Butterflies Over the Abyss (Inactive)

Game Master goodwicki

Chapter I: Metamorphoses

"My soul would sing of metamorphoses. But since, o gods, you were the source of these bodies becoming other bodies, breathe your breath into my book of changes: may the song I sing be seamless as its way weaves from the world's beginning to our day."
— Ovid, Metamorphoses

“Ruin is a gift. Ruin is the road to transformation.”
— Elizabeth Gilbert, Eat, Pray, Love

Map of Kenabres

Combat Map


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Eyeless Elf

Beneath Kenabres - Temple of Torag
Early Afternoon, Starday, 16 Arodus, AR 4713

"This place does sound defensible... but if we were assaulted here, we'd have no means of escape. I don't think we have the power to fight off a group of schir, nor the supplies to last very long if subjected to a determined siege. I suggest that if we stop here, it not be for too long - perhaps an hour at most."


Portly, well-dressed human

Beneath Kenabres - Temple of Torag
Early Afternoon, Starday, 16 Arodus, AR 4713

"Stop for an hour? Outrageous! If there's buildings down here, then there must be some way to the city proper. The longer we stay down here the more we risk having the whole place fall on our heads!"


Male Halfling Cleric 1/rogue 1 Hp:9/9 Ac:16 FF:13 To:14 Init:+5 Percept:+8 Sense Motive+6 Will:+5 Fort:+4 Ref:+6

"I see no real benefit to staying only an hour. I would be agreeable to a 6 hour rest, or moving on now." Ten says, clearly waiting for the others to (hopefully) choose one of those options.

for now, I will list the 2 potions and gold ring on my sheet?


Inactive

BtS:

Sense Motive: 1d20 + 2 ⇒ (2) + 2 = 4

"Yeah, if we decide to stop for very long it should probably be to take a proper rest," Luna agrees. "Especially since what we're carrying is all the food and supplies we've got. I mean, water's not a problem but we probably won't run into another hanging backpack like earlier so we should make our energy count."

Then she glances at Astra and Auric. "That...does make sense, right?"


Aasimar, Bardadin 7 | HP 92/92 | AC 27 (t20, ff18) | CMD 27 | F +12; R +17; W +12 | perception (darkvision) +13, sense motive +17, initiative +10 | active effects: --

Auric's brow furrows as he quickly thinks on the request. "I'm sorry, Venia," he answers, "I know your leg is wounded but as far as we know the city is still under attack... we need to get up there and do whatever we can to help. And, as soon as we do we'll be able to get you some more help with that leg."

"If anyone can't help but rest for a minute or two, say so and we'll wait a moment, but weigh your discomfort against the lives of the men and women who are likely still fighting up there... against the lives of the children dependent on their success, and on ours..."


Combat Map

Beneath Kenabres - Temple of Torag
Early Afternoon, Starday, 16 Arodus, AR 4713

Aravash and Gwerm both nod their agreement, Gwerm obviously pleased by Auric's decision.


Lame Human

Beneath Kenabres - Temple of Torag
Early Afternoon, Starday, 16 Arodus, AR 4713

Venia stands with a grunt. "I'll just take a few minutes to center myself, then." She hobbles over to the altar, where she kneels in the dust and bows her head in prayer. After a few minutes she pulls herself back onto to her feet.

"Alright; let's do this."


Inactive

Luna nods and once everyone seems ready to go she works with Ten to start leading the group back out into the main tunnel and deeper into the caverns.

BtS:

Stealth: 1d20 + 3 ⇒ (13) + 3 = 16
Perception: 1d20 + 8 ⇒ (4) + 8 = 12


Female Azata-Blooded Aasimar Sorcerer/Oracle 1 | HP: 8/8, NL: 0 | AC 14/13/11, Resistance: acid 5, cold 5, electricity 5 | F+0 R +3 W+3 (+1 vs. Charm and Compulsion effects) | Per: +5 (Darkvision) | Init: +3 |
Spells and Abilities:
Sorcerer Spells - 1st: 2/4 | Oracle Spells - 1st: 0/4 | SLA - Glitterdust: 1/1, Remove Fear 1/1, Lullaby 7/7

"Alright, if you think that best," Astra says. She does her best to help Venia and Aravashnial, but it's clear that she's not exactly the best suited for the task, and it isn't too long before Astra feels her muscles quivering in overexertion.

