Duergar Hammer

Luuther's page

97 posts. Alias of scranford.


Full Name

Luuther

Race

Dwarven, Init +3, Per. +4(5); AC 17, HP 17/17/ XP: 2026

Classes/Levels

Unchained, Sanctified, Rogue / 2; F+1, R+7, W+0, Hero Points - 2

Gender

Male

Size

M

Age

67

Alignment

CG

Deity

Jing

Languages

Common, Dwarven, Giant, Undercommon

Occupation

Procurer of lost religious artifacts

Strength 13
Dexterity 16
Constitution 13
Intelligence 14
Wisdom 10
Charisma 11

About Luuther

Character Sheet

Spoiler:

Luuther
Male dwarf rogue (unchained, sanctified rogue) 2 (Pathfinder RPG Ultimate Combat 73, Pathfinder Unchained 20)
CG Medium humanoid (dwarf)
Init +3; Senses darkvision 60 ft.; Perception +5
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Defense
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AC 17, touch 14, flat-footed 14 (+2 armor, +3 Dex, +1 natural +1 ROP)
hp 17 (2d8+3)
Fort +1, Ref +7, Will +0
Defensive Abilities defensive training, evasion; SR 7, magic resistant
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Offense
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Speed 20 ft.
Melee dagger +4 (1d4+1/19-20) or
. . dagger +4 (1d4+1/19-20) or
. . shortspear +2 (1d6+1) or
. . warhammer +2 (1d8+1/×3)
Ranged shortbow +5 (1d6/×3)
Special Attacks hatred, sneak attack (unchained) +1d6
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Statistics
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Str 13, Dex 16, Con 13, Int 14, Wis 10, Cha 11
Base Atk +1; CMB +2; CMD 15 (19 vs. bull rush, 19 vs. trip)
Feats Ironhide[APG], Weapon Finesse, Weapon Focus (shortbow)
Traits grounded, trap finder
Skills Acrobatics +8 (+4 to jump, +10 on balance-related checks), Appraise +6 (+8 to assess nonmagical metals or gemstones), Bluff +4, Climb +6, Disable Device +10, Escape Artist +8, Knowledge (dungeoneering) +6, Knowledge (local) +6, Perception +5 (+7 to notice unusual stonework), Profession (miner) +4, Sleight of Hand +8, Stealth +8, Swim +5, Use Magic Device +4; Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones, +2 Perception to notice unusual stonework
Languages Common, Dwarven, Giant, Undercommon
SQ rogue talent (weapon training), trapfinding +1
Combat Gear potion of lesser restoration, Alchemist Fire (5), Holy Water (2), Tanglefoot bag ; Other Gear lamellar cuirass[UC], dagger, dagger, shortbow, shortspear, warhammer, backpack, bandolier,belt pouch, fishhook (2), flint and steel, mug/tankard, sewing needle, signal whistle, string or twine[APG], thieves' tools, thread (50 ft.), trail rations (1), waterskin, whetstone, 328 gp, 6 sp, 6 cp
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs.
Ironhide Your skin is thicker and more resilient than that of most of your people.

Prerequisites: Con 13; dwarf, half-orc, or orc.

Benefit: You gain a +1 natural armor bonus due to your unusually tough hide.
Sneak Attack (Unchained) +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Spell Resistance (7) You have Spell Resistance.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.

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