Black Tom's Mummy's Mask

Game Master Black Tom

Treasure-finding and high adventure under the desert sun.


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Male Human (mostly) Ex-cleric and Grumpy Cat

So you did. Please forgive the stupid. I tend to identify people with their aliases to the point where I am slightly offended to be identified as a human.


Male Human
Vitals:
HP 94/94; AC 26, FF 18, T 18, CMD 28; CMB +10; F 9, R 10, W 9 ; Perception +15, Init +10
F5/GS5/I10
Skills:

heh heh , no worries =^^=


Male Human (Garundi) Cleric XP = 2058/5000
Basic:
HP 17/17 AC 13 FF 13 Touch 10 CMD 10 | FOR+4 REF+1 WIL+6 | Init+0 Percep+8 |
Limit Use:
Channel 4/5 Rebuke 5/6 Hero Points: 1 Bolts: 9 Wand: 43

Ooh - Strange Aeons does look very cool. I might have a look at whipping up an offering when I get home this evening :)


hp 16/16; AC 16 ff 14 t 12; fort 1, ref 5, will 4; bab 1, melee 1, ranged 3; CMB 1, CMD 13; init +2; move 30, swim 30; inspire 9/15 | spells: lvl 1 2/2 | undine watersinger bard / 2 | image
skills:
acro 8^, bluff 9+1*^, craft alchemy 6, diplo 8+1*, fly 8^, knowlege all 6, ling 7, perc 6, perform: dance 8, perform: sing 9, sm 9^, splcrft 7, stealth 2, umd 7

I already applied too, BT - my character is Quinlan the psychic detective.


Male Human
Vitals:
HP 94/94; AC 26, FF 18, T 18, CMD 28; CMB +10; F 9, R 10, W 9 ; Perception +15, Init +10
F5/GS5/I10
Skills:

To all the games im in, this weekend im at a LARP, will be back on Sunday, but will probably be paste. But we’ll see, maybe I will reply

Enjoy the weekend folks! =^^=


Male Human
Vitals:
HP 94/94; AC 26, FF 18, T 18, CMD 28; CMB +10; F 9, R 10, W 9 ; Perception +15, Init +10
F5/GS5/I10
Skills:

We should establish a S.O.P. will speed up the game
Standard Opening Procedure =^^=

-Posted with Wayfinder


Male Human (mostly) Ex-cleric and Grumpy Cat

Might not be a bad idea. I'm listening.


hp 16/16; AC 16 ff 14 t 12; fort 1, ref 5, will 4; bab 1, melee 1, ranged 3; CMB 1, CMD 13; init +2; move 30, swim 30; inspire 9/15 | spells: lvl 1 2/2 | undine watersinger bard / 2 | image
skills:
acro 8^, bluff 9+1*^, craft alchemy 6, diplo 8+1*, fly 8^, knowlege all 6, ling 7, perc 6, perform: dance 8, perform: sing 9, sm 9^, splcrft 7, stealth 2, umd 7

Fleur does perception for traps with Luuther's aid

and Luuther disables traps and locks, with Fleur's aid...

both enhanced by Inmir's guidance... sound good enough?


Male Human (mostly) Ex-cleric and Grumpy Cat

Sounds good. Just wondering who's actually going to open the door after that.


Male Human
Vitals:
HP 94/94; AC 26, FF 18, T 18, CMD 28; CMB +10; F 9, R 10, W 9 ; Perception +15, Init +10
F5/GS5/I10
Skills:

Hopefully someone who can take a hit ;)

-Posted with Wayfinder

Dark Archive

Feeling better now. Will be reading the posts before posting.


Male Human (mostly) Ex-cleric and Grumpy Cat

That was a nasty flu. Welcome back!


hp 16/16; AC 16 ff 14 t 12; fort 1, ref 5, will 4; bab 1, melee 1, ranged 3; CMB 1, CMD 13; init +2; move 30, swim 30; inspire 9/15 | spells: lvl 1 2/2 | undine watersinger bard / 2 | image
skills:
acro 8^, bluff 9+1*^, craft alchemy 6, diplo 8+1*, fly 8^, knowlege all 6, ling 7, perc 6, perform: dance 8, perform: sing 9, sm 9^, splcrft 7, stealth 2, umd 7

Just so you know, I will be at Strategicon all weekend (Friday-Monday evening). Probably won't be home til late Monday. I will try to keep up with posts via phone and computer at the hotel, but I will be mega-busy at the con, so no guarantees. Please bot my character as necessary to keep the game flowing... Thanks, and sorry in advance for my absence.


