly finishes speaking, the tall elven woman reaches the edge of the meadow and standing there calls out in a loud voice to your group

Welcome, travelers. I am Caitriann, protector of this meadow. If you are searching for Pawkatukit, you are close, just turn around and go back to the fork in the road and head to the northeast. That way will take you right into the town proper. I keep this place free from those who would abuse its mysteries, so please, do not tarry, and go back the way you came.


male

The party is far enough away that hushed voices will most likely not be heard by the elven woman


Female Human Druid 2 | AC: 16 | HP: 18/18 | | Init: +9 Perc: +5 | Saves Str +0, Dex +2, Con +2, Int +4, Wis +5, Cha +3 | Spells/day = 3

Something is wrong. Lilly says in a quiet and worried voice. That is not Caitriann. While i have never met her, I do that is not her. Play along.

Calling out to the woman Lilly says in a loud clear voice as she walks briskly and businesslike towards her. Excellent. I have come a long way to meet with you Caitriann. I too am a druid and have brought friends. Let us rejoice in this meeting of sisters.


Male Half-Elf Bard 2 | Init +4 | AC 15 | HP 17/17 | Darkvision 60' | PP 14 | PI 14 | Str -2, Dex +5, Con +2, Int +2, Wis +2, Cha +6 | Advantage on Charms, Immune to Sleep

"She seems to know a lot about who we're looking for, perhaps we may not have to look to much further." Isaiah says, weaving a bit of magic into his words.

Bardic Inspiration @ Lilly +1d6 once in the next ten minutes.

Dark Archive

Human gentleman Warlock 1| AC: 13 | HP: 8/10 | 1st: 1/1 | Init: +3 Perc: +0 | FX: FX:

Wolfgang raises an eyebrow. He's well schooled in things that are not as they seem, and encountering such a thing here in a place that us supposed to be proof against them is most unsettling.

Still, he bides his time...for now.


male

The elven woman's face, from the distance, looks pensive, and she begins to move sideways, staying along the tree line of the meadow, occasionally moving behind a tree and then in front of the next, as she says

It, isn't really a good time for me, and it would be better if you came back tomorrow.

She seems to be moving to a spot along the tree line that brings her closer to the circle of stones than where she first appeared. She is headed to a place that is probably no more than 20 yards from the closest of the stones in the circle, but she is not stepping away from the cover of the trees into the meadow itself.


Male Half-Orc Magus 1 | AC 17, T 13, FF 14 | CMD 17 | HP 10/10 | Fort +4, Ref +4, Will +2 | Init +4 | Perception +0, darkvision 60 ft. | Arcane Pool 4/4 |
Spells:
1st - 2/2

Kerak's eyes follow her as she circles cagily. He looked past her and began studying the spot she was heading to, trying to determine if there was anything significant about it.

Perception: 1d20 + 3 ⇒ (8) + 3 = 11


Female Gnome/Harrispania Wizard/2 | AC: 12/15 | HP: 17 | Darkvsion (60')| PP=8 | S=2 D=2 C=3 I=7* W=0* Ch=1*

Wylla feels her hand slip down to her little jeweler's hammer, feeling the worn grip in her hand. One finger snaps the holding strap from around it, uncomfortable with this development.

We don't want to abuse anything here, in fact I'm afraid that someone abusing magic may have come this way already and we'd prefer your sacred meadow not be dirtied by the creature's presence. she offers, voice a little shaky.


Male Halfling Rogue 2 | HP 15/15 | AC 17 | Saves Str +1, Dex +7, Con +2, Int +4, Wis +2, Cha +0 | Acrobatics +7; Investigation +4; Perception +4; Sleight of Hand +7; Stealth +9; | Init +5

Merrums eyes go wide. "What kind of creature was that again?" he asks. "Whatever. I'm leaving. Bye, lady!"

He will move away from the group as if he's leaving, enter stealth, and circle around through the woods.

