About BhookaajBhookaj (Undine Pirate & Scout Rogue)
Early Life of Bhookaaj:
Bhookaaj is a former crown-owned undine dock slave from Chelish Khari. He was tasked with swimming under ships hulls and checking for any signs of smuggling. Being a Chelish slave, his only pay was marginal food rations avoiding the lash for a job well done. He was unable to just swim to sea because of his heavy iron slave collar. Some months ago, Bhookaaj did notice some very well concealed watertight containers under the hull of the Bracing Breeze from Magnimar. A sure sign of smuggling. And the best job of concealment that Bhookaaj had yet seen. Luck was with him that day. He had to report the rum-soaked Drengo, the dimwitted nephew of Lord-Mayor Marsiol Giovenci. He had no trouble lying to Drengo about the Bracing Breeze breaking no Chelish laws. Later that night, Bhookaaj made use of a secret stash of discarded items, including clothing and lock picks tossed overboard in the port. He removed his slave collar and dressed himself up as a Varisian sailor and snuck out of his quarters. He also fluffed up his bed so to a casual and bored guard, he would appear to be where he belonged. He easily mingled with the night crowds at the docks. Mostly because he had changed his skin to human shades. An ability he always kept close to his chest and that none of his minders were aware of. Sure that nobody was watching, Bhookaaj then quietly slipped into the water and swum under the Bracing Breeze's hull and tied himself securely to the water tight containers he found earlier. And then just slept and waited. Unaware that they had an undine attached to their hull like an oversized barnacle, the crew of the Bracing Breeze set sail first thing in the morning. They were several hours out to sea when the alarm went out about an escaped undine slave in Khari's port district. It was then easy for Bhookaaj to untie himself and clamber up the ships rudder. The astonished crew soon took him to Gwaches, their captain. Gwaches and his officers were impressed with the audacity and skills of Bhookaaj. They readily enlisted him. Gwaches spent several months with the Bracing Breeze. He honed his scouting skills, especially below the waves. He proved especially useful at finding navigable lanes through shallows and straights. He was able to help them perfect the camouflage of their smuggled goods. Recently, the Bracing Breeze landed in Almas, where Gwaches has good standing. Bhookaaj came to hear of the colony of Talmandor’s Bounty, and asked Gwaches if he might take his leave to join the expedition there. While sorry to see Bhookaaj go, Gwaches already owed the undine several times over for his services and gave his blessings for Bhookaaj to go aboard the Peregrine. Bhookaaj, his confidence boosted while serving under Gwaches, is now hoping he can now do something both exciting and meaningful.
Bhookaaj's Personality:
A lifetime of chaffing as a Chelish slave has left Bhookaaj being rather withdrawn and a loner by nature. Bhookaaj's Motivation:
To experience the new and unknown. On his own terms whenever he can. Bhookaaj's Stat Block:
Bhookaaj Male undine unchained rogue 4 (Pathfinder RPG Advanced Player's Guide 134, Pathfinder RPG Bestiary 2 275, Pathfinder RPG Ultimate Combat 72, Pathfinder Unchained 20) CN Medium outsider (native) Init +6; Senses darkvision 120 ft.; Perception +7 -------------------- Defence -------------------- AC 17, touch 14, flat-footed 13 (+2 armour, +4 DEX, +1 natural) hp 35 (4d8+12) (currently 30) Fort +3, Ref +8, Will +2; +1 vs. fear and mind-affecting Defensive Abilities evasion, unflinching +1 -------------------- Offence -------------------- Speed 30 ft., swim 40 ft. Melee short sword +7 (1d6+4/19-20 plus 1 cold) or . . dagger +7 (1d4/19-20 plus 1 cold) or . . brass knuckles +7 (1d3 plus 1 cold) or . . chop-chop (+1 machete) +8 (1d6+1/19-20 plus 1 cold) Ranged underwater light crossbow +7 (1d8/19-20 plus 1 cold) Special Attacks breath weapon (5-ft cone, 2d4 acid & sickened, ref half & negates), scout's charge, sneak attack (unchained) +2d6 -------------------- Statistics -------------------- Str 11, DEX 18, Con 14, Int 13, Wis 13, Cha 10 Base Atk +3; CMB +3; CMD 17 Feats Aquatic Ancestry[ARG], Elemental Strike, Martial Weapon Proficiency (machete), Sea Legs[UC], Weapon Finesse Traits - custom trait -, reactionary, slippery step Skills Acrobatics +11 (+13 on checks on wet surfaces or in wet terrain, including bogs, standing or running water, or a storm-tossed ship.), Appraise +5, Bluff +4, Climb +8 (+10 on checks on wet surfaces or in wet terrain, including bogs, standing or running water, or a storm-tossed ship.), Disable Device +11, Disguise +4 (+8 to appear human), Escape Artist +9, Intimidate +4, Knowledge (dungeoneering) +5, Knowledge (local) +6, Linguistics +5, Perception +7, Profession (sailor) +5, Sense Motive +6, Sleight of Hand +8, Stealth +11, Survival +6, Swim +17, Use Magic Device +5 Languages Aquan, Azlanti, Common, Halfling SQ amphibious, debilitating injury: bewildered, debilitating injury: disoriented, debilitating injury: hampered, flesh chameleon[ARG], hydrated vitality[ARG], paranoid, rogue talent (combat trick), swinging reposition Other Gear lamellar cuirass[UC], chop-chop (+1 machete), brass knuckles[APG], crossbow bolts (20), dagger, short sword, underwater light crossbow[ARG], amulet of natural armour +1, backpack, belt pouch, thieves' tools, trail rations (6), waterproof bag[UE], waterskin, 2 gp, 5 sp -------------------- Special Abilities -------------------- Amphibious (Ex) You can survive indefinitely on land. Breath Weapon (5-ft cone, 2d4 acid & sickened, Ref half & negates, 1/day, DC 12) (Su) Affect a cone or line with some magical effect. Darkvision (120 feet) You can see in the dark (black and white only). Debilitating Injury: Bewildered -2/-4 (Ex) Foe who takes sneak attack damage takes AC pen (more vs. striker) for 1 rd. Debilitating Injury: Disoriented -2/-4 (Ex) Foe who takes sneak attack damage takes attack pen (more vs. striker) for 1 rd. Debilitating Injury: Hampered (Ex) Foe who takes sneak attack damage has speed halved (and can't 5 ft step) for 1 rd. Elemental Strike (+1 cold) Swift action to imbue your weapons with elemental damage for a round. Evasion (Ex) If succeed on Reflex save for half dam, take none instead. Flesh Chameleon +4 on Disguise checks to appear human. Hydrated Vitality (8 HP/day) Gain fast healing 2 when submerged completely in natural, flowing, water. Paranoid Aid Another DC 15 for attempts to help you. Scout's Charge (Ex) Charge attacks deal sneak attack damage as though foe is flat-footed. Sneak Attack (Unchained) +2d6 Attacks deal extra dam if flank foe or if foe is flat-footed. Swim (40 feet) You have a Swim speed. Swinging Reposition (Ex) Can move 5 feet as a free action after a charge or bull rush when masts and riggings are present. Unflinching +1 (Ex) +1 save vs. fear and mind-affecting effects -------------------- Physical Description
Traits and Drawbacks:
Racial Traits (§ for alternates):
Additional:
Build Notes:
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