Beyond the World's Edge: A Frontier Campaign (Inactive)

Game Master vayelan

Current Encounter: Ruins in the Sogg

Resources:
The Village of Haven

River Delta Regional Map

Downtime Calendar
Rooms and Buildings Guide
Teams and Organizations Guide


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active effects:
Barkskin, Greater Magic Fang, Longstrider, spider climb, Elemental form(small earth)
Human Druid (menhir Savant) 6, HP: 50/50| AC: 18(21) T:12 FF: 16 | Fort: +8 | Ref: +5 | Will: +10| Init: +4| Perception: +13

apologies, was with a childhood friend all this past week for his bachelor's party/trip.

I had read that they were dangerously fast in shallow water, that was more so than I had thought though... Thankfully, they are less dangerous on land at least.


With nothing else so large as a heron flying overhead, Tarlach's skiff ferries you across the delta's wide expanse with no other harrowing encounters. The far banks are thickly lined with the waterborne roots of trees that Mia and Kalig recognize as mangroves. The trees do not reach especially tall, at least beside the river, yet they grow very close and dense.

"Should I...wait here, or should I return for you folks at a set time?" the fisherman asks, looking around the unknown shore nervously.


Male Human Cavalier (Order of the Lion) 4, HP 40/40, F: +6, R: +2, W: -1, Init: +1, Per: -2, Sense Motive: 0 (-2 if challenged), AC: Dorick 18, Caragus 19

Do we know how close the ruins are from this point?


Half-Orc Nature Priest Druid 1 | HP: 25/25 | AC: 17 T: 12 FF: 15 | CMD 17 | Fort +5, Ref +3, Will +8| Init +2, Perc: +10/+12 scavenger; Dkvision | Goodberries n | Status:

"However you feel safest. We can try to set you up in a camoflaged camp here, or you can go back--if you feel you can outrun those creatures if they return," Kalig replies to Tarlach.


The approximate location of the ruins remains unknown. The leshys only know of its barest existence, having told Kalig that it lies somewhere within the forest that your fishermen call the Sogg. The locathah, however, were able to provide information at least slightly more specific before you set out.

Measuring distance according to how long it takes them to navigate the waterways winding through the swampy forest, the locathah indicated that the ruins were a half day's swim from the sea coast, and a full day's swim from the river delta. Although this offers only the slimmest sense of direction, it is at least something.


Half-Orc Nature Priest Druid 1 | HP: 25/25 | AC: 17 T: 12 FF: 15 | CMD 17 | Fort +5, Ref +3, Will +8| Init +2, Perc: +10/+12 scavenger; Dkvision | Goodberries n | Status:

"We should follow the riverbank south where we can. While predators may dwell on the shores, the wetlands propose their own dangers, and visibility will be better."

Kalig attempts to find a safe path.

Survival: 1d20 + 12 ⇒ (19) + 12 = 31


Male Human Cavalier (Order of the Lion) 4, HP 40/40, F: +6, R: +2, W: -1, Init: +1, Per: -2, Sense Motive: 0 (-2 if challenged), AC: Dorick 18, Caragus 19

"The river is also how the locatah judged distance. Best that we can still see it!"

"Tarlach, as Kalig says, we leave the choice with you."

Survival to assist Kalig: 1d20 + 2 ⇒ (4) + 2 = 6


Male Human Rogue 6 HP 39/39 AC 17, T 13 FF 14 CMD 15 / F 2 R 8 W 3 / Init +3 Percep +8

Not one for roughing it out in the open wildlands instead he did he best to keep his eyes peeled for any danger.

perception: 1d20 + 7 ⇒ (9) + 7 = 16

That creature... that hippopotimus? Are you sure those arent edible, one or two of those and we could be set for food for a while."

He began quietly to not make too much noise as they traveled.


active effects:
Barkskin, Greater Magic Fang, Longstrider, spider climb, Elemental form(small earth)
Human Druid (menhir Savant) 6, HP: 50/50| AC: 18(21) T:12 FF: 16 | Fort: +8 | Ref: +5 | Will: +10| Init: +4| Perception: +13

Mia draws out and drinks one of her concoctions as they step off the boat and thinks of the ruins as she places her hand on the muddy water bank. After a few moments, she opens her eyes and nods.

I can guide us, I know the quickest paths to take to the general area we are headed.

drinking a potion of natures paths 1 left out of 2 I had stocked. And it seems only 3 others are coming along, so allows all to benefit :3.

in answer to Francoix's question.