Desna, please let the way ahead be clear. I've only a little magic in me, and I don't know how much it will help the others.


Male Halfling Cleric 1/rogue 1 Hp:9/9 Ac:16 FF:13 To:14 Init:+5 Percept:+8 Sense Motive+6 Will:+5 Fort:+4 Ref:+6

Ten joins Luna when they are ready. He slips into a shadow and seems to melt into the darkness as the group makes their way slowly along.

BTS:

stealth: 1d20 + 11 ⇒ (2) + 11 = 13
perception: 1d20 + 8 ⇒ (2) + 8 = 10


Aasimar, Bardadin 7 | HP 92/92 | AC 27 (t20, ff18) | CMD 27 | F +12; R +17; W +12 | perception (darkvision) +13, sense motive +17, initiative +10 | active effects: --

Auric helps Astra get Venia and the elf moving. Then, with his rapier at the ready, he follows behind Luna and Ten, keeping close to Astra.


Combat Map

Beneath Kenabres - A Tunnel South to a Cavern of Statues
Afternoon, Starday, 16 Arodus, AR 4713

The party continues into the caverns, traveling southwards through the twisting tunnel at Venia's slow pace for over forty minutes. There are no further signs of inhabitants, demonic or otherwise, until another large cavern is reached.

A turn in the tunnel brings you into a cavern from the west. Roughly 35 feet wide and stretching into darkness ahead of you, stalactites hang down from the ceiling high above. The walls of this high chamber have been carved into stone figures, life-size depictions of armor-clad crusaders staring mutely at you from the rock, their faces sad and somber.


Inactive

Luna stares at the carved figures with a mixture of curiosity and trepidation; with the flickering light they one minute appeared sorrowful and the next, menacing.

From the old crusades? The dwarves must've made them.

"Let's keep going just a bit more before we wave the others along," she suggests to Ten as they continue to quietly creep forward. Or try to; more than once Luna scuffs her feet along the cavern's floor, kicking pebbles here and there.

BtS:

Stealth: 1d20 + 3 ⇒ (5) + 3 = 8
Perception: 1d20 + 8 ⇒ (20) + 8 = 28


Female Azata-Blooded Aasimar Sorcerer/Oracle 1 | HP: 8/8, NL: 0 | AC 14/13/11, Resistance: acid 5, cold 5, electricity 5 | F+0 R +3 W+3 (+1 vs. Charm and Compulsion effects) | Per: +5 (Darkvision) | Init: +3 |
Spells and Abilities:
Sorcerer Spells - 1st: 2/4 | Oracle Spells - 1st: 0/4 | SLA - Glitterdust: 1/1, Remove Fear 1/1, Lullaby 7/7

Astra pauses a moment and prays for those still fighting above.


Combat Map

Beneath Kenabres - A Cavern of Statues
Afternoon, Starday, 16 Arodus, AR 4713

Creeping forward further into the chamber, Luna's low-light vision allows her to see an occupied bedroll at the very edge of Ten's light.

Perception DC 20:
The tips of two of the stalactites near the center of the chamber seem... unnatural. In fact, you'd swear one of them just twitched!

Luna, your Perception check applies to the spoiler.
Combat map update with chamber details.


Inactive

Luna immediately comes to a halt and tries to fall back to the rest of the group, as quickly but as quietly as she's able, motioning for Ten to do the same.

"There's someone or something in a bedroll, over towards the northeast," she whispers. "But there's also something strange about some of the stalactites near the center...I'd almost swear one of them moved just a little bit!"


Aasimar, Bardadin 7 | HP 92/92 | AC 27 (t20, ff18) | CMD 27 | F +12; R +17; W +12 | perception (darkvision) +13, sense motive +17, initiative +10 | active effects: --

Which stalactite? Auric whispers back as he sheaths his rapier and draws his bow.