Male Human (Garundi) Cleric XP = 2058/5000
Basic:
HP 17/17 AC 13 FF 13 Touch 10 CMD 10 | FOR+4 REF+1 WIL+6 | Init+0 Percep+8 |
Limit Use:
Channel 4/5 Rebuke 5/6 Hero Points: 1 Bolts: 9 Wand: 43

I am now suffering a bad case of Con-envy :)

Dark Archive

Black Tom wrote:
That was a nasty flu. Welcome back!

throat still very itchy but i gotta work and there is no rest for the wicked.


Male Dwarven, Init +3, Per. +4(5); AC 17, HP 17/17/ XP: 2026 Unchained, Sanctified, Rogue / 2; F+1, R+7, W+0, Hero Points - 2

Gee. Were kind of lacking in Area of effect spells. Might have to leave this room, and come back better supplied to deal with this swarm.


Male Human (Garundi) Cleric XP = 2058/5000
Basic:
HP 17/17 AC 13 FF 13 Touch 10 CMD 10 | FOR+4 REF+1 WIL+6 | Init+0 Percep+8 |
Limit Use:
Channel 4/5 Rebuke 5/6 Hero Points: 1 Bolts: 9 Wand: 43

Agreed - have never so keenly felt the absence of a Burning Hands spell :)


Male human monk (weapon adept) 2 HP: 18/18; AC:17/17/14; F +6; R +5; W +7; Init: +2; Percep: +9; CMB: +4; CMD: 21

Fleur has alchemist fires listed in her profile so we have to wait for her to act.


hp 16/16; AC 16 ff 14 t 12; fort 1, ref 5, will 4; bab 1, melee 1, ranged 3; CMB 1, CMD 13; init +2; move 30, swim 30; inspire 9/15 | spells: lvl 1 2/2 | undine watersinger bard / 2 | image
skills:
acro 8^, bluff 9+1*^, craft alchemy 6, diplo 8+1*, fly 8^, knowlege all 6, ling 7, perc 6, perform: dance 8, perform: sing 9, sm 9^, splcrft 7, stealth 2, umd 7

You didn't have to wait for me... as I posted before the weekend, the gm was welcome to bot Fleur for me while I was at Strategicon.

Dark Archive

I recommend we get back.


hp 16/16; AC 16 ff 14 t 12; fort 1, ref 5, will 4; bab 1, melee 1, ranged 3; CMB 1, CMD 13; init +2; move 30, swim 30; inspire 9/15 | spells: lvl 1 2/2 | undine watersinger bard / 2 | image
skills:
acro 8^, bluff 9+1*^, craft alchemy 6, diplo 8+1*, fly 8^, knowlege all 6, ling 7, perc 6, perform: dance 8, perform: sing 9, sm 9^, splcrft 7, stealth 2, umd 7

133 xp puts us at 1066... do we get to level now? *please??? lol*


1 person marked this as a favorite.
Male Human (Garundi) Cleric XP = 2058/5000
Basic:
HP 17/17 AC 13 FF 13 Touch 10 CMD 10 | FOR+4 REF+1 WIL+6 | Init+0 Percep+8 |
Limit Use:
Channel 4/5 Rebuke 5/6 Hero Points: 1 Bolts: 9 Wand: 43

LOL - might be a little soon - 2nd level is at 1300 isn't it? :)


Male Human (mostly) Ex-cleric and Grumpy Cat

Yes, that's correct.

Dark Archive

Gonna be AFK until this time tomorrow. Kindly DMNPC to speed up the combat till then.