Well, I'm sure its edible, at least in some regard. Though I am unsure if even you could make a decent meal of the meat. Though.. I have heard tales of Crocodile tails being quite meaty and tasting similiar to chicken. So that is something we could look into... but please, we shouldn't take too many. It would upset the balance of the area in unpredictable ways.


Half-Orc Nature Priest Druid 1 | HP: 25/25 | AC: 17 T: 12 FF: 15 | CMD 17 | Fort +5, Ref +3, Will +8| Init +2, Perc: +10/+12 scavenger; Dkvision | Goodberries n | Status:

"You are welcome to wrestle the hippo and see who wins, Francoix," Kalig says drily.


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The banter eases the burden of travel as you navigate the twisting breadth of the Sogg.

Mia's potion, once she gulps it down like a bitter shot of Oldlaw, ensures that she can guide the party along dry, stable ground. Meanwhile, Kalig is able to identify potential hazards, such as concealed bogs, pockets of swamp gas, and the dreaded quicksand.

Dorick, unfortunately, is unable to contribute much, as he finds much of his attention focused on keeping Caragus safe and calm during the trek through the marshy forest's unknown depths.

For a couple of slogging hours, you encounter nothing larger than lizards scampering underfoot, colorful birds flitting among the canopy, and the all-too thick swarms of gnats and mosquitoes.

Francoix:
You can hear something large moving around nearby. The way the sound reverberates against the trees make it difficult to ascertain how far away it is, but the sound comes from the south, off to the party's right. One thing you are certain of, however, is that whatever is making the crunching - which you can almost feel through the soles of your boots - is yet larger than even the hippo.


Male Human Rogue 6 HP 39/39 AC 17, T 13 FF 14 CMD 15 / F 2 R 8 W 3 / Init +3 Percep +8

"Hey something large is near. From the south, can't you all hear it? Light i can pratical feel it getting closer. Its even larger than that hippo I bet."

He whispered out loudly his hand dropping to the hilt of his rapier though he knew it wouldnt be worth much if something that large was after them.


active effects:
Barkskin, Greater Magic Fang, Longstrider, spider climb, Elemental form(small earth)
Human Druid (menhir Savant) 6, HP: 50/50| AC: 18(21) T:12 FF: 16 | Fort: +8 | Ref: +5 | Will: +10| Init: +4| Perception: +13

Mia pulls out a potion of speak with animals, and keeps it steady in her hand at francoix's warning. Waiting to coat her tongue with the bitter paste should a large looming animal burst through.

sorry! I completely forgot to make A couple of Hide from animal potions! Gotta remember to add that to the list >.<


Half-Orc Nature Priest Druid 1 | HP: 25/25 | AC: 17 T: 12 FF: 15 | CMD 17 | Fort +5, Ref +3, Will +8| Init +2, Perc: +10/+12 scavenger; Dkvision | Goodberries n | Status:

Kalig casts aspect of the bear upon herself, and becomes more hirsute and thick limbed. She listens carefully, wondering what it is.

Perception: 1d20 + 10 ⇒ (4) + 10 = 14


Male Human Cavalier (Order of the Lion) 4, HP 40/40, F: +6, R: +2, W: -1, Init: +1, Per: -2, Sense Motive: 0 (-2 if challenged), AC: Dorick 18, Caragus 19

Dorick downs a potion of bear's endurance and tries to spot whatever it is that Francoix noticed.

Perception: 1d20 - 2 ⇒ (10) - 2 = 8


The whinnying and hoof stamping of Caragus distracts Sir Dorick from the sounds that Francoix speaks of, but Kalig can hear it. The competing sounds of the forest distort the source, also keeping her from identifying how far or, more importantly, what it is.

One detail you can fortunately distinguish, however, is that it does not seem to be drawing closer. At least, it is not barreling towards you at any appreciable speed.

Do you investigate it or ignore it and continue on your way?


Half-Orc Nature Priest Druid 1 | HP: 25/25 | AC: 17 T: 12 FF: 15 | CMD 17 | Fort +5, Ref +3, Will +8| Init +2, Perc: +10/+12 scavenger; Dkvision | Goodberries n | Status:

"I have no idea what it is, but it doesn't sound like it's coming any closer. I'm not sure what's better... to try to move past, or deal with it now so we don't leave it on our tail."


Male Human Cavalier (Order of the Lion) 4, HP 40/40, F: +6, R: +2, W: -1, Init: +1, Per: -2, Sense Motive: 0 (-2 if challenged), AC: Dorick 18, Caragus 19

"I say we deal with it now. Best to strike from strength, not when we might be injured ourselves!"