Female Azata-Blooded Aasimar Sorcerer/Oracle 1 | HP: 8/8, NL: 0 | AC 14/13/11, Resistance: acid 5, cold 5, electricity 5 | F+0 R +3 W+3 (+1 vs. Charm and Compulsion effects) | Per: +5 (Darkvision) | Init: +3 |
Spells and Abilities:
Sorcerer Spells - 1st: 2/4 | Oracle Spells - 1st: 0/4 | SLA - Glitterdust: 1/1, Remove Fear 1/1, Lullaby 7/7

Perception: 1d20 + 5 ⇒ (7) + 5 = 12

"Luuunaa! Stop trying to scare me," Astra whines as her eyes dart about. The truth is, Astra is desperately hoping that Luna is just trying to scare her.


Inactive

"Why in the world would I be trying to scare or prank anyone when we're who-knows-how-far underground??" Luna asks, genuinely surprised and perhaps even a little upset that Astra would think such a thing. "That'd be dumb!"

"Anyway, I thought I saw it right...about...there," she adds, trying to point it out to Auric and the others.


Aasimar, Bardadin 7 | HP 92/92 | AC 27 (t20, ff18) | CMD 27 | F +12; R +17; W +12 | perception (darkvision) +13, sense motive +17, initiative +10 | active effects: --

Auric stares at where she seems to be pointing, then suddenly arrives at a better idea. Why don’t you get out your bow, Luna, and I’ll just shoot at whichever one you shoot at?

BtS:
readying an action to shoot at whichever stalactite Luna shoots at.
readied attack: 1d20 + 5 ⇒ (18) + 5 = 23, for: 1d8 ⇒ 8


Inactive

"Oh...okay, that works too," Luna says as she obligingly draws her bow and tries to take aim at the place she spotted movement. Once she thinks she's got it, she fires!

BtS:

Longbow vs. ????: 1d20 + 3 ⇒ (12) + 3 = 15
Damage (Just in Case): 1d8 ⇒ 2


Male Halfling Cleric 1/rogue 1 Hp:9/9 Ac:16 FF:13 To:14 Init:+5 Percept:+8 Sense Motive+6 Will:+5 Fort:+4 Ref:+6

perception: 1d20 + 8 ⇒ (5) + 8 = 13
"Are you sure? All the rocks down here just look like rocks to me." Ten replies to this silly game of shoot the rocks. Must be a little cavern fever going around.


Combat Map

Surprise Round
Shooting at Rocks

Luna's arrow finds its mark, striking the tip of the nearest questionable stalactite and deflecting off to fall to the floor. The rock definitely moves this time, flinching away from the strike. Auric's arrow swiftly finds its mark as well, sticking solidly in the "stalactite," which emits a mewling cry of pain!

Surprise round complete; party wins initiative.


Combat Map

ROUND 1 - Astra, Auric, Luna, Ten - FIGHT!


Inactive

Luna very nearly drops her bow, so surprised is she by the 'stalactite's' sudden cry of pain. "See!? I told you I saw something! Whatever it is, it sure isn't a rock!"

Unsure of what they're tangling with, she takes aim and fires another shot with her bow, hoping to maybe put the strange thing down before it has a chance to close any distance.

BtS:

Attack vs. Stalactite (Longbow): 1d20 + 3 ⇒ (4) + 3 = 7
Damage: 1d8 ⇒ 5

Kn. Nature: 1d20 + 3 ⇒ (7) + 3 = 10
Kn. Planes: 1d20 + 3 ⇒ (10) + 3 = 13
Kn. Religion: 1d20 + 3 ⇒ (2) + 3 = 5


Combat Map

Round 1
Shooting at Rocks

Luna's follow-up shot misses low, sailing across the cave where it can be heard to shatter against some far wall.

Sorry, I mistakenly thought these were aberrations.

Knowledge (arcana) DC 17:
The creature is a darkmantle, a subterranean magical beast of animal intelligence that disguises itself among stalactictes so as to drop down onto unsuspecting prey that passes beneath it. They are clumsy fliers that latch onto prey with hooked tentacles and crush them to death.

