Carrion Crown Blues: Broken Moon

Game Master Kartari


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Herald of the Netherworld

Init: Zelda, Aliseya, Aleksander, Govannon, Golem.

Round 2

Zelda narrowly tumbles past the golem and withdraws back upstairs.

Aliseya doesn't have visibility of the golem until she moves down the stairs.

The mummy again slams the golem with its fists.

Aleksander studies the flying creatures and notices that they are leading the golem - it attacks where they pull.

Govannon attacks twice but his blade fails to penetrate the golem's thick hide.

The tiny winged creatures pull the faceless golem towards the mummy this time and the golem smashes the undead with it's gigantic fist (20 hp damage)

Everyone may take their third round actions.

dice:

Will: 1d20 + 3 ⇒ (20) + 3 = 23
Target: 1d2 ⇒ 2; 1=G, 2=M
Attack: 1d20 + 13 ⇒ (13) + 13 = 26
Damage: 2d8 + 5 ⇒ (7, 8) + 5 = 20
Attack: 1d20 + 13 ⇒ (3) + 13 = 16
Damage: 2d8 + 5 ⇒ (7, 6) + 5 = 18


Human

Round: 3, Initiative: 2

Status:
HP: 26/56 | AC: 13 (f12/t11) (+2 AC from Ablative Barrier included)
Weapon Equipped = Scimitar
Conditions = Ablative Barrier (1/6h, 5/30hp), Arcane (+2 scimitar 1/10r)
scimitar: Attack: BAB +5, Str +4, Magic +1, Weapon Focus +1, Power Attack -2 Damage: Str +4, Magic +1, Power Attack +4
longbow (19 cold iron): Attack: BAB +5, Dex +1 Damage: Str +4
wand of cure light wounds (17/50)
Arcane Pool (su/swift): (3/6)
Fly Hex (su/std): (4/7m)
Healing Hex (2d8+7): Govannon
Spells (Caster Level 7, Concentration +10 (+4 defensively))
At Will (self only): Feather Fall; Once a Day: Levitate
Zero (13): Dancing Lights, Detect Magic, Prestidigitation, Ray of Frost, Spark
First (14): Color Spray, Shield, Shocking Grasp, Shocking Grasp, Shocking Grasp
Second (15): Ablative Barrier, Blur, Glitterdust, Scorching Ray
Third (16): Dispel Magic, Haste

Govannon quickly closes the door on the golem, and the mummy. ”Let them duke it out.” He then retreats up the stairs, but stands guard in the next room in case the golem squeezes into the hall and stairwell.


Herald of the Netherworld

Init: Zelda, Aliseya, Aleksander, Govannon, Golem.

Round 3

Govannon closes the door and the group withdraws up the stairs. After about five rounds the golem and it's winged handlers come squeezing up the stairs and into the curios room. The mummy is nowhere to be seen, but you note that the golem is heavily damaged.

The winged creatures strain at their leather harnesses and the golem lurches towards you with a roar.

Let's go ahead and reset the iniative. You may act if you beat a 6.

dice:

Slam Attack: 1d20 + 14 ⇒ (9) + 14 = 23
Slam Damage: 1d8 + 10 ⇒ (1) + 10 = 11
Attack: 1d20 + 13 ⇒ (1) + 13 = 14
Damage: 2d8 + 5 ⇒ (4, 5) + 5 = 14
Attack: 1d20 + 13 ⇒ (5) + 13 = 18
Damage: 2d8 + 5 ⇒ (5, 4) + 5 = 14
Slam Attack: 1d20 + 14 ⇒ (7) + 14 = 21
Slam Damage: 1d8 + 10 ⇒ (6) + 10 = 16
Attack: 1d20 + 13 ⇒ (11) + 13 = 24
Damage: 2d8 + 5 ⇒ (2, 6) + 5 = 13
Attack: 1d20 + 13 ⇒ (9) + 13 = 22
Damage: 2d8 + 5 ⇒ (3, 8) + 5 = 16
Slam Attack: 1d20 + 14 ⇒ (9) + 14 = 23
Slam Damage: 1d8 + 10 ⇒ (5) + 10 = 15
Attack: 1d20 + 13 ⇒ (5) + 13 = 18
Damage: 2d8 + 5 ⇒ (3, 3) + 5 = 11
Attack: 1d20 + 13 ⇒ (11) + 13 = 24
Damage: 2d8 + 5 ⇒ (5, 2) + 5 = 12
Init: 1d20 - 1 ⇒ (7) - 1 = 6