The party picks its way through the dense foliage, quietly and carefully. Thick curtains of tree boughs, water shrubs, and creeper vines conceal the source of the sound until you're almost on top of it. Peering through the curtain of undergrowth, using it to disguise your presence, you discover the mystery animal.

The massive creature wades through the deep water of a river tributary running through the dense forest. A long tail and equally long tail extend from a broad gray body, covered in leathery hide. The beast must be forty feet long, and could easily weigh ten tons.

Here's an artist's rendering, depicting the creature as well as a size comparison with the hippo you encountered previously.


Half-Orc Nature Priest Druid 1 | HP: 25/25 | AC: 17 T: 12 FF: 15 | CMD 17 | Fort +5, Ref +3, Will +8| Init +2, Perc: +10/+12 scavenger; Dkvision | Goodberries n | Status:

Knowledge Nature: 1d20 + 10 ⇒ (8) + 10 = 18


Kalig identifies the creature as some manner of dinosaur, specifically a variety known among scholars and erudite druids as a sauropod. These sauropods count among their number the largest of all dinosaurs, and indeed some of the largest of all animals to walk Golarion. Of course, based upon the huge animal's comparatively smaller size, Kalig reasons that it may be a juvenile or a dwarf variety.

Kalig:
Despite this identification, you do notice some oddities. This creature has spine-like ridges running down its back and tail. Stranger still, while sauropods are grazing animals, this specimen seems to be ignoring the verdant foliage overhanging the river. You can also glimpse fang-like teeth protruding from its closed mouth. These are quite out of character for a herbivore. Perhaps they are a defense mechanism for this particular variety?

Does Mia also want to make a Knowledge (Nature) check?


active effects:
Barkskin, Greater Magic Fang, Longstrider, spider climb, Elemental form(small earth)
Human Druid (menhir Savant) 6, HP: 50/50| AC: 18(21) T:12 FF: 16 | Fort: +8 | Ref: +5 | Will: +10| Init: +4| Perception: +13

know. Nature: 1d20 + 10 ⇒ (7) + 10 = 17

Mia's face lights up in a mixture of awe, surprise, and mild terror.

Oh my goodness! Its breathtaking!


Half-Orc Nature Priest Druid 1 | HP: 25/25 | AC: 17 T: 12 FF: 15 | CMD 17 | Fort +5, Ref +3, Will +8| Init +2, Perc: +10/+12 scavenger; Dkvision | Goodberries n | Status:

Kalig speaks quietly to the others. "A sauropod. A member of my circle had encountered several while traveling south and liked to turn into them. The good news is it's smaller than usual, believe it or not. The bad news is these things I don't think should have fangs. They're supposed to be grazing animals but he doesn't look like a grazer to me."

Her eyes flicker over to Dorick. "Whatever we do, probably best to keep Caragus away from it."


Kalig's observations are astute. While she cannot identify the exact species, this creature differs worryingly from normal sauropods - not least of which are the clues that it may be a predator rather than a grazer.

Perhaps hearing Mia's outburst, the huge creature pauses its wading. It sweeps its long neck around, looking for the source of the sound.


What is the party's response? Do you hide? Retreat? Attack?


Male Human Rogue 6 HP 39/39 AC 17, T 13 FF 14 CMD 15 / F 2 R 8 W 3 / Init +3 Percep +8

stealth: 1d20 + 8 ⇒ (7) + 8 = 15

As quiet as a mouse with a hawk overhead, or at least he hoped to be he moved slightly getting lower to the ground silently drawing out his rapier and a dagger. He glanced to the others and sort of shrugged his shoulders as if to say... what do we do?


Male Human Cavalier (Order of the Lion) 4, HP 40/40, F: +6, R: +2, W: -1, Init: +1, Per: -2, Sense Motive: 0 (-2 if challenged), AC: Dorick 18, Caragus 19

Dorick whispers:

"Let us back away. If it charges us - run! Caragus and I shall keep it busy and rejoin you."


active effects:
Barkskin, Greater Magic Fang, Longstrider, spider climb, Elemental form(small earth)
Human Druid (menhir Savant) 6, HP: 50/50| AC: 18(21) T:12 FF: 16 | Fort: +8 | Ref: +5 | Will: +10| Init: +4| Perception: +13

Mia clasps her mouth as she kneels down lower. If it charges, I could try talking to it... though, I'm not sure how well I could convince it that it does not in fact wish to eat us if its a predator..


Fortunately, Mia needs not learn how well she can persuade such a creature, for the long-necked mystery monster loses interest in the passing sound it heard and continues its wading through the water. It lumbers onward, towards the southwest, deeper into the forest.

