PoisonToast |
Quick note, Garrett searches for traps (1d20 + 10 ⇒ (18) + 10 = 28) on Sirnef's crucified body (disarming any if applicable, 1d20 + 11 ⇒ (2) + 11 = 13). Asking for help from anyone who will give it (Issac will help him), then takes the body down from the wall. Garrett ignores the wolf, as Garrett doesn't care for "were-creatures." Garrett will take the body back to Oleg's to bury, after seeing how there are zombies around the perimeter of the fort he doesn't want to take any chances.
EDIT: Of course my die roll for the disarm roll is a f'in 2, and the perception is an 18. MJ if I need any bonuses, let me know. Issac will buff Garrett's check in anyway he can if any traps are found.
on a side note:
"There's always treasure around somewhere. Detecting where it's hidden is a vital skill. Don't let your GM ever convince you that there's no treasure in a particular place.
If it comes right down to it, you can unscrew the doors and take them away to sell them. Those things can be expensive - especially if the GM has tried to make them fancy and difficult to get through. Remember that: The harder a place is to get into, the more valuable the security fittings are." ~Darths & Droids (great webcomic)
Please Don't Kill Me |
Despite the fact that Garrett seems uneasy around Leroy, he will insist that he helps to remove Sirnef's body from the fort wall.
If it comes right down to it, you can unscrew the doors and take them away to sell them.
MJ, I take all the doors. The place almost cost us an entire party so it has to have really expensive doors...
On a serious note, I do attempt to grab as many bear traps as possible. That is if Garrett is willing to help me find/disarm them.
PoisonToast |
On a serious note, I do attempt to grab as many bear traps as possible. That is if Garrett is willing to help me find/disarm them.
Garrett will help as long as his fortitude allows him (having been tortured and all)
On another side note: Sometimes the fate of the world or the universe really does come down to a single die roll...
PoisonToast |
PoisonToast wrote:Hey MJ where are you? I need stuff to make stuff for stuff or something...Hold yinz horses ... I'm putting stuff on stuff, so that I can post the stuff so you can do stuff with the stuff I've got.
'
HAHAHA! BUT!
BurritoMaker GM |
"With the heart of the Stolen Lands explored and the bandits who ruled there scattered, the long-contested realm finally lies open for pioneers and settlers to stake their claims. Amid the rush of opportunistic travelers, the PCs find themselves stewards over a new domain, tasked with the responsibility of guiding and guarding a fledgling nation struggling to grow upon a treacherous borderland. Yet the threats to this new nation quickly prove themselves greater than mere bandits and wild beasts, as the monstrous natives of the hills and forests rampage forth to slaughter all who have trespassed upon their territory. Can the PCs hold the land they've fought so hard to explore and tame? Or will their legend be just one more lost to the fangs of the Stolen Lands?
Let's do this thing!