Grand Lodge

Female Human Rogue 8
Stats:
Trap sense=17| HtPt 52/52 ! NG | AC=21*, T=16, FF+16*| CMB=9, CMD = 25| F=+4, R=+11*, W=+2 | Init +9| Perc= 11|Rapier +13, +7 1d6+4 /15-20X2 | Sword +12,1d6+2/19-20X2 | Short Bow +11,+4/ 1d6/20X3

Init: 1d20 + 4 ⇒ (12) + 4 = 16
Terrified of this creature but unwilling to stand back and let others get hurt Zelda steps forward and attacks.
Sword: 1d20 + 9 ⇒ (4) + 9 = 13
Damage: 1d6 + 2 ⇒ (2) + 2 = 4


Male Dhampir Gestalt Fighter (Armiger/Mutation Warrior)/Inquisitor (Kinslayer/Sanctified Slayer) 4

"The flying creatures are directing the golem's attacks! Maybe if we kill them it will be easier to fight." Aleks says to the others, gesturing to the small creatures.

Initiative: 1d20 + 4 ⇒ (2) + 4 = 6


Human

Round: 1, Initiative: 3

Status:
HP: 49/56 | AC: 11 (f10/t11)
Weapon Equipped = Scimitar
Conditions = Arcane (+2 scimitar 8/10r)
scimitar: Attack: BAB +5, Str +4, Magic +1, Weapon Focus +1, Power Attack -2 Damage: Str +4, Magic +1, Power Attack +4
longbow (19 cold iron): Attack: BAB +5, Dex +1 Damage: Str +4
wand of cure light wounds (13/50)
Arcane Pool (su/swift): (3/6)
Fly Hex (su/std): (4/7m)
Healing Hex (2d8+7): Govannon
Spells (Caster Level 7, Concentration +10 (+4 defensively))
At Will (self only): Feather Fall; Once a Day: Levitate
Zero (13): Dancing Lights, Detect Magic, Prestidigitation, Ray of Frost, Spark
First (14): Color Spray, Shield, Shocking Grasp, Shocking Grasp, Shocking Grasp
Second (15): Ablative Barrier, Blur, Glitterdust, Scorching Ray
Third (16): Dispel Magic, Haste

Initiative: 1d20 + 1 ⇒ (2) + 1 = 3

As we were waiting around, Govannon would have requested healing from the wand. If it’s OK, he’ll take a few charges…
CLW: 4d8 + 4 ⇒ (3, 6, 5, 1) + 4 = 19

”You may be right Aleksander, but uncontrolled, I suspect it’ll still lash out at us!”


Male Dhampir Gestalt Fighter (Armiger/Mutation Warrior)/Inquisitor (Kinslayer/Sanctified Slayer) 4

"The thing's got no eyes. I'd rather it lash out blind than have direction." the pale man says.


Herald of the Netherworld

Init: Zelda, Golem, Aleksander, Govannon, Aliseya,

Round 1

With lightning reflexes Zelda moves in for the attack, but her blade is deflected by the construct's thick hide.

The winged creatures pull the flesh golem towards Zelda and the brute pounds her twice with its gigantic fists (21 hp damage).