Male Dwarven, Init +3, Per. +4(5); AC 17, HP 17/17/ XP: 2026 Unchained, Sanctified, Rogue / 2; F+1, R+7, W+0, Hero Points - 2

Not sure how we do HP at a new level, so I'll roll. If we are given the Average +1, I'd probably go for that.

1d8 ⇒ 6 HP Roll


Male Human (mostly) Ex-cleric and Grumpy Cat

You can choose to roll or go for average. Spending 3 hero points lets you roll twice.


hp 16/16; AC 16 ff 14 t 12; fort 1, ref 5, will 4; bab 1, melee 1, ranged 3; CMB 1, CMD 13; init +2; move 30, swim 30; inspire 9/15 | spells: lvl 1 2/2 | undine watersinger bard / 2 | image
skills:
acro 8^, bluff 9+1*^, craft alchemy 6, diplo 8+1*, fly 8^, knowlege all 6, ling 7, perc 6, perform: dance 8, perform: sing 9, sm 9^, splcrft 7, stealth 2, umd 7

hp roll: 1d6 + 1 ⇒ (6) + 1 = 7

yay!


Male human monk (weapon adept) 2 HP: 18/18; AC:17/17/14; F +6; R +5; W +7; Init: +2; Percep: +9; CMB: +4; CMD: 21

Haydar needs all the hps he can get, so he will roll!
1d8 ⇒ 6


hp 16/16; AC 16 ff 14 t 12; fort 1, ref 5, will 4; bab 1, melee 1, ranged 3; CMB 1, CMD 13; init +2; move 30, swim 30; inspire 9/15 | spells: lvl 1 2/2 | undine watersinger bard / 2 | image
skills:
acro 8^, bluff 9+1*^, craft alchemy 6, diplo 8+1*, fly 8^, knowlege all 6, ling 7, perc 6, perform: dance 8, perform: sing 9, sm 9^, splcrft 7, stealth 2, umd 7

Fleur is leveled up now... ready for round 2!


Male Human
Vitals:
HP 94/94; AC 26, FF 18, T 18, CMD 28; CMB +10; F 9, R 10, W 9 ; Perception +15, Init +10
F5/GS5/I10
Skills:

Hey there. Sorry for long absence. Weekenf and Monday exploded on me. But im back. Will catch up and level asap. Leveling will happen tomorrow

-Posted with Wayfinder

Dark Archive

Hi all, Sorry for being AFK for some time. Will update Duriel.


Male Human
Vitals:
HP 94/94; AC 26, FF 18, T 18, CMD 28; CMB +10; F 9, R 10, W 9 ; Perception +15, Init +10
F5/GS5/I10
Skills:

I start with a mwk x-bow. So atm not much i can/want to buy.
Atleast my AC goes up by 1 at lvl2 :P

-Posted with Wayfinder


Male Human (Garundi) Cleric XP = 2058/5000
Basic:
HP 17/17 AC 13 FF 13 Touch 10 CMD 10 | FOR+4 REF+1 WIL+6 | Init+0 Percep+8 |
Limit Use:
Channel 4/5 Rebuke 5/6 Hero Points: 1 Bolts: 9 Wand: 43

Second level is a wild time for clerics - they get an extra Orison and an extra 1st level spell :)


Male Human (Garundi) Cleric XP = 2058/5000
Basic:
HP 17/17 AC 13 FF 13 Touch 10 CMD 10 | FOR+4 REF+1 WIL+6 | Init+0 Percep+8 |
Limit Use:
Channel 4/5 Rebuke 5/6 Hero Points: 1 Bolts: 9 Wand: 43

OK I have done a quick scan through the posts to date and I think I have a list of all our 'loot' to date. It's not impossible that I have missed something but I think I've got it... Some of the potions are already shared out but I thought I'd include everything just to be clear. There are some things we will need to get appraised to find their value but I think that based on what we do know the value of we are looking at 1685gp. Now if we sell the armor we can more than double that and much as I like the idea of Inmir having that armor from a story perspective, the usefulness of all that extra money is pretty undeniable. So if the group thinks we should sell it I am certainly not going to argue.