Knowledge (arcana) DC 22:
Darkmantles can also summon darkness as a spell-like ability once per day.

GM Rolls:

Ammo broken on 2: 1d2 ⇒ 2

ROUND 1 - Astra, Auric, Luna, Ten - FIGHT!


Aasimar, Bardadin 7 | HP 92/92 | AC 27 (t20, ff18) | CMD 27 | F +12; R +17; W +12 | perception (darkvision) +13, sense motive +17, initiative +10 | active effects: --

Auric feels a pang of compassion as the creature cries out in pain.

maybe it was hiding for its own safety, not to hunt... I guess we’ll find out from how it responds...

He pulls back another arrow and takes aim, but hesitates before loosing it...

BtS:
Readying an action to shoot if the creature acts aggressively at all (including moving towards us).
readied arrow: 1d20 + 5 ⇒ (15) + 5 = 20, for: 1d8 ⇒ 5


Female Azata-Blooded Aasimar Sorcerer/Oracle 1 | HP: 8/8, NL: 0 | AC 14/13/11, Resistance: acid 5, cold 5, electricity 5 | F+0 R +3 W+3 (+1 vs. Charm and Compulsion effects) | Per: +5 (Darkvision) | Init: +3 |
Spells and Abilities:
Sorcerer Spells - 1st: 2/4 | Oracle Spells - 1st: 0/4 | SLA - Glitterdust: 1/1, Remove Fear 1/1, Lullaby 7/7

Astra gives a cry of surprise as the "rock" moves, then cries out in pain. Almost on reflex, she casts a spell and four motes of light appear in the stalactites above.

BtS:

Casting Dancing Lights and putting the motes around the "rock"


Male Halfling Cleric 1/rogue 1 Hp:9/9 Ac:16 FF:13 To:14 Init:+5 Percept:+8 Sense Motive+6 Will:+5 Fort:+4 Ref:+6

Just as surprised by the arrows whizzing past him as he is by live rocks, Ten decides to skirt the edge of the cavern.
If they mean us harm, I can get around behind them when they advance. If we mean them harm, I'll at least be out of the way of the arrows.

BTS:
just a move action for now, til I figure out whats going on


Small "flying squid" #1 | Damage taken: 15 physical

Round 1
Shooting at Rocks

The wounded creatures detaches from the stalactite and swoops down towards the party, in appearance resembling a strange aerial squid with thin membranes stretched between it's tentacles allowing it flight. Auric releases his shot, skewering it once again, and with another shriek of pain it alters it's trajectory back up into the forest of stalactites which hang from the ceiling.


Darkmantle #2 | Damage taken: 10 physical | darkness 1/1 remains

Round 1
Shooting at Rocks

A similar creature swoops down from the second questionable stalactite and, undeterred by the treatment given to it's companion, charges straight at Luna. It flails towards her with hooked tentacles but seemingly misjudges her distance, it's attack coming up short and missing her entirely.

GM Rolls:
Attack, slam: 1d20 + 5 ⇒ (3) + 5 = 8


Combat Map

Round 2
Shooting at Rocks

Combat map updated. Enemy #1 has fled combat. Astra, you automatically succeed at the Knowledge (arcana) DC 17 check above and may roll to attempt to gain the additional DC 22 information.

ROUND 2 - Astra, Auric, Luna, Ten - FIGHT!


Male Halfling Cleric 1/rogue 1 Hp:9/9 Ac:16 FF:13 To:14 Init:+5 Percept:+8 Sense Motive+6 Will:+5 Fort:+4 Ref:+6

Ignoring the one that fled, Ten steps in behind the one that attacked Luna and slashes at it with his small dagger.
dagger attack w/flank: 1d20 - 1 + 2 ⇒ (12) - 1 + 2 = 13
damage: 1d3 + 1d6 ⇒ (3) + (2) = 5


Female Azata-Blooded Aasimar Sorcerer/Oracle 1 | HP: 8/8, NL: 0 | AC 14/13/11, Resistance: acid 5, cold 5, electricity 5 | F+0 R +3 W+3 (+1 vs. Charm and Compulsion effects) | Per: +5 (Darkvision) | Init: +3 |
Spells and Abilities:
Sorcerer Spells - 1st: 2/4 | Oracle Spells - 1st: 0/4 | SLA - Glitterdust: 1/1, Remove Fear 1/1, Lullaby 7/7

BtS:
Knowledge(Arcana): 1d20 + 7 ⇒ (19) + 7 = 26
Casting Silent image to create an illusion of a wall of ice.