Zelda may take her second round action. Everyone else may take their second round actions.

dice:

Attack: 1d20 + 13 ⇒ (7) + 13 = 20
Damage: 2d8 + 5 ⇒ (3, 2) + 5 = 10
Attack: 1d20 + 13 ⇒ (11) + 13 = 24
Damage: 2d8 + 5 ⇒ (4, 2) + 5 = 11


Human

Round: 1, Initiative: 3

Status:
HP: 49/56 | AC: 11 (f10/t11)
Weapon Equipped = Scimitar
Conditions = Arcane (+2 scimitar 8/10r)
scimitar: Attack: BAB +5, Str +4, Magic +1, Weapon Focus +1, Power Attack -2 Damage: Str +4, Magic +1, Power Attack +4
longbow (19 cold iron): Attack: BAB +5, Dex +1 Damage: Str +4
wand of cure light wounds (17/50)
Arcane Pool (su/swift): (3/6)
Fly Hex (su/std): (4/7m)
Healing Hex (2d8+7): Govannon
Spells (Caster Level 7, Concentration +10 (+4 defensively))
At Will (self only): Feather Fall; Once a Day: Levitate
Zero (13): Dancing Lights, Detect Magic, Prestidigitation, Ray of Frost, Spark
First (14): Color Spray, Shield, Shocking Grasp, Shocking Grasp, Shocking Grasp
Second (15): Ablative Barrier, Blur, Glitterdust, Scorching Ray
Third (16): Dispel Magic, Haste

Aleksander Albus wrote:
"The thing's got no eyes. I'd rather it lash out blind than have direction." the pale man says.

Govannon wishes he has a cigarette to bite down on. ”OK, you take out the cherubs, or whatever they are, and I’ll take the monster. Look how wounded he is, surely the mummy did well.”

Govannon continues to focus on the Flesh Golem for now. (How many guides are there pushing and pulling the golem around?)

Scimitar (magic, cold iron, silver): 1d20 + 9 + 0 ⇒ (4) + 9 + 0 = 13 (arcane, spell)
damage: 1d6 + 9 + 2 ⇒ (4) + 9 + 2 = 15 (arcane)

(Defensive Casting automatically succeeds.)
Scimitar (magic, cold iron, silver): 1d20 + 9 + 0 ⇒ (11) + 9 + 0 = 20 (arcane, spell)
damage: 1d6 + 9 + 2 + 1d3 ⇒ (1) + 9 + 2 + (3) = 15 (arcane, Ray of Frost)

Ugh, with those roles, I should have attacked the little things!


Male Dhampir Gestalt Fighter (Armiger/Mutation Warrior)/Inquisitor (Kinslayer/Sanctified Slayer) 4

Stepping forward, Aleks slashes at the little creatures that seem to be directing the larger one.

Attack: 1d20 + 9 ⇒ (3) + 9 = 12
Damage: 1d8 ⇒ 6

Attack: 1d20 + 9 ⇒ (18) + 9 = 27
Damage: 1d8 ⇒ 6

Attack: 1d20 + 4 ⇒ (16) + 4 = 20
Damage: 1d8 ⇒ 1


Herald of the Netherworld

The flesh golem collapses under the combined fury of Govannon and Aleksander. The six winged homunculi struggle to escape the constraints of their leather harnesses.

3200 XP


Human

Status:
HP: 56/56 | AC: 11 (f10/t11)
Weapon Equipped = Scimitar
Conditions = Arcane (+2 scimitar 8/10r)
scimitar: Attack: BAB +5, Str +4, Magic +1, Weapon Focus +1, Power Attack -2 Damage: Str +4, Magic +1, Power Attack +4
longbow (19 cold iron): Attack: BAB +5, Dex +1 Damage: Str +4
wand of cure light wounds (16/50)
Arcane Pool (su/swift): (3/6)
Fly Hex (su/std): (4/7m)
Healing Hex (2d8+7): Govannon, Zelda
Spells (Caster Level 7, Concentration +10 (+4 defensively))
At Will (self only): Feather Fall; Once a Day: Levitate
Zero (13): Dancing Lights, Detect Magic, Prestidigitation, Ray of Frost, Spark
First (14): Color Spray, Shield, Shocking Grasp, Shocking Grasp, Shocking Grasp
Second (15): Ablative Barrier, Blur, Glitterdust, Scorching Ray
Third (16): Dispel Magic, Haste

Govannon breathes heavily as the golem collapses and, nodding to Aleksander, begins to slay the winged homunculi. "Nasty little things."

When he's done, he goes back downstairs to see if there is anything other than the mummy left behind. While there, he again casts Detect Magic. Get gets whatever the mummy had on its wrist, and anything else he might find.