Stealth: 1d20 + 9 ⇒ (8) + 9 = 17

-Posted with Wayfinder


Male Male Half-Elf Cleric 2 | AC 18 | HP 18 | Initiative -1 |
Saves:
Str +3 Dex -1 Con +2 Int +1 Wis +6 Cha +5
Spells Prepared:
Cantrips- Guidance, Light, Sacred Flame | 1st Level- Bless, Cure Wounds, Healing Word, Protection from Evil, Shield of Faith

Preacher looks around at the people that surround him, and then back at the druid.

"Indeed...we have traveled long and far, and have come here for no ill purpose. If you say that we must return tomorrow, we will do so, but I would rather speak now if you're assent to that. The sooner we can gain some information, the sooner we may act, and that will benefit not only all of us, but many that remain in need."

Persuasion: 1d20 + 7 ⇒ (14) + 7 = 21


male

Kerak:
You cannot see any tactical advantage to how this woman is moving, only that it brings her closer to the stone circle, but then maybe if she intends to make a break for it, running into and through the circle could be enough to make a pursuer lose sight of her momentarily

Wylla speaks up, causing the elven woman to stop, momentarily, and then Merrum speaks out his frustration with the situation and heads for the tree line to his left. This move seems to irritate the elevn woman
She looks left and right, quickly, and then she leans to her left, but just then Preacher calls out in a calming tone and the woman hesitates, straightens up, and holds out her hands. She looks as if she is about to speak, but then her mouth opens and closes a few times, like she is struggling to decide what she wants to say, finally, calling out loudly

I have no time for that today. I have seen no strangers but you folk this morning, now please, come back tomorrow

When she finishes, she takes three steps away from the nearest tree toward the circle of stones, and keeps looking toward your group.


Male Half-Orc Magus 1 | AC 17, T 13, FF 14 | CMD 17 | HP 10/10 | Fort +4, Ref +4, Will +2 | Init +4 | Perception +0, darkvision 60 ft. | Arcane Pool 4/4 |
Spells:
1st - 2/2

Kerak casually begins walking in the direction of the stones, so he can keep an eye on her if she tries to bolt through them. "These stones are fascinating. Any idea how they were built?"


Female Human Druid 2 | AC: 16 | HP: 18/18 | | Init: +9 Perc: +5 | Saves Str +0, Dex +2, Con +2, Int +4, Wis +5, Cha +3 | Spells/day = 3

Lilly calls out I have come a long way to see these stones. They are holy to me and I intend to see them. I was expecting a warmer welcome from a sister but i will visit this grove with or without your hospitality. She also advances. Come now, remember your manners and your obligations. Come and play our host as you know you should,


male

When Kerak and Lilly both advance toward the stone circle the strange elven woman suddenly springs forward in what appears to be a sprint for the stones as well

Initiative: 1d20 + 3 ⇒ (15) + 3 = 18


Male Halfling Rogue 2 | HP 15/15 | AC 17 | Saves Str +1, Dex +7, Con +2, Int +4, Wis +2, Cha +0 | Acrobatics +7; Investigation +4; Perception +4; Sleight of Hand +7; Stealth +9; | Init +5

"Oooh a race!" Merrum says to himself, breaking into a run and working to circle around to intercept the woman on the other side of the circle of stones.


Male Half-Orc Magus 1 | AC 17, T 13, FF 14 | CMD 17 | HP 10/10 | Fort +4, Ref +4, Will +2 | Init +4 | Perception +0, darkvision 60 ft. | Arcane Pool 4/4 |
Spells:
1st - 2/2

Initiative: 1d20 + 2 ⇒ (17) + 2 = 19

As the woman breaks into a sprint for the circle, Kerak does as well, anticipating her movement. A bestial grin crosses his face. You aren't escaping that easily. He plots his course to intercept her and halt her movement as she tries to run.


