Gender |
Male Halfling Rogue 2 | HP 15/15 | AC 17 | Saves Str +1, Dex +7, Con +2, Int +4, Wis +2, Cha +0 | Acrobatics +7; Investigation +4; Perception +4; Sleight of Hand +7; Stealth +9; | Init +5 |
About Merrum Blaine
Merrum Blaine
Male Lightfoot Halfling Rogue 2
Small humanoid, chaotic neutral
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Armor Class 17 (studded leather)
Hit Points 15 (2d8+4)
Speed 25 ft.
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STR 12 (+1), DEX 20 (+5), CON 15 (+2), INT 15 (+2), WIS 15 (+2), CHA 10 (+0)
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Saving Throws Dex +7, Int +4
Skills Acrobatics +7, Deception +2, Investigation +4, Perception +4, Sleight of Hand +7, Stealth +9
Senses passive Perception 14
Languages Common, Halfling
Actions
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Dagger. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20 ft./60 ft., one target.
Hit: 1d4+5 piercing damage.
Dagger. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20 ft./60 ft., one target.
Hit: 1d4 piercing damage.
Sling. Ranged Weapon Attack: +7 to hit, range 30 ft./120 ft., one target.
Hit: 1d4+5 bludgeoning damage.
Unarmed Strike. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature.
Hit: 2 bludgeoning damage.
Equipment Dagger (2), Dagger, Sling, studded leather, 10 feet of string, backpack, ball bearings (bag of 1,000), bell, candle (5), crowbar, hammer, lantern, hooded, oil (flask) (2), piton (10), pouch, pouch, rations (5), rope, hempen (50 feet), sling bullets (30), thieves' tools, tinderbox, trinket, waterskin, 46 gp, 8 sp, 4 cp