The party earns a reprieve and is now free to continue its march - thankfully in a different direction - in search of the Kaskkari ruins.


Half-Orc Nature Priest Druid 1 | HP: 25/25 | AC: 17 T: 12 FF: 15 | CMD 17 | Fort +5, Ref +3, Will +8| Init +2, Perc: +10/+12 scavenger; Dkvision | Goodberries n | Status:

Kalig is very happy to continue on toward the ruins.


active effects:
Barkskin, Greater Magic Fang, Longstrider, spider climb, Elemental form(small earth)
Human Druid (menhir Savant) 6, HP: 50/50| AC: 18(21) T:12 FF: 16 | Fort: +8 | Ref: +5 | Will: +10| Init: +4| Perception: +13

Mia's confusion is visible.

I am both, quite relieved, yet... disappointed. I wonder if I'll get the chance again. She stows the potion back in her bag while muttering to herself.

I really need to get some sort of enchanted bag... This is all quite cumbersome...


Half-Orc Nature Priest Druid 1 | HP: 25/25 | AC: 17 T: 12 FF: 15 | CMD 17 | Fort +5, Ref +3, Will +8| Init +2, Perc: +10/+12 scavenger; Dkvision | Goodberries n | Status:

"Mmm. Where my curiosity points me is wondering why such a creature developed such deviant features from the usual. But then, who knows what is 'usual' here?"


Does the party make any checks while continuing on through the Sogg?


Male Human Rogue 6 HP 39/39 AC 17, T 13 FF 14 CMD 15 / F 2 R 8 W 3 / Init +3 Percep +8

His dander up, he kept a wary eye about them as they moved looking for anything out of the ordinary.

perception: 1d20 + 7 ⇒ (6) + 7 = 13
proffesion baker for like natural herbs or something maybe?: 1d20 + 7 ⇒ (4) + 7 = 11

Francoix doesnt have a lot of skills that are useful in the wilderness. Maybe he should take lessons.


active effects:
Barkskin, Greater Magic Fang, Longstrider, spider climb, Elemental form(small earth)
Human Druid (menhir Savant) 6, HP: 50/50| AC: 18(21) T:12 FF: 16 | Fort: +8 | Ref: +5 | Will: +10| Init: +4| Perception: +13

what roll would you want for collecting herbs?


Half-Orc Nature Priest Druid 1 | HP: 25/25 | AC: 17 T: 12 FF: 15 | CMD 17 | Fort +5, Ref +3, Will +8| Init +2, Perc: +10/+12 scavenger; Dkvision | Goodberries n | Status:

I had been running with my assumption that my earlier Survival check was still in place for safe-pathfinding (which is different from shortest pathfinding); should I reroll? If so:

Survival: 1d20 + 12 ⇒ (5) + 12 = 17


@Francoix - Thank you.
@Mia - Profession (Herbalist) would work perfectly for that.
@Kalig - Your previous Survival check is still in place for finding your way. I have something else in mind for this check.

Kalig:
As you continue to guide the party safely and quickly through the Sogg, you make an interesting discovery.

You identify small footprints on the ground, along the trail. They are very fresh, perhaps less than an hour old. Strangely, rather than moving along the same trail the party now travels, they seem to lead to and from the trees flanking the trail.


active effects:
Barkskin, Greater Magic Fang, Longstrider, spider climb, Elemental form(small earth)
Human Druid (menhir Savant) 6, HP: 50/50| AC: 18(21) T:12 FF: 16 | Fort: +8 | Ref: +5 | Will: +10| Init: +4| Perception: +13

profession herbalist: 1d20 + 11 ⇒ (10) + 11 = 21


Mia finds the local plant life fascinating. Despite stark differences in coloration, leaf patterns, and textures, she recognizes that they are clearly related - even if somewhat distantly - to more familiar specimens back in Avistan. Thus she is able to identify and gather roots, leaves, buds, and pods that will be useful in a number of recipes, including her potion brewing.

Kalig calls the party to a brief halt. She points out the small footprints she observes on the ground, along the trail. They are very fresh, perhaps less than an hour old. Strangely, rather than moving along the same trail the party now travels, they seem to lead to and from the trees flanking the trail.


Half-Orc Nature Priest Druid 1 | HP: 25/25 | AC: 17 T: 12 FF: 15 | CMD 17 | Fort +5, Ref +3, Will +8| Init +2, Perc: +10/+12 scavenger; Dkvision | Goodberries n | Status:

Sorry, had a really busy week

Kalig tries to identify the footprints.