Female Human Druid 2 | AC: 16 | HP: 18/18 | | Init: +9 Perc: +5 | Saves Str +0, Dex +2, Con +2, Int +4, Wis +5, Cha +3 | Spells/day = 3

Initiative: 1d20 + 7 ⇒ (3) + 7 = 10

For the first time Lilly's face shows anger. She drops to her hands and feet and as she does her body changes. In an instant she has become a dire wolf and she bolts forward to beat the woman to the stone circle. Move is now 50


Male Half-Orc Magus 1 | AC 17, T 13, FF 14 | CMD 17 | HP 10/10 | Fort +4, Ref +4, Will +2 | Init +4 | Perception +0, darkvision 60 ft. | Arcane Pool 4/4 |
Spells:
1st - 2/2

Should have mentioned earlier, I'll take at least two Dash actions to intercept the woman. If I only need 2, one of those will be my bonus action from Cunning Action, and I'd like to then use an action to Intimidate her into stopping movement. Otherwise, three Dash actions.

Dark Archive

Human gentleman Warlock 1| AC: 13 | HP: 8/10 | 1st: 1/1 | Init: +3 Perc: +0 | FX: FX:

Wolfgang stares passively at the action. Only by a hairsbreadth does he stay his hand instead of simply throwing death at the fleeing lady.

She had not obviously earned torment now. That can always come later.


Male Halfling Rogue 2 | HP 15/15 | AC 17 | Saves Str +1, Dex +7, Con +2, Int +4, Wis +2, Cha +0 | Acrobatics +7; Investigation +4; Perception +4; Sleight of Hand +7; Stealth +9; | Init +5

initiative: 1d20 + 5 ⇒ (16) + 5 = 21

-Posted with Wayfinder


Male Half-Elf Bard 2 | Init +4 | AC 15 | HP 17/17 | Darkvision 60' | PP 14 | PI 14 | Str -2, Dex +5, Con +2, Int +2, Wis +2, Cha +6 | Advantage on Charms, Immune to Sleep

Init: 1d20 + 4 ⇒ (6) + 4 = 10

Dark Archive

Human gentleman Warlock 1| AC: 13 | HP: 8/10 | 1st: 1/1 | Init: +3 Perc: +0 | FX: FX:

Init: 1d20 + 3 ⇒ (20) + 3 = 23


Female Gnome/Harrispania Wizard/2 | AC: 12/15 | HP: 17 | Darkvsion (60')| PP=8 | S=2 D=2 C=3 I=7* W=0* Ch=1*

Init: 1d20 + 2 ⇒ (9) + 2 = 11


Male Male Half-Elf Cleric 2 | AC 18 | HP 18 | Initiative -1 |
Saves:
Str +3 Dex -1 Con +2 Int +1 Wis +6 Cha +5
Spells Prepared:
Cantrips- Guidance, Light, Sacred Flame | 1st Level- Bless, Cure Wounds, Healing Word, Protection from Evil, Shield of Faith

Initiative: 1d20 - 1 ⇒ (7) - 1 = 6


male

Initiative order:
Wolfgang – 23
Merrum – 21
Kerak – 19
Elven Woman – 18
Wylla - 11
Lilly – 10
Isaiah – 10
Preacher – 6

I hope this doesn’t agrevate anyone, but I’m trying to see how this would happen, combat rounds wise – the Elven woman springs into a run, which triggers the rest of you into action – now, her Initiative is lower than some of the characters, but it wouldn’t make any sense for one of you to act before she starts running, so I am saying that for the first round the elven woman has Surprise, and the rest of you cannot take any actions until round 2

The strange elven woman leaps forward into a fast run and this is like a signal to the group that something not right is afoot. Suddenly everyone is in action but the elven woman covers the distance to the circle of stones with surprising speed, reaching a place behind a wide and tall stone and disappears from view, but it will not be long before she is caught.