Astra recognizes the monsters attacking them and begins casting a spell in the hopes of delaying the aberrations long enough for them to regroup and find a strategy. A wall of ice seems to sprout from the stone floor and goes all the way to the ceiling between Luna and Auric and the vicious predators.

"Darkmantles, she explains quickly. They lay in ambush to grab prey with their clawed tentacles and then crush their victims to death. They'll probably snuff the lights if they think it'll help them."


Aasimar, Bardadin 7 | HP 92/92 | AC 27 (t20, ff18) | CMD 27 | F +12; R +17; W +12 | perception (darkvision) +13, sense motive +17, initiative +10 | active effects: --

Auric pulls his rapier back out as he advances on the darkmantle. Without a word, he stabs at the creature once it’s within reach.

BtS:
attack: 1d20 + 6 ⇒ (9) + 6 = 15, for (P): 1d6 + 1 ⇒ (1) + 1 = 2


Inactive

With one of the creatures flapping practically right in her face, Luna drops her bow and draws one of her starknives...and then jumps back, startled, as what appears to be a wall of ice suddenly springs up between her and her foe.

"Wha...?" Luna gasps. "Alright, darkmantles, gotcha...but what's the wall for??" she asks, readying to attack should the darkmantle attempt to fly over it.

BtS:

Readied Attack: 1d20 + 5 ⇒ (17) + 5 = 22
Damage: 1d6 + 3 ⇒ (3) + 3 = 6


Female Azata-Blooded Aasimar Sorcerer/Oracle 1 | HP: 8/8, NL: 0 | AC 14/13/11, Resistance: acid 5, cold 5, electricity 5 | F+0 R +3 W+3 (+1 vs. Charm and Compulsion effects) | Per: +5 (Darkvision) | Init: +3 |
Spells and Abilities:
Sorcerer Spells - 1st: 2/4 | Oracle Spells - 1st: 0/4 | SLA - Glitterdust: 1/1, Remove Fear 1/1, Lullaby 7/7

"It's an illusion. I thought we could use the breathing room," Astra admits sheepishly.


Combat Map

Round 2
Shooting at Rocks

Tenebris's dagger finds its mark in the darkmantle's body as Auric walks past Luna and around Astra's illusory wall, as even with her warning he's unable to will his eyes to pierce through the illusion. His rapier strikes true, and the creature lets out a cry of pain.

Everyone succeeds at disbelieving Astra's illusion except Auric.

Will saves vs illusion:

Will DC 15
AL: 1d20 + 2 + 4 ⇒ (8) + 2 + 4 = 14
LV: 1d20 + 4 + 4 ⇒ (11) + 4 + 4 = 19
TC: 1d20 + 5 + 4 ⇒ (6) + 5 + 4 = 15
+4 on save due to Astra's statement.


Darkmantle #2 | Damage taken: 10 physical | darkness 1/1 remains

Round 2
Shooting at Rocks

Shrieking at it's new attackers, the darkmantle withdraws away from Auric and Luna before swooping up past Ten to take cover in the ceiling's stalactites.

Combat map updated. Ten receives an AoO against the enemy. Darkmantle is still visible, but has gained cover against all and concealment against anyone without low-light vision or darkvision 60.


Combat Map

Round 2 - Ten - Attack of Opportunity!

Round 3 - Astra, Auric, Luna, Ten - FIGHT!


Male Halfling Cleric 1/rogue 1 Hp:9/9 Ac:16 FF:13 To:14 Init:+5 Percept:+8 Sense Motive+6 Will:+5 Fort:+4 Ref:+6

Still unsure if the creature is malicious or just territorial, Ten lets it flee without impediment.
--------------

As the others advance in, Ten refreshes his light spell and moves 15' further into the cavern.