Take-10 spellcraft to ID any items he finds = 23

Coming back upstairs, he begs for another wand charge off the one he carries (down to 16 after this).
CLW: 1d8 + 1 ⇒ (6) + 1 = 7

He'll then offer to assist Zelda, who was injured I think.
Healing Hex: 2d8 + 7 ⇒ (1, 6) + 7 = 14

"Anyone else need any healing? If not, let's press on. I've not much left in the tank, and no armor to speak of, but time is running out!"


Changeling Psychic Searcher (Oracle) 7 / Spirit Channeler (Psychic) 1 -- HP 50/50 | AC 19 | T 13 | FF 17 | CMD 18 | FCMD 16 | Fort +3 | Ref +4 | Will +9* | Init +2 | Perc +10D
Daily Abilities:
FaithHeal 1/1 | Harrow 0/1 | Hypnotism 1/1 | Inspire 8/8 | Phrenology 1/1 | Prognosticate 1/1 | Prophet 1/1 | Psychometry 1/1 | ReadAura 1/1* | Undead 8/8 | Voice 7/7 | Spells 1[1+9/9] - 2[2+8/8] - 2[1+6/6]

Aliseya's eyes haze over as the battle continues on. She seems oblivious to her surroundings as her body lifts a few inches up, into the air, and levitates in place. She continues to hover like this, mumbling creepily under her breath, until the golem at last falls to the ground.

Blinking a few times, normal Aliseya offers her own healing to anyone who looks wounded, so as not to let Gov use up what's left.

Looking at Gov's unarmored self, she sighs. "Here, Gov. Take this," she tells him while taking off her posh and somewhat effeminately-fitted suede coat, and hands it to him.

"You'll need it more than me," she insists.

Aliseya's coat is definitely on the small size for the muscular magus. Particularly the arm thickness, though not so small around the chest. And while knee-length on the gypsy, it barely passes the taller man's hips. Nonetheless, it should serve to armor him better than nothing, at least.

With a slight shiver, the gypsy rewraps her woolen shawl to compensate. "I'm fine," she smiles reassuringly.

* The suede coat is equivalent to a masterwork hide shirt (+3 to AC, light armor). Updated my stat block.

Grand Lodge

Female Human Rogue 8
Stats:
Trap sense=17| HtPt 52/52 ! NG | AC=21*, T=16, FF+16*| CMB=9, CMD = 25| F=+4, R=+11*, W=+2 | Init +9| Perc= 11|Rapier +13, +7 1d6+4 /15-20X2 | Sword +12,1d6+2/19-20X2 | Short Bow +11,+4/ 1d6/20X3

Zelda looks at Aliseya with a black eye and bruised cheek at smiles. "I think I could use a little healing myself"
Thanks I could use some healing. I am at 25 out of 44.
After she is healed Zelda heads down to the creatures room to see what it had hidden in there.
I will take 20 for a perception of 30


Human

Govannon takes the coat, "Thanks, I'll try to return it in good shape!" He puts it on and continues the search.


Herald of the Netherworld

Govannon finds a Ring of the Ram on the mummy's hand.

Downstairs, Zelda finds three large, sealed, opaque black glass jars inside the room.

Grand Lodge

Female Human Rogue 8
Stats:
Trap sense=17| HtPt 52/52 ! NG | AC=21*, T=16, FF+16*| CMB=9, CMD = 25| F=+4, R=+11*, W=+2 | Init +9| Perc= 11|Rapier +13, +7 1d6+4 /15-20X2 | Sword +12,1d6+2/19-20X2 | Short Bow +11,+4/ 1d6/20X3

Zelda carefully collects the strange jars. I believe we should exam these after we are done.


Male Dhampir Gestalt Fighter (Armiger/Mutation Warrior)/Inquisitor (Kinslayer/Sanctified Slayer) 4

Aleks steps forward to look at the jars. "Just a moment." he says, looking at each sequentially. Detect Evil on the jars.


Human

Govannon will also Detect Magic on the jars and describe the ring to the party.