She moves to I:1

Round 2…

Wolfgang sizes up the situation and decides that caution is called for, waiting to see what will happen next. Merrum breaks into a dead run, but keeps to the tree line, heading to the northeast, in hopes he can reach the northern side of the circle before the woman escapes, but Kerak is not so cautious. He bends low at the waist and his legs pump as he sprints to reach the same stone before the woman can take advantage of her brief disappearance. HE rounds the stone and…

Kerak:
You can reach the edge of the large stone she is hiding behind in one dash action (Cunning Action), leaving you with one action to use before your turn is over – BUT as you round the stone you come face to face with a person who you think looks exactly like you! Being unaccustomed to looking at yourself in a mirror very often, you can’t be sure what is going on, only that the elven woman is gone, and the person in front of you looks strangely like you

I need to see Kerak’s action before I describe anyone else’s actions in round 2, other than Lilly, who takes this round to change forms


Female Human Druid 2 | AC: 16 | HP: 18/18 | | Init: +9 Perc: +5 | Saves Str +0, Dex +2, Con +2, Int +4, Wis +5, Cha +3 | Spells/day = 3

Bonus action to shift for a moon druid. :)


male

Ah, so sorry, but still, you will shift (BA) and then select an action once we know how Kerak reacts to...hmmm never mind, HA!


Male Half-Orc Magus 1 | AC 17, T 13, FF 14 | CMD 17 | HP 10/10 | Fort +4, Ref +4, Will +2 | Init +4 | Perception +0, darkvision 60 ft. | Arcane Pool 4/4 |
Spells:
1st - 2/2

Kerak pulls up short and draws out his short swords, dropping into a fighting stance. He shouts to the group, "The Elven woman is gone, and somehow someone who looks like me is standing here!"

Is it an action to draw my swords? If not, I'll drop into a defensive stance.

Dark Archive

Human gentleman Warlock 1| AC: 13 | HP: 8/10 | 1st: 1/1 | Init: +3 Perc: +0 | FX: FX:

Since I've not really acted yet, I'll act now. Double move forward.

His interest peaked by Kerak's outburst, Wolfgang begins to stroll at a steady, if leisurely, pace forward, toward where the two persons disappeared.


Male Half-Elf Bard 2 | Init +4 | AC 15 | HP 17/17 | Darkvision 60' | PP 14 | PI 14 | Str -2, Dex +5, Con +2, Int +2, Wis +2, Cha +6 | Advantage on Charms, Immune to Sleep

Isaiah moves to cut off their quarry. (J,-2) "I'd advise that you to reconsider this course of action. You are sorely outnumbered and I like to keep things civil."


Male Male Half-Elf Cleric 2 | AC 18 | HP 18 | Initiative -1 |
Saves:
Str +3 Dex -1 Con +2 Int +1 Wis +6 Cha +5
Spells Prepared:
Cantrips- Guidance, Light, Sacred Flame | 1st Level- Bless, Cure Wounds, Healing Word, Protection from Evil, Shield of Faith

Not really understanding what's going on, Vash will move closer to the stone circe M-7 and cautiously grip his shield and weapon.

"We just came to talk...there's no need for violence, I hope!"


male

Initiative order:
Wolfgang – 23
Merrum – 21
Kerak – 19
Elven Woman – 18
Wylla - 11
Lilly – 10
Isaiah – 10
Preacher – 6

Round 2…

The new half-orc companion runs toward the stones, perhaps hoping to cut off the elven woman’s escape and then shouts a cryptic warning.

Seeing that the situation is escalating the others begin to react, but meanwhile…

The enemy in front of Kerak lunges forward until he is standing right next to him

Wylla looks over to see Lilly who has now transformed into the form of a wolf, and lets out a n exited gasp

Isaiah dashes toward the other side of the rack where Kerak has trapped the enemy, but as he rounds the tall stone he sees Kerak standing right next to himself, even right down to his equipment, the two men appear identical to each other.

