
Rhyfedd |

Unphazed by the hit, Rhyfedd continues his attacks.
Slam1: 1d20 + 5 - 1 ⇒ (12) + 5 - 1 = 16
Damage1: 1d8 + 4 ⇒ (1) + 4 = 5
Slam2: 1d20 + 5 - 1 ⇒ (14) + 5 - 1 = 18
Damage2: 1d8 + 4 ⇒ (3) + 4 = 7
Forgot to add the mage armor earlier, his AC is currently at 19. Also, if the first attack is enough to down the grindylow, he will move to where I placed the other icon with the inverted colours.

Kela Vorn |

Kela waddles forward and pushes the water in front of her as hard as she can at the nearest grindylow.
Kela moves to current and attacks the lead grindylow of the bunch coming down the tunnel
Water Blast: 1d20 + 5 ⇒ (11) + 5 = 161d6 + 6 ⇒ (1) + 6 = 7

Captain collateral damage |

Sorry for slow post everybody, doing finals this week, as I think Bhookaaj might be as well.
As the party advances, Kela and Rhyfedd each striking down a grindylow, the remaining three suddenly jet backwards further down the tunnel looking nervous.
Everybody is up

Bhookaaj |

Round 3 (or 4, maybe?)
perception: 1d20 + 5 ⇒ (20) + 5 = 25 ... Woooo!
"Look out for that tripwire at the tunnel mouth, everyone!"
Bhookaaj advances towards the retreating Grindilow and shoots at the nearest one:
underwater light crossbow: 1d20 + 4 ⇒ (13) + 4 = 17
damage: 1d8 ⇒ 8
Pretty jammy with the rolls this time around!

Lorelei |

Lorelei looks around the tunnel as she throws another icicle at a Grindylow. "I wonder if there is anyway to just collapse this tunnel and trap anything in it, down here for good."
ranged touch: 1d20 + 1 ⇒ (2) + 1 = 3
damage: 1d6 ⇒ 2

Kela Vorn |

Kela summons the water around her, churning it in her hands. Using all her might, she hurls it at one of the grindylows.
Move action to gather power, using Extended Range
Water Blast: 1d20 + 4 ⇒ (9) + 4 = 131d6 + 6 ⇒ (4) + 6 = 10

Lorelei |

"I suppose that they likely do have another entrance or two, but there's a strong likelihood that there are more traps down in their tunnel. So we need to decide if we want to go in there after them or wait for them to come out for us later on."

Bhookaaj |

Round 4
"We should follow and clear them out."
"Make sure we don't have any more trouble from that direction..."
Bhookaaj will follow, carefully, with his crossbow ready:
perception: 1d20 + 5 ⇒ (9) + 5 = 14
If needed: Bhookaaj will shoot at the first Grindolow he sees
underwater light crossbow: 1d20 + 4 ⇒ (15) + 4 = 19
damage: 1d8 ⇒ 8

Valdern DeepIron |

Valdern and Rhyfedd carefully avoid the tripwire and head further in the cave next to Bhookaaj. "See anything?" He tries to get a sense of where the enemies might have run off to.
Is the second dotted line another tripwire? Are we aware of it?

Valdern DeepIron |

"Where do those come from?" Valdern heads back toward the entrance. "Hang in there Ebirah."
If the status bar is up to date, that hit would render Ebirah unconscious and bleeding. So VAldern will cast Stabilize on him."

Rhyfedd |

Rhyfedd quickly head for the first grindylow. He rushes a bit too much to get there and his precision of his attack suffer from it.
Slam: 1d20 + 5 - 1 ⇒ (6) + 5 - 1 = 10

Elia Sonelle |

With the grindylow having obligingly come in close, Elia moved up to hit the group with another blast from the wand. Or at least as many of them as she could get without the blast hitting any of her friends.
colour spray, DC11 Will save negates 2d4 ⇒ (2, 2) = 4 rounds blinded, stunned and unconscious if 2 or less HD, plus 1d4 ⇒ 3 rounds blinded and stunned if 4 or less HD, plus 1 round stunned.

