
Oaken Spirit, Рsychopomp |

Init: Zelda, Aliseya, Aleksander, Govannon, Golem.
Round 2
Zelda narrowly tumbles past the golem and withdraws back upstairs.
Aliseya doesn't have visibility of the golem until she moves down the stairs.
The mummy again slams the golem with its fists.
Aleksander studies the flying creatures and notices that they are leading the golem - it attacks where they pull.
Govannon attacks twice but his blade fails to penetrate the golem's thick hide.
The tiny winged creatures pull the faceless golem towards the mummy this time and the golem smashes the undead with it's gigantic fist (20 hp damage)
Everyone may take their third round actions.
Will: 1d20 + 3 ⇒ (20) + 3 = 23
Target: 1d2 ⇒ 2; 1=G, 2=M
Attack: 1d20 + 13 ⇒ (13) + 13 = 26
Damage: 2d8 + 5 ⇒ (7, 8) + 5 = 20
Attack: 1d20 + 13 ⇒ (3) + 13 = 16
Damage: 2d8 + 5 ⇒ (7, 6) + 5 = 18

Govannon Gittins |

Round: 3, Initiative: 2
Weapon Equipped = Scimitar
Conditions = Ablative Barrier (1/6h, 5/30hp), Arcane (+2 scimitar 1/10r)
scimitar: Attack: BAB +5, Str +4, Magic +1, Weapon Focus +1, Power Attack -2 Damage: Str +4, Magic +1, Power Attack +4
longbow (19 cold iron): Attack: BAB +5, Dex +1 Damage: Str +4
wand of cure light wounds (17/50)
Arcane Pool (su/swift): (3/6)
Fly Hex (su/std): (4/7m)
Healing Hex (2d8+7): Govannon
Spells (Caster Level 7, Concentration +10 (+4 defensively))
At Will (self only): Feather Fall; Once a Day: Levitate
Zero (13): Dancing Lights, Detect Magic, Prestidigitation, Ray of Frost, Spark
First (14): Color Spray, Shield, Shocking Grasp,
Second (15):
Third (16):
Govannon quickly closes the door on the golem, and the mummy. ”Let them duke it out.” He then retreats up the stairs, but stands guard in the next room in case the golem squeezes into the hall and stairwell.

Oaken Spirit, Рsychopomp |

Init: Zelda, Aliseya, Aleksander, Govannon, Golem.
Round 3
Govannon closes the door and the group withdraws up the stairs. After about five rounds the golem and it's winged handlers come squeezing up the stairs and into the curios room. The mummy is nowhere to be seen, but you note that the golem is heavily damaged.
The winged creatures strain at their leather harnesses and the golem lurches towards you with a roar.
Let's go ahead and reset the iniative. You may act if you beat a 6.
Slam Attack: 1d20 + 14 ⇒ (9) + 14 = 23
Slam Damage: 1d8 + 10 ⇒ (1) + 10 = 11
Attack: 1d20 + 13 ⇒ (1) + 13 = 14
Damage: 2d8 + 5 ⇒ (4, 5) + 5 = 14
Attack: 1d20 + 13 ⇒ (5) + 13 = 18
Damage: 2d8 + 5 ⇒ (5, 4) + 5 = 14
Slam Attack: 1d20 + 14 ⇒ (7) + 14 = 21
Slam Damage: 1d8 + 10 ⇒ (6) + 10 = 16
Attack: 1d20 + 13 ⇒ (11) + 13 = 24
Damage: 2d8 + 5 ⇒ (2, 6) + 5 = 13
Attack: 1d20 + 13 ⇒ (9) + 13 = 22
Damage: 2d8 + 5 ⇒ (3, 8) + 5 = 16
Slam Attack: 1d20 + 14 ⇒ (9) + 14 = 23
Slam Damage: 1d8 + 10 ⇒ (5) + 10 = 15
Attack: 1d20 + 13 ⇒ (5) + 13 = 18
Damage: 2d8 + 5 ⇒ (3, 3) + 5 = 11
Attack: 1d20 + 13 ⇒ (11) + 13 = 24
Damage: 2d8 + 5 ⇒ (5, 2) + 5 = 12
Init: 1d20 - 1 ⇒ (7) - 1 = 6