And the Half-elven stranger who was travelling with Kerak walks toward the stone, speaking words he hopes will deescalate the situation


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Female Human Druid 2 | AC: 16 | HP: 18/18 | | Init: +9 Perc: +5 | Saves Str +0, Dex +2, Con +2, Int +4, Wis +5, Cha +3 | Spells/day = 3

Wolf-Lilly rounds the corner of the bolder and pause to try to use scent to tell which Kerak is the real Kerak.

Perception with Scent: 1d20 + 5 ⇒ (16) + 5 = 21

Perception with Scent (Advantage): 1d20 + 5 ⇒ (3) + 5 = 8

Dire Wolf:

Dire Wolf:
Str +3
Dex +2
Con +2
HP 37
AC 14
Speed 50
Bite +5 2d6+3 piercing & Dc 13 STR or knocked prone
Keen Hearing and Smell - Advantage on perception smell or hearing checks
Pack Tactics - Advantage on attacks if ally is adjacent to enemy
+4 Stealth

Thouhts - Even is this doppleganger type thing can imitate scent of what they change into Kerak's most recent scent would include Lilly's own scent which the false Kerak would not know how to duplicate??? Maybe?


Male Half-Orc Magus 1 | AC 17, T 13, FF 14 | CMD 17 | HP 10/10 | Fort +4, Ref +4, Will +2 | Init +4 | Perception +0, darkvision 60 ft. | Arcane Pool 4/4 |
Spells:
1st - 2/2

Kerak curses and backs away from the doppelgänger. He knows he's the real one, but convincing the others - especially people he barely knew - that would be difficult. He hoped they could solve the problem easily and quickly.

I'll take one action to Disengage, and then all remaining actions (including bonus actions) to move away from the person.


male

Initiative order:
Wolfgang – 23
Merrum – 21
Kerak – 19
Elven Woman – 18
Wylla - 11
Lilly – 10
Isaiah – 10
Preacher – 6

Round 2, wrap up

A wolf, to Isaiah’s and Kerak’s surprise, comes around the tall standing stone from the same direction that Isaiah just came from

Kerak, Merrum, and Preacher:
I going to leave it up to Lilly, who can post in the Discussion thread, if her animal transformation ability, particularly into a wolf, is something she has shared with the rest of you before today. It’s probably best to hold off responding to the current situation until you know otherwise. Kerak and Preacher, on a DC 10, perception check, will have been aware that Lilly made this transformation just moments ago, but might be confused by it, while Merrum, who had wanted to head into the trees earlier may not have noticed it as easily and his perception DC will be 14

The wolf stops, and seems intensely focused on the scene

Lilly:
You can immediately tell which Kerak is the fellow you’ve been travelling with, and the other “imposter” Kerak has a clear, pleasant odor, reminiscent of flowery perfume. And then, Drat! A dilemma occurs to you. You have no way of communicating your knowledge of the imposter without changing back, and then, should anything happen to confuse the two fellows, you’ll probably lose track of who is who. You could attack one of the Keraks, but will everyone understand why?

Round 3 begins

Wolfgang and Merrum can take actions before Kerak, the real Kerak, attempts to disengage from the imposter, until then, at this time, you have no real way of knowing who is who. You may attempt a perception skill check, DC 20, and hope you know enough about the real Kerak to be right

Dark Archive

Human gentleman Warlock 1| AC: 13 | HP: 8/10 | 1st: 1/1 | Init: +3 Perc: +0 | FX: FX:

Wolfgang delay, slightly amused, and wondering how this will play out.


Male Halfling Rogue 2 | HP 15/15 | AC 17 | Saves Str +1, Dex +7, Con +2, Int +4, Wis +2, Cha +0 | Acrobatics +7; Investigation +4; Perception +4; Sleight of Hand +7; Stealth +9; | Init +5

perception: 1d20 + 4 ⇒ (14) + 4 = 18

Merrum is quick to notice as well as quick on his feet. Neat!

