Lorelei |
I'll be sure to take Spellcraft next level then. ;)
"Well, we can just save the vials and figure out what they are later on. Since there doesn't seem to be anything else of note here, shall we move on and try to follow the tracks?"
Survival: 1d20 + 8 ⇒ (6) + 8 = 14
Kela Vorn |
Kela looks around, hoping to be at least slightly helpful in finding tracks.
Can you aid another untrained? I think so, but if not please ignore the below
Aid Another Survival: 1d20 + 1 ⇒ (19) + 1 = 20
Captain collateral damage |
I think you can, as long as its not a trained only skill.
Lorelei finds the tracks pick up again on the other side of the intersection, moving towards a house farther away from the others.
As Lorelei follows the tracks, a strange plantlike creature bursts from a nearby vegetable patch. It begins to lash out with razor sharp leaves,
Initiative: Bhookaj; Gorglumch; Kela; Ebirah; Valdern; Elia; Lorelei; Monsters: 1d20 + 5 ⇒ (7) + 5 = 121d20 + 5 ⇒ (6) + 5 = 111d20 + 4 ⇒ (6) + 4 = 101d20 + 3 ⇒ (8) + 3 = 111d20 + 3 ⇒ (17) + 3 = 201d20 + 1 ⇒ (5) + 1 = 61d20 + 1 ⇒ (12) + 1 = 131d20 + 2 ⇒ (5) + 2 = 7
Bhookaaj; Ebirah; Valdern; Rhyfedd; and Lorelei succeeded on Perception checks, so they may take an action in the surprise round.
Bhookaaj |
Surprise Round
Bhookaaj also attacks the plant creature with his own machete, and gets oppiste it from Ebirah to flank the creature:
chop-chop (+1 machete): 1d20 + 2 ⇒ (6) + 2 = 8
damage: 1d6 + 1 + 1d6 ⇒ (3) + 1 + (6) = 10
... but gets distracted by the surrounding vegetation (apparently)
Elia Sonelle |
Once again, Elia opted to hit the enemy with her trusty quarterstaff, privately reflecting that whoever had been tending that vegetable patch had clearly let the weed situation get out of hand.
attack: 1d20 ⇒ 17 damage: 1d6 ⇒ 6
Also, a belated spellcraft check: Spellcraft: 1d20 + 7 ⇒ (3) + 7 = 10
Rhyfedd |
Rhyfedd gets into melee with the creature. He hits the creature at the base hoping to throw it off balance.
Slam-Power Attack: 1d20 + 4 - 1 ⇒ (17) + 4 - 1 = 20
Damage: 1d8 + 4 ⇒ (2) + 4 = 6
Valdern DeepIron |
Valdern gets closer and use the reach of his weapon to attack. While his thrust is true, the strength of it isn't enough to inflict a lot of damage.
Long Spear: 1d20 + 1 ⇒ (16) + 1 = 17
Damage: 1d8 + 1 ⇒ (1) + 1 = 2
Captain collateral damage |
Lorelei recalls that plant creatures are typically immune to mind-affecting effects, as well as paralysis and most poisons.
The dwarves' attacks both strike the creature, and it lashes out wildly with its spearlike appendage. It catches Ebirah in the shoulder, and the wound begins to bleed profusely.
Everyone but Elia is up.
Ebirah takes 10 damage, 5 of which is bleed.
Ebirah Blackmoor |
Ebby just gives a weakened grunt before swinging, the poison running through the blood he still had in him sapping all his energy. That and his lifeblood leaking out made him feel rather numb.
Machete: 1d20 + 1 + 1 + 2 ⇒ (14) + 1 + 1 + 2 = 18
Slashing, Magical: 1d6 + 1 + 1 ⇒ (5) + 1 + 1 = 7
Kela Vorn |
Kela lashes out with a tendril of solid water, hoping she can hit the creature through the large number of combatants. She gives a quick thought to wonder if she has seen a creature quite like this before.
Knowledge Nature: 1d20 + 5 ⇒ (11) + 5 = 16
Kinetic Blast (firing into melee): 1d20 + 1 ⇒ (12) + 1 = 131d6 + 6 ⇒ (1) + 6 = 7
Bhookaaj |
Round 1
Bhookaaj attacks the plant creature again with own machete, trying to maintain a flanking position:
chop-chop (+1 machete): 1d20 + 2 + 2 ⇒ (7) + 2 + 2 = 11 ... including flanking (if applicable)
damage: 1d6 + 1 + 1d6 ⇒ (4) + 1 + (2) = 7
@ Captain collateral damage:
I've got all this plugged into HL at home at I have a BAB of +0 with the machete.
HL shows +3 for dexterity, +1 for its magic properties, but also -4 for non-proficiency
I doubt that extra +4 would help with the ghastly rolls I'm getting, though.
Rhyfedd |
Now that he is in melee with the creature, Rhyfedd unleash a series of blows. The first one is a solid blow to the creature. The second one has a lot of strength in it, but it is hard to know if it connected where it needed to.
Slam-Power Attack: 1d20 + 4 - 1 ⇒ (19) + 4 - 1 = 22
Slam-Power Attack: 1d20 + 4 - 1 ⇒ (11) + 4 - 1 = 14
Damage: 1d8 + 4 ⇒ (6) + 4 = 10
Damage: 1d8 + 4 ⇒ (8) + 4 = 12
Valdern DeepIron |
Valdern tries to be as accurate as Rhyfedd, but he just can't connect. "Bah! I'm better at making those then using them."
