Clegg Zincher

John Boy Macnamara's page

28 posts. Alias of Simeon.


About John Boy Macnamara

Stats:

John Boy MacNamara
Human unchained rogue 2 (Pathfinder RPG Advanced Class Guide 109, Pathfinder Unchained 20)
CN Medium humanoid (human)
Init +4; Senses Perception +5
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Defense
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AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 14 (2d8+2)
Fort +0, Ref +7, Will +0
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee mwk short sword +6 (1d6+1/19-20)
Ranged sling +5 (1d4+1)
Special Attacks chemical weapons, sneak attack (unchained) +1d6
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Statistics
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Str 12, Dex 18, Con 10, Int 14, Wis 11, Cha 12
Base Atk +1; CMB +2; CMD 16
Feats Manipulative Agility, Weapon Finesse
Traits alchemical adept, criminal
Skills Acrobatics +5 (+1 to jump), Appraise +6, Bluff +5, Climb +2, Craft (alchemy) +8 (+10 to craft alchemical items), Diplomacy +5, Disable Device +7, Disguise +5, Intimidate +5, Perception +5, Perform (string instruments) +5, Profession (brewer) +4, Sense Motive +5, Sleight of Hand +7, Stealth +6, Swim +2
Languages Common, Creole, Shawnee
SQ rogue talent (poison use), trapfinding +1
Combat Gear acid (2), alchemist's fire (3), caltrops, flash powder[APG], poison, red tears (5); Other Gear mwk chain shirt, mwk short sword, sling, sling bullets (20), backpack, Banjo, chalk (10), flint and steel, mess kit[UE], mirror, soap, thieves' tools, 13 gp, 3 sp
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Special Abilities
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Chemical Weapons (Ex) Can draw alchemical items as a weapon, and adds Int mod to dam with splash weapons.
Manipulative Agility Use Sleight of Hand for body-language Bluffs
Poison Use (Ex) Can't accidently poison self when applying poison to a weapon.
Sneak Attack (Unchained) +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.