-Posted with Wayfinder


Male Male Half-Elf Cleric 2 | AC 18 | HP 18 | Initiative -1 |
Saves:
Str +3 Dex -1 Con +2 Int +1 Wis +6 Cha +5
Spells Prepared:
Cantrips- Guidance, Light, Sacred Flame | 1st Level- Bless, Cure Wounds, Healing Word, Protection from Evil, Shield of Faith

Perception: 1d20 + 4 ⇒ (11) + 4 = 15


male

Initiative order:
Wolfgang – 23
Merrum – 21
Kerak – 19
Elven Woman – 18
Wylla - 11
Lilly – 10
Isaiah – 10
Preacher – 6

A bit of Round 2, again

The wolf hesitates, but only for a moment, and then lunges at one of the Keraks.

The fast moving wolf bits the man’s leg, and spins on its legs trying to throw him to the ground

Save: 1d20 + 3 ⇒ (18) + 3 = 21

Other Saving Throw: 1d20 + 3 ⇒ (19) + 3 = 22

But Kerak stays on his feet, shouting

Ahggg, get off me. Call off your pet. He's the imposter, look he's trying to get away


Male Half-Orc Magus 1 | AC 17, T 13, FF 14 | CMD 17 | HP 10/10 | Fort +4, Ref +4, Will +2 | Init +4 | Perception +0, darkvision 60 ft. | Arcane Pool 4/4 |
Spells:
1st - 2/2

Perception: 1d20 + 3 ⇒ (9) + 3 = 12


Female Gnome/Harrispania Wizard/2 | AC: 12/15 | HP: 17 | Darkvsion (60')| PP=8 | S=2 D=2 C=3 I=7* W=0* Ch=1*

Wylla, completley unsure of what exactly is going on, bounces up and down excitedly, clapping her hands.

So much magic and amazingness! This is a great adventure!

Perception (not that she can actually succeed): 1d20 - 2 ⇒ (6) - 2 = 4


Male Halfling Rogue 2 | HP 15/15 | AC 17 | Saves Str +1, Dex +7, Con +2, Int +4, Wis +2, Cha +0 | Acrobatics +7; Investigation +4; Perception +4; Sleight of Hand +7; Stealth +9; | Init +5

Merrum keeps moving and watches for an opportunity to move in.

-Posted with Wayfinder

Dark Archive

Human gentleman Warlock 1| AC: 13 | HP: 8/10 | 1st: 1/1 | Init: +3 Perc: +0 | FX: FX:

Wolfgang does not yet feel moved to action, but he does fortify himself for future activity.

True Strike.


Female Human Druid 2 | AC: 16 | HP: 18/18 | | Init: +9 Perc: +5 | Saves Str +0, Dex +2, Con +2, Int +4, Wis +5, Cha +3 | Spells/day = 3

Wolf Lilly growls and bites at the her enemy again. She shows no hesitation on who needs biting.

Bite: 1d20 + 5 ⇒ (11) + 5 = 162d6 + 3 ⇒ (5, 1) + 3 = 9 If that hits then the enemy then it needs a D.C. 13 Strength save or be tripped.

If someone else threatens her enemy, in wolf form she gains advantage.

Advantage: 1d20 + 5 ⇒ (6) + 5 = 11


Male Half-Orc Magus 1 | AC 17, T 13, FF 14 | CMD 17 | HP 10/10 | Fort +4, Ref +4, Will +2 | Init +4 | Perception +0, darkvision 60 ft. | Arcane Pool 4/4 |
Spells:
1st - 2/2

Did Lilly decide if she told myself, Merrum, and Preacher about whether or not she can turn into a wolf?


Female Human Druid 2 | AC: 16 | HP: 18/18 | | Init: +9 Perc: +5 | Saves Str +0, Dex +2, Con +2, Int +4, Wis +5, Cha +3 | Spells/day = 3

I can't imagine that her wolf form was specifically mentioned. But She has freely admitted she is a druid and that druids can take the shape of various animals. I'd say she has even said that she has combat forms that are quite effective. If the group has been together during any other threats though they they would have seen this form.

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