Long Spear: 1d20 + 1 ⇒ (2) + 1 = 3
Damage: 1d8 + 1 ⇒ (2) + 1 = 3
Captain collateral damage |
Rhyfedd's blow brings the creature down. Combat is over
The tracks lead to a solitary house, with a well and vegetable patch nearby. A painted rock near the entrance marks this as the "Levin Farm".
Inside, the house is in a state of disarray much like other buildings. Much of the simple wooden furniture is damaged or flipped over, random scraps of cloth litter the floor, and produce like corn or melons lie about, half-eaten and rotting. A pair of barrels, both marked "Ale", are against a wall.
As you look around, a sudden and loud "Thud" noise comes from the other side of the house, as if something fell off the roof.
Lorelei |
Are there any windows on the side of the house the thump came from or will need to go outside and walk around to look?
Lorelei walks over to the barrels of marked "ale" and thumps them both, trying to figure out if anything is left in them or not.
She'll jump at the sound of the thud, and look around for a window or door on that side of the house. If none, she'll go back out the door and walk round to where it occurred.
Captain collateral damage |
When Lorelei opens the shutters, nothing is immediately obvious. That is, until a grey arm with a star-shaped hand reaches through and grasps for her throat, just barely missing.
The arm's owner comes into view, climbing on the side of the wall. It is about the size of a halfling.
Initiative: Bhookaj; Gorglumch; Kela; Ebirah; Valdern; Elia; Lorelei; Monster: 1d20 + 5 ⇒ (8) + 5 = 131d20 + 5 ⇒ (18) + 5 = 231d20 + 4 ⇒ (11) + 4 = 151d20 + 3 ⇒ (4) + 3 = 71d20 + 3 ⇒ (6) + 3 = 91d20 + 1 ⇒ (4) + 1 = 51d20 + 1 ⇒ (1) + 1 = 21d20 + 6 ⇒ (7) + 6 = 13
Gorglumch and Kela are up.
Ebirah Blackmoor |
Strength: 1d20 + 1 ⇒ (6) + 1 = 7
In his poisoned maliase Ebirah doesn’t have much luck prying the board loose.
Dungeoneering: 1d20 + 5 ⇒ (17) + 5 = 22
When he hears the ruckus behind him he turns and spotting the creature says ”Choker! Careful! They’re quick and stretchy and like to strangle people!”
Kela Vorn |
Kela lines up another shot and sends a jet of solid water flinging at the next strange new creature to suddenly appear.
Kinetic Blast: 1d20 + 5 ⇒ (2) + 5 = 71d6 + 6 ⇒ (1) + 6 = 7
Sense Motive: 1d20 + 1 ⇒ (9) + 1 = 10
"I think we know what happened to that ale," Kela says sardonically.
Elia Sonelle |
This time, sufficiently alarmed by the choker's potential to, well, choke people, Elia opted to use her newly acquired wand on it.
Colour spray DC11 Will negates
2d4 ⇒ (3, 4) = 7 rounds blinded, stunned and unconscious if 2 or less HD, plus 1d4 ⇒ 4 rounds blinded and stunned if 4 or less HD, plus 1 round stunned.
Valdern DeepIron |
Valdern gets into range and try once more to hit with his Longspear. The tip of the spear way above the head of the creature, biting into the wall instead.
1d20 + 1 ⇒ (4) + 1 = 5
Rhyfedd |
Rhyfedd doesn't hesitate a second and gets right up close to the creature. The attack has some power behind it, but probably not enough to knock it out in one shot.
Slam-Power Attack: 1d20 + 4 - 1 ⇒ (13) + 4 - 1 = 16
Damage: 1d8 + 4 ⇒ (1) + 4 = 5
Captain collateral damage |
Given how the site's been acting lately I gave Kela some extra time, but I guess I'm running 2 people now. :/
The party unleashes several attacks on the creature, but the creature manages to avoid most of them. Rhyfedd scores a solid blow, but the creature takes the hit easily.
Gorglumch steps back lands another hit with his crossbow, while Kela sends a blast of water over the head of the creature.
The creature lashes out at Rhyfedd, but is unable to affect the phantom. It starts to back away.
Gorglumch Crossbow; Kela Water Blast: 1d20 + 4 ⇒ (15) + 4 = 191d6 ⇒ 31d20 + 1 ⇒ (7) + 1 = 81d6 + 6 ⇒ (3) + 6 = 9
Kela Vorn |
Kela lashes out again with another tendril of water even as it gets harder to see a clear opening to the creature.
Kinetic Blast: 1d20 + 1 ⇒ (13) + 1 = 141d6 + 6 ⇒ (6) + 6 = 12
Elia Sonelle |
Taking advantage of the choker's efforts to put some space between them, Elia blasted it with her wand again before the others could close in and get themselves caught in the spray of colour.
Colour spray DC11 Will negates
2d4 ⇒ (3, 2) = 5 rounds blinded, stunned and unconscious if 2 or less HD, plus 1d4 ⇒ 3 rounds blinded and stunned if 4 or less HD, plus 1 round stunned.