Ebirah Blackmoor |

Sorry, we all got healed on the ship didn't we? I edited the status bar but apparently it didn't save -_- I'm at 17/24 so Valdern and Lorelei you don't need to waste your actions on me.
Ebriah lunges at the Grindylow that attacked him.
Ranseur: 1d20 + 2 + 1 ⇒ (3) + 2 + 1 = 6
piercing: 2d4 + 1 + 1 ⇒ (3, 4) + 1 + 1 = 9

Bhookaaj |
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Round 6 (I think...)
Seeing the new group of Grindilow come up, Bhookaaj moves back into the fray:
short sword: 1d20 + 4 + 1 ⇒ (20) + 4 + 1 = 25 ... including Lorelei's Bless
to confirm: 1d20 + 4 + 1 ⇒ (20) + 4 + 1 = 25 ... time to buy a lottery ticket!!
damage: 2d6 + 1 ⇒ (6, 3) + 1 = 10 ... also including the bless

Kela Vorn |

Kela rushes in and pushes another blast of water at the nearest grindylow. [/b] "How many of these things are there?" [/b] she growls.
If there is a grindylow that doesn't have the -4 for shooting into melee, kela will target that one. If not, just closest.
Water Blast: 1d20 + 5 ⇒ (5) + 5 = 101d6 + 6 ⇒ (6) + 6 = 12

Captain collateral damage |

Bhookaaj runs through one grindylow, and Elia manages to stun another with her wand, but the rest of the party can't seem to land an attack. Most of the grindylows go for Bhookaaj, two hitting him with their spears.
Just a note, bless doesn't affect damage. (not that it matters now) The grindylow that's upside down is the unconscious one.
Everyone is up, Bhookaaj takes 11 damage.

Rhyfedd |

Rhyfedd attacks the grindylows. The first attack packs quite a punch, but the second misses the agile target.
Slam1: 1d20 + 5 - 1 ⇒ (18) + 5 - 1 = 22
Damage: 1d8 + 4 ⇒ (5) + 4 = 9
Slam2: 1d20 + 5 - 1 ⇒ (1) + 5 - 1 = 5

Valdern DeepIron |

Valdern tries his best to stab again with his spear, but misses again.
Longspear: 1d20 + 2 ⇒ (9) + 2 = 11

Captain collateral damage |

Botting Kela...
Water blast: 1d20 + 4 ⇒ (19) + 4 = 231d6 + 5 ⇒ (1) + 5 = 6
Rhyfedd downs another grindylow, and Kela creates a strong wave that smashes a second against the cave wall. The grindylow on Ebirah responds by knocking him off balance and striking with its spear in the opening.
Everyone is up.
Ebirah, you take 5 damage meaning you are at 8/24. (Your HP is still not updated)

Kela Vorn |

Kela continues her assault on the nearest vile little creature. She was beginning to think there must have been a better island for this colony....
So sorry about the lateness. I didn't realize I was holding us up. Anyways, I'm counting the -4 for shooting into melee, if there are any left not in melee please add +4 to the below.Also, she point blank shot so there would be one extra damage on that last attack... :)
Water Blast: 1d20 + 2 ⇒ (12) + 2 = 141d6 + 6 ⇒ (2) + 6 = 8

Rhyfedd |

Rhyfedd continues his assault, trying to clear his way to the rest of the group.
Slam1: 1d20 + 5 - 1 + 1 ⇒ (14) + 5 - 1 + 1 = 19
Damage: 1d8 + 4 ⇒ (8) + 4 = 12
Slam2: 1d20 + 5 - 1 + 1 ⇒ (1) + 5 - 1 + 1 = 6
If the grindylow is dead, Rhyfedd will move into its square.

Valdern DeepIron |

Valdern moves next to Kela and tries his longspear again.
Long spear: 1d20 + 2 + 1 ⇒ (20) + 2 + 1 = 23
Confirm?: 1d20 + 2 + 1 ⇒ (12) + 2 + 1 = 15
damage: 1d8 + 1 ⇒ (6) + 1 = 7
Extra damage if crit: 2d8 + 2 ⇒ (6, 4) + 2 = 12

Captain collateral damage |

The two dwarves dispatch the remaining grindylows and the cave is peaceful again, the waves softly lapping against the cave walls. It is a simple task to part the unconscious grindylow from its spear, but its sharp teeth are a different matter...
Combat is over, you have an unconscious grindylow on your hands and several unexplored portions of the cave.