Knowledge Nature if animal or something like: 1d20 + 10 ⇒ (10) + 10 = 20
Knowledge Local if humanoid: 1d20 + 7 ⇒ (9) + 7 = 16


The footprints are unlikely to be from animals, Kalig concludes. She can pick out four or five distinct sets of tracks, all made by bipedal creatures. Based upon the size, gait, arrangement of the sharp toes, and other familiar clues, she identifies the most likely culprits as goblins. This fits with stories you've heard from the centaurs and locathah regarding "tree goblins" dwelling in the Sogg.


Half-Orc Nature Priest Druid 1 | HP: 25/25 | AC: 17 T: 12 FF: 15 | CMD 17 | Fort +5, Ref +3, Will +8| Init +2, Perc: +10/+12 scavenger; Dkvision | Goodberries n | Status:

"Goblins," Kalig says, baring her tusks in disgust.


active effects:
Barkskin, Greater Magic Fang, Longstrider, spider climb, Elemental form(small earth)
Human Druid (menhir Savant) 6, HP: 50/50| AC: 18(21) T:12 FF: 16 | Fort: +8 | Ref: +5 | Will: +10| Init: +4| Perception: +13

Mia's face turns pale

No. no no. Goblins are far too unpredictable and aggressive for my tastes.


Male Human Rogue 6 HP 39/39 AC 17, T 13 FF 14 CMD 15 / F 2 R 8 W 3 / Init +3 Percep +8

"Little blighted things are a problem to be sure."

He added to Mia's statement, he didnt pull his rapier out, instead he undid the strap holding his crossbow over his shoulder and took a moment to place a bolt on it.


Dice Rolls:

Kalig Perception: 1d20 + 10 + 2 ⇒ (11) + 10 + 2 = 23
Mia Perception: 1d20 + 12 ⇒ (14) + 12 = 26
Francoix Perception: 1d20 + 6 ⇒ (15) + 6 = 21
Dorick Perception: 1d20 - 2 ⇒ (16) - 2 = 14

As the party's pace slows to a crawl, lest a gang of goblins lurch out of the trees and set upon you, this provides ample opportunity to search for danger.

Kalig and Francoix pick out crude traps set up along the game trail: snares and deadfalls mostly. They bear the appearance of having been set up hastily, as though the creators were rushed to place them in advance of your approach.

Mia:
You can hear distant tittering coming from the forest around you. After a few moments, you are certain that the source is no animal, even if it sounds akin to some manner of monkey or tree rodent. There are a few of them, and even if you cannot understand the words, you can approximate the distance. They lurk just out of sight, perhaps a few dozen yards, but close enough to spring into action should the party fall prey to any of their traps.


Male Human Rogue 6 HP 39/39 AC 17, T 13 FF 14 CMD 15 / F 2 R 8 W 3 / Init +3 Percep +8

"I dont mean to alarm anyone, but these tripfalls and the snares are ill set. It looks like a rush job, I believe we are being...watched."

He whispered with a scowl as he marked and stepped around a simple crude trap shaking his head.


Half-Orc Nature Priest Druid 1 | HP: 25/25 | AC: 17 T: 12 FF: 15 | CMD 17 | Fort +5, Ref +3, Will +8| Init +2, Perc: +10/+12 scavenger; Dkvision | Goodberries n | Status:

I assume probably four minutes has passed since Kalig cast aspect of the bear?

"Well, we knew there was a possibility they'd be here. Can we shove or chase something large through this trail of booby traps?"


active effects:
Barkskin, Greater Magic Fang, Longstrider, spider climb, Elemental form(small earth)
Human Druid (menhir Savant) 6, HP: 50/50| AC: 18(21) T:12 FF: 16 | Fort: +8 | Ref: +5 | Will: +10| Init: +4| Perception: +13

Mia whispers to the group.

shhhh, l-listen. You can hear them. They are close. W-Waiting for us. very close. She points in the general direction the chattering is coming from.


Half-Orc Nature Priest Druid 1 | HP: 25/25 | AC: 17 T: 12 FF: 15 | CMD 17 | Fort +5, Ref +3, Will +8| Init +2, Perc: +10/+12 scavenger; Dkvision | Goodberries n | Status:

Kalig scans the area in which Mia points. If she gets a general sense of where the critters are, she casts faerie fire on the spot to outline hopefully a few of the interlopers.


Even though the aspect of the bear has left Kalig, her magic proves useful yet. Like strange, distant candles, the faerie fire glows into being. The critters lurk among the trees, outlined by violet auras.

Three goblins are thus highlighted. However, as their shrill voices raise in fright as they begin to glow, you suspect that there may be a total of five or six perched in the branches about one hundred feet away.

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