So then, what we got:

A wooden chest, lacquered white and trimmed with gold inlay containing
- 3 potions
- two books with thin, gold-plated metal sheets for pages

War Chariot (100gp)

two light wooden shields, one light steel shield, a composite shortbow
chest with sack of money (100gp and 42sp)
chest with several scroll tubes holding papyrus records, private memos, expense ledgers, speeches, and private correspondence.
- The papers are pretty mundane but could be of value to a committed Osirionologist.

urn of nard, an expensive oily perfume.

gold leaf scraped from animated sarcophagus - 50gp

Akhentepi's Grave Goods
-two vials of some kind of silvery paste
-a masterwork longbow
-10 cold iron arrows
-a gold scarab clasp worth 50 gp
-an onyx and silver holy symbol of Pharasma worth 100 gp
-a silver hand mirror worth 35 gp
-a wax-sealed clay urn of nard worth 75 gp.

Akhentepi's Tomb
-exquisitely crafted funerary gold mask, worth 500 gp.
-In one chest is a masterwork set of padded armor, that you recognize from the carvings.
-In the other chest is a disintegrating cloth sack filled with 500 gp
-a small, well-preserved darkwood coffer worth 50 gp. Inside the coffer are two potions (Darkvision and Lesser Restoration)
-an ornate lapis and carnelian pendant worth 70 gp
-an assortment of carnelian, lapis lazuli, and turquoise semiprecious stones worth a total of 55 gp.


hp 16/16; AC 16 ff 14 t 12; fort 1, ref 5, will 4; bab 1, melee 1, ranged 3; CMB 1, CMD 13; init +2; move 30, swim 30; inspire 9/15 | spells: lvl 1 2/2 | undine watersinger bard / 2 | image
skills:
acro 8^, bluff 9+1*^, craft alchemy 6, diplo 8+1*, fly 8^, knowlege all 6, ling 7, perc 6, perform: dance 8, perform: sing 9, sm 9^, splcrft 7, stealth 2, umd 7

awesome... thanks for doing that...

I'm certainly willing to take a smaller share and have our cleric armored better... but I will leave it to the majority to decide....


Male Human
Vitals:
HP 94/94; AC 26, FF 18, T 18, CMD 28; CMB +10; F 9, R 10, W 9 ; Perception +15, Init +10
F5/GS5/I10
Skills:

Cant update. First thunderstorm of season yey.

For now. I think the only thing i would REALLY like is perhaps mwk chain shirt. Till i can afford a mithril one. 250gp i believe. (1100 for mithral) And 3sp to craft another batch of bolts :P

-Posted with Wayfinder


Male Dwarven, Init +3, Per. +4(5); AC 17, HP 17/17/ XP: 2026 Unchained, Sanctified, Rogue / 2; F+1, R+7, W+0, Hero Points - 2

None of the Loot that Luuther is particularly interested in. Perhaps we can split up the "Cold Iron" arrows among those of us who use missile weapons?


Male Human (mostly) Ex-cleric and Grumpy Cat

The wooden box is worth 200 gp, the books 300 gp each (there are two).
I also forgot to mention the masks from the corridor, which are worth 75 gp each (there are four).

The ancient manuscripts can be sold for 250 gp to an Osirionologist. The nard is worth 75 gp.

The silvery paste is of course Silversheen.


Male Human (Garundi) Cleric XP = 2058/5000
Basic:
HP 17/17 AC 13 FF 13 Touch 10 CMD 10 | FOR+4 REF+1 WIL+6 | Init+0 Percep+8 |
Limit Use:
Channel 4/5 Rebuke 5/6 Hero Points: 1 Bolts: 9 Wand: 43

OK, well that pushed the value up a bit. So then, assuming we are keeping the 5 potions, the 10 cold iron arrows and the magical armor and are selling all the rest then we make 3355gp and 42sp. Subject to our DMs ratification of course - I can show my working if needed :)

I am suggesting that since my character appears to be getting the only magic item out of this, that I will take a half share in the money. If this is agreeable to all then Inmir will get 300gp and all the rest of you get 611gp each.