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Init: 1d20 + 4 ⇒ (12) + 4 = 16
Terrified of this creature but unwilling to stand back and let others get hurt Zelda steps forward and attacks.
Sword: 1d20 + 9 ⇒ (4) + 9 = 13
Damage: 1d6 + 2 ⇒ (2) + 2 = 4

Aleksander Albus |

"The flying creatures are directing the golem's attacks! Maybe if we kill them it will be easier to fight." Aleks says to the others, gesturing to the small creatures.
Initiative: 1d20 + 4 ⇒ (2) + 4 = 6

Govannon Gittins |

Round: 1, Initiative: 3
Weapon Equipped = Scimitar
Conditions = Arcane (+2 scimitar 8/10r)
scimitar: Attack: BAB +5, Str +4, Magic +1, Weapon Focus +1, Power Attack -2 Damage: Str +4, Magic +1, Power Attack +4
longbow (19 cold iron): Attack: BAB +5, Dex +1 Damage: Str +4
wand of cure light wounds (13/50)
Arcane Pool (su/swift): (3/6)
Fly Hex (su/std): (4/7m)
Healing Hex (2d8+7): Govannon
Spells (Caster Level 7, Concentration +10 (+4 defensively))
At Will (self only): Feather Fall; Once a Day: Levitate
Zero (13): Dancing Lights, Detect Magic, Prestidigitation, Ray of Frost, Spark
First (14): Color Spray, Shield, Shocking Grasp,
Second (15):
Third (16):
Initiative: 1d20 + 1 ⇒ (2) + 1 = 3
As we were waiting around, Govannon would have requested healing from the wand. If it’s OK, he’ll take a few charges…
CLW: 4d8 + 4 ⇒ (3, 6, 5, 1) + 4 = 19
”You may be right Aleksander, but uncontrolled, I suspect it’ll still lash out at us!”

Oaken Spirit, Рsychopomp |

Init: Zelda, Golem, Aleksander, Govannon, Aliseya,
Round 1
With lightning reflexes Zelda moves in for the attack, but her blade is deflected by the construct's thick hide.
The winged creatures pull the flesh golem towards Zelda and the brute pounds her twice with its gigantic fists (21 hp damage).
Zelda may take her second round action. Everyone else may take their second round actions.
Attack: 1d20 + 13 ⇒ (7) + 13 = 20
Damage: 2d8 + 5 ⇒ (3, 2) + 5 = 10
Attack: 1d20 + 13 ⇒ (11) + 13 = 24
Damage: 2d8 + 5 ⇒ (4, 2) + 5 = 11

Govannon Gittins |

Round: 1, Initiative: 3
Weapon Equipped = Scimitar
Conditions = Arcane (+2 scimitar 8/10r)
scimitar: Attack: BAB +5, Str +4, Magic +1, Weapon Focus +1, Power Attack -2 Damage: Str +4, Magic +1, Power Attack +4
longbow (19 cold iron): Attack: BAB +5, Dex +1 Damage: Str +4
wand of cure light wounds (17/50)
Arcane Pool (su/swift): (3/6)
Fly Hex (su/std): (4/7m)
Healing Hex (2d8+7): Govannon
Spells (Caster Level 7, Concentration +10 (+4 defensively))
At Will (self only): Feather Fall; Once a Day: Levitate
Zero (13): Dancing Lights, Detect Magic, Prestidigitation, Ray of Frost, Spark
First (14): Color Spray, Shield, Shocking Grasp,
Second (15):
Third (16):
"The thing's got no eyes. I'd rather it lash out blind than have direction." the pale man says.
Govannon wishes he has a cigarette to bite down on. ”OK, you take out the cherubs, or whatever they are, and I’ll take the monster. Look how wounded he is, surely the mummy did well.”
Govannon continues to focus on the Flesh Golem for now. (How many guides are there pushing and pulling the golem around?)
Scimitar (magic, cold iron, silver): 1d20 + 9 + 0 ⇒ (4) + 9 + 0 = 13 (arcane, spell)
damage: 1d6 + 9 + 2 ⇒ (4) + 9 + 2 = 15 (arcane)
(Defensive Casting automatically succeeds.)
Scimitar (magic, cold iron, silver): 1d20 + 9 + 0 ⇒ (11) + 9 + 0 = 20 (arcane, spell)
damage: 1d6 + 9 + 2 + 1d3 ⇒ (1) + 9 + 2 + (3) = 15 (arcane, Ray of Frost)
Ugh, with those roles, I should have attacked the little things!