Inactive

As the darkmantle swoops away and attempts to take cover on the ceiling, Luna takes advantage of the opportunity to stow her starknife and retrieve her bow.

"Think that's enough to keep them away while we pass through?" she asks of her sister.


Female Azata-Blooded Aasimar Sorcerer/Oracle 1 | HP: 8/8, NL: 0 | AC 14/13/11, Resistance: acid 5, cold 5, electricity 5 | F+0 R +3 W+3 (+1 vs. Charm and Compulsion effects) | Per: +5 (Darkvision) | Init: +3 |
Spells and Abilities:
Sorcerer Spells - 1st: 2/4 | Oracle Spells - 1st: 0/4 | SLA - Glitterdust: 1/1, Remove Fear 1/1, Lullaby 7/7

"Maybe, but we'd better hurry," Astra answers, "then again, I don't know if they'll follow us afterwards."

GM, can we get Venia and Aravashnial through without them getting into AoO range of the darkmantles?


Combat Map

Round 3
Shooting at Rocks

The remaining darkmantle is obscured but still discernible at the edge of Ten's light, lurking among the stalactites.

The remaining darkmantle (Enemy #2) is 40 feet up, so isn't threatening anyone. It's still within view, however, unlike the other which has flown up higher up and out of sight.

Round 3 - Astra, Auric - FIGHT!


Male Halfling Cleric 1/rogue 1 Hp:9/9 Ac:16 FF:13 To:14 Init:+5 Percept:+8 Sense Motive+6 Will:+5 Fort:+4 Ref:+6

Ten ventures forward 15' to see if the strange bat comes back down. Then waits for the others.


Female Azata-Blooded Aasimar Sorcerer/Oracle 1 | HP: 8/8, NL: 0 | AC 14/13/11, Resistance: acid 5, cold 5, electricity 5 | F+0 R +3 W+3 (+1 vs. Charm and Compulsion effects) | Per: +5 (Darkvision) | Init: +3 |
Spells and Abilities:
Sorcerer Spells - 1st: 2/4 | Oracle Spells - 1st: 0/4 | SLA - Glitterdust: 1/1, Remove Fear 1/1, Lullaby 7/7

Astra commands her lights to move higher, hoping to scare the things further away.


Aasimar, Bardadin 7 | HP 92/92 | AC 27 (t20, ff18) | CMD 27 | F +12; R +17; W +12 | perception (darkvision) +13, sense motive +17, initiative +10 | active effects: --

Auric advances thirty feet, keeping his bow at the ready in case either creature attacks again.

BtS:
single move; readied action to attack if the creatures move aggressively.


Female Azata-Blooded Aasimar Sorcerer/Oracle 1 | HP: 8/8, NL: 0 | AC 14/13/11, Resistance: acid 5, cold 5, electricity 5 | F+0 R +3 W+3 (+1 vs. Charm and Compulsion effects) | Per: +5 (Darkvision) | Init: +3 |
Spells and Abilities:
Sorcerer Spells - 1st: 2/4 | Oracle Spells - 1st: 0/4 | SLA - Glitterdust: 1/1, Remove Fear 1/1, Lullaby 7/7

Hey GM? You still busy?


Darkmantle #2 | Damage taken: 10 physical | darkness 1/1 remains

Round 3

Fully illuminated by Astra's lights, the darkmantle again swoops down upon the party, this time towards Tenebris. Auric wings it with an arrow as it descends, which may well be why the creature misses it's mark, swooping harmlessly just past Ten's head!

Auric Readied Attack:

Auric bow, to hit: 1d20 + 5 ⇒ (16) + 5 = 21
Auric bow damage: 1d8 ⇒ 3

GM Rolls:

E2 hit: 1d20 + 5 ⇒ (7) + 5 = 12
E2 dmg: 1d4 ⇒ 2
E2 grab v CMD 11: 1d20 + 5 ⇒ (15) + 5 = 20


Combat Map

Round 4

Combat map updated.

Round 4 - Astra, Auric, Luna, Ten - FIGHT!

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