Time to go shopping? :)

EDIT: Whoops, sorry - also assuming we are keeping the Silversheen :)


Male Human
Vitals:
HP 94/94; AC 26, FF 18, T 18, CMD 28; CMB +10; F 9, R 10, W 9 ; Perception +15, Init +10
F5/GS5/I10
Skills:

611 sounds good

-Posted with Wayfinder


hp 16/16; AC 16 ff 14 t 12; fort 1, ref 5, will 4; bab 1, melee 1, ranged 3; CMB 1, CMD 13; init +2; move 30, swim 30; inspire 9/15 | spells: lvl 1 2/2 | undine watersinger bard / 2 | image
skills:
acro 8^, bluff 9+1*^, craft alchemy 6, diplo 8+1*, fly 8^, knowlege all 6, ling 7, perc 6, perform: dance 8, perform: sing 9, sm 9^, splcrft 7, stealth 2, umd 7

611 sounds fine... can we maybe pool a little cash each to buy a cure light wounds wand? I'm willing to put in a 100 or 200 even towards one.


Male human monk (weapon adept) 2 HP: 18/18; AC:17/17/14; F +6; R +5; W +7; Init: +2; Percep: +9; CMB: +4; CMD: 21

That works for me as well.


Male Human (Garundi) Cleric XP = 2058/5000
Basic:
HP 17/17 AC 13 FF 13 Touch 10 CMD 10 | FOR+4 REF+1 WIL+6 | Init+0 Percep+8 |
Limit Use:
Channel 4/5 Rebuke 5/6 Hero Points: 1 Bolts: 9 Wand: 43

That sounds like a good plan


Male Human
Vitals:
HP 94/94; AC 26, FF 18, T 18, CMD 28; CMB +10; F 9, R 10, W 9 ; Perception +15, Init +10
F5/GS5/I10
Skills:

Ill add 200

-Posted with Wayfinder


Male Human (Garundi) Cleric XP = 2058/5000
Basic:
HP 17/17 AC 13 FF 13 Touch 10 CMD 10 | FOR+4 REF+1 WIL+6 | Init+0 Percep+8 |
Limit Use:
Channel 4/5 Rebuke 5/6 Hero Points: 1 Bolts: 9 Wand: 43

I can put in 100


Male Dwarven, Init +3, Per. +4(5); AC 17, HP 17/17/ XP: 2026 Unchained, Sanctified, Rogue / 2; F+1, R+7, W+0, Hero Points - 2

Jing will flip a coin. 1=100 GP, 2=200 GP.

1d2 ⇒ 2 Coin Flip

I can throw in 200 GP as well.


1 person marked this as a favorite.
hp 16/16; AC 16 ff 14 t 12; fort 1, ref 5, will 4; bab 1, melee 1, ranged 3; CMB 1, CMD 13; init +2; move 30, swim 30; inspire 9/15 | spells: lvl 1 2/2 | undine watersinger bard / 2 | image
skills:
acro 8^, bluff 9+1*^, craft alchemy 6, diplo 8+1*, fly 8^, knowlege all 6, ling 7, perc 6, perform: dance 8, perform: sing 9, sm 9^, splcrft 7, stealth 2, umd 7

there's 6 of us pc's... 750/6 = 125 each... how does that sound to all?


Male Human (Garundi) Cleric XP = 2058/5000
Basic:
HP 17/17 AC 13 FF 13 Touch 10 CMD 10 | FOR+4 REF+1 WIL+6 | Init+0 Percep+8 |
Limit Use:
Channel 4/5 Rebuke 5/6 Hero Points: 1 Bolts: 9 Wand: 43

That's fine with me :)


Male human monk (weapon adept) 2 HP: 18/18; AC:17/17/14; F +6; R +5; W +7; Init: +2; Percep: +9; CMB: +4; CMD: 21

125 works.


Male Dwarven, Init +3, Per. +4(5); AC 17, HP 17/17/ XP: 2026 Unchained, Sanctified, Rogue / 2; F+1, R+7, W+0, Hero Points - 2

We might consider also chipping in on an "Area of Effect" wand as well. Maybe a wand of burning hands, or a bunch of Alchemist fire.

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