Aleksander Albus |

Stepping forward, Aleks slashes at the little creatures that seem to be directing the larger one.
Attack: 1d20 + 9 ⇒ (3) + 9 = 12
Damage: 1d8 ⇒ 6
Attack: 1d20 + 9 ⇒ (18) + 9 = 27
Damage: 1d8 ⇒ 6
Attack: 1d20 + 4 ⇒ (16) + 4 = 20
Damage: 1d8 ⇒ 1

Govannon Gittins |

Weapon Equipped = Scimitar
Conditions = Arcane (+2 scimitar 8/10r)
scimitar: Attack: BAB +5, Str +4, Magic +1, Weapon Focus +1, Power Attack -2 Damage: Str +4, Magic +1, Power Attack +4
longbow (19 cold iron): Attack: BAB +5, Dex +1 Damage: Str +4
wand of cure light wounds (16/50)
Arcane Pool (su/swift): (3/6)
Fly Hex (su/std): (4/7m)
Healing Hex (2d8+7): Govannon, Zelda
Spells (Caster Level 7, Concentration +10 (+4 defensively))
At Will (self only): Feather Fall; Once a Day: Levitate
Zero (13): Dancing Lights, Detect Magic, Prestidigitation, Ray of Frost, Spark
First (14): Color Spray, Shield, Shocking Grasp,
Second (15):
Third (16):
Govannon breathes heavily as the golem collapses and, nodding to Aleksander, begins to slay the winged homunculi. "Nasty little things."
When he's done, he goes back downstairs to see if there is anything other than the mummy left behind. While there, he again casts Detect Magic. Get gets whatever the mummy had on its wrist, and anything else he might find.
Take-10 spellcraft to ID any items he finds = 23
Coming back upstairs, he begs for another wand charge off the one he carries (down to 16 after this).
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
He'll then offer to assist Zelda, who was injured I think.
Healing Hex: 2d8 + 7 ⇒ (1, 6) + 7 = 14
"Anyone else need any healing? If not, let's press on. I've not much left in the tank, and no armor to speak of, but time is running out!"

Aliseya Belododia |

Aliseya's eyes haze over as the battle continues on. She seems oblivious to her surroundings as her body lifts a few inches up, into the air, and levitates in place. She continues to hover like this, mumbling creepily under her breath, until the golem at last falls to the ground.
Blinking a few times, normal Aliseya offers her own healing to anyone who looks wounded, so as not to let Gov use up what's left.
Looking at Gov's unarmored self, she sighs. "Here, Gov. Take this," she tells him while taking off her posh and somewhat effeminately-fitted suede coat, and hands it to him.
"You'll need it more than me," she insists.
Aliseya's coat is definitely on the small size for the muscular magus. Particularly the arm thickness, though not so small around the chest. And while knee-length on the gypsy, it barely passes the taller man's hips. Nonetheless, it should serve to armor him better than nothing, at least.
With a slight shiver, the gypsy rewraps her woolen shawl to compensate. "I'm fine," she smiles reassuringly.
* The suede coat is equivalent to a masterwork hide shirt (+3 to AC, light armor). Updated my stat block.

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Zelda looks at Aliseya with a black eye and bruised cheek at smiles. "I think I could use a little healing myself"
Thanks I could use some healing. I am at 25 out of 44.
After she is healed Zelda heads down to the creatures room to see what it had hidden in there.
I will take 20 for a perception of 30

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Zelda carefully collects the strange jars. I believe we should exam these after we are done.

Govannon Gittins |

Govannon will also Detect Magic on the jars and describe the ring to the party.
"It's not a bad ring really - but it is charged and will run out eventually. Does anyone want it or should we sell it when we get back to town?"

Aliseya Belododia |

Ali's effervescent healing energy closes up Zelda's wounds.
Looking at the jars with distaste, Ali's imagination runs with what could be inside. Her curiosity gets the better of her as she cautiously examines them more closely, careful not to touch the evil one in particular.
Heal up Zelda (2 charges of clw wand):
HP Zelda heals: 2d8 + 10 ⇒ (1, 4) + 10 = 15
Try to figure out what's in the jars, and why (if they have religious/undead connotations):
Knowledge (religion): 1d20 + 10 ⇒ (9) + 10 = 19 or 14 if Knowledge (history or planes) applies instead?

