Capstone of Iteria (Inactive)

Game Master BigBenClockTower

"Seven stones unite to rid the world of blight.", the single line that draws many prospective adventurers to the continent of Cerven. Why? It is part of an old tale promising the souls who collect the seven colorful stones possession of the Capstone of Iteria, an artifact with which, they can re-sculpt the world to fit their ideals. But who will find the stones first? Do they even exist? No one knows, for it is but an old tale...


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Definitely interested! Going to make a Human Monk/Brawler.

Rolling for HP:
HP: 1d8 ⇒ 7
HP: 3d10 ⇒ (10, 2, 4) = 16

Rerolling the 2 at least
HP: 1d10 ⇒ 3

Well let's see about the 4.
HP: 1d10 ⇒ 10

Yay! I see him as a sort of assassin for hire (Lawful Evil). He's not interested in killing for the fun of it, but he certainly doesn't mind killing for a good reason (and money is one of those for him).

I didn't see the Houses in the campaign info, can you point me to where they are posted/any other background for making a backstory? I'll make the crunch in the meantime.


For some quick backstory information, here's some surroundings.

There are six states of note.

Arenstone is the Lawful Neutral center hub. Citizens here tend to be a mixed races, and are usually cool and collected people. They often start professions or do mercenary work as their jobs. Everything is made of locally harvested stone for the most part.

Netherwell is the Neutral Evil Undead state. Their architecture has more of a gothic feel to it, and the entire place is always perpetually gloomy and shrouded. Swampy landscaping makes the four thriving cities that stand look entirely impossible. Undead are the majority population.

Zelnite is the Chaotic Neutral Human state. Mostly populated by Humans, Zelnite is crude and barbaric much of the time, and it wouldn't be overly exaggerating to say that "might makes right". The strong advance, the weak are weeded out, permanently. They loathe Arcadians very strongly.

Arcadia is the Lawful Good state of Elves. In fact, you will not find anything other than Elves, as Arcadians have an extreme distrust of outsiders. They loathe individuals who ally themselves with their hated neighbor, Zelnite. Elves outside of Arcadia usually found their policies overly taxing.

Craterwall is the land of Dwarves. Surface dwellers and cave dwellers, the Dwarves of Craterwall exclusively sell themselves out as mercenary force to whomever is the highest bidder. It is often said that very little can best a Dwarven weapon or staff, and that the Dwarves themselves are beyond the skill level of anyone else. They don't allow others within their borders unless there is a valid reason for it.

Feyfaire is the enigmatic state of the Fey. A whimsical and magical land, most of it remains forested, with cities built into the trees, one with nature. The Fey love good-spirited fun, and always welcome outsiders, but have a hard time accepting Undead due to past incidents.

Anyone whom is outside of their usual territory is usually a special case, or in Arenstone and Netherwell's cases, is someone who tired of their state's peculiarities.

More on this will be up in the next few days, keep checking back!


I think Eric is going to have to be from Arenstone, I can't really imagine a "crude and barbaric" wizard.


The Discussion thread is up!

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