"It's not a bad ring really - but it is charged and will run out eventually. Does anyone want it or should we sell it when we get back to town?"


Male Dhampir Gestalt Fighter (Armiger/Mutation Warrior)/Inquisitor (Kinslayer/Sanctified Slayer) 4

Do we know what it does?


Human

It's a Ring of the Ram (link).


Herald of the Netherworld

Aleksander detects a faint evil from one of the three jars. Govannon does not detect any magic from the jars.


Changeling Psychic Searcher (Oracle) 7 / Spirit Channeler (Psychic) 1 -- HP 50/50 | AC 19 | T 13 | FF 17 | CMD 18 | FCMD 16 | Fort +3 | Ref +4 | Will +9* | Init +2 | Perc +10D
Daily Abilities:
FaithHeal 1/1 | Harrow 0/1 | Hypnotism 1/1 | Inspire 8/8 | Phrenology 1/1 | Prognosticate 1/1 | Prophet 1/1 | Psychometry 1/1 | ReadAura 1/1* | Undead 8/8 | Voice 7/7 | Spells 1[1+9/9] - 2[2+8/8] - 2[1+6/6]

Ali's effervescent healing energy closes up Zelda's wounds.

Looking at the jars with distaste, Ali's imagination runs with what could be inside. Her curiosity gets the better of her as she cautiously examines them more closely, careful not to touch the evil one in particular.

Heal up Zelda (2 charges of clw wand):
HP Zelda heals: 2d8 + 10 ⇒ (1, 4) + 10 = 15

Try to figure out what's in the jars, and why (if they have religious/undead connotations):
Knowledge (religion): 1d20 + 10 ⇒ (9) + 10 = 19 or 14 if Knowledge (history or planes) applies instead?


Male Dhampir Gestalt Fighter (Armiger/Mutation Warrior)/Inquisitor (Kinslayer/Sanctified Slayer) 4

Aleks points out the jar before turning back to the others. "There's something evil in that jar. Not strong, but definitely there." Listening to an explanation of how the ring works, he says "I could use something like that. Then I wouldn't have to borrow a bow every time we encounter a flying enemy."

Grand Lodge

Female Human Rogue 8
Stats:
Trap sense=17| HtPt 52/52 ! NG | AC=21*, T=16, FF+16*| CMB=9, CMD = 25| F=+4, R=+11*, W=+2 | Init +9| Perc= 11|Rapier +13, +7 1d6+4 /15-20X2 | Sword +12,1d6+2/19-20X2 | Short Bow +11,+4/ 1d6/20X3

Zelda looks at the evil jar with distaste. "I see no reason to bring that one along do you?"


Herald of the Netherworld

Aliseya gains no insight by studying the jars - she can find no religious or other significance. She realizes that only by opening the jars will she determine their contents.


Human

Govannon waits while the others examine the jars. He can't imagine there's anything in them he might be interested in, so he stands guard.

Grand Lodge

Female Human Rogue 8
Stats:
Trap sense=17| HtPt 52/52 ! NG | AC=21*, T=16, FF+16*| CMB=9, CMD = 25| F=+4, R=+11*, W=+2 | Init +9| Perc= 11|Rapier +13, +7 1d6+4 /15-20X2 | Sword +12,1d6+2/19-20X2 | Short Bow +11,+4/ 1d6/20X3

Leaving the jars behind Zelda carefully sneaks down the stairs to see what waits for them in this strange building.
sneak: 1d20 + 13 ⇒ (16) + 13 = 29


Herald of the Netherworld

Zelda, the jars are in the room below - where you encountered the flesh golem. There is nothing else of interest and no other exits in the room. You will have to continue your exploration from the curios room where you encountered the mummy.


Human

Govannon shrugs as the others remain silent about the jars. When folks seem to be ready, he crosses over the threshold to the far door. "Let's see what's on the other side shall we?" He grunts in his new armor (well new to him!) and, blade out, opens the door.