Aleksander Albus |

Aleks points out the jar before turning back to the others. "There's something evil in that jar. Not strong, but definitely there." Listening to an explanation of how the ring works, he says "I could use something like that. Then I wouldn't have to borrow a bow every time we encounter a flying enemy."

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Zelda looks at the evil jar with distaste. "I see no reason to bring that one along do you?"

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Leaving the jars behind Zelda carefully sneaks down the stairs to see what waits for them in this strange building.
sneak: 1d20 + 13 ⇒ (16) + 13 = 29

Oaken Spirit, Рsychopomp |

Govannon opens the door to reveal a room with the preserved remains of numerous sea creatures. The skeleton of a sea cow dominates this room, hung from the ceiling on a set of iron rungs and held together by a steel frames. Numerous jars sit on shelves within the room, The skeleton of a sea cow dominates this room, hung from the ceiling on a set of iron rungs and held together by a steel frames. Numerous jars sit on shelves within the room, containing alchemically preserved octopuses, tubeworms, the head of a skum, a curiously repellent eel-like creature with fangs, and a strange, mermaidlike creature with the upper body of a monkey and the tail of
a fish.

Aliseya Belododia |

"What th...?" Ali remarks involuntarily, the sight of the creatures' remains giving her pause.
"Real glad we didn't open those jars now," she adds.
Perception: 1d20 + 2 ⇒ (3) + 2 = 5
Zelda, take another healing. Sorry, I thought you were nearly maxed:
HP Zelda heals: 1d8 + 5 ⇒ (5) + 5 = 10

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perception: 1d20 + 10 ⇒ (19) + 10 = 29
Zelda begins to look around the room and suddenly spots a strange crease in the woodwork. Taking a closer look she opens a hidden door that shows a staircase.
"Hay I think I found a way up"
She feels a gentle touch on her shoulder and the last of her wounds begin to heal. Knowing who was responible she smiles. "Thanks Aliseya that helps alot!

Aliseya Belododia |

After smiling at Zelda, Ali's expression grows averse, hinting at what she imagines might be behind the hidden door.
"I... suppose we should have a look." Looking around at the room again, "I mean, this would be an interesting place. If, like, the exhibits didn't come back to 'life' again."
"EW!" Catching a glimpse of the fanged eel in her peripheral vision, Ali sudden jerks away from the creepy creature, having momentarily imagined it to be about to bite her.

Oaken Spirit, Рsychopomp |

The stair leads to a second story room. Three dissected, preserved harpies sit in huge bell jars in this room, along with jars containing four stuffed bats, the skeletal front legs and head of a griffon, and the preserved wing of a roc which is slowly losing its feathers. A ladder leads up to a trapdoor in the ceiling. A door exits the room from the north.

Aleksander Albus |

Aleksander looks back and forth repeatedly, amazed at the sheer variety of dead and dissected creatures, but alert to the possibility of more evil. I'll keep Detect Evil up and running as we move from room to room, recasting as necessary. Unless we hit combat, I should be able to keep concentration and not have to recast too often.

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[B]Govannon wait, let me check for traps first[b] she whispers then Zelda attempts to climb past Govannon before he touches the trap door.
detect traps: 1d20 + 13 ⇒ (18) + 13 = 31

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Disable Device: 1d20 + 18 ⇒ (19) + 18 = 37
Zelda examines the device then reaches into her backpack and removes some small bent wires and a few tools. She begins to whisper to "Now if we move this over here and switch this these here", suddenly she steps back and smiles. Quietly whispering "After you Govannon."

Oaken Spirit, Рsychopomp |

Zelda successfully disarms the trap.
3200 XP
The room above is an empty attic. Through a small window, looking down and to the north, you see that the path outside the curios door (J11) leads to a tower perched on the edge of a cliff. A long lightning rod extends from the top of the tower.
Gathering storm clouds can be seen on the horizon.

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"Well that ugly tower looks like our next stop. Shall we go?" Zelda asks as she begins to head toward the entrance to the next tower.