Herald of the Netherworld

Govannon opens the door to reveal a room with the preserved remains of numerous sea creatures. The skeleton of a sea cow dominates this room, hung from the ceiling on a set of iron rungs and held together by a steel frames. Numerous jars sit on shelves within the room, The skeleton of a sea cow dominates this room, hung from the ceiling on a set of iron rungs and held together by a steel frames. Numerous jars sit on shelves within the room, containing alchemically preserved octopuses, tubeworms, the head of a skum, a curiously repellent eel-like creature with fangs, and a strange, mermaidlike creature with the upper body of a monkey and the tail of
a fish.

Knowledge, Nature DC 16:
The mermaid creature is a ningyo.

Perception DC 20:
You spot a secret door in the northwest corner of the room. Opening the door reveals a spiral staircase going up.


Changeling Psychic Searcher (Oracle) 7 / Spirit Channeler (Psychic) 1 -- HP 50/50 | AC 19 | T 13 | FF 17 | CMD 18 | FCMD 16 | Fort +3 | Ref +4 | Will +9* | Init +2 | Perc +10D
Daily Abilities:
FaithHeal 1/1 | Harrow 0/1 | Hypnotism 1/1 | Inspire 8/8 | Phrenology 1/1 | Prognosticate 1/1 | Prophet 1/1 | Psychometry 1/1 | ReadAura 1/1* | Undead 8/8 | Voice 7/7 | Spells 1[1+9/9] - 2[2+8/8] - 2[1+6/6]

"What th...?" Ali remarks involuntarily, the sight of the creatures' remains giving her pause.

"Real glad we didn't open those jars now," she adds.

Perception: 1d20 + 2 ⇒ (3) + 2 = 5

Zelda, take another healing. Sorry, I thought you were nearly maxed:
HP Zelda heals: 1d8 + 5 ⇒ (5) + 5 = 10


Human

Perception: 1d20 + 6 ⇒ (10) + 6 = 16

"Fascinating stuff. This is a strange castle indeed." he mumbles as he takes a quick look 'round the room. Finding nothing of real interest to their purpose, he'll move to the next door after folks have all had a look.

Grand Lodge

Female Human Rogue 8
Stats:
Trap sense=17| HtPt 52/52 ! NG | AC=21*, T=16, FF+16*| CMB=9, CMD = 25| F=+4, R=+11*, W=+2 | Init +9| Perc= 11|Rapier +13, +7 1d6+4 /15-20X2 | Sword +12,1d6+2/19-20X2 | Short Bow +11,+4/ 1d6/20X3

perception: 1d20 + 10 ⇒ (19) + 10 = 29
Zelda begins to look around the room and suddenly spots a strange crease in the woodwork. Taking a closer look she opens a hidden door that shows a staircase.
"Hay I think I found a way up"
She feels a gentle touch on her shoulder and the last of her wounds begin to heal. Knowing who was responible she smiles. "Thanks Aliseya that helps alot!


Human

"Oh! Good find! Do we want to go up, or finish this floor first? I think we should follow the stairs and see where they lead. Might be an attic or some other small chamber - hopefully not wth another golem!"

He stands by the stairs Zelda found and awaits the party's pleasure.


Changeling Psychic Searcher (Oracle) 7 / Spirit Channeler (Psychic) 1 -- HP 50/50 | AC 19 | T 13 | FF 17 | CMD 18 | FCMD 16 | Fort +3 | Ref +4 | Will +9* | Init +2 | Perc +10D
Daily Abilities:
FaithHeal 1/1 | Harrow 0/1 | Hypnotism 1/1 | Inspire 8/8 | Phrenology 1/1 | Prognosticate 1/1 | Prophet 1/1 | Psychometry 1/1 | ReadAura 1/1* | Undead 8/8 | Voice 7/7 | Spells 1[1+9/9] - 2[2+8/8] - 2[1+6/6]

After smiling at Zelda, Ali's expression grows averse, hinting at what she imagines might be behind the hidden door.

"I... suppose we should have a look." Looking around at the room again, "I mean, this would be an interesting place. If, like, the exhibits didn't come back to 'life' again."

"EW!" Catching a glimpse of the fanged eel in her peripheral vision, Ali sudden jerks away from the creepy creature, having momentarily imagined it to be about to bite her.


Herald of the Netherworld

The stair leads to a second story room. Three dissected, preserved harpies sit in huge bell jars in this room, along with jars containing four stuffed bats, the skeletal front legs and head of a griffon, and the preserved wing of a roc which is slowly losing its feathers. A ladder leads up to a trapdoor in the ceiling. A door exits the room from the north.


Male Dhampir Gestalt Fighter (Armiger/Mutation Warrior)/Inquisitor (Kinslayer/Sanctified Slayer) 4

Aleksander looks back and forth repeatedly, amazed at the sheer variety of dead and dissected creatures, but alert to the possibility of more evil. I'll keep Detect Evil up and running as we move from room to room, recasting as necessary. Unless we hit combat, I should be able to keep concentration and not have to recast too often.


Herald of the Netherworld

Aleks detects evil from the mermaid like creature in the jar, but detects no evil upstairs.


Human

Govannon climbs the stairs, scimitar at the ready, and investigates.

Perception: 1d20 + 6 ⇒ (13) + 6 = 19

Grand Lodge

Female Human Rogue 8
Stats:
Trap sense=17| HtPt 52/52 ! NG | AC=21*, T=16, FF+16*| CMB=9, CMD = 25| F=+4, R=+11*, W=+2 | Init +9| Perc= 11|Rapier +13, +7 1d6+4 /15-20X2 | Sword +12,1d6+2/19-20X2 | Short Bow +11,+4/ 1d6/20X3

[B]Govannon wait, let me check for traps first[b] she whispers then Zelda attempts to climb past Govannon before he touches the trap door.
detect traps: 1d20 + 13 ⇒ (18) + 13 = 31


Human

Govannon waits while Zelda does her stuff before opening the door.


Herald of the Netherworld

Zelda finds a proximity trap tied to the trap door. Opening the trap door will trigger a magical spell of some sort.

Grand Lodge

Female Human Rogue 8
Stats:
Trap sense=17| HtPt 52/52 ! NG | AC=21*, T=16, FF+16*| CMB=9, CMD = 25| F=+4, R=+11*, W=+2 | Init +9| Perc= 11|Rapier +13, +7 1d6+4 /15-20X2 | Sword +12,1d6+2/19-20X2 | Short Bow +11,+4/ 1d6/20X3

Disable Device: 1d20 + 18 ⇒ (19) + 18 = 37
Zelda examines the device then reaches into her backpack and removes some small bent wires and a few tools. She begins to whisper to "Now if we move this over here and switch this these here", suddenly she steps back and smiles. Quietly whispering "After you Govannon."


Human

Govannon smiles and nods to Zelda before opening the door. "Nicely done!"


Herald of the Netherworld

Zelda successfully disarms the trap.

3200 XP

The room above is an empty attic. Through a small window, looking down and to the north, you see that the path outside the curios door (J11) leads to a tower perched on the edge of a cliff. A long lightning rod extends from the top of the tower.

Gathering storm clouds can be seen on the horizon.


Male Dhampir Gestalt Fighter (Armiger/Mutation Warrior)/Inquisitor (Kinslayer/Sanctified Slayer) 4

"Well, that's ominous." Aleks says, gesturing toward the storm clouds. Then he takes careful stock of the room.

Taking 10 on Perception for a 17. Still running Detect Evil.


Herald of the Netherworld

Aleksander finds nothing in the attic and he does not detect evil.


Human

"Let's check out that tower before the storm hits. We can search the rest of the castle later."

He does not like the look of that tower. He itches at the tightness of his armor, sticks a poorly wrapped cigarette into his mouth (unlit) and starts down he path if folks agree.

Grand Lodge

Female Human Rogue 8
Stats:
Trap sense=17| HtPt 52/52 ! NG | AC=21*, T=16, FF+16*| CMB=9, CMD = 25| F=+4, R=+11*, W=+2 | Init +9| Perc= 11|Rapier +13, +7 1d6+4 /15-20X2 | Sword +12,1d6+2/19-20X2 | Short Bow +11,+4/ 1d6/20X3

"Well that ugly tower looks like our next stop. Shall we go?" Zelda asks as she begins to head toward the